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Artykuły w czasopismach na temat "Interactions incarnées"
Cartaud, Alice, i Yann Coello. "The Sensorimotor Foundations of Interpersonal Space Regulation". Intellectica. Revue de l'Association pour la Recherche Cognitive 74, nr 1 (2021): 79–100. http://dx.doi.org/10.3406/intel.2021.1986.
Pełny tekst źródłaLhuillier, Simon, Léo Dutriaux i Valérie Gyselinck. "Les métamorphoses d’Euclide : une brève histoire des représentations de l’espace en mémoire". Intellectica. Revue de l'Association pour la Recherche Cognitive 74, nr 1 (2021): 101–24. http://dx.doi.org/10.3406/intel.2021.1987.
Pełny tekst źródłaMille, Jordan, Valentin Magnon, Rémy Versace i Guillaume Vallet. "Les « sens » de la mémoire". Intellectica. Revue de l'Association pour la Recherche Cognitive 74, nr 1 (2021): 185–209. http://dx.doi.org/10.3406/intel.2021.1990.
Pełny tekst źródłaMondada, Lorenza. "Organisation multimodale de la parole-en-interaction : pratiques incarnées d'introduction des référents". Langue française 175, nr 3 (2012): 129. http://dx.doi.org/10.3917/lf.175.0129.
Pełny tekst źródłaGrégoire, Michaël. "Le signifiant linguistique : de la corporéité aux (micro-)réseaux". Signifiances (Signifying) 6, nr 1 (13.03.2023): I—V. http://dx.doi.org/10.52497/signifiances.v6i1.336.
Pełny tekst źródłaMagnon, Valentin, Jordan Mille, Frédéric Dutheil i Guillaume Vallet. "« Mettre du coeur/corps à l’ouvrage » : une approche psycho-physiologique de la cognition incarnée". Intellectica. Revue de l'Association pour la Recherche Cognitive 74, nr 1 (2021): 51–78. http://dx.doi.org/10.3406/intel.2021.1985.
Pełny tekst źródłaHusson-Rochcongar, Céline. "Propos introductifs : éléments de problématique générale sur les agences de la dette publique locale". Gestion & Finances Publiques, nr 1 (styczeń 2023): 57–63. http://dx.doi.org/10.3166/gfp.2023.1.011.
Pełny tekst źródłaSakira Putri Manurung, Sanas Tasia Sihaloho, Cahya Putri Ramadhani, Meilinda Suriani Harefa i Syukri Hidayat. "Pembuatan Terarrium Sebagai Miniatur Ekosistem". JURNAL WILAYAH, KOTA DAN LINGKUNGAN BERKELANJUTAN 2, nr 2 (4.12.2023): 75–79. http://dx.doi.org/10.58169/jwikal.v2i2.240.
Pełny tekst źródłaSzyman, Alexandra, i Daniel De la Fuente Díaz. "Les éléments naturels et leur interaction dans l'œuvre de Maryse Condé". Estudios Románicos 28 (20.12.2019): 219–32. http://dx.doi.org/10.6018/er/378061.
Pełny tekst źródłaHoudzi, Ahmed Aziz. "Sujet diasporique : entre tentative d’intégration et tentation intégriste, lecture dans 'Ce Vain combat que tu livres au Monde' de Fouad Laroui". HYBRIDA, nr 5(12/2022) (27.12.2022): 97. http://dx.doi.org/10.7203/hybrida.5(12/2022).24026.
Pełny tekst źródłaRozprawy doktorskie na temat "Interactions incarnées"
Robert, Florent. "Analyser et comprendre les interactions incarnées en système de réalité virtuelle". Electronic Thesis or Diss., Université Côte d'Azur, 2024. http://www.theses.fr/2024COAZ4044.
