Rozprawy doktorskie na temat „Online learning design”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „Online learning design”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj rozprawy doktorskie z różnych dziedzin i twórz odpowiednie bibliografie.
Wargo, Katalin. "Online Faculty Development: Disorienting Dilemmas In Learning To Teach Online". W&M ScholarWorks, 2021. https://scholarworks.wm.edu/etd/1627407585.
Pełny tekst źródłaSun, Susan Yue Hua. "Online Language Learning: Design and Co-configuration". Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/21749.
Pełny tekst źródłaPralle, Mandi Jo. "Visual design in the online learning environment". [Ames, Iowa : Iowa State University], 2007.
Znajdź pełny tekst źródłaFord, William. "Online Learning in Biology: An Investigation into Designing Online Learning Resources". Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etd/3330.
Pełny tekst źródłaKilgore, Whitney Kay. "Design of Informal Online Learning Communities in Education". Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc862820/.
Pełny tekst źródłaWinegarden, Claudia Rebola. "Visualizing Communication Structures of Nonverbal Information for Online Learning Environments". NCSU, 2005. http://www.lib.ncsu.edu/theses/available/etd-12012005-172840/.
Pełny tekst źródłaRichburg, Jason E. "Online Learning as a Tool for Enhancing Design Education". Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1368532104.
Pełny tekst źródłaLau, Kung Wong. "Learning design thinking online : studying students' learning experience in shared virtual reality". Thesis, University College London (University of London), 2010. http://discovery.ucl.ac.uk/10006494/.
Pełny tekst źródłaTompkins, Abreena Walker. "Brain-based learning theory an online course design model /". Lynchburg, Va. : Liberty University, 2007. http://digitalcommons.liberty.edu.
Pełny tekst źródłaSnyder, Martha Marie. "The Design of Online Learning Communities for Older Adults". NSUWorks, 2002. http://nsuworks.nova.edu/gscis_etd/852.
Pełny tekst źródłaDowning, Jillian. "Applied learning design in an online teacher-education course". Thesis, Downing, Jillian (2015) Applied learning design in an online teacher-education course. PhD thesis, Murdoch University, 2015. https://researchrepository.murdoch.edu.au/id/eprint/30925/.
Pełny tekst źródłaOraifige, Amal Yousef Nour. "An online intelligent system for teaching engineering design technologies". Thesis, University of Derby, 2010. http://hdl.handle.net/10545/232633.
Pełny tekst źródłaKavun, Natalia. "Undergraduate Students’ Experiences of Online Learning Environments". Ohio University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1627938399767033.
Pełny tekst źródłaKavun, Natalia. "Undergraduate Students’ Experiences of Online Learning Environments". Ohio University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1627938399767033.
Pełny tekst źródłaBurkes, Kate M. Erland Allen Jeff M. "Applying cognitive load theory to the design of online learning". [Denton, Tex.] : University of North Texas, 2007. http://digital.library.unt.edu/permalink/meta-dc-3698.
Pełny tekst źródłaBurkes, Kate M. Erland. "Applying Cognitive Load Theory to the Design of Online Learning". Thesis, University of North Texas, 2007. https://digital.library.unt.edu/ark:/67531/metadc3698/.
Pełny tekst źródłaVulic, John. "Online Learning from Legal Cases for Transfer: Comparison of Hybrid Productive Failure and Direct Instruction Learning Designs". Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/24639.
Pełny tekst źródłaBoyd, James L. "Interactive simulations| Improving learning retention in knowledge-based online training courses". Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10261889.
Pełny tekst źródłaThe purpose of this quasi-experimental quantitative study was to investigate whether online interactive simulations would provide a positive improvement in learners’ ability to apply critical thinking skills in a dangerous work environment. The course in which an improvement in critical thinking skills was the target outcome was a course which addressed electrical safety-related work practices for electrical apprentices in dangerous work environments. The interactive simulation identified for this study provided different levels of high-fidelity simulations in a dangerous electrical environment, in which the learner was subjected to scenarios where that learner could face simulated injury or death. Critical thinking was measured by a post-Test instrument developed using a DELPHI process and designed to evaluate critical thinking skills in electrical scenarios presented in the simulation. An Independent Samples t-Test was conducted to determine if there was a significant difference, as determined by the post-Test, between a comparison group that did not use the simulation and an experimental group who did use the simulation. In this study, there was no significant difference between the comparison group and the experimental group on the post-Test. The theoretical framework examined in this study included constructivism, self-guided study, cognitive overload, and motivation; and the effect of each was discussed in the study. This research study identifies the need for additional research into the best use of interactive simulations in online course development.
STUART, JANE SHEPHERD. "THE DESIGN AND USE OF STRATEGIES IN FACE-TO-FACE AND ONLINE INSTRUCTION". University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1046806473.
