Gotowa bibliografia na temat „Novelty of Design”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Zobacz listy aktualnych artykułów, książek, rozpraw, streszczeń i innych źródeł naukowych na temat „Novelty of Design”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Artykuły w czasopismach na temat "Novelty of Design"
Seifert, Christin, i Veena Chattaraman. "Too new or too complex? Why consumers’ aesthetic sensitivity matters in apparel design evaluation". Journal of Fashion Marketing and Management 21, nr 2 (8.05.2017): 262–76. http://dx.doi.org/10.1108/jfmm-10-2016-0092.
Pełny tekst źródłaHay, Laura, Alex Duffy i Madeleine Grealy. "The Novelty Perspectives Framework: A New Conceptualisation of Novelty for Cognitive Design Studies". Proceedings of the Design Society: International Conference on Engineering Design 1, nr 1 (lipiec 2019): 389–98. http://dx.doi.org/10.1017/dsi.2019.42.
Pełny tekst źródłaTsai, Flora S. "Design of an intelligent novelty detection application". International Journal of Innovative Computing and Applications 3, nr 2 (2011): 105. http://dx.doi.org/10.1504/ijica.2011.039594.
Pełny tekst źródłaJagtap, Santosh. "Design creativity: refined method for novelty assessment". International Journal of Design Creativity and Innovation 7, nr 1-2 (23.04.2018): 99–115. http://dx.doi.org/10.1080/21650349.2018.1463176.
Pełny tekst źródłaSrinivasan, V., i Amaresh Chakrabarti. "Investigating novelty–outcome relationships in engineering design". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 24, nr 2 (26.04.2010): 161–78. http://dx.doi.org/10.1017/s089006041000003x.
Pełny tekst źródłaZhao, Jie, Zelong Wei i Linqian Zhang. "Organizational Search and Novelty-centered Business Model Design". Academy of Management Proceedings 2017, nr 1 (sierpień 2017): 15331. http://dx.doi.org/10.5465/ambpp.2017.15331abstract.
Pełny tekst źródłaKwee, Agus T., i Flora S. Tsai. "Mobile Novelty Mining". International Journal of Advanced Pervasive and Ubiquitous Computing 1, nr 4 (październik 2009): 43–68. http://dx.doi.org/10.4018/japuc.2009100104.
Pełny tekst źródłaGerdoçi, Blendi, Guido Bortoluzzi i Sidita Dibra. "Business model design and firm performance". European Journal of Innovation Management 21, nr 2 (14.05.2018): 315–33. http://dx.doi.org/10.1108/ejim-02-2017-0012.
Pełny tekst źródłaKyriakou, Harris, Jeffrey Nickerson i Ann Majchrzak. "Novelty and the Structure of Design Landscapes: A Relational View of Online Innovation Communities". MIS Quarterly 45, nr 3 (1.09.2022): 1691–720. http://dx.doi.org/10.25300/misq/2022/15059.
Pełny tekst źródłaSeifert, Christin, i Veena Chattaraman. "A picture is worth a thousand words! How visual storytelling transforms the aesthetic experience of novel designs". Journal of Product & Brand Management 29, nr 7 (18.02.2020): 913–26. http://dx.doi.org/10.1108/jpbm-01-2019-2194.
Pełny tekst źródłaRozprawy doktorskie na temat "Novelty of Design"
Caverly, Brian. "PERPETUAL NOVELTY". VCU Scholars Compass, 2004. http://scholarscompass.vcu.edu/etd/1237.
Pełny tekst źródłaRoller, Michael T. "Refining Design Prediction Through the Principles of Typicality and Novelty". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397467011.
Pełny tekst źródłaElibol, Gulcin Cankiz. "Assessment Of Novelty And Distinctive Character In Industrial Design Protection In Turkey". Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613426/index.pdf.
Pełny tekst źródłajudges, court experts, the Turkish Patent Institute experts, attorneys and design agents. The face-to-face interviews conducted with 51 participants from the parties involved indicate that the assessment of distinctive character presents more challenges than the assessment of novelty. Not being exactly the same with a previous design is the main consideration in the assessment of novelty. The assessment of distinctive character is primarily identified with the comparison of designs&rsquo
overall impressions whereas designer&rsquo
s degree of freedom remains as the least mentioned consideration. The study suggests that being subject to protection of designs not fulfilling the conditions of protection coupled with the uncertainties in the assessment of novelty and distinctive character, which may have a negative impact on the public trust in the design registration system. The study concludes with a set of suggestions for developing an assessment guide for the design registration system in Turkey.
