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Artykuły w czasopismach na temat "Online manipulation"

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Abouhilal, Abdelmoula, Amine Moulay Taj, Naima Taifi i Abdessamad Malaoui. "Using Online Remote Laboratory in Agriculture Engineering and Electronic Training". International Journal of Online and Biomedical Engineering (iJOE) 15, nr 06 (29.03.2019): 66. http://dx.doi.org/10.3991/ijoe.v15i06.9699.

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<p class="0abstract">Practical manipulations are a core part of engineering training education systems. Remote labs are a new method used for teaching and practicing experimental manipulation using the performance of information and communication technologies. This paper presents a study of two remote labs architecture using low cost embedded systems that could be addressed to the 3rd year bachelor degree students on renewable energy and others on electronics courses. The first manipulation is based on Arduino microcontroller to monitor an irrigation system powered by photovoltaic panels. In addition, the second manipulation uses a powerful PcDuino, to control remotely a logic electronic experience. A simple interface is developed to allow students and instructors to access to these manipulations. This study is aimed to improve the present education systems in the Moroccan universities by managing the practical manipulation for a large number of students, especially in the open-access faculties. Finally, this architecture can be easily extended to other disciplines and courses.</p>
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Chen, Yan, Tianwei Tang, Yongjian Li i Di Fan. "Does interest alignment between hotels and online travel agencies intensify review manipulations?" Industrial Management & Data Systems 121, nr 6 (16.03.2021): 1435–56. http://dx.doi.org/10.1108/imds-11-2020-0657.

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PurposeThis study examines whether a higher interest alignment between online travel agencies (OTAs; hosting platform) and hotels (business owners) will intensify review manipulation activities.Design/methodology/approachWith a panel data set collected from a Chinese online travel agency and a travel search engine, the authors develop a matching-based difference-indifference approach to examine the presence of partnership-intensified review manipulation.FindingsThe authors find that the ratings of agency's partner hotels (with a higher interest alignment) are abnormally higher than those of matched non-partner hotels (with a lower interest alignment), after they are benchmarked with their ratings on the search engine (without a partnership business model). Further, the analysis results indicate that this partnership-intensified manipulation deteriorates the hotel's sales performance because of damaged customer trust and satisfaction.Originality/valuePrevious studies implicitly assume that review manipulator is independent from the hosting platform. This is the first study examining the role of the hosting platform in review manipulations.
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Holota, Taras. "Manipulative messages in the headlines of media sources". Ukrainian Linguistics, nr 53 (2023): 135–48. http://dx.doi.org/10.17721/um/53(2023).135-148.

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In this article, the author analyzes headlines on digital platforms of media sources, paying special attention to the manipulative content of the delivered messages. The research is based on the material of three websites, the authors of which manipulate the emotions of the recipients while providing information – “Tarasova Pravda“, “Naspravdi.Today”, and “Politeka”. The basic aspects of suggestive influence and manipulation of information during the speech act are defined and explained. In today’s rapidly evolving digital landscape, understanding the linguistic mechanisms of manipulation and suggestion in written texts is becoming increasingly crucial. This study not only sheds light on the deceptive methods employed in the headlines of Ukrainian-language online media resources but also highlights the importance of fostering media literacy among consumers. By enhancing awareness of manipulative tactics and promoting critical thinking skills, individuals will be better equipped to discern fact from fiction, ultimately contributing to a more well-informed society. The advancement and proliferation of cutting-edge information and communication technologies have led to an escalation in dissemination of manipulative texts. It can be posited that suggestion operates as a crucial instrument of verbal manipulation in written materials. Consequently, our investigation primarily focuses on examining manipulative texts (specifically, headlines within the context of this article) concerning their suggestive component. The research vectors for this issue encompass the linguistic analysis of manipulative texts for categorization purposes, recognition of suggestion components, exploration of linguistic methods employed for disinformation, and countermeasures against verbal manipulation. The objective of this article is to scrutinize the headlines of news articles featured on Ukrainian-language online media resources (based on materials from three websites: “Tarasova Pravda”, “Naspravdi.Today”, and “Politeka”), as well as to detect, classify, and interpret linguistic techniques of manipulation and suggestion used in messages, excluding the proportion of manipulative content. The conducted linguistic analysis based on the 100 headlines gives reason to claim that 66.67 % of the article headlines in the three news web portals we have investigated contain messages aimed at manipulating emotions – “Tarasova Pravda” (33.33 %), “Naspravdi.Today” (76.67 %), and “Politeka” (90 %).
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Pangku, Flantino, i Qomarrudin Husni. "Tinjauan Hukum terhadap Manipulasi Informasi Elektronik oleh Pengemudi Ojek Online (Putusan Nomor 295/Pid.Sus/2020/Pn Mlg)". Bhirawa Law Journal 3, nr 2 (30.11.2022): 102–9. http://dx.doi.org/10.26905/blj.v3i2.8914.

