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Artykuły w czasopismach na temat "Interface design"

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Williams, Evelyn, i Evelyn Hewlett-Packard. "Panel on Visual Interface Design". Proceedings of the Human Factors Society Annual Meeting 33, nr 5 (październik 1989): 323–24. http://dx.doi.org/10.1177/154193128903300519.

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User interface design has many components. Usable computer interfaces should be easy to learn, result in high user productivity and high user satisfaction. There are a number of components in user interface design that affect the usability of the interface. Within the human factors community we tend to emphasize the ergonomic and cognitive components of the computer interface. There is another component that is frequently ignored, the visual interface design. This panel will present information on the visual component in various user-computer interfaces and will discuss the contributions of the visual designer to the interfaces and usability.
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Tijerina, Louis. "Design Guidelines and the Human Factors of Interface Design". Proceedings of the Human Factors Society Annual Meeting 30, nr 14 (wrzesień 1986): 1358–62. http://dx.doi.org/10.1177/154193128603001403.

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The proliferation of computer systems in recent years has prompted a growing concern about the human factors of interface design. Industrial and military organizations have responded by supporting studies in user-computer interaction and, more recently, products which might aid in the design of interfaces. One type of design aid which attempts to make findings of user-computer interface (UCI) research available to the system designer is the interface design guidelines document. This paper reviews literature about the design process and how design guidelines or standards might fit into that activity. Suggestions are offered about where future research and development might be directed in order to enhance the use of guidelines in the interface design process and so enhance the final product as well.
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Newland, Paul. "Interface Design". Convergence: The International Journal of Research into New Media Technologies 5, nr 3 (wrzesień 1999): 83–104. http://dx.doi.org/10.1177/135485659900500307.

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Caves, Kevin, Frank DeRuyter i David R. Beukelman. "Interface Design". Perspectives on Augmentative and Alternative Communication 11, nr 2 (sierpień 2002): 8–11. http://dx.doi.org/10.1044/aac11.2.8.

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Landay, J. A., i B. A. Myers. "Sketching interfaces: toward more human interface design". Computer 34, nr 3 (marzec 2001): 56–64. http://dx.doi.org/10.1109/2.910894.

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Şenol, Mehmet Burak. "A new optimization model for design of traditional cockpit interfaces". Aircraft Engineering and Aerospace Technology 92, nr 3 (20.01.2020): 404–17. http://dx.doi.org/10.1108/aeat-04-2019-0068.

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Purpose Real flight is cognitively demanding; accordingly, both indicators and display panel layout should be user-friendly to improve pilot-aircraft interaction. Poor pilot-interface interactions in aircrafts could result in accidents. Although a general reason of accidents is improper displays, relatively few studies were conducted on interfaces. This study aims to present an optimization model to create intuitively integrated user-friendly cockpit interfaces. Design/methodology/approach Subjectivity within most usability evaluation techniques could bring about interface design problems. A priori information about indicator’s possible locations may be available or unavailable. Thus different analytical approaches must be applied for modifications and new interface designs. Relative layout design (RLD) model was developed and used in new interface designs to optimize locations of indicators. This model was based on layout optimization and constructed in accordance with design requirements, ergonomic considerations with the pilot preferences. RLD model optimizes interface design by deploying indicators to the best locations to improve usability of display panel, pilot-aircraft interaction and flight safety. Findings Optimum interfaces for two problem instances were gathered by RLD model in 15.77 CPU(s) with 10 indicators and 542.51 CPU(s) with 19 indicators. A comparison between relative and existing cockpit interfaces reveals that locations of six navigation and four mechanical system indicators are different. The differences may stem from pilots’ preferences and relativity constraints. Both interfaces are more similar for the central part of the display panel. The objective function value of relative interface design (Opt: 527938) is far better than existing interface (737100). The RLD model improved usability of existing interface (28.61 per cent considering decrease in the objective function values from 737100 to 527938. Practical implications Future cockpit and new helicopter interface designs may involve RLD model as an alternative interface design tool. Furthermore, other layout optimization problems, e.g. circuit boards, microchips and engines, etc. could be handled in a more realistic manner by RLD model. Originality/value Originality and impact of this study related to development and employment of a new optimization model (RLD) on cockpit interface design for the first time. Engineering requirements, human factors, ergonomics and pilots’ preferences are simultaneously considered in the RLD model. The subjectivity within usability evaluation techniques could be diminished in this way. The contributions of RLD model to classical facility layout models are relativity constraints with the physical constrictions and ergonomic objective function weights. Novelty of this paper is the development and employment of a new optimization model (RLD) to locate indicators.
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Zamakhsyari, Fardan, i Agung Fatwanto. "A Systematic Literature Review of Design Thinking Approach for User Interface Design". JOIV : International Journal on Informatics Visualization 7, nr 4 (31.12.2023): 2313. http://dx.doi.org/10.30630/joiv.7.4.01615.

