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Artykuły w czasopismach na temat "Memorable experiences"

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Stone, Matthew J., Joelle Soulard, Steven Migacz i Erik Wolf. "Elements of Memorable Food, Drink, and Culinary Tourism Experiences". Journal of Travel Research 57, nr 8 (18.10.2017): 1121–32. http://dx.doi.org/10.1177/0047287517729758.

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This study identified elements leading to memorable food, drink, or culinary experiences while traveling. More than 1,000 respondents in four countries described their most memorable food or drink travel experience. Qualitative analysis found five general elements leading to memorable food travel experiences: food or drink consumed, location/setting, companions, the occasion, and touristic elements (e.g., novelty, authenticity). While these elements were frequently mentioned together, a single element (e.g., extraordinary view or entrée) was sufficient to create a memorable experience. The broad array of memorable experiences ranged from gourmet to simple, intentional to serendipitous. While local or authentic foods were often mentioned, many experiences included foods that were not local. In general, elements leading to memorable culinary tourism experiences were more specific than those for memorable tourism experiences, and a memorable destination was not required for a memorable food/drink experience. Tourism providers can use these elements to better create their destination’s culinary story.
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Pizam, Abraham. "Creating memorable experiences". International Journal of Hospitality Management 29, nr 3 (wrzesień 2010): 343. http://dx.doi.org/10.1016/j.ijhm.2010.04.003.

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Buehring, Joern, i Barry O’Mahony. "Designing memorable guest experiences". Journal of Hospitality and Tourism Insights 2, nr 4 (5.11.2019): 358–76. http://dx.doi.org/10.1108/jhti-11-2018-0077.

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Purpose Managing the customer experience is critical for hospitality businesses because business viability can depend on the delivery of valued guest experiences. The industry lacks research that can assist in developing the specific measures and tools to design experiences that meet guests’ expectations. The purpose of this paper is to identify the constructs and generators of memorable experiences (ME) from the perspectives of luxury hotel hosts and guests. Design/methodology/approach Data were collected in two sequential phases. In the first phase, non-probability sampling was used to engage luxury hotel experts in a Delphi study. This was followed by in-depth, face-to-face interviews with frequently staying luxury hotel guests. Findings In total, 40 value generating factors emerged from the host data. These were validated with guests; however, guests also revealed a further 19 value generating factors that develop ME. These factors were clustered into five constructs and formulated into a ME framework that presents the constructs and supporting variables that can facilitate memorable luxury hotel experiences. Research limitations/implications Guests were asked to recall previous luxury hotel experiences and it is acknowledged that recall of past experiences can be inaccurate. The sample size was also relatively small. Practical implications Critical, value generating factors were identified that hotel operators can employ to actively engage luxury hotel guests and ensure their experiences are memorable. Originality/value The study extends our understanding of the constructs and variables that contribute to the development of ME identifying the importance of sensory generators and the role of authenticity and destination specific culture in creating unique, ME. These key drivers can be used to increase guest satisfaction, loyalty and repeat visitation.
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Chandralal, Lalith, i Fredy-Roberto Valenzuela. "Memorable Tourism Experiences: Scale Development". Contemporary Management Research 11, nr 3 (27.08.2015): 291–310. http://dx.doi.org/10.7903/cmr.13822.

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Seyfi, Siamak, C. Michael Hall i S. Mostafa Rasoolimanesh. "Exploring memorable cultural tourism experiences". Journal of Heritage Tourism 15, nr 3 (10.07.2019): 341–57. http://dx.doi.org/10.1080/1743873x.2019.1639717.

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Sthapit, Erose, Senthilkumaran Piramanayayagam i Peter Björk. "Tourists' Motivations, Emotions, and Memorable Local Food Experiences". Journal of Gastronomy and Tourism 5, nr 1 (7.12.2020): 17–32. http://dx.doi.org/10.3727/216929720x15968961037881.

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This study aimed to explore tourists' general local food preferences, whether tasting local food was one of their major motivations for undertaking a recent trip, the emotions they associated with the experience, and what constituted a memorable local food experience. Data were collected using an open-ended questionnaire. Based on the survey responses of 210 tourists, almost all the respondents were Indian nationals. The majority of the respondents could be categorized as food neophiliacs, since they exhibited a tendency to seek new food tastes while traveling. For more than half the respondents, tasting local food was one of the main motivations for taking particular trips and was considered a primary activity. Experiencing novelty and local culture were the main motivations for tasting local food. In connecting local food consumption memories with emotions, respondents experienced the positive emotions of joy and love. This article proposes a new conceptual framework for memorable local food experiences, which comprises several components: taste, socializing with friends and family members, novelty, authenticity, ambience, affordable price, and interacting with locals. The findings provided little evidence of special occasions, hospitality, or food souvenirs contributing to a memorable food experience, as claimed by previous studies, suggesting that such factors are not inevitable components of all tourist food experiences.
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Roest, Henk. "New service development; creating memorable experiences". Journal of Retailing and Consumer Services 10, nr 1 (styczeń 2003): 57–58. http://dx.doi.org/10.1016/s0969-6989(02)00019-x.

