Rozprawy doktorskie na temat „PERCEPTUAL LOOS”
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SOHALIYA, GAURAV. "SEMANTIC SEGMENTATION USING CONDITIONAL GAN WITH PERCEPTUAL LOSS". Thesis, DELHI TECHNOLOGICAL UNIVERSITY, 2021. http://dspace.dtu.ac.in:8080/jspui/handle/repository/18857.
Pełny tekst źródłaGrund, Pihlgren Gustav. "Deep Perceptual Loss for Improved Downstream Prediction". Licentiate thesis, Luleå tekniska universitet, EISLAB, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86440.
Pełny tekst źródłaJoshi, Yetish. "Low complexity in-loop perceptual video coding". Thesis, Middlesex University, 2016. http://eprints.mdx.ac.uk/21278/.
Pełny tekst źródłaBollhagen, Andrew. "An empirical look at the transparency of perceptual experience". Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10147308.
Pełny tekst źródłaThe thesis that perceptual experience is transparent has received considerable air-time in contemporary philosophy of mind and perception. Debate over its truth-value has reached an impasse. I diagnose this mired debate, and pursue a reformulation of the “transparency thesis” such that it can be more readily evaluated form the perspective of perceptual psychology and related subdisciplines. I argue that the empirical methods characteristic of these disciplines are important for evaluating the transparency thesis. Both historical and contemporary empirical results but substantial pressure on the transparency thesis.
May, Richard John. "Perceptual content loss in bit rate constrained IFS encoded speech". Thesis, University of Portsmouth, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.396323.
Pełny tekst źródłaWhitton, Jonathon (Jonathon Paul). "Neural and perceptual correlates of closed-loop sensorimotor training: basic and applied studies". Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/107339.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references.
The global hearing healthcare field is faced with two principal challenges. First, the demand for basic audiometric testing services far exceeds the capacity of trained clinicians even in high income countries, and this supply/demand mismatch is expected to worsen secondary to population aging. Next, once patients are identified as having a hearing loss, the treatments that are provided (hearing aids) do not sufficiently address their primary complaint, namely that they have trouble hearing in noisy environments. To begin to address the first problem, we executed a proof-of-concept study to ask whether mobile consumer electronics could be used to replace manually performed clinic-based testing with self-directed hearing measurements from home. We found that self-administered home hearing measurements were largely equivalent to standard clinical measures. To begin to address the second problem (hearing in noise challenges of patients), we performed three additional experiments. Inspired by promising findings of enhanced visual attention following action videogame training, we developed a closed-loop audiomotor training application and asked if playing a game that focused on tone in noise discriminations would provide generalized benefit for speech recognition in noise abilities. In young normally hearing adults, closed-loop training for one month provided a 12 percentage point improvement in speech understanding in noise scores. Next, we recruited older adults who wore hearing aids to play a similar closed-loop training game and observed a 10 percentage point enhancement of speech recognition in noise abilities secondary to gameplay, suggesting that this training could be coupled with standard treatments to improve patient outcomes. Finally, we studied the neurophysiological correlates of audiomotor signal in noise training in a rodent model, where we observed enhanced resistance to noise suppression in auditory cortical neurons following three months of training, perhaps contributing to the perceptual benefits that we observed in human subjects.
by Jonathon Whitton.
Ph. D.
Reike, Dennis [Verfasser], i Wolfgang [Akademischer Betreuer] Schwarz. "A look behind perceptual performance in numerical cognition / Dennis Reike ; Betreuer: Wolfgang Schwarz". Potsdam : Universität Potsdam, 2017. http://d-nb.info/121840342X/34.
Pełny tekst źródłaWang, Mike M. Eng Massachusetts Institute of Technology. "Product perceptual mapping on fashion designs with Gaussian mixture variational autoencoder and triplet loss". Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/121642.
Pełny tekst źródłaThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-53).
