Rozprawy doktorskie na temat „Media art”
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Lam, Yui-yim Margaret, i 林睿艷. "Realm of media art". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31985221.
Pełny tekst źródłaLam, Yui-yim Margaret. "Realm of media art". Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25947382.
Pełny tekst źródłaCarpenter, Eleanor J. "Politicised Socially Engaged Art and New Media Art". Thesis, University of Sunderland, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.485986.
Pełny tekst źródłaVerschooren, Karen A. (Karen Annemie). ".art : situating Internet art in the traditional institution for contemporary art". Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39149.
Pełny tekst źródłaIncludes bibliographical references (p. 187-202).
This thesis provides a critical analysis of the relation between Internet art and the traditional institution for contemporary art in the North American and West-European regions. Thirteen years after its inception as an art form, the Internet art world finds itself in a developmental stage and its relation to the traditional institution for contemporary art is accordingly. Through an elaborate discussion of the key players, institutions and discourses on aesthetics, economics and exhibition methodologies, this sociological analysis of the past and current situation hopes to offer a solid ground for extrapolation and predictions for Internet art's future as an art world in its relation to the traditional art institutions.
by Karen A. Verschooren.
S.M.
Woolson, Ash Kyrie. "Untitled Media Images". The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306961851.
Pełny tekst źródłaWoolf, Sam. "Expanded media : interactive and generative processes in new media art". Thesis, University of Sussex, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420707.
Pełny tekst źródłaLabiausse, Pierre. "A state of the art media box". Thesis, KTH, Kommunikationssystem, CoS, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-119159.
Pełny tekst źródłaIdag är mediecentrer ofta belamrade med många enheter som är kontrollerade av sina egna fjärrkontroller. Det är ofta svårt och / eller smärtsamt att använda dessa enheterna, särskilt för oerfarna användare. Simstream vill bygga en innovativ smart TV som centraliserar funktioner och kontroller så mycket som möjligt. Att använda systemet ska vara intuitivt och enkelt, men mer erfarna användare ska också ha tillgång till mer avancerade funktioner. Detta kräver att förvärva flera indata samt att integrera kommunikationsenheterna som är nödvändiga för att kontrollera de anslutna externa enheter. När det är möjligt vill vi behandla varje indata på ett effektivt sätt oh samtidigt minimera latenser. Det här betyder att en operation som utförs ofta skall vara så snabb och så lätt som möjligt, för att förbättra användarupplevelse även när systemet är hårt belastad. Detta projekt drar fördel av den vidsprädda tillgången till pekskärma mobila enheter för att tillföra användaren en innovativ kontroll över sin TV, direkt från sin bekanta enhet. Slutligen kommer denna plattformen att vara öppen för tredjepartsutvecklare, och som ett resultat har detta examensarbete utvecklat ett software development kit som är gjort för att vara enkelt och välbekant nog för att utvecklare ska kunna använda det och skapa applikationer med det.
Greening, Daniel John. "Art, landscape and material : subject into media". Thesis, University of Wolverhampton, 2010. http://hdl.handle.net/2436/299209.
Pełny tekst źródłaBehrendt, Frauke. "Mobile sound : media art in hybrid spaces". Thesis, University of Sussex, 2010. http://sro.sussex.ac.uk/id/eprint/6336/.
Pełny tekst źródłaСобко, Богдана Василівна. "Challenges of art promotion in social media". Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18265.
Pełny tekst źródłaPinxit, Vaughn. "Stillness: A meditation in new media art". Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93556/1/Vaughn_Pinxit_Thesis.pdf.
Pełny tekst źródłaBalaskas, Vasileios (Bill). "Mapping utopian art : alternative political imaginaries in new media art (2008-2015)". Thesis, Royal College of Art, 2017. http://researchonline.rca.ac.uk/2844/.
Pełny tekst źródłaYen, Koon-wai Michael. "Urban channel for electronic media and arts". Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.
Pełny tekst źródłaJensen, Michelle. "New Media and Interactivity". Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Pełny tekst źródłaJensen, Michelle. "New Media and Interactivity". University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Pełny tekst źródłaDigital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
Klinkon, Heinrich. "Provocations : raw constructs in mixed media /". Online version of thesis, 1990. http://hdl.handle.net/1850/11608.
Pełny tekst źródłaLi, Yan-yan Linda. "Media Art for the Mid-Levels Escalator, Central". Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B2595460x.
Pełny tekst źródłaSedar, Dillon J. "How Social Media Affects Today's Creativity". Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1500031248776811.
Pełny tekst źródłaCariou, Warren. "Mixed media, intention and contrariety in Blake's art". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0015/NQ35121.pdf.
Pełny tekst źródłaSunderhaus, Nathan. "Urban mediation new media art and the city /". Cincinnati, Ohio : University of Cincinnati, 2007. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1148071505.