Löfqvist, Lars. "Innovation and Design Processes in Small Established Companies". Licentiate thesis, University of Gävle, Ämnesavdelningen för industriell ekonomi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-6156.
Pełny tekst źródłaThis thesis examines innovation and design processes in small established companies. There is a great interest in this area yet paradoxically the area is under-researched, since most innovation research is done on large companies. The research questions are: How do small established companies carry out their innovation and design processes? and How does the context and novelty of the process and product affect the same processes?
The thesis is built on three research papers that used the research method of multiple case studies of different small established companies. The innovation and design processes found were highly context dependent and were facilitated by committed resources, a creative climate, vision, low family involvement, delegated power and authority, and linkages to external actors such as customers and users. Both experimental cyclical and linear structured design processes were found. The choice of structure is explained by the relative product and process novelty experienced by those developing the product innovation. Linear design processes worked within a low relative novelty situation and cyclical design processes worked no matter the relative novelty. The innovation and design processes found were informal, with a low usage of formal systematic design methods, except in the case of design processes for software. The use of formal systematic methods in small companies seems not always to be efficient, because many of the problems the methods are designed to solve are not present. Customers and users were found to play a large and important role in the innovation and design processes found and gave continuous feedback during the design processes. Innovation processes were found to be intertwined, yielding synergy effects, but it was common that resources were taken from the innovation processes for acute problems that threatened the cash flow. In sum, small established companies have the natural prerequisites to take advantage of lead-user inventions and cyclical design processes. Scarce resources were found to be the main factor hindering innovation, but the examined companies practiced several approaches to increase their resources or use existing scarce resources more efficiently in their innovation and design processes. Examples of these approaches include adopting lead-user inventions and reducing formality in the innovation and design processes.
Zarewych, Lara Daniv 1972. "Managing novelty at the interfaces between concept and product : case studies for the automotive industry". Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34812.
Pełny tekst źródłaIncludes bibliographical references (p. 86-88).
Appearance of the product is a discerning factor for the consumers purchase decisions. Time from concept to product creation is a critical factor in the competitive automotive industry. The period to develop a product is dependant on the people, content and the technology changes that constitute a large majority of expense allocation, and time invested. The greater the degree of change from something established and successful, the more difficult it becomes to incorporate the change into a product. Being successive in the automotive industry relies on the ability to maintain market presence with new and innovative products, while shortening the cycle time associated with new product design, development, and its introduction. Increasing capability to manage changes becomes more challenging as product complexity and customer demands increase and product life cycles decrease. How automotive manufacturers manage these changes during the critical product definition phase through process, tools and methods is the central discussion of this paper. The intent of this thesis is to identify the processes and key enablers that allow a rapid development process for appearance related systems, in particular the interior environment of the vehicle. Five cases that effect the interior trim environment will be reviewed to understand the methods, which allow the migration of novelty. Situations that will be studied will be introductions to aspects of: new technology, strategies, and the impact of late additions. To compare and contrast the degree of change occurring in these cases, a framework is essential to identify novelty. The ability and skills which an organization can perform changes is defined as organizational capability. This term
(cont.) describes how people within the organization manage to perform work. Specific case studies will be analyzed--reviewing the novelty introduced to the program, the organizational capability utilized, and the artifacts and processes employed to develop a final product within the division of the Sport Utility Vehicle Body on Frame, of Ford Motor Company, and contrasting comparisons to similar areas within Nissan Corporation, and Toyota Motor Corporation. Through these cases different types of novelty are revealed and its impact upon the interior trim system. It is argued that allotting more time in the preparation and early planning stages will reconcile problems that may arise later on. The approaches that these departments use: formal, informal meetings, conference calls, and written communication to manage novelty will be reviewed and compared in order to provide recommendations for improvement.
by Lara Daniv Zarewych.
S.M.
Lagerkvist, Love. "Neural Novelty — How Machine Learning Does Interactive Generative Literature". Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222.
Pełny tekst źródłaGilbert, Steven M. (Steven Michael) 1975. "On infrastructure for resolving novelty in product development : a view from the fast paced world of imaging and printing". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/34807.
Pełny tekst źródłaIncludes bibliographical references (p. 87-88).