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The user interface is an influential element in software applications. A well-designed user interface will potentially increase the usability of software applications. Therefore, user interface designers should deliberate when considering which approach and method to implement for designing user interfaces. Design thinking is currently a widely followed approach in user interface design practices. Hence, this study aimed to explore research trends and current practices of design thinking approach for user interface design. This study employed a systematic literature review following the Kitchenham method. This study found 39 articles deemed relevant to the design thinking approach. In general, our study found five common stages broadly mentioned in the articles, i.e., empathize, define, ideate, prototype, and test. The most widely practiced method during those five stages is interview, user persona, brainstorming, user interface, and usability testing. However, there is no consensus on what kind of stage(s) and which method(s) should be employed when following the design thinking approach for user interface design. Therefore, it will depend on the designer's decision in choosing which stage(s) and their related method(s) will be employed.
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Zamakhsyari, Fardan, i Agung Fatwanto. "A Systematic Literature Review of Design Thinking Approach for User Interface Design". JOIV : International Journal on Informatics Visualization 7, nr 4 (31.12.2023): 2313. http://dx.doi.org/10.62527/joiv.7.4.1615.

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The user interface is an influential element in software applications. A well-designed user interface will potentially increase the usability of software applications. Therefore, user interface designers should deliberate when considering which approach and method to implement for designing user interfaces. Design thinking is currently a widely followed approach in user interface design practices. Hence, this study aimed to explore research trends and current practices of design thinking approach for user interface design. This study employed a systematic literature review following the Kitchenham method. This study found 39 articles deemed relevant to the design thinking approach. In general, our study found five common stages broadly mentioned in the articles, i.e., empathize, define, ideate, prototype, and test. The most widely practiced method during those five stages is interview, user persona, brainstorming, user interface, and usability testing. However, there is no consensus on what kind of stage(s) and which method(s) should be employed when following the design thinking approach for user interface design. Therefore, it will depend on the designer's decision in choosing which stage(s) and their related method(s) will be employed.
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Koster, Christopher R., i John H. Wilkinson. "Interactive System Design with End Users Using a PC Based Design Tool". Proceedings of the Human Factors Society Annual Meeting 32, nr 5 (październik 1988): 357–61. http://dx.doi.org/10.1177/154193128803200527.

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New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better design that met both the users requirements and our own internal design goals.
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Gillan, Douglas J., i Randolph G. Bias. "The Interface between Human Factors and Design". Proceedings of the Human Factors Society Annual Meeting 36, nr 4 (październik 1992): 443–47. http://dx.doi.org/10.1177/154193129203600438.