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Online-based transportation was created with the aim of making it easier for someone who wants to travel or wants to order an order without having to go to a location that is very easy to order, efficient and effective. In carrying out its activities there are problems that are detrimental to the online transportation company, namely electronic data manipulation. The research entitled Legal review of electronic information manipulation by online motorcycle taxi drivers with the first objective of analyzing and knowing the decision of the District Court Number 295/Pid.Sus/2020/PN Mlg from the perspective of the criminal act of manipulating electronic information and minimizing losses caused by information manipulation problems. electronic. Second, to find out the form of legal protection for online service companies in criminal acts of electronic information manipulation by providing appropriate sanctions for perpetrators of electronic data manipulation in order to provide a deterrent effect and follow compliance with legal norms and rules in accordance with the provisions of the applicable laws in Indonesia. The research method used in writing this thesis is to use normative research methods carried out by library research. This research was conducted using secondary data obtained from the analysis of laws and regulations relating to the title of the thesis and other legal materials such as books, journals and literature. Based on the results of the study, it can be concluded first that the perpetrator was proven guilty of committing a criminal act of manipulating electronic information. The two forms of legal protection that must be given to online transportation companies have the right to get legal protection, the forms of legal protection that must be given to online transportation companies are: compensation, termination of work and punishment.
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Tarvirdizadeh, Bahram, Khalil Alipour i Alireza Hadi. "An algorithm for dynamic object manipulation by a flexible link robot". Engineering Computations 33, nr 5 (4.07.2016): 1508–29. http://dx.doi.org/10.1108/ec-06-2015-0145.

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Purpose – The purpose of this paper is to focus on an online closed-loop (CL) approach for performing dynamic object manipulation (DOM) by a flexible link manipulator. Design/methodology/approach – Toward above goal, a neural network and optimal control are integrated in a closed-loop structure, to achieve a robust control for online DOM applications. Additionally, an elegant novel numerical solution method will be developed which can handle the split boundary value problem resulted from DOM mission requirements for a wide range of boundary conditions. Findings – The obtained simulation results reveal the effectiveness of both proposed innovative numerical solution technique and control structure for online object manipulation purposes using flexible manipulators. Originality/value – The object manipulation problem has previously been studied, however, for the first time its accomplishment by flexible link manipulators was addressed just in offline form considering an open-loop control structure (Tarvirdizadeh and Yousefi-Koma, 2012). As an extension of Tarvirdizadeh and Yousefi-Koma (2012), the current research, consequently, focusses on a numerical solution and a CL approach for performing DOM by a flexible link manipulator.
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Gorchakova, Olesya Yu, Evgenia Yu Liventsova i Anastasia V. Larionova. "Educational game as a practice for developing students' critical thinking skills regarding manipulations on the Internet". Perspectives of Science and Education 68, nr 2 (1.05.2024): 147–68. http://dx.doi.org/10.32744/pse.2024.2.9.

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Introduction. Expanded digitalization widens the gap between the increasing immersion of young people in the digital space and their ability to identify, manage and resist the destructive potential of the information flow of the Internet environment. Increasing threats to personal security and improved technologies for manipulating public opinion and consciousness makes developed critical thinking skills and increased resistance to manipulative and destructive online content particularly relevant for the young generation The paper aims to determine the potential of an educational game in developing critical thinking skills among students in relation to manipulations on the Internet. Materials and methods. 147 students of Tomsk State University (Russian Federation) took part in the pilot study. Research methods were: 1) a questionnaire for self-assessment of the ability to identify manipulative techniques and assess the impact of information on own psycho-emotional state; 2) a test task for forming skills in recognizing manipulative techniques. Statistical data was processed using the Mann Whitney U test and the Wilcoxon t-test. Research results. A pilot experimental study revealed the following: 1) respondents tend to overestimate their ability to determine the manipulative potential of Internet content, as well as their ability to resist it and realize its impact on their psycho-emotional state; 2) after the game, the experimental group demonstrates increased skills in identifying all the five manipulation techniques (the number of respondents able to recognize a conspiracy theory increased by 6.8 times, emotional speech by 1.4 times; scapegoating by 7.6 times; attacking by 1.3 times, and a false dichotomy by 10.7 times); 3) in recognizing three manipulation techniques, the experimental and control groups show significant differences (p <0.001). After the game, the participants demonstrate the skills of accurately recognizing conspiracy theory, scapegoating, and false dichotomy. Conclusion. The suggested gaming practice has a high potential for developing critical thinking skills in relation to manipulation techniques on the Internet (in the context of digital interaction and information impact).
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Sabbagh Novin, Roya, Amir Yazdani, Andrew Merryweather i Tucker Hermans. "A model predictive approach for online mobile manipulation of non-holonomic objects using learned dynamics". International Journal of Robotics Research 40, nr 4-5 (15.02.2021): 815–31. http://dx.doi.org/10.1177/0278364921992793.

