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1

Wasko, Christopher Warren. "Instructional Design Guidelines for Procedural Instruction Delivered via Augmented Reality". Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23142.

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Augmented reality, defined as a real-time direct or indirect view of a physical real-world environment that has been enhanced by adding digital computer generated information to it, is rapidly developing in terms of associated hardware (wearable displays, wireless mobile devices) and software (development platforms). AR enhanced instruction has been shown to provide cognitive and psychomotor support during procedural learning and has been shown to use both words and pictures when delivering instructional content.  A set of message design guidelines, created using a design and development research approach, can be used by novice designers to effectively manage the use of words and pictures while developing instructional applications for AR.
Ph. D.
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Yeo, (Sue) Siew Hoong. "Understanding The Practices of Instructional Designers Through The Lenses of Different Learning Theories". Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1367862206.

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Stubbs, S. Todd. "Design Drawing in Instructional Design at Brigham Young University's Center for Instructional Design: A Case Study". Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1666.pdf.

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Cannon, Christopher Garrett. "Teacher and Student Perceptions of Computer-Assisted Instructional Software to Differentiate Instruction". ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/3664.

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Many educators struggle to meet the academic needs of students, especially in the subject area of mathematics. Computer-assisted instruction is an instructional strategy used to enhance instruction. However, there is limited research on the effectiveness of these software programs for all students. The purpose of this qualitative, embedded, multiple case study was to explore the perceptions of teachers and students using computer-assisted instructional software to differentiate instruction within a general education and special education 4th-grade mathematics classroom. The constructivism theory provided a framework for the topic of differentiated instruction. This study included a single elementary school within a district in the Southeastern United States. The participants of this study included 1 general education and 1 special education 4th-grade mathematics teacher. In addition, participants included 6 general education and 4 special education 4th-grade mathematics students. Introductory and follow-up teacher interviews, introductory and follow-up student focus group interviews, 6 classroom observations, and teacher lesson plans were used as data collection methods. Gerund coding, categorizing, and content analysis was employed to interrogate the data. The constant comparative method was used to determine within-case and across-case themes and discrepancies. The findings revealed that teachers used computer-assisted instructional software, MobyMax, to meet individual student needs, monitor student progress, implement small group instruction, increase student engagement, and supplement primary teacher-led instruction. Educators can use the findings of this study to understand how teachers can use computer-assisted instruction to meet the needs of students.
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Allen, Shamon A. "Project Management in Instructional Design". Franklin University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=frank1608218964814976.

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Karl, Laura C. "Elementary Teachers' Perceptions of Technology Proficiencies and Motivation to Integrate Technology in School Curriculi". ScholarWorks, 2011. https://scholarworks.waldenu.edu/dissertations/970.

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Despite the availability of technological resources, the number of teachers integrating and using technology innovatively in the classroom is unknown. This qualitative investigation explored teachers' perceptions of proficiency in the use of computer technology in the classroom. Self-determination theory assisted the examination of motivation as decisions are made to integrate technology into the classroom curriculum. The research questions addressed the self-determination of teachers, decision making processes to integrate technology, and perceived technology competence. A qualitative, multiple case study design was used to explore the views of 10 technology-using elementary teachers in the use of technology in the classroom. These participants were interviewed, participated in a focus group, and submitted an integrated technology lesson plan. Data were analyzed using the constant comparative method. The results showed that teachers were found to be efficacious when incorporating technology into the curriculum and believed their actions could produce the desired results despite their technological skill level. Teachers were found to be self-determined and motivated to integrate technology; however, innovative practice was not evident while existing practice conformed to the instructional norms of the school. Implications for positive social change include allowing teachers to study current beliefs and practice, reflecting on best practices when integrating technology, and identifying technological innovation to enhance the learning of their own students. Recommendations include providing opportunities through professional development initiatives in which teachers and administrators alike study practice in collaborative ways, take ownership of instructional decisions, and take risks while integrating technology.
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7

Gernert, Rodney L. "Impact of the Study Island Program on Students' Reading Comprehension". ScholarWorks, 2011. https://scholarworks.waldenu.edu/dissertations/1162.

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School administrators at the research site, which is a public school district, had been under pressure to improve low reading state scores of Grade 11 students as measured by Pennsylvania System of School Assessment (PSSA) tests. A web-based reading software called Study Island was integrated into the literacy curriculum for students to increase their reading proficiency and pass PSSA state tests. The research problem was that the integration of Study Island had not been evaluated and students were not meeting adequate yearly progress (AYP). The purpose of this study was to provide research-based evidence on whether Study Island helped students to improve their reading proficiency. This nonequivalent, quasi-experimental study was based on Tomlinson's differentiated instruction theory and Marzano's intelligence theory. Archived PSSA scores were collected for 2 cohorts of Grade 11 students (N = 800), before and after the curricular integration of Study Island between the academic years 2009--2011 and 2011--2013. An independent samples t test showed that students' reading proficiency scores were significantly higher after receiving the Stony Island software than they were before the software. These findings can be used by school and district administrators regarding the integration of Study Island into other academic subjects. Implications for positive social change may include professional development (PD) for high school teachers to use Study Island in the academic subjects they teach. PD on Study Island for high school teachers may help students pass PSSA testing, meet AYP, and graduate from high school.
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8

Lim, Hedy. "Discovering expert instructional designers' heuristics for creating scenario-based workplace instruction". Thesis, Capella University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10103202.

