Gotowa bibliografia na temat „New media”

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Artykuły w czasopismach na temat "New media"

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Yadav, Dr Kailash Bhanudas. "New Media & Conventional Media". Indian Journal of Applied Research 4, nr 8 (1.10.2011): 427–29. http://dx.doi.org/10.15373/2249555x/august2014/108.

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Aczel, Petra. "Reconceptualizing (new) media literacy". Perspectives of Innovations, Economics and Business 14, nr 1 (6.02.2014): 47–53. http://dx.doi.org/10.15208/pieb.2014.06.

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J. Ramanjaneyulu, J. Ramanjaneyulu. "Mass Media in India – New Trends". Indian Journal of Applied Research 1, nr 6 (1.10.2011): 125–27. http://dx.doi.org/10.15373/2249555x/mar2012/42.

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Yılmaz, Alper. "New Media, New Researches". Turkish Journal of Business Ethics 8, nr 2 (1.01.2016): 153–60. http://dx.doi.org/10.12711/tjbe.2015.8.0016r.

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Тулисова, Виктория. "Трансформация средств массовой коммуникации: от традиционных средств массовой информации к New Media". Вопросы теории и практики журналистики 6, nr 2 (2017): 228–44. http://dx.doi.org/10.17150/2308-6203.2017.6(2).228-244.

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Mirzajonov, Avaz Khamitovich. "New Perspectives Of Media-Text Under The Conditions Of Mass Media Conversion". American Journal of Social Science and Education Innovations 03, nr 02 (20.02.2021): 28–33. http://dx.doi.org/10.37547/tajssei/volume03issue02-06.

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The article is devoted to the analysis of changes in the communication processes of the late XX - early XXI centuries, reflecting the powerful impact on the real life of modern mass media, the problems associated with understanding media text in the condition of Mass Media convergence, clarifying the role of the Mass Media in forming society and individual recognition and how far their influence extends on modern man.
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Chaturvedi, Shweta. "Is Popular Media Is Still Popular in the Presence Of New Media". International Journal of Scientific Research 3, nr 2 (1.06.2012): 261–63. http://dx.doi.org/10.15373/22778179/feb2014/84.

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Wartella, Ellen. "Plenary Session II. New Generations – New Media. New Generations – New Media". Nordicom Review 23, nr 1-2 (1.09.2002): 23–36. http://dx.doi.org/10.1515/nor-2017-0316.

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Werner, Anita. "Plenary Session II. New Generations – New Media. New Generations – New Media". Nordicom Review 23, nr 1-2 (1.09.2002): 57–59. http://dx.doi.org/10.1515/nor-2017-0319.

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S, Arun Kumar, Jayaprakash N i Prasad Hegde. "New Generation Contrast Media and Renal Saftey". Asian Journal of Medical Radiological Research 7, nr 2 (lipiec 2019): 175–77. http://dx.doi.org/10.21276/ajmrr.2019.7.2.38.

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Rozprawy doktorskie na temat "New media"

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From, Noah. "A New Mediea Reform : A field study on the New Rwandan Media Reform". Thesis, Mittuniversitetet, Avdelningen för medie- och kommunikationsvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-26991.

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The central role of media in the Rwandan genocide of 1994 has led to restrictive precautions from the government. Restrictive legislation due to the genocide has for long limited media freedoms and been target for domestic and international critique. In light of the new media reform adopted in 2013 this essay seek to examine the experienced impact of the reform on the journalistic role as watchdog, setting the agenda, nation builder, agent of empowerment and government partner. The empirical material is based on qualitative interviews performed in Rwanda with journalists, bloggers, reform implementers and international collaborators. The analysis constitutes a discussion regarding to what extent the new reform seems to reinforce these roles. Here I will use my theoretical framework, namely Development Journalism, and the answers from the respondents in order to understand and examine this particular problem. The final part of the essay deals with my specific case, which is Rwanda’s media landscape after the newly adopted media reform. Here I will analyze the experienced change introduced by the new media reform. My essay finds that an official narrative, which is enforced by the Rwandan constitution, restricts the impact of the reform on the role of media
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Ali, Omer Ibrahim. "Libya and news media : the production and reception of new-media news output". Thesis, Northumbria University, 2009. http://nrl.northumbria.ac.uk/7516/.