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Reast, Jon. "Memorable customer experiences: A research anthology". Journal of Marketing Management 29, nr 11-12 (sierpień 2013): 1430–32. http://dx.doi.org/10.1080/0267257x.2013.832056.

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Stach, Jens. "How memorable experiences influence brand preference". Qualitative Market Research: An International Journal 20, nr 4 (11.09.2017): 394–415. http://dx.doi.org/10.1108/qmr-03-2016-0023.

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Purpose This paper aims to illuminate mechanisms through which memorable experiences with brands create lasting preferences. It is based on the proposition that intense positive (negative) affective consumption in the consumer’s youth creates powerful imprints, which influence brand preference (distaste) throughout life. Design/methodology/approach Autobiographical memories with Nutella are retrieved from three different user groups, i.e. heavy-, light- and non-users. The retrieved memory narratives are analysed using conditioning theory, i.e. operant, classical or no conditioning are identified and compared across groups. Findings The research’s central proposition is affirmed, yet the dominant form of conditioning mechanism differs per group. Operant conditioning outperforms classical conditioning in creating strong and lasting preferences. Heavy- and non-users predominantly exhibit in-tensely positive and negative operant conditioning, respectively. Light-users on the other hand recall less affectively intense consumption experiences, mainly featuring classical conditioning. The light-users’ recollections suggest a mere exposure effect to be more appropriate in describing the preference formation in this user group. Research limitations/implications Users not having experienced affectively intense consumption, i.e. light-users, are likely to be influenced in their preference over time through other factors, which this paper does not focus on. Practical implications Memory elicitation and exploration provides valuable insights to shape both promotional as well as advertising strategies. Originality/value The study extends existing theory on conditioning in marketing by first using a novel qualitative approach to analyse conditioning procedures in real-life settings, and second, it highlights operant conditioning’s superior ability in creating lasting preferences.
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Sthapit, Erose, i Dafnis N. Coudounaris. "Memorable tourism experiences: antecedents and outcomes". Scandinavian Journal of Hospitality and Tourism 18, nr 1 (8.02.2017): 72–94. http://dx.doi.org/10.1080/15022250.2017.1287003.

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Rozprawy doktorskie na temat "Memorable experiences"

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PEREIRA, MARIANA LOPES DA SILVA. "MEMORABLE TOURISM EXPERIENCES AND NOSTALGIA". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2017. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=30714@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
O turismo pode reviver experiências e momentos que ficaram no passado. Este estudo identifica dimensões por meio das quais experiências memoráveis provocam nostalgia em relação a locais de turismo. Foram conduzidas quinze entrevistas em profundidade, analisadas com base em métodos da filosofia fenomenológica. Experiências memoráveis que remetem a sentimentos nostálgicos não parecem ser necessariamente relacionadas aos locais ou destinos, mas à reprodução de sensações e emoções ali vivenciadas, ou à lembrança de momentos passados com familiares, amigos próximos ou parceiros românticos.
Tourism may relive experiences and moments from the past. This study identifies dimensions from memorable tourism experiences which can lead to nostalgia related to tourism locations. We proceeded fifteen interviews that were analyzed based on phenomelogical method. The main findings show that memorable experiences which create nostalgic feelings don t seem to be necessarily related to locations or touristic destinations, but to sensations and emotions lived there, or moments experienced with family, with closer friends or in romantic relationships.
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Luca, Claudia Atena. "Memorable experiences in rural tourism : Study of Rural areas from Cluj Napoca County, Romania". Thesis, Högskolan Dalarna, Turismvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28876.