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Assistive robots designed for physical interaction with objects will play an important role in assisting with mobility and fall prevention in healthcare facilities. Autonomous mobile manipulation presents a hurdle prior to safely using robots in real-life applications. In this article, we introduce a mobile manipulation framework based on model predictive control using learned dynamics models of objects. We focus on the specific problem of manipulating legged objects such as those commonly found in healthcare environments and personal dwellings (e.g., walkers, tables, chairs). We describe a probabilistic method for autonomous learning of an approximate dynamics model for these objects. In this method, we learn dynamic parameters using a small dataset consisting of force and motion data from interactions between the robot and object. Moreover, we account for multiple manipulation strategies by formulating manipulation planning as a mixed-integer convex optimization. The proposed framework considers the hybrid control system composed of (i) choosing which leg to grasp and (ii) control of continuous applied forces for manipulation. We formalize our algorithm based on model predictive control to compensate for modeling errors and find an optimal path to manipulate the object from one configuration to another. We present results for several objects with various wheel configurations. Simulation and physical experiments show that the obtained dynamics models are sufficiently accurate for safe and collision-free manipulation. When combined with the proposed manipulation planning algorithm, the robot successfully moves the object to the desired pose while avoiding any collision.
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Jin Ma, Yoon, i Hyun-Hwa Lee. "Consumer responses toward online review manipulation". Journal of Research in Interactive Marketing 8, nr 3 (11.08.2014): 224–44. http://dx.doi.org/10.1108/jrim-04-2013-0022.

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Purpose – This paper aims to explore the effect on consumer responses of firms’ manipulating online reviews based on review valence (positive vs negative) and the relationship between consumer trust and purchase intentions. Design/methodology/approach – This study was designed as an experimental study using a scenario method, and data were randomly collected from 2,080 online shoppers in the USA. Findings – Findings reveal that the unfair business practice of manipulating online postings considerably undermined consumer trust toward online reviews. Consumer trust in reviews thus seems to be a critical predictor of purchase intentions, which was strengthened even when respondents knew that online reviews were manipulated. Practical implications – Companies may thus need to focus on maintaining transparency and truthfulness in online consumer reviews rather than artificially improving ratings scores or feedback levels. Originality/value – This study was the first attempt to provide empirical supports that the level of consumer trust in online reviews significantly decreased after consumers were informed that the review content had been manipulated by a company in both the positive and negative conditions. These results also support previous research articulating the negativity effect.
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Erdogmus, D., K. E. Hild i J. C. Principe. "Online entropy manipulation: stochastic information gradient". IEEE Signal Processing Letters 10, nr 8 (sierpień 2003): 242–45. http://dx.doi.org/10.1109/lsp.2003.814400.

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Peng, Ling, Geng Cui, Mengzhou Zhuang i Chunyu Li. "Consumer perceptions of online review deceptions: an empirical study in China". Journal of Consumer Marketing 33, nr 4 (13.06.2016): 269–80. http://dx.doi.org/10.1108/jcm-01-2015-1281.

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Purpose To influence consumer perceptions, firms often manipulate online product reviews on their own websites or third-party forums by anonymously adding positive reviews, deleting unfavorable reviews or offering rewards to encourage favorable reviews. This study aims to investigate consumer perceptions of online review deceptions and how these perceptions influence their subsequent purchase behavior. In particular, consumers’ awareness, suspicion and detection are studied and specific manipulation tactics are evaluated. Design/methodology/approach Both qualitative and quantitative studies are relied upon to understand consumer perceptions of online review deceptions. In-depth interviews with 16 experienced online shoppers were conducted to collect the illustrative accounts concerning consumer awareness of online review deceptions, their suspicion, detection and evaluation of different manipulation tactics. A survey of 199 consumers was then followed to validate and corroborate the findings from the qualitative study and generalize the interview results onto the general public. Findings The results from in-depth interviews suggest that consumers take a negative view toward online review deceptions, but the degree of negativity varies across different manipulation tactics. Moreover, different types of manipulations vary in terms of perceived deceptiveness, ease of detection and unethicality, as well as their effect on consumer purchase intention and perceived helpfulness of online product reviews. The findings from the survey further confirmed the qualitative findings. Practical implications The findings have a number of meaningful managerial implications for industry associations and policymakers on whether and how to regulate online review deceptions. Originality/value This study applies and extends information manipulation theory and deception detection literature to an online context to increase the richness of the relevant theories. It is among the first to empirically investigate online review deceptions from a consumer’s perspective, as opposed to a firm’s perspective as previous studies have done.
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Rozprawy doktorskie na temat "Online manipulation"

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Hardaker, Claire. "Trolling in computer-mediated communication : impoliteness, desception and manipulation online". Thesis, Lancaster University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.661132.

