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Artykuły w czasopismach na temat "Interactive art"
Eiserman, Jennifer, i Gerald Hushlak. "Keeping Interactive Art Interactive". International Journal of the Inclusive Museum 6, nr 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.
Pełny tekst źródłaCarlisle, Anne. "Art & Technology: Interactive Art". Circa, nr 73 (1995): 18. http://dx.doi.org/10.2307/25562848.
Pełny tekst źródłaWong, Chee-Onn, Keechul Jung i Joonsung Yoon. "Interactive Art: The Art That Communicates". Leonardo 42, nr 2 (kwiecień 2009): 180–81. http://dx.doi.org/10.1162/leon.2009.42.2.180.
Pełny tekst źródłaGaifman, Milette, i Lillian Lan-ying Tseng. "Interactive Art History". Art Bulletin 102, nr 1 (2.01.2020): 6. http://dx.doi.org/10.1080/00043079.2020.1670604.
Pełny tekst źródłaHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art". TECHART: Journal of Arts and Imaging Science 6, nr 3 (31.08.2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Pełny tekst źródłaGuo, Lingling, i Lipeng Zhang. "Exploration on the Application of New Media Interactive Art to the Protection of Traditional Culture". Scientific Programming 2022 (23.03.2022): 1–9. http://dx.doi.org/10.1155/2022/5418622.
Pełny tekst źródłaEdmonds, Ernest. "The Art of Interaction: What HCI Can Learn from Interactive Art". Synthesis Lectures on Human-Centered Informatics 11, nr 1 (8.03.2018): i—73. http://dx.doi.org/10.2200/s00825ed1v01y201802hci039.
Pełny tekst źródłaFelipe Duarte, Emanuel, Luiz Ernesto Merkle i M. Cecília C. Baranauskas. "The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices". Journal of Interactive Systems 10 (20.12.2019): 20. http://dx.doi.org/10.5753/jis.2019.551.
Pełny tekst źródłaLUKICHEV, RUSLAN V. "CONCERNING THE ISSUE OF GENERATIVE ART CLASSIFICATION: DEFINITION OF CONCEPTS". ART AND SCIENCE OF TELEVISION 15, nr 3 (2019): 11–31. http://dx.doi.org/10.30628/1994-9529-2019-15.3-11-31.
Pełny tekst źródłaKluszczynski, RyszardW. "Strategies of interactive art". Journal of Aesthetics & Culture 2, nr 1 (styczeń 2010): 5525. http://dx.doi.org/10.3402/jac.v2i0.5525.
Pełny tekst źródłaRozprawy doktorskie na temat "Interactive art"
Seevinck, Jennifer. "Emergence in interactive art". Thesis, University of Technology, Sydney, 2011.
Znajdź pełny tekst źródłaMcMorran, Susan Mary. "Interactive painting : an investigation of interactive art and its introduction into a traditional art practice". Thesis, Northumbria University, 2007. http://nrl.northumbria.ac.uk/3125/.
Pełny tekst źródłaKomarova, Maria. "Interactive technologies on art museum websites". Kansas State University, 2015. http://hdl.handle.net/2097/18947.
Pełny tekst źródłaDepartment of Communications Studies
Gregory Paul
This report investigates how American art museums have adopted interactive technologies on their websites. The use of such technologies brings to the forefront a tension regarding authority over visitors’ experience of and interpretation of art both in person and online. Interactive tools on 15 art museum websites were coded as enabling one of three types of interaction: human-to-computer, human-to-human and human-to-content. Human-to-computer interactive features were most prevalent on museum websites, followed by human-to-human and human-to-content interactive technologies respectively. The findings demonstrate a tension between the goals of art museums in wanting to engage visitors in co-creation of meaning about art on the one hand and wanting to maintain their traditional authority over that meaning on the other. The report concludes by offering recommendations for how museums can use interactive technologies more effectively in order to maintain their role as centers of social and cultural life.
Strindlund, Nathalie. "Exploring relations between Interaction attributes and Pleasures in multisensory interactive art". Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23788.
