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1

Lemaignan, Severin. "Grounding the interaction : knowledge management for interactive robots". Thesis, Toulouse, INSA, 2012. http://www.theses.fr/2012ISAT0010/document.

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Avec le développement de la robotique cognitive, le besoin d’outils avancés pour représenter, manipuler, raisonner sur les connaissances acquises par un robot a clairement été mis en avant. Mais stocker et manipuler des connaissances requiert tout d’abord d’éclaircir ce que l’on nomme connaissance pour un robot, et comment celle-ci peut-elle être représentée de manière intelligible pour une machine. Ce travail s’efforce dans un premier temps d’identifier de manière systématique les besoins en terme de représentation de connaissance des applications robotiques modernes, dans le contexte spécifique de la robotique de service et des interactions homme-robot. Nous proposons une typologie originale des caractéristiques souhaitables des systèmes de représentation des connaissances, appuyée sur un état de l’art détaillé des outils existants dans notre communauté. Dans un second temps, nous présentons en profondeur ORO, une instanciation particulière d’un système de représentation et manipulation des connaissances, conçu et implémenté durant la préparation de cette thèse. Nous détaillons le fonctionnement interne du système, ainsi que son intégration dans plusieurs architectures robotiques complètes. Un éclairage particulier est donné sur la modélisation de la prise de perspective dans le contexte de l’interaction, et de son interprétation en terme de théorie de l’esprit. La troisième partie de l’étude porte sur une application importante des systèmes de représentation des connaissances dans ce contexte de l’interaction homme-robot : le traitement du dialogue situé. Notre approche et les algorithmes qui amènent à l’ancrage interactif de la communication verbale non contrainte sont présentés, suivis de plusieurs expériences menées au Laboratoire d’Analyse et d’Architecture des Systèmes au CNRS à Toulouse, et au groupe Intelligent Autonomous System de l’université technique de Munich. Nous concluons cette thèse sur un certain nombre de considérations sur la viabilité et l’importance d’une gestion explicite des connaissances des agents, ainsi que par une réflexion sur les éléments encore manquant pour réaliser le programme d’une robotique “de niveau humain”
With the rise of the so-called cognitive robotics, the need of advanced tools to store, manipulate, reason about the knowledge acquired by the robot has been made clear. But storing and manipulating knowledge requires first to understand what the knowledge itself means to the robot and how to represent it in a machine-processable way. This work strives first at providing a systematic study of the knowledge requirements of modern robotic applications in the context of service robotics and human-robot interaction. What are the expressiveness requirement for a robot? what are its needs in term of reasoning techniques? what are the requirement on the robot's knowledge processing structure induced by other cognitive functions like perception or decision making? We propose a novel typology of desirable features for knowledge representation systems supported by an extensive review of existing tools in our community. In a second part, the thesis presents in depth a particular instantiation of a knowledge representation and manipulation system called ORO, that has been designed and implemented during the preparation of the thesis. We elaborate on the inner working of this system, as well as its integration into several complete robot control stacks. A particular focus is given to the modelling of agent-dependent symbolic perspectives and their relations to theories of mind. The third part of the study is focused on the presentation of one important application of knowledge representation systems in the human-robot interaction context: situated dialogue. Our approach and associated algorithms leading to the interactive grounding of unconstrained verbal communication are presented, followed by several experiments that have taken place both at the Laboratoire d'Analyse et d'Architecture des Systèmes at CNRS, Toulouse and at the Intelligent Autonomous System group at Munich Technical University. The thesis concludes on considerations regarding the viability and importance of an explicit management of the agent's knowledge, along with a reflection on the missing bricks in our research community on the way towards "human level robots"
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Guo, Ruibiao. "Interactive visual management of curriculum". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0015/NQ47616.pdf.

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Zuriekat, Faris Nabeeh. "Parallel remote interactive management model". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3222.

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This thesis discusses PRIMM which stands for Parallel Remote Interactive Management Model. PRIMM is a framework for object oriented applications that relies on grid computing. It works as an interface between the remote applications and the parallel computing system. The thesis shows the capabilities that could be achieved from PRIMM architecture.
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Fossa, Halldor. "Interactive configuration management for distributed systems". Thesis, Imperial College London, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.265615.

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Yang, Ying. "Interactive Data Management and Data Analysis". Thesis, State University of New York at Buffalo, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10288109.

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Everyone today has a big data problem. Data is everywhere and in different formats, they can be referred to as data lakes, data streams, or data swamps. To extract knowledge or insights from the data or to support decision-making, we need to go through a process of collecting, cleaning, managing and analyzing the data. In this process, data cleaning and data analysis are two of the most important and time-consuming components.

One common challenge in these two components is a lack of interaction. The data cleaning and data analysis are typically done as a batch process, operating on the whole dataset without any feedback. This leads to long, frustrating delays during which users have no idea if the process is effective. Lacking interaction, human expert effort is needed to make decisions on which algorithms or parameters to use in the systems for these two components.

We should teach computers to talk to humans, not the other way around. This dissertation focuses on building systems --- Mimir and CIA --- that help user conduct data cleaning and analysis through interaction. Mimir is a system that allows users to clean big data in a cost- and time-efficient way through interaction, a process I call on-demand ETL. Convergent inference algorithms (CIA) are a family of inference algorithms in probabilistic graphical models (PGM) that enjoys the benefit of both exact and approximate inference algorithms through interaction.

Mimir provides a general language for user to express different data cleaning needs. It acts as a shim layer that wraps around the database making it possible for the bulk of the ETL process to remain within a classical deterministic system. Mimir also helps users to measure the quality of an analysis result and provides rankings for cleaning tasks to improve the result quality in a cost efficient manner. CIA focuses on providing user interaction through the process of inference in PGMs. The goal of CIA is to free users from the upfront commitment to either approximate or exact inference, and provide user more control over time/accuracy trade-offs to direct decision-making and computation instance allocations. This dissertation describes the Mimir and CIA frameworks to demonstrate that it is feasible to build efficient interactive data management and data analysis systems.

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Valtolina, S. "Interactive Knowledge Management in Cultural Contexts". Doctoral thesis, Università degli Studi di Milano, 2008. http://hdl.handle.net/2434/50125.

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The research I present will focus on the design of knowledge intensive interactive systems able to facilitate an effective collection, organization, interaction, valorisation and experience of cultural heritage (CH). The effective presentation of cultural heritage information, typically complex and rich, requires sophisticated systems integrating techniques from different areas, mainly human computer interaction (HCI) and knowledge management. The key is the design of information architectures able to combine different fruition data patterns into specific interactive environments. Cultural heritage is a knowledge intensive domain that requires information interaction techniques in order to address the complexity of the information and knowledge base in each cultural aspect. This research proposes a conceptual framework for interaction methods in the context of knowledge-intensive interactive systems; the goal of such methods is to exploit mechanisms for integrating, enhancing and interacting with information in a form that responds to the fruition context of the final user.
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Barn, Balbir Singh. "Graphical interaction management". Thesis, University of Bath, 1988. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.233586.