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With the shift nowadays towards an experience economy, the increased attention placed on memorable experiences and how to stage them can be viewed as a major trend which can act as a source of information regarding the stories that people share about themselves and their self-perceptions, as well as helping businesses make a step towards their guests. In this vein, rural tourism is highly consumed by people searching for these unique and memorable experiences, but the knowledge on tourists’ experiences in a rural setting are very limited. Therefore, this paper seeks to examine what memorable experiences tourists encounter in the rural setting, and more importantly, why were they memorable. In order to answer these questions, the researcher undertook a qualitative approach and in depth semi structured interviews were conducted with people who travelled in the Cluj Napoca County from Romania. The findings revealed an amalgam of experiences that people encounter in the rural setting, combined with various reasons why the experiences were considered memorable in the eyes of respondents. The main findings show how the optimal memorable tourism experience is usually comprised of several factors involving multiple experiential dimensions, and an important influence is represented by social interactions alongside positive emotions.
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Andrade, Anne-Louise. "Informing Teaching Practice Through Students’ Perspectives of Their Most Memorable Learning Experiences". Thèse, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/23668.

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This qualitative study answers the call to include students’ voices in research on learning by listening to students’ perspectives about their learning experiences. Student voice inquiries into learning typically explore students’ perspectives of their learning experiences in school for enhancing teaching practice. The present study explores students’ perspectives of their learning experiences both in and out of school and elicits students’ voices through written narrative, in combination with more common approaches to student voice inquiry. The purpose of which is to inform teaching practice that better supports and facilitates students’ learning. The two research questions that guide this inquiry are: What do senior high school students’ written narratives, focus group discussion, and related written comments about their most memorable learning experiences reveal about their learning? And what do these students’ voices reveal about what they have in common in their learning? The common themes across the 24 student participants are presented as a supportive framework for classroom discussion about most memorable learning experiences. Practical implications are discussed for teaching practice and research with participant co-researchers.
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Fletcher, Rebecca, i fletcherette@hotmail com. "The child in nature". RMIT University. Education, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20070418.102156.

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There is little research on the young child's experience of the natural environment. Due to the increase in urbanisation, indoor recreation and indoor schooling many young children have become isolated from the natural environment. A love for nature and a sense of wonder in nature is being lost in the hurried childhood. This loss of access to nature impacts on the child's health and wellbeing, sense of connection and environmental literacy. This research study explores how Melbourne preschool children experience and use nature through the environments provided to them in the preschool program. The main environment is naturally the preschool play yard; however, as excursions also form part of the curriculum, the child's visit to the Royal Botanic Gardens and the Ian Potter Foundation Children's Garden forms part of this experience. Six case studies of Melburnian preschool children have been developed as a means to capture and communicate the interactions of individual children. Each of the six case studies present a child or pair of children 'in the moment,' as a snap shot of ecological learning and play behaviour and are presented as six stories, which allow the child's individual character and unique experience of nature to be expressed. Issues and behaviours evident in the children's interactions are then discussed through a framework of the seven ways of interacting in nature, which emerges from the demonstrations of these children. This information was collected using research techniques in observation; structured observations using time sampling and behaviour mapping; participating in conversations with children and collecting anecdotal observations and children's artwork. The case studies provide insight into childhood interactions with the natural environment and the levels of engagement experienced by children, with nature. The six stories, alongside topical literature, form the basis for deep discussion on the observed ways of interacting with nature.
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Dallimore, Elise J. "The role of memorable messages in the socialization experiences of new university faculty : the impact of gender and disciplinary affiliation on the process of organizational and occupational assimilation /". Thesis, Connect to this title online; UW restricted, 1998. http://hdl.handle.net/1773/8228.

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Sandhu, Cecilia. "A memorable reading experience with motion graphics". Thesis, Linköpings universitet, Medie- och Informationsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139940.

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Studien omfattar ämnet motion graphics (rörlig grafik) och hur det kan förmedla en skriven text. En textbaserad rörlig grafik togs fram för att undersöka om rörelserna gjorde textinnehållet lättare att minnas och förstå jämfört med att läsa texten statiskt. Skillnader men också likheter gällande korttidsminne och läsupplevelse undersöktes genom två testgrupper. Studien visar på att läsarna mindes bättre med motion graphics, att motion graphics i vissa fall kan förmedla en mer positiv och specifik känsloupplevelse. Det framkom också att genom motion graphics så kan läsares fokus flyttas till det visuella uttrycket istället för textens innehåll. Resultatet visade även på risken att motion graphics i vissa fall kan göra det svårare för läsaren att minnas textordningen. Det gick inte att helt säkert fastställa om skillnaderna i studien berodde på att rörelserna i sig förstärkte budskapet eller en annan orsak såsom läshastighet alternativt en kombination av flera bidragande faktorer.
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Oliveira, João Carlos Lopes de. "Impacto das experiências turísticas memoráveis, imagem, satisfação e valor percecionado na lealdade ao destino turístico". Master's thesis, Instituto Superior de Economia e Gestão, 2020. http://hdl.handle.net/10400.5/20915.