Pełny tekst źródłaDrummond, Jon R. "Interactive electroacoustics". Thesis, View thesis, 2007. http://handle.uws.edu.au:8081/1959.7/35367.
Pełny tekst źródłaMurat, Mathilde. "Scénographie interactive, interfaces et interférences". Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.
Pełny tekst źródłaThe present dissertation partakes of an ongoing inquiry into our kinesthetic experience and the influence of the environment on our perceptions. The technologies of interactivity, which stem from cybernetics and from the rise of computer technology, are major tools in this exploration, as they enable the emergence of scenographies whose specificity is the way they integrate corporeality in its autopoieticdimension, by means of the interface-Based devices.This dissertation is the product of research work of a practical and of a theoretical nature. The first part tackles the question of what is at stake, in relationships, between plasticity and corporeality. A few paragraphs are devoted to modes of interaction in the context of immersive plasticity. In interactive scenographies, body and space are complexly interconnected. The scenographies lead to the emergence of new cognitive possibilities, notably at the level of the sensory-Motor perception patterns. They are explored through the practice of installation. The second part focuses on the stakes of a specific spectaroriality. Following previous approaches, we proposeto identify an epistemological shift of the notion of space which occurs with the integration of hypermedia computationalareas into the topological field. Being thus made an interactor, the spectator becomes a potential author. The notion of auctoriality is tempered in the way of constraint caused by the apparatus. By resorting to systemic thought and relying on theanalysis of our productions, we can define the dialectic between constraint and freedom as programmed action fields inrelation with individual action fields. Steigler’s theory enables us to regard the spectator as a practician-Body in the plasticsphere. The third part deals with the poietics of interaction technologies, on which is brought to bear an approach focusingon plasticity. As metatools, the interactivity and the digital tools it requires in the constitution of media promote a new approach to the worshop. The multiplicity of skills this practice involves leads to poietic considerations as regards collective practices.The identification of a culture specific to digital art as a cross-Disciplinary field underlines the influence of a professional field established around these practices. Interactivity practice, by experimentation, stends out in a creation-Research-Profession process
Babic, Kristopher T. "InterDraw - An Online, Interactive, Collaborative Art Program". Digital WPI, 2000. https://digitalcommons.wpi.edu/etd-theses/825.
Pełny tekst źródłaChanhthaboutdy, Somphout. "Vanité interactive : recherche et expérimentation artistique". Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080060/document.
Pełny tekst źródłaThis work is about sensory interactivity, real-time 3D and visual arts. This artistic and technical study falls within a long-term research, introducing the notion of an enhanced representation of Death, embodied by the Vanitas and exploring new ways of inducing feedback about a work of art.From an artistic point of view, this research analyses the creation process which led us from the enhanced representation of Death on video, to the experience of the Vanitas through a total immersion into virtual pictures. This analysis brings out the motives for the creation and the use of 3D Vanitases in interactive installations. It highlights the issues raised by this innovative process regarding the History of the Vanitas since its outbreak. It goes further, by developing an original approach, to the communication between the audience and the work of art, introducing the use of a sensorial interface as a medium.At the technical level, the study revolves around the use of a Brain Computer Interface (BCI), inducing a new way of discovering and interacting with a work of art, as part of a feedback process. It creates a sense of interactivity, between concentration and meditation. The control of the brainwaves and muscular contractions brings the Body and the Mind together to achieve the mastery of the BCI
Drummond, Jon R. "Interactive electroacoustics". View thesis, 2007. http://handle.uws.edu.au:8081/1959.7/35367.
Pełny tekst źródłaA thesis presented to the University of Western Sydney, College of Arts, School of Communication Arts, in fulfilment of the requirements for the degree of Doctor of Philosophy. Title from title screen. Includes bibliographies. Thesis minus video and audio files also available online at: http://handle.uws.edu.au:8081/1959.7/35367.
Margerison, Paul. "An algorithmic and interactive approach to computer art". Thesis, Open University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.240001.
