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Artykuły w czasopismach na temat "Interaction"
Kádár, Dániel Z. "Identity Formation in Ritual Interaction". International Review of Pragmatics 7, nr 2 (2015): 278–307. http://dx.doi.org/10.1163/18773109-00702006.
Pełny tekst źródłaGándara Vázquez, Manuel. "Interacción e interactividad: Manual de museografía interactiva". Intervención Revista Internacional de Conservación Restauración y Museología 1, nr 1 (1.05.2010): 75–77. http://dx.doi.org/10.30763/intervencion.2013.7.91.
Pełny tekst źródłaKulharia, Mahesh. "Geometrical and electro-static determinants of protein-protein interactions". Bioinformation 17, nr 10 (31.10.2021): 851–60. http://dx.doi.org/10.6026/97320630017851.
Pełny tekst źródłaKURNIASARI, CECILIA INDRI. "Social Interaction on Patients with Schizophrenia in Psychiatric Hospital". Jurnal Ilmiah Kesehatan Keperawatan 15, nr 2 (15.01.2020): 25. http://dx.doi.org/10.26753/jikk.v15i2.335.
Pełny tekst źródłaDeBlasio, Stacy L., Juan D. Chavez, Mariko M. Alexander, John Ramsey, Jimmy K. Eng, Jaclyn Mahoney, Stewart M. Gray, James E. Bruce i Michelle Cilia. "Visualization of Host-Polerovirus Interaction Topologies Using Protein Interaction Reporter Technology". Journal of Virology 90, nr 4 (9.12.2015): 1973–87. http://dx.doi.org/10.1128/jvi.01706-15.
Pełny tekst źródłaHong, Fuxing, Dongbo Huang i Ge Chen. "Interaction-Aware Factorization Machines for Recommender Systems". Proceedings of the AAAI Conference on Artificial Intelligence 33 (17.07.2019): 3804–11. http://dx.doi.org/10.1609/aaai.v33i01.33013804.
Pełny tekst źródłaPires, Mathias M., i Paulo R. Guimarães. "Interaction intimacy organizes networks of antagonistic interactions in different ways". Journal of The Royal Society Interface 10, nr 78 (6.01.2013): 20120649. http://dx.doi.org/10.1098/rsif.2012.0649.
Pełny tekst źródłaKawashima, Rieko, Hisashi Matsunaga i Toshiaki Sendo. "Drug interaction (22. opioid-drug interactions)". Okayama Igakkai Zasshi (Journal of Okayama Medical Association) 123, nr 3 (2011): 239–41. http://dx.doi.org/10.4044/joma.123.239.
Pełny tekst źródłaMinati, Gianfranco. "Interactions and Interaction Mechanisms as Generators of Complex Systems". PROOF 2 (21.03.2022): 96–107. http://dx.doi.org/10.37394/232020.2022.2.12.
Pełny tekst źródłaSun, Zheng, Shihao Li, Fuhua Li i Jianhai Xiang. "Bioinformatic Prediction of WSSV-Host Protein-Protein Interaction". BioMed Research International 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/416543.
Pełny tekst źródłaRozprawy doktorskie na temat "Interaction"
Lu, Karyn Y. "Interaction Design Principles for Interactive Television". Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.
Pełny tekst źródłaBustos, Christian. "Implementing implicit interaction in interactive film". Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.
Pełny tekst źródłaZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.
Pełny tekst źródłaZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.
Pełny tekst źródłaBattut, Alexandre. "Interaction substrates and instruments for interaction histories". Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG026.