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Software designers with limited knowledge of human factors often play a crucial role in the design of user interfaces. The thesis of this paper is that the field of human factors needs to be concerned with the design of interfaces between itself and the rest of the design community. We identify the mission objective for the human factors-design interface as improving the overall quality of design by enhancing communication and the transfer of knowledge. A selected set of requirements for the interface includes (1) communication, from human factors to designers, of proven and relevant design approaches, and (2) communication, from designers to human factors, of pertinent design constraints and methods of integrating human factors concerns and data into design. A discussion of concepts for the human factors-design interface describes and analyzes educational technologies (e.g., video classes and short courses), an electronic gatekeeper (a bulletin board-like system through which human factors experts and designers communicate), and design analysis software (which automatically apply human factors principles to designs).
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Rozprawy doktorskie na temat "Interface design"

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Dillon, Andrew. "User interface design". London: Macmillan, 2003. http://hdl.handle.net/10150/105299.

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This item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (2003) User Interface Design. MacMillan Encyclopedia of Cognitive Science, Vol. 4, London:MacMillan, 453-458. Article definition: This article covers the basic issues that the field of cognitive science raises in the design and testing of new digital technologies for human use. Contents list: Introduction, Cognitive Science and design, The Basics of Human-Computer Interaction, Cognitive Design Guidelines: from psychophysics to semiotics, Beyond guidelines Cognitive theories and models in HCI, Developing user-centered design methods, Summary, Bibliography, Glossary
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Guntupalli, Ravi Chandra Chaitanya. "User interface design : methods and qualities of a good user interface design". Thesis, University West, Department of Economics and IT, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-449.

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User interface (UI) plays a vital role in software. In terms of visibility, its design and precision holds the primary importance for depicting the exact amount of information for the intended user. Every minor decision taken for the designing of UI can contribute to the software both positively and negatively. Therefore, our study is intended to highlight the strategies that are currently being used for successfully designing UIs, and make appropriate suggestions for betterment of UI designs based on case studies and research findings.

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Spencer, Matthew Edmund. "Optoelectronic fiber interface design". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46488.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.
Includes bibliographical references (p. 67).
Recent developments in materials science have led to the development of an exciting, new class of fibers which integrate metals, semiconductors and insulators in the same codrawing process. Various electrical devices have been produced in these fibers including optical sensors, thermal sensors and even transistors. The use of these fiber devices in a variety of applications was explored. A large-scale, lensless imager, an optical communication system, a thermal sensing array and a logic gate were designed to use appropriate classes of electrically active fibers. These devices were constructed with a particular focus on testing the best ways to integrate these fibers with modern circuits. Several methods of making electrical contact with fibers are described and their failure modes are discussed and novel circuits for amplifying and measuring fiber signals are developed and presented.
by Matthew Edmund Spencer.
M.Eng.
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Murugan, Ganesh. "Improving Knowledge Organizations Search Interface design by Evaluating Main-Stream Search Interface Design". Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20835.

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Usage of search is very popular among all kinds of people to locate unknown information in websites. Mainstream search engines like Google work really hard to deliver a simple and effective search experience with the help of professionals and usability lab testing. Search interfaces often show a poor usability for the users who want to find information in differentknowledge organizations website. The purpose of this research is to create an understanding for some important characteristics of search interfaces, characteristics that may enhance the usability of knowledge organization search interface design. This Paper aim is to identify and discuss the specialized search interface design for knowledge organizations. This paper provides the detailed information about the search interface design and its improvement. This study gives the specialized wireframe standards for improving knowledge organization search interface design.
Program: Magisterutbildning i informatik
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Aydinli, Aykut. "Interface Design: Personal Preference Analysis". Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610035/index.pdf.

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This thesis analyzes the relationship between users&rsquo
characteristics and users&rsquo
interface preferences. An online survey is developed for this study. This survey composed of two types of questions: (1) users&rsquo
personal information such as age, gender, country, cognitive structure, and also computer experience and (2) user interface elements. More than 2,500 participants from 120 different countries throughout the world completed our survey. Results were analyzed using cross tables. Our findings show that there is a relationship between users&rsquo
characteristics and users&rsquo
interface preferences. In the presence of this relationship, an artificial neural network model is developed for the estimation of the interface preferences based on the user characteristics.
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Chase, Chelsea. "Using Design Patterns in User Interface Design". University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342463458.