Pełny tekst źródłaAdvisor: Michael McInturf. Title from electronic theses title page (viewed Feb. 6, 2007). Includes abstract. Keywords: Urban Architecture; New Media Art; Social Interaction. Includes bibliographic references.
李欣欣 i Yan-yan Linda Li. "Media Art for the Mid-Levels Escalator, Central". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31986651.
Pełny tekst źródłaPapadaki, Eirini. "The mediation of art through the mass media". Thesis, University of Kent, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.246640.
Pełny tekst źródłaSUNDERHAUS, NATHAN ALLEN. "URBAN MEDIATION: NEW MEDIA ART AND THE CITY". University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1148071505.
Pełny tekst źródłaFrost, Stephen. "Natural Bridge: Environmental Art in New Media Documentary". Thesis, Griffith University, 2013. http://hdl.handle.net/10072/367220.
Pełny tekst źródłaThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Queensland College of Art
Arts, Education and Law
Full Text
Hoebarth, Juergen. "Art organisations in the age of social media : how Hong Kong's non-profit art organisations are dealing with the use of social media to address their audiences". HKBU Institutional Repository, 2013. http://repository.hkbu.edu.hk/etd_ra/1492.
Pełny tekst źródłaAspén, Lisa. "Art and Advertising". Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12540.
Pełny tekst źródłaPayne, Catherine Lily. "Topologies: Nature, Mind, Thought. Media Art in the Anthropocene". Thesis, The University of Sydney, 2016. http://hdl.handle.net/2123/16042.
Pełny tekst źródłaWaelder, Laso Pau. "Selling and collecting art in the network society: Interactions among contemporary art new media and the art market". Doctoral thesis, Universitat Oberta de Catalunya, 2016. http://hdl.handle.net/10803/399029.
Pełny tekst źródłaLa presente tesis explora y analiza las interacciones actuales entre arte, nuevos medios y el mercado del arte, así como las transformaciones que se están produciendo en el reconocimiento del arte digital, la estructura del mercado del arte y los roles del espectador y el coleccionista. La tesis se divide en tres partes. La primera parte analiza las formas en que el arte de nuevos medios se ha definido a sí mismo como un mundo del arte específico, y las polémicas que ejemplifican su separación del mundo del arte contemporáneo. La segunda parte analiza las motivaciones y las expectativas de los artistas que trabajan con tecnologías emergentes, por medio de una encuesta realizada por el autor entre más de quinientos artistas de cincuenta países. La tercera parte analiza las maneras en que el arte digital ha sido comercializado y los cambios recientes en el mercado del arte contemporáneo en internet.
The present dissertation explores and analyzes the current interactions among art, new media and the art market, as well as the ongoing transformations in the recognition of digital art, the structure of the market, and the role of the viewer and collector. It is divided into three parts. The first part analyzes the ways in which new media art has defined itself as a distinct art world, as well as the controversies that exemplify its separation from the mainstream contemporary art world. The second part exposes the motivations and expectations of artists working with emerging technologies by means of a survey carried out by the author among more than 500 artists from 50 countries. The third part discusses the ways in which digital art has been commercialized as well as the recent developments in the online contemporary art market.
Choe, Nancy Sunjin. "An Exploration of the Qualities and Features of Digital Art Media in Art Therapy". Digital Commons at Loyola Marymount University and Loyola Law School, 2013. https://digitalcommons.lmu.edu/etd/19.
Pełny tekst źródłaDi, Mauro Marta Emilia <1994>. "Nuove forme di New Media Art: nascita e sviluppi del mercato della Software Art". Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15375.
Pełny tekst źródłaMondloch, Kate. "Thinking through the screen media installation, its spectator, and the screen /". Diss., Restricted to subscribing institutions, 2005. http://proquest.umi.com/pqdweb?did=1031040591&sid=32&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Pełny tekst źródłaFrears, Lucy. "Unlocking landscapes using locative media". Thesis, University of the Arts London, 2016. http://ualresearchonline.arts.ac.uk/13330/.
Pełny tekst źródłaSeymour, Ronda Lee. "Using electronic media to enhance art instruction by home schoolers". Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 2001. http://www.kutztown.edu/library/services/remote_access.asp.
Pełny tekst źródłaSource: Masters Abstracts International, Volume: 45-06, page: 2810. Typescript. Abstract appears on leaves 1-2. Includes bibliographical references (leaves 58-60).
Corbett, Jon Michael Robert. "Indigitalized : traditional Métis artistic expression in contemporary media art". Thesis, University of British Columbia, 2015. http://hdl.handle.net/2429/55891.