Product perceptual maps are visualizations of the perceptions of products by customers. They provide many advantages to businesses, such as identifying gaps in the market, understanding competition, and finding how new products fit into a market. Conventional product perceptual mapping methods exhibit limitations, particularly in capturing the highly nonlinear structure in product perceptual categories. Therefore, given only a set of images and triplet data representing product co-occurence by consumers, we propose and use a Gaussian mixture variational autoencoder (GMVAE) with triplet loss to create product embeddings. These product embeddings are then flattened into a 2D perceptual map able to be interpreted by human judgment. We test the GMVAE approach on three datasets: (1) a dataset of simple generated data; (2) the MNIST dataset, a dataset of handwritten digits; and (3) the Amazon Fashion dataset, a dataset of product images, product categories, and similar products. The GMVAE method is quantitatively evaluated on its ability to capture product "latent" categories, and qualitatively evaluated on the quality of its 2D perceptual maps compared with those produced by using a conventional perceptual mapping method. We find that across the experiments, the GMVAE method could reasonable capture "latent" perceptual product categories and is more effective than the conventional perceptual mapping baseline in correctly identifying and predicting latent product categories.
by Mike Wang.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Lauer, Amanda M. "Perceptual consequences of early-onset hereditary hearing loss in the Belgian Waterslager canary (Serinus canarius)". College Park, Md.: University of Maryland, 2006. http://hdl.handle.net/1903/3722.
Pełny tekst źródłaThesis research directed by: Psychology. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Daniell, Paul. "A Cross-Language Acoustic-Perceptual Study of the Effects of Simulated Hearing Loss on Speech Intonation". Thesis, University of Canterbury. Department of Communication Disorders, 2012. http://hdl.handle.net/10092/7646.
Pełny tekst źródłaLewis, David Correll. "Revealing the Parthenon's logos optikos : a historical, optical, and perceptual investigation of twelve classical adjustments of form, position, and proportion". Diss., Georgia Institute of Technology, 1994. http://hdl.handle.net/1853/23998.
Pełny tekst źródłaGraczyk, Emily Lauren. "Natural Perceptual Characteristics and Psychosocial Impacts of Touch Evoked by Peripheral Nerve Stimulation". Case Western Reserve University School of Graduate Studies / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=case1522943665759439.
Pełny tekst źródłaGonzalez, Victoria Beatriz. "Effects of Speech Production Ability on a Measure of Speech Perception Capacity in Young Children with Cochlear Implants and their Articulation-Matched Peers". Scholar Commons, 2013. http://scholarcommons.usf.edu/etd/4896.
Pełny tekst źródłaSamson, Hélène. "Biais perceptif et oculomoteur lors de la perception des visages : effets du vieillissement". Phd thesis, Université René Descartes - Paris V, 2014. http://tel.archives-ouvertes.fr/tel-01067946.
Pełny tekst źródłaSilva, Bárbara Cristiane Sordi. "O uso do mascaramento no potencial evocado auditivo de tronco encefálico com estímulo tone burst por condução aérea em indivíduos com perda auditiva unilateral". Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/25/25143/tde-12062018-190631/.
Pełny tekst źródłaThe use of contralateral masking on the investigation of auditory brainstem response is a topic widely discussed, however there is no consensus in literature about its necessity. The aim of this study was to verify the need of using masking in auditory brainstem response with tone burst stimulus presented with 3A insert earphones and to propose the applicability of white noise masking in severe or profound unilateral sensorineural hearing loss. Fifteen individuals of both genders with previous audiological diagnosis of severe or profound unilateral sensorineural hearing loss, aged between 2 to 40 years, were evaluated. For this, the neural response, which is defined by the presence of the V wave in the ear with hearing loss, was investigated in frequencies of 500, 1000, 2000 and 4000 Hz. In cases where there was a record, the search was repeated using white noise masking in the contralateral ear. The records were analyzed by two judges experienced in electrophysiology, in order to verify the concordance between the analyses. The Kappa coefficient (1.00) had almost perfect agreement strength and the Intraclass Correlation (1.00) was excellent between the two evaluators in all analyses. As a result, cross-audition was observed at least once in all analyzed frequencies. The minimum contralateral masking levels required to eliminate the untested ear involvement varied from 10 to 20 dBnNA above the electrophysiological threshold of the ear without hearing loss. It was not possible to perform the analysis for the frequency of 500 Hz due to the presence of electrical artifact and noise. It is concluded that the use of contralateral masking in the auditory brainstem response with tone burst stimulus presented with 3A insert earphone is necessary in frequencies of 1000, 2000 and 4000 Hz in individuals with severe or profound unilateral sensorineural hearing loss in intensities of 15, 20 and 10 dB above the electrophysiological thresholds, respectively.
