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Artykuły w czasopismach na temat "Kreator (Musical group)"

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Prita Khairunnisa, Nuril Huda i Haerussaleh. "Pengembangan Metode Improve Musik Mendukung Peningkatan Kemampuan Kreatif dan Kecerdasan Musik". EDUKASIA: Jurnal Pendidikan dan Pembelajaran 5, nr 1 (11.01.2024): 179–88. http://dx.doi.org/10.62775/edukasia.v5i1.735.

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The art of music is part of student sub-subjects at primary and secondary education levels, and is an extra school curriculum activity with the hope of increasing interest that supports multiple intelligences (music) and student creativity. The music practice process has several learning method approaches, one of which is the improve method which is seen as able to support increasing students' intelligence and creativity. So the aim of this research is to test the effect of music improvement training methods on students' creativity and intelligence. Real experimental research was carried out using a pretest-post test design model involving a control group. Data was collected through checklists (assessment sheets) from three music instructors to measure musical creativity and intelligence. The results of the hypothesis testing analysis through the paired sample t test showed that there was a positive and significant influence of the improvement method on musical intelligence, both in the experimental group and the control group; there was a positive and significant influence of the music improvement method on students' creativity in the experimental group, whereas in the control group there was no evidence of an increase in creativity; and there is a significant difference in musical intelligence and increased creativity between the experimental group, namely students who practice music using improved methods, and the control group, namely students who practice using non-improved methods.
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Wulandari, Dwi, Wida Rahayuningtyas i Ika Wahyu Widyawati. "Pengaruh Model Project Base Learning terhadap Kemampuan Berpikir Kreatif pada Materi Bermain Alat Musik Sederhana di SMP Negeri 3 Singosari". JoLLA: Journal of Language, Literature, and Arts 1, nr 3 (31.03.2021): 320–30. http://dx.doi.org/10.17977/um064v1i32021p320-330.

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Abstract: Creative thinking is the ability used to solve a problem with ideas that are owned by an individual. Learning the Art of Music is learning that requires creativity and creative thinking in the learning process, especially in the practice of playing musical instruments. To develop creative thinking skills in playing musical instruments, it is necessary to apply a Project Base Learning Model that can encourage students to express their ideas and creativity in solving problems. This study aims to determine the effect of Project Base Learning Model on students' creative thinking skills in playing simple musical instruments at SMP Negeri 3 Singosari. This research is a Quasi Experiment. The population in this study were all grade VII students of SMP Negeri 3 Singosari with a sample of class VII H and VII I SMPN 3 Singosari who were taken randomly. The hypothesis test results obtained a statistical value t count of -3,775 or 3,775. This value is more than the t table, so the null hypothesis is rejected. The average difference between the experimental and control groups was 0.184 with an average gain score of the experimental group being higher than the control group. These results indicate that the class average score using the project base learning model is higher than the class that does not use the project base learning model. Keywords: Model Project Base Learning, creative thinking ability Abstrak: Berpikir kreatif adalah kemampuan yang digunakan untuk menyelesaikan suatu masalah dengan ide-ide yang dimiliki oleh seorang individu. Pembelajaran Seni Musik merupakan pembelajaran yang membutuhkan kreativitas dan berpikir kreatif dalam proses pembelajarannya terutama pada praktik bermain alat musik. Untuk mengembangkan kemampuan berpikir kreatif dalam bermain alat musik, perlu diterapkan Model Project Base Learning yang dapat mendorong siswa untuk mengekspresikan ide-ide dan kreativitas mereka dalam menyelesaikan masalah. Penelitian ini bertujuan untuk mengetahui pengaruh Project Base Learning terhadap kemampuan berpikir kreatif siswa dalam bermain alat musik sederhana SMP Negeri 3 Singosari. Penelitian ini adalah Quasi Eksperiment. Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMP Negeri 3 Singosari dengan sampel kelas VII H dan VII I SMPN 3 Singosari yang diambil secara acak. Hasil uji hipotesis didapatkan nilai statistik t hitung sebesar -3,775 atau 3,775. Nilai tersebut lebih dari t table, sehingga hipotesis nol ditolak. Perbedaan rata-rata antara kelompok eksperimen dan kontrol sebesar 0,184 dengan rata-rata gain score kelompok eksperimen lebih tinggi dibandingkan dengan kelompok kontrol. Hasil tersebut menyatakan bahwa nilai rata-rata kelas yang menggunakan model project base learning lebih tinggi daripada kelas yang tidak menggunakan model project base leraning. Kata kunci: Model Project Base Learning, kemampuan berpikir kreatif
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Laila, Sutra, i Ardipal Ardipal. "IMPLEMENTASI TAHAP KREATIVITAS DAVID CAMPBELL PADA GRUP MUSIK RIAU RHYTHM CHAMBERS INDONESIA". Gorga : Jurnal Seni Rupa 9, nr 1 (23.05.2020): 114. http://dx.doi.org/10.24114/gr.v9i1.18136.