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Scenario-based instructional design is ideal for workplace training, as it promotes practical and performance-based learning through the use of realistic situations. The research problem is a need for well-defined heuristics, what Gibbons (2014) called operational principles and what York and Ertmer (2011) called rules of thumb, being basic guidelines that promote and characterize expertise, in the area of scenario-based online instruction. The purpose of this Delphi study was to gather expert feedback on ideas in the form of a set of best practices for scenario-based online instructional design for the workplace. The research questions break down the topic into four basic areas: identifying a learning problem, discovering scaffolds or learning resources, maintaining project momentum, and essential concerns for instructional development. Experts in workplace scenario-based instructional design, with particular emphasis on professionals with an online or academic presence, were recruited as subjects. A detailed review of the literature gathered forty-two original statements that were organized into five categories. Per Delphi methodology, the study was conducted as a three round iterative online instrument. Subjects were asked to rate each statement and to provide additional statements to clarify and expand on their best practices based on their experience. Twenty-nine subjects completed all three rounds of the research study. While the statements express a wide variety of best practices for the field, recommendations for further research generally focused on thoughtful consideration of the learner, the instructional development team, and a focus on the integrity or realistic authenticity of the learning scenario, throughout the instructional experience.

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9

Russell, Philip Michael. "Focused instructional multimedia design guidelines". Thesis, Staffordshire University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.325220.

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Wilson, Michael W. "Librarians’ Use of Instructional Design Methods in Creating Information Literacy Instruction". Thesis, NSUWorks, 2016. https://nsuworks.nova.edu/fse_etd/75.

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The purpose of this sequential explanatory mixed methods study was to determine whether instruction librarians in the United States and Canada were using instructional design (ID) methods, and to identify potential explanations for their adoption or rejection of those methods. The theory of planned behavior (Ajzen, 1985) served as the theoretical framework for the study. Research questions examined the relationship between respondents’ reported use of ID methods and the following factors: (a) behavioral, normative, and control beliefs, (b) demographic factors, and (c) professional identity as teachers. A survey adapted from Ajjan and Hartshorne (2008) and from Julien and Genuis (2011) was distributed to members of the American Library Association’s Information Literacy Instruction Discussion List. Quantitative data from 101 subjects were analyzed using χ2 and t tests for independent sample means. Qualitative data from seven volunteers were compared to the quantitative data to identify areas of validation or disconnect. Pearson correlations between use scores and behavioral, normative, and control beliefs revealed that control construct scores (r = .59) had the strongest correlation with ID use, followed by behavioral (r = .56) and normative (r = .53) scores. Qualitative data supported the conclusion that there was a strong relationship between ID use and both behavioral and normative scores, but not between ID use and control scores. Chi-square analysis found no relationship between subjects’ use of ID methods and the length of time they had worked in libraries (χ2 = 5.14). A significant relationship was found between ID use and the length of time subjects had taught information literacy (χ2 = 7.91) and reported type of training in ID (χ2 = 24.59). Subjects who identified primarily as teachers used ID more than those who did not (t = 2.61).
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11

Twilley, Jennifer. "An Examination of the Practice of Instructional Design and the Use of Instructional Design Models". Doctoral diss., University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6373.

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This dissertation in practice utilized a sequential mixed methods research design to investigate the performance or exclusion of instructional design activities commonly prescribed by instructional design models during a typical instructional design project. The purpose of this study was to compare the performance of instructional design activities by practicing instructional designers with the performance of an experienced instructional designer to determine if instructional design models are being used to guide the practice of instructional design. In this study, quantitative data was collected from a sample of 224 instructional designers to determine the activities routinely performed and excluded from typical projects. Qualitative data was collected from a single case study of an instructional design project to assess whether or not the performance or exclusion of the same instructional design activities were identified in the work of an experienced instructional designer. Analysis of the data revealed the activities that are not routinely performed by instructional designers, reasons for the exclusion of activities, and possible factors for the decisions to exclude activities. The findings of this study indicate instructional designers may be sacrificing the quality and effectiveness of instruction in an attempt to increase the pace and reduce the cost of the instructional design process. The study concluded that instructional designers are not following the prescriptions of instructional design models during the practice of instructional design by routinely eliminating the fundamental activities involving the development of learner assessments, the performance of formative evaluations during the instructional design process, and summative evaluations after the implementation of the instruction.
Ed.D.
Doctorate
Education and Human Performance
Education
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12

Tarigan, Pernantin. "A design of a microprogrammed instructional computer". Ohio : Ohio University, 1985. http://www.ohiolink.edu/etd/view.cgi?ohiou1184075048.

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13

Njenga, James Kariuki. "Instructional design process in a web-based learning management system: design, implementation and evaluation issues". Thesis, University of the Western Cape, 2005. http://etd.uwc.ac.za/index.php?module=etd&amp.

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Web technologies have necessitated a transformation culture in higher education
institutions. Many of these institutions are employing web technologies whose
development, for varying reasons, is not supported by research in their field and
domain of use. One such field is instructional design for the web learning.
Although there is a lot of research on the most effective instructional design
strategies, the use of research for web-based learning applications has been
limited.