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Yang, Jeonghwa. "Eden an interactive home network management system /". Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31755.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2010.
Committee Chair: W. Keith Edwards; Committee Member: Blair MacIntyre; Committee Member: David McDonald; Committee Member: Ellen Yi-Luen Do; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Yuan, Lei. "Metadata management for Multimedia Interactive TeleLearning System". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ61013.pdf.

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Chiu, Yiu-kwong, i 趙耀光. "Interactive television: market, management, technologies & uncertainties". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31267063.

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Tong, Xin. "Interactive Visual Clutter Management in Scientific Visualization". The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1471612150.

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Chiu, Yiu-kwong. "Interactive television : market, management, technologies & uncertainties /". Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B17957655.

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Riddle, Austin Christopher. "Interactive graphical timelines as collaborative scenario management tools". Texas A&M University, 2008. http://hdl.handle.net/1969.1/85915.

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Training emergency response decision makers using live, virtual and/or constructive simulations can be highly complex since certain situations can generate stimulusresponse cycles that depend significantly on unpredictable human judgments. In particular, effective training scenarios require a combination of content contributed via pre-authored scripts and content generated dynamically during the training exercise. Large-scale exercises require multiple domain experts contributing oversight and content to the scenario as it proceeds. Such real-time adaptation requires situational and group awareness based on an understanding of pre-scripted materials and the adaptations of others. This thesis describes the evolution and evaluation of a collaborative graphical timeline system, called the Scenario Timeline System (STS), which facilitates asynchronous and synchronous collaborative timeline management, and its application in large-scale, computer-supported emergency response training exercises.
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Franco, Muriel Figueredo. "Interactive visualizations for management of NFV-enabled networks". reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/158202.

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A Virtualização de Funções de Rede (Network Functions Virtualization - NFV) está mudando o paradigma das redes de telecomunicações. Esta nova tecnologia permite diversas oportunidades de inovações e possibilita o desenvolvimento de novos modelos de negócio. Em relação às redes NFV, os provedores de serviços têm a oportunidade de criar modelos de negócio que permitam aos clientes contratarem Funções de Rede Virtualizadas (Virtual Network Functions - VNFs) que proveem diferentes serviços de rede (e.g., Firewall, NAT e transcoders). Porém, nestes modelos, a quantidade de informações a serem gerenciadas cresce rapidamente. Baseado nisso, os operadores de rede devem ser capazes de entender e manipular uma grande quantidade de informação para gerenciar, de forma efetiva, as redes NFV. Para enfrentar esse problema, introduzimos uma plataforma de visualização denominada VISION, a qual tem como principal objetivo ajudar os operadores de rede na identificação da causa raiz de problemas em NFV. Para isso, propusemos: (i) uma abordagem para coleta e organização de dados do ambiente NFV gerenciado; (ii) cinco diferentes visualizações que auxiliam nas tarefas de gerenciamento de NFV como, por exemplo, no processo de identificação de problemas em VNFs e no planejamento de negócios e (iii) um modelo baseado em templates que suporta o desenvolvimento e o reuso de visualizações. Para fins de avaliação desta dissertação, foi desenvolvido um protótipo da plataforma VISION e de todas as visualizações propostas. Após, conduzimos um conjunto de casos de estudo para prover evidências sobre a viabilidade e utilidade de nossas visualizações. Os diferentes casos analisados, abordam por exemplo, a identificação de problemas na alocação de VNFs que estão impactando no desempenho do serviço oferecido e também na investigação de prioridades de investimento para suprir as demandas dos clientes da rede. Por fim, apresentamos uma avaliação de usabilidade realizada juntamente a especialistas em redes de computadores para avaliar os recursos e benefícios da plataforma VISION. Os resultados obtidos demonstram que nossas visualizações possibilitam ao operador de rede um rápido e fácil acesso às informações importantes para o gerenciamento de redes NFV, assim facilitando a obtenção de insights para a identificação de problemas complexos no contexto de redes NFV. Além disso, os resultados demonstram uma avaliação positiva por especialistas sobre os aspectos gerais de usabilidade do protótipo desenvolvido.
Network Functions Virtualization (NFV) is driving a paradigm shift in telecommunications networks and computer networks, by fostering new business models and creating innovation opportunities. In NFV-enabled networks, service providers have the opportunity to build a business model where tenants can purchase Virtual Network Functions (VNFs) that provide distinct network services and functions (e.g., Firewall, NAT, and transcoders). However, the amount of managed data grows in a fast pace. The network operator must understand and manipulate many data to effectively manage the network. To tackle this problem, we introduce VISION, a platform based on visualizations techniques to help network operators to determine the cause of not obvious problems. For this, we provide: (i) an approach to collect and organize data from the NFV environments; (ii) five distinct visualizations that can aid in NFV management tasks, such as in the process of identifying VNFs problems and planning of NFV-enabled businesses; and (iii) a template model that supports new visualization applications. To evaluate our work, we implemented a prototype of VISION platform and each of the proposed visualizations. We then conducted distinct case studies to provide evidence of the feasibility of our visualizations. These case studies cover different scenarios, such as the identification of misplacement of VNFs that are generating bottlenecks in a forwarding graph and the investigation of investment priorities to supply tenants demands. Finally, we present a usability evaluation with network operators to indicate the benefits of the VISION platform. The results obtained show that our visualizations allow the operator to access relevant information and have insights to identify not obvious problems in the context of NFV-enabled networks. In addition, we received positive feedback about general usability aspects related to our prototype.
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DREWANZ, NICHOLAS CURT. "INTERACTIVE WEBSITE DEVELOPMENT FROM A PROJECT MANAGEMENT PERSPECTIVE". Thesis, The University of Arizona, 2008. http://hdl.handle.net/10150/190441.

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Qin, Lijia. "Quality of service management in Distributed Interactive Virtual Environment". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0015/MQ58075.pdf.

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Beyer, Gilbert [Verfasser], i Andreas [Akademischer Betreuer] Butz. "Interactive advertising displays : audience behavior around interactive advertising columns, life-size screens and banner displays / Gilbert Beyer ; Betreuer: Andreas Butz". München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2018. http://d-nb.info/1174142944/34.

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Wellner, Pierre. "Statemaster : a user interface management system based on statecharts /". Online version of thesis, 1989. http://hdl.handle.net/1850/10447.

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Wilcox, Russ Mark 1957. "An interactive PC-based network management and control package using a database management system". Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276805.