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AbstrakPenelitian ini merumuskan tentang implementasi proses kreatif yang dilakukan oleh Riau Rhythm Chambers Indonesia yaitu sebuah grup music yang berasal dari kota Pekanbaru, Riau. Kelompok ini didirikan oleh seorang seniman Riau bernama Rino Deza Paty yang peduli terhadap perkembangan dan kemajuan music Melayu di provinsi Riau. Rino Deza Paty pun tergerak dan mendirikan sebuah kelompok music untuk mengangkat marwah music Melayu khususnya di kota Pekanbaru. Dengan menjadikan music Melayu sebagai konsep utama, RRCI konsisten sebagai kelompok music yang bermain di wilayah-wilayah tradisi kesenian local dan memadukannya dengan music Barat sesuai dengan perkembangan zaman. Proses kreatif ini dianalisis dengan mengacu pada tahap kreativitas yang diungkapkan oleh David Campbell, dan dengan menggunakan dua buah karya komposisi yaitu Satellite of Zapin dan lagu Kebangkitan Melayu sebagai media untuk menganalisis hasil dari bentuk kretivitas yang dilakukan dengan menggunakan teori musikologi. Kata Kunci: implementasi, kreativitas, grup musik.AbstractThis research formulates the creative process done by Riau Rhythm Chambers Indonesia is a music group originating from the city of Pekanbaru, Riau. The group was founded by a Riau artist named Rino Deza Paty who cares about the development and progress of Malay music in Riau province. Rino Deza Paty was also moved and established a music group to raise the degree of Malay music especially in the city of Pekanbaru. By making Malay music as the main concept, RRCI is consistent as a group of music playing in local arts traditions and combine it with Western music in accordance with development of the Era. This creative process is analyzed by referring to the level of creativity expressed by David Campbell, and by using two compositions of the Satellite of Zapin and the Kebangkitan Melayu song as a medium to analyse the results of the form of creativity by using musical theories. Keywords: implementation, creativity, music group.
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Ruswandi, Tardi. "KREATIVITAS MANG KOKO DALAM SEKAR JENAKA GRUP KANCA INDIHIANG". Jurnal Budaya Etnika 5, nr 1 (4.07.2021): 3. http://dx.doi.org/10.26742/be.v5i1.1588.