This thesis reports on a study aimed at transforming the research on instructional
design into practice by designing an instructional design system and providing an
argument for its implementation. The argument is intended to facilitate the design
and development of an instructional design subsystem of the web, that would in
turn offer effective and efficient ways for creating web-based learning materials
to instructors.

The study started by examining the various paradigms, theories and practices of
instructional design with the intent of using them to enrich and improve the
practice of instructional design in web learning. It undertook a thorough and
systematic review of the literature on instructional design in order to come up
with an instructional design system. The design approach used successful design
patterns that have been used elsewhere, e.g. in software design, to create common
responses or solutions to recurrent problems and circumstances. Instructional
design patterns were identified in this study as the recurrent problems or processes
instructional designers go through while creating instructional materials, whose
solutions can be reused over and over again.

This study used an iterative developmental research process of finding and
modelling an instructional design process as the research methodology. This
process follows and builds on existing research on instructional models, theories
and strategies, and ensures that the same methodology can be used to test the
theories in the design, thus improving both the research and the design.

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14

Greenwell, Stacey. "USING THE I-LEARN MODEL FOR INFORMATION LITERACY INSTRUCTION: AN EXPERIMENTAL STUDY". UKnowledge, 2013. http://uknowledge.uky.edu/edc_etds/6.

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Given the proliferation of information and the lifelong importance of information literacy skills, there is a need to determine how to best design information literacy instruction in order to help students locate, evaluate, and use information more effectively. This experimental study examined whether information literacy skills instruction designed using the I-LEARN model increased student understanding and application of information literacy concepts as compared to how librarians currently provide information literacy skills instruction. The experimental group received an instruction session and an online library research guide designed using the I-LEARN model, and the control group received an instruction session and an online library guide designed using a systems model. The analysis of the results of pre- and post-test scores and scores on a citation analysis showed that there was no significant difference between the two groups.
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15

Masiewicz, Andrew Casimer. "Instructional designer's toolkit: A practical approach to the effective design of instruction". CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2345.

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The purpose of the project was to develop a web-based instructional design tool. The tool provides guidelines, templates, and checklists to simplify the overall process, and give the designer a path to follow to help manage the instructional design project. It is based on the generalized model of Instructional Systems Design (ISD), but is applicable to the design of instructional materials for delivery by an instructor, by Computer-based Training (CBT), or a combination of instructor-led and technology-based delivery.
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16

Foster, Robert W. Price Alfred B. "Instructional design of computer-based training /". Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1996. http://handle.dtic.mil/100.2/ADA327386.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, December 1996.
Thesis advisor(s): T. Bui and Anthony Ciavarelli. "December 1996." Includes bibliographical references (p. 55-57). Also available online.
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Peterson, Bruce Jeffrey. "An instructional design model for heuristics". [Bloomington, Ind.] : Indiana University, 2007. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3297107.

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Thesis (Ph.D.)--Indiana University, School of Education, 2007.
Title from dissertation home page (viewed Sept. 26, 2008). Source: Dissertation Abstracts International, Volume: 69-02, Section: A, page: 0493. Adviser: Charles M. Reigeluth.
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18

Anosky, Alana Marie. "Text and graphics in instructional design". Thesis, Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/28580.

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Foster, Robert W., i Alfred B. Price. "Instructional design of computer-based training". Thesis, Monterey, California. Naval Postgraduate School, 1996. http://hdl.handle.net/10945/39301.

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The goal of this research is to combine the principles of instructional design and computer technology in order to produce a multimedia computer based trainer for the Aviation Night Vision Image System and Heads up Display (ANVIS/HUD). The technological advances in night vision goggles like the ANVIS/HUD system have permitted aircrews to accomplish numerous night mission tasks which they were not previously capable of completing. Increase in mission tasking requires the operators of the ANVIS/HUD system to obtain a large amount of ANVIS/HUD training to ensure safety of personnel and equipment as well as mission success. The Department of the Navy's training budget is being reduced and the need for unconventional training methods to augment the cockpit and classroom is essential. The use of computer based training provides the technology to achieve this training requirement. By providing a means to apply innovative instructional design principles and multimedia computer technology, the training of the war fighters is expected to be accomplished both effectively and efficiently thus saving lives and money.
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Banks-Hunt, Joan Maria. "Exploring Design Thinking for Instructional Practice". Diss., Virginia Tech, 2021. http://hdl.handle.net/10919/102341.