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The growing widespread use of data communication networks has led to increased reliance on the availability of network resources. The network itself is a critical resource which must be managed in a timely and effective manner. In order to manage the network effectively, the network manager must have powerful tools that present network information in a fast and logical way. The work presented here is the design and development of a network management tool for Sytek broadband networks. The Sytek Network Management Package (SNMP) incorporates a commercial database management system, Rbase System V, and menu oriented management functions for the University of Arizona Sytek broadband networks. The SNMP is written in C and executes on a PC connected to the Sytek network. The SNMP allows a network manager to manage both the Sytek LocalNet 20 and System 2000 networks.
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Jiang, Chaomei. "Integration of interactive voice response unit and outage management system". [Denver, Colo.] : Regis University, 2005. http://165.236.235.140/lib/CJiang2005.pdf.

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Van, Ginkel Oswald. "Interactive data mapping for industrial energy management / Oswald van Ginkel". Thesis, North-West University, 2012. http://hdl.handle.net/10394/9456.

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Data maps serve the purpose of visually representing information. They are especially useful for allowing people to grasp complex data structures. An interactive data map adds the functionality of people and systems being able to interact with the data through the use of the data map. This interaction may include navigation through parts of data structures or physically manipulating the underlying data. In this study the feasibility of utilising an interactive data map implemented for the purpose of energy management in industries, such as gold mining and cement manufacturing, is taken under consideration. The interactive data map forms part of a complete energy management system that entails automated data capturing, control systems data aggregation, automated reporting and online interactive data presentation. A software component, which is developed for the purpose of illustrating the use of such a data map, will serve as the main line of discussion. Various requirements from the current state of a airs are identi ed in the literature study. These are utilised as the basis of the speci cations against which the interactive data map, as an e cient software tool for control, communication and policy compliance, is validated and veri ed.
Thesis (MIng (Computer and Electronic Engineering))--North-West University, Potchefstroom Campus, 2013
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Vasconcelos, Lia Maldonado Teles de. "The use of information and interactive processes in growth management". Doctoral thesis, Universidade Nova de Lisboa: Faculdade de Ciências e Tecnologia, 1996. http://hdl.handle.net/10362/492.

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Tese de doutoramento em Engenharia do Ambiente, especialidade em Sistemas Sociais
Este trabalho foca-se no uso da informação em processos de decisão pública em contextos multi-actores, multi-objectivos, e sem resposta única. Recorre a um caso de estudo sobre o processo de decisão da localização da nova travessia do Tejo. Muitos viram a escolha governamental como sendo "meramente política", considerando que a informaqb não foi usada na decisão. Talvez seja verdade, mas houve informação substancial e as pessoas usaram-na, em especial depois da controvérsia gerada pela decisão. Uma solução inesperada, que veio a ganhar o apoio de planeadores e ambientalistas preocupados com sustentabilidade, emergiu de um processo interactivo. A pacífica solução inicial entre duas alternativas tornou-se uma decisão controversa com o aparecimento da terceira opção. É então que o debate se desloca da localização da travessia para o modelo de desenvolvimento desejado para a área metropolitana. A informação foi amplamente usada e transformada no processo, e informação nova foi gerada em fóruns. Apesar da falta de coordenação horizontal, o modelo de desenvolvimento desejado para a área metropolitana e a forte rede de relações (networking) desempenharam um papel integrador. A informação assumiu um papel importante, sendo traduzida em imagens de grande significado. 0 uso da informação conduz à acção. Associações de interesse emergiram e as existentes modificaram estratégias e modos de actuação. Aprenderam a trabalhar em conjunto partilhando recursos, a lidar formalmente com instâncias mais elevadas, e a funcionar em contextos alargados. Foi identificada a necessidade de criar novas instituições e de reestruturar as já existentes para um melhor funcionamento dos processos de decisão pública.
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McFall, Barbara Skerry Jr. "Personal Resource Systems Management (PRSM): A proposal for interactive practice". Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/9759.

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Personal resource systems define the quality of daily living, shaping personal well-being, societal satisfaction and overall quality of life. This study explores the construct of such systems through the emerging concept of Personal Resource Systems Management (PRSM) and models that concept for future research, consideration and debate. It is a qualitative exercise in grounded theory, a demonstration of integrative, interdisciplinary scholarship and a contribution to interactive practice in resource management, a subject matter specialty of Family and Consumer Sciences (FCS). As such the proposed PRSM model advances the stated goal of FCS practice to "promote optimal well-being of families, individuals and communities." Specifically, a PRSM model within the context of FCS should • describe person-environment interaction • as well as aggregates thereof (family and community) and • identify diverse daily impacts on the quality of living, personal well-being, societal satisfaction and overall quality of life • by modeling a consistent system of multiple options, each with a clear solution Twenty-three existing models appearing in resource management texts between 1975 and 1996 were evaluated for the ability to adequately support these assumptions, using the Liebert and Spiegler framework for evaluation of theory. Though most models provided partial support, no existing models fully fit the adopted criteria. Traditional resource management concepts were therefore adapted and extended using interdisciplinary findings to model the Personal Resource Systems Management (PRSM) concept.
Master of Science
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Scott, Ian R. "Sylview a visualization system for forest management /". Diss., Columbia, Mo. : University of Missouri-Columbia, 2006. http://hdl.handle.net/10355/4586.

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Thesis (M.S.) University of Missouri-Columbia, 2006.
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on August 28, 2006) Includes bibliographical references.
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Bayard, Max, Cathy Peoples, Jim Holt i David Daniel. "An Interactive Approach to Teaching Practice Management to Family Practice Residents". Digital Commons @ East Tennessee State University, 2003. https://dc.etsu.edu/etsu-works/6492.

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Three years ago, our residency program began a new approach to teaching practice management to our second- and third-year residents. The underlying principles for the new curriculum involved a realization that our residents lacked basic business understanding and that they would likely learn more effectively through a hands-on approach.The newcurriculum, which we describe in this article, is in large part built around the establishment of a mockpractice during thesecond year ofresidency. Although the curriculum is still evolving, initial response and evaluation have been encouraging.
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Tuan, Nien-Tsu. "Towards an interactive management approach to performance improvement in bureaucratic organization". Doctoral thesis, University of Cape Town, 2002. http://hdl.handle.net/11427/14950.

