Gotowa bibliografia na temat „Interactive”
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Artykuły w czasopismach na temat "Interactive"
Splechtna, Rainer, Mai Elshehaly, Denis Gračanin, Mario Ɖuras, Katja Bühler i Krešimir Matković. "Interactive interaction plot". Visual Computer 31, nr 6-8 (28.04.2015): 1055–65. http://dx.doi.org/10.1007/s00371-015-1095-x.
Pełny tekst źródłaSmyer, Bradley. "Interactive Computer Service Liability for User-Generated Content After Roommates.com". University of Michigan Journal of Law Reform, nr 43.3 (2010): 811. http://dx.doi.org/10.36646/mjlr.43.3.interactive.
Pełny tekst źródłaJabborova, Dilafruz Furkatovna, i Shirinboy Sharofovich Olimov. "Interactive Learning Technology". American Journal of Social Science and Education Innovations 02, nr 12 (18.12.2020): 122–26. http://dx.doi.org/10.37547/tajssei/volume02issue12-21.
Pełny tekst źródłaMora-Fernández, Jorge. "The Analysis of Interactive Media and Digital Culture - Hypermedia Literacy in Peru and Bolivia". Comunicar 20, nr 39 (1.10.2012): 139–49. http://dx.doi.org/10.3916/c39-2012-03-04.
Pełny tekst źródłaEiserman, Jennifer, i Gerald Hushlak. "Keeping Interactive Art Interactive". International Journal of the Inclusive Museum 6, nr 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.
Pełny tekst źródłaUnderdown, Angela. "Learning about interaction through interactive media". Journal of Health Visiting 2, nr 4 (kwiecień 2014): 178–79. http://dx.doi.org/10.12968/johv.2014.2.4.178.
Pełny tekst źródłaJohnston, Andrew. "Conversational Interaction in Interactive Dance Works". Leonardo 48, nr 3 (czerwiec 2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.
Pełny tekst źródłaStroud, D. "Interactive marketing needs interactive marketers". Interactive Marketing 2, nr 3 (1.01.2001): 230–39. http://dx.doi.org/10.1057/palgrave.im.4340093.
Pełny tekst źródłaHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art". TECHART: Journal of Arts and Imaging Science 6, nr 3 (31.08.2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Pełny tekst źródłaWang, Feng, Qi Fan, Hui Deng i Ji Bin Yin. "PWIG - Interactive Paradigm of Direct Touch Interaction". Advanced Materials Research 765-767 (wrzesień 2013): 1722–25. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1722.
Pełny tekst źródłaRozprawy doktorskie na temat "Interactive"
Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach". Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.
Pełny tekst źródłaInteractive media design is a field which has been researched as soon as computers started showing audio-visual capabilities. A common research theme is the temporal specification of interactive media objects: how is it possible to create multimedia presentations whose schedule takes into account events external to the system.This problem is shared with another research field, which is interactive music and more precisely interactive scores. That is, musical works whose performance will evolve in time according to a given score.In both cases, it is necessary to specify the medias and musical data orchestrated by the system: this is the subject of the first part of this thesis, which presents a model tailored for the design of multimedia applications. This model allows to simplify distributed access and remote control questions, and solves documentation-related problems.Once this model has been defined, we construct by inspiration with well-known data-flow systems used in music programming, a computation structure able to control and orchestrate the applications defined previously, as well as handling audio-visual data input and output.Specifically, a notion of permanent environment is introduced in the data-flow model: it simplifies multiple use cases common when authoring interactive media and music, and improves performance when comparing to a purely node-based approach.Finally, a temporal graph structure is presented: it allows to score parts of the data graph in time. Especially, nodes of the data graph are studied in the context of both synchronous and delayed cases.A visual edition language is introduced to allow for authoring of interactive scores in a graphical model which unites the previously introduced elements.The temporal structure is then studied from the distribution point of view: we show in particular that it is possible to earn an additional expressive power by supposing a concurrent execution of specific objects of the temporal structure.Finally, we expose how the system is able to recreate multiple existing media systems: sequencers, live-loopers, patchers, as well as new multimedia behaviours
Lu, Karyn Y. "Interaction Design Principles for Interactive Television". Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.