Change is an absolutely essential component of product development. However, some changes are too difficult to manage. It is contended that the difficult changes stem from the emergence of novelty. The significance of novelty is that it is not immediately apparent and can be overlooked. It is a common element in disruptive technology, knowledge management, and firefighting research. This work examines the effects of emergent novelty in a complex product development system. In order to do this a framework is developed to categorize potential types of novelty that are encountered. In addition, a unique perspective on the concept of organizational capability is introduced. What makes it unique is the idea that organizational capability is composed of the capacity to do work and the ability of actors to use that capacity. "Organizational infrastructure" is used to speak more concretely about organizational capability. These conceptual models are used to analyze the events of three case studies developed from actual projects in the Imaging & Printing division of Hewlett-Packard. Through the case analysis it is shown there is significant pressures to approach development as if all novelty is understood. However, by doing so almost guarantees problems late in development if latent novelty exists. It is speculated that the addition of excess capacity to the organizational infrastructure will allow for greater novelty detection. This in turn should decrease the complications from resolving issues related to the emergence of novelty.
by Steven M. Gilbert.
S.M.
Lakew, Nathan. "Being-human in the world of digital artifacts: holistic rethinking of design practices". Doctoral thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29323.
Pełny tekst źródłaVid tidpunkten för disputationen var följande delarbeten opublicerade: delarbete 8 accepterat, delarbete 9 under granskning.
At the time of the doctoral defence the following papers were unpublished: paper 8 accepted, paper 9 under review.
Cherti, Mehdi. "Deep generative neural networks for novelty generation : a foundational framework, metrics and experiments". Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS029/document.
Pełny tekst źródłaIn recent years, significant advances made in deep neural networks enabled the creation of groundbreaking technologies such as self-driving cars and voice-enabled personal assistants. Almost all successes of deep neural networks are about prediction, whereas the initial breakthroughs came from generative models. Today, although we have very powerful deep generative modeling techniques, these techniques are essentially being used for prediction or for generating known objects (i.e., good quality images of known classes): any generated object that is a priori unknown is considered as a failure mode (Salimans et al., 2016) or as spurious (Bengio et al., 2013b). In other words, when prediction seems to be the only possible objective, novelty is seen as an error that researchers have been trying hard to eliminate. This thesis defends the point of view that, instead of trying to eliminate these novelties, we should study them and the generative potential of deep nets to create useful novelty, especially given the economic and societal importance of creating new objects in contemporary societies. The thesis sets out to study novelty generation in relationship with data-driven knowledge models produced by deep generative neural networks. Our first key contribution is the clarification of the importance of representations and their impact on the kind of novelties that can be generated: a key consequence is that a creative agent might need to rerepresent known objects to access various kinds of novelty. We then demonstrate that traditional objective functions of statistical learning theory, such as maximum likelihood, are not necessarily the best theoretical framework for studying novelty generation. We propose several other alternatives at the conceptual level. A second key result is the confirmation that current models, with traditional objective functions, can indeed generate unknown objects. This also shows that even though objectives like maximum likelihood are designed to eliminate novelty, practical implementations do generate novelty. Through a series of experiments, we study the behavior of these models and the novelty they generate. In particular, we propose a new task setup and metrics for selecting good generative models. Finally, the thesis concludes with a series of experiments clarifying the characteristics of models that can exhibit novelty. Experiments show that sparsity, noise level, and restricting the capacity of the net eliminates novelty and that models that are better at recognizing novelty are also good at generating novelty
Field, Hannah C. "Toying with the book : children's literature, novelty formats, and the material book, 1810-1914". Thesis, University of Oxford, 2013. http://ora.ox.ac.uk/objects/uuid:02077b56-4e3e-4bf3-92b0-6c59fce771df.
Pełny tekst źródłaKsiążki na temat "Novelty of Design"
Novelty clocks for woodworkers. London: Cassell, 1995.
Znajdź pełny tekst źródłamuseum, Victoria and Albert. V&A pattern: Novelty patterns. London: V&A Pub., 2010.
Znajdź pełny tekst źródłaCallicott, Nick. Computer-aided manufacture in architecture: The pursuit of novelty. Oxford: Architectural Press, 2001.
Znajdź pełny tekst źródłaCallicott, Nick. Computer-aided manufacture in architecture: The pursuit of novelty. Oxford: Architectural Press, 2001.
Znajdź pełny tekst źródłaKolovakis, Maria. The evolution of graphic design in recent years: Specifically in reference to graphic authorship as a novelty and a description of its representatives. London: LCP, 1999.
