Rozprawy doktorskie na temat „Intelligent Agents”
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Suliman, Hussam. "Artificial intelligence for cognitive agents and intelligent environments". Thesis, University of Wolverhampton, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.440235.
Pełny tekst źródłaIMPERIAL, JULIANA CARPES. "TRUST IN INTELLIGENT AGENTS". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=11487@1.
Pełny tekst źródłaConfiança é um aspecto fundamental em sistemas distribuídos abertos de larga-escala. Ela está no núcleo de todas as interações entre as entidades que precisam operar em ambientes com muita incerteza e que se modificam constantemente. Dada essa complexidade, esses componentes, e o sistema resultante, são cada vez mais contextualizados, desenhados e construídos usando técnicas baseadas em agentes. Portanto, confiança é fundamental em um sistema multi-agentes (MAS) aberto. Logo, este trabalho investiga como se ter um modelo de confiança explicitamente em um agente inteligente, que possui crenças (Beliefs), desejos (Desires) e intenções (Intentions), chamado de agente BDI. Ou seja, o agente passa a ter um quarto componente chamado confiança (Trust). Dessa forma, é necessário uma lógica para englobar o conceito de confiança em um MAS BDI aberto. Isso é feito usando uma lógica multi-modal indexada, onde os mundos possíveis que modelam um sistema multi-agentes representam quais agentes estão presentes em um dado instante de tempo. E, para cada uma três componentes originais de um agente BDI, há também uma representação de mundos possíveis, pois as mesmas são tratadas como modalidades. Já a confiança é modelada como sendo um predicado, e não uma modalidade.
Trust is a fundamental concern in large-escale open distributed sytems. It lies at the core of all interactios between the entities that have to operate in such uncertain and constantly changing environmonts. Given the complexity of the interactions, these components, and the ensuing system, are increasingly being conceptualised, desined, and built using agent-based techiques. Therefore, the presence of trust is imperative in a multi-agent system (MAS). Consequently, this work studies how to have a explicit trust model in intelligent agent, which has beliefs, desires and intentions (BDI agent). Thas is, the agent now has a fourth component called Trust. This way, a logic to include the concept of trust in an open BDI MAS is interesting, so that the different aspects of a trust model can be expressed formally and accuratelly. This is achieved by using an indexed multi-modal logic, where the possible worlds which model a multi-agent system represent which agents are in the system in a given moment. Moreover, for each one of the three original components of a BDI agent, where the components represent beliefs, desires and intentions, there is a representation of possible worlds, because these are treated as modalities. However, trust is modelled as predicate, not as a modality.
Chen, Hsinchun, Andrea L. Houston, Jerome Yen i Jay F. Nunamaker. "Toward Intelligent Meeting Agents". IEEE, 1996. http://hdl.handle.net/10150/106163.
Pełny tekst źródłaAn experiment with an AI-based software agent shows that it can help users organize and consolidate ideas from electronic brainstorming. The agent recalled concepts as effectively as experienced human meeting facilitators and in a fifth of the time.
Løland, Karl Syvert. "Intelligent agents in computer games". Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9759.
Pełny tekst źródłaIn this project we examine whether or not a intelligent agent can learn how to play a computer game using the same inputs and outputs as a human. An agent architecture is chosen, implemented, and tested on a standard first person shooter game to see if it can learn how to play that game and find a goal in that game. We conclude the report by discussing potential improvements to the current implementation.
Abouzakhar, Nasser Salem. "Intelligent agents-based networks security". Thesis, University of Sheffield, 2005. http://etheses.whiterose.ac.uk/3575/.
Pełny tekst źródłaChan, Tung 1972. "Artificial markets and intelligent agents". Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/8924.
Pełny tekst źródłaIncludes bibliographical references (p. 173-178).
In many studies of market microstructure, theoretical analysis quickly becomes in tractable for all but the simplest stylized models. This thesis considers two alternative approaches, namely, the use of experiments with human subjects and simulations with intelligent agents, to address some of the limitations of theoretical modeling. The thesis aims to study the design, development and characterization of artificial markets as well as the behaviors and strategies of intelligent trading and market making agents. Simulations and experiments are conducted to study information aggregation and dissemination in a market. A number of features of the market dynamics are examined: the price efficiency of the market, the speed at which prices converge to the rational expectations equilibrium price, and the learning dynamics of traders who possess diverse information or preferences.
