Gotowa bibliografia na temat „Peephole Interaction”
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Artykuły w czasopismach na temat "Peephole Interaction"
Araki, Tomohiro, i Takashi Komuro. "On-mouse projector: Peephole interaction using a mouse with a mobile projector". Pervasive and Mobile Computing 50 (październik 2018): 124–36. http://dx.doi.org/10.1016/j.pmcj.2018.09.002.
Pełny tekst źródłaYin, Jibin, Miaomiao Wu, Shujie Bai, Hua Liu i Shoulin Wei. "A scrolling performance model based on two-dimensional touch peephole interactions". Behaviour & Information Technology, 20.06.2023, 1–11. http://dx.doi.org/10.1080/0144929x.2023.2226777.
Pełny tekst źródłaChen, Chien-Hsiung, i Xiao Li. "Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole Interface". International Journal of Human–Computer Interaction, 1.02.2021, 1–11. http://dx.doi.org/10.1080/10447318.2021.1876356.
Pełny tekst źródłaChen, Xiang, Rubing Huang, Xin Li, Lei Xiao, Ming Zhou i Linghao Zhang. "A Novel User Emotional Interaction Design Model Using Long and Short-Term Memory Networks and Deep Learning". Frontiers in Psychology 12 (20.04.2021). http://dx.doi.org/10.3389/fpsyg.2021.674853.
Pełny tekst źródłaRozprawy doktorskie na temat "Peephole Interaction"
Simon, Sebastian. "Collaborative learning in mobile settings : conceptual framework and design of an innovative device to augment flat visual representations". Electronic Thesis or Diss., Le Mans, 2024. http://www.theses.fr/2024LEMA1019.
Pełny tekst źródłaThis PhD thesis focuses on the design and experimentation of a tool to support collaborative learning, in small autonomous groups, during field trips. To this end, we have developed SPART, a device for augmenting flat surfaces, such as maps or images, which can be used with standard smartphones or tablets. It provides a large workspace and intuitive interaction affordances similar to those offered by interactive tabletops. The device has been tested during a classroom activity, a field-trip and a science fair. This thesis also offers more theoretical contributions, such as a definition of a conceptual framework, to better understand the elements and mechanisms inherent to collaborative learning. The PAC conceptual framework was built with the aim of becoming a collaborative artifact for the CSCL (Computer Supported Collaborative Learning) community. We also propose a meta-analysis of existing collaborative functionalities and their impacts to facilitate the design of CSCL software
Części książek na temat "Peephole Interaction"
Li, Xiao, i Chien-Hsiung Chen. "The Effect of Peephole Interaction Mode and User Experience on Wayfinding Performance". W Advances in Intelligent Systems and Computing, 29–36. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51828-8_5.
Pełny tekst źródłaStreszczenia konferencji na temat "Peephole Interaction"
Ens, Barrett, David Ahlström i Pourang Irani. "Moving Ahead with Peephole Pointing". W SUI '16: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2983310.2985756.
Pełny tekst źródłaYee, Ka-Ping. "Interaction techniques and applications for peephole displays". W CHI '03 extended abstracts. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/765891.765902.
Pełny tekst źródłaMiyazaki, Masashi, i Takashi Komuro. "Augmented Reality-Based Peephole Interaction using Real Space Information". W 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2019. http://dx.doi.org/10.1109/ismar-adjunct.2019.00017.
Pełny tekst źródłaKaufmann, Bonifaz, i Martin Hitz. "X-large virtual workspaces for projector phones through peephole interaction". W the 20th ACM international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2393347.2396441.
Pełny tekst źródłaMcNally, Brenna, Mona Leigh Guha, Leyla Norooz, Emily Rhodes i Leah Findlater. "Incorporating peephole interactions into children's second language learning activities on mobile devices". W IDC'14: Interaction Design and Children 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2593968.2593982.
Pełny tekst źródłaHuber, Jochen, Jürgen Steimle i Max Mühlhäuser. "A Model of Embodied Dynamic Peephole Pointing for Hidden Targets". W Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.61.
Pełny tekst źródłaHasan, Khalad, David Ahlström i Pourang P. Irani. "Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation". W SUI '15: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2788940.2788957.
Pełny tekst źródłaKaufmann, Bonifaz, i David Ahlström. "Studying spatial memory and map navigation performance on projector phones with peephole interaction". W CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2466434.
Pełny tekst źródłaKerber, Frederic, Antonio Krüger i Markus Löchtefeld. "Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task". W the 16th international conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2628363.2628393.
Pełny tekst źródłaDindler, Christian. "Peepholes as Means of Engagement in Interaction Design". W Nordes 2009: Engaging Artifacts. Nordes, 2009. http://dx.doi.org/10.21606/nordes.2009.019.
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