Gotowa bibliografia na temat „Online art storytelling”
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Artykuły w czasopismach na temat "Online art storytelling"
Amangeldiyeva, Gulmira S., Muratbek B. Toktagazin, Bauyrzhan Zh Omarov, Saule S. Tapanova i Roza A. Nurtazina. "Storytelling in Media Communication: Media and Art Models". International Journal of Criminology and Sociology 9 (5.04.2022): 3166–74. http://dx.doi.org/10.6000/1929-4409.2020.09.383.
Pełny tekst źródłaLetherby, Gayle, i Deborah Davidson. "Embodied Storytelling". Illness, Crisis & Loss 23, nr 4 (29.06.2015): 343–60. http://dx.doi.org/10.1177/1054137315590745.
Pełny tekst źródłaFlores, Tracey T. "Writing Matters: Somos Escritoras: Writing and Remembering During the COVID-19 Pandemic". Language Arts 101, nr 4 (1.03.2024): 281–84. http://dx.doi.org/10.58680/la20241014281.
Pełny tekst źródłaGregory, Danny. "Let’s get rid of art education in schools". Phi Delta Kappan 98, nr 7 (22.03.2017): 21–22. http://dx.doi.org/10.1177/0031721717702626.
Pełny tekst źródłaAbd el-Gawad, Heba, i Alice Stevenson. "Egypt’s dispersed heritage: Multi-directional storytelling through comic art". Journal of Social Archaeology 21, nr 1 (luty 2021): 121–45. http://dx.doi.org/10.1177/1469605321992929.
Pełny tekst źródłaKostina, Anna Vladimirovna. "Traditional folk art and online folklore: is comparison possible?" Uchenyy Sovet (Academic Council), nr 10 (30.09.2024): 640–54. http://dx.doi.org/10.33920/nik-02-2410-04.
Pełny tekst źródłaSutanto, Shienny Megawati, Marina Wardaya, Hutomo Setia Budi i Adnyana I Wayan. "Effectiveness of VR Technology in the Design of the Bali Megarupa V Virtual Exhibition". Mudra Jurnal Seni Budaya 39, nr 4 (2.10.2024): 471–80. http://dx.doi.org/10.31091/mudra.v39i4.2904.
Pełny tekst źródłaDonnery, Eucharia, Yasuko Shiozawa, Yuka Kusanagi i Aiko Saito. "Mixing paper and digital: 2020 online summer English drama kamishibai workshop". Scenario: A journal for performative teaching, learning, research 17, nr 1 (31.07.2023): 68–87. http://dx.doi.org/10.33178/scenario.17.1.4.
Pełny tekst źródłaUrsyn, Anna, i Ebad Banissi. "Selected Ideas and Methods in Knowledge Visualization". International Journal of Creative Interfaces and Computer Graphics 3, nr 2 (lipiec 2012): 1–7. http://dx.doi.org/10.4018/jcicg.2012070101.
Pełny tekst źródłaHalwani, Fuad. "Narratives of Enfoldment: Multi-linear and Parafictional Storytelling in Media Art". International Journal of Film and Media Arts 7, nr 2 (13.12.2022): 98–109. http://dx.doi.org/10.24140/ijfma.v7.n2.05.
Pełny tekst źródłaRozprawy doktorskie na temat "Online art storytelling"
Ung, Teresa. "Idea-Generation: Exploring a Co-creation Methodology Using Online Subject Matter Experts, Generative Tools, Free Association, and Storytelling During the Pre-Design Phase". Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1236829537.
Pełny tekst źródłaHaws, Kevin Scott. "Playable Cases as Authentic Practice in Online Classrooms". BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/8251.
Pełny tekst źródłaSteele, James. "The Role Humor Plays in Facilitating Rapport, Engagement, and Motivation in Graduate Online Learning Environments". Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011748/.
Pełny tekst źródłaKsiążki na temat "Online art storytelling"
Dowling, David. Immersive Longform Storytelling: Media, Technology, Audience. Taylor & Francis Group, 2019.
Znajdź pełny tekst źródłaDowling, David. Immersive Longform Storytelling: Media, Technology, Audience. Taylor & Francis Group, 2019.
Znajdź pełny tekst źródłaDowling, David. Immersive Longform Storytelling: Media, Technology, and Audience. Taylor & Francis Group, 2019.
Znajdź pełny tekst źródłaVideo journalism for the web: A practical introduction to documentary storytelling. New York: Routledge, 2012.
Znajdź pełny tekst źródłaLebowitz, Josiah, i Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Znajdź pełny tekst źródłaLebowitz, Josiah, i Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Znajdź pełny tekst źródłaLebowitz, Josiah, i Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Znajdź pełny tekst źródłaLebowitz, Josiah, i Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and More. Taylor & Francis Group, 2012.
Znajdź pełny tekst źródłaMontgomery, Robb. Smartphone Video Storytelling. Taylor & Francis Group, 2018.
Znajdź pełny tekst źródłaCzęści książek na temat "Online art storytelling"
Restoule, Jean-Paul, i Kathy Snow. "Conversations on Indigenous Centric ODDE Design". W Handbook of Open, Distance and Digital Education, 1–16. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0351-9_92-1.