Pełny tekst źródłaIn the digital world, as in the physical world, our interactions with objects leave traces that tell the story of the actions that shaped these objects over time. This historical data can be accessed by end users to help them better understand the steps that led to the current state of their system. These traces can also be reused for activities such as re-documenting their own history to arrange it in a way that they find more understandable. Users may also be led to share these data in collaborative environments, to better coordinate and synchronize their work. While previous work has attempted to show the benefits of cross-application histories, current implementations of interaction histories in interactive systems tend to tie history data to their source application. This prevents users from cross-referencing historical data to review and correlate events that occurred in different applications.In this thesis, I argue that designing interaction histories that can be shared among applications and users would support browsing, understanding and reusing historical data. I first ground my work in the use case of collaborative writing to explore relatable yet complex traces ecologies and interaction history use. I identify recurring practices and issues with the use of history data by interviewing knowledge workers and conducting several design activities based on these observations. I describe a first proof-of-concept system integrating two history instruments resulting from these design activities, and the first iteration of a unifying structure for historical data to be shared among applications and users. The results of user studies show that users indeed express a need for unified and customizable interaction histories.Compiling the data gathered during these research activities and based on previous works about “Dynamic Shareable Media” and the Interaction Substrates and Instruments model, I describe a framework to help create more flexible interaction histories. The goal is to describe how to design interaction history systems that would help users take control of their historical data. I introduce Steps, a structure for unifying historical data that includes descriptive core attributes to preserve the integrity of a trace across applications, and extensible contextual attributes that let users reshape their histories to suit their needs. I then introduce OneTrace, a proof-of-concept prototype based on Steps that follows my descriptive framework for cross-application histories and defines interaction histories as digital material to be shaped by digital tool use. I discuss the opportunities offered by this approach to support a shift in paradigm on how we design and interact with interaction histories
Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.
Pełny tekst źródłaRateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction". Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.
Pełny tekst źródłaThis dissertation focuses on how to exploit gestural midair interaction to extend the possibilities of existing devices by using interactive spaces. The starting point is in the nonverbal communication theory of proxemics introduced by Eward T. Hall who stated that our perception of space is dynamic. From this, I argue that we could apply this dynamic understanding of space to interactive spaces. I propose a novel concept of interaction and an associated design framework for interactive spaces : Mimetic Interaction Space (MIS). To show the prospects MIS gives for midair interaction, I propose three instantiations of the concept that uses it in different ways. The first one is the use of MISs as a standalone interface the control of a remote display. The second instantiation is the use of one or several MIS tied up to the tablet in two ways. First by cutting out the MIS in multiple ones. The second way of using a MIS linked to the tablet is by considering it as a continuation of the tablet screen around it.The third instantiation is in the context of interaction on wall displays where a MIS is placed right in front of the screen and has the role of a transition space from touch to midair interaction. This MIS allows for a continuous transition between the physical and direct nature of touch interaction, and the more abstract nature of midair interaction. I finally conclude by discussing the future of interfaces regarding midair gestures. I also discuss a facet of MIS that opens a novel way to think about MIS interaction
Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences". Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.
Pełny tekst źródłaThis thesis focuses on tangible user interfaces (TUI). The first part of this manuscript is about tangible interaction on tabletop. We first introduce TUIs and tabletops. We validate an hypothesis about the specialization of the form of the tangible objects, and conclude from that consequences on TUIs design. We propose the solution of a button box to deport some operations in the context of tabletop TUI. We present the construction and development of a transportable and low cost tabletop TUI system that allows rapid TUI prototyping. We end pointing out the special features of user experiments of TUIs. The second part of this manuscript deals with an application case of a TUI for geoscience: GeoTUI. We start presenting the context of the geophysicists work and their need in term of new way of interation. We present the results of our design of a TUI for geoscience. We detail the development of our prototype. To finish, we present two user experiments we conducted to validate our design choices
Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators". Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.
Pełny tekst źródłaLemaignan, Severin. "Grounding the interaction : knowledge management for interactive robots". Thesis, Toulouse, INSA, 2012. http://www.theses.fr/2012ISAT0010/document.
Pełny tekst źródłaWith the rise of the so-called cognitive robotics, the need of advanced tools to store, manipulate, reason about the knowledge acquired by the robot has been made clear. But storing and manipulating knowledge requires first to understand what the knowledge itself means to the robot and how to represent it in a machine-processable way. This work strives first at providing a systematic study of the knowledge requirements of modern robotic applications in the context of service robotics and human-robot interaction. What are the expressiveness requirement for a robot? what are its needs in term of reasoning techniques? what are the requirement on the robot's knowledge processing structure induced by other cognitive functions like perception or decision making? We propose a novel typology of desirable features for knowledge representation systems supported by an extensive review of existing tools in our community. In a second part, the thesis presents in depth a particular instantiation of a knowledge representation and manipulation system called ORO, that has been designed and implemented during the preparation of the thesis. We elaborate on the inner working of this system, as well as its integration into several complete robot control stacks. A particular focus is given to the modelling of agent-dependent symbolic perspectives and their relations to theories of mind. The third part of the study is focused on the presentation of one important application of knowledge representation systems in the human-robot interaction context: situated dialogue. Our approach and associated algorithms leading to the interactive grounding of unconstrained verbal communication are presented, followed by several experiments that have taken place both at the Laboratoire d'Analyse et d'Architecture des Systèmes at CNRS, Toulouse and at the Intelligent Autonomous System group at Munich Technical University. The thesis concludes on considerations regarding the viability and importance of an explicit management of the agent's knowledge, along with a reflection on the missing bricks in our research community on the way towards "human level robots"
Książki na temat "Interaction"
Kurosu, Masaaki, red. Human-Computer Interaction: Interaction Technologies. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6.