Pełny tekst źródłaChen, Yali. "Students’ Mobile Technology Self-Efficacy and Use Intention in Online Learning Environment". ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/7617.
Pełny tekst źródłaMartin, Kenneth H. "Learning to Discuss Literature Online: Where Technology Design and Instruction Intersect". Fogler Library, University of Maine, 2011. http://www.library.umaine.edu/theses/pdf/MartinK2011.pdf.
Pełny tekst źródłaAhmad, Arshad. "Validating a theory-based design for online instruction : the integrated learning model". Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=36861.
Pełny tekst źródłaUsing a multiple paradigmatic approach that blends the best of both cognitive and situative perspectives in an open-learning constructivist environment, three broad constructs were used to identify variables that influence learning. These constructs include (1) knowledge acquisition strategies ; (2) cognitive tools that support practice and (3) assessment components that capture artifacts of learning.
In addition, the ILM uses expertise, pedagogical content knowledge and self-regulation as principles that anchor instructional designs. While these principles have traditionally been operationalized separately in classroom settings, they have not been implemented simultaneously to constitute the core elements of an open-learning model. The ILM represents such a synthesis.
Data were collected from 338 students using various tools online, as well as from four surveys administered throughout the semester. Sixty percent of the participants were male with an average age of 21 years. They spent approximately six hours per week on the course. Print material, interactive practice tests and online information were the most frequently used tools. Other tools such as videos and communication software were also positively rated. The majority preferred a mixture of discovery learning and guided instruction. From the fifteen online items, three extracted factors explained 69% of the total variance and loadings were above the 0.7 threshold. These factors correspond to the three broad constructs identified above. Given these dimensions and the latent construct (learning), Structural Equation Modeling techniques were applied to confirm the ILM.
The ELM is introduced to encourage designers of Web-based instruction to engineer appropriate knowledge acquisition strategies and to practice opportunities and appropriate assessment methods that are theoretically driven and constructively aligned in an open learning environment. Such Web-designs open new doors to faculty, administrators, employers, and learners. They help to explain why participants learn meaningfully and what might enable them to create knowledge.
Hollis, R. Benjamin. "Mind wandering and online learning| A latent variable analysis". Thesis, Kent State University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3618884.
Pełny tekst źródłaThoughts drift in everyday life and in the classroom. The goal of this study was to investigate how often students reported off-task thinking while watching online lectures. These findings were related to working memory capacity, topic interest, and achievement goal orientations. Structural equation modeling was used to evaluate how all of these factors were related and predicted performance in the course.
In the presented findings, 126 participants completed three complex span tasks, answered a 2x2 goal orientation questionnaire, responded to eight mind-wandering probes while watching two online lectures, and rated interest in the lecture topics.
In the reported models, higher levels of mind wandering predicted lower levels of academic performance. Lower levels of working memory capacity predicted higher levels of mind wandering and lower levels of academic performance. Higher levels of topic interest predicted lower levels of mind wandering. Higher levels of mastery approach orientations (those who learn to master content) predicted higher levels of task-related interference. A novel mind wandering probe, thinking about or using another technology, accounted for 29% of off-task thinking. Implications of these findings and considerations for future research are discussed.
Henry, Kirk. "Students' Perceptions of Collaboration Tools in a Higher Education Online Collaborative Learning Environment". Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3544.
Pełny tekst źródłaPh.D.
Department of Educational Research, Technology and Leadership
Education
Education PhD
LUCENA, CARLOS ALBERTO PEREIRA DE. "DESIGN AND E-LEARNING: A PROPOSAL FOR CONTENT TRANPOSAL OF LEARNING RESOURCES TO ACCESSIBLE ONLINE COURSES". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=13074@1.
Pełny tekst źródłaO tema desta pesquisa trata de uma relao direta entre diferentes disciplinas e conhecimentos, tendo como foco a abordagem sobre conceitos e processos no campo do Design de interfaces. O Design se encontra aqui representado como elemento centralizador da relação entre a ergonomia, a acessibilidade e o e-learning uma vez que analisa uma proposta de modelo de transposiçõao de recursos didáticos para um formato digital acessível a deficientes visuais. Os requisitos encontrados em diretrizes e padronizações nos contextos da acessibilidade e e-learning, direcionam o rumo desta pesquisa, tendo em vista que conhecimentos dos aspectos técnicos e formais destas áreas influenciam decisões que impactam em diferentes etapas do processo de implementação de uma solução digital educacional. Acreditando no e-learning como elemento pulverizador de sua base de pesquisa e ensino, o Instituto Benjamin Constant, referência nacional no que se trata ao estudo da deficiência visual, proporcionou os recursos necessários de suporte a esta pesquisa através da colaboração efetiva de seu Laboratório de Educação a Distância (IBC/LED). Esta parceria viabilizou a realização de estudos de campo, a compreensão de metodologias de ensino, a apuração de recursos didáticos disponíveis e análise da interação entre alunos deficientes visuais e um protótipo de interface educacional online produzido seguindo os requisitos conceituais e técnicos que cercam o e-learning e a acessibilidade de conteúdos digitais. O resultado da pesquisa sugere um modelo de transposição de recursos didáticos para cursos online acessíveis, assim como um checklist das etapas envolvidas neste processo.