Scarbel, Lucie. "Relations sensori-motrices lors de communication parlée : Application chez les jeunes adultes et séniors normo-entendants et les patients sourds implantés cochléaire". Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAS007/document.
Pełny tekst źródłaSpeech communication can be considered as an interactive process involving afunctional coupling between sensory and motor systems. The aim of this thesis was to test possible perceptuo-motor linkages during both speech perception and production, using distinct behavioral paradigms and populations. The experimental protocol was made of three classic experiments: a first paradigm of close-shadowing, aiming at exploring the partially motor format of audio and audiovisual stimuli; a second paradigm allowing to correlate production and perception of vowels; and a third paradigm of conscious and unconscious imitation of pitch. The experimental protocol was validated with a first group of young hearing adults. The second population studied was composed of elderly normal-hearing participants, in order to evaluate the consequences of both cognitive and linguistic declines. Results allowed us to suggest a functional activation of perceptuo-motor linkage during speech production and perception.The third population we tested comprised post-lingually deaf patients wearing acochlear implant. Our objective was to determine the impact of the sensorial deprivation and the re-learning processes, associated with their implantation, on perceptuo-motor linkages. Unexpectedly, results showed an active sensori-motor relationship in those participants, even shortly after the cochlear implantation. Altogether, our results confirmed the perceptuo-motor nature of speech. Importantly, in spite of degraded performances, these interactions between the sensory and the motor systems during speech production and perception remained functional in both the elderly normal-hearing population and the post-lingually deaf patients, wearing a cochlear implant
Olaleye, Olufunke I. "Symbiotic Audio Communication on Interactive Transport". Kent State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=kent1176438067.
Pełny tekst źródłaPeiró, Torres María del Pilar. "Research of the acoustic phenomenon produced by isolated scatterers and its applicability as a noise reducing device in transport infrastructures. Search for an optimised and sustainable design". Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/164903.
Pełny tekst źródła[CA] El control de soroll ambiental és una preocupació de primera magnitud per a les societats avançades, a causa dels problemes derivats que ocasionen en la salut dels ciutadans. Una de les solucions més esteses per al control del soroll en la seua fase de transmissió en la utilització de pantalles acústiques. L'aparició de nous materials formats per xarxes de dispersors acústics aïllats, denominats cristals de so, està revolucionant el camp de l'apantallament acústic, possibilitant l'avanç tecnològic d'esta àrea. Així, en els últims anys, les pantalles acústiques basades en cristals de so s'han posicionat com una alternativa viable a les pantalles acústiques tradicionals, ja que oferixen múltiples avantatges enfront de les solucions actuals. En el present treball es mostra primerament una recopilació dels avanços realitzats en el camp de l'apantallament acústic per mitjà d'esta tipologia de pantalles. No obstant això, encara hi ha línies d'investigació obertes en esta àrea, que és necessari abordar per a aconseguir l'objectiu d'aplicar esta tecnologia com a atenuadors de so en les infraestructures de transport. Durant el període de formació de la doctoranda, s'ha treballat en algunes de les línies d'investigació actives en este camp de l'apantallament acústic. Una d'estes investigacions va conduir al descobriment d'interferències entre els efectes de la ressonància i la dispersió múltiple dels cristals de so quan estos efectes es produïxen en rangs de freqüència pròxims. També hem dissenyat un nou dispositiu de reducció de soroll basat en cristals de so, utilitzant ferramentes d'optimització multiobjectiu, que permeten apantallar i reflectir de forma difusa el soroll. L'ús d'esta nova ferramenta de disseny va identificar la necessitat de realitzar un estudi comparatiu dels mètodes de simulació més utilitzats per a estimar el rendiment dels dispositius basats en cristals de so. Finalment, hem realitzat un estudi psicoacústic per a determinar la percepció de la reducció de molèstia que proporcionen les pantalles acústiques basades en cristals so i les barreres tradicionals, determinant si els paràmetres objectius que avaluen el seu rendiment coincidixen amb la resposta subjectiva dels usuaris.