Pełny tekst źródłaEmbodied interactions allow the creation of realistic and immersive 3D storytelling scenarios by giving users the possibility to engage with virtual environments through the use of their physical bodies, including gestures, posture, and locomotion. Nonetheless, new methodologies to capture and analyze experiences are required for the case of embodied VR experiences, because of the use of the body as a communication device, stimulating the brain and enabling reactions differently than traditional media. Communication problems are also likely to arise between the experience sought by the designer and the experience lived and interpreted by the user, due to the variety of scenarios and interaction modalities that make up a realistic embodied scenario. To address these challenges, this thesis contributes to the observation, analysis, and comprehension of the lived embodied experiences through the conception of frameworks, models, and methodologies, a subject that has not yet been fully explored in the literature applied to VR. Paul Dourish's theory of embodiment highlights three key elements to take into account for an efficient comprehension of embodied interaction. Inspired by this theory, this thesis is composed of three components: (1) The ontology component, presenting an embodied experience creation framework, to address the creation, the management, and the observation of experiences using embodied interactions in immersive environments; (2) the intentionality component, presenting an embodied interaction analysis methodology, to address the comprehension of the embodied interactions through the analysis of the correlations between the user behavioral data and the system contextual data; and (3) the intersubjectivity component, presenting a designer-system-user communication model in embodied context, to address the communication issues existing between a designer building an embodied experience and a user living this experience. Each component represents a chapter of this thesis, taking a user-centered approach to support designers in their understanding of the embodied experience lived in an immersive context by proposing tools inspired by existing works in human-computer interactions (HCI). To validate our tools, three user studies were conducted. The first study evaluates the system implementation of the proposed creation framework, with participants who possess expertise in 3D experience development. The second study enables embodied interaction observation and analysis by collecting participant behavioral metrics (e.g., body motion, skin conductance) while they perform embodied interactions in VR. The third investigates the communication gulf existing between the designer and the user of an embodied experience by observing and classifying the issues happening during the design and the usage phases of the experience. This thesis can support research that aims at a better understanding of human behavior or the improvement of user experience (e.g., health, HCI) by submitting tools that can support designers in acquiring a better understanding of how embodied experiences are lived in VR
Pauchet, Sylvain. "From surface to surface - Transformations de surface tactile pour l’interaction incarnée dans le cockpit". Thesis, Toulouse, ISAE, 2019. http://www.theses.fr/2019ESAE0018/document.
Pełny tekst źródłaThe "surface" in interactive touch systems is both the support of touch and image. While over time touch surfaces have been transformed in their thicknesses, shapes and stiffness, the interaction modality is limited, as on the first devices, to a simple contact of the finger with the screen in a gesture that pretends to manipulate what is displayed. The sense of touch, even for touch devices installed in critical systems, such as in the aeronautics or automotive industries, remains mainly used as an extension of vision, to point and control. While the theories of the phenomenology of perception, ecological perception and tangible and embodied interactions recognize the importance of the body, motor skills and interactions with the environment in perceptual phenomena, it seems simplistic to consider vision as the first and main sense of touch interaction. We believe that transforming the physical form of the touch interface is an effective way to reincarnate the space of touch interaction by making better use of users' motor skills and their ability to negotiate, manipulate and orient themselves in their environment. Based on a characterization of the potential risks of developing touch interactions in the context of an airliner cockpit (increase in cognitive load, overload of the visual channel, alteration of situational awareness, etc.), we explore, through the design, manufacture and evaluation of three functional prototypes, the contributions of a touch interface with shape change to improve pilotes-system collaboration. With the qualitative and quantitative study of the GazeForm prototype, we show that changing the shape of a touch surface according to the position of the gaze makes it possible, compared to a conventional touch screen, to reduce the workload, improve performance, reduce eye movements and improve the distribution of visual attention. By qualitative evaluation of the two Multi-plié devices, the first with a series of articulated touch screens and the second with a "pleatable" touch display surface, we show that a transformable touch surface stabilizes touch action, promotes collaboration and improves situational awareness. In addition to these contributions, we find that changing the shape of the touch interaction surface increases the feeling and level of control for the management of a critical system. Finally, to generalize the knowledge produced to other contexts of use with a strong division of visual attention (driving, control room, portable touch device in mobility) we propose a design space for reconfigurable touch interfaces
Tuncer, Sylvaine. "Collaborer et intéragir dans les bureaux : l'émergence matérielle, verbale et incarnée de l'organisation". Thesis, Paris, ENST, 2014. http://www.theses.fr/2014ENST0030/document.