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Computer-mediated communication (CMC), or the communication that humans engage in via networked devices such as computers (December 1997; Ferris 1997; Herring 2003: 612), provides a rich area for the study of im/politeness and face -threat. Whilst CMC has many benefits, such as allowing quick and easy communication by those spatially and temporally separated (Herring, Job-Sluder, Scheckler & Barab 2002: 371), it is also predisposed towards higher levels of aggression than forms of interaction such as face-to-face communication (FtF). CMC can offer a degree of anonymity that may encourage deception, aggression, and manipulation due to a sense of impunity and a loss of empathy with the non-present recipient-an effect known as deindividuation (Kiesler, Siegel & McGuire 1984; Siegel, Dubrovsky, Kiesler & McGuire 1986; Sproull & Kiesler 1986). Using two WS_e_Q:e_t corpora with a combined wordcount of 86,412,727 words, I primarily investigate a negatively marked online behaviour (NMOB) known as trolling, which involves deliberately attempting to provoke online conflict. I secondarily investigate related NMOBs such as flaming (a reaction or over-reaction to perceived provocation), cyberbullying, cyberharassment, and cyberstalking. The analysis establishes that academia and legislation use these terms in vague, contradictory, or widely overlapping ways. This thesis aims to answer three research questions. The first (what is trolling?) formulates a definition of trolling, including its interrelationships with other NMOB, using a quantitative and qualitative corpus linguistic approach. The second (how is trolling carried out?) outlines the major trolling strategies found in the dataset, along with the user responses to those strategies, and the troller defences to those user responses. The third (how is trolling co-constructed?), which is closely related to the second, qualitatively investigates one extended example of trolling to see how this NMOB is co-constructed by the group via impoliteness, identity construction, and deception. Wordcount excluding front- and back-matter: 89,823
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Tan, Meifang. "An online interactive spreadsheet approach to data analysis and manipulation". [Gainesville, Fla.] : University of Florida, 2002. http://purl.fcla.edu/fcla/etd/UFE0000614.

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ZHUANG, Mengzhou. "Buyer beware : consumer response to manipulations of online product reviews". Digital Commons @ Lingnan University, 2014. https://commons.ln.edu.hk/cds_etd/9.

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Online product reviews have become an important and influential source of information for consumers. Firms often manipulate online product reviews to influence consumer perceptions about the product, making it a research topic of urgent need for theory development and empirical investigation. In this thesis, we examine how consumers perceive and respond to the three commonly used manipulation tactics. Firstly, an exploratory pre-study via in-depth interviews with online shoppers indicates that consumers commonly have the knowledge for online review manipulations as well as for detecting them. In the first study, a survey was used to investigate the three popular manipulation tactics in terms of ethicality and deceptiveness. They rated hiding/deleting unfavorable messages as the most deceptive and unethical, followed by anonymously adding positive messages, and then offering incentives for posting favorable messages. In study 2, in a simulated field experiment, we introduce persuasion knowledge to further examine the negative influence of review manipulations on consumers’ attitudes. The results suggest that review manipulation increases suspicion of manipulations but can hardly reduce purchase intention of focal products. We also find that consumers’ persuasion knowledge enhances suspicion of manipulation, but lessens the negative impact of suspicion on purchase intention. The third study uses secondary data of a branded e-retailer and its third party website to cross-validate the effect of manipulations on product sales. The results confirm our hypotheses that review manipulation are effective in promoting sales; however, this influence would decrease over time. This research contributes to the online marketing literature by augmenting the Information Manipulation Theory and Persuasion Knowledge Model to examine the deceptive persuasion in the online context and its impact on consumer behavior. Furthermore, we also contribute to the literature of online WOM by empirically examining the influence of review manipulations on sales. Our findings provide valuable insights to practitioners and policy makers on the pitfalls of online manipulation activities and the need to ensure the healthy development of e-commerce.
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Montes, Kevin Steven. "A comparison of online and offline gamblers| An experimental manipulation of escape". Thesis, The University of North Dakota, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3596712.

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Few studies have examined differences between online and offline gamblers, with no study to date enlisting the participation of online gamblers in a laboratory-based study. Moreover, research indicates that there is a link between escape and problem gambling, however, no study to date has examined this relationship in online gamblers using an experimental design. The current study is the first to address these gaps in the literature. All 420 participants participated in the non-experimental phase of the study, and 50 participants participated in the experimental phase. All participants completed a demographics form, SOGS, PGSI, GFA-R, BDI-SF, discounting task, and a gambling motivations questionnaire. In the experimental phase, participants' mood state was manipulated using hypothetical scenarios before gambling. The results indicated that online gamblers had a higher rate of problem-gambling severity than offline gamblers, and that online gamblers have used gambling to escape to a greater degree than offline gamblers. In terms of differences in the gambling behavior of online and offline gamblers, online gamblers were found to have played more hands and committed more errors than offline gamblers. No statistically significant results were found across mood conditions, or when the interaction between participants' gambler status and mood condition was examined, although trends in the hypothesized direction were observed. No statistically significant group differences were observed when online gamblers' rate of discounting certain outcomes was compared to offline gamblers' rates. Taken together, these results suggest that some of the differences between online and offline gamblers may help explain the higher prevalence of problem gambling among online gamblers. Although gambling to escape was found to be positively correlated with problem-gambling severity, the experimental results did not support this finding. Future studies should investigate the relationship between escape and problem gambling in online gamblers by using a different manipulation. A more knowledgeable understanding of the differences between online and offline gamblers will lead to better treatment outcomes for individuals who suffer from a gambling addiction.