Pełny tekst źródłaKurosu, Masaaki, red. Human-Computer Interaction. Interaction Technologies. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91250-9.
Pełny tekst źródłaKurosu, Masaaki, red. Human-Computer Interaction. Interaction Contexts. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58077-7.
Pełny tekst źródłaSylvester, Ron. Interaction. Walton-on-Thames: Nelson, 1989.
Znajdź pełny tekst źródłaBaettig, Ruth. Interaction. Genève: MetisPresses, 2012.
Znajdź pełny tekst źródłaSylvester, Ron. Interaction. Walton-on-Thames: Nelson, 1989.
Znajdź pełny tekst źródłaPeter, Heaslip, red. Interaction. Walton-on-Thames: Nelson, 1990.
Znajdź pełny tekst źródłaS, St Onge Susan, red. Interaction. Wyd. 4. Boston: Heinle & Heinle, 1995.
Znajdź pełny tekst źródłaBastide, Rémi, Philippe Palanque i Jörg Roth, red. Engineering Human Computer Interaction and Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.
Pełny tekst źródłaO'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.
Pełny tekst źródłaCzęści książek na temat "Interaction"
Proença, José, i Dave Clarke. "Interactive Interaction Constraints". W Lecture Notes in Computer Science, 211–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38493-6_15.
Pełny tekst źródłaLeary, Rolfe A. "Interaction, “Interaction”, ‘Interaction’". W Interaction theory in forest ecology and management, 31–44. Dordrecht: Springer Netherlands, 1985. http://dx.doi.org/10.1007/978-94-009-5151-8_3.
Pełny tekst źródłaFischer, Kerstin. "Chapter 7. Risk and responsibility in human-robot interaction". W Risk Discourse and Responsibility, 172–89. Amsterdam: John Benjamins Publishing Company, 2023. http://dx.doi.org/10.1075/pbns.336.07fis.
Pełny tekst źródłaVosmeer, Mirjam, i Ben Schouten. "Interactive Cinema: Engagement and Interaction". W Interactive Storytelling, 140–47. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_14.
Pełny tekst źródłade Lima, Edirlei Soares, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini, Simone D. J. Barbosa, Antonio L. Furtado i Fabio A. Guilherme da Silva. "Social Interaction for Interactive Storytelling". W Lecture Notes in Computer Science, 1–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_1.
Pełny tekst źródłaByun, Haewon. "Interaction for Interactive Popup Book". W Communications in Computer and Information Science, 357–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22309-9_47.
Pełny tekst źródłaCavazza, Marc, i Fred Charles. "User Interaction for Interactive Storytelling". W Handbook of Digital Games and Entertainment Technologies, 415–28. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_57.
Pełny tekst źródłaCavazza, Marc, i Fred Charles. "User Interaction for Interactive Storytelling". W Handbook of Digital Games and Entertainment Technologies, 1–14. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-52-8_57-1.
Pełny tekst źródłaCanela, Miguel Ángel, Inés Alegre i Alberto Ibarra. "Interaction". W Quantitative Methods for Management, 65–71. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17554-2_7.
Pełny tekst źródłaBoertjes, Erik, i Anton Nijholt. "Interaction". W Multimedia Retrieval, 295–320. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-72895-5_11.
Pełny tekst źródłaStreszczenia konferencji na temat "Interaction"
Keinonen, Turkka. "Industrial interaction or interactive industrial". W the second Nordic conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/572020.572079.