This research is about the straight relation between several disciplines and areas of knowledge, focusing its approach over concepts and processes inside the interface Design field. Design is represented in this research as a focus point involving ergonomics, accessibility and e-learning, once it analyses a model for transposing learning resources into accessible digital content for the visually challenged. The requisites embedded in guidelines and standard languages inside the contexts of web accessibility and e-learning, led the paths of this research as the knowledge of technical and formal issues in these areas have influenced decisions that impact over different levels for the implementation of an online educational solution. The support of the Instituto Benjamin Constant, a national reference in Brazil related to the matters of visually challenged people education, was fundamental to this research through the collaboration of its Laboratory of Distance Education (IBC/LED) and their interest in spreading the research and education retained in the institute through the tools offered by elearning. This partnership allowed benefits such as field studies, the comprehension of teaching methodologies and educational resources available and the opportunity to develop usability tests involving visually challenged students and an interface prototype elaborated following web accessibility and elearning guidelines. The result of this research suggests a model for transposing learning resources into accessible online courses, as well as a detailed checklist for the steps involved over the process.
Shaw, Cole J. (Cole Jim). "System design and architecture of an online, adaptive, and personalized learning platform". Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/81128.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (p. 76-82).
The author proposes that personalized learning can be brought to traditional and nontraditional learners through a new type of asynchronous learning platform called Guided Learning Pathways (GLP). The GLP platform allows learners to intelligently traverse a vast field of learning resources, emphasizing content only of direct relevance to the learner and presenting it in a way that matches the learner's pedagogical preference and contextual interests. GLP allows learners to advance towards individual learning goals at their own pace, with learning materials catered to each learner's interests and motivations. Learning communities would support learners moving through similar topics. This thesis describes the software system design and architecture required to support Guided Learning Pathways. The author provides detailed information on eight software applications within GLP, including specific learning benefits and features of each. These applications include content maps, learning nuggets, and nugget recommendation algorithms. A learner scenario helps readers visualize the functionality of the platform. To describe the platform's software architecture, the author provides conceptual data models, process flow models, and service group definitions. This thesis also provides a discussion on the potential social impact of GLP in two areas: higher education institutions and the broader economy.
by Cole J. Shaw.
S.M.in Technology and Policy
Robinson, Heather A. "Faculty Experiences with Collaborative Learning in the Online Classroom". Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc862814/.
Pełny tekst źródłaCole, Amanda Elizabeth. "Experiences of Postsecondary Students with Physical Disabilities with Online Learning". ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/6985.
Pełny tekst źródłaJones, M. Anita. "A Study of Satisfaction With Online Learning in Workplace Training". ScholarWorks, 2016. https://scholarworks.waldenu.edu/dissertations/2158.
Pełny tekst źródłaDrury, Helen Anne. "Designing online learning for scientific writing: Collaborations, creations and transformations". Thesis, The University of Sydney, 2019. https://hdl.handle.net/2123/21688.
Pełny tekst źródłaSingleton, Krista Kirby. "Reimagining the Community of Inquiry Model for a Workplace Learning Setting: A Program Evaluation". Scholar Commons, 2019. https://scholarcommons.usf.edu/etd/7944.
Pełny tekst źródłaLee, Hyangsook. "The Brain and Learning: Examining the Connection between Brain Activity, Spatial Intelligence, and Learning Outcomes in Online Visual Instruction". Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1380667253.
Pełny tekst źródłaWatters, Georgia George. "The Experiences of Military Parents Homeschooling Using Online Teaching Resources". ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/529.
Pełny tekst źródłaKellerstedt, Brett G. "Measuring the Effect of Alternating In-class with Online Lecture on Student Learning in College Classrooms". Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc500139/.
Pełny tekst źródłaConn, Samuel Steven. "A Methodology for Design and Development of an Electronic Learning (E-Learning) Network at the Regis University School for Professional Studies". NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/123.
Pełny tekst źródłaPerkins, Simon C. "Constellations: A participatory, online application for research collaboration in higher education interdisciplinary courses". Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/91386/1/Simon_Perkins_Thesis.pdf.
Pełny tekst źródłaWright, Robert Demmon. "Students' Attitudes Towards Rapport-building Traits and Practices in Online Learning Environments". Thesis, University of North Texas, 2012. https://digital.library.unt.edu/ark:/67531/metadc177265/.