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This dissertation entitled, Exploring Design Thinking for Instructional Practice, is situated in the cognitive rigor of design thinking instructional practice and engineering design-based capstone courses. The content of the instructional practice connects with educators employing a wide range of intellectual activities or cognitive tasks in formulating their curriculum. Key attributes of design thinking were identified through a focused literature review with an emphasis on theoretical propositions applicable to instructional practice. This dissertation contains two manuscripts: (a) an exploration of the theoretical literature related to design thinking explicating implications for instructional practice, and (b) a case study involving a small, purposive, sample of undergraduate faculty members teaching engineering design-based courses with findings broadly applicable to design processes in college curricula. The faculty participants in the case study were educators at a large, public, research-intensive university in the southeastern region of the United States. The data analyses involved triangulation of semi-structured interviews conducted with faculty participants and their design-based course materials, including syllabi and lesson plan materials. The study's thematic findings were not tied to engineering but rather course design, design process, and course management. The findings show the utility of artifact creation for learning with understanding for everyone, not just engineers and other traditional designers. Overall, the dissertation contributes to pedagogy that promotes student-centered engagement for learning with understanding. It recommends design thinking instructional practice for inclusion in designing and making artifacts of constructed knowledge for learning with understanding engagements across the academy.
Doctor of Philosophy
This dissertation entitled, Exploring Design Thinking for Instructional Practice, integrates a wide range of intellectual activities also referred to as cognitive tasks of student-centered design thinking activities. In this dissertation, these tasks are useful for tackling problems that are not well-defined, such as, open-ended, real-world problems. Examples of this pedagogy are useful for educators considering and/or implementing design thinking in their curricula. This dissertation contains two manuscripts: (a) an exploration of the theoretical literature related to design thinking from theory to artifact making, and (b) a case study involving undergraduate faculty members teaching design thinking in design-based courses. The study's faculty participants were educators teaching engineering capstone courses at a large, public, research university in the southeastern region of the United States. Their students design and make solutions for open-ended, real-world problems that are not in textbooks and do not have "right" answers. The study's data collection phase involved interviews with the faculty participants and course materials (syllabi, lesson plan materials, handouts, and course websites). Data analysis produced three robust themes: course design, design process, and course management. These themes suggest that a design thinking instructional practice belies perceptions that design thinking is tied exclusively to engineering and other traditional design disciplines. The findings suggest that design thinking pedagogy engages students in creation of artifacts, learning with understanding, hands-on experiential learning in iterations, use of productivity tools, teamwork, and new starting points when outcomes do not meet expectations. Overall, the findings suggest design thinking pedagogy promotes student-centered design thinking activities.
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DeLorme, Carolyn Marie. "Decolonizing Instructional Design through Auto/Ethnography". Diss., North Dakota State University, 2014. https://hdl.handle.net/10365/27373.

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Instructional design is the systematic process of planning and developing learning environments. In contemporary educational contexts, this has come to include also the intentional integration of digital and Internet technologies. Instructional design practitioners are trained to employ formal theoretical process models to guide their practices, roughly analogous to the ways in which a quilt maker may utilize a pattern and systematic process to guide making a quilt. There are few developed models of instructional design to be found in the literature that adequately attend to cultural orientation and none have been developed from within non-dominant cultural Indigenous education contexts. Furthermore, the literature examining the instructional designer as a culturally oriented actor within the instructional design process is limited. Few instructional designers have been trained to operate outside of Western epistemologies. This study interrogated this shortfall in instructional design scholarship and suggests new strategies for practice that can be leveraged in the decolonization project ? reclaiming education for Indigenous people according to Indigenous values. The purpose of this study was to critically examine the practices of an instructional designer working within an Indigenous higher education context in order to identify culturally relevant approaches to instructional design. The study findings suggested that leveraging autoethnographic research strategies, together with a reflexive orientation to practice, may provide a mechanism through which an instructional designer can advance from technician to culturally competent professional, positioned to work effectively in partnership with educators who serve the Indigenous community. The study findings culminated in the Star Quilt Framework for Culturally Competent Instructional Design, a person model for practice, which acknowledges the role of the instructional designer as an actor in the design process. The study findings have implications for professional development of instructional design practitioners serving Indigenous populations, and may offer strategies relevant for culturally competent practices in higher education, in general.
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Davis, Dirk Martin. "A backwards approach to instructional design". CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2113.

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Bello, Aderonke. "Impact of Technology Interventions on Student Achievement in Rural Nigerian Schools". ScholarWorks, 2011. http://scholarworks.waldenu.edu/dissertations/1159.

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Increasing technology intervention in rural schools is still a herculean task, especially with the lack of adequate infrastructures and limited resources. The purpose of this quantitative, causal comparative study was to determine the impact of technology interventions on student achievement in rural Nigerian schools. The study explored the differences in student achievement in mathematics and English between technology and nontechnology schools and established a relationship between teachers' level of technology implementation and student achievement. The convenience sample comprised 2,369 examination scores in mathematics and English of Senior Secondary Level 2 (SS2) students and purposive sampling of 34 teachers who participated in an online survey. Data were analyzed using multivariate analysis of variance (MANOVA), the level of technology implementation (LoTi) framework, and Pearson's correlation coefficient test. The results showed significant differences in student achievement between technology and nontechnology schools. However, the LoTi framework results indicated a low level of technology implementation in classroom instruction and no significant relationship between teachers' technology integration and student performance. Thus, the mere presence of technology seems to have more impact on student grades than the ways in which teachers use it. This study is resource material for stakeholders in education to ascertain the technology that worked best, teachers' professional development, and other infrastructures, prior to the deployment of technology interventions. The results could be useful for increasing teachers' technology integration and improving student performance, thereby leading to positive social change.
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Figl, Kathrin, Michael Derntl, Manuel Caeiro Rodriguez i Luca Botturi. "Cognitive Effectiveness of Visual Instructional Design Languages". Elsevier, 2010. http://epub.wu.ac.at/5647/1/b912.pdf.