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Sá, Leal Nuno José de. "Design: as Organizações de Interface". Doctoral thesis, Universitat de Barcelona, 2017. http://hdl.handle.net/10803/405992.

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O design surge, no contexto da União Europeia, associado à Inovação e, em conjugação com esta, como um forte suporte ao desenvolvimento sustentado da economia da UE e seus Estados Membros. Apesar desta postura das instituições comunitárias, até ao presente não foram definidas quaisquer recomendações ou tentativas de articulação de políticas europeias em torno do design e suas práticas. O vazio vai sendo preenchido com a publicação de estudos e relatórios, mas tal não promove um compromisso claro com o design. Por toda a Europa, contudo, desde o séc. XIX que foram instituídas, a nível nacional, associações e outras organizações centradas no design e/ou nos designers, as quais assumem a função central de promover e difundir o design, os designers e suas obras. O impacto do design na economia global conduziu à criação de associações, com carater mais federativo, que exercem as suas funções de apoio e difusão do design à escala internacional, promovendo a participação nos seus eventos e atividades das associações e outras organizações nacionais que, dessa forma, conquistam um espaço de influencia internacional. Apesar da importância destas associações e do reconhecimento da função do design na economia europeia, o facto é que o design se mantem numa situação em que o seu contributo e reconhecimento está longe de ser o necessário. O presente projeto procurou, com recurso à realização de um questionário junto das organizações nacionais europeias de apoio ao design e a um conjunto de estudos de caso, recolher informação e dados necessários à estruturação de uma proposta de modelo que promovesse a intervenção eficaz do design como motor do desenvolvimento económico e social na União Europeia. O modelo, designado como Modelo de Interface de Design para o Desenvolvimento Sustentável, apresenta características que permitem a sua implementação a diversos níveis desde pequenas comunidades locais até ao mais vasto contexto da União Europeia, no seu conjunto. Pode, inclusivamente, ser alvo de aplicação estritamente nacional ou, pelo contrário, considerar a articulação de regiões de diversos estados que apresentem condições similares. A flexibilidade do Modelo é, pois, uma das suas principais características e poderá contribuir para a sua implementação mesmo que a titulo experimental.
Design is, in the context of the European Union, associated with Innovation and, in conjunction with it, as a strong support for the sustained development of the economy of the EU and its Member States. Despite this position of the Community institutions, no recommendations or attempts to articulate European policies on design and its practices have so far been defined. The void is filled with the publication of studies and reports, but this does not promote a clear commitment to design. Throughout Europe, however, since the nineteenth century, associations and other organizations focused on design and / or designers have been established at the national level, which have the central role of promoting and disseminating design, designers and their works. The impact of design on the global economy has led to the creation of federally oriented associations that support and disseminate international design, promoting the participation in their events and activities of associations and other national organizations that, from this Form an area of international influence. Despite the importance of these associations and the recognition of the role of design in the European economy, the fact is that design remains in a situation where its contribution and recognition is far from necessary. The present project sought, using a questionnaire with European national design support organizations and a set of case studies, to gather information and data necessary to design a model proposal that promoted effective design intervention as Economic and social development in the European Union. The model, called the Design Interface Model for Sustainable Development, has characteristics that allow its implementation at different levels from small local communities to the wider context of the European Union, as a whole. It may even be applied strictly nationally or, on the contrary, consider the articulation of regions of different states with similar conditions. The Flexibility of the Model is, therefore, one of its main characteristics and can contribute to its implementation even for an experimental title.
El diseño surge, en el contexto de la Unión Europea, asociado a la innovación y, en combinación con ésta, como un fuerte apoyo al desarrollo sostenido de la economía de la UE y de sus Estados miembros. A pesar de esta postura de las instituciones comunitarias, hasta el presente no se ha definido ninguna recomendación o intento de articulación de políticas europeas en torno al diseño y sus prácticas. El vacío se va llenando con la publicación de estudios e informes, pero esto no promueve un compromiso claro con el diseño. En toda Europa, desde el siglo XIX que se establecieron a nivel nacional asociaciones y otras organizaciones centradas en el diseño y / o en los diseñadores, que asumen la función central de promover y difundir el diseño, los diseñadores y sus obras El impacto del diseño en la economía global ha conducido a la creación de asociaciones, con carácter más federativo, que ejercen sus funciones de apoyo y difusión del diseño a escala internacional, promoviendo la participación en sus eventos y actividades de las asociaciones y otras organizaciones nacionales que, conquistan un espacio de influencia internacional. A pesar de la importancia de estas asociaciones y del reconocimiento de la función del diseño en la economía europea, el hecho es que el diseño se mantiene en una situación en la que su contribución y reconocimiento está lejos de ser necesario. El presente proyecto buscó, mediante la realización de un cuestionario ante las organizaciones nacionales europeas de apoyo al diseño y un conjunto de estudios de caso, recopilar información y datos necesarios para la estructuración de una propuesta de modelo que promueve la intervención eficaz del diseño como Motor del desarrollo económico y social en la Unión Europea. El modelo, denominado modelo de interfaz de diseño para el desarrollo sostenible, presenta características que permiten su aplicación a diversos niveles desde pequeñas comunidades locales hasta el más amplio contexto de la Unión Europea en su conjunto. Puede, incluso, ser objeto de aplicación estrictamente nacional o, por el contrario, considerar la articulación de regiones de diversos estados que presenten condiciones similares. La flexibilidad del modelo es, pues, una de sus principales características y puede contribuir a su implementación, aunque sea a título experimental.
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Trætteberg, Hallvard. "Model-based User Interface Design". Doctoral thesis, Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, 2002. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-111.