Pełny tekst źródłaThe thesis endeavours to show and understand the very stuff of organisations and the experience of work in organisations, starting from the analysis of verbal, embodied and material interactions filmed in offices. Developing a praxeological, original approach within theories of organisation, we also aim to contribute to research on interactions by putting to question the relevance of institution within interactional patterns, through the comparative approach enabled by our corpus. A theoretical anchorage at the crossroads of these currents being set, we are lead to an epistemological question: is it possible to extract out of copresent interactions the What of organizing work, the way ethnomethodology did with studies of work? We present in the next five chapters our empirical results, each concerning one phenomenon or sequence of work in offices: opening a visit, closing a visit, answering an incoming phonecall during a copresent interaction, formulating the video cameras in interaction, and finally reajusting participation frame. Comparison of various work settings, of regularities between and within them, leads to some discoveries
Large, Anne-Claire. "Concevoir l'interaction avec des systèmes de drones militaires : une approche incarnée et située". Thesis, Montpellier 3, 2015. http://www.theses.fr/2015MON30090.
Pełny tekst źródłaCette thèse s’inscrit dans une approche incarnée et située de la cognition humaine et de l’ergonomie des interfaces Homme-Machine (IHM). En rupture avec les théories computo-symboliques, cette approche considère que la cognition a pour seule vocation l’action dans le but de s’adapter au monde. Appliquée à l’ergonomie des IHM, elle met l’accent sur la perception, l’action et le contexte comme éléments clés de l’interaction Homme-Machine. Cette vision de l’ergonomie est ici mise au service de la conception de stations sol de drones militaires, sur lesquelles le manque de sollicitations perceptivo-motrices et le caractère isolé des opérateurs contribuent à une accidentologie symptomatique. L’objet de cette thèse est donc de montrer en quoi l’approche incarnée et située permet de guider une démarche ergonomique et, en particulier, la conception de deux stations sol de drones militaires développés par Airbus Defence and Space. Dans un premier temps, une analyse centrée sur les aspects moteurs, perceptifs et contextuels de l’activité des opérateurs de drones est réalisée. La seconde étape est dédiée à la définition d’une organisation matériel-logiciel standardisée pour tous types de drones. Cette organisation repose sur l’exploitation de processus perceptivo-moteurs, notamment au moyen du paradigme Stimulus-Response Compatibility (SRC). En troisième lieu, est présentée la conception matérielle et logicielle de deux stations sol de drones adaptées à leurs contextes respectifs d’utilisation. Des moyens de vérification (e.g. tests utilisateurs) sont mis en œuvre pour valider les solutions proposées. Les résultats obtenus montrent que la démarche adoptée permet d’améliorer significativement certains aspects de l’activité des opérateurs de drones, en particulier en termes de performances et de charge mentale. D’autre part, ces travaux soulignent l’intérêt de l’approche incarnée et située, et sa forte valeur applicative tant au sein de la démarche ergonomique que dans un cycle de conception industrielle
Vallet, Guillaume. "Une approche incarnée du vieillissement normal et pathologique : compréhension du fonctionnement mnésique selon les interactions entre mémoire et perception". Thesis, Université Laval, 2012. http://www.theses.ulaval.ca/2012/29087/29087.pdf.
Pełny tekst źródłaNormal aging as Alzheimer’s disease are characterized by memory disorders, primarily for episodic memory. These two populations also present a sensory and perceptive decline, which are strongly correlated with their cognitive impairment. The links between memory and perception may be easily explained in the embodied cognition theory. Indeed, embodiment states that knowledge dynamically emerges from a single memory system in which knowledge remains grounded in its properties, essentially sensory-motor properties. Consequently, perception and memory are closer than previously thought and the links between perception and memory moving to the foreground. The objective of the present research is to assess the embodied cognition theory applied to normal aging and Alzheimer’s disease. To this aim, the nature of the semantic multisensory interactions was tested. According to the multiple memory systems framework, these interactions are indirect and semantic, whereas the embodied cognition theory states that these interactions are direct and perceptual. Young adults, healthy elderly and patients with Alzheimer’s disease completed two experiments. Each experiment was composed of a complete neuropsychological battery and one cross-modal priming paradigm (audition to vision). The novelty of the paradigm was to present a visual meaningless mask for half of the sound primes. Experiment 1 was composed of two distinct phases, whereas the prime and the target were presented in the same trial in Experiment 2. The adaptation of the paradigm in Experiment 2 allowed manipulating the semantic congruency in order to test the attention hypothesis that might underlie the cross-modal interactions. The results demonstrated a significant cross-modal priming effect in young and healthy elderly adults. The mask has interfered with the priming effect only in the semantic congruent situations. The mask interference and its specificity support the direct and perceptual nature hypothesis of the semantic multisensory interactions. This is suggesting that young and elderly adults have modal knowledge. Reversely, the patients with Alzheimer’s disease did not show any priming effect while the effect is perceptual. This result supports the cerebral disconnection hypothesis in Alzheimer’s disease. The data taken together suggest that memory disorders in normal aging could be related to a degradation of the quality of their perception and thus of knowledge. Memory impairments in Alzheimer’s disease might come from an integration disorder to bind dynamically the different components of a memory. The present research support the embodied cognition theory and demonstrates the interest of this kind of approach to explore memory functioning in neuropsychology, such as in aging. These approaches open new avenues of research by focusing on processes rather than systems and by putting on the foreground the interactions between memory and perception.