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ABSTRAK “Kreativitas Mang Koko dalam Sekar Jenaka grup Kanca Indihiang”, merupakan satu studi untuk melihat bagaimana aktivitas Mang Koko dalam berkarya dan mensosialisasikan hasil-hasil karyanya.Tujuan tulisan ini adalah untuk menemukan jawaban atas pertanyaan: (1) Seni apa yang dijadikan landasan penciptaan Mang Koko di dalam mewujudkan karya-karyanya; (2) Kreativitas apa saja yang dilakukan oleh Mang Koko; dan (3) Upaya apa yang dilakukan Mang Koko untuk menyebarkan karya-karyanya. Tulisan ini menggunakan metode kualitatif yang pengumpulan datanya dilakukan dengan studi kepustakaan dan mengamati praktik penyajian karya-karya Mang Koko secara cermat, melalui rekaman audio. Hasil penelitian ini menemukan: (1) kemampuan Mang Koko dalam menciptakan bentuk karya lagu sekar dan gendingbaru, yang tidak sama dengan karya lagu dan gending sebelumnya; (2) kreativitas Mang Koko dalam membuat karya lagu dan gending, merupakan wujud nyata dari kerangka berpikir dalam mengkaji dan menganalisis unsur-unsur musikal karawitan tradisi terutama pola lagu sekar dan gendingnya; (3) komunikasi yang dilakukan Mang Koko melalui grup Kanca Indihiang selalu dibuat dengan cermat dan harmonis, agar karyanya dapat tersebarkan dengan baik kepada orang-orang yang ditargetkan. Atas dasar hal itu, ketiga aspek tersebut dapat menuntun pada kesimpulan bahwa proses kreatif, faktor-faktor yang mempengaruhi kreativitasnya, hubungan antara karya dengan perkembangan sosial, ekonomi, dan sebagainya, secara keseluruhan bisa dikategorikan sebagai kajian budaya.Kata Kunci: Mang Koko, Kreativitas, Gending ABSTRACT ‘Mang Koko’s creativity in Sekar Jenaka of Kanca Indihiang group’ is a study to see how Mang Koko's activities are in his work and in socializing his works. The purpose of this paper is to find answers to questions: (1) What is the art that is Mang Koko's basic foundation in creating his works; (2) What creativity did Mang Koko do; and (3) What efforts did Mang Koko make to spread his works. This paper uses a qualitative method where the data is carried out by studying literature and maintaining the practice of presenting Mang Koko's works carefully through audio recordings. The result of this study are: (1) Mang Koko's ability to create new compositions of Sekar songs and new gending, which is different from previous songs and gending works; (2) Mang Koko's creativity in making songs and gending works is a tangible form of a frame of mind in studying and analyzing the musical elements of traditional musical instruments, especially the patterns of the Sekar song and its gending; (3) The communications made by Mang Koko through the Kanca Indihiang group are always made carefully and harmoniously so that his work can be well distributed to the targeted people.On this basis, these three aspects can lead to the conclusion that the creative process, the factors that influence 4 creativity, the relationship between work and social, economic development, and so on, as a whole can be categorized as cultural studies.Keywords: Mang Koko, Creativity, Gending
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Kusumawati, Intan. "Penerapan Model Pembelajaran Atraktif Berbasis Multiple Intelligences Tentang Pemantulan Cahaya pada Cermin". JIPF (Jurnal Ilmu Pendidikan Fisika) 1, nr 1 (1.03.2016): 5. http://dx.doi.org/10.26737/jipf.v1i1.52.

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Penelitian ini bertujuan untuk mengetahui efektivitas penerapan model pembelajaran atraktif berbasis <em>multiple intelligence</em>s dalam meremediasi miskonsepsi siswa tentang pemantulan cahaya pada cermin. Pada penelitian ini digunakan bentuk <em>pre-eksperimental design</em> dengan rancangan <em>one group pretest</em>-<em>post test design</em>. Alat pengumpulan data berupa tes pilihan ganda dengan <em>reasoning</em>. Hasil validitas sebesar 4,08 dan reliabilitas 0,537. Siswa dibagi menjadi lima kelompok kecerdasan, yaitu kelompok <em>linguistic intelligence, mathematical-logical intelligence, visual-spatial intelligence, bodily-khinestetic intelligence, dan musical intelligence</em>. Siswa membahas konsep fisika sesuai kelompok kecerdasannya dalam bentuk pembuatan pantun-puisi, teka-teki silang, menggambar kreatif, drama, dan mengarang lirik lagu. Efektivitas penerapan model pembelajaran <em>multiple intelligence</em>s menggunakan persamaan <em>effect size</em>. Ditemukan bahwa skor <em>effect size</em> masing-masing kelompok berkategori tinggi sebesar 5,76; 3,76; 4,60; 1,70; dan 1,34. Penerapan model pembelajaran atraktif berbasis <em>multiple intelligence</em>s efektif dalam meremediasi miskonsepsi siswa. Penelitian ini diharapkan dapat digunakan pada materi fisika dan sekolah lainnya.