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Bibliography: p. 213-220.
Organization science is not a new discipline. However, it persistently attracts many researchers to explore new concepts for coping with the increasing complexity in our society. The exploration is in transition, from mechanistic doctrine to systemic and humanistic notions. The mechanistic view is still prevailing and playing a dominant role, but, owing to its increasing critics, appeals for renovation of mechanistic principle incessantly arise. The tendency induces diversified approaches for intervening in the situation of bureaucratic context. This research investigates the features of organization from three angles - on the one hand, the structure and process (functional) aspects, and on the other, the purposeful behaviour of humans. Many works see the three components as separate, and deal with them accordingly. However, we contend that the three aspects are interrelated and that they should be integrated. The integration suggests that multiple views of organization are adequate because it embodies the attributes of purposeful behaviour and functional characteristics. Problems within an organization can be seen as the mutual influence of these parts. They can mutually aggravate and impede the performance of an organization. On the one hand, we contend that bureaucratic organization is inadequate, owing to its fragility in functional components of processing information to adapt to environment change. On the other hand, its rigid essence causes an inability to deal with human dimension problems. The problematical elements present a systemic relation. In turn, we attempt to explore the essence of organization's complex problems. The exploration concludes that both complexity and problems are cognitive phenomena. The illustrations suggest that the unearthing of organization problems should be grounded in the 'interaction' and 'consensus' 'model interchanging' of stakeholders. Based on this idea, we propose an intervention framework for diagnosing pathological pattern within bureaucratic organization. The framework is applied to one of South Africa's biggest local governments (the City of Tygerberg). The research result shows that the most significant problem within the City of Tygerberg is in the information-processing subsystem- associator. Besides, the 'mental pathology' locates on the 'sink' stage of the structured problem model.
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Jeunesse, Jean-Paul. "Measuring Interactive Narrative Quality with Experience Management as Story Graph Pruning". ScholarWorks@UNO, 2019. https://scholarworks.uno.edu/honors_theses/129.

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An interactive narrative in a virtual environment is created through player and system interaction, often through an experience manager controlling the actions of all non-player characters (NPCs). Thus, the narrative (and its quality) is entirely dependent on a conflicting combination of unpredictability from the player and a controlled environment that must react to this unpredictability. Ideally, the experience manager should decide NPC actions in a way that never limits player freedom and shows the NPCs acting in believable manners to create a story that can be meaningfully affected by the player and feels organic. One solution to this is to view experience management as a story graph pruning problem. Nodes in the graph represent all the states that the virtual environment could possibly represent. These nodes are then connected by edges, which represent the actions that change one state to another. This graph is then intelligently pruned until NPCs have believable, unambiguous actions to take in every state, while never pruning player actions, with the intention of offering a more meaningful narrative.
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DARABNIA, BEHNOUSH. "An Interactive Decision Support System for Energy Management in Process Industry". Doctoral thesis, Politecnico di Torino, 2013. http://hdl.handle.net/11583/2507375.

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Industrial energy accounts for roughly one-third of total global energy consumption and is expected to continue with a similar share in the foreseeable future, therefore the efficient use of energy and energy saving are important issues for the industrial sectors. Energy Efficiency EE is a crucial factor for energy cost-benefits and waste reduction also environmental management, and can be improved by different approaches. Especially in this study the energy saving through management system will be illustrated. EE is achieved by use of an energy management system which presents various strategies, tools, methods, technologies, and effective measures to face energy saving and consumption issues, that also includes energy audits, monitoring, control and continuous improvement of the system. In particular in this work energy saving through maintenance (corrective and preventive) and operative procedures were addressed. Maintenance operations are fundamental in granting machineries and processes energy saving, given the capability of optimising them thanks to the predictive models. The major challenge of maintenance optimization is to implement a maintenance strategy, which maximizes availability and efficiency of the equipment, controls the rate of equipment deterioration, ensures the safe and environmentally friendly operation, and minimizes the total cost of the operation which means the both production and energy cost. In this work, an energy efficiency analysis model was developed formed by integration of a deterministic and probabilistic model of the system, based on a balance of cost/benefits, to optimize maintenance interventions and operative procedures as the first aim of maximizing energy efficiency. In particular, as an element of novelty with respect to literature models, the maintenance influence has been explicitly modeled and used as an optimization parameter. The decision making model and data analysing were shown through application to a case study in an industrial production process in Bitumtec Ltd. plant, which produces bituminous materials for road paving. The motor-driven equipment accounts for approximately 60% of manufacturing final electricity use worldwide. A major barrier to effective policymaking, and to more global acceptance of the energy efficiency potential in industrial motor systems, is the lack of a transparent methodology for quantifying the magnitude and cost-effectiveness of these energy savings. Therefore the power consumption was analyzed, as an example, for the most critical system (the greater energy consumption system) or the three phases electric motor system (160 kW) “Siefer” which drives the homogenization mill during production. Bottom-up energy efficiency supply curve models is used to estimate the cost-effective electricity efficiency potentials, also CO2 emission reduction, for the motor system. Using a combination of expert opinions and available data, from our selected industrial case study, there was introduced an analysis approach where is used the concept of a “conservation supply curve CSC” to capture the cost effective as well as the technical potential for energy efficiency. The curve shows the energy conservation potential as a function of the marginal Cost of Conserved Energy. This approach is explained in details; further the results were illustrated and discussed. The first step of this study was a literature review to develop a base line of information, through of research in the field of energy management systems, industrial energy efficiency technologies. That included general review of energy saving models, also optimization of energy consumption in industrial production process. Because of the importance of the maintenance activities and reliability of the systems, also was reviewed maintenance optimization models and their impacts on energy cost-effectiveness, productivity benefits and environments. A part of these studies are introduced in this work and illustrated as the theoretical parts. Analysis has been emphasized, the importance of optimizing maintenance activities and operating procedures to increase the performance of the system. Energy efficiency was evaluated for three different base case scenarios; Low, Medium and High with their related potential energy recovery, performance and environmental benefits. Maximizing efficiency of the system that is our goal is achieved through the use of this model, which also based on analysis of historical data, expert inputs and analysis of the economic impacts that was discussed and demonstrated by the results. In this work the proposed framework with flowing steps are introduced: • Identification of the Most Important System MIS Specially, in this study a motor-driven system in a production process of bituminous materials in Bitumtec Ltd. plant, is addressed. • Identification of the most critical component MCC Particularly, in this study is addressed the electrical motor (160 kWh) that drives homogenization mill “Siefer” during production process of bituminous materials. • Life time and energy consumption data collection and observation, also data related to maintenance activities (corrective and preventive) and failures data collection. • Estimated costs of maintenance and the economic evaluation of maintenance policies (based on balanced cost and risk of inefficiency). • Maintenance optimization (in terms of probability and consequences). • Estimated operating costs of the system. • Analysis of energy efficiency through maintenance optimization and operating procedures, by using of bottom-up energy efficiency supply curve analysis model, where it was introduced; Expert inputs (based on the information of the expert of the system), and data assumption. • Definition of three base case scenarios In this case, were defined three efficiency base case scenarios; low, Medium and High, base case levels with related potential for recovery of electricity. Further, was proposed the related efficiency measures o adequate solutions (cost-effective) to increase the efficiency, based on the maintenance activities, operating procedures and the conditions of the system. • Determination of the impact of these measures on the performance.
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Lemaignan, Séverin [Verfasser], Michael [Akademischer Betreuer] Beetz, Joachim [Akademischer Betreuer] Hertzberg i Rachid [Akademischer Betreuer] Alami. "Grounding the Interaction: Knowledge Management for Interactive Robots / Séverin Lemaignan. Gutachter: Joachim Hertzberg ; Rachid Alami. Betreuer: Michael Beetz". München : Universitätsbibliothek der TU München, 2012. http://d-nb.info/1030099995/34.