Pełny tekst źródłaRestoule, Jean-Paul, i Kathy Snow. "Conversations on Indigenous Centric ODDE Design". W Handbook of Open, Distance and Digital Education, 425–40. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-2080-6_92.
Pełny tekst źródłaSchüll, Anke. "Design Elements for Gamified E-Learning: On Fueling Intrinsic Motivation by Digital Storytelling and Challenges". W Massive Open Online Courses - Learning Frontiers and Novel Innovations [Working Title]. IntechOpen, 2024. http://dx.doi.org/10.5772/intechopen.1006548.
Pełny tekst źródłaHagen, Jamie J. "Extending Acts of Motherhood". W Troubling Motherhood, 51–66. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190939182.003.0004.
Pełny tekst źródłaAlfonso, Maria Regina A., Adrienne M. Santos Lagmay, Joey A. Atayde, Kathleen Bautista i M. Imelda Lukban. "a/r/tography, rhizomatic storytelling, and ripple effects mapping: a combined arts-based and community mapping methodology to evaluate the impact of COVID-19 expressive arts support groups for frontliners in the Philippines". W Social Work Research Using Arts-Based Methods, 148–61. Policy Press, 2022. http://dx.doi.org/10.1332/policypress/9781447357889.003.0014.
Pełny tekst źródłaJavaid Anwer, Khalid. "Understanding Brand Awareness Dynamics". W Brand Awareness - Recent Advances and Perspectives [Working Title]. IntechOpen, 2024. http://dx.doi.org/10.5772/intechopen.113985.
Pełny tekst źródłaHarvey, Steve, Si Wang i E. Connor Kelly. "Expressions of Grief That EmergedUsing a Creative Process duringan International Response toCOVID 19". W Creativity in Contemporaneity [Working Title]. IntechOpen, 2024. http://dx.doi.org/10.5772/intechopen.1006843.
Pełny tekst źródłaDi Blas, Nicoletta. "21st Century Skills and Digital Storytelling in the Classroom". W Advances in Media, Entertainment, and the Arts, 306–30. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9667-9.ch015.
Pełny tekst źródłaVuorela, Taina, Sari Alatalo i Eeva-Liisa Oikarinen. "Playfulness in Online Marketing". W Research Anthology on Social Media Advertising and Building Consumer Relationships, 952–66. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-6287-4.ch052.
Pełny tekst źródłaKissel, Brian. "Weebly, Wikis, and Digital Storytelling". W Developing Technology-Rich Teacher Education Programs, 288–98. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0014-0.ch019.
Pełny tekst źródłaStreszczenia konferencji na temat "Online art storytelling"
Elisavet, Veliou. "TEACHING VERY YOUNG LEARNERS ONLINE: HOW TO KEEP CURIOUS MINDS CURIOUS IN A DIGITAL WORLD". W The 7th International Conference on Education 2021. The International Institute of Knowledge Management, 2021. http://dx.doi.org/10.17501/24246700.2021.7109.
Pełny tekst źródłaZhang-Kennedy, Leah, Khadija Baig i Sonia Chiasson. "Engaging Children About Online Privacy Through Storytelling in an Interactive Comic". W Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/hci2017.45.
Pełny tekst źródłaGrieve, Fiona, i Kyra Clarke. "Threaded Magazine: Adopting a Culturally Connected Approach". W LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.62.
Pełny tekst źródłaStoica, Andreea, i Ursula Neulinger. "THE STORY TELLING ENGINE FOR LEARNING AMBIENCE: HOW TO CREATE EFFECTIVE AND INVOLVING VIRTUAL LEARNING WORLDS?" W eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-042.
Pełny tekst źródłaHermanrud, Inge, i Dorthe Eide. "Representations of Practice- Distributed Sensemaking Using Boundary Objects". W InSITE 2017: Informing Science + IT Education Conferences: Vietnam. Informing Science Institute, 2017. http://dx.doi.org/10.28945/3734.
Pełny tekst źródłaSmith, Lee, Helen Gremillion, Susan Beaumont, Rachael S. Burke, Fleur Kelsey, Lauren Addington i Meg Nelis. "Early Reflections on a Collaborative Research Project About the Safety of Rainbow Ākonga on Te Pūkenga Campuses". W ITP Research Symposium 2022. Unitec ePress, 2023. http://dx.doi.org/10.34074/proc.2302010.
Pełny tekst źródłaHuff, Earl. "Accessible E-Learning Through Story-based Participatory Design for Persons with Vision Impairments". W AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004229.
Pełny tekst źródłaDong, Hanzhang. "A cross-cultural contextual study of Wong Kar-wai’s films driven by online reviews". W Human Interaction and Emerging Technologies (IHIET-AI 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004562.
Pełny tekst źródłaRaporty organizacyjne na temat "Online art storytelling"
Panchenko, Liubov F., i Ivan O. Muzyka. Analytical review of augmented reality MOOCs. [б. в.], luty 2020. http://dx.doi.org/10.31812/123456789/3750.
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