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This work is about supporting user interface design by means of explicit design representations, in particular models.

We take as a starting point two different development traditions: the formal, analytic, topdown engineering approach and the informal, synthetic, bottom-up designer approach. Both are based on specific design representations tailored to the respective approaches, and are found to have strengths and weaknesses. We conclude that different representations should be used during user interface design, based on their specific qualities and the needs of the design process.

To better understand the use of design representations a framework for classifying them is developed. A design representation may be classified along three dimensions: the perspective (problem- or solution-oriented) of the representation, the granularity of the objects described and the degree of formality of the representation and its language. Any design approach must provide representation languages that cover the whole classification space to be considered complete. In addition, the transitions between different representations within the representation space must be supported, like moving between task-based and interaction- oriented representations or up and down a hierarchic model. Movements between representations with different degrees of formality are particularly important when combining user-centered design with a model-based approach.

The design representation classification framework has guided the development of diagrambased modelling languages for the three main perspectives of user interface design, tasks, abstract dialogue and concrete interaction. The framework has also been used for evaluating the languges. A set-based conceptual modelling language is used for domain modelling within all these perspectives. The task modelling language is designed as a hybrid of floworiented process languages and traditional hierarchical sequence-oriented task languages.

Key features are tight integration with the domain modelling language, expressive and flexible notation and support for classification of task structures. The language for modelling abstract dialogue is based on the interactor abstraction for expressing composition and information flow, and the Statecharts language for activation and sequencing. Parameterized interactors are supported, to provide means of expressing generic and reusable dialogue structures. Modelling of concrete interaction is supported by a combination of the dialogue and domain modelling languages, where the former captures the functionality and behavior and the latter covers concepts that are specific for the chosen interaction style.

The use of the languages in design is demonstrated in a case study, where models for tasks, dialogue and concrete interaction are developed. The case study shows that the languages support movements along the perspective, granularity and formality dimensions.