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Lemaignan, Séverin Verfasser], Michael [Akademischer Betreuer] Beetz, Joachim [Akademischer Betreuer] [Hertzberg i Rachid [Akademischer Betreuer] Alami. "Grounding the Interaction: Knowledge Management for Interactive Robots / Séverin Lemaignan. Gutachter: Joachim Hertzberg ; Rachid Alami. Betreuer: Michael Beetz". München : Universitätsbibliothek der TU München, 2012. http://d-nb.info/1030099995/34.

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Rosin, Fredrik, i Aydin Eslami. "Interactive Agents; : A value adding service?" Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-6633.

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“Just as the consumer is becoming more intelligent, the company in parallel should become more intelligent about the customer” (Raisch, 2000, p.4). Internet has become a huge marketplace and to stay competitive in this growing marketplace, companies must improve the way they interact with their customers (Rayport & Jaworski, 2005). As the amount of information online is rapidly growing, customers are becoming more intelligent. Intelligence that in turn makes them more powerful as they with high knowledge becomes high involvement purchasers, which is the opposite to what companies desire. Moreover customers are no longer satisfied with rewards like “bonus-points” or “take three pay for two” campaigns (Kalkota & Robinson 1999). Today’s customers want to be treated individual, they want to feel special, want to feel that the company really take care for them (Newell 2000). The aim with this thesis is to explain how Interactive Agents (IA) as a concept can help companies to attract and retain customers. To do so, we first need to describe what that concept consists of. IA:s can be described as “robots” chatting with the user/customer. They often take graphical form and works with a large knowledgebase that help them deliver the answer a user asks for. The agent is designed to serve customers 24/7 and can, to the opposite of a human, handle more than one case at time. The significant difference between a search-engine and an IA is the technology that allows users to use natural sentences to communicate with the agent instead of only using keywords.  Our findings, that take ground in a literature study followed by an interview with one of the big developers of AI in Sweden, indicates that IA:s could provide companies with an additional value over money savings, which is the main reason according to developers to invest in IA:s. As we can see, two different types of benefits, technical and commercial, can be generated by implementing an IA in an organization. Technical benefits are generated directly from the technology, i.e. make the access to information less complicated and increased knowledge about customers. Commercial benefits are generated as a result of applying this technology and if experienced to a satisfactory level by its target-group, it can generate some commercial benefits, such as goodwill and brand mediation. We would like to conclude our findings to say that IA will be able to generate some value for the system-user and the end-user. However, we believe that to create a value of significance, there are still requirements (see conclusions) that need to be carried out, where the most important part would be interaction with other systems.
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Clinton, Sarah. "Denver Art Museum: Creating Interactive and Educational Experiences in the Museum Setting". ScholarWorks@UNO, 2013. http://scholarworks.uno.edu/aa_rpts/151.

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The following report documents my internship at the Denver Art Museum from June to August 2013 in Denver, Colorado. This report is a result of my work with the multiple divisions in the Education Department. I worked in depth with a variety of programs, which facilitated and encouraged new and exciting methods of education to a wide range of audiences. This report will be an in depth examination of the effectiveness of interactive educational programing by first discussing the goals and purposes of each one. There will then be an explanation of the intern’s responsibilities and observations within the department. This will include the internal strengths and weakness of the education department as well as the external opportunities and threats. The report will conclude with best practices observed, recommendations for improvement and final thoughts regarding the Denver Art Museum’s education department.
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Crk, Igor. "Context-Aware Resource Management". Diss., The University of Arizona, 2010. http://hdl.handle.net/10150/195573.

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The demand for performance and resources that is placed on the system is dictated by the application alone in non-interactive environments, and by a combination of application and user interactions in interactive environments. Understanding user interaction can provide valuable information about which resources will be needed ahead of time. This leads to performance optimizations such as better resource allocations for applications that can utilize a given resource more productively, and transitioning devices to a more appropriate energy performance state before the demand arrives. The challenge is to provide a performance/energy schedule that best matches the task at hand, since keeping the device in one performance level is not energy efficient due to the continually changing demand placed on the device. This dissertation addresses the challenge of designing energy efficient systems by examining the role of user interaction in energy consumption and in providing an energy-performance schedule that adequately accommodates user demand. It is shown that system performance can be tailored to a user's pattern of interaction and it's energy-performance schedule optimized.First, a detailed design of context capture systems in Linux's X-Window System is presented with an evaluation of the associated storage and computation overheads. Due to the overall low complexity of the application window representations, the overheads of computing interaction identifiers and storing a secondary representation of the application interface within the context capture system are likewise low. Additionally, a Microsoft Windows-based context capture system leveraging the Active Accessibility framework is discussed and applied to improving the navigation of cascading pull-down menus.Secondly, this dissertation addresses the application of interaction capture in energy and delay management of Wireless Network Interface Controllers/Cards (WNICs) and hard drives. The Interaction Aware Prediction (IAP) system for WNICs is evaluated showing that the available power modes can be effectively managed to provide energy efficiency while maintaining performance. Similarly, the Interaction Aware Spin-up Prediction (IASP) uses interaction awareness to reduce or eliminate the interactive delays associated with aggressive hard disk energy management.
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Du, Preez Catharina. "Development of an interactive energy management web application for residential end users". Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/71926.