Pełny tekst źródłaBustos, Christian. "Implementing implicit interaction in interactive film". Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.
Pełny tekst źródłaZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.
Pełny tekst źródłaZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.
Pełny tekst źródłaMurat, Mathilde. "Scénographie interactive, interfaces et interférences". Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.
Pełny tekst źródłaThe present dissertation partakes of an ongoing inquiry into our kinesthetic experience and the influence of the environment on our perceptions. The technologies of interactivity, which stem from cybernetics and from the rise of computer technology, are major tools in this exploration, as they enable the emergence of scenographies whose specificity is the way they integrate corporeality in its autopoieticdimension, by means of the interface-Based devices.This dissertation is the product of research work of a practical and of a theoretical nature. The first part tackles the question of what is at stake, in relationships, between plasticity and corporeality. A few paragraphs are devoted to modes of interaction in the context of immersive plasticity. In interactive scenographies, body and space are complexly interconnected. The scenographies lead to the emergence of new cognitive possibilities, notably at the level of the sensory-Motor perception patterns. They are explored through the practice of installation. The second part focuses on the stakes of a specific spectaroriality. Following previous approaches, we proposeto identify an epistemological shift of the notion of space which occurs with the integration of hypermedia computationalareas into the topological field. Being thus made an interactor, the spectator becomes a potential author. The notion of auctoriality is tempered in the way of constraint caused by the apparatus. By resorting to systemic thought and relying on theanalysis of our productions, we can define the dialectic between constraint and freedom as programmed action fields inrelation with individual action fields. Steigler’s theory enables us to regard the spectator as a practician-Body in the plasticsphere. The third part deals with the poietics of interaction technologies, on which is brought to bear an approach focusingon plasticity. As metatools, the interactivity and the digital tools it requires in the constitution of media promote a new approach to the worshop. The multiplicity of skills this practice involves leads to poietic considerations as regards collective practices.The identification of a culture specific to digital art as a cross-Disciplinary field underlines the influence of a professional field established around these practices. Interactivity practice, by experimentation, stends out in a creation-Research-Profession process
Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.
Pełny tekst źródłaRateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction". Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.
Pełny tekst źródłaThis dissertation focuses on how to exploit gestural midair interaction to extend the possibilities of existing devices by using interactive spaces. The starting point is in the nonverbal communication theory of proxemics introduced by Eward T. Hall who stated that our perception of space is dynamic. From this, I argue that we could apply this dynamic understanding of space to interactive spaces. I propose a novel concept of interaction and an associated design framework for interactive spaces : Mimetic Interaction Space (MIS). To show the prospects MIS gives for midair interaction, I propose three instantiations of the concept that uses it in different ways. The first one is the use of MISs as a standalone interface the control of a remote display. The second instantiation is the use of one or several MIS tied up to the tablet in two ways. First by cutting out the MIS in multiple ones. The second way of using a MIS linked to the tablet is by considering it as a continuation of the tablet screen around it.The third instantiation is in the context of interaction on wall displays where a MIS is placed right in front of the screen and has the role of a transition space from touch to midair interaction. This MIS allows for a continuous transition between the physical and direct nature of touch interaction, and the more abstract nature of midair interaction. I finally conclude by discussing the future of interfaces regarding midair gestures. I also discuss a facet of MIS that opens a novel way to think about MIS interaction
Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences". Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.
Pełny tekst źródłaThis thesis focuses on tangible user interfaces (TUI). The first part of this manuscript is about tangible interaction on tabletop. We first introduce TUIs and tabletops. We validate an hypothesis about the specialization of the form of the tangible objects, and conclude from that consequences on TUIs design. We propose the solution of a button box to deport some operations in the context of tabletop TUI. We present the construction and development of a transportable and low cost tabletop TUI system that allows rapid TUI prototyping. We end pointing out the special features of user experiments of TUIs. The second part of this manuscript deals with an application case of a TUI for geoscience: GeoTUI. We start presenting the context of the geophysicists work and their need in term of new way of interation. We present the results of our design of a TUI for geoscience. We detail the development of our prototype. To finish, we present two user experiments we conducted to validate our design choices
Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators". Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.