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Shen, Dakun. "Malicious Manipulation in Service-Oriented Network, Software, and Mobile Systems: Threats and Defenses". Scholar Commons, 2019. https://scholarcommons.usf.edu/etd/7938.

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This dissertation includes three approaches we have been designed to tackle threats and challenges in network, software, and mobile security. The first approach demonstrates a new class of content masking attacks against the Adobe PDF standard, causing documents to appear to humans dissimilar to the underlying content extracted by information-based services. The second work protects sensitive data in binaries from being corrupted by cyber attackers. The last work proposes a mechanism which utilizes the unique walking patterns inherent to humans and differentiate our work from other walking behavior studies by using it as first-order authentication and developing matching methods fast enough to act as an actual anti-theft system.
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Lewis, Amber N. "Exploring Communication Identity Management on Facebook". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1407406548.

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Satya, Prudhvi Ratna Badri. "Fake Likers Detection on Facebook". DigitalCommons@USU, 2016. https://digitalcommons.usu.edu/etd/4961.

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In online social networking sites, gaining popularity has become important. The more popular a company is, the more profits it can make. A way to measure a company's popularity is to check how many likes it has (e.g., the company's number of likes in Facebook). To instantly and artificially increase the number of likes, some companies and business people began hiring crowd workers (aka fake likers) who send likes to a targeted page and earn money. Unfortunately, little is known about characteristics of the fake likers and how to identify them. To uncover fake likers in online social networks, in this work we (i) collect profiles of fake likers and legitimate likers by using linkage and honeypot approaches, (ii) analyze characteristics of fake likers and legitimate likers, (iii) propose and develop a fake liker detection approach, and (iv) thoroughly evaluate its performance against three baseline methods and under two attack models. Our experimental results show that our cassification model significantly outperformed the baseline methods, achieving 87.1% accuracy and 0.1 false positive rate and 0.14 false negative rate.
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Desormeaux, Kevin. "Temporal models of motions and forces for Human-Robot Interactive manipulation". Thesis, Toulouse 3, 2019. http://www.theses.fr/2019TOU30221.

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L'intérêt pour la robotique a débuté dans les années 70 et depuis les robots n'ont cessé de remplacer les humains dans l'industrie. L'automatisation à outrance n'apporte cependant pas que des avantages, car elle nécessite des environnements parfaitement contrôlés et la reprogrammation d'une tâche est longue et fastidieuse. Le besoin accru d'adaptabilité et de ré-utilisabilité des systèmes d'assemblage force la robotique à se révolutionner en amenant notamment l'homme et le robot à interagir. Ce nouveau type de collaboration permet de combiner les forces respectives des humains et des robots. Cependant l'homme ne pourra être inclus en tant qu'agent actif dans ces nouveaux espaces de travail collaboratifs que si l'on dispose de robots sûrs, intuitifs et facilement reprogrammables. C'est à la lumière de ce constat qu'on peut deviner le rôle crucial de la génération de mouvement pour les robots de demain. Pour que les humains et les robots puissent collaborer, ces derniers doivent générer des mouvements sûrs afin de garantir la sécurité de l'homme tant physique que psychologique. Les trajectoires sont un excellent modèle pour la génération de mouvements adaptés aux robots collaboratifs, car elles offrent une description simple et précise de l'évolution du mouvement. Les trajectoires dîtes souples sont bien connues pour générer des mouvements sûrs et confortables pour l'homme. Dans cette thèse nous proposons un algorithme de génération de trajectoires temps-réel basé sur des séquences de segments de fonctions polynomiales de degré trois pour construire des trajectoires souples. Ces trajectoires sont construites à partir de conditions initiales et finales arbitraires, une condition nécessaire pour que les robots soient capables de réagir instantanément à des événements imprévus. L'approche basée sur un modèle à jerk-contraint offre des solutions orientées performance: les trajectoires sont optimales en temps sous contraintes de sécurité. Ces contraintes de sécurité sont des contraintes cinématiques qui dépendent de la tâche et du contexte et doivent être spécifiées. Pour guider le choix de ces contraintes, nous avons étudié le rôle de la cinématique dans la définition des propriétés ergonomiques du mouvement.[...]
It was in the 70s when the interest for robotics really emerged. It was barely half a century ago, and since then robots have been replacing humans in the industry. This robot-oriented solution doesn't come without drawbacks as full automation requires time-consuming programming as well as rigid environments. With the increased need for adaptability and reusability of assembly systems, robotics is undergoing major changes and see the emergence of a new type of collaboration between humans and robots. Human-Robot collaboration get the best of both world by combining the respective strengths of humans and robots. But, to include the human as an active agent in these new collaborative workspaces, safe and flexible robots are required. It is in this context that we can apprehend the crucial role of motion generation in tomorrow's robotics. For the emergence of human-robot cooperation, robots have to generate motions ensuring the safety of humans, both physical and physchological. For this reason motion generation has been a restricting factor to the growth of robotics in the past. Trajectories are excellent candidates in the making of desirable motions designed for collaborative robots, because they allow to simply and precisely describe the motions. Smooth trajectories are well known to provide safe motions with good ergonomic properties. In this thesis we propose an Online Trajectory Generation algorithm based on sequences of segment of third degree polynomial functions to build smooth trajectories. These trajectories are built from arbitrary initial and final conditions, a requirement for robots to be able to react instantaneously to unforeseen events. Our approach built on a constrained-jerk model offers performance-oriented solutions : the trajectories are time-optimal under safety constraints. These safety constraints are kinematic constraints that are task and context dependent and must be specified. To guide the choice of these constraints we investigated the role of kinematics in the definition of ergonomics properties of motions. We also extended our algorithm to cope with non-admissible initial configurations, opening the way to trajectory generation under non-constant motion constraints. [...]
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Yamak, Zaher Rabah. "Multiple identities detection in online social media". Thesis, Normandie, 2018. http://www.theses.fr/2018NORMIR01/document.