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Mestrado em Marketing
O aumento da procura por experiências turísticas memoráveis (ETMs), aliado ao aumento da concorrência entre os destinos turísticos, resultou na crescente relevância da investigação no âmbito das ETMs. Estas experiências são uma fonte de informação crucial para as intenções comportamentais dos turistas. A imagem do destino turístico (IDT), o valor percecionado e a satisfação global, também, são fatores preponderantes no que toca aos comportamentos de lealdade dos turistas, que os gestores de destino procuram instigar. Neste sentido, o objetivo da presente dissertação passa por identificar o impacto das ETMS, IDT, satisfação e valor percecionado na lealdade ao destino turístico. Os resultados indicam que a ETM influencia positivamente a IDT, satisfação global, valor percecionado e intenção de recomendar. A ETM não influenciou a intenção de revisitar o destino. A IDT, valor percecionado e satisfação são preditores das intenções comportamentais, sendo a IDT o preditor mais significativo da intenção de revisitar e a satisfação global o preditor mais significativo da intenção de recomendar. O presente estudo contribui para o enriquecimento do conhecimento académico existente, sendo uma investigação pioneira, que confirma a influência positiva da ETM no valor percecionado. A nível empresarial é crucial que os gestores de destino e os profissionais de marketing elaborem e desenvolvam programas de turismo que proporcionem ETMs, comuniquem o elevado valor percecionado resultante destes e avaliem através dos turistas as ofertas do destino, incluindo perguntas da escala ETM, aferindo a sua capacidade de proporcionar ETMs.
The study of memorable tourism experiences (MTEs) has become increasingly critical because of the fiercely competitive marketplace. MTEs are the consequence of deep emotions felt during a tourist activity. MTEs are important since they constitute a crucial information source for the tourists' behavioral intentions. Destination image, perceived value, and overall satisfaction represent preponderant factors concerning the tourists' loyalty behavior that destination managers seek to promote. Regarding this, this study aims to identify and evaluate the impact of MTEs, ID, overall satisfaction, and perceived value of tourists' loyalty behavior to a destination. The character of this investigation is descriptive-explanatory, it employs a quantitative mono-method study and a non-probabilistic convenience sampling technique. The outcomes indicate that MTE positively influences ID, overall satisfaction, perceived value, and intention to recommend. MTE did not influence the intention to revisit the destination. ID, perceived value, and satisfaction are predictors of behavioral intentions. ID is the most significant determinant of the intention to revisit, and global satisfaction is the most significant determinant of the intention to recommend. At the academic level, the present study contributes to the enrichment of present knowledge, by being a pioneer investigation, which sustains the positive influence of MTE on perceived value. At the corporate level, it is crucial for destination managers and marketers to design and develop tourism programs that provide ETMs, communicate these programs highlighting the high value obtained from an ETM, and evaluate the destination tourism offerings.
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Yoon, Seyee. "Creating memorable tasting room experience : service provider perspectives". Thesis, University of British Columbia, 2017. http://hdl.handle.net/2429/62652.

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Wine tours and wine tastings are important components of the Okanagan tourism industry. For wineries to survive in today’s increasingly competitive market, they need to satisfy not only the basic needs of consumers but also provide memorable experiences that “engage [consumers] on an emotional, physical, intellectual or even spiritual level” (Pine and Gilmore, 1998, p. 99). Providing the right type of experience with products, services, and accompanying marketing programs has become acutely important (Kotler, Bowen, and Makens, 2014). Despite the widespread focus on and acknowledgment of the importance of memorable experiences, there is limited research on what exactly makes certain experiences special, extraordinary, and memorable. Furthermore, most consumer experience-related research has been conducted using quantitative approaches. In contrast, this study used a qualitative approach (Belk, 2006) to enhance previous findings on the factors required to facilitate memorable tourism experiences by exploring memorable consumption experiences in the wine context. Unpacking memorable consumer experiences in the wine context is critical to the success of wineries. Moreover, this process enables researchers and industry professionals to identify the various components of experiences and how they serve to transform consumers (Joy and Sherry, 2003). There are many wine consumer-related studies that focus on understanding visitors as wine buyers (Bruwer, 2004); however, the aim of this thesis is to provide a qualitative measure of the wine tasting experience from the service provider’s perspective to examine critical success factors for the development and management of consumer tasting experiences. In order to reach this goal, ethnographic data was collected using a combination of twelve in-depth expert interviews and participant observations at several wineries that focused on planning, delivery, and continued innovation of memorable experiences from the service provider’s perspectives. These findings suggest that ‘people’ and ‘process’ are the most important marketing mix elements that contribute to memorable tasting room experiences for the general public. In addition, the study found that consumption experience is co-produced by customers and service providers. Together, service providers and customers were found to play a critical role in providing memorable tasting room experiences through the process of customization.
Graduate Studies, College of (Okanagan)
Graduate
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Bank, Linn, Ludwig Skalare i Mathilda Widerberg. "Creating memorable customer experience : The case for vintage E-tailers of apparel and fashion pieces". Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23449.