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Diana Putri Amalia. M, Elindra Yetti i Tjipto Sumadi. "Motions and Songs to Improve Basic Literacy through Animation Videos". JPUD - Jurnal Pendidikan Usia Dini 16, nr 2 (30.11.2022): 224–39. http://dx.doi.org/10.21009/jpud.162.03.

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The government incurs huge costs because of low literacy rates, which are associated with higher crime rates, poor health, and higher welfare costs, therefore the stimulation of basic literacy from an early age is important. This study aims to examine the effectiveness of animated motion learning media and songs that are interesting, innovative, and effective for improving basic literacy aspects of early childhood. This mixed-method design with the research and development stages of the ADDIE model was tested for the effectiveness of the media through a paired sample test. The research was divided into three stages, starting from needs analysis, product development, and product evaluation, involving 11 respondents in the effectiveness test. The data collection technique was carried out using a basic literacy instrument grid questionnaire, for child development, while for the feasibility of the media or products being developed it was also through a questionnaire from experts. Data were analyzed qualitatively and quantitatively. The results of the study show that there is a significant increase in basic literacy values through learning media. The findings of the integration of quantitative and qualitative data form the basis for preparing the final product to revise and complement the deficiencies of movement and song-learning media. Keywords: basic literacy, animation media, motion, and song, early childhood References: Abidin, Y. (2015). Multiliteracy Learning An Answer to the Challenges of 21st Century Education in the Indonesian Context [Pembelajaran Multiliterasi Sebuah Jawaban atas Tantangan Pendidikan Abad Ke -21 dalam Konteks Keindonesiaan (D. Sumayyah, Ed.)]. PT Refika Aditama. Bedard, C., Bremer, E., & Cairney, J. (2020). Evaluation of the Move 2 Learn program, a community-based movement and pre-literacy intervention for young children. Physical Education and Sport Pedagogy, 25(1), 101–117. https://doi.org/10.1080/17408989.2019.1690645 Bers, M. U. (2018). Coding, playgrounds, and literacy in early childhood education: The development of KIBO robotics and ScratchJr. 2018 IEEE Global Engineering Education Conference (EDUCON), 2094–2102. Bhadra, A., Brown, J., Ke, H., Liu, C., Shin, E., Wang, X., & Kobsa, A. (2016). ABC3D - Using an Augmented Reality Mobile Game to Enhance Literacy in Early Childhood. 0–3. Dodge, D. T., Colker, L. J., & Heroman, C. (2002). Creative Curriculum for Presschool (Fourth Edi). Cataloging in Publication. Edwards, L. C. (2013). Music and Movement A way of Life for the Young Child (Seventh Ed). Pearson Education, Inc. Fadillah, M., Filasofa, L. M. K., Wantini, Akbar, E., & Fauziyah, S. (2014). Early Childhood Education Edutainment (Creating Interesting, Creative, and Fun Learning) [Edutaintment Pendidikan Anak Usia Dini (Menciptakan Pembelajaran Menarik, Kreatif, dan Menyenangkan)]. Kencana Prenadamedia Group. Fajriyah, L. (2018). Development of Emergent Literacy in Early Childhood [Pengembangan Literasi Emergen Pada Anak Usia Dini]. Proceedings of the ICECRS, 1(3). https://doi.org/10.21070/picecrs.v1i3.1394 Fox, J. E., & Schirrmacher, R. (2015). Art & Creative Development for Young Children (Eighth Edi). Cengage Learning. Graber, K. C., & Woods, A. M. (2013). Physical Education & Activity for Elementary Classroom Teachers. Mc Graw Hill. Heydon, R., McKee, L., & O’Neill, S. (2018). Singing our song: The affordances of singing in an intergenerational, multimodal literacy programme. Literacy, 52(3), 128–136. https://doi.org/10.1111/lit.12135 Jamaris, M. (2017). Multiple Intelligences Measurement [Pengukuran Kecerdasan Jamak]. Ghalia Indonesia. Juniasih, I. (2015). Increasing Movement Creativity Through Story-Based Educational Dance Activities (Tarita) PAUD PPs Jakarta State University [Peningkatan Kreativitas Gerak Melalui Kegiatan Tari Pendikan Berbasis Cerita ( Tarita ) PAUD PPs Universitas Negeri Jakarta]. Jurnal Pendidikan Usia Dini, 9(2), 319–342. Karaca, N. H. (2017). Implementation Of Thinking Creatively in Action And Movement Test For Turkish Children Eylem Ve Harekette Yaratıcı Düşünme Testi’nin Türk Çocuklarına Uyarlanması. Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi, 0(42), 240. https://doi.org/10.21764/efd.26968 Lastari, A. A. I. I. A., Gading, I. K., & Antara, P. A. (2016). Audiovisual to Improve Kinesthetic Intelligence in Group B Children [Audiovisual Untuk Meningkatkan Kecerdasan Kinestetik Pada Anak Kelompok B]. Journal Pendidikan Anak Usia Dini Universitas Pendidikan Ganesha, 4(2). Mariati, P., & Asmara, B. (2017). Development of Innovative Learning Models of Motion and Thematic Songs for Integrated Early Childhood Post Teachers (Ppt) in the City of Surabaya [Pengembangan Model Pembelajaran Inovatif Gerak Dan Lagu Tematik Bagi Guru Pos Paud Terpadu ( Ppt ) Di Kota Surabaya]. Jurnal Anak Usia Dini Dan Pendidikan Anak Usia Dini, 3, 9–20. Mayesky, M. (2002). Creative activities for Young Children (7 Th Editi). Delmar Thomson Learning. Nash, K., Howard, J., Miller, E., Boutte, G., Johnson, G., & Reid, L. (2018). Critical racial literacy in homes, schools, and communities: Propositions for early childhood contexts. Contemporary Issues in Early Childhood, 19(3), 256–273. https://doi.org/10.1177/1463949117717293 Pogue, B. J. (2018). Using Music and Movement to Enhance Cognitive Development Using Music and Movement to Enhance Cognitive Development. Education. Priansa, D. J. (2017). Development of Innovative, Creative, and Achievement Learning Strategies & Models in Understanding Students [Pengembangan Strategi & Model Pembelajaran Inovatif, Kreatif, dan Prestatif dalam Memahami Peserta Didik]. Pustaka Setia. Rakhmawati, N. I. S. (2016). The Use of Playing Strategy through Movements and Songs in Dealing Hypersensitivity Problems for Early Childhood. Proceedings of International Research Clinic & Scientific Publications of Educational Technology, 2013, 6–29. Rasi, P., Vuojärvi, H., & Ruokamo, H. (2019). Media Literacy for All Ages. Journal of Media Literacy Education, 11(2), 1–19. https://doi.org/10.23860/jmle-2019-11-2-1 Respati, R., Nur, L., & Rahman, T. (2018). Motion and Song as a Model for Stimulating the Development of Kinesthetic Intelligence in Early Children [Gerak Dan Lagu Sebagai Model Stimulasi Pengembangan Kecerdasan Kinestetik Anak Usia Dini]. Jurnal Pendidikan Usia Dini, Vol.12(No.2), 321–330. https://doi.org/10.21009/JPUD.122.13 Rowe, M. L., Kirby, A. L., Dahbi, M., & Luk, G. (2022). Promoting Language and Literacy Skills through Music in Early Childhood Classrooms. The Reading Teacher, n/a(n/a). https://doi.org/10.1002/trtr.2155 Ruhaena, L. (2015). Multisensory Models: Solutions to Stimulate Literacy in Preschool Children [Model Multisensori: Solusi Stimulasi Literasi Anak Prasekolah]. Jurnal Psikologi, 42(1), 47–60. Safitri, N., & Agustinus. (2017). Stimulation Dance Creations Art on Gross Motor Development Children Aged. Indonesian Journal of Early Childhood Education Studies, 6(1). https://doi.org/10.15294/ijeces.v6i1.15785 Tomblin, J. B., Oleson, J., Ambrose, S. E., Walker, E. A., & Moeller, M. P. (2018). Early Literacy Predictors and Second-Grade Outcomes in Children Who Are Hard of Hearing. Child Development, 91(1), e179–e197. https://doi.org/10.1111/cdev.13158 Tomblin, J. B., Oleson, J., Ambrose, S. E., Walker, E. A., & Moeller, M. P. (2020). Early Literacy Predictors and Second-Grade Outcomes in Children Who Are Hard of Hearing. Child Development, 91(1), e179–e197. https://doi.org/10.1111/cdev.13158 Trost, W. J., Labbé, C., & Grandjean, D. (2017). Rhythmic entrainment as a musical affect induction