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Depuis 2004, les médias sociaux en ligne ont connu une croissance considérable. Ce développement rapide a eu des effets intéressants pour augmenter la connexionet l'échange d'informations entre les utilisateurs, mais certains effets négatifs sont également apparus, dont le nombre de faux comptes grandissant jour après jour.Les sockpuppets sont les multiples faux comptes créés par un même utilisateur. Ils sont à l'origine de plusieurs types de manipulations comme la création de faux comptes pour louer, défendre ou soutenir une personne ou une organisation, ou pour manipuler l'opinion publique. Dans cette thèse, nous présentons SocksCatch, un processus complet de détection et de groupage des sockpuppets composé de trois phases principales : la première phase a pour objectif la préparation du processus et le pré-traitement des données; la seconde phase a pour objectif la détection des comptes sockpuppets à l'aide d'algorithmes d'apprentissage automatique; la troisième phase a pour objectif le regroupement des comptes sockpuppets créés par un même utilisateur à l'aide d'algorithmes de détection de communautés. Ces phases sont déclinées en trois étapes : une étape "modèle" pour représenter les médias sociaux en ligne, où nous proposons un modèle général de médias sociaux dédié à la détection et au regroupement des sockpuppets ; une étape d'adaptation pour ajuster le processus à un média social spécifique, où nous instancions et évaluons le modèle SocksCatch sur un média social sélectionné ; et une étape en temps réel pour détecter et grouper les sockpuppets en ligne, où SocksCatch est déployé en ligne sur un média social sélectionné. Des expérimentations ont été réalisées sur l'étape d'adaptation en utilisant des données réelles extraites de Wikipédia anglais. Afin de trouver le meilleur algorithme d'apprentissage automatique pour la phase de détection de sockpuppet, les résultats de six algorithmes d'apprentissage automatique sont comparés. En outre, ils sont comparés à la littérature où les résultats de la comparaison montrent que notre proposition améliore la précision de la détection des sockpuppets. De plus, les résultats de cinq algorithmes de détection de communauté sont comparés pour la phase de regroupement de Sockpuppet, afin de trouver le meilleur algorithme de détection de communauté qui sera utilisé en temps réel
Since 2004, online social medias have grown hugely. This fast development had interesting effects to increase the connection and information exchange between users, but some negative effects also appeared, including fake accounts number growing day after day. Sockpuppets are multiple fake accounts created by a same user. They are the source of several types of manipulation such as those created to praise, defend or support a person or an organization, or to manipulate public opinion. In this thesis, we present SocksCatch, a complete process to detect and group sockpuppets, which is composed of three main phases: the first phase objective is the process preparation and data pre-processing; the second phase objective is the detection of the sockpuppet accounts using machine learning algorithms; the third phase objective is the grouping of sockpuppet accounts created by a same user using community detection algorithms. These phases are declined in three stages: a model stage to represent online social medias, where we propose a general model of social media dedicated to the detection and grouping of sockpuppets; an adaptation stage to adjust the process to a particular social media, where we instantiate and evaluate the SocksCatch model on a selected social media; and a real-time stage to detect and group the sockpuppets online, where SocksCatch is deployed online on a selected social media. Experiments have been performed on the adaptation stage using real data crawled from English Wikipedia. In order to find the best machine learning algorithm for sockpuppet's detection phase, the results of six machine learning algorithms are compared. In addition, they are compared with the literature, and the results show that our proposition improves the accuracy of the detection of sockpuppets. Furthermore, the results of five community detection algorithms are compared for sockpuppet's grouping phase, in order to find the best community detecton algorithm that will be used in real-time stage
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Johnsson, Anna, Mie Nilsson i Annie Uttberg. "Webb-spårning eller Urspårning? : - En kvalitativ studie inom etisk marknadsföring". Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-34429.