Tuncer, Sylvaine. "Collaborer et intéragir dans les bureaux : l'émergence matérielle, verbale et incarnée de l'organisation". Electronic Thesis or Diss., Paris, ENST, 2014. http://www.theses.fr/2014ENST0030.
Pełny tekst źródłaThe thesis endeavours to show and understand the very stuff of organisations and the experience of work in organisations, starting from the analysis of verbal, embodied and material interactions filmed in offices. Developing a praxeological, original approach within theories of organisation, we also aim to contribute to research on interactions by putting to question the relevance of institution within interactional patterns, through the comparative approach enabled by our corpus. A theoretical anchorage at the crossroads of these currents being set, we are lead to an epistemological question: is it possible to extract out of copresent interactions the What of organizing work, the way ethnomethodology did with studies of work? We present in the next five chapters our empirical results, each concerning one phenomenon or sequence of work in offices: opening a visit, closing a visit, answering an incoming phonecall during a copresent interaction, formulating the video cameras in interaction, and finally reajusting participation frame. Comparison of various work settings, of regularities between and within them, leads to some discoveries
Antoniadis, Pavlos. "Embodied navigation of complex piano notation : rethinking musical interaction from a performer’s perspective". Thesis, Strasbourg, 2018. http://www.theses.fr/2018STRAC007/document.
Pełny tekst źródłaThis thesis proposes a performer-specific paradigm of embodied interaction with complex piano notation. This paradigm, which I term embodied navigation, extends and even confronts the traditional paradigm of textual interpretation. The latter assumes a linear and hierarchical process, whereby internalized understanding of the musical text is considered a prerequisite of instrumental technique towards personal interpretation. In lieu of that, I advocate for a dynamic, non-linear, embodied and external processing of music notation. At a second stage, the proposed paradigm serves as the basis for the development of methodologies and customized tools for a range of applications, including: performance analysis, embodied interactive learning, contemporary composition, free improvisation and piano pedagogy
Martins, Alessio Pedro. "De la Métaphore à la tâche : une bibliothèque de concepts métaphoriques pour le prototypage de techniques d’interactions". Thesis, Paris, CNAM, 2013. http://www.theses.fr/2013CNAM0877/document.