Pełny tekst źródłaKsiążki na temat "Interactive"
Bastide, Rémi, Philippe Palanque i Jörg Roth, red. Engineering Human Computer Interaction and Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.
Pełny tekst źródłaO'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.
Pełny tekst źródłaO'Neill, Shaleph. Interactive media: The semiotics of embodied interaction. London: Springer, 2008.
Znajdź pełny tekst źródłaInteractive media: The semiotics of embodied interaction. London: Springer, 2008.
Znajdź pełny tekst źródłaGraham, Lisa. The principles of interactive design. Albany, NY: Delmar Publishers, 1999.
Znajdź pełny tekst źródłaTahiroǧlu, Koray M. Interactive performance systems: Experimenting with human musical interaction. [Helsinki]: University of Art and Design Helsinki, 2008.
Znajdź pełny tekst źródłaBuilding interactive systems: Principles for human-computer interaction. Boston, MA: Course Technology, 2010.
Znajdź pełny tekst źródłaBrenda, Gunderson, red. Interactive statistics. Wyd. 2. Upper Saddle River, N.J: Prentice Hall/Pearson Education, 2003.
Znajdź pełny tekst źródłaInteractive marketing. Aldershot, Hampshire, England: Gower, 1996.
Znajdź pełny tekst źródłaSalimbene, Suzanne. Interactive reading. Rowley, Mass: Newbury House Publishers, 1986.
Znajdź pełny tekst źródłaCzęści książek na temat "Interactive"
Proença, José, i Dave Clarke. "Interactive Interaction Constraints". W Lecture Notes in Computer Science, 211–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38493-6_15.
Pełny tekst źródłaVosmeer, Mirjam, i Ben Schouten. "Interactive Cinema: Engagement and Interaction". W Interactive Storytelling, 140–47. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_14.
Pełny tekst źródłaWeik, Martin H. "interactive". W Computer Science and Communications Dictionary, 807. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9278.
Pełny tekst źródłaCarstensdottir, Elin, Erica Kleinman i Magy Seif El-Nasr. "Towards an Interaction Model for Interactive Narratives". W Interactive Storytelling, 274–77. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_24.
Pełny tekst źródłade Lima, Edirlei Soares, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini, Simone D. J. Barbosa, Antonio L. Furtado i Fabio A. Guilherme da Silva. "Social Interaction for Interactive Storytelling". W Lecture Notes in Computer Science, 1–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_1.
Pełny tekst źródłaByun, Haewon. "Interaction for Interactive Popup Book". W Communications in Computer and Information Science, 357–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22309-9_47.
Pełny tekst źródłaCavazza, Marc, i Fred Charles. "User Interaction for Interactive Storytelling". W Handbook of Digital Games and Entertainment Technologies, 415–28. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_57.
Pełny tekst źródłaCavazza, Marc, i Fred Charles. "User Interaction for Interactive Storytelling". W Handbook of Digital Games and Entertainment Technologies, 1–14. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-52-8_57-1.
Pełny tekst źródłaBishop, Allison, i Yevgeniy Dodis. "Interactive Coding for Interactive Proofs". W Theory of Cryptography, 352–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-49099-0_13.
Pełny tekst źródłaMehta, Manish, Andrea Corradini, Santiago Ontañón i Peter Juel Henrichsen. "Textual vs. Graphical Interaction in an Interactive Fiction Game". W Interactive Storytelling, 228–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_29.
Pełny tekst źródłaStreszczenia konferencji na temat "Interactive"
Keinonen, Turkka. "Industrial interaction or interactive industrial". W the second Nordic conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/572020.572079.
Pełny tekst źródłaGarcia, Nadia Lee, Gisela T. de Clunie i Gregorio Santana. "Kiosco informativo interactivo informational kiosk interactive". W 2013 8th Computing Colombian Conference (8CCC). IEEE, 2013. http://dx.doi.org/10.1109/colombiancc.2013.6637530.
Pełny tekst źródłaTeixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan i Maria da Graça C. Pimentel. "User-media interaction with interactive TV". W the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.