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Bakgrund: Det konsumenter oftast inte är medvetna om vid deras Internetanvändning är att de iakttas av företag. Företagen samlar avsiktligt in personlig information och spårar vilka hemsidor och produkter eller tjänster de intresserat sig av genom så kallade webb-spårningssystem. I samma takt som tekniker så som webb-spårningssystem börjat användas har också etisk marknadsföring på Internet blivit ett diskuterat och aktuellt ämne. Etisk marknadsföring på Internet handlar om vad som uppfattas som accepterat beteende av konsumenterna och företag måste ta hänsyn till konsumentens etiska koder. Syfte: Syftet med studien är att undersöka konsumenters uppfattningar om webbspårningssystem utifrån etiska koder. Forskningsfråga: Vad är etiskt accepterat användande av webb-spårningssystem från konsumentens perspektiv? Metod: I studien har en kvalitativ forskningsstrategi samt semi-strukturerade intervjuer tillämpats. Slutsats: Slutsatsen i studien är att konsumenters uppfattningar om webb-spårningssystem inte alltid uppfyller konsumentens etiska koder. Konsumenter har generellt sätt en negativ uppfattning om webb-spårningssystem men uppfattningarna skiljer sig beroende på vilken situation som konsumenten påverkas av webb-spårningssystem. Konsumenter har enbart positiva uppfattningar om webb-spårningssystem när tekniken används så att konsumenten gynnas av den.
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Książki na temat "Online manipulation"

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Jongepier, Fleur, i Michael Klenk. The Philosophy of Online Manipulation. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425.

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Attrill, Alison. The Manipulation of Online Self-Presentation. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137483416.

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Margaret, Fieldhouse, Do Thien i British Library. Research and Development Dept., red. A graphical interface for Okapi: The design and evaluation of an online catalogue system with direct manipulation interaction for subject access. [London]: British Library Research and Development Dept., 1994.

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Ferguson, Ryan, Allison Ouimet, Olivia Gardam, Jeremy Oueis i Amélie Burla. Conducting Experimental Psychopathology Research in an Experimenter-Guided Online Environment, Part II: Practical and Technical Considerations for Experimental Manipulations. 1 Oliver’s Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529604085.

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Jongepier, Fleur, i Michael Klenk. Philosophy of Online Manipulation. Taylor & Francis Group, 2022.

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Jongepier, Fleur, i Michael Klenk. Philosophy of Online Manipulation. Taylor & Francis Group, 2022.

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Jongepier, Fleur, i Michael Klenk. Philosophy of Online Manipulation. Taylor & Francis Group, 2022.

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Philosophy of Online Manipulation. Taylor & Francis Group, 2022.

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Hardaker, C. Antisocial Network: Aggression, Deception, and Manipulation Online. Palgrave Macmillan, 2017.

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Institute, Strategic Studies, i Tim Hwang. Maneuver and Manipulation: On the Military Strategy of Online Information Warfare. Independently Published, 2019.

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Części książek na temat "Online manipulation"

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Jongepier, Fleur, i Michael Klenk. "Online manipulation". W The Philosophy of Online Manipulation, 15–48. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-3.

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Wildman, Nathan, Natascha Rietdijk i Alfred Archer. "Online affective manipulation". W The Philosophy of Online Manipulation, 311–26. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-19.

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Wiktor, Jan W., i Katarzyna Sanak-Kosmowska. "Manipulation in online advertising". W Information Asymmetry in Online Advertising, 53–82. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003134121-4.

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Grill, Kalle. "Regulating online defaults". W The Philosophy of Online Manipulation, 373–91. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-23.

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Gorin, Moti. "Gamification, Manipulation, and Domination1". W The Philosophy of Online Manipulation, 199–215. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-12.

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Capasso, Marianna. "Manipulation as digital invasion". W The Philosophy of Online Manipulation, 180–98. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-11.

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Klenk, Michael. "Manipulation, injustice, and technology". W The Philosophy of Online Manipulation, 108–31. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-7.

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Nys, Thomas, i Bart Engelen. "Commercial Online Choice Architecture". W The Philosophy of Online Manipulation, 135–55. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-9.

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Cappuccio, Massimiliano L., Constantine Sandis i Austin Wyatt. "Online manipulation and agential risk". W The Philosophy of Online Manipulation, 72–90. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-5.

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Keeling, Geoff, i Christopher Burr. "Digital Manipulation and Mental Integrity". W The Philosophy of Online Manipulation, 253–71. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003205425-15.

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Streszczenia konferencji na temat "Online manipulation"

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Lee, Shun-Yang, Liangfei Qiu i Andrew Whinston. "The Perils of Online Manipulation". W 2015 48th Hawaii International Conference on System Sciences (HICSS). IEEE, 2015. http://dx.doi.org/10.1109/hicss.2015.577.

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Fayazi, Amir, Kyumin Lee, James Caverlee i Anna Squicciarini. "Uncovering Crowdsourced Manipulation of Online Reviews". W SIGIR '15: The 38th International ACM SIGIR conference on research and development in Information Retrieval. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2766462.2767742.

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Badawy, Adam, Kristina Lerman i Emilio Ferrara. "Who Falls for Online Political Manipulation?" W WWW '19: The Web Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3308560.3316494.

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Scarcia, Umberto, Katharina Hertkorn, Claudio Melchiorri, Gianluca Palli i Thomas Wimbock. "Local online planning of coordinated manipulation motion". W 2015 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2015. http://dx.doi.org/10.1109/icra.2015.7140052.