(cont.) By constructing simple intelligent agents, not only am I able to replicate several findings of human-based experiments, but I also find intriguing differences between agent-based and human based experiments. The importance of liquidity in securities markets motivates considerable inter ests in studying the behaviors of market-makers. A rule-based market-maker, built in with multiple objectives, including maintaining a fair and orderly market, maximizing profit and minimizing inventory risk, is constructed and tested on historical transaction data. Following the same design, an adaptive market-maker is modeled in the framework of reinforcement learning. The agent is shown to be able to adapt its strategies to different noisy market environments.
by Tung Chan.
Ph.D.
Mavity, Nick Jeremy. "Intelligent interface agents for biometric applications". Thesis, University of Kent, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.429665.
Pełny tekst źródłaMcInerney, James. "Intelligent agents for mobile location services". Thesis, University of Southampton, 2014. https://eprints.soton.ac.uk/365495/.
Pełny tekst źródłaChen, Kristin M., i Hsinchun Chen. "Intelligent Software Agents for Electronic Commerce". Springer, 2000. http://hdl.handle.net/10150/106448.
Pełny tekst źródłaElectronic commerce (EC) and software agents are two of the hottest fields of research in information science. As the Internet is rapidly becomes a popular marketplace for consumers and sellers of goods and services, combining these two research areas offers lucrative opportunities both for businesses wishing to conduct transactions over the World Wide Web (WWW) and for developers of tools to facilitate this trend. The focus in this chapter will be on software agents specifically designed for electronic commerce activities. We will briefly describe the history of agent research in general, defining characteristics of agents, and will touch on the different types of agents. Following this introduction we will describe the learning and action mechanisms that make it possible for agents to perform tasks. Finally, we will describe the issues associated with the deployment of electronic commerce agents (ECAs).
Peña, de Carrillo Clara Inés. "Intelligent agents to improve adaptivity in a web-based learning environment". Doctoral thesis, Universitat de Girona, 2004. http://hdl.handle.net/10803/7725.
Pełny tekst źródłaEl entorno de agentes se construye a través de una arquitectura multiagente llamada MASPLANG diseñada para dar soporte adaptativo (presentación y navegación adaptativa) a un sistema hipermedia educativo desarrollado en la Universitat de Girona para impartir educación virtual a través del web.
Un aspecto importante de esta propuesta es la habilidad de construir un modelo de estudiante híbrido que comienza con un modelo estereotípico del estudiante basado en estilos de aprendizaje y se modifica gradualmente a medida que el estudiante interactúa con el sistema (gustos subjetivos).
Dentro del contexto de esta tesis, el aprendizaje se define como el proceso interno que, bajo factores de cambio resulta en la adquisición de la representación interna de un conocimiento o de una actitud. Este proceso interno no se puede medir directamente sino a través de demostraciones observables externas que constituyen el comportamiento relacionado con el objeto de conocimiento. Finalmente, este cambio es el resultado de la experiencia o entrenamiento y tiene una durabilidad que depende de factores como la motivación y el compromiso.
El MASPLANG está compuesto por dos niveles de agentes: los intermediarios llamados IA (agentes de información) que están en el nivel inferior y los de Interfaz llamados PDA (agentes asistentes) que están en el nivel superior. Los agentes asistentes atienden a los estudiantes cuando trabajan con el material didáctico de un curso o una lección de aprendizaje. Esta asistencia consiste en la recolección y análisis de las acciones de los estudiantes para ofrecer contenidos personalizados y en la motivación del estudiante durante el aprendizaje mediante el ofrecimiento de contenidos de retroalimentación, ejercicios adaptados al nivel de conocimiento y mensajes, a través de interfaces de usuario animadas y atractivas. Los agentes de información se encargan del mantenimiento de los modelos pedagógico y del dominio y son los que están en completa interacción con las bases de datos del sistema (compendio de actividades del estudiante y modelo del dominio).
El escenario de funcionamiento del MASPLANG está definido por el tipo de usuarios y el tipo de contenidos que ofrece. Como su entorno es un sistema hipermedia educativo, los usuarios se clasifican en profesores quienes definen y preparan los contenidos para el aprendizaje adaptativo, y los estudiantes quienes llevan a cabo las actividades de aprendizaje de forma personalizada. El perfil de aprendizaje inicial del estudiante se captura a través de la evaluación del cuestionario ILS (herramienta de diagnóstico del modelo FSLSM de estilos de aprendizaje adoptado para este estudio) que se asigna al estudiante en su primera interacción con el sistema. Este cuestionario consiste en un conjunto de preguntas de naturaleza sicológica cuyo objetivo es determinar los deseos, hábitos y reacciones del estudiante que orientarán la personalización de los contenidos y del entorno de aprendizaje. El modelo del estudiante se construye entonces teniendo en cuenta este perfil de aprendizaje y el nivel de conocimiento obtenido mediante el análisis de las acciones del estudiante en el entorno.