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The introduction of learning technologies into education is making the design of courses and instructional materials an increasingly complex task. Instructional design languages are identified as conceptual tools for achieving more standardized and, at the same time, more creative design solutions, as well as enhancing communication and transparency in the design process. In this article we discuss differences in cognitive aspects of three visual instructional design languages (E²ML, PoEML, coUML), based on user evaluation. Cognitive aspects are of relevance for learning a design language, creating models with it, and understanding models created using it. The findings should enable language constructors to improve the usability of visual instructional design languages in the future. The paper concludes with directions with regard to how future research on visual instructional design languages could strengthen their value and enhance their actual use by educators and designers by synthesizing existing efforts into a unified modeling approach for VIDLs.
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Karakus, Turkan. "Exploration Of Instructional Design Process And Experience Of Novice Instructional Designers Through The Framework Of Activity Theory: A Case Study In An Instructional Design Course". Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613475/index.pdf.

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Contextual issues have considerable role on learning outcomes of instructional design process. In this dissertation study, an instructional multimedia design and development course was explored to understand how contextual issues influence the experience and processes of Novice Instructional Designers&rsquo
(NIDs) activities in an instructional design project. The main participants of the study were 47 junior Computer Education and Instructional Technology students who were enrolled in the course. Besides, 26 students who took the course in previous years also participated in the study to verify the results. In the course, the students followed an instructional design process, including analysis, design, development, implementation and evaluation (ADDIE framework) phases while developing instructional multimedia products. The researcher, as one of the facilitators of the course, aimed to guide the project teams iteratively to make them effectively collaborate with the community consisting of target group students, teachers, group members, graduate students and subject matter experts. Moreover, the researcher and other facilitators provided methodological and technical tools that novice instructional designers needed for their projects. Thus, the researcher was a part of the natural context. A qualitative approach was used to collect the data and Activity Theory (Engeströ
m, 1999) was utilized to analyze contextual issues, find out interrelationship between contextual issues and present the results. Results showed that especially expectation and motivations of NIDs, team working skills, role of facilitator and role of target group was important to understand the instructional design experience and quality of processes which was conducted in instructional design. The results will be useful in improvement of instructional design course settings to strength practical skills of novice instructional designers.
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Chansilp, Kacha. "Development, implementation and evaluation of an interactive multimedia instructional model : A teaching and learning programming approach". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2003. https://ro.ecu.edu.au/theses/1299.

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This study sought to explore the outcomes from the use of a dynamic interactive visualisation tool among novice programmers in an introductory computer programming course. The proposed model, Dynamic Interactive Visualisation Tool in Teaching C (DIVTIC), was designed to use multimedia and visual imagery to provide learners with a step-by-step representation of program execution in the C language as a means of enhancing their understanding of programming structures and concepts. DIVTIC was designed to support constructivist learning principles and combined collaborative and visualisation learning strategies with use of the Internet and the World Wide Web to support the learning of programming. The feasibility and effectiveness of DIVTIC was explored among a cohort of 100 undergraduate engineering students, 50 in a control group and another 50 in an experimental group, studying an introductory programming course at Suranaree University of Technology (SUT) in Thailand, The study found that the use of DIVTIC was a successful complement to conventional teaching. The results clearly demonstrated the advantage of using DIVTIC among low achieving students. The students from this level in the experimental group significantly outscored their counterparts in the control group in the final test suggesting that DIVTIC was an important element in their learning process. Interestingly, these low achieving students used DIVTIC most and achieved highest grades. However, lower achieving students appeared to learn from simply viewing the animations rather than being highly interactive and stopping and starting them consistently. The study found that the visualisation process implemented in DIVTIC could be of considerable assistance to a particular group of students, those with a low GPA, in developing their understanding of difficult programming concepts.
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Azgur, Serhat Mehmet. "A Hierarchical Modeling Tool For Instructional Design". Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12611470/index.pdf.

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A component-oriented tool for hierarchical modeling of instructional designs is developed. The motivation is to show that hierarchical representation of instructional designs is easier, better and more effective for modeling. Additionally a modeling language is developed to provide an effective, flexible and easy to use integration model in which all teaching components are discovered, defined and connected. In order to fulfill the above purposes an abstract notation is developed that is sufficiently general and adapting top-down hierarchic approach to represent Units of Learning (UoL), Operational Knowledge Units (OKU), Learning Objects (LO), and Learning Components (LC) with respect to the common structures found in different instructional models. COSEML, a top-down hierarchic, and component oriented modeling language has been used as a reference and the core concept in developing the Educational Component Oriented Modeling Language (ECOML). The high-level architecture of ECOML provides the means for designing instructional structures. It describes how LOs, UoLs, OKUs and LCs are sequenced in a certain context or knowledge domain. The resulting model can be reused in different contexts and across different educational platforms.
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Thomson, Judi R. "Applying patterns to hypermedia instructional design (APHID)". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0030/NQ63969.pdf.

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Nilakanta, Rema. "Participatory Instructional Design a contradiction in terms?/". [Ames, Iowa : Iowa State University], 2006.

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Cohen, Deborah Elizabeth "Sunny". "The Online Resource Selection Instructional Design Script". NSUWorks, 2005. http://nsuworks.nova.edu/gscis_etd/459.