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The study takes ideological domination in the field of the media as a point of departure, concentrating on current affairs as one of the most keenly debated issues in the field of mass media since the emergence of news agencies and up to the present age of satellite television channels. The study deals in particular with monopolies of news coverage by the major news agencies, including Reuters, Associated Press (AP), United Press International (UP), and Agence France Press (AFP). The study focuses on the cultural dimensions of news stories and the controversies over their content which have spurred regional and international efforts to establish alternatives to the one-way flow of news and information from core countries to the rest of the world. The study also focuses on American domination in the field of news and the establishment of CNN, which has itself become a symbol of American influence as well as a significant influence on the live news coverage of events. The impact of CNN has also triggered many reactions, including efforts in various countries to compete with it in order to cover the news from perspectives within these countries. The study goes on to focus on the Arab region, which has its own characteristics but also shares many features with other peripheral countries, particularly in the field of the mass media and the reliance of Arab audiences on news sources in core countries. This study deals with various issues concerning the mass media and news coverage in the Arab region, providing a historical framework for the development of its mass media; the political atmosphere and other factors which have affected their performance. The study also examines attempts by Arab countries to work collectively in order to establish alternatives to the core countries’ news outlets. By focusing on the Arab region this study aims to examine in particular the significance of the Arab satellite news channels and their success in competing with the news outlets of core countries. The competitiveness of the Arab satellite channels is evaluated, considering Al-Jazeera as a particularly important example. The study finally focuses on Libya as an example both of an Arab county and as a representative of peripheral countries. This section of the work involves an empirical study into perception and evaluation of regional and international news. This provides ideal opportunities to assess the theoretical framework of the study with references to the features and difficulties of peripheral countries. Libya’s efforts in the field of mass media, and particularly its news outlets, are also evaluated. In addition the study examines the attitudes of the Libyan people towards domestic, regional and international news outlets and their significance in terms of news coverage. This provides a thorough understanding of the perceived weaknesses and strengths of these news outlets, and such information may help in the development of a new strategy for the Libyan mass media in order to make them more competitive.
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Jensen, Michelle. "New Media and Interactivity". Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/1522.

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Digital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
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Jensen, Michelle. "New Media and Interactivity". University of Sydney, 2006. http://hdl.handle.net/2123/1522.

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Master of Visual Arts
Digital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
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Pressman, Jessica Brie. "Digital modernism making it new in new media /". Diss., Restricted to subscribing institutions, 2007. http://proquest.umi.com/pqdweb?did=1383468241&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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Tjokrodinata, Charlie. "Utilization of New Media by Traditional Media Companies in Indonesian Media Industry". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-180675.