Rahwan, Iyad. "Interest-based negotiation in multi-agent systems". Connect to thesis, 2004. http://repository.unimelb.edu.au/10187/2885.
Pełny tekst źródłaFranzén, Daniel. "A Modular API for Intelligent Virtual Agents". Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8508.
Pełny tekst źródłaThis report proposes a modular Application Programmer's Interface (API) for handling the mental layer of intelligent virtual agents for a wide range of application types, with the aim of reducing the work required to program a completely new AI engine, and describes its implementation. One of the key elements and major difficulties in its design is the need to make it general enough to suit most types of applications, while preserving its usefulness and keeping it both efficient and reliable. A sample application interfacing with the API is created to demonstrate its capabilities, various AI algorithms are looked into and their respective suitability for the API is evaluated, and some techniques are implemented as modules in the API.
Ho, Mok Cheong Dean Christopher, i chris cheong@gmail com. "Hermes: Goal-Oriented Interactions for Intelligent Agents". RMIT University. Computer Science and Information Technology, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090227.102654.
Pełny tekst źródłaMiller, Paul Sheridan Mikler Armin. "Automated syndromic surveillance using intelligent mobile agents". [Denton, Tex.] : University of North Texas, 2007. http://digital.library.unt.edu/permalink/meta-dc-5141.
Pełny tekst źródłaHanumantha, Rao Karthik. "Dynamic configuration management using mobile intelligent agents". Thesis, Wichita State University, 2009. http://hdl.handle.net/10057/2430.
Pełny tekst źródłaThesis (M.S.)--Wichita State University, College of Engineering, Dept. of Electrical and Computer Engineering
Basha, Nagi Nabil. "Survey and analysis of intelligent mobile agents". Thesis, McGill University, 2002. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=32754.
Pełny tekst źródłaThis survey reviews the field of mobile agents by summarizing the key concepts and giving an overview of the most important implementations. Design and implementation issues of mobile agents are analyzed in general. Some of the most important mobile agent systems are presented and discussed. Java's support for mobile agent development is thoroughly examined. In addition, the role of the Common Object Request Broker Architecture (CORBA) as a broker between mobile agents and their environment is also analyzed. Most importantly, a survey of the major security concerns is provided followed by an analysis of the currently available techniques to address these concerns. Last but not least, a detailed analysis of the Foundation for Intelligent Physical Agents (FIPA) standards for interoperability between heterogeneous agents and their hosts is included. This survey will help in understanding the potentials of mobile agents and why they have not caught on. Once progress is made in the areas of security, programming language support for specific mobile agent requirements, and standards for coordination between heterogeneous agents, it is expected that the mobile agent paradigm will dramatically revolutionize the way the Internet is being used now.
Colombini, Esther Luna. "An attentional model for intelligent robotics agents". Instituto Tecnológico de Aeronáutica, 2014. http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=3201.
Pełny tekst źródłaNg, Faria Yuen-yi. "Intelligent agents for electronic commerce in tourism". Thesis, University of Surrey, 1999. http://epubs.surrey.ac.uk/844141/.
Pełny tekst źródłaMiller, Paul. "Automated Syndromic Surveillance using Intelligent Mobile Agents". Thesis, University of North Texas, 2007. https://digital.library.unt.edu/ark:/67531/metadc5141/.
Pełny tekst źródłaSivan, Jagadha. "Building intelligent market places with software agents". [Gainesville, Fla.] : University of Florida, 2000. http://etd.fcla.edu/etd/uf/2000/ane5970/newpdf.PDF.
Pełny tekst źródłaTitle from first page of PDF file. Document formatted into pages; contains viii, 81 p.; also contains graphics. Vita. Includes bibliographical references (p. 77-80).
Gustavsson, Linus. "Dynamically Adaptive Intelligent Agents in Driving Simulator Environments". Thesis, Linköping University, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10361.
Pełny tekst źródłaIn this thesis work I have been working with two traffic simulators called Hank and ST Software. Hank is a research tool at the University of Iowa and ST Software is a commercial product. To evaluate which of these is the most suitable for behavior research I have implemented three types of intelligent agents: Overtaking Agent, Traffic Light Agent and Meeting Agent. The thesis work was extended by adding the possibility for realistic human behavior to the agents.