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Owing to technological development, companies want to transmit a memorable customer experience to their customer in order to enhance their competitive advantage. The purpose of this thesis is twofold - (1) to explore how E-tailers of vintage are working to create memorable online customer experiences and (2) to identify the challenges vintage E-tailers face whilst trying to create these experiences. Earlier research focusing on consumer experience within an online setting was used as a theoretical framework. Semi-structured interviews with eight successful companies, all working with selling vintage online was conducted, and conclusions using thematic analysis were drawn. The findings showed that the most important factors were unique and wide assortment, establishing trust, and adequate communication. The study also shows that the main challenges are related to the complex assortment and its growth, as well as the consumer attitudes. In contrast to the current literature, this study shows that the utilitarian feature is not important and it is something that the customers take for granted. The hedonic features are perceived as being of higher importance. A suggested framework of how to create memorable customer experiences in the context of vintage is also constructed.
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Duvdahl, Jenny, i Malin Frisk. "Konsten att skapa upplevelser : En komparativ studie om hur upplevelseföretag resonerar om lyckade, minnesvärda och extraordinära upplevelser". Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30909.

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Syfte: Syftet med denna uppsats är att få en djupare förståelse för vad företagen anser behövs för att upplevelser ska bli lyckade och minnesvärda. Vi vill även ta reda på vad företagen tycker utmärker en extraordinär upplevelse. Metod: Till vår uppsats har vi använt oss av en kvalitativ metod som består av semistrukturerade intervjuer, mejlintervjuer och en telefonintervju. Totalt har sex intervjuer utförts med sex olika upplevelseföretag. Slutsatser: Personal och deras bemötande är viktigt för att upplevelsen ska bli lyckad. Platsen där upplevelsen utövas har också stor betydelse och den kan utformas på ett sätt som mer eller mindre kan påverka besökarnas känslor. Upplevelserummet har en stor påverkan på helhetsintrycket. En minnesvärd upplevelse behöver involvera besökarnas känslor. Besökarna behöver känna sig delaktiga i upplevelsen och sinnena bör stimuleras för att upplevelsen ska bli minnesvärd. En extraordinär upplevelse verkar behöva innehålla de beståndsdelar som lyckade och minnesvärda upplevelser har. Den bör även vara utvecklande på ett personligt plan.
Purpose: The purpose of this thesis is to gain a deeper understanding of what companies think is needed for experiences to become successful and memorable. We would also want to know what companies think distinguishes an extraordinary experience. Methodology: For this essay we have used a qualitative method that consists of semistructured interviews, e-mail interviews and one telephone interview. In total, six interviews were conducted with six different experience companies. Conclusions: Staff and their attitude is important for the experience to be successful. The place is also very important and it can be designed in a way that more or less can affect visitors' emotions. The experience room has a large impact on the overall impression. A memorable experience need to involve visitors' emotions. Visitors need to feel part of the experience and the senses should be stimulated for the experience to be memorable. An extraordinary experience must contain the elements of a successful and a memorable experience. It should also be developing on a personal level.
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Książki na temat "Memorable experiences"

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Passley, George. Some of my most memorable experiences. London: Islington Community Education Service, 1991.

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author, Otta Jesse 1986, red. From mindless to mindful: How to create memorable service experiences. London, Ontario, Canada: Insomniac Press, 2014.

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Richardson, Lynn Elizabeth. An acoustical and architectural jewel, Centre in the Square: 25 years of creating memorable experiences. Kitchener, Ont: Centre in the Square, 2006.

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Brydel, Paul. Loadmaster Chronicles: The war years, the loss of innocence, and-- other memorable experiences, 1967-1969. Charlotte, N.C: Aero Press Books, 2008.

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Brydel, Paul. Loadmaster chronicles: The war years, the loss of innocence, and-- other memorable experiences, 1967-1969. Charlotte, N.C: Aero Press Books, 2008.

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Joseph, Jim. The experience effect: Engage your customers with a consistent and memorable brand experience. New York: AMACOM, 2010.