Znajdź pełny tekst źródłaPob Novelty Scrapbook With Packtrollz: Fashion & Design Sketchbook (Trollz). Scholastic, 2006.
Znajdź pełny tekst źródłaNovelty Teapots: Five Hundred Years of Art and Design. Cimino Publishing Group, 1992.
Znajdź pełny tekst źródłaBROWN, Judson. Room Design - Cancel All Mondays Bunny Funny Novelty for Easter 2022. Independently Published, 2022.
Znajdź pełny tekst źródłaPublishing, Killakami. Happy Easter: Funky Novelty Gift for Kids & Teens ~ Floral Design Diary, Blank-lined Journal. Independently published, 2019.
Znajdź pełny tekst źródłaPublishing, Killakami. Mother's Day: Mothers Day Novelty Gift, Thank You Gift for Mom Floral Heart Design. Independently Published, 2019.
Znajdź pełny tekst źródłaCzęści książek na temat "Novelty of Design"
Saunders, Rob, i John S. Gero. "Designing for Interest and Novelty". W Computer Aided Architectural Design Futures 2001, 725–38. Dordrecht: Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-0868-6_54.
Pełny tekst źródłaHe, Yuejun, i Jianxi Luo. "Novelty, Conventionality, and Value of Invention". W Design Computing and Cognition '16, 23–38. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44989-0_2.
Pełny tekst źródłaVinhas, Adriano, Filipe Assunção, João Correia, Aniko Ekárt i Penousal Machado. "Fitness and Novelty in Evolutionary Art". W Evolutionary and Biologically Inspired Music, Sound, Art and Design, 225–40. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31008-4_16.
Pełny tekst źródłaArrojo, Maria Jose. "The Novelty of Communication Design on the Internet". W The Internet and Philosophy of Science, 208–32. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003250470-14.
Pełny tekst źródłaCorreia, João, Penousal Machado, Juan Romero i Adrian Carballal. "Feature Selection and Novelty in Computational Aesthetics". W Evolutionary and Biologically Inspired Music, Sound, Art and Design, 133–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36955-1_12.
Pełny tekst źródłaEzzat, Hicham, Marine Agogué, Pascal Le Masson i Benoit Weil. "Solution-Oriented Versus Novelty-Oriented Leadership Instructions: Cognitive Effect on Creative Ideation". W Design Computing and Cognition '16, 99–114. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44989-0_6.
Pełny tekst źródłaHwang, Dongwook, i Kristin Lee Wood. "Assessing the Novelty of Design Outcomes: Using a Perceptual Kernel in a Crowd-Sourced Setting". W Design Computing and Cognition’20, 411–22. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-90625-2_24.
Pełny tekst źródłaDel Buono, Francesco, Francesca Calabrese, Andrea Baraldi, Matteo Paganelli i Alberto Regattieri. "Data-Driven Predictive Maintenance in Evolving Environments: A Comparison Between Machine Learning and Deep Learning for Novelty Detection". W Sustainable Design and Manufacturing, 109–19. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6128-0_11.
Pełny tekst źródłaKazakci, Akin O., Thomas Gillier, Gerald Piat i Armand Hatchuel. "Brainstorming vs. Creative Design Reasoning: A Theory-Driven Experimental Investigation of Novelty, Feasibility and Value of Ideas". W Design Computing and Cognition '14, 173–88. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-14956-1_10.
Pełny tekst źródłaRambardhan, K., i Dhananjay Singh Bisht. "A User-Centered Comparison of Novelty and Typicality in Product Designs Using Pictorial and Augmented Reality (AR) Representations". W Ergonomics for Design and Innovation, 983–92. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94277-9_84.
Pełny tekst źródłaStreszczenia konferencji na temat "Novelty of Design"
Orlov, I. I., S. A. Shennikov, O. S. Pavlova i A. V. Martinova. "Historiography of the problem of jewelry design of the 20-th century". W Global science. Development and novelty. НИЦ "LJournal", 2022. http://dx.doi.org/10.18411/gsdn-03-2022-07.
Pełny tekst źródłaRudakova, Zh I. "On some features of punctuation design texts of the early german printed newspapers". W Global science. Development and novelty. SPC "LJournal", 2019. http://dx.doi.org/10.18411/gdsn-28-02-2019-18.
Pełny tekst źródłaToh, Christine A., Scarlett R. Miller i Gül E. Okudan Kremer. "The Impact of Product Dissection Activities on the Novelty of Design Outcomes". W ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70421.