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Thesis (MScEng)--Stellenbosch University, 2012.
ENGLISH ABSTRACT: Energy efficiency, as the effective use of energy, is recognized as one of the simplest ways to improve the sustainable use of resources and by implication involves the end-user. The 2008 power crisis which South Africa experienced, highlighted supply exigencies and prompted a subsequent emphasis on affordable, rapidly scalable solutions, notably energy efficiency. As the establishment of new supply capacity is both costly and time-consuming, the logical alternative has been to focus intervention on the demand side. Residential electrical end-use has been identified as an area where the potential for change exists and strategies to address residential demand have gained momentum. The vulnerability of energy systems affects energy security on technical, economic and social levels. South African consumers are confronted with rising living costs and a substantial increase in electricity prices according to the Integrated Resource Plan for Electricity (2010-2030). Integral to addressing end-use is the ensuing behaviour of the end-user. End-use analysis aims to grasp and model customer usage by considering the electric demand per customer type, end-use category, appliance type and time of use. This project has focussed on the development of an interactive web application as a tool for residential end-users to improve energy efficiency through modified consumption behaviour and the adoption of energy efficient habits. The objectives have been aimed at educating an end-user through exposure to energy efficient guidelines and consumption analysis. Based on a Time Of Use-framework, a consumer’s understanding of appliance usage profiles can help realize the cost benefits associated with appliance scheduling. In order to achieve the desired functionality and with extendibility and ease of maintenance in mind, the application relies on the provision of dynamic content by means of a relational database structured around end-use categories and appliance types. In an effort to convey only relevant information in the simplest way, current web technology was evaluated. The resulting design has favoured an interactive, minimalistic, graphic presentation of content in the form of a Rich Internet Application. The development process has been divided into two phases. The residential energy consumption context has been substantiated with a case study of which the main objective and outcome has been to devise a methodology to generate usage profiles for household appliances. Phase one of the development process has been completed, as well as the case study. The conceptualization and framework for phase two has been established and the recommendation is to incorporate the methodology and usage profile results from the case study for implementation of the second phase. The effectiveness of the tool can only be evaluated once phase two of the application is complete. A beta release version of the final product can then be made available to a focus group for feedback.
AFRIKAANSE OPSOMMING: Energie effektiwiteit, gesien as die effektiewe aanwending van energie, word herken as een van die eenvoudigste maniere om die volhoubare gebruik van hulpbronne te bevorder en betrek by implikasie die verbruiker. Die 2008 kragvoorsieningskrisis wat Suid-Afrika beleef het, het dringende tekorte aan die lig gebring en ’n gevolglike klemverskuiwing na bekostigbare, maklik aanpasbare oplossings, vernaamlik energie effektiwiteit. Aangesien die daarstelling van nuwe voorsieningskapasiteit beide duur is en baie tyd in beslag neem, was die voor die hand liggende alternatief om te fokus op vraag-kant toetrede. Huishoudelike elektriese verbruik is geïdentifiseer as ’n area waar die potensiaal vir verandering bestaan en strategieë om residensiële aanvraag aan te spreek het momentum gekry. Die kwesbaarheid van energiestelsels affekteer energie sekuriteit op tegniese, ekonomiese en sosiale vlakke. Suid-Afrikaanse verbruikers word gekonfronteer met stygende lewenskoste en ’n aansienlike toename in elektrisiteitspryse volgens die Geïntegreerde Hulpbron-Plan vir Elektrisiteit (2010-2030). Eie aan die aanspreek van verbruik is die voortvloeiende gedrag van die verbruiker. Verbruiksanalise poog om verbruik te begryp en te modelleer deur die elektriese aanvraag na gelang van verbruikerstipe, verbruikskategorie, toesteltipe en tyd van verbruik in aanmerking te neem. Hierdie projek het gefokus op die ontwikkeling van ’n interaktiewe web-toepassing as ’n instrument vir residensiële verbruikers om energie effektiwiteit te verbeter deur gewysigde verbruiksgedrag en die ingebruikneming van energie effektiewe gewoontes. Die doelwitte is gerig op die opvoeding van ’n verbruiker deur blootstelling aan riglyne vir energie effektiewe verbruik en verbruiksanalise. Gebaseer op ’n Tyd-Van-Verbruik-raamwerk, kan ’n verbruiker se begrip van toestelle se verbruiksprofiele ’n bydrae lewer om die koste-voordele geassosieer met toestel-skedulering te realiseer. Om sodoende die verlangde funksionaliteit te bewerkstellig en met verlengbaarheid en gemak van onderhoud voor oë, steun die toepassing op die verskaffing van dinamiese inhoud deur middel van ’n relasionele databasis wat gestruktureer is rondom verbruikskategorieë en toesteltipes. In ’n poging om slegs toepaslike informasie in die eenvoudigste vorm weer te gee, is teenswoordige web tegnologie geevalueer. Die vooruitspruitende ontwerp is ’n interaktiewe, minimalistiese, grafiese aanbieding van die inhoud in die vorm van ’n sogenaamde "Rich Internet Application". Die ontwikkelingsproses is ingedeel in twee fases. Die huishoudelike energieverbruikskonteks is bevestig deur middel van ’n gevallestudie waarvan die vernaamste doelwit en uitkoms was om ’n metodologie daar te stel om verbruiksprofiele van huishoudelike toestelle te genereer. Fase een van die ontwikkelingsproses is voltooi asook die gevallestudie. Die konsepsuele onwikkeling en raamwerk vir fase twee is reeds gevestig en die aanbeveling is om die metodologie en verbruiksprofielresultate van die gevallestudie te inkorporeer vir implementering van die tweede fase. Die effektiwiteit van die toepassing kan eers geevalueer word sodra fase twee afgehandel is. ’n Beta-weergawe vrystelling van die finale produk kan dan beskikbaar gestel word aan ’n fokusgroep vir terugvoer.
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Simoes, Barneze Arlete. "Interactive effects of climate change and management on grassland greenhouse gas emissions". Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/126417/.

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Climate warming has the potential to alter carbon (C) and nitrogen (N) cycling affecting greenhouse gas (GHG) emissions and a range of other ecosystem functioning in grasslands. This will be particularly important for the sustainability of agricultural ecosystems due to its role in global food security and soil C sequestration. The interaction between climate warming and grassland management is highly important and needs to be addressed as it may change the direction and strength of the effects on GHG emissions by changing plant productivity (either above and/or below-ground) and plant-soil properties. Plant species composition also plays a key role affecting the nutrient cycling thus GHG emissions in grasslands. The aim of this thesis is to understand how grassland management will influence C and N cycling under future climate change. The interactive effect of climate warming and grassland management is investigated in a field experiment over two growing seasons with varied microclimate effects, and the effect of plant composition manipulation in a controlled temperature mesocosm experiment. Overall, interactions between warming and management significantly affected GHG fluxes and plant-soil properties with important single treatment effects. The role that below-ground components plays on GHG emissions was less evident, becoming unclear the mechanisms related to gas releases to the atmosphere. Increases in legume proportions in grass-legume mixtures reduced ecosystem respiration in fertilised soils, with no effects in unfertilised soils. N cycling was not affected by increases in legume proportions. Plant productivity including above- and below-ground biomass had a non-linear relationship with relative legume proportion. Either grassland management or different plant species compositions approach may improve C sequestration and reduce GHG emissions.
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Zio, Enrico. "A methodology for interactive decision making in environmental management involving multiple stakeholders". Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9617.

