Gotowa bibliografia na temat „Pensée algorithmique”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Zobacz listy aktualnych artykułów, książek, rozpraw, streszczeń i innych źródeł naukowych na temat „Pensée algorithmique”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Artykuły w czasopismach na temat "Pensée algorithmique"
KANAAN, Malak, Sébastien MAILLOS i Mathieu MURATET. "Toward a learning game on Computational Thinking Driven by Competencies". European Conference on Games Based Learning 16, nr 1 (29.09.2022): 288–96. http://dx.doi.org/10.34190/ecgbl.16.1.537.
Pełny tekst źródłaKoseki, Shin, Toumadher Ammar, Rashid Ahmad Mushkani, Hugo Berard i Sarah Tannir. "Evaluation algorithmique inclusive de la qualité des espaces publics". SHS Web of Conferences 203 (2024): 01005. http://dx.doi.org/10.1051/shsconf/202420301005.
Pełny tekst źródłaGreff, Éric. "Le jeu de l' enfant-robot : une démarche et une réflexion en vue du développement de pensée algorithmique chez les très jeunes enfants. The Child-Robot Simulation Game : An Approach and a Study Concerning the Development of the Algorithmic Thinking of Very Small Children". Sciences et techniques éducatives 5, nr 1 (1998): 47–62. http://dx.doi.org/10.3406/stice.1998.1372.
Pełny tekst źródłaMessaoudi, Aïssa. "Les défis de l’IA dans l’éducation : de la protection des données aux biais algorithmiques". Médiations et médiatisations, nr 18 (30.10.2024): 148–60. http://dx.doi.org/10.52358/mm.vi18.409.
Pełny tekst źródłaAljayyousi, Mohammad Ibrahim. "The Computational Fallacy: A New Model for Understanding the Role of Computers in Humanities". Digital Studies/le champ numérique (DSCN) Open Issue 2022 12, nr 1 (25.08.2022). http://dx.doi.org/10.16995/dscn.8105.
Pełny tekst źródłaRozprawy doktorskie na temat "Pensée algorithmique"
Léonard, Marielle. "Approche didactique et instrumentale de la pensée informatique : focus sur le concept de motif". Electronic Thesis or Diss., Université de Lille (2022-....), 2024. http://www.theses.fr/2024ULILH034.
Pełny tekst źródłaIn France, since 2016, introduction to computer programming has been included in compulsory school curricula. The objective of this thesis is to understand the conceptualization process when solving programming puzzles by subjects aged 7 to 15 years old. To this end, we combine the respective contributions of conceptual field theory (Vergnaud, 1991) and the analysis of pupils activity in a TEL environment. We focus on the concept of pattern, in particular during the first confrontations with the loop notion in block programming. We define a pattern as “an entity identifiable within a set because it is repeated identically or with predictable variations” and highlight the essential place of this concept when initiating algorithmic thinking. The didactic approach adopted aims to position the concept of pattern within a conceptual field of basic notions of algorithms, a conceptual field which has as its scope imperative programming in Scratch language at compulsory school level. Within this conceptual field, we deepen the study of programming situations of a virtual robot on a grid which require the use of a loop. Our experimental protocol is backed by the Algoréa online programming competition. We are building methodological tools including a data collection device at three scales, statistical analyzes on large samples, automation of the processing of interaction traces with the EIAH, and qualitative analyzes of screen video recordings. This methodological tool, which makes it possible to combine the precision of qualitative analyzes and statistical robustness, constitutes one of the contributions of this thesis. With this approach, we first carry out an instrumental study of the TEL environmentas defined by Rabardel (1995). Its goal is to distinguish what, in the activity, relates to conceptual mastery and what relates to instrumental mastery of a particular programming environment. We then focus on conceptualization-in-act in the sense of Vergnaud(1991). We identify the schemes implemented by the subject during the programming activity studied, in particular the underlying operational invariants. Our analyzes allow us to identify and document levels of difficulty and recurring errors during the first learning of the loop. One of our research perspectives is to reproduce this approach to carry out investigations on all the concepts covered during the introduction to computer programming at compulsory school level. These results constitute a contribution likely to help elementary and middle school teachers to support their pupils and help them overcome the difficulties encountered when learning fundamental concepts of algorithms
Greff, Éric. "Le + jeu de l'enfant-robot ; : une demarche et une reflexion en vue du developpement de la pensee algorithmique chez les tres jeunes enfants". Paris 7, 1996. http://www.theses.fr/1996PA070142.
Pełny tekst źródłaCan one introduce algorithmic thought to very small children (4-6 year old) ? can one, at the very least, create with them a series of related activities which help them later in their approach to computers ? the child-robot simulation game is a method which we have developed. The goal is not to teach a computer langage. The goal is to help the child to discover, learn and become familiar with ideas which the futur computer user, whether involved in programming or not, needs to know. In order to archieve this goal, the method is based on a simplified graphic command language and on the different roles that child can play. In being one after the other programmer or programmed, creator and performer, the student little by little learns important ideas. As concerns the larger picture, the child develops various skills including motor skills, lateralization, the system of images, communication skills, discipline, problem solving, road mapping and introduction to the world of technology
Książki na temat "Pensée algorithmique"
Diderot, Université Paris VII-Denis, red. Le jeu de l'enfant-robot: Une démarche et une réflexion en vue du développement de la pensée algorithmique chez les très jeunes enfants. Lille: A.N.R.T, Université de Lille III, 1998.
Znajdź pełny tekst źródłaCzęści książek na temat "Pensée algorithmique"
DERYCKE, Denis. "Émergence de la conception algorithmique prénumérique". W Les instruments de la conception architecturale, 105–46. ISTE Group, 2024. http://dx.doi.org/10.51926/iste.9105.ch2.
Pełny tekst źródłaFourcaud, Christine. "L’Europe, ses langues. Quelle unité ?" W L’Europe, ses langues. Quelle unité ?, 190–220. Observatoire européen du plurilinguisme, 2023. http://dx.doi.org/10.3917/oep.fourc.2023.01.0190.
Pełny tekst źródłaLéonard, Marielle. "Zoom sur quelques erreurs récurrentes lors des premiers apprentissages en algorithmique". W Enseigner, apprendre, former à l’informatique à l'école : regards croisés, 135–54. Université Paris Cité, 2024. http://dx.doi.org/10.53480/2024iecare07u.
Pełny tekst źródłaISOARD, Gilbert. "Algorithmes et biais cognitifs". W Algorithmes et Société, 89–100. Editions des archives contemporaines, 2021. http://dx.doi.org/10.17184/eac.4556.
Pełny tekst źródła