Pełny tekst źródłaBoadum, Nana Kwabena Anyani. "Formative Research on Multimedia Learning Principles in the Instructional Design of Online Courses". Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1596255899584713.
Pełny tekst źródłaFadel, Luciane Maria. "The impact of the interface design on social interaction in online learning environments". Thesis, University of Reading, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.487492.
Pełny tekst źródłaClemons, Christopher Alan. ""Establishing Online and Mobile Based Agriculture and Natural Resource Education Modules: A New Model for Design and Delivery to Impact Student and Faculty Success"". OpenSIUC, 2015. https://opensiuc.lib.siu.edu/dissertations/984.
Pełny tekst źródłaLe, Andrew Phong. "Design patterns for online learning environments: A structured approach for operationalizing and sharing theory-based design knowledge". Diss., Connect to online resource, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1439424.
Pełny tekst źródłaBradley, Teri A. "Middle School Students' Experiences in an Online Problem-Based Learning Environment". ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/6175.
Pełny tekst źródłaHollis, R. Benjamin. "Mind Wandering and Online Learning: A Latent Variable Analysis". Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1385032513.
Pełny tekst źródłaBawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning". Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.
Pełny tekst źródłaThe study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners’ performance outcomes, as well as stakeholders’ (learners, administrators, and faculty) perceptions pertaining to their experiences when using an MMOG based curriculum. The findings strongly suggest that MMOGs helped enhance learner performances in statistically significant ways, and provided valuable insights into elements of interest and concerns of stakeholders about MMOG usage in classrooms. Based on these insights, I designed a practitioners’ guide to assist future scholars interested in this curricular approach. This guide provides innovative tips on show how faculty, administrators and institutions may imbibe this cutting-edge technology in easy and affordable ways within classrooms, while dealing with several concerns such stakeholders may have regarding the use of such games. Given the rise in popularity of game based technology and the existing literature on the value of game based education, coupled with a paucity of studies examining applicability and implementation issues in the context of using MMOGs, I hope that this submission will be a valuable contribution to the literature.
Benzigar, Sasikumar. "A Survey Study of the Association between Perceptions of Interactions,Learning and Satisfaction among Undergraduate Online Students". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1394725752.
Pełny tekst źródłaStrang, Kenneth David, i KenStrang-UQAM@yahoo com. "Advancing Project Management by Applying Learning Theories for Designing and Delivering Professional Education Online". RMIT University. School of Graduate Studies, 2005. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20060411.124020.
Pełny tekst źródłaAl-Shehri, Abdullah Mohammed. "The development of reusable online learning resources for instructional design students based on the principles of learning objects". Diss., Manhattan, Kan. : Kansas State University, 2004. http://hdl.handle.net/2097/35.
Pełny tekst źródłaWu-Rorrer, Billy Ray. "A Case Study in Online Instruction for a Non-Laboratory-Based Course in Herbaceous Plants". Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/30831.
Pełny tekst źródłaThis case study examined asynchronous online instruction to suggest practices of delivering a traditional lab-based course via the Internet and effective ways of teaching in such an environment. Numerous studies were outlined to compare traditional and distance education student outcomes, commonly referred to as the media comparison approach. This approach, as it pertains to the instructional design process, was outlined in-depth to provide an outline for future online courses in Herbaceous Plants.
The instructorâ s enthusiasm and interests about delivering an online course led to the development and implementation of the first Herbaceous Plants course at The George Washington University. The course was offered in an attempt to address the growing needs and requests of the Landscape Design students for a course on herbaceous plants.
Institutions can use this study to gain insight into the technologies used in distance education and how traditional lab-based courses can be taught through asynchronous, online environments. A well developed distance education program can be a time saving, cost-effective solution in higher education. In order to implement similar courses, institutions should complete individualized instructional designs prior to the development of the course.
While technologies such as the Internet, email, and videostreaming have effectively facilitated dramatic increases in our abilities to disseminate information, distance education is not the solution to every educational challenge. In time, online instruction will take its place in contemporary education while continuing to expand educational opportunities to new and distant audiences whose quest for knowledge would otherwise be hampered by time or distance.
Master of Science
Stearns, Heather. "INTEGRATING KEY ELEMENTS IN AN E-LEARNING CURRICULUM FOR AN OPTIMUM EDUCATIONAL AND INTERACTIVE USER EXPERIENCE". Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3292.
Pełny tekst źródłaM.A.
Department of English
Arts and Humanities
English MA
Haidar, Noha Adib. "Perceptions of Higher Education Online Learning Faculty in Lebanon". ScholarWorks, 2014. https://scholarworks.waldenu.edu/dissertations/104.
Pełny tekst źródła