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Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Nuclear Engineering, 1998.
"September 1997." Vita.
Includes bibliographical references (p. 124-132).
A methodology for evaluating environmental management programs using integrated risk communication, assessment and management tools is developed. The main novelty of the methodology lies in the use of decision analysis methods to integrate the wide range of decision objectives which characterize environmental management problems, and risk assessment for impact evaluations under uncertainty, in a framework that emphasizes and incorporates input from stakeholders in all aspects of the process. The outcomes of the analysis are then used to guide the behavioural deliberative process that is engaged to reach a consensual, defensible decision. The first step of the methodology is that of identifying all consequences relevant to the implementation of the decision, i.e. the performance measures. These are identified through a decomposition process based on the use of conditional influence diagrams which allow to incorporate and structure the quantitative a1.1d qualitative issues of the decision problem. Aggregation of the evaluations of the performance measures is done by means of an additive utility function in which single-attribute utilities for the various performance measures are weighed by appropriate measures of their relative importance. The weights of the performance measures are assessed by the pairwise comparison method of the Analytic Hierarchy Process (AHP) applied to the hierarchical structure of the influence diagram. For the determination of the single-attribute utilities we employ a novel approach based on the AHP in which the comparisons are made not on the actual numerical values of the performance measures but, rather, on more intuitive concepts such as 'worst', 'moderate' and 'best'. Within this approach, the innovative introduction of elements of fuzzy logic allows us to account for linguistic imprecision in the expression of the stakeholders' preferences ...
by Enrico Zio.
Ph.D.
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Tiwari, Shishir. "Improving understanding of alternative fuel vehicle market dynamics using interactive simulations". Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/107358.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, School of Engineering, System Design and Management Program, Engineering and Management Program, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 67-70).
Interactive management flight simulators are becoming increasingly common as a tool for teaching key concepts in management and related fields. Advocates of flight simulators suggest that the active engagement of students with experimentation and game play may even lead to enhanced systems thinking capabilities. Through this thesis, I undertake an experiment to test this proposition, recruiting respondents from Amazon's Mechanical Turk online workforce. Using a three-group pretest-post-test design, I randomly assign respondents to complete one of the following: a) Read a report describing the results of the simulator, including actual screenshots from the simulator, to convey the same information about the AFV market in a conventional style (the control group). b) Undertake tasks using an interactive management flight simulator about the diffusion of alternative fuel vehicles given instructions but no results (treatment one) and c) Undertake the same tasks using an interactive management flight simulator about the diffusion of alternative fuel vehicles, with the aid of the report that also explains the results expected (treatment two). The simulator was built on several key concepts of system dynamics applied to alternative fuel vehicle market: the concept of consumer acceptance, platform utility, stocks and flows and the effects of time delays in a system's behavior. The results of this experiment demonstrate that the groups which used simulator (treatment 1 and 2) developed at least similar and in some cases, better understanding of the AFV market dynamics. I conclude that simulators can be an effective way to teach complex system dynamics principles and socio-technical interactions.
by Shishir Tiwari.
S.M. in Engineering and Management
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Cao, Jinwei. "LEARNING WITH VIRTUAL MENTORS: HOW TO MAKE E-LEARNING INTERACTIVE AND EFFECTIVE?" Diss., Tucson, Arizona : University of Arizona, 2005. http://etd.library.arizona.edu/etd/GetFileServlet?file=file:///data1/pdf/etd/azu%5Fetd%5F1196%5F1%5Fm.pdf&type=application/pdf.

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Marley, Kathryn Ann. "Mitigating supply chain disruptions essays on lean management, interactive complexity, and tight coupling /". Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1151680271.

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Illanes, Christian. "Transport Management Services in C200 web server : An approach to integrate interactive services". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169433.

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This report studies the possibility of integrating Transport Management Services (TMS) in a low-cost platform called Communicator 200 (C200). The platform is developed by Scania and is a black box that manages vehicle data, positioning, and wireless communication. The C200’s main purpose is to connect a hauler’s vehicles to their office system via wireless links and Internet. The thesis describes the design and implements a prototype of a service called Messaging that is used to send text messages between truck and office. The prototype is evaluated and tested with different web browsers in various hand-held terminals with different screen sizes. The main conclusion is that it is technically possible to integrate TMS in the C200 without altering the platform architecture too much.
Denna rapport undersöker möjligheten att integrera transportledningstjänster i en billig platform kallad Communicator 200 (C200). Platformen är utvecklad av Scania och är en svart låda som hanterar fordonsdata, positionering och trådlös kommunikation. C200 huvudsyfte är att sammankoppla ett åkeris fordon med deras kontorssystem via trådlösa förbindelser och Internet. Rapporten beskriver designen och implementerar en prototyp av en tjänst kallad Messaging som används för att skicka textmeddelanden mellan lastbil och kontor. Prototypen utvärderas och testas mot webbläsare i olika handhållna terminaler med olika skärmstorlekar. Huvudslutsatsen är att det är möjligt att integrera transportledningstjänster i C200 utan att ändra plattformens arkitektur alltför mycket.
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Cardenas, Alda Roxana. "From inquiry to action in complex situations : a sociotechnical approach to interactive management". Thesis, City University London, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.312908.

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Frauens, Michael W. (Michael Warren) 1962. "Improved selection of technically attractive projects using knowledge management and net interactive tools". Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/29150.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design & Management Program, February 2000.
"January 2000."
Includes bibliographical references (p. 73-77).
Conventional technology forecasting and selection practices, in the Western World, suffer from several shortcomings including: weak criteria for developing and evaluating forecasts, limited tool sets for developing possible future states of implementation, anchoring in current functional capability and strong dependence on functional experts. Techniques enabled by the existence of the World Wide Web bring additional knowledge assets to assist in developing suitable forecasts and related technology selection. Additionally, techniques developed by Altshuller provide a powerful set of visioning tools, titled the Laws and Lines of (Technical System) Evolution, to enable improved identification of future product and technology constructs. The Laws allow for thinking about system evolution while the Lines provide insight into implementation. These techniques are integrated to form the majority of a proposed technology identification and selection process because they provide a criteria for developing and establishing technical forecasts that is rooted in extensive study of prior inventive results.
by Michael W. Frauens.
S.M.
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KUO, FENG-YANG. "AN ARCHITECTURE FOR DIALOGUE MANAGEMENT SUPPORT IN INFORMATION SYSTEMS (FRAMEWORK, MODELING DYNAMIC, METHODOLOGY)". Diss., The University of Arizona, 1985. http://hdl.handle.net/10150/187932.