mechanism. Neuropsychologia, 96, 96–110. https://doi.org/10.1016/j.neuropsychologia.2017.01.004 Widhianawati, N. (2011). The Effect of Movement and Song Learning in Improving Musical Intelligence and Kinesthetic Intelligence in Early Children [Pengaruh Pembelajaran Gerak dan Lagu dalam Meningkatkan Kecerdasan Musikal dan Kecerdasan Kinestetik Anak Usia Dini]. Jurnal Upi Edu, 2, 220–228. Yetti, E., & Muanivah, H. (2017). Improved Intelligence Kinesthetic Children Ages 5-6 Years through Activities of Motion and Song. 1, 16–20. Yetti, E., Syafnita, T., & Siti Syarah, E. (2019). The Effect of Motion and Song on Children`s Speaking Ability. 178(ICoIE 2018), 429–433. https://doi.org/10.2991/icoie-18.2019.92
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Wardhana, Husni, i Suharyoso Suharyoso. "Penciptaan Drama Musikal Sweeney Todd: The Demon Barber of Fleet Street (Sweeney Todd:Tukang Cukur Haus Darah)". Resital: Jurnal Seni Pertunjukan 12, nr 2 (2.11.2013). http://dx.doi.org/10.24821/resital.v12i2.474.

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Proses kreatif penyutradaraan Sweeney Todd: The Demon Barber of Fleet Street memberi banyak pelajarantentang drama musikal. Drama musikal memiliki keunikan tersendiri dalam proses maupun bentuk penyajiannya.Jenis drama ini sangat populer di Amerika, dan merupakan satu-satunya sumbangan Amerika dalam memperkayajenis teater dunia. Cerita ini merupakan kisah legendaris Inggris. Berkali-kali naskah karya Christopher Bond inidimainkan di berbagai benua di dunia, namun bila dilihat dari sejarah penciptaannya, kisah balas dendam seorangtukang cukur ini telah melalui proses adaptasi yang panjang. Beberapa penulis besar di jamannya sebelum melewatitangan kreatif Christopher Bond telah mengkreasi ulang naskah ini. Drama musikal ini berawal dari komedi musikaldan sejak tahun 1920 mengangkat tema-tema serius yang biasa disebut musik Broadway atau musik Amerika. Biasadisajikan dalam panggung besar West End dan Broadway di London, New York, Australia dan Asia. Beberapa kalidipanggungkan oleh kelompok teater sekolah atau kelompok teater amatir. Hampir seluruh pertunjukan drama musikal Sweeney Todd: The Demon Barber of Fleet Street diiringi dengan musik dan dinyanyikan. Dialog diubahmenjadi nyanyian. Para aktor di tuntut untuk dapat menyanyi, akting, dan menari. Drama musikal merupakanpertunjukan yang menggunakan tiga ciri utama, yakni menyanyi, menari, dan berakting yang mendominasi hampirseluruh pertunjukan.Kata kunci: penyutradaraan, drama musikal, kisah legendaris, Sweeney Todd, teater sekolah.ABSTRACTThe musical drama Sweeney Todd: Th e Demon Barber of Fleet Street. The creative directing process of this drama has given many good lessons to the art work of performing arts, especially to musical drama performance. The musical drama has its own unique characteristics in its process and performance. This type of drama is very popular in the USA, and has been the only contribution from the USA to enrich the typical of world theater. Sweeney Todd: The Demon Barber of Fleet Street is as an English legend, especially in England. This script created by Christopher Bond has been performed for several times in all around the globe. Having seen from its creating history, the story of a barber who takes revenge has been through long adaptation process. Some big authors in this era, before proceeded by Christopher Bond’s creative touch, had creatively recreated this script. The musical drama Sweeney Todd: The Demon Barber of Fleet Street was fi rstly created from the musical comedy drama and since 1920 has shown serious themes that are well known as Broadway music or American music. This drama has commonly been shown on a big stage West End and Broadway in London and New York, also in Australia and Asia. Moreover, it has also been performed by groups of school-theater and amateur theater. Most of the musical drama performances Sweeney Todd: The Demon Barber of Fleet Street are accompanied by music and are sung as well. The dialog is changed into songs. The actors are supposed to be able to sing, to act, and to dance. The musical drama is a performance that uses three main characteristics, namely: singing (solo, ensemble, and choir), dancing (individual and group), and acting, that dominates in most parts of the performance.Key words: directing, musical drama, legend story, Sweeney Todd, theater.