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The rise of social media represents a new challenge to the traditional media industry. Some traditional media companies either shy away on the idea of utilizing social media to enhance their services, but many others actually embrace this as an opportunity to reposition themselves within the industry. This study tries to figure out the extent of the proliferation of social media by the traditional players. The research approach focused on case study methodology through quantitative and qualitative methods. Record analysis of social media utilization by the traditional media companies represented the quantitative method. As many as 483 media companies from radio, television and printed media companies were sampled, they are companies under twelve national media conglomerates and one largest independent media group in Indonesia. Availability and a few simple statistics of web sites and three most popular social media platforms were recorded. The interviews with three different media companies and observations represented the qualitative method. The purpose is to understand the background motives of the social media utilization. The study reveals that utilization of web sites and social media platforms by the traditional media companies is quite extensive. The result revealed that 72% media companies have a web site, and more than 90% have Facebook accounts. Twitter, while not as popular as Facebook, still has as much as 73.6% of sampled media companies joining the platform. YouTube is the lowest of the three platforms with 27.3%. Apart from the high adoption rate, the traditional media companies also actively participate in the conversation, especially for Facebook and Twitter. The interviews showed that the extent of digitalization is quite extensive. The three media have their own digital strategy, which involved integration with their traditional platforms, customer engagement and monetization. The utilization of web and social media platforms Indonesia in general, and by the traditional media were caused by some factors such as media democratization, rising number of middle class, good economic growth, and high mobile penetration among others.
Uppkomsten av sociala medier representerar en ny utmaning för den traditionella medieindustrin. En del traditionella medieföretag har undvikit att använda sig av sociala medier för sina tjänster, medan andra företag har omfamnat de sociala medierna och använder sig av dem för att om möjligt ompositionera sig inom industrin. Denna studie försöker utforska spridningen av sociala medier inom traditionell media i Indonesien. Studien är genomförd som en fallstudie med användning av både kvalitativ och kvantitativ metod. En analys baserad på användningen av sociala medier av traditionella medieföretag representerar den kvantitativa metoden. Så många som 483 medier från radio, tv och tryckta medier är med i urvalet. De 483 medieföretagen i urvalet är alla antingen under ett av de tolv nationella mediekonglomeraten eller under den största oberoende mediekoncernen i Indonesien. Tillgänglighet och enkel statistik över användandet av webbplatser eller hemsidor, samt användandet av de tre mest populära sociala medierna (Twitter, Facebook och Youtube), har registrerats. Intervjuer med tre olika medieföretag samt observationer representerar den kvalitativa metoden. Syftet med studien är att förstå bakgrundsmotiven till den sociala medieanvändningen i Indonesien. Undersökningen visar att användningen av webbplatser och sociala medier av de traditionella medieföretagen är ganska omfattande. Resultaten visade att 72 % av medieföretagen har en egen hemsida, och mer än 90 % av företagen har Facebook-konton. Twitter, vilket visade sig vara mindre populärt än Facebook, visade sig fortfarande användas av så mycket som 73,6 % av företagen i urvalet. YouTube är det minst populära mediet av de tre med ett genomslag på 27,3 %. Resultaten visade inte bara på en ovanligt hög användningsfrekvens, utan de visade även på att företagen aktivt deltar i samtal med kunderna, särskilt via Facebook och Twitter. Intervjuerna visade att digitaliseringsgraden är ganska omfattande. De tre medieföretagen har sina egna digitala strategier, som innebär en integration med sina traditionella plattformar, kundengagemang och intäkter. Användningen av webbplatser och sociala medier av de traditionella medierna i Indonesien har orsakats av vissa faktorer; bland annat av en stor mediedemokratisering, ett stort antal personer i den indonesiska medelklassen, en god ekonomisk tillväxt samt av en hög mobilpenetration.
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Ball, Cheryl E. "A new media reading strategy /". Available online. Click here, 2005. http://sunshine.lib.mtu.edu/ETD/DISS/ballc/balldiss.pdf.

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Rosenqvist, Christopher. "Development of new media products". Doctoral thesis, KTH, Production Systems, 2000. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-2957.

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Escrofani, Dashiel D. "New Media, An Academic Perspective". Scholarship @ Claremont, 2013. http://scholarship.claremont.edu/cmc_theses/602.

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Burgess, Jean Elizabeth. "Vernacular creativity and new media". Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16378/1/Jean_Burgess_Thesis.pdf.

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This study takes a cultural studies approach to investigating the ways in which the articulation of vernacular creativity with digital technologies and the networked cultural public sphere might constitute sites of cultural citizenship. In the thesis, the concept of 'vernacular creativity' describes the everyday practices of material and symbolic creativity, such as storytelling and photography, that both predate digital culture and are remediated by it in particular ways. The first part of thesis, covering Chapters 2 and 3, develops a theoretical framework and cultural history of vernacular creativity in new media contexts. Chapter 2 introduces the idea of vernacular creativity and connects it to cultural studies approaches to participatory media and cultural citizenship. Chapter 3 theorises and historicises the relationships among vernacular creativity, technological innovation and new media literacy, drawing on social constructionist approaches to technology, and discussing concrete examples. The first of these examples is the mass amateurisation of photography in the first half of the twentieth century, as represented by the monopoly of popular photography by Kodak in the United States and beyond. The second is the domestication of personal computing in the second half of the twentieth century, culminating in a discussion of the Apple brand and the construction of an ideal 'creative consumer'. The second part of the thesis, covering Chapters 4 and 5, is devoted to the investigation of two major case studies drawn from contemporary new media contexts. The first of these case studies is the photosharing network flickr.com, and the second is the Digital Storytelling movement, structured around collaborative offline workshops in which participants create short multimedia works based on their biographies and personal images. These case studies are used to explore the ways vernacular creativity is being remediated in contemporary new media contexts, the socio-technical shaping of participation in digital culture, and the implications for cultural citizenship. In Chapter 6, the thesis concludes by suggesting some further implications of the research findings for cultural and media studies approaches to the relations of cultural production and the politics of popular culture.
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Książki na temat "New media"

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Lievrouw, Leah, i Sonia Livingstone. New Media. 1 Oliver's Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications Ltd, 2009. http://dx.doi.org/10.4135/9781446262658.