Pełny tekst źródłaKsiążki na temat "Interactive art"
George, Fifield, Ketner Joseph D, Donath Judith i Milwaukee Art Museum, red. Act/react: Interactive installation art. Milwaukee, WI: Milwaukee Art Museum, 2008.
Znajdź pełny tekst źródłaSeevinck, Jennifer. Emergence in Interactive Art. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45201-2.
Pełny tekst źródłaYasui, Miki. Time in interactive art. London: LCP, 2002.
Znajdź pełny tekst źródłaWassermann, Selma. The Art of Interactive Teaching. New York: Routledge, [2017]: Routledge, 2017. http://dx.doi.org/10.4324/9781315174624.
Pełny tekst źródłaSolarski, Chris. Interactive Stories and Video Game Art. Boca Raton, FL : Taylor & Francis, 2016.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21636.
Pełny tekst źródłaFahlström, Öyvind. The interactive art of Öyvind Fahlström. [s.l.]: [s.n.], 2002.
Znajdź pełny tekst źródłaDombrower, Eddie. Dombrower's art of interactive entertainment design. New York: McGraw-Hill, 1998.
Znajdź pełny tekst źródłaAdams, Laurie. A history of Western art. Wyd. 2. Madison, WI: Brown & Benchmark, 1997.
Znajdź pełny tekst źródłaAdams, Laurie. A history of western art. Wyd. 4. Boston: McGraw-Hill, 2005.
Znajdź pełny tekst źródłaGerfried, Stocker, Sommerer Christa 1964- i Mignonneau Laurent 1967-, red. Christa Sommerer & Laurent Mignonneau: Interactive art research. Wien: Springer, 2009.
Znajdź pełny tekst źródłaCzęści książek na temat "Interactive art"
Stern, Nathaniel. "Interactive Art". W A Companion to Digital Art, 310–29. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch13.
Pełny tekst źródłaFranco, Francesca. "Interactive Generative art". W Generative Systems Art, 89–116. New York: Routledge, 2017. | Series: Digital research in the: Routledge, 2017. http://dx.doi.org/10.4324/9781315581637-6.
Pełny tekst źródłaSarcar, Vaskaran. "Interfaces: An Art in OOP". W Interactive C#, 123–44. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3339-9_5.
Pełny tekst źródłaKnoller, Noam. "The Expressive Space of IDS-as-Art". W Interactive Storytelling, 30–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34851-8_3.
Pełny tekst źródłaHernandez Mengesha, L., i C. J. James-Reynolds. "Interactive Evolutionary Generative Art". W Research and Development in Intelligent Systems XXXIII, 377–82. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47175-4_28.
Pełny tekst źródłaSeevinck, Jennifer. "Three Interactive Art Systems". W Springer Series on Cultural Computing, 71–96. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45201-2_5.
Pełny tekst źródłaEdmonds, Ernest. "Learning from Interactive Art". W The Art of Interaction, 13–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-031-02222-7_3.
Pełny tekst źródłaPopov, Ivan. "When Is Art Interactive?" W Balkan Analytic Forum, 247–55. Belgrade ; Belgrade: Center for Contemporary Philosophy — Balkan Analytic Forum ; University of Belgrade — Faculty of Philosophy, 2024. http://dx.doi.org/10.18485/baf.2024.1.ch12.
Pełny tekst źródłaKnoller, Noam. "Agency and the Art of Interactive Digital Storytelling". W Interactive Storytelling, 264–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_38.
Pełny tekst źródłaVassos, Stavros, Eirini Malliaraki, Federica dal Falco, Jessica Di Maggio, Manlio Massimetti, Maria Giulia Nocentini i Angela Testa. "Art-Bots: Toward Chat-Based Conversational Experiences in Museums". W Interactive Storytelling, 433–37. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48279-8_43.
Pełny tekst źródłaStreszczenia konferencji na temat "Interactive art"
"Critical art/interactive art/virtual art". W the 20th annual conference, Chair Timothy Druckrey. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166176.
