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Artykuły w czasopismach na temat "Multi-socket Servers"

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Rahman, Musfiq, i Bruce R. Childers. "Asteroid: Scalable Online Memory Diagnostics for Multi-core, Multi-socket Servers". International Journal of Parallel Programming 44, nr 5 (18.02.2016): 949–74. http://dx.doi.org/10.1007/s10766-016-0400-2.

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You, Guohua, Xuejing Wang i Ying Zhao. "An Adaptive Dynamic Request Scheduling Model for Multi-socket, Multi-core Web Servers". Arabian Journal for Science and Engineering 42, nr 2 (27.10.2016): 751–64. http://dx.doi.org/10.1007/s13369-016-2350-9.

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Priambodo, Dimas Febriyan. "High Througput Multicore Server Dengan Kernel Bypass". Jurnal Ilmiah SINUS 18, nr 2 (6.07.2020): 9. http://dx.doi.org/10.30646/sinus.v18i2.472.

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Kernel performs one part of the overall operating system utility as a bridge between the user and the hardware. In multi core hardware, the kernel was also created with a general approach so it needs to be adjusted for specific purposes. Kernels for servers using common Kernels have many limitations, such as single socket descriptor, single IRQ, and lack of pooling so that they require some modification to run optimally. Kernel bypass is a method by eliminating the automation of a server used to realize a server, namely high throughput. Kernel bypass is a combination of techniques, modification at the driver level with hashing rx signal and modification of multiple receivers with multiple ip receivers, multiple thread receivers, and multiple port listeners. This combined modification makes the server more reliable with an average throughput increase of 250.44%.
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Jaid, Atharva. "Design of an Effective Socket Programming-Based Multi-Client Chat Application". International Journal for Research in Applied Science and Engineering Technology 11, nr 5 (31.05.2023): 4265–69. http://dx.doi.org/10.22214/ijraset.2023.52621.

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Abstract: We have designed a chat application that involves multiple clients, utilizing a socket module to establish client-server connections. These sockets serve as internal terminals for data transmission and reception. Two sockets are present on every solitary network. TCP sockets are used in the implementation of this application . The socket has been attached to a localhost or a machine port. When a client is involved, a socket connection will be established with the server. The connection will be on the same port as the server-side code. The application is built to allow multiple clients to connect to a central server and exchange messages with each other in real-time. The implementation of the application includes the use of multi-threading, socket programming, and JavaFX for the user interface. The paper discusses the design and implementation of the chat application and provides an evaluation of its performance.
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Moralis‐Pegios, Miltiadis, Stelios Pitris, Charoula Mitsolidou, Konstantinos Fotiadis, Hannes Ramon, Joris Lambrecht, Johan Bauwelinck i in. "Silicon circuits for chip‐to‐chip communications in multi‐socket server board interconnects". IET Optoelectronics 15, nr 2 (22.03.2021): 102–10. http://dx.doi.org/10.1049/ote2.12018.

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Ma, Yong Guang, Bing Zheng i Ning Ran. "Research of Thread Mechanism in Communication Network". Advanced Materials Research 557-559 (lipiec 2012): 2045–48. http://dx.doi.org/10.4028/www.scientific.net/amr.557-559.2045.

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In the network communication, communication systems require multiple tasks simultaneously and independently, and each task needs constantly performing before termination in normal. In order to meet the demand, put forward the multi-channel thread method in communication process. Based on TCP / IP protocol socket network communication, in order to make the server effectively distinguish between multiple client task and accurate transmission of information, using multi thread method processing communication details, ensure the separate and concurrent of communication between each node and server. Deep understanding and flexible use of thread method to the communication process is the key to network communication.
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Bian, Ming Ming, Li Jian Zhang i Lin Lin Bian. "Design of Mobile Robot Remote Control Client". Advanced Materials Research 1030-1032 (wrzesień 2014): 1457–60. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.1457.

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The application of computer remote control technology become the future trend of the development of enterprises. In this paper, the use of international popular client / server structure and the socket and multi thread network data communication based on Visual C++ 6 programming language complete the system design, realizing the remote client to control the mobile robot.
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Made Pradnyana Ambara, Pande Ketut Widiartana i Yohanes Priyo Atmojo. "Implementasi Socket Programming Sebagai Media Sinkronisasi Database Terdistribusi dengan Teknik Multi Master Replication". Jurnal Sistem dan Informatika (JSI) 14, nr 2 (4.08.2020): 113–24. http://dx.doi.org/10.30864/jsi.v14i2.271.