[EN] Control of environmental noise is a major concern for advanced societies because of the resulting problems for citizens' health. One of the most widespread solutions for controlling noise in its transmission phase is the use of acoustic screens. The emergence of new materials made up of arrays of isolated acoustic scatterers, called sonic crystals, is revolutionizing the field of acoustic screening. In recent years, acoustic screens based on sonic crystals have positioned themselves as a viable alternative to traditional acoustic screens, as they offer multiple advantages over current traditional solutions. This Doctoral dissertation compiles the advances in the field of acoustic screening using this type of sonic crystals. However, there is still active research in this area which needs to be addressed and studied in order to apply this technology as noise reduction devices in transport infrastructures. Therefore, during the PhD student's training period, we have researched the acoustic phenomena produced by isolated scatterers in order to better understand the physical phenomena behind the lasts designs of this type of screen. One of these researches led to the discovery of interferences between the effects of resonance and multiple scattering of sonic crystals when occurring in nearby frequency ranges. Also we have designed a new noise reduction device based on sonic crystals, using multi-objective optimization tools, which would block and diffuse the noise. This new designing tool identified the need for a comparative study of the most commonly used simulation methods to estimate the performance of devices based on sonic crystals. Finally, we have carried out a psychoacoustic study that determined the perception of the annoyance reduction provided by acoustic screens based on sonic crystals and traditional barriers, determining whether the objective parameters that evaluate their performance match to the subjective response of the users.
Agradezco al Ministerio de Ciencia e Innovación por la ayuda concedida dentro del programa Doctores Industriales. Asimismo, a mi tutor en empresa Dr. Juan José Martín Pino, por posibilitar la realización de esta investigación dentro de la empresa BECSA. Al Departamento de Física Aplicada de la Universitat Politècnica de València, a la Comisión Académica del Programa de Doctorado de Matemáticas y al Centro de Tecnologías Físicas: Acústica, Materiales y Astrofísica.
Peiró Torres, MDP. (2021). Research of the acoustic phenomenon produced by isolated scatterers and its applicability as a noise reducing device in transport infrastructures. Search for an optimised and sustainable design [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/164903
TESIS
Aleksandar, Kosina. "Priroda funkcija, njihovih oblika i odnosa u ljudskom okruženju". Phd thesis, Univerzitet u Novom Sadu, Fakultet tehničkih nauka u Novom Sadu, 2018. https://www.cris.uns.ac.rs/record.jsf?recordId=107172&source=NDLTD&language=en.
Pełny tekst źródłaOrigins of functions, connections of feedback systems with emerging offunctions, primary functions as functions of physical flow between adaptivesystems and their environment, perceptual-analytical functions as functionsof information flow between adaptive systems and their environment,structures of patterns (levels of form) of natural and human designedelements of environment, historical developement and complexification ofrelationships of human soci-eties with their environment.
Maslowski, Petr. "Modifikace obrazu pomocí neuronových sítí". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-449180.
Pełny tekst źródłaLópez, García Fernando. "Real-time surface grading of ceramic tiles". Doctoral thesis, Universitat Politècnica de València, 2008. http://hdl.handle.net/10251/1909.
Pełny tekst źródłaLópez García, F. (2005). Real-time surface grading of ceramic tiles [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/1909
Palancia
Wang, Chia-Ching, i 王嘉慶. "Face aging generated by deep adversarial network and perceptual loss". Thesis, 2019. http://ndltd.ncl.edu.tw/handle/3m652k.