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The experience effect: Engage your customers with a consistent and memorable brand experience. New York: AMACOM, 2010.

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Marsáns, Luis Felipe. Experiencias memorables de mis 50 anos de periodista profesional. Miami, Florida: L.F. Marsáns, 2012.

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Vanhamme, Joëlle. Memorable Customer Experiences. Routledge, 2016. http://dx.doi.org/10.4324/9781315594828.

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Laker, John. Memorable Moments and near Death Experiences. Troubador Publishing Limited, 2018.

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Części książek na temat "Memorable experiences"

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Tian, Mingge, i Gemma Cànoves. "Exploring Emotional and Memorable Tourism Experiences". W Tourism Product Development in China, Asian and European Countries, 137–51. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-4447-7_8.

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Hallmann, Kirstin, i Anita Zehrer. "Limits of Modelling Memorable Experiences: How Authentic Shall Events Be?" W Tourism and Leisure, 269–86. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06660-4_17.

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Herjanto, Halimin, i Sanjaya S. Gaur. "Creating Memorable Experiences: Lessons from the World’s Top 10 Hotels". W Hospitality Marketing and Consumer Behavior, 49–72. Toronto ; Waretown, NJ, USA : Apple Academic Press, 2017. |: Apple Academic Press, 2017. http://dx.doi.org/10.1201/9781315366227-3.

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Koskinen, Elina, i Mikko Meriläinen. "Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO". W Transforming Society and Organizations through Gamification, 247–70. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68207-1_13.

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Koskinen, Elina, Dale Leorke, Kati Alha i Janne Paavilainen. "Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO". W Augmented Reality Games I, 95–116. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9_7.

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McColl, Rod, i Jan Mattsson. "Thanks For The Memories. Towards a MODEL of Memorable Service Experiences". W Developments in Marketing Science: Proceedings of the Academy of Marketing Science, 196. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10951-0_69.

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Navdeep, Kaur Kular. "Creating Memorable Consumer Experiences: Insights from the Hospitality and Tourism Industry". W Hospitality Marketing and Consumer Behavior, 19–47. Toronto ; Waretown, NJ, USA : Apple Academic Press, 2017. |: Apple Academic Press, 2017. http://dx.doi.org/10.1201/9781315366227-2.

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Iaffaldano, Nicolaia, i Sonia Ferrari. "Applying sustainability indicators in the analysis and segmentation of tourist demand - implications for marine visitor experiences on the Tremiti Islands, Italy." W Managing visitor experiences in nature-based tourism, 192–204. Wallingford: CABI, 2021. http://dx.doi.org/10.1079/9781789245714.0192.

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Abstract This chapter presents the findings of qualitative questionnaire research carried out in the Tremiti Islands Marine Reserve, which is part of Gargano National Park, Italy. The study have identified different segments of tourists visiting Tremiti by means of the model proposed by Arnegger et al. (2010), using the matrix suggested in the model. The model was used to understand and categorize visitor characteristics, their expectations and levels of satisfaction, and the strengths and weaknesses of local offerings. This is crucial information for the managers of the marine reserve who require thorough knowledge of the different types of visitors to adapt to the needs, expectations and preferences of the visitors in order to offer high-quality services and memorable experiences.
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Iaffaldano, Nicolaia, i Sonia Ferrari. "Applying sustainability indicators in the analysis and segmentation of tourist demand - implications for marine visitor experiences on the Tremiti Islands, Italy." W Managing visitor experiences in nature-based tourism, 192–204. Wallingford: CABI, 2021. http://dx.doi.org/10.1079/9781789245714.0015.

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Abstract This chapter presents the findings of qualitative questionnaire research carried out in the Tremiti Islands Marine Reserve, which is part of Gargano National Park, Italy. The study have identified different segments of tourists visiting Tremiti by means of the model proposed by Arnegger et al. (2010), using the matrix suggested in the model. The model was used to understand and categorize visitor characteristics, their expectations and levels of satisfaction, and the strengths and weaknesses of local offerings. This is crucial information for the managers of the marine reserve who require thorough knowledge of the different types of visitors to adapt to the needs, expectations and preferences of the visitors in order to offer high-quality services and memorable experiences.
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Bharwani, Sonia, i Vinnie Jauhari. "An Exploratory Study of Competencies Required to Cocreate Memorable Customer Experiences in the Hospitality Industry". W Hospitality Marketing and Consumer Behavior, 159–85. Toronto ; Waretown, NJ, USA : Apple Academic Press, 2017. |: Apple Academic Press, 2017. http://dx.doi.org/10.1201/9781315366227-7.