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Olatidoye, Olugbemiga A. "Design-oriented graphic-user-interface". Diss., Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/23110.

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Bell, Timothy L. "Sea-Shore interface robotic design". Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/42580.

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Approved for public release; distribution is unlimited
An exoskeleton platform was developed, prototyped and tested for mobility performance in a beachfront environment. New platform, drive-train, motor-controller and wheel design were employed in the experiment. The objective was to improve on the shortcoming of previous NPS research. Three wheel-designs were tested during fixed pattern tests on grass, concrete and sand. Data suggests that, with regard to power consumption, there is a marginal difference on preferred wheel design. The sparse print round wheel showed promise in heavy vegetation; however, the WhegTM wheel proved to be the most versatile on various terrains. This suggests that a WhegTM wheel with improved round wheel characteristics would be optimal for various beachfront terrains.
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Książki na temat "Interface design"

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Thesmann, Stephan. Interface Design. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-03857-1.

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Dabbs, Alistair. Interface design. New York: Watson-Guptill Publications, 2002.

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Blattner, Meera M., i Roger B. Dannenberg, red. Multimedia interface design. New York, NY, USA: ACM, 1992. http://dx.doi.org/10.1145/146022.

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Silver, Marc. Exploring interface design. Clifton Park, NY: Thomson/Delmar Learning, 2005.

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Nicoud, J. D. Microprocessor Interface Design. Dordrecht: Springer Netherlands, 1992. http://dx.doi.org/10.1007/978-94-011-2320-4.

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Treu, Siegfried. User Interface Design. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4615-2429-8.

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Schmid, Markus, i Thomas Maier. Technisches Interface Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2017. http://dx.doi.org/10.1007/978-3-662-54948-3.

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Fox, Brent. Game interface design. Boston, MA: Thomson Course Technology, 2005.

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Cox, Kevin. User-interface design. Wyd. 2. New York: Prentice Hall, 1993.

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Msikinya, L. S. User interface design. Manchester: UMIST, 1994.

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Części książek na temat "Interface design"

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Abbasimoshaei, Alireza, i Thorsten A. Kern. "Interface Design". W Springer Series on Touch and Haptic Systems, 517–35. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04536-3_11.

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AbstractThis chapter deals with different interface technologies that can be used to connect task-specific haptic systems to an IT system. Based on an analysis of the relevant bandwidth for haptic interaction depending on the intended application and an introduction of several concepts to reduce the bandwidth for these application (local haptic models, event-based haptics, movement extrapolation etc.), several standard interfaces are evaluated for the use in haptic systems.
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Kern, Thorsten A. "Interface Design". W Springer Series on Touch and Haptic Systems, 443–56. London: Springer London, 2014. http://dx.doi.org/10.1007/978-1-4471-6518-7_11.

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Kopetz, Hermann. "Interface Design". W Simplicity is Complex, 101–11. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20411-2_9.

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Mebberson, Scott, i Steve Webster. "Interface design". W Foundation Flash MX Applications, 453–533. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5211-5_11.

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Alexander, Kerstin. "Interface-Design". W Kompendium der visuellen Information und Kommunikation, 237–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35450-2_11.

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Sarferaz, Siar. "Interface Design". W Embedding Artificial Intelligence into ERP Software, 265–76. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-54249-7_18.

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Thesmann, Stephan. "Einleitung". W Interface Design, 1–12. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-03857-1_1.

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Thesmann, Stephan. "Menschliche Informationsverarbeitung". W Interface Design, 13–41. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-03857-1_2.

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Thesmann, Stephan. "Barrierefreiheit". W Interface Design, 43–125. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-03857-1_3.

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Thesmann, Stephan. "Suchmaschinenoptimierung". W Interface Design, 127–75. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-03857-1_4.

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Streszczenia konferencji na temat "Interface design"

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Weiyuan Liu. "Natural user interface- next mainstream product user interface". W 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681374.