The result indicated that Hank allowed for greater control over behavior while ST Software allowed for faster and easier implementation.
Li, Yuefeng, i mikewood@deakin edu au. "Modelling intelligent agents for web-based information gathering". Deakin University. School of Computing and Mathematics, 2000. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20051201.151125.
Pełny tekst źródłaDobrynin, Mikhail. "Using intelligent agents for complex software systems maintenance". Ohio : Ohio University, 2002. http://www.ohiolink.edu/etd/view.cgi?ohiou1174588678.
Pełny tekst źródłaEgginton, Robert. "Predicting and Learning the Behaviour of Intelligent Agents". Thesis, University of Bristol, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.521100.
Pełny tekst źródłaEdmiston, Marcia R., Darrell R. Gregg i David G. Wirth. "Decision support for reconnaissance using intelligent software agents". Thesis, Monterey, California. Naval Postgraduate School, 1998. http://hdl.handle.net/10945/8192.
Pełny tekst źródłaResearch in reconnaissance traditionally focuses on data detection and discrimination methods. Less emphasis is placed on transforming the collected data into useful information and presenting it to key command and control nodes. Information not presented in a timely manner is excluded from the decision process. This thesis proposes a conceptual model of intelligent software agents to support the human decision process and reconnaissance- related tasks. The Mobile Agent Reconnaissance Kit (MARK) suggests a hierarchy of software agents to facilitate data integration and coordination in a network- centric multisensor environment. The model uses static and mobile agents to collect data from dispersed, heterogeneous data sources, process and fuse the data, and present the resultant information to the user in an HTML file. The authors explore applications of MARK in terms of the military Intelligence Cycle, the Joint Director of Laboratories (JDL) Technical Panel for C3I Data Fusion Model, and the Joint Operations Planning and Evaluation System (JOPES) crisis Action Planning
Korsavva, Sofia. "High-availability autonomous clusters : an intelligent agents approach". Thesis, University of Sheffield, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.401178.
Pełny tekst źródłaBergasa-Suso, Jorge. "Intelligent software agents for teaching across the WWW". Thesis, University of Portsmouth, 2005. https://researchportal.port.ac.uk/portal/en/theses/intelligent-software-agents-for-teaching-across-the-www(5bf2db4a-f3ef-4df3-b6bb-82c110c385fe).html.
Pełny tekst źródłaHinchen, Naomi A. "Generating narrative through intelligent agents in digital games". Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/85394.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (page 25).
An ongoing problem in game design is how to create story-based games that allow the player to have a variety of experiences if the game is played more than once, preferably without burdening the designer with a prohibitive workload. In this project, I approach the problem of creating a game with a mutable narrative from an AI perspective, designing a system called CharacterSimulator that generates a population of non-player characters (NPCs) with which the player will interact and assigns the NPCs a set of goals to carry out. Varying the set of NPCs and their objectives will create a different narrative experience for the player when the game is replayed. Although the NPC behaviors were originally modeled on Braitenberg vehicles, I have largely moved away from that model in the final version, focusing more on assigning NPCs goals that result in narratively interesting interactions.
by Naomi A. Hinchen.
M. Eng.
Dobrynin, Mikhail P. "Using intelligent agents for complex software systems maintenance". Ohio University / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1174588678.
Pełny tekst źródłaBranley, William C. Jr. "Modeling observation in intelligent agents knowledge and belief /". Thesis, Monterey, Calif. : Naval Postgraduate School, 1992. http://handle.dtic.mil/100.2/ADA248348.
Pełny tekst źródłaThesis Advisor: Bhargava, Hemant. "March 1992." Description based on title screen as viewed on March 4, 2009. Includes bibliographical references (p. 71-72). Also available in print.
Babovic, Vladan. "Emergence, evolution, intelligence: hydroinformatics : a study of distributed and decentralised computing using intelligent agents /". Rotterdam [etc.] : Balkema, 1996. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=905410404X.
Pełny tekst źródłaBalamuru, Vinay Gopal. "The Role of Intelligent Mobile Agents in Network Management and Routing". Thesis, University of North Texas, 2000. https://digital.library.unt.edu/ark:/67531/metadc2736/.
Pełny tekst źródłaMataric, Maja J. "Interaction and Intelligent Behavior". Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/7343.
Pełny tekst źródłaBrown, Quincy Lee Frank Salvucci Dario. "Mobile intelligent tutoring system : moving intelligent tutoring systems off the desktop /". Philadelphia, Pa. : Drexel University, 2009. http://hdl.handle.net/1860/3114.