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Fuery, Kelli. New Media. London: Macmillan Education UK, 2009. http://dx.doi.org/10.1007/978-1-137-07250-4.

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M, Livingstone Sonia, i Lievrouw Leah A, red. New media. London: SAGE, 2009.

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1977-, Beer David, red. New media. Oxford: Berg, 2008.

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White, Trevor. Media education, new media and media literacy. Birmingham: University of Central England in Birmingham, 2004.

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Madanmohan, Rao, Asian Media Information and Communication Centre. i Nanyang Technological University, red. News media and new media. Singapore: Eastern Universities Press, 2003.

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Shah, Nemisa. New Media, New India?. London: LCP, 1999.

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Design, American Center for, i Living Surfaces Conference (1998 : Park City, Utah), red. New media, new narratives? [Chicago]: American Center for Design, 2000.

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Canada. Dept. of Communications., red. New media, new choices. Ottawa: Communications Canada, 1992.

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1927-, Komatsuzaki Seisuke, red. Bijinesu nyū media: Business new media. Tōkyō: Dentsū, 1985.

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Części książek na temat "New media"

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Hayes, Keith. "New Media". W Business Journalism, 113–20. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6350-0_13.

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Cornford, James, i Kevin Robins. "New Media". W The Media in Britain, 108–25. London: Macmillan Education UK, 1999. http://dx.doi.org/10.1007/978-1-349-27556-4_7.

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Zettersten, Arne. "New Media". W J.R.R. Tolkien’s Double Worlds and Creative Process, 215–22. New York: Palgrave Macmillan US, 2011. http://dx.doi.org/10.1057/9780230118409_22.

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Caison, Gina. "New Media". W The Routledge Companion to Literature of the U.S. South, 333–36. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003009924-84.

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Onwumechili, Chuka. "New media". W Sport Communication, 93–108. Abingdon, Oxon ; New York, NY : Routledge, [2018]: Routledge, 2017. http://dx.doi.org/10.4324/9781315270920-7.

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Palit, Parama Sinha. "New Media". W New Media and Public Diplomacy, 32–47. London: Routledge India, 2023. http://dx.doi.org/10.4324/9780429298141-3.

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Street, John. "New Media, New Politics?" W Mass Media, Politics and Democracy, 261–82. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-1-137-01555-6_11.

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Pooi Yin Leong, Pauline. "New Media, New Politics". W Malaysian Politics in the New Media Age, 21–49. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-8783-8_2.

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Rivers, Nicola. "New Media, New Feminism?" W Postfeminism(s) and the Arrival of the Fourth Wave, 107–31. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59812-3_6.

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Fuery, Kelli. "Introduction". W New Media, 1–3. London: Macmillan Education UK, 2009. http://dx.doi.org/10.1007/978-1-137-07250-4_1.

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Streszczenia konferencji na temat "New media"

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Forgo, Sandor. "New Media, New Media literacy, new methods in education". W 2013 IEEE 63rd Annual Conference International Council for Educational Media (ICEM). IEEE, 2013. http://dx.doi.org/10.1109/cicem.2013.6820148.

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Tilder, Lisa, i Frederick Norman. "New Media". W ACADIA 2003: Connecting: Crossroads of Digital Discourse. ACADIA, 2003. http://dx.doi.org/10.52842/conf.acadia.2003.216.

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Sumner, Tamara, i Josie Taylor. "New media, new practices". W the SIGCHI conference. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/274644.274703.

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Richardson, Andrew. "New Media, New Craft?" W ACM SIGGRAPH 2006 Art gallery. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1178977.1179121.

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Excell, Peter S. "New media for new paradigms". W 2008 Innovations in NGN - Future Network and Services, An ITU-T Kaleidoscope Conference (K-INGN). IEEE, 2008. http://dx.doi.org/10.1109/kingn.2008.4542293.

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Manovich, Lev. "Inventing new media". W the eleventh ACM international conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/957013.957015.

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Gao, Ruian. "New Media Critique – Weakness of Social Media". W 2019 International Conference on Education Science and Economic Development (ICESED 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/icesed-19.2020.11.

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Chowdhury, Musabbir. "New Technologies in New Media Classroom". W 2006 7th International Conference on Information Technology Based Higher Education and Training. IEEE, 2006. http://dx.doi.org/10.1109/ithet.2006.339741.