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Rowson, James A., i Alberto Sangiovanni-Vincentelli. "Interface-based design". W the 34th annual conference. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/266021.266060.

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Fernandes, Tony. "Global interface design". W Conference companion. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/259963.260509.

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Herschmann, Debra. "Practical interface design". W Conference companion. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/257089.257374.

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Conti, Gregory, i Edward Sobiesk. "Malicious interface design". W the 19th international conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1772690.1772719.

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Jennings, Christopher G., i Arthur E. Kirkpatrick. "Design as traversal and consequences". W Graphics Interface 2007. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1268517.1268533.

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Yulin, Sergiy, Nicolas Benoit, Torsten Feigl i Norbert Kaiser. "Interface-engineered multilayer mirrors". W Optical Systems Design 2005, redaktorzy Claude Amra, Norbert Kaiser i H. Angus Macleod. SPIE, 2005. http://dx.doi.org/10.1117/12.624861.

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Abdeen, Hani, Osama Shata i Abdelkarim Erradi. "Software interfaces: On the impact of interface design anomalies". W 2013 5th International Conference on Computer Science and Information Technology (CSIT). IEEE, 2013. http://dx.doi.org/10.1109/csit.2013.6588778.

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Hoo Meei Hao i Azizah Jaafar. "Tracing user interface design pre-requirement to generate interface design specification". W 2009 International Conference on Electrical Engineering and Informatics (ICEEI). IEEE, 2009. http://dx.doi.org/10.1109/iceei.2009.5254774.

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Buchalska, Joanna. "User Interface". W the 2014 Mulitmedia, Interaction, Design and Innovation International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2643572.2643577.

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Raporty organizacyjne na temat "Interface design"

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Hammerstrom, Donald J., Jewel D. Adgerson, Chellury Sastry, Richard M. Pratt i Robert G. Pratt. PinBus Interface Design. Office of Scientific and Technical Information (OSTI), grudzień 2009. http://dx.doi.org/10.2172/974986.

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de Alfaro, Luca, i Thomas A. Henzinger. Interface-Based Design. Fort Belvoir, VA: Defense Technical Information Center, styczeń 2004. http://dx.doi.org/10.21236/ada461347.

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Schmidt, Vincent A. User Interface Design Patterns. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2010. http://dx.doi.org/10.21236/ada530798.

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Chen, Jessie Y., Ellen C. Haas, Krishna Pillalamarri i Catherine N. Jacobson. Human-Robot Interface: Issues in Operator Performance, Interface Design, and Technologies. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2006. http://dx.doi.org/10.21236/ada451379.

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O'Hara, John, i S. Fleger. Human-System Interface Design Review Guidelines. Office of Scientific and Technical Information (OSTI), lipiec 2020. http://dx.doi.org/10.2172/1644018.

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Aldrich, C. H. Radar stimulator interface protocol, preliminary interface design and Doppler Beam Sharpening implementation. Office of Scientific and Technical Information (OSTI), czerwiec 1993. http://dx.doi.org/10.2172/10194448.

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Lunati, Jean-Michel, i Alexander I. Rudnicky. The Design of a Spoken Language Interface. Fort Belvoir, VA: Defense Technical Information Center, styczeń 1990. http://dx.doi.org/10.21236/ada457799.

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Lane, Thomas G. A Design Space and Design Rules for User Interface Software Architecture. Fort Belvoir, VA: Defense Technical Information Center, listopad 1990. http://dx.doi.org/10.21236/ada237049.

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Akins, Alexander Brooks. Payload Communications Interface for CubeSat Platform: Design Review. Office of Scientific and Technical Information (OSTI), sierpień 2015. http://dx.doi.org/10.2172/1209454.

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Anschuetz, Robert. ADST ARWA Visual System Module Interface Design Document. Fort Belvoir, VA: Defense Technical Information Center, luty 1994. http://dx.doi.org/10.21236/ada283297.

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