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Streszczenia konferencji na temat "Memorable experiences"

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Lindeman, Robert W., i Steffi Beckhaus. "Crafting memorable VR experiences using experiential fidelity". W the 16th ACM Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1643928.1643970.

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Kosmadoudi, Zoe, Theodore Lim, James Ritchie, Ying Liu i Raymond C. W. Sung. "Analytic Models in Game Based Productive Systems". W ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34366.

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Current computer-aided design (CAD) applications deliver limited user experience due to their complex functionality and step-by-step evolution; on the contrary, games offer memorable and formative experiences to their users. Hence, the article focuses on the architecture characteristics of games and CAD with a particular interest in developing and evaluating a CAD system embedded with game mechanics for mechanical engineering design. To establish the benefit of game-enriched engineering design ecosystem preliminary experiments were conducted to investigate engineer affect whilst carrying out parametric design tasks in a game-based CAD UI. By analysing their psycho-physiological signals and action log data an interaction model was established to identify which feedback game mechanics contributed the most in the user’s design experience.
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Brzovska, Ezeni, Nikolina Palamidovska Sterjadovska i Đurđana Ozretić Došen. "THE EXPERIENCE ECONOMY APPROACH - AN EMPIRICAL EXAMINATION IN WINE INDUSTRY". W Economic and Business Trends Shaping the Future. Ss Cyril and Methodius University, Faculty of Economics-Skopje, 2020. http://dx.doi.org/10.47063/ebtsf.2020.0037.

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The purpose of this paper is to analyze the four realms of experience economy model (education, entertainment, escapism, and esthetic) and to examine their impact on wine tourists’ arousal, memory and loyalty. The experience economy has recently emerged as a relevant framework for understanding the consumers’ experience across different industries. Wineries are facing new challenges where tourists are in search for exciting, unique, and memorable experiences. Consequently, wine institutions should strive to create desirable experiential environment as an essential source of differentiation and competitive advantage on the market. Data were collected from online surveys completed by 158 wine tourists in Macedonia. This study employed multiple regression analyses to test the developed hypotheses. The obtained results indicate that there is a significant and positive relationship among education and esthetics as experience dimensions and arousal and memory, separately. The others two experience dimensions are not significantly related neither to arousal, nor to memory. The results also indicate that loyalty is significantly and positively determined by entertainment and negatively influenced by escapism. The obtained results suggest that Macedonian wineries should emphasis the educational and esthetic aspects in their tourist offers in order to improve tourists’ arousal and memory. Understanding the concept of experience economy within the wine industry will lead to contemporary applications for all the involved parties.
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Kitajima, Muneo, Shono Shimizu i Katsuko T. Nakahira. "Creating Memorable Experiences in Virtual Reality: Theory of Its Processes and Preliminary Eye-Tracking Study Using Omnidirectional Movies with Audio-Guide". W 2017 3rd IEEE International Conference on Cybernetics (CYBCONF). IEEE, 2017. http://dx.doi.org/10.1109/cybconf.2017.7985770.

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Anderson, John, i Maja Wilson. "The Many Inputs To Creating a Single Moving Form, the V&A Swingbridge". W Footbridge 2022 (Madrid): Creating Experience. Madrid, Spain: Asociación Española de Ingeniería Estructural, 2021. http://dx.doi.org/10.24904/footbridge2022.109.

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<p>The moving bridges within the V&amp;A Waterfront, Cape Town, South Africa, are a recognised part of its identity and a memorable part of any visitor’s experience. One of its moving footbridges, a cable stayed swing bridge was recently replaced with a new wider swing bridge. The new 4 m wide bridge doubles the previous crossing’s capacity and improves access across the cut to the expanding Clock Tower Precinct. Moving bridges are an integration of many functional design requirements and, in the V&amp;A, important experiences and place-makers for visitors. This paper tells the story of how, from the integration of needs and opportunities, the design of the new bridge developed. The finished form is cable-stayed with a single plane of four locked coil cables connecting to the deck’ central, upstand spine beam. A reclining pylon is a continuity of the main central beam and its stiffness transfers the cable loads into the piled substructure. The superstructure rotates on a 3550 mm diameter, internally geared, three-row roller slew bearing that is driven by four hydraulic motors with a maximum output torque of 42 kNm each. Performing to the same high standards of its predecessor, the new footbridge opens and closes up to sixty times a day, carrying up to</p><p>2.4 million people per year. The need to maintain access across the cut meant it was installed and commissioned within one month of the removal of the previous bridge.</p>
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Krishna Yadav, Janardan. "Memorable Tourism Experience and Tourist Satisfaction". W The International Conference on Research in Management & Economics. acavent, 2018. http://dx.doi.org/10.33422/ime.2018.12.70.