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Dohmann, Pablo Budde Gen, Armin Lederer, Marcel Disemond i Sandra Hirche. "Distributed Bayesian Online Learning for Cooperative Manipulation". W 2021 60th IEEE Conference on Decision and Control (CDC). IEEE, 2021. http://dx.doi.org/10.1109/cdc45484.2021.9683772.

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Kappler, Daniel, Peter Pastor, Mrinal Kalakrishnan, Manuel Wuthrich i Stefan Schaal. "Data-Driven Online Decision Making for Autonomous Manipulation". W Robotics: Science and Systems 2015. Robotics: Science and Systems Foundation, 2015. http://dx.doi.org/10.15607/rss.2015.xi.044.

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Jenkins, Merritt, i George Kantor. "Online detection of occluded plant stalks for manipulation". W 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2017. http://dx.doi.org/10.1109/iros.2017.8206404.

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Melnik, Nataliya. "Political Manipulation In Online Media: An Experimental Study". W International Scientific and Practical Conference «MAN. SOCIETY. COMMUNICATION». European Publisher, 2021. http://dx.doi.org/10.15405/epsbs.2021.05.02.148.

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Java, Sandhya, Fathima Linsha Basheer, Sadia Riaz, Manindar Jeet Kaur i Arif Mushtaq. "Detection of Online Manipulation to Prevent Users Victimization". W 2019 Amity International Conference on Artificial Intelligence (AICAI). IEEE, 2019. http://dx.doi.org/10.1109/aicai.2019.8701330.

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Saburova, Natalya. "MANIPULATION THROUGH SENSATIONALISM IN MODERN ONLINE TABLOID TEXT". W 5th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS SGEM2018. STEF92 Technology, 2018. http://dx.doi.org/10.5593/sgemsocial2018h/31/s10.038.

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Raporty organizacyjne na temat "Online manipulation"

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Mayzlin, Dina, Yaniv Dover i Judith Chevalier. Promotional Reviews: An Empirical Investigation of Online Review Manipulation. Cambridge, MA: National Bureau of Economic Research, sierpień 2012. http://dx.doi.org/10.3386/w18340.

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Yilmaz, Ihsan, i Kenes Bulent. Digital Authoritarianism in Turkish Cyberspace: A Study of Deception and Disinformation by the AKP Regime’s AKtrolls and AKbots. Populism & Politics (P&P), listopad 2023. http://dx.doi.org/10.55271/pp0026.

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This article explores the evolving landscape of digital authoritarianism in Turkish cyberspace, focusing on the deceptive strategies employed by the AKP regime through AKtrolls, AKbots and hackers. Initially employing censorship and content filtering, the government has progressively embraced sophisticated methods, including the weaponization of legislation and regulatory bodies to curtail online freedoms. In the third generation of information controls, a sovereign national cyber-zone marked by extensive surveillance practices has emerged. Targeted persecution of critical netizens, coupled with (dis)information campaigns, shapes the digital narrative. Central to this is the extensive use of internet bots, orchestrated campaigns, and AKtrolls for political manipulation, amplifying government propaganda and suppressing dissenting voices. As Turkey navigates a complex online landscape, the study contributes insights into the multifaceted tactics of Erdogan regime’s digital authoritarianism.
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Yatsymirska, Mariya, i Bohdan Markevych. MEDIA TEXTS AND PERSUASION. Ivan Franko National University of Lviv, marzec 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12170.

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Abstract. The article clarifies specific concepts of persuasion in media texts; describes new techniques of media influence based on materials of online publications; shows the role of expressive means of language and emotions in visual communication. In social communication, persuasive logos refer to meaningful words and thoughts conveyed through mass media and logically perceived as a reasonable persuasion to proper actions based on the principles of morality, ethics, and culture; informational and influential accents. In modern science (Philosophy, Psychology, Rhetoric, Linguistics), logos has acquired not only new meanings, but also has become an important concept of rational expression of free ideas, meanings, reflections. From this perspective, new media serve as the most concentrated source of logosphere and eidosphere creation, which should be thoroughly studied and analyzed every day. The research on multimedia texts, genre diversity, new platforms, and online publications has significantly contributed to the Media Studies. Techniques of persuasive communication, methods of argumentation, and verbal tools form a separate area of the research within the field. Unlike manipulation, persuasion is the conscious use of written or spoken language, interactive visualization, and infographics to influence someone’s beliefs, views, or actions; gain someone’s support, approve the suggested ways of behavior, intentions, etc. Means of persuasion in media texts serve as logical information accents aimed at the proper perception of the corresponding meanings. In general, factors of persuasion are to influence the masses and the motivation of their actions, modify views, and form public opinion. In journalism, these are meaningful words, thoughts, principles of high-quality narrative with the use of convincing arguments, facts and, most importantly, positive intentions for the readers. Persuasive media texts exclude manipulation of public opinion, trust and people’s inclination to perceive doctrines imposed on them. Keywords: persuasion, concept, visual information, social communication.
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