Pełny tekst źródłaEmbodied cognition has emerged over the last decades as a new paradigm of the human reasoning system. Large numbers of researchers agree on the influences of perceptual and motor activity on our thinking and representational mechanisms. The importance of embodied mind theory is growing in the field of cognitive science. It is now the conceptual support for innovative projects in human computer interaction (HCI). The new paradigms of HCI are shifting towards the venue of natural, invisible and pervasive interfaces. Office tasks of the 80s and their related interfaces are now being replaced by multimodal commands (gesture, voice) and contextual or social inputs. From graphical user interfaces to tangible and multimodal devices, new sets of innovative interaction techniques are emerging and these can no longer rely on classic metaphors and visual analogies. To increase the meaning of new commands and representations of post-wimp interaction techniques and to build coherent and consistent metaphors between different platforms and embedded devices in our environment, researchers have turned their attention to the embodied vision of the cognitive system.We present in this thesis the embodied cognitive paradigm and how it has been adopted by the HCI community. We illustrate this model by analyzing several tasks carried out in heterogeneous environments. Thereafter, proposals are made on how museums, exhibitions and collaboration tools may use embodied metaphors as a design strategy to produce innovative multimedia devices. The first application was one of mediating access to a database of digitized 3D objects for the Museum of Arts and Crafts in Paris. In this project the digitized objects are displayed in a metaphor of fluids and particles managed by electromagnetic forces that guide the semantics of the user’s search. Browsing tasks in this catalog are intended to be clear and coherent between different platforms in order to respect the user’s levels of desired engagement. An analysis is made of the ability of metaphors to build bridges between the various platform interfaces. In the second application, metaphors related to the concept of visual depth and density was used to propose a 3D timeline so as to visualize temporal data. Finally, the framework synthesizes the embodied metaphorical mappings in a large set of components which will be applied as building blocks when prototyping interaction techniques. This structure takes the form of a conceptual Framework of interaction agents which might serve not only as a tool for prototyping interfaces but also as a catalyst for generating innovative ideas
Martins, Alessio Pedro. "De la Métaphore à la tâche : une bibliothèque de concepts métaphoriques pour le prototypage de techniques d'interactions". Phd thesis, Conservatoire national des arts et metiers - CNAM, 2013. http://tel.archives-ouvertes.fr/tel-00953425.
Pełny tekst źródłaMartins, Alessio Pedro. "De la Métaphore à la tâche : une bibliothèque de concepts métaphoriques pour le prototypage de techniques d’interactions". Electronic Thesis or Diss., Paris, CNAM, 2013. http://www.theses.fr/2013CNAM0877.
Pełny tekst źródłaEmbodied cognition has emerged over the last decades as a new paradigm of the human reasoning system. Large numbers of researchers agree on the influences of perceptual and motor activity on our thinking and representational mechanisms. The importance of embodied mind theory is growing in the field of cognitive science. It is now the conceptual support for innovative projects in human computer interaction (HCI). The new paradigms of HCI are shifting towards the venue of natural, invisible and pervasive interfaces. Office tasks of the 80s and their related interfaces are now being replaced by multimodal commands (gesture, voice) and contextual or social inputs. From graphical user interfaces to tangible and multimodal devices, new sets of innovative interaction techniques are emerging and these can no longer rely on classic metaphors and visual analogies. To increase the meaning of new commands and representations of post-wimp interaction techniques and to build coherent and consistent metaphors between different platforms and embedded devices in our environment, researchers have turned their attention to the embodied vision of the cognitive system.We present in this thesis the embodied cognitive paradigm and how it has been adopted by the HCI community. We illustrate this model by analyzing several tasks carried out in heterogeneous environments. Thereafter, proposals are made on how museums, exhibitions and collaboration tools may use embodied metaphors as a design strategy to produce innovative multimedia devices. The first application was one of mediating access to a database of digitized 3D objects for the Museum of Arts and Crafts in Paris. In this project the digitized objects are displayed in a metaphor of fluids and particles managed by electromagnetic forces that guide the semantics of the user’s search. Browsing tasks in this catalog are intended to be clear and coherent between different platforms in order to respect the user’s levels of desired engagement. An analysis is made of the ability of metaphors to build bridges between the various platform interfaces. In the second application, metaphors related to the concept of visual depth and density was used to propose a 3D timeline so as to visualize temporal data. Finally, the framework synthesizes the embodied metaphorical mappings in a large set of components which will be applied as building blocks when prototyping interaction techniques. This structure takes the form of a conceptual Framework of interaction agents which might serve not only as a tool for prototyping interfaces but also as a catalyst for generating innovative ideas
Części książek na temat "Interactions incarnées"
Medina-Aguilar, Gabriel Alejandro. "The Blade Runner Scene. How Human-Machine Contact Incarnates Social Interaction". W Advances in Soft Computing, 486–92. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-33749-0_39.
Pełny tekst źródłaŽukauskaite, Audrone. "Gilles Deleuze and Félix Guattari’s Philosophy of Life". W Organism-Oriented Ontology, 57–76. Edinburgh University Press, 2023. http://dx.doi.org/10.3366/edinburgh/9781399510547.003.0004.
Pełny tekst źródłaGENEIX-RABAULT, Stéphanie. "A travers chants". W Langues chantées / Cultures mises en musique, 43–56. Editions des archives contemporaines, 2022. http://dx.doi.org/10.17184/eac.5431.
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