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Handayani, Sri, Purwadi . i Dwi Prasetiyawati D.H. "UPAYA MENINGKATKAN KECERDASAN MUSIKAL ANAK USIA DINI MELALUI PERMAINAN ALAT MUSIK TRADISIONAL ANGKLUNG PADA ANAK KELOMPOK B RA KARAKTER SEMARANG". PAUDIA : JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI 7, nr 2 (10.01.2019). http://dx.doi.org/10.26877/paudia.v7i2.3272.

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Latar belakang yang mendorong penelitian ini adalah rendahnya kecerdasan musikal pada anak kelompok B RA Karakter Semarang.Hal tersebut disebabkan oleh kurangnya variasi kegiatan yang berkaitan dengan peningkatan kecerdasan musikal anak.Permasalahan dalam penelitian ini adalah 1) anak belum mampu disiplin saat bermain angklung, 2) masih banyak anak yang cenderung bermain angklung sendiri, 3) anak yang belum mampu mengingat nada, 4) kurangnya kemampuan anak dalam mengkoordinasi mata, tangan dan telinga saat bermain angklung.Hal ini berdasarkan pengamatan yang dilakukanpada saat guru menunjuk angka di papan tulis anak menggerakan angklungnya masih dengan sesuka hati dan terlihat saat anak selesai bermain angklung masih banyak yang belum mengembalikkan angklung pada tempatnya.Tujuan yang hendak dicapai dalam penelitian ini untuk meningkatkan kecerdasan musikal anak melalui permaianan alat musik tradisional angklung pada anak kelompok B RA Karakter Semarang.Metode penelitian dilakukan dengan tindakan kelas. Subjek penelitian ini adalah anak kelompok B1 di RA Karakter Semarang yang berjumlah 13 anak, terdiri dari 4 anak laki-laki dan 9 anak perempuan tahun ajaran 2018/2019. Data dalam penelitian ini diperoleh melalui observasi dan dokumentasi.Hasil pengamatan kecerdasan musikal anak melalui permainan alat musik tradisional angklung yang diperoleh dari awal penelitian adalah 15,38% (2 anak) dengan kategori baik, kemudian peneliti memberikan siklus I kepada anak kelompok B1 untuk meningkatkan kecerdasan musikal. Siklus I mengalami peningkatan mencapai 46,15% (6 anak) dengan kategori baik, karena belum berhasil maka diberikanlah siklus II. Siklus kedua ini memberikan kenaikan sebesar 92,30% (12 anak) dengan kategori baik dan dapat dikatakan penelitian ini berhasil 92,30% sehingga tidak perlu melanjutkan siklus II.Permainan alat musik tradisional angklung mampu meningkatkan kecerdasan musikal anak, karena melalui bermain angklung anak lebih kreatif dan inovatif dalam menikmati musik, anak juga lebih peka tehadap musik mampu mengingat irama, nada dan harmoni.Kesimpulannya bahwa upaya meningkatkan kecerdasan musikal anak melalui permainan alat musik tradisional angklung berhasil dilakukan.Berdasarkan hasil penelitian ini saran yang dapat disampaikan adalah supaya kegiatan bermain alat musik tradisional angklung dapat digunakan sebagai salah satu variasi kegiatan pembelajaran bagi guru untuk meningkatkan kecerdasan musikal pada anak. ABSTRACTThe background that led to this study was the low musical intelligence in children in group B RA Semarang characters. This was caused by a lack of variation in activities related to the improvement of children's musical intelligence.The problems in this study are 1) children have not been able to discipline when playing angklung, 2) there are still many children who tend to play angklung themselves, 3) children who have not been able to remember the tone, 4) lack of children's ability to coordinate eyes, hands and ears when playing angklung .This is based on observations made when the teacher points to the number on the board the