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Dalam sebuah database terdistribusi, database disimpan tersebar di banyak lokasi yang terpisah namun saling berhubungan satu sama lain. Sinkronisasi data pada database terdistribusi yang heterogenous, dengan sumber data yang secara geografis terletak tersebar di beberapa lokasi yang sangat jauh adalah salah satu masalah dalam penerapannya. Sinkronisasi database yang dilakukan dengan cara export file SQL secara manual di sistem sumber, kemudian dikirimkan melalui email untuk di import di sistem tujuan sangat tidak efektif di mana sangat sering terjadi kesalahan pada sisi user dalam export import file-nya. Penelitian ini bertujuan memberikan solusi atas permasalahan tersebut dengan menerapkan teknik pemrograman socket untuk membangun aplikasi yang berfungsi sebagai media sinkronisasi otomatis pada datatabase terdistribusi. Hasil dari penelitian ini adalah sebuah middleware yang dapat menyinkronkan data pada database terdistribusi menggunakan teknik multi master replication. Teknik ini dapat meningkatkan availability dari database sehingga ketika terjadi kerusakan atau kegagalan pada satu lokasi fisik maka tidak menyebabkan kegagalan keseluruhan sistem pada database. Middleware ini akan membaca setiap perubahan pada database kemudian mengirimkannya melalui komunikasi socket ke aplikasi server. Aplikasi server kemudian akan mem-broadcast perubahan tersebut ke semua client yang terhubung. Metode penelitian yang digunakan adalah metode waterfall model meliputi pengumpulan data, analisa dan desain sistem serta pembuatan dan uji coba.
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Moon, Yong K., Yu H. Song, Jae H. Kim, Sang Sik Lee i Joung H. Mun. "The Development Telemedicine System for Blood Pressure Monitoring via Ethernet". Key Engineering Materials 321-323 (październik 2006): 1103–6. http://dx.doi.org/10.4028/www.scientific.net/kem.321-323.1103.

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The objective of this study was to develop an Ethernet-based telemedical blood pressure monitor. Although telemedical applications utilizing a variety of media are currently available, present systems do not provide remote signals with regard to integrated vital information, including blood pressure and pulse rate. In addition, the existing systems are largely embedded-structure, single-access, single-process models. Thus, we developed an Ethernet-based blood pressure monitor which includes a client/server structure, and is a real-time multi-access and multi-process system. The client for the developed system uses the Microsoft Comm Control in Microsoft Visual Basic and ODBC to connect Microsoft Chart Control with DB for a user interface. The server is programmed with the J2SE development platform, in a multi-thread structure. The system is capable of receiving data simultaneously. A TCP/IP socket was used for the Ethernet connection. The JDBC was applied to connect with the database for the saving, searching, and sampling of the data. The data transfer failure rate of the developed system was determined to be less than 0.05%.
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Pintavirooj, Chuchart, Tanapon Keatsamarn i Treesukon Treebupachatsakul. "Multi-Parameter Vital Sign Telemedicine System Using Web Socket for COVID-19 Pandemics". Healthcare 9, nr 3 (5.03.2021): 285. http://dx.doi.org/10.3390/healthcare9030285.

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Telemedicine has become an increasingly important part of the modern healthcare infrastructure, especially in the present situation with the COVID-19 pandemics. Many cloud platforms have been used intensively for Telemedicine. The most popular ones include PubNub, Amazon Web Service, Google Cloud Platform and Microsoft Azure. One of the crucial challenges of telemedicine is the real-time application monitoring for the vital sign. The commercial platform is, by far, not suitable for real-time applications. The alternative is to design a web-based application exploiting Web Socket. This research paper concerns the real-time six-parameter vital-sign monitoring using a web-based application. The six vital-sign parameters are electrocardiogram, temperature, plethysmogram, percent saturation oxygen, blood pressure and heart rate. The six vital-sign parameters were encoded in a web server site and sent to a client site upon logging on. The encoded parameters were then decoded into six vital sign signals. Our proposed multi-parameter vital-sign telemedicine system using Web Socket has successfully remotely monitored the six-parameter vital signs on 4G mobile network with a latency of less than 5 milliseconds.
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Rozprawy doktorskie na temat "Multi-socket Servers"

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Panda, Akash. "nuKSM: NUMA-aware Memory De-duplication for Multi-socket Servers". Thesis, 2021. https://etd.iisc.ac.in/handle/2005/5246.

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An operating system's memory management has multiple goals, e.g. reducing memory access latencies, reducing memory footprint. These goals can conflict with each other when independent subsystems optimize them in silos. In this work, we report one such conflict that appears between memory de-duplication and NUMA management. Linux's memory de-duplication subsystem, namely KSM, is NUMA unaware. Consequently, while de-duplicating pages across NUMA nodes, it can place de-duplicated pages in a manner that can lead to significant performance variations, unfairness, and subvert process priority. We introduce NUMA-aware KSM, a.k.a., nuKSM, that makes judicious decisions about the placement of de-duplicated pages to reduce the impact of NUMA and unfairness in execution. nuKSM also enables users to avoid priority subversion. Finally, independent of the NUMA effect, we observed that KSM fails to scale well to large memory systems due to its centralized design. We thus extended nuKSM to adopt a de-centralized design to scale to larger memory sizes.
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Książki na temat "Multi-socket Servers"

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Abts, Dietmar. Masterkurs Client-Server-Programmierung mit Java: Anwendungen entwickeln mit JDBC, Sockets, XML-RPC, RMI und JMS ; kompakt und praxisnah ; zahlreiche Programmbeispiele und Aufgaben ; [mit Online-Service zum Buch]. Wyd. 2. Wiesbaden: Vieweg, 2007.