Pełny tekst źródłaJain, Sumit, i C. Karen Liu. "Interactive synthesis of human-object interaction". W the 2009 ACM SIGGRAPH/Eurographics Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1599470.1599476.
Pełny tekst źródłaTurner, Jessica. "Interactive System Testing using Interaction Sequences". W EICS '18: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3220134.3220148.
Pełny tekst źródłaHorváth, Ferenc, Gergő Balogh, Attila Szatmári, Qusay Idrees Sarhan, Béla Vancsics i Árpád Beszédes. "Interacting with interactive fault localization tools". W A-TEST '22: 13th International Workshop on Automating Test Case Design, Selection and Evaluation. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3548659.3561311.
Pełny tekst źródła"Interactive Narration Requires Interaction and Emotion". W International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004259605270530.
Pełny tekst źródłaJarraya, Tarek, i Zahia Guessoum. "Reuse Interaction Protocols to Develop Interactive Agents". W 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology. IEEE, 2006. http://dx.doi.org/10.1109/iat.2006.109.
Pełny tekst źródłaTurner, Jessica, Judy Bowen i Steve Reeves. "Supporting interactive system testing with interaction sequences". W EICS '17: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3102113.3102149.
Pełny tekst źródłaBian, Yail, i Chris North. "DeepSI: Interactive Deep Learning for Semantic Interaction". W IUI '21: 26th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3397481.3450670.
Pełny tekst źródłaRaporty organizacyjne na temat "Interactive"
Bass, Len, i Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Fort Belvoir, VA: Defense Technical Information Center, luty 1989. http://dx.doi.org/10.21236/ada206574.
Pełny tekst źródłaPomplun, Alan R. Interactive design center. Office of Scientific and Technical Information (OSTI), lipiec 2005. http://dx.doi.org/10.2172/876335.
Pełny tekst źródłaGoldie, James, red. Interactive: asteroid strikes. Monash University, czerwiec 2022. http://dx.doi.org/10.54377/6c1f-1f78.
Pełny tekst źródłaTrikalinos, Thomas A., Gaelen P. Adam, Jens Jap, Birol Senturk, Stacey Springs, Gillian Sanders-Schmidler, Kathryn Lallinger i in. Web Interactive Presentation of EPC Reports: A Foray Into Interactive Reports. Agency for Healthcare Research and Quality (AHRQ), wrzesień 2019. http://dx.doi.org/10.23970/ahrqepcmethengageinteractive.
Pełny tekst źródłaSeitz, S. S., D. A. Reioux, M. J. Blessington, Diana Jozwik i K. M. Mulliken. Alaska Geochemistry (interactive map). Alaska Division of Geological & Geophysical Surveys, listopad 2017. http://dx.doi.org/10.14509/geochem.
Pełny tekst źródłaNeukomm, Monica, Valerie Nubbe i Robert Fares. Grid-Interactive Efficient Buildings. Office of Scientific and Technical Information (OSTI), kwiecień 2019. http://dx.doi.org/10.2172/1508212.
Pełny tekst źródłaNeuhauser, K. S., F. L. Kanipe, R. F. Weiner, H. R. Yoshimura i H. W. Joy. Interactive development of RADTRAN. Office of Scientific and Technical Information (OSTI), marzec 1995. http://dx.doi.org/10.2172/40780.
Pełny tekst źródłaFetterman, Harold. Microwave-Optical Interactive Devices. Fort Belvoir, VA: Defense Technical Information Center, czerwiec 1998. http://dx.doi.org/10.21236/ada387467.
Pełny tekst źródłaJedrysik, Peter A., Jason Moore, Mark Brykowytch i Richard Sweed. The Interactive Data Wall. Fort Belvoir, VA: Defense Technical Information Center, styczeń 1999. http://dx.doi.org/10.21236/ada461019.
Pełny tekst źródłaRosen, B., H. Schulzrinne, H. Tschofenig i R. Gellens. Non-interactive Emergency Calls. RFC Editor, wrzesień 2020. http://dx.doi.org/10.17487/rfc8876.
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