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The Online Resource Selection Instructional Design Script (ORSIDS) is a process "script" based on the ASSURE instructional design method, customized for use by consultative college-employed instructional designers in an online environment. This study investigated the development of this script and its efficacy in assisting college employed instructional designers in guiding faculty with selecting online media and multimedia resources for their online courses. The ORSIDS process script was developed iteratively through successive cycles of formative evaluation. In the Design Phase, members of an Expert Panel validated the candidate requirements proposed by the researcher. In the Development Phase, the product was developed and then refined utilizing field testing and a pilot study. In two rounds of pilot testing administered by two different Instructional Designer Subjects, one subject was more skillful in adhering to the script and communicating the basic instructional design processes. The Faculty Subject who participated in the more fully realized testing session demonstrated creative thought related to using technology in the curriculum on the level of the Bloom taxonomy "synthesis" level while the Faculty Member participating in the less well-realized session did not demonstrate similar creative thought. The study established the value of teaching instructional design methodology to faculty members in the context of the development of their own online courses. Additionally, the study found that the group dynamics between the Instructional Designer and the Faculty Member in a dyad can have a substantial impact on process efficacy. The value of the ORSIDS process and script was proven by the study. In the summative evaluation of the Final ORSlDS script conducted by the Expert Panel, the script was highly rated in achieving its goals of assisting in the more effective utilization of college-employed instructional designers, enhancing the pedagogical skills of online faculty, and increasing adoption of online resources. However, more testing is needed to know whether the final script submitted for summative evaluation is capable of resulting in process mastery on the part of administering instructional designers. Further cycles of iterative development will probably be necessary for maximally effective usability of this innovative and complex information product.
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Snyders, Edward Dale. "Instructional design for training maritime navigating officers". Thesis, Cape Technikon, 1997. http://hdl.handle.net/20.500.11838/1976.

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Thesis (D.Tech.-Teacher Education)--Cape Technikon
The maritime industry in South Africa (RSA) is relatively small in comparison with its agricultural and mining industries. In its broadest sense it includes, but is not limited to. • cargo handling and stevedoring; • cargo logistics and administration; • vessel owning and operating with its related industries, such as ships' agents and surveyors and • an array of fishing industries. Maritime education and training in the RSA is fragmented and is offered by technikons (Higher Education and Training Band), technical colleges and training centres (Further Higher Education and Training Bands). Courses offered serve as preparation for Department of Education (National and Provincial) and Department of Transport, Chief Directorate: Shipping (SADoT) examinations. Aspiring officers find it increasingly difficult to complete their experiential training owing to vessel owners flagging-out (registering South African vessels under flags of convenience, e.g. Panama, in a bid to save on operating costs). This implies that cheaper foreign crews may be recruited resulting in an increased deficiency of skilled manpower. The fishing quota system is being revised by the all-inclusive Fisheries Policy Development Committee (FPDC) appointed by the Minister of Environmental Affairs and Tourism. This implies that learners from the previously disadvantaged maritime communities (mainly unskilled) will imminently be allowed access to marine resources. The heterogeneous composition of the class groups, with particular reference to • academic qualification, • age distribution, • categories of fishing industries served, • employer, • mother tongue and • sea-service, exacerbated by the inadequate fixed time constraints of course durations, grossly violates the didactic principle of individualisation. For this reason, a didactically accountable instruction-learning programme for aspirant navigating officers in the fishing industry was formulated in an attempt to remedy current shortcomings in the Maritime Education and Training Development (METD) process. The outcomes based instructional design encompassed the models utilized by Fraser et al (1994: 102) and Tanner & Tanner (1995: 239) because it is vocationally directed and can accommodate the diversity of the adult target group of adult learners. The history and development of, as well as courses offered by, Maritime Education and Training Providers (METP's) in the Western Cape Province, i.e. • Cape Technikon's Department of Maritime Studies, • industry in-house training establishments, • Training Centre for Seamen and • Wingfield Technical College was outlined. An analysis of similar courses offered by METP's abroad, such as • Australian Maritime College, • Canadian Fisheries and Marine Institute of the Memorial University of Newfoundland, • Danish Maritime Authority, • Manukau Polytechnic, New Zealand Maritime School, • National Taiwan Ocean University of the Republic of China on Taiwan and • the Republic of Namibia was made. An empirical investigation by means of questionnaires to vessel-owners and employee representatives in the South African fishing industry were executed in order to establish their training needs and expectations. From the data collated, an outcomes-based Navigating Officer Limited: Fishing (Vessels less than 24 metres) instruction-learning programme was formulated in National Qualifications Framework (NQF) format.
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Subramanyam, Anusha. "Teaching Generalized Action Verb-Referent Relations| An Application of Instructional Design to Equivalence-Based Instruction". Thesis, The Chicago School of Professional Psychology, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10036406.

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This experiment tested the effectiveness of an equivalence-based instructional procedure on verb acquisition among five typically developing, low-performing first grade students. Additionally, the researcher compared the possibly differential effects of picture and video formats to teach actions as concepts. The researcher custom-designed a computerized, multiple exemplar plus fluency-based match-to-sample training procedure to directly train 96 total relations across 24 potential generalized equivalence classes (i.e., 24 verbs). After training, students completed post-tests for 408 potential untaught relations per verb. The independent variables in this study were the instructional procedure implemented and the two instructional visual depiction formats—photo and video. A multiple treatments, multi-probe experimental design was conducted. The researcher measured (1) accuracy, (2) rate of response, (3) the number of criterion-level performances, (4) the number of derived and generalized relations, and (5) the number of stimulus classes formed across three dependent variables: emergent relations tests, generalized emergence tests, and retention tests. The results showed that (1) the procedure implemented was overall effective in facilitating verb acquisition across some but not all measures tested; (2) video format was as, if not more, effective compared to picture format; and (3) which format promotes relatively better acquisition depends on the unique learning history of the individual student. This was a preliminary investigation and, therefore, provides initial information on verb acquisition, adds to the literature in generalized equivalence class formation, and serves as a basis for many areas of additional research.