Pełny tekst źródłaCampos, Pedro, Nils Ehrenberg i Miguel Campos. "Designing Interactions with Furniture - Towards Multi-sensorial Interaction Design Processes for Interactive Furniture". W 20th International Conference on Enterprise Information Systems. SCITEPRESS - Science and Technology Publications, 2018. http://dx.doi.org/10.5220/0006759505270532.
Pełny tekst źródłaTeixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan i Maria da Graça C. Pimentel. "User-media interaction with interactive TV". W the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.
Pełny tekst źródłaJain, Sumit, i C. Karen Liu. "Interactive synthesis of human-object interaction". W the 2009 ACM SIGGRAPH/Eurographics Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1599470.1599476.
Pełny tekst źródłaTurner, Jessica. "Interactive System Testing using Interaction Sequences". W EICS '18: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3220134.3220148.
Pełny tekst źródłaChimento, Luis P., i Martín G. Richarte. "Interacting dark sector with transversal interaction". W II COSMOSUR: COSMOLOGY AND GRAVITATION IN THE SOUTHERN CONE. AIP Publishing LLC, 2015. http://dx.doi.org/10.1063/1.4913335.
Pełny tekst źródła"Interactive Narration Requires Interaction and Emotion". W International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004259605270530.
Pełny tekst źródłaHan, Ji, Gopika Ajaykumar, Ze Li i Chien-Ming Huang. "Structuring Human-Robot Interactions via Interaction Conventions". W 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2020. http://dx.doi.org/10.1109/ro-man47096.2020.9223468.
Pełny tekst źródłaAldahash, Norah, Steve King i Abir Benabid. "Interaction Petri Nets for Modeling Multiagent Interactions". W 2023 Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE). IEEE, 2023. http://dx.doi.org/10.1109/csce60160.2023.00339.
Pełny tekst źródłaJarraya, Tarek, i Zahia Guessoum. "Reuse Interaction Protocols to Develop Interactive Agents". W 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology. IEEE, 2006. http://dx.doi.org/10.1109/iat.2006.109.
Pełny tekst źródłaRaporty organizacyjne na temat "Interaction"
Bass, Len, i Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Fort Belvoir, VA: Defense Technical Information Center, luty 1989. http://dx.doi.org/10.21236/ada206574.
Pełny tekst źródłaPierce, Jeffrey S., i Randy Pausch. Specifying Interaction Surfaces Using Interaction Maps. Fort Belvoir, VA: Defense Technical Information Center, styczeń 2001. http://dx.doi.org/10.21236/ada392084.
Pełny tekst źródłaWang, Bo. PR-350-144502-R01 Assessment of Cracks Clusters with Intelligent Interaction. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), sierpień 2020. http://dx.doi.org/10.55274/r0011743.
Pełny tekst źródłaVaradhan, K. BGP OSPF Interaction. RFC Editor, wrzesień 1992. http://dx.doi.org/10.17487/rfc1364.
Pełny tekst źródłaVaradhan, K. BGP OSPF Interaction. RFC Editor, styczeń 1993. http://dx.doi.org/10.17487/rfc1403.
Pełny tekst źródłaRosencrance, S. W. Concentrate Interaction Testing. Office of Scientific and Technical Information (OSTI), czerwiec 2002. http://dx.doi.org/10.2172/829690.
Pełny tekst źródłaHartholt, Arno, i Tijmen J. Muller. Interaction on Emotions. Fort Belvoir, VA: Defense Technical Information Center, styczeń 2004. http://dx.doi.org/10.21236/ada459838.
Pełny tekst źródłaBrown, James, Meagan Gelinske, Shridhar Pennathur, Jason Matthews, John Kerwin, Sterling Wall, Senthil Ramaswamy, Iara Cruz i Steven Wall. Sponsor CDMO interaction. BioPhorum, kwiecień 2021. http://dx.doi.org/10.46220/2021cgt001.
Pełny tekst źródłaHolloway, Steven C. Manuals, Interactive Electronic Technical - General Content, Style, Format, and User-Interaction Requirements. Fort Belvoir, VA: Defense Technical Information Center, październik 1995. http://dx.doi.org/10.21236/ada455181.
Pełny tekst źródłaPeggs, S., V. Ptitsin, S. Tepikian, P. Thompson i D. Trbojevic. Interaction Region Closed Orbits. Office of Scientific and Technical Information (OSTI), grudzień 1999. http://dx.doi.org/10.2172/1119526.
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