Pełny tekst źródła國立中興大學
電機工程學系所
107
In the paper, the adversarial learning based on the deep learning network architecture is proposed and the image prediction of human ageing is realized through this architecture. In the pre-existing data collection, we will prepare a photo data set for young people and the elderly (target age). The young people''s photo data set represents the input image (Domain X), and the elderly photo data set represents the output (target age) map. Like (Domain Y), our network can output images of young people of different ages by changing the image data sets of different seniors (target ages). In the framework of confrontational learning, there will be two kinds of learning networks, namely generators for generating fake images and discriminators for authenticating image realities. During the training process, our network must Compliance with the game theory, that is, the generator will get the feedback data of the discriminator to improve the quality of the generated image, and the discriminator must constantly identify the difference between the fake image and the true image. When the difference occurs, the discriminator will distinguish the true and false images with stricter standards. In the middle of the training, the generator becomes excellent, the discriminator will become excellent, and the generator and discriminator will reach the end. Equilibrium point, and the goal of the Nash Equilibrium point is that the generator can generate the same image as the target age, and the discriminator discriminates between the generated image and the target age image, and in terms of probability, the generator The probability of generating a picture similar to the target age will be close to 1, and the discriminator will have the same chance of identifying the picture and the target age picture, that is, the probability of identifying the generated picture and the target age is 0.5. In the generator part, we use the deep ResNet block. According to the experimental results, from 4 layers to 7 layers, the quality of the pictures produced by different layers is different. The results of the ageing show that the results of the 7 layers are the most excellent. Then there is the part of the discriminator. Since the generated picture is too similar to the (target age) picture, a certain degree of artifact is generated. In order to eliminate the artifact, we use a loss function called bias loss to reduce the discriminator. The degree of rigor, and the results have also improved significantly. In the aging process, we introduced the VGG16 pre-training network to take extra layer features for our Domain X and Domain Y image sets to make a loss function, and the resulting change is visible. In the photo collection, we took CACD2000 for face recognition and retrieval across ages. The dataset contains images of more than 160,000 2,000 celebrities between the ages of 16 and 62. To the best of our knowledge, it is by far the largest publicly available cross-age face dataset. Experimental results show that this method can achieve the most advanced performance on our dataset and other widely used cross-age face recognition dataset MORPH datasets. And we classify people of different ages, which are 10~20, 20~30, 30~40, 40~50, 50~60, 60 or above. For these 6 age groups, we use pictures from 10~20 years old. Our input is then taken into the image of the target age based on the age range we want to convert.
Yoon, Yang-Soo. "Consonant loss profile and perceptual confusions for hearing-impaired listeners in noise /". 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3314950.
Pełny tekst źródłaSource: Dissertation Abstracts International, Volume: 69-05, Section: B, page: 2885. Adviser: David M. Gooler. Includes bibliographical references (leaves 103-108) Available on microfilm from Pro Quest Information and Learning.
Wang, Chaoyue. "Generative modelling and adversarial learning". Thesis, 2018. http://hdl.handle.net/10453/127910.