child moves the angklung still at will and looks when the child finishes playing angklung there are still many who have not returned the angklung in place. The aim to be achieved in this study is to improve children's musical intelligence through game of traditional angklung musical instrument in children group B RA Semarang character.The research method is carried out by class action. The subjects of this study were children of group B1 in the Semarang Character RA totaling 13 children, consisting of 4 boys and 9 daughters in the 2018/2019 school year. The data in this study were obtained through observation and documentation.The results of observations of children's musical intelligence through traditional angklung musical instruments obtained from the beginning of the study were 15.38% (2 children) with good categories, then the researchers gave cycle I to children of group B1 to improve musical intelligence. Cycle I experienced an increase of 46.15% (6 children) with a good category, because it has not succeeded then given cycle II. This second cycle gives an increase of 92.30% (12 children) in a good category and it can be said that this study was successful at 92.30% so that there was no need to continue the second cycle. Traditional angklung musical instrument games can improve children's musical intelligence, because through playing angklung children are more creative and innovative in enjoying music, children are also more sensitive to music being able to remember rhythm, tone and harmony. The conclusion is that efforts to improve children's musical intelligence through traditional angklung musical instruments are successfully carried out.Based on the results of this study the suggestions that can be conveyed are so that the activities of playing traditional angklung musical instruments can be used as a variation of learning activities for teachers to improve musical intelligence in children.
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Luthfi Ferrari, R. Muhammad, Heri Herdini i Suhendi Afryanto. "Proses Kreatif Abah Olot dalam Melestarikan Karinding". PANTUN: Jurnal Ilmiah Seni Budaya 6, nr 2 (5.01.2022). http://dx.doi.org/10.26742/pantun.v6i2.1812.

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Karinding is an entertaining instrument made of palm midrib or bamboo which has long flat form similar to fork. In recent years, karinding has been considered to be a musical instrument which can be played together with common musical instruments. Karinding was once temporarily extinct in Sundanese cultural society until resurrected in 2003. This emergence was mainly by creativity of Abah Olot who has been trying to revive and reinvent several Sundanese traditional musical instruments like celempung that has been developed into celempung rèntèng and melodic celempung. Besides, Abah Olot also modified kohkol into kohkol latung. This is all for his mission to resurrect and to make karinding more appealing to modern cultural society. In line with this, Abah Olot created a musical group called Giri Kerencèng which combined karinding with his reinvented Sundanese traditional musical instruments. This writing reveals Abah Olot’s creativity. The existentialism theory is used in the discussion. Existentialism Hasbunallah wani’malwakiil are two basic concepts. First, the being-in-the-world concept and secondly is the nonbeing concept. This writing is written to describe how Abah Olot’s existence in preserving and developing karinding as Sundanese traditional musical instrument and it’s impact both to the musical instrument itself and the societies.Keyword: Karinding, AbahOlot, Creativity, Existence
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Książki na temat "Kreator (Musical group)"

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Rachau, Sebastian. Im Feld des Heavy Metal: Vier deutsche Bands. Hamburg: Verlag Dr. Kovač, 2014.

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