Pełny tekst źródłaGraduate Studies, College of (Okanagan)
Graduate
Barriga, Maria Fernanda. "Deconstructing Feminist Art and The Evolution of New Media". Thesis, Prescott College, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10255533.
Pełny tekst źródłaFeminist artists during the second wave movement wanted to gain the same rights as men in a historically male-dominated art world, a world that was being influenced more and more by modernist ideals. It was during this precise moment that postmodernists helped transform art, in addition to the fields of literature, music, architecture, law, and philosophy. The synthesis between postmodernism and feminism helped art evolve in non-traditional ways. In this thesis, I seek to answer the question: “How did postmodernism influence feminist artists from 1970-1982 to create the adaptation of new media?” Evidence of this influence is seen in the evolution of new media such as performance, decorative arts, video, photography, femmage, and collage. As I examine the synthesis between postmodernism and feminist art, I will also show evidence of how second wave feminist movement influenced the evolution of postmodernism, and how the mixture of postmodern and feminist ideals influenced these women artists.
Jafari, Jasmine. "The Persian Art of Denial". Digital Commons at Loyola Marymount University and Loyola Law School, 2018. https://digitalcommons.lmu.edu/etd/501.
Pełny tekst źródłaLIU, MINGYUAN. "Disabled: Media, Fashion and Identity". Thesis, Sydney College of the Arts, 2019. http://hdl.handle.net/2123/20106.
Pełny tekst źródłaNedkova, Iliyana. "Curating contemporary art : an investigation into the relationships between new media art and contemporary art through curatorial theory and practice". Thesis, Liverpool John Moores University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.555800.
Pełny tekst źródłaDoyle, Denise. "Art and the imagination in avatar-mediated online space". Thesis, University of East London, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.536629.
Pełny tekst źródłaMatthews, Kathryn F. "The Art of Adjustment". VCU Scholars Compass, 2006. http://hdl.handle.net/10156/1863.
Pełny tekst źródłaFlannagan, Wickham Catesby. "Translation: A Journey Toward Ethnographic Art". OpenSIUC, 2017. https://opensiuc.lib.siu.edu/theses/2233.
Pełny tekst źródłaLindstrand, Jennifer. "Educating the imagination: fostering compassionate empathy through art and media". Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=92406.
Pełny tekst źródłaCe travail explore le concept de l'empathie, sa signification et son importance en matière d'éducation. L'idée d'une empathie compatissante, où l'on se réoriente à partir de la compréhension pour en arriver à la bienveillance, est examinée comme élément essentiel à la création d'un monde plus juste. La capacité d'empatiser est fondée sur la reconnaissance et l'identification des sentiments et croyances ainsi que sur l'expérience des autres. Pour développer ce type de savoir compatissant, il est important qu'une forte imagination soit présente. En termes simples, sans l'imagination, l'empathie ne peut pas exister. Tout comme l'empathie compatissante, l'imagination doit par le fait même être centrée sur la bienveillance. L'éducation peut avoir comme rôle vital de favoriser une imagination morale. C'est à l'intérieur de ce contexte que les arts et médias sont explorés à titre d'exemples spécifiques d'outils pour cultiver ce type d'imagination et d'empathie.
Eriksson, Björling Mikael. "Reshaping the picture : communication in the new media age". Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-2274.
Pełny tekst źródłaGeiger, William. "The art educator's role in technology education". Online version, 2009. http://www.uwstout.edu/lib/thesis/2009/2009geigerw.pdf.
Pełny tekst źródłaKoutsomichalis, Marinos G. "A hypermedia and project-based approach to music, sound and media art". Thesis, De Montfort University, 2015. http://hdl.handle.net/2086/11432.
Pełny tekst źródłaMarner, Anders. "Digital media embedded in Swedish art education : a case study". Umeå universitet, Institutionen för estetiska ämnen i lärarutbildningen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-71559.
Pełny tekst źródłaSkolämnesparadigm och undervisningspraktik i skärmkulturen – bild, musik och svenska [“School subject paradigms and teaching practice in the screen culture – art, music and Swedish”].
Jim, Alice Ming Wai 1970. "Urban metaphors in Hong Kong media art : reimagining place identity". Thesis, McGill University, 2003. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=84516.
Pełny tekst źródłaCappitelli, Francesca. "The chemical characterisation of binding media in 20th century art". Thesis, Royal College of Art, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.444980.
Pełny tekst źródłaDunfee, Melissa Catherine. "Financial Challenges of New Media Art in Contemporary Arts Institutions". University of Akron / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=akron1487646333901318.
Pełny tekst źródłaHendrick, Catharina Carmel. "The Agile Museum : organisational change through collecting 'new media art'". Thesis, University of Leicester, 2015. http://hdl.handle.net/2381/36093.
Pełny tekst źródła