Pełny tekst źródłaStaszewski, Wiesław J. "Wavelet Novelty Measure for Machinery Diagnostics". W ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/vib-4140.
Pełny tekst źródłaFiorineschi, Lorenzo, Francesco Saverio Frillici i Federico Rotini. "A-POSTERIORI NOVELTY ASSESSMENTS FOR SEQUENTIAL DESIGN SESSIONS". W 15th International Design Conference. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Croatia; The Design Society, Glasgow, UK, 2018. http://dx.doi.org/10.21278/idc.2018.0119.
Pełny tekst źródłaMoskaleva, O. I., I. V. Usikova i N. V. Zueva. "Pedagogical design of higher education in the context of digital transformation and mixed forms of education: principles, problems, tools". W Global science. Development and novelty. Global science. Development and novelty, 2022. http://dx.doi.org/10.18411/gsdn-12-2022-03.
Pełny tekst źródłaFaas, Daniela, i Shuya Gong. "Improving Novelty and Quality During Introductory Mechanical Design Competitions". W ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59251.
Pełny tekst źródłaBeghelli, Alejandra, i Sara Jones. "ON THE NOVELTY OF SOFTWARE PRODUCTS". W Proceedings of the Sixth International Conference on Design Creativity. The Design Society, 2020. http://dx.doi.org/10.35199/icdc.2020.02.
Pełny tekst źródłaAlcorn, Alyssa M., Helen Pain i Judith Good. "Motivating children's initiations with novelty and surprise". W IDC'14: Interaction Design and Children 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2593968.2610458.
Pełny tekst źródłaSrinivasan, V., i Amaresh Chakrabarti. "An Empirical Evaluation of Novelty-SAPPhIRE Relationship". W ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86668.
Pełny tekst źródłaRaporty organizacyjne na temat "Novelty of Design"
Удріс, Ірина Миколаївна, i Наталя Сергіївна Удріс-Бородавко. Design of the Franco-Belgian Exhibition Poster of the 1890-s in the Context of the Art Nouveau Style Formation. КНУКіМ, 2019. http://dx.doi.org/10.31812/123456789/5087.
Pełny tekst źródłaNeubauer, Michael. Novel Crab Cavity RF Design – Phase 1. Office of Scientific and Technical Information (OSTI), grudzień 2011. http://dx.doi.org/10.2172/1132585.
Pełny tekst źródłaHoffman, Marshall M. Design, Synthesis and Testing of Novel Antimalarial. Fort Belvoir, VA: Defense Technical Information Center, maj 2006. http://dx.doi.org/10.21236/ada452979.
Pełny tekst źródłaGreengard, Leslie. Novel Methods for Electromagnetic Simulation and Design. Fort Belvoir, VA: Defense Technical Information Center, sierpień 2016. http://dx.doi.org/10.21236/ad1012909.
Pełny tekst źródłaHoran, Caleb. Novel Molten Salt Neutron Imaging Furnace Design. Office of Scientific and Technical Information (OSTI), lipiec 2021. http://dx.doi.org/10.2172/1810503.
Pełny tekst źródłaPina, Eduardo A., Luis M. Serra, Miguel A. Lozano, Adrián Hernández i Ana Lázaro. Solar DH – network hydraulics and supply points. IEA SHC Task 55, październik 2020. http://dx.doi.org/10.18777/ieashc-task55-2020-0008.
Pełny tekst źródłaKubota, A., M. J. Caturla, B. D. Wirth i J. Latkowski. Computational Design of Novel, Radiation Resistant Fusion Materials. Office of Scientific and Technical Information (OSTI), luty 2003. http://dx.doi.org/10.2172/15007310.
Pełny tekst źródłaYang, Ying, Tianyi Chen i Lizhen Tan. Computational thermodynamics aided design of novel ferritic alloys. Office of Scientific and Technical Information (OSTI), czerwiec 2016. http://dx.doi.org/10.2172/1279440.
Pełny tekst źródłaCole, Christine W., i Deborah K. Lickfield. Novel Materials Design and Fabrication for Army Needs. Fort Belvoir, VA: Defense Technical Information Center, listopad 2012. http://dx.doi.org/10.21236/ada582871.
Pełny tekst źródłaMurphy, Kevin. Design and Synthesis of Novel Chloroquine-based Antimalarials. Portland State University Library, styczeń 2000. http://dx.doi.org/10.15760/etd.2619.
Pełny tekst źródła