Pełny tekst źródłaA main goal of statistics and machine learning is to represent and manipulate high-dimensional probability distributions of real-world data, such as natural images. Generative adversarial networks (GAN), which are based on the adversarial learning paradigm, are one of the main types of methods for deriving generative models from complicated real-world data. GAN and its variants use a generator to synthesise semantic data from standard signal distributions and train a discriminator to distinguish real samples in the training dataset from fake samples synthesised by the generator. As a confronter, the generator aims to deceive the discriminator by producing ever more realistic samples. Through a two-player adversarial game played by the generator and discriminator, the generated distribution can approximate the real-world distribution and generate samples from it. This thesis aims to both improve the quality of generative modelling and manipulate generated samples by specifying multiple scene properties. A novel framework for training GAN is proposed to stabilise the training process and produce more realistic samples. Unlike existing GANs, which alternately train a generator and a discriminator using a pre-defined adversarial objective function, different adversarial training objectives are utilised as mutation operations and train a population of generators to adapt to the environment (i.e. the discriminator). The samples generated by different iterations of generators are evaluated and only well-performing generators are preserved and used for further training. In this way, the proposed framework overcomes the limitations of an individual adversarial training objective and always preserves the best offspring, contributing to the progress and success of GANs. Based on the GANs framework, this thesis devised a novel model, called a perceptual adversarial network (PAN). The proposed PAN consists of two feed-forward convolutional neural networks: a transformation network and a discriminative network. Besides generative adversarial loss, which is widely used in GANs, this thesis proposes to employ perceptual adversarial loss, which undergoes adversarial training between the transformation network and hidden layers of the discriminative network. The hidden layers and output of the discriminative network are upgraded to constantly and automatically discover discrepancies between a transformed image and the corresponding ground truth, and the image transformation network is trained to minimise the discrepancy identified by the discriminative network. Furthermore, to extend the generative models to perform more challenging re-rendering tasks, this thesis explores disentangled representations encoded in real-world samples and proposes a principled tag disentangled generative adversarial network for re-rendering new samples of the object of interest from a single image by specifying multiple scene properties. Specifically, from an input sample, a disentangling network extracts disentangled and interpretable representations, which are then used to generate new samples using the generative network. In order to improve the quality of the disentangled representations, a tag mapping net determines the consistency between the image and its tags. Finally, experiments with different challenging datasets and image synthesis tasks demonstrate the good performance of the proposed frameworks regarding the problem of interest.
Sheng-Ho, Wang. "H.264/AVC coding performance enhancement via incorporating pre-process with perceptual-based in-loop deblocking filters". 2005. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-2007200515230800.
Pełny tekst źródłaWang, Sheng-Ho, i 王盛禾. "H.264/AVC coding performance enhancement via incorporating pre-process with perceptual-based in-loop deblocking filters". Thesis, 2005. http://ndltd.ncl.edu.tw/handle/58724374642745736067.
Pełny tekst źródła國立臺灣大學
資訊工程學研究所
93
Block-based video coding cooperating with block transform and block motion compensation is the most widely adopted way to reduce the data redundancy in various video coding standards. Although the goal of de-correlations is achieved effectively by this way, the most annoying artifact known as the blocking effect also comes into existence. To both remove this artifact and improve the coding performance simultaneously, the latest video coding standard, H.264/AVC, enforces the deblocking filters inside its coding loop. In the design of deblocking filters of H.264/AVC, one pair of parameters, OffsetA and OffsetB, are provided, which allow the adaptive control of the deblocking strength in slice level. Thus, finding out better parameters for conducting the deblocking process of H.264/AVC is capable of improving visual quality of reconstructed video. Identifying which edges belong to blocking effect relies on perceptual judgment of human beings. In fact, this subjective assessment may not exactly match existing objective measurements and high PSNR does not always stand for less blocking artifacts. In this thesis, we introduce two new criteria for measuring the blocking distortion by analyzing the perceptual difference between the source and the reconstruction. The experimental results validate the proposed approaches, especially in subjective issues. On the other hand, another implicit advantage of deblocking is ignored by most encoders. It is observed that different coded images may have the same output after applying the mandatory deblocking process. Based on this observation, we integrate this concept into H.264/AVC. For eight different deblocking modes, we first derive the equations to change the input image but do not affect the final output reconstruction. By choosing those of less bitrate consumption, the proposed pre-processing approach successfully improves video coding performance. Combing advantages of both pre-process and post-process, an enhanced H.264/AVC coding system is implemented which maximizes the effect of deblocking filters. The experimental results demonstrate its improvements for H.264/AVC codec both in objective and subjective evaluations
Erez, Jonathan. "It Doesn’t Look Odd to Me: Investigating Perceptual Impairments and Eye Movements in Amnesic Patients with Medial Temporal Lobe Damage". Thesis, 2010. http://hdl.handle.net/1807/25569.
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