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Artykuły w czasopismach na temat "Interaction Design"
朱, 雨佳. "Interaction Design Research Based on Unconscious Design Concept". Design 08, nr 04 (2023): 2388–93. http://dx.doi.org/10.12677/design.2023.84289.
Pełny tekst źródła王, 彦文. "Pop Art’s Implications for Interaction Design". Design 07, nr 04 (2022): 164–70. http://dx.doi.org/10.12677/design.2022.74023.
Pełny tekst źródłaYoshihashi, Akio. "Interaction Design". Japanese journal of ergonomics 28, Supplement (1992): 118–19. http://dx.doi.org/10.5100/jje.28.supplement_118.
Pełny tekst źródłaCooper, Rachel, i Jack Ingram. "Design Interaction". Design Journal 2, nr 2 (lipiec 1999): 1. http://dx.doi.org/10.2752/146069299790303589.
Pełny tekst źródłaWhittaker, Steve. "Interaction design". Interactions 20, nr 4 (lipiec 2013): 38–42. http://dx.doi.org/10.1145/2486227.2486236.
Pełny tekst źródłaHenderson, Austin. "Interaction design". Ubiquity 2002, March (marzec 2002): 2. http://dx.doi.org/10.1145/512526.512528.
Pełny tekst źródłaWei, Liu. "Design Tangible Interaction". Interaction Design and Architecture(s), nr 3_4 (20.03.2008): 144–55. http://dx.doi.org/10.55612/s-5002-003_4-018.
Pełny tekst źródła刘, 雪豪. "Exploration of Interaction Design under B-End System". Design 09, nr 03 (2024): 1221–30. http://dx.doi.org/10.12677/design.2024.93433.
Pełny tekst źródłaLugasbaskoro, Norbertus Ruben, Arina Hayati i Asri Dinapradipta. "An Inclusive Design Criteria: Traditional Market Design for Social Equality". IJDS Indonesian Journal of Disability Studies 10, nr 2 (28.11.2023): 141–53. http://dx.doi.org/10.21776/ub.ijds.2023.10.02.2.
Pełny tekst źródłaTakase, Noriko, Takahiro Takeda, Janos Botzheim i Naoyuki Kubota. "Interaction, Communication, and Experience Design in Robot Edutainment". Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM 2015.6 (2015): 159–60. http://dx.doi.org/10.1299/jsmeicam.2015.6.159.
Pełny tekst źródłaRozprawy doktorskie na temat "Interaction Design"
Lu, Karyn Y. "Interaction Design Principles for Interactive Television". Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.
Pełny tekst źródłaKan, Viirj. "Molecular design interactions : material synthesis for human interaction with fluids". Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112539.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 89-99).
[Color illustrations] Figure 0-1. Key elements within a Molecular Design Interactions interaction loop. Be it information embodied within rain, the oceans, a dinner plate, or human tears; the flow of information through fluids provides insights into the biological and chemical states of systems. Yet a large portion of our everyday experience with these systems remain inaccessible to users, designers and engineers whom operate outside the context of chemical disciplines. This thesis introduces a design framework coined Molecular Design Interactions, along with a toolbox of material based input-output devices termed Organic Primitives to facilitate the design of interactions with organic, fluid-based systems. The design methodology utilizes organic compounds from food for the development of color, odor and shape changing information displays. Activated by units of fluid information called droplets, this thesis focuses on pH signals in fluid as a model to demonstrate how molecular scale phenomena can be brought from materials into applications for interaction with a range of organic systems. A design language and vocabulary, drawing from signaling theory and molecular associations, offer designers a method with which to translate sensor-display output into meaningful experience designs for human perception. The design space showcases techniques for how the Organic Primitives can transcend beyond mere input-output devices to achieve higher order complexity. Passive and computational methods are presented to enable designers to control material interface output behaviors. An evaluation of the individual output properties of the sensors-actuators is presented to assess the rate, range, and reversibility of the changes as a function of pH 2-10. Strategies for how the materiality of objects can be augmented using Organic Primitives are investigated through several applications under four contexts: environmental, on-body, food, and interspecies. Molecular Design Interactions offers a process and toolbox to create interfaces between humans and molecules in fluids, across scales, from the nano to the macro systems.
by Viirj Kan.
S.M.
Xu, Jingyao. "Interaction Design in Decision Aid". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406818503.
Pełny tekst źródłaLeitner, Michael. "Mobile interaction trajectories : a design focused approach for generative mobile interaction design research". Thesis, Northumbria University, 2015. http://nrl.northumbria.ac.uk/32700/.
Pełny tekst źródłaKuhlman, Lane M. "Gesture Mapping for Interaction Design: An Investigative Process for Developing Interactive Gesture Libraries". The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1244003264.
Pełny tekst źródłaDunbar, Michael James, i miek@collabo net. "Beyond Skin Deep: Exploring the contribution of communication design within interaction design projects". RMIT University. Media and Communication, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20091029.110723.