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Demiral-Uzan, Muruvvet. "The Development of Design Judgment in Instructional Design Students During a Semester in Their Graduate Program". Thesis, Indiana University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10690456.

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Instructional design (ID) is not a process that happens linearly as prescribed in models. Designers have a critical role of using their design judgment in design and shaping the practice. In the past decade, studies focusing on instructional designers in design have been identified and interest toward design judgment in ID practice has been increasing. However, how ID students exercise design judgment and how their design judgments develop have remained unexplored. Thus, the purpose of this study was to explore ID students’ exercise and development of design judgment over a semester when working on design projects.

In this study, a qualitative, multi-case study design was employed. The participants were ID students in master’s level introductory ID courses from different institutions in the USA. Data sources included course syllabi, course materials, students’ design projects, design reports, and semi-structured interviews conducted in the middle and end of their courses.

The findings in terms of ID students’ design judgment exercise revealed that students make design judgments continuously during their design processes and different types of design judgment were made concurrently. It was found that their design judgment was shaped by external factors and when making design judgment they used their experience. In terms of students’ design judgment development, the findings indicated that students’ design judgment developed slightly by the end of semester and their design judgment development varied by person. However, most of them were still identified as novice designers. The findings also suggested that design judgment can be developed with practice over time. To support ID students’ design judgment development, recommendations were made for ID education including increasing awareness of design judgment, considering the nature of design projects given to students, providing opportunities for reflection, considering instructional strategies such as peer review and mentoring and shifting to studio-based ID education.

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Francis, Lisa Marie. "Instructional Strategies That Homeschooling Parents Use to Teach Their Children Mathematics". ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5464.

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Homeschooling has become a viable educational choice for families; however, limited research has been conducted on the instructional strategies homeschooling parents use to instruct their children and whether these reflect a learner-centered teaching approach. The purpose of this qualitative case study was to explore the learner-centered instructional strategies homeschooling parents use to teach their children mathematics. The conceptual framework for this single-case study was based on Weimer's learner-centered teaching model. Participants included 4 parents who homeschooled students in Grades 6-12 in a Western state and who received instructional support from a private school. Data were collected from interviews with homeschooling parents, online reflective journals maintained by homeschooling parents, and documents related to the homeschooling mathematics program. Data analysis included coding and examining emerging themes and patterns and discrepant data. The results indicated that the homeschooling parents aligned only a small amount of their instructional strategies with Weimer's learner-centered teaching model by trying to make mathematics fun, interesting, and relevant to their children's lives. They also differentiated instruction and chose curriculum that included some critical-thinking problems. The homeschooling parents taught using more traditional methods in which they were the primary instructors and made most of the decisions about the instructional content. The results of this study can contribute to positive social change by aiding curriculum designers and educators in their exploration of learner-centered and other instructional strategies they can use to design curriculum and instruct their students.
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Tennis, Margaret D. Rhodes Dent. "Resolving an instructional problem in nursing education through the use of generic instructional design". Normal, Ill. Illinois State University, 1993. http://wwwlib.umi.com/cr/ilstu/fullcit?p9323745.

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Thesis (Ed. D.)--Illinois State University, 1993.
Title from title page screen, viewed February 20, 2006. Dissertation Committee: Dent M. Rhodes (chair), Ray Davidson, Donald Kachur, Rebecca Shaw. Includes bibliographical references (leaves 237-246) and abstract. Also available in print.
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Zolna, Jesse S. "Two stage process model of learning from multimedia guidelines for design /". Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/22668.

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Thesis (Ph. D.)--Psychology, Georgia Institute of Technology, 2008.
Committee Chair: Richard Catrambone; Committee Member: James Foley; Committee Member: Mark Guzdial; Committee Member: Paul Corballis; Committee Member: Wendy Rogers.
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Machac, Mary Kristin. "A Model of Expert Instructional Design Heuristics Incorporating Design Thinking Methods". Diss., Virginia Tech, 2021. http://hdl.handle.net/10919/102926.