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Fisch, Shalom M. "What's so "new" about "new media?"". W Proceeding of the 2004 conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1017833.1017847.

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Chen, Szu-Wei. "New Media and Education". W ICEMT 2018: 2018 2nd International Conference on Education and Multimedia Technology. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3206129.3239429.

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Raporty organizacyjne na temat "New media"

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Majchrowska, Justyna. TESTIMONIAL IN (NEW) MEDIA. Ivan Franko National University of Lviv, marzec 2021. http://dx.doi.org/10.30970/vjo.2021.50.11109.

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The linguistic research of (the new) media so far has mainly focused on the analysis of content from broadcasters – people publishing on the Internet in order to convince the potential recipients to enter the website, read articles, explore the website as well as return after leaving it – in exchange for the material or financial benefit. Several years of observation of a variety of text types existing in the media shows that not only texts from broadcasters make it possible to notice and maintain this attention of recipients. Nowadays, similarly as in marketing and advertising, in the media (but not only there) the essential and productive content comes from the recipient. The subject of this quantitative and qualitative linguistic analysis is the title testimonial as a rapidly growing persuasive (promotional) trend in (new) media and a response to the challenges of the modern society.
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Velázquez, A., D. Renó, AM Beltrán Flandoli, JC Maldonado Vivanco i C. Ortiz León. From the mass media to social media: reflections on the new media ecology. Revista Latina de Comunicación Social, marzec 2018. http://dx.doi.org/10.4185/rlcs-2018-1270en.

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Shearer, Allan W., i Neive Tierney. Belo Center for New Media. Landscape Architecture Foundation, 2015. http://dx.doi.org/10.31353/cs1010.

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Baluk, Nadia, Natalia Basij, Larysa Buk i Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, luty 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combined are defined and characterized. The most important in journalism is verbal content, it is the one that carries the main information load. The dynamic development of converged media leads to the dominance of image and video content; the likelihood of increasing the secondary content of the text increases. Given the market situation, the effective information product is a combined content that combines text with images, spreadsheets with video, animation with infographics, etc. Increasing number of new media are using applications and website platforms to interact with recipients. To proceed, the peculiarities of the new content of new media with the involvement of augmented reality are determined. Examples of successful interactive communication between recipients, the leading news agencies and commercial structures are provided. The conditions for effective use of VR / AR-technologies in the media content of new media, the involvement of viewers in changing stories with augmented reality are determined. The so-called immersive effect with the use of VR / AR-technologies involves complete immersion, immersion of the interested audience in the essence of the event being relayed. This interaction can be achieved through different types of VR video interactivity. One of the most important results of using VR content is the spatio-temporal and emotional immersion of viewers in the plot. The recipient turns from an external observer into an internal one; but his constant participation requires that the user preferences are taken into account. Factors such as satisfaction, positive reinforcement, empathy, and value influence the choice of VR / AR content by viewers.
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Brown, Heidi V. Missile Defense: A New Media Campaign. Fort Belvoir, VA: Defense Technical Information Center, kwiecień 2002. http://dx.doi.org/10.21236/ada402155.

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Pampe, Carla A. New Media and the Military's Message. Fort Belvoir, VA: Defense Technical Information Center, listopad 2007. http://dx.doi.org/10.21236/ada476311.

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Grazia Mattei, María. Art and New Media in Italy. Inter-American Development Bank, luty 2003. http://dx.doi.org/10.18235/0006628.

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Murphy, Dennis M. Fighting Back: New Media and Military Operations. Fort Belvoir, VA: Defense Technical Information Center, listopad 2008. http://dx.doi.org/10.21236/ada509047.

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Ibanez Bueno, Jacques, G. Chabert i S. Allain. Serious games: new media in a public institution? Revista Latina de Comunicación Social, RLCS, luty 2014. http://dx.doi.org/10.4185/rlcs-2014-1004en.

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Kivlehan-Wise, Maryanne, Catherine Welch, Joseph-Man Chan, Chin-Chuan Lee, Xiong Zhiyong, Wu Guoguang, Junhao Hong i in. China's New Media Milieu: Commercialization, Continuity, and Reform. Fort Belvoir, VA: Defense Technical Information Center, październik 2010. http://dx.doi.org/10.21236/ada549376.

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