Pełny tekst źródłaRyu, Hokyoung. "A framework for interaction design". Thesis, University of York, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.428426.
Pełny tekst źródłaFarah, Kamal (Kamal Cristobal). "Soft exchanges for interaction design". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98642.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 57-59).
The boundaries and fabric of human experience are continuously redefined by microorganisms interacting at imperceptible scales. Though hidden, these systems condition our body and the environment we inhabit. Instruments such as microscopes and satellites have allowed us to observe scales of human experience, situating circumstances between those we effect and those effected by us. Advances in synthetic biology are enabling us to interact with this microscopic world in new and unforeseen ways. This thesis proposes using the new access we now have into this world, and with which we do not regularly interact, to experience our own world differently. Soft Exchanges are created through the design and development of a camera like instrument implementing the Bactograph protocol developed in 2005 by Jeffrey Tabor, Assistant Professor of Bioengineering at Rice University. Of the many advances in Synthetic Biology, a notable one has been that of Jeffrey Tabor and his laboratory in creating a new capability for Escherichia coli to detect light and produce high resolution chemical images as bacterial photographs. This work is furthered, to realize new interactions with the design and implementation of a biological instrument towards the development of Human Biological Interactions.
by Kamal Farah.
S.M.
Hook, Jonathan David. "Interaction design for live performance". Thesis, University of Newcastle upon Tyne, 2013. http://hdl.handle.net/10443/1945.
Pełny tekst źródłaBlackler, Alethea Liane. "Intuitive interaction with complex artefacts". Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16219/1/Alethea_Blackler_Thesis.pdf.
Pełny tekst źródłaKsiążki na temat "Interaction Design"
Chen, Fang, i Jacques Terken. Automotive Interaction Design. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-3448-3.
Pełny tekst źródłaHoshi, Kei, i John Waterworth. Primitive Interaction Design. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42954-6.
Pełny tekst źródłaPirhonen, Antti, Pertti Saariluoma, Hannakaisa Isomäki i Chris Roast, red. Future Interaction Design. London: Springer-Verlag, 2005. http://dx.doi.org/10.1007/b138650.
Pełny tekst źródłaGary, Marsden, red. Mobile interaction design. Hoboken, NJ: Wiley, 2005.
Znajdź pełny tekst źródłaJones, Matt. Mobile Interaction Design. New York: John Wiley & Sons, Ltd., 2006.
Znajdź pełny tekst źródłaD, Pirhonen A. Ph, red. Future interaction design. London: Springer, 2005.
Znajdź pełny tekst źródłaAntti, Pirhonen, red. Future interaction design. London: Springer, 2005.
Znajdź pełny tekst źródłaPreece, Jenny. Interaction design: Beyond human-computer interaction. New York, N.Y: J. Wiley & Sons, 2002.
Znajdź pełny tekst źródłaHelen, Sharp, i Preece Jenny 1949-, red. Interaction design: Beyond human-computer interaction. Wyd. 3. Hoboken, N.J: Wiley, 2011.
Znajdź pełny tekst źródłaYvonne, Rogers, i Sharp Helen, red. Interaction design: Beyond human-computer interaction. New York, NY: J. Wiley & Sons, 2002.
Znajdź pełny tekst źródłaCzęści książek na temat "Interaction Design"
Cantuni, Rubens. "Interaction Design". W Designing Digital Products for Kids, 99–145. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6287-0_7.
Pełny tekst źródłaPitt, Ian, i Alistair Edwards. "Interaction Design". W Practitioner Series, 33–49. London: Springer London, 2003. http://dx.doi.org/10.1007/978-1-4471-0093-5_3.
Pełny tekst źródłaDing, Wei, i Xia Lin. "Interaction Design". W Information Architecture, 69–80. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02267-8_6.
Pełny tekst źródłaKjeldskov, Jesper. "Interaction Design". W Mobile Interactions in Context, 19–31. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-02204-3_3.
Pełny tekst źródłaDing, Wei, Xia Lin i Michael Zarro. "Interaction Design". W Information Architecture, 87–97. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-031-02308-8_7.
Pełny tekst źródłaVissers, Chris A., Luís Ferreira Pires, Dick A. C. Quartel i Marten van Sinderen. "Interaction Systems". W Architectural Design, 179–220. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-43298-4_7.
Pełny tekst źródłaWilcox, Stephen, i Eric Callahan. "Remote interaction". W Inclusive Design, 582–87. London: Springer London, 2003. http://dx.doi.org/10.1007/978-1-4471-0001-0_36.
Pełny tekst źródłaVaziri, Mohsen. "Soil–Structure Interaction". W Structural Design of Buildings: Holistic Design, 105–36. Leeds: Emerald Publishing Limited, 2024. http://dx.doi.org/10.1680/978-1-83549-560-520241006.
Pełny tekst źródłaMashayekhi, Mohammad. "Design-Technology Interaction". W Springer Theses, 69–116. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72116-3_4.
Pełny tekst źródłaYee, Ka-Ping. "Secure Interaction Design". W Financial Cryptography, 114–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27809-2_14.