Pełny tekst źródłaSantamaria, Juan Carlos. "Learning adaptive reactive agents". Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/9247.
Pełny tekst źródłaAmin, Kaizar Abdul Husain. "Resource Efficient and Scalable Routing using Intelligent Mobile Agents". Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4240/.
Pełny tekst źródłaAllam, Hossam. "Modelling learning behaviour of intelligent agents using UML 2.0". Thesis, University of Plymouth, 2005. http://hdl.handle.net/10026.1/338.
Pełny tekst źródłaYoussef, Sherin M. "Optimization of graph sub-structures using intelligent swarm agents". Thesis, University of Nottingham, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.412118.
Pełny tekst źródłaFuttersack, Michel. "Quiz : une architecture multi-agents pour un tuteur intelligent". Paris 6, 1990. http://www.theses.fr/1990PA066513.
Pełny tekst źródłaJeftha, Lindsey. "A mathematical formulation of intelligent agents and their activities". Thesis, University of Cape Town, 2004. http://hdl.handle.net/11427/6755.
Pełny tekst źródłaThe task of optimising a collection of objective functions subject to a set of constraints is as important to industry as it is ubiquitous. The importance of this task is evidenced by the amount of research on this subject that is currently in progress. Although this problem has been solved satisfactorily in a number of domains, new techniques and formalisms are still being devised that are applicable in fields as diverse as digital filter design and software engineering. These methods, however, are often computationally intensive, and the heavy reliance on numeric processing usually renders them unintuitive. A further limitation is that many of the techniques treat the problem in top-down fashion. This approach often manifests itself in large, complex systems of equations that are difficult to solve and adapt. By contrast, in a bottom-up approach, a given task is distributed over a collection of smaller components. These components embed behaviour that is determined by simple rules. The interactions between the components, however, often yield behaviour, the complexity of which surpasses what can be captured by the systems of equations that arise from a top-down approach. In this dissertation, we wish to study this bottom-up approach in more detail. Our aim is not to solve the optimisation problem, but rather, to study the smaller components of the approach and their behaviour more closely. To model the components, we choose intelligent agents because these represent a simple yet effective paradigm for capturing complex behaviour with simple rules. We provide several representations for the agents, each of which enables us to model a different aspect of their behaviour. To formulate the representations, we use techniques and concepts from fields such as universal algebra, order theory, domain theory and topology. As part of the formulation we also present a case study to demonstrate how the formulation could be applied.
Burgess, Rene G. "Realistic evaluation of terrain by intelligent natural agents (RETINA)". Thesis, Monterey, California. Naval Postgraduate School, 2003. http://hdl.handle.net/10945/867.
Pełny tekst źródłaUS Army and Joint constructive simulations require human operators to observe the exercise in progress, conduct analysis of the results, and provide a realistic reports and assessment of the action presented on their screens to the desired training audience. Current software tools provide excellent mathematical assessments (such as center of mass calculations, optimal routes, and sensor ranges) but poor human-like assessment of data (most likely route, probable enemy intention, etc.). This Thesis presents an artificial intelligence architecture specifically designed to reduce that manpower requirement by describing a concept for computer modeling that can produce realistic human-like assessment results. Specific concepts described are approaches for conducting a digital terrain assessment, development of avenues of approach, deployment of templated forces to a specific piece of terrain, and then a method of adjusting the templated force to react to actual sightings and known information. Also included are more detailed discussions and implementation details for use of gas diffusion as a method of analyzing avenues of approach through digital terrain. This approach seems quite promising as a method of modeling human movement tendencies and appears superior to classic path finding or optimal route selection methods.
Lieutenant Colonel, United States Army
Ahmad, Raheel. "A formal framework for engineering intelligent agents-based systems /". Available to subscribers only, 2008. http://proquest.umi.com/pqdweb?did=1597616661&sid=1&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Pełny tekst źródłaBurgess, René G. "Realistic evaluation of terrain by intelligent natural agents (RETINA) /". Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FBurgess.pdf.
Pełny tekst źródłaThesis advisor(s): Chris Darken, John Hiles. Includes bibliographical references (p. 87-90). Also available online.
Neves, Pedro. "An Implementation Framework for Emotion Based Adaptive Agents". Master's thesis, Department of Informatics, University of Lisbon, 2008. http://hdl.handle.net/10451/14023.