Pełny tekst źródłaHsu, Chao-Chi, i Pey Chwen Lin. "Interactive installation art". W ACM SIGGRAPH ASIA 2010 Posters. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900354.1900380.
Pełny tekst źródłaNing, Ye, i Terence Sim. "Interactive Portrait Art". W 2008 IEEE Workshop on Applications of Computer Vision (WACV). IEEE, 2008. http://dx.doi.org/10.1109/wacv.2008.4543998.
Pełny tekst źródłaTan, Tele, Min Chew Lim, Mihai Lazarescu i Ling Li. "Interactive Digital Art through Chameleon Art". W Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-49.
Pełny tekst źródłaClark, Sean. "Revisiting Interactive Art Systems". W Electronic Visualisation and the Arts (EVA 2011). BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/eva2011.38.
Pełny tekst źródłaCornock, Stroud. "THE INTERACTIVE ART SYSTEM". W CAT 2010: Ideas before their time : Connecting the past and present in computer art. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/cat2010.3.
Pełny tekst źródłaShim, Hyunjung. "Session details: Interactive Art". W MM '18: ACM Multimedia Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3286950.
Pełny tekst źródłaKanaya, Ichiroh, Masataka Imura i Mayuko Kanazawa. "Interactive art to go". W ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2663806.2663871.
Pełny tekst źródłaBoden, Margaret A. "Aesthetics and interactive art". W the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056225.
Pełny tekst źródła"Session details: Interactive Art". W 2018 ACM Multimedia Conference, Chair Hyunjung Shim. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3240508.3286950.
Pełny tekst źródłaRaporty organizacyjne na temat "Interactive art"
Seidametova, Zarema S., Zinnur S. Abduramanov i Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], lipiec 2021. http://dx.doi.org/10.31812/123456789/4626.
Pełny tekst źródłaPlessi, Fabrizio, Celestino Soddu i Adriano Abbado. digitalyart: An exhibition honoring Italy, Host of the 44th Annual Meeting of the Board of Governors of the Inter-American Development Bank. Inter-American Development Bank, luty 2003. http://dx.doi.org/10.18235/0005909.
Pełny tekst źródłaGoldie, James. Interactive: where are cities sinking? Monash University, maj 2023. http://dx.doi.org/10.54377/bf9b-22e1.
Pełny tekst źródłaSequeira, Dora María, Ileana Alvarado V. i Félix Angel. Young Costa Rican Artists: Nine Proposals. Inter-American Development Bank, sierpień 2007. http://dx.doi.org/10.18235/0006438.
Pełny tekst źródłaGoldie, James. Interactive: Fire danger days are growing. Monash University, grudzień 2023. http://dx.doi.org/10.54377/3a98-8950.
Pełny tekst źródłaWallace, ina F., Meera Viswanathan, Stephanie McInnis i Jessica Sobolewski. How Effective Are Interactive Social Media Interventions for Changing Health and Health Behaviors? A Cochrane Review Summary with Commentary. RTI Press, wrzesień 2023. http://dx.doi.org/10.3768/rtipress.2023.rb.0034.2309.
Pełny tekst źródłaVorus, William S. ONR Hull Propulsor Interaction ARI. Fort Belvoir, VA: Defense Technical Information Center, listopad 1990. http://dx.doi.org/10.21236/ada230809.
Pełny tekst źródłaMartins, Francisco, Cíntia França, Francisco Santos, Diogo Martinho, Carolina Saldanha i Élvio Rúbio Gouveia. Emerging technologies to promote fans interaction in football events: a systematic review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, luty 2023. http://dx.doi.org/10.37766/inplasy2023.2.0015.
Pełny tekst źródłaKhomenko, Tetiana, i Yuriy Kolisnyk. Втрати української культури у російсько-українській війні: культурно-інформаційний спротив. Ivan Franko National University of Lviv, marzec 2023. http://dx.doi.org/10.30970/vjo.2023.52-53.11749.
Pełny tekst źródłaPalamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva i Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, lipiec 2021. http://dx.doi.org/10.31812/123456789/4636.
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