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The management of man-computer dialogues involves policies, procedures, and methodologies that enable users and designers to control, monitor, and enhance the user-computer interface. Effective dialogue management can be facilitated by a computer-aided work-bench of dialogue management tools that integrate pertinent environmental attributes into executable dialogue forms. Consequently, a methodology for generating dialogue designs is required. This research presents a framework for modeling user-computer interactions, or dialogues. The approach taken herein focuses on analysis of task, user, and information technology attributes. This analytical framework isolates dialogue entities and entity groupings. Together, these entities and their groupings suggest a language for information presentation and elicitation in the user-computer dialogue process. As a result, alternative dialogue models can be specified independent of hardware and software technologies. Furthermore, these models can be evaluated to ensure completeness, consistency, and integrity. Under this framework, various dialogue management functions can be integrated into a generalized dialogue management environment. Such an environment facilitates the transformation of task, user, and information technology attributes into executable dialogue definitions. The architecture of this environment is characterized by functionally layered and modularized software tools for dialogue management. The implementation of the proposed methodologies and the dialogue management architecture results in a set of dialogue management design facilities. These facilities foster effective management of dialogues within organizations and lead to a better understanding of the dialogue process.
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Eckstein, Raiko [Verfasser], i Andreas [Akademischer Betreuer] Henrich. "Interactive Search Processes in Complex Work Situations : A Retrieval Framework / Raiko Eckstein. Betreuer: Andreas Henrich". Bamberg : Universitätsbibliothek der Universität Bamberg, 2011. http://d-nb.info/1015452205/34.

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Sun, Lily. "A method for interactive articulation of information space for strategic decision support". Thesis, Staffordshire University, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.322343.

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Du, Toit Timon Dawid. "Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation". Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78749.

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The use of video games as a sustainable tool for preserving existing archaeological data in an entertaining and interactive manner was investigated. The main aim of such investigation was to explore the potential benefits in terms of archaeological/heritage education, broadcasting, and representing data in a manner that is interactive and encourages critical thinking through play. Game Pass Shelter, located at Kamberg in the uKhahlamba Drakensberg Park was used to create a virtual environment in a video game that accurately represents traditional Bushmen rock art and folklore. Two phases were featured in the development of the video game: (i) getting feedback from gamers through a questionnaire I had designed, and (ii) using the identified recommendations to design the 2D video game using Unity Game Engine (a free video game development piece of software). This 2D video game, defined by authenticity to the represented folklore, features rock art motifs from Game Pass Shelter used against the backdrop of the Spoiling of the Eland traditional story. The video game begins with the ‘Rosetta Stone’ of southern African rock art and contextualises it using selected traditional folklore. Through this process, the video game aims to show why hunting was so important to the traditional Bushmen way of life. It further shows why eland were so valued and some unique beliefs that the Bushmen had concerning them.
Dissertation (MA (Archaeology))--university of Pretoria, 2020.
Anthropology and Archaeology
MA (Archaeology)
Unrestricted
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Fan, Siyuan. "Integrating design into interactive personal medicine education experience". University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1378195790.

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Mehta, Nishant K. "A Hierarchy Navigation Framework: Supporting Scalable Interactive Exploration over Large Databases". Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0827104-114148/.

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Smith, M. "3D interactive technology and the museum visitor experience". Thesis, Kingston University, 2015. http://eprints.kingston.ac.uk/33958/.

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There is a growing interest in developing systems for displaying museum artefacts as well as historic buildings and materials. This work connects with this interest by creating a 3D interactive display for Fishbourne Roman Palace Museum, West Sussex, England. The research aimed to create a reconstruction of the Palace as it would have been at its height, a reconstruction that was interactive in the sense that museum visitors would be able to walk through the buildings and local grounds and experience the site in a way not possible through traditional museum displays. The inclusion of the interactive element prompted the incorporation of game engines as a means of visualising and navigating around the reconstructed 3D model of the Palace. There are numerous game engines available, and the research evaluated a selection with respect to their functionality, cost, and ease of use. It also applied a technology readiness method to assess potential users’ response to the incorporation of different degrees of interactivity. Research was undertaken regarding the appearance of the Palace and, based on the available archaeology and relevant artistic interpretations, a model was created using Autodesk Maya software. This model was exported into each of the possible game engines, and a comparison was made based of each engine’s audio, visual, and functional fidelity, as well as composability and accessibility. The most appropriate engine is chosen based on these results. With reference to the assessment criteria, the hardware and software is in preparation for installation at the Fishbourne Roman Palace Museum. The Technology Readiness Index was applied to determine the effectiveness of such a display compared to a non-interactive representation, a study that concludes that a highly interactive display may not be the most sensible solution for the majority of visitors.
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Kalinga, Ellen. "Development of an Interactive e-Learning Management System (e-LMS) for Tanzanian Secondary Schools". Licentiate thesis, Karlskrona : Blekinge Institute of Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00404.

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e-learning, as defined to be the use of information and communications technology (ICT) for supporting the educational processes, has motivated Tanzania to apply ICT in its education system. Tanzania secondary schools in rural areas are geographically and socially isolated. Rural Tanzania secondary schools face a number of problems including ways in getting learning materials, as well as inadequacy in qualified teachers. The impact of these problems is poor performance in National Examinations. This poor performance however is highly noted in science and mathematics subjects. The problem in getting learning materials can be reduced by employing ICT in secondary school education system. This research develops an interactive e-learning management system (e-LMS) to be used by Tanzanian secondary schools. The research is aiming to support teaching and learning functions by allowing creation and storage of learning materials, making them available, easily accessed and sharable among students from different secondary schools in Tanzania in a more organized way. Tanzania has only one curriculum for all secondary schools registered under the Ministry of Education and Vocational Training (MoEVT). During development stage it will not be easy to involve all scattered Tanzanian secondary schools. The research is focusing to two selected pilot schools; Kibaha secondary school and Wali-ul-Asr girls’ seminary in Kibaha town, Pwani region. Features of the e-LMS will represent the standard form of any other secondary school registered by the MoEVT. The complete implementation of the e-LMS to these selected pilot schools will later be extended to all other secondary schools in Tanzania. The development uses Object-Oriented System Analysis and Design (OOSAD) approach along with the power of modeling as it has been emphasized by Model Driven Architecture (MDA). Unified Modeling Language (UML) is mainly used in both cases. To create an interoperable system, UML is integrated with extensible markup language (XML) during model transformation from e-LMS Platform Independent Model (PIM) to e-LMS Platform Specific Model (PSM). Development will make use of open source software. For context specific development, participatory action research methodology is adopted and the inputs are well presented in developing e-LMS. Customization of open source learning management system (LMS) platforms is employed to help generate a timely solution to e-LMS development. Finally, this thesis also considers the need for replication and mirroring of the database for the purpose of making learning materials highly available to end-users.
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