Pełny tekst źródłaLee, John Ray. "Conversations with an intelligent agent-- modeling and integrating patterns in communications among humans and agents". Diss., University of Iowa, 2006. http://ir.uiowa.edu/etd/61.
Pełny tekst źródłaTrescak, Tomás. "Intelligent Generation and Control of Interactive Virtual Worlds". Doctoral thesis, Universitat Autònoma de Barcelona, 2012. http://hdl.handle.net/10803/117675.
Pełny tekst źródłaThis thesis advocates the use of non-‐gaming virtual worlds as a significant future technology for the domain of ``serious games’’ and in particular e-‐* applications (e-‐ learning, e-‐commerce, e-‐government) and social simulations. In such systems, a 3D virtual environment is populated by a large number of inhabitants that can be either human-‐ controlled avatars or intelligent virtual agents who engage in complex interactions with their virtual environment and other participants. One significant problem that impedes wide adoption of the virtual worlds technology for these problem domains is that virtual worlds in general are difficult to build, and significant effort has to be put into designing the 3D virtual environment and programming virtual agents; but it is even harder to ensure the validity of participant so that unauthorized behavior can be prevented. To address this problem, we have developed a comprehensive technological solution that automates the design of such virtual worlds and its population with virtual agents. Our approach is based on the utilization of virtual institutions, which are virtual worlds with normative regulation of participant interactions. The key focus of the thesis is on explaining how existing methods of formal specification of virtual institutions can be extended to automatically translate the institutional specification into an interactive 3D environment using the shape grammars approach and automatically populating such environments with virtual agents. Shape grammars represent a powerful visual technique for creating procedural 2D and 3D designs, but existing work was not immediately suitable for our problem. Thus, we have extended existing work and developed the Shape Grammar Interpreter framework, which addresses the limitations of existing solutions. This framework was further utilized for developing the concept of Virtual World Grammar, which is a sub-‐set of shape grammars targeting automatic generation of normative virtual worlds. As the result of this dissertation, Virtual Worlds Grammars constitute a strong formalization and a development environment not only enabling automatic generation of normative virtual worlds, but also their platform independent deployment (using the VIXEE infrastructure that has been developed as an important part of this dissertation). Another significant contribution of this thesis is developing a mechanism of automatic population of the generated environments with large numbers of software agents, which are capable of intelligent interactions with 3D objects placed in the environment. Moreover, these agents are able to collaborate with human-‐controlled avatars, facilitate their problem-‐solving and ensure that all their actions strictly adhere to social norms of the given institution. For this purpose, we have developed a general-‐purpose virtual agent model that enables an agent to be situated within any normative virtual world, generate its own goals based on its current physiological and psychological needs, as well as to dynamically generate plans for satisfying these goals using the underlying institutional specification. To illustrate the usefulness of the developed technology, we have applied it to the domain of historical simulation, where we show how virtual world grammars and automatically generated virtual agents can be used for re-‐enacting everyday life of ancient people in one of humanity's first cities, the city of Uruk. We showed how our approach allows to create a large number of visually and behaviorally diverse agents, as well as dynamically generating food, tools and other items that they can utilize to satisfy their goals, while acting in a historically correct way.
Chan, Yue-Kong Kenneth. "Web services and agents integration /". View document on the Internet, 2006. http://library.athabascau.ca/drr/download.php?filename=scis/Yue-Kong(Kenneth)ChanEssay.pdf.
Pełny tekst źródła"An essay submitted in partial fulfillment of the requirements for the degree of Master of science in information systems"--t.p. Includes bibliographical references (leaves 71-78).
Merrick, Kathryn Elizabeth. "Modelling motivation for experience-based attention focus in reinforcement learning". Connect to full text, 2007. http://ses.library.usyd.edu.au/handle/2123/1935.
Pełny tekst źródłaIncludes graphs, tables. Title from title screen (viewed April 1, 2008). Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy to the School of Information Technologies, Faculty of Science. Includes bibliographical references. Also available in print form.
Tekbacak, Fatih Tuğlular Tuğkan. "Developing a security mechanism for software agents/". [s.l.]: [s.n.], 2006. http://library.iyte.edu.tr/tezler/master/bilgisayaryazilimi/T000526.pdf.
Pełny tekst źródłaKeywords: Agents, security protocols, software, software development, software security. Includes bibliographical references (leaves. 73-76).
Kumar, Sanjeev. "A formal semantics of teamwork and multi-agent conversations as the basis of a language for programming teams of autonomous agents /". Full text open access at:, 2006. http://content.ohsu.edu/u?/etd,17.
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