Pełny tekst źródłaStreszczenia konferencji na temat "Interaction Design"
Barry, Mary, i Ian Pitt. "Interaction design". W Proceeding of the 2006 conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1139073.1139086.
Pełny tekst źródłaStavridou, A. "Interaction design". W 2nd IET International Conference on Intelligent Environments (IE 06). IEE, 2006. http://dx.doi.org/10.1049/cp:20060709.
Pełny tekst źródłaChen, Wang, Song-Yang Lao, Hyowon Lee i Alan F. Smeaton. "Interaction Design for Multi-touch Interactive Walls". W 2012 Second International Conference on Intelligent System Design and Engineering Application (ISDEA). IEEE, 2012. http://dx.doi.org/10.1109/isdea.2012.596.
Pełny tekst źródłaTsaknaki, Vasiliki. "Precious materials of interaction: Exploring interactive accessories as jewellery items". W Nordes 2015: Design Ecologies. Nordes, 2015. http://dx.doi.org/10.21606/nordes.2015.019.
Pełny tekst źródłaLim, Youn-kyung, Erik Stolterman, Heekyoung Jung i Justin Donaldson. "Interaction gestalt and the design of aesthetic interactions". W the 2007 conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1314161.1314183.
Pełny tekst źródłaRagone, Grazia, Kate Howland i Emeline Brulé. "Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children". W IDC '22: Interaction Design and Children. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3501712.3529729.
Pełny tekst źródłaCampos, Pedro, Nils Ehrenberg i Miguel Campos. "Designing Interactions with Furniture - Towards Multi-sensorial Interaction Design Processes for Interactive Furniture". W 20th International Conference on Enterprise Information Systems. SCITEPRESS - Science and Technology Publications, 2018. http://dx.doi.org/10.5220/0006759505270532.
Pełny tekst źródłaTunkelang, Daniel. "Design for interaction". W the 35th SIGMOD international conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1559845.1559957.
Pełny tekst źródłaHerzfeldt, Brian, i Marc Rettig. "Interaction design case". W the 2003 conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/997078.997088.
Pełny tekst źródłaArvola, Mattias. "Interaction design qualities". W the 6th Nordic Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1868914.1868982.
Pełny tekst źródłaRaporty organizacyjne na temat "Interaction Design"
Gavors, Mark J., i Michael Hannafin. Perspectives on the Design of Interaction Strategies. Fort Belvoir, VA: Defense Technical Information Center, luty 1994. http://dx.doi.org/10.21236/ada488296.
Pełny tekst źródłaRitson, David M. Current Design of the SSC Interaction Regions. Office of Scientific and Technical Information (OSTI), lipiec 2003. http://dx.doi.org/10.2172/813305.
Pełny tekst źródłaWood, Stephen L., i Ralf Deiterding. Shock-driven fluid-structure interaction for civil design. Office of Scientific and Technical Information (OSTI), listopad 2011. http://dx.doi.org/10.2172/1041422.
Pełny tekst źródłaJones, Wendell, i John Stephens. Solar Receiver Design: Treatment of Creep-Fatigue Interaction. Office of Scientific and Technical Information (OSTI), lipiec 2019. http://dx.doi.org/10.2172/1762958.
Pełny tekst źródłaMontag C., B. Parker, S. Tepikian i D. Wang. Design of an Interaction Region for the Electron-Ion Collider ERHIC. Office of Scientific and Technical Information (OSTI), czerwiec 2004. http://dx.doi.org/10.2172/1061748.
Pełny tekst źródłaWang, Guanyi, Cezary Bojanowski, Akshay Dave, David Jaluvka, Erik Wilson i Lin-wen Hu. MITR Low-Enriched Uranium Conversion Fluid-Structure Interaction Preliminary Design Verification. Office of Scientific and Technical Information (OSTI), lipiec 2021. http://dx.doi.org/10.2172/1809226.
Pełny tekst źródłaGreenberg, Donald P., i Brandon M. Hencey. Recovery Act: Advanced Interaction, Computation, and Visualization Tools for Sustainable Building Design. Office of Scientific and Technical Information (OSTI), sierpień 2013. http://dx.doi.org/10.2172/1090620.
Pełny tekst źródłaMesbahi, Mehran. A Network-Centric Formalism for Disturbance Rejection Design and Human Swarm Interaction. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2015. http://dx.doi.org/10.21236/ad1001404.
Pełny tekst źródłaHamil, Thomas M., i Ross Hoffman. SERCAA Cloud Analysis Integration: Design Concepts and Interaction with Cloud Forecast Models. Fort Belvoir, VA: Defense Technical Information Center, kwiecień 1993. http://dx.doi.org/10.21236/ada269104.
Pełny tekst źródłaMontag C. Design of an Interaction Region for the Electron-Light Ion Collider ELIC. Office of Scientific and Technical Information (OSTI), wrzesień 2004. http://dx.doi.org/10.2172/1061764.
Pełny tekst źródła