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Abts, Dietmar. Masterkurs Client-Server-Programmierung mit Java: Anwendungen entwickeln mit Standard-Technologien: JDBC, UDP, TCP, HTTP, XML-RPC, RMI, JMS und JAX-WS ; [mit Online-Service]. Wyd. 3. Wiesbaden: Vieweg + Teubner, 2010.

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Aufbaukurs JAVA: Client/Server-Programmierung mit JDBC, Sockets, XML-RPC und RMI. Wiesbaden: Vieweg+Teubner Verlag, 2003.

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Części książek na temat "Multi-socket Servers"

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Durbhakula, Murthy. "OS Scheduling Algorithms for Memory Intensive Workloads in Multi-socket Multi-core Servers". W Advances in Intelligent Systems and Computing, 243–53. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22871-2_18.

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Streszczenia konferencji na temat "Multi-socket Servers"

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Durbhakula, Murthy. "Sharing-aware OS scheduling algorithms for multi-socket multi-core servers". W the 1st international forum. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1463768.1463773.

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Panda, Akash, Ashish Panwar i Arkaprava Basu. "nuKSM: NUMA-aware Memory De-duplication on Multi-socket Servers". W 2021 30th International Conference on Parallel Architectures and Compilation Techniques (PACT). IEEE, 2021. http://dx.doi.org/10.1109/pact52795.2021.00026.

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Gureya, David, Joao Barreto i Vladimir Vlassov. "Generalizing QoS-Aware Memory Bandwidth Allocation to Multi-Socket Cloud Servers". W 2021 IEEE 14th International Conference on Cloud Computing (CLOUD). IEEE, 2021. http://dx.doi.org/10.1109/cloud53861.2021.00071.

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Chasapis, Konstantinos, Manuel F. Dolz, Michael Kuhn i Thomas Ludwig. "Evaluating Lustre's Metadata Server on a Multi-Socket Platform". W 2014 9th Parallel Data Storage Workshop (PDSW). IEEE, 2014. http://dx.doi.org/10.1109/pdsw.2014.5.

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Sagar, Keerthi, Dimiter Zlatanov, Matteo Zoppi, Cristiano Nattero i Sreekumar Muthuswamy. "Orientation Planning for Multi-Agents With Discrete-Step Locomotion and Multiple Goals". W ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-86147.

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The paper addresses the coordinated path planning of mobile agents with multiple goal positions and orientations in a plane. The targeted multi-robot system uses discrete locomotion ensuring uncertainty-free localization and mapping as well as simple and robust control. It is suitable for material-handling, reconfigurable-fixturing, and mobile-manipulation tasks in a flexible-manufacturing environment. Using its three leg, and matching pin-socket couplings with the base surface, each agent either stands fixed or strides along via “Swing and Dock” (SaD) locomotion. Each mounting pin can serve both as a connecting-locking device and as a pivot of a planar rotation. Previous work offered planning solutions only for the agents’ positions. In reality, the orientation in which the agent arrives at the goal is very important because neither robot workspaces nor workcell geometries have axial symmetry. Herein, we provide for the required orientational planning by labelling the agent’s legs to keep track of its rotation. Integer Linear Programming (ILP) is used to model the path planning problem in the so augmented configuration space. The mathematical formulations are implemented and tested using a GUROBI solver. Computational results display the effectiveness of the approach.
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Greenspan, Ben, Eric Gallo i Andreea Danielescu. "FlexKeys: Rapidly Customizable 3D Printed Tactile Input Devices with No Assembly Required". W 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001587.

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Physical input devices serve as a tactile interface between users and computing systems. These devices are often complex assemblies that consist of both electrical and mechanical components making customization difficult and out of reach for non-engineers. While these components can now be 3D printed on demand, they must still be independently designed and assembled. We present FlexKeys, an approach in which devices that include both electrical and deformable components can be created in a single print on a multi-material 3D printer, requiring no assembly. Designers can customize devices including the input type, travel distance and layout of keys, textures of surfaces, and route all electrical signals directly to a microcontroller socket. In many instances, these devices require no support material, producing a functional device the moment a print finishes. We demonstrate this approach by creating a customized keyboard and report on validation measurements of individual input keys as well as highlighting additional designs. This work provides the first step towards lowering the barrier to entry for non-engineers to design custom tactile inputs, enabling occupational and physical therapists, clinicians, and educators to design and create devices directly based on their assessments of individual user needs.
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