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Trocchianesi, Raffaella, Daniele Duranti i Davide Spallazzo. "Tangible interaction in museums and temporary exhibitions: embedding and embodying the intangible values of cultural heritage". W Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3322.

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Moving from a design perspective, the paper explores the potential of tangible interaction in giving shape to intangible contents in museums and temporary exhibitions. Going beyond tangibility intended in the strict sense of touching assets (Dudley 2010), we use here a wider interpretation of tangibility that considers touch in the sense of embodied experience. In this way we consider as tangible all those experiences that foster a strong involvement of the body. Tangible interaction is interpreted as a practice able to multiply the levels of the narrative, to make the visit experience memorable and to give physicality to intangible values. This approach sees the use of tangible interaction as a way to transfer practices and rituals linked to the contents and representative of the intangible values embedded in the assets. Therefore we can identify “gesture-through” and “object-through” interactions able to enhance the visitor experience and the understanding of cultural heritage. The rituals of gestures is linked to the concept of museum proxemics (author 2013) that involves both sensuousness and movements in space. If proxemics is the discipline which deals with investigating the relationship between individuals and space, and the significance of gestures and distances among people, then museum proxemics relates to the forms of behaviour which govern the relationship between individuals and museum space, between the visitor and the items on display and among visitors. In the paper we outline existing practices by analysing some case studies representative of the potential of tangible interaction in the cultural heritage field and classified according to the categories in the following: - Smart replicas: visitors interact with a technology-enhanced replica of the artworks to feel sensorial aspects and activate further levels of narrative; - Symbolic objects: visitors interact with objects, icons or elements imbued with symbolic meaning as a vehicle to reach the intangible value of the cultural asset; - Touchable screens: visitors interact with a surface mediating their relationship with contents and allowing for a personalised path within them; - Perfoming gestures: visitors perform meaningful gestures in order to trigger specific effects able to stage the narrative of intangible contents. In conclusion we highlight three actions in the cultural experience driven by tangible interaction and matter of design: (i) interacting with a sensitive object able to trigger intangible values; (ii) revealing contents difficult to transmit; (iii) multiplying the levels of knowledge and narrative.DOI: http://dx.doi.org/10.4995/IFDP.2016.3322
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Wilson, Ruth, i Marina Carroll. "WHAT IS ON THE OTHER SIDE OF THE FLIP? WE PUT THE SPOTLIGHT BACK ON THE CLASSROOM TO EXPLORE THE PHYSICAL SETTINGS THAT WILL SUPPORT MEANINGFUL AND MEMORABLE CAMPUS EXPERIENCES FOR TODAY’S STUDENTS". W International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.0770.

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Falcón Linares, Carolina. "WHAT DOES A STUDENT OF A TEACHING DEGREE LEARN APART FROM SUBJECTS?" W International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end135.

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Awareness of emotional experiences, vicarious learning and values, in relation to teaching profession, had emerged as a core of interest in previous research. This case study aims to activate awareness of future teachers in several ways. It is about developing critical reasoning about learning from a complexity perspective: (a) training the ability to contextualize learning with their personal beliefs and values, (b) improving strategies to transfer it, and (c) accompanying construction of professional judgment. The intervention is carried out during two academic years with students of Teaching Degrees in Saragossa (Spain). Learning goals and evaluation are maintained, but teacher-student and peer communication styles are modified. The key to the new methodology is to strengthen the personal and professional narrative in coherence with the subjects. It is a priority that students feel synergies between what they learn, their vicarious knowledge, their emotional memory and the vocation for teaching. After each semester, discussion groups have been held, obtaining 14 hours of video recording, with the oral narrative data of 215 students divided into groups of 5. Three emerging categories have been obtained (professional vision, professional development and appreciation of teaching action), and nine subcategories have been defined on a second phase of the analysis. During university education, there are memorable teachers who motivate action and career leadership, others who go unnoticed, and some who perform a negative influence. The reason is, first, in the unconscious inference of their pedagogical models; and second, in the feelings that have emerged during the time shared with them.
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Amira Ariffin, Nor Alina, Poh-Chuin Teo, Theresa C. F. Ho i Choo Ling Suan. "Memorable Tourist Experience and Satisfaction: A Study in Melaka". W 2020 Second International Sustainability and Resilience Conference: Technology and Innovation in Building Designs. IEEE, 2020. http://dx.doi.org/10.1109/ieeeconf51154.2020.9319969.

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