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Novice instructional designers have limited experience working with ill-structured problems, and often do not possess the mental models to effectively analyze, manage, and communicate the overall design process of new instructional design projects (Wedman and Tessmer, 1993; Rowland, 1992; Perez and Emery, 1995; Liu, Gibby, Quiros, and Demps, 2002). In their 2016 article of expert instructional design principles applied by experienced designers in practice, York and Ertmer proposed the following questions for future research, "(a) Can we teach principles to novice instructional designers? (b) What methods should we use to provide this information?" (York and Ertmer, 2016, p. 189). This research further explored these questions and offers a new model of expert instructional design heuristics incorporating design thinking methods. The purpose of this study was to identify design thinking methods that aligned with heuristics of expert instructional design practitioners, and to design and develop a new model of heuristics and design thinking methods, which could assist novice instructional designers as they enter the instructional design field. The literature outlines challenges reported among novice instructional designers throughout the instructional design process, which includes their ability to solve ill-structured problems; conduct thorough analyses; collaborate in teams; negotiate priorities; generate a variety of ideas for solutions; overcome resource, budget and time constraints; communicate and manage projects with stakeholders; and prototype, iterate and pilot new design solutions (Rowland, 1992; Hoard, Stefaniak, Baaki, and Draper, 2019; Roytek, 2010; Liu, Gibby, Quiros, and Demps, 2002; Chang and Kuwata, 2020; Tracey and Boling, 2014; Perez and Emery, 1995; Williams van Rooij, 1993). The model offers novice instructional designers specific methods and combinations of methods to use for every stage of the instructional design process. As instructional designers implement design thinking methods within the context of their daily situations, they should become more comfortable and begin to adapt the methods to meet their individual needs for each stage of their process.
Doctor of Philosophy
Instructional design is a system of procedures for developing education and training curricula in a consistent and reliable fashion (Branch and Merrill, 2011; Branch and Kopcha, 2014). It embodies an iterative process for outlining outcomes, selecting teaching and learning strategies, choosing support technologies, identifying media, and measuring performance (Branch and Kopcha, 2014). Instructional designers use models of instructional design and instructional development to communicate tasks and procedures of the instructional design process (Andrews and Goodson, 1980). Over the years, numerous models of instructional design have been developed and adapted to meet the varying needs of instructional designers and developers. There is a consensus that most instructional processes consist of five core elements or stages: analysis, design, development, implementation, and evaluation, which are commonly referred to as ADDIE (Seels and Glasgow, 1990; Branch and Kopcha, 2014). While often considered generic, the ADDIE framework contains a useful set of common criteria, which most designers state as important or necessary as a part of any instructional design process (Pittenger, Janke, and Bumgardner, 2009; York and Ertmer, 2011; 2016). Novice instructional designers have limited experience working with ill-structured problems, and often do not possess the mental models (prior experience) to effectively analyze, manage, and communicate the overall design process of new instructional design projects (Wedman and Tessmer, 1993; Rowland, 1992; Perez and Emery, 1995; Liu, Gibby, Quiros, and Demps, 2002). In their 2016 article of expert instructional design principles applied by experienced designers in practice, York and Ertmer proposed the following questions for future research, "(a) Can we teach principles to novice instructional designers? (b) What methods should we use to provide this information?" (York and Ertmer, 2016, p. 189). This research further explored these questions and offers a new model of expert instructional design heuristics incorporating design thinking methods. For this study, heuristics were defined as generalized stages of an instructional designer's process and design thinking was defined as a human-centered design process for solving complex problems. The purpose of this study was to identify design thinking methods that aligned with heuristics of expert instructional design practitioners, and to design and develop a new model of heuristics and design thinking methods, which could assist novice instructional designers as they enter the instructional design field. The literature outlines challenges reported among novice instructional designers throughout the instructional design process, which includes their ability to solve ill-structured problems; conduct thorough analyses; collaborate in teams; negotiate priorities; generate a variety of ideas for solutions; overcome resource, budget and time constraints; communicate and manage projects with stakeholders; and prototype, iterate and pilot new design solutions (Rowland, 1992; Hoard, Stefaniak, Baaki, and Draper, 2019; Roytek, 2010; Liu, Gibby, Quiros, and Demps, 2002; Chang and Kuwata, 2020; Tracey and Boling, 2014; Perez and Emery, 1995; Williams van Rooij, 1993). The model offers novice instructional designers specific methods and combinations of methods to use for every stage of the instructional design process. As instructional designers implement design thinking methods within the context of their daily situations, they should become more comfortable and begin to adapt the methods to meet their individual needs for each stage of their process.
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Wild, Martyn. "Developing performance support systems for complex tasks: Lessons from a lesson planning system". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1998. https://ro.ecu.edu.au/theses/1556.

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There lacks coherent and persuasive rationales for the further development of computer-based, interactive educational materials, for tertiary settings. Indeed, educational software arising out of what might be coined the “multimedia era”, namely the mid and later 19902, has been marked by lacklustre products with an emphasis in development and evaluation placed largely on technological issues (such as the use of video, sound and animations). As such, the rapid increase in commercially available (usually CD based) products has generally met a cool adoption from academics and educationalists, with both these groups often bemoaning the paucity or non-existence of effective instructional design models for the use of “new media” in teaching and learning, based in clearly delineated constructs that derive their substance from theoretical models and research findings. This research programme was intended to explore one such rationale.
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De, Villiers Mary Ruth. "The dynamics of theory and practice in instructional systems design". Diss., Pretoria : [s.n.], 2002. http://upetd.up.ac.za/thesis/available/etd-02212003-180121.

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Yung, Melody T. 1976. "Revamping EDICS : the Engineering-Design Instructional Computer System". Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/89931.

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Gross, Monty Dale. "Instructional Design Thought Processes of Expert Nurse Educators". Diss., Virginia Tech, 2006. http://hdl.handle.net/10919/29747.

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This study explores how expert nurse educators design instruction. Six female expert nurse educators volunteered to participate. Each participant had over ten years experience teaching, and all were recognized for their teaching excellence. They also had master's or doctoral degrees. Participants worked in small private schools, community colleges, or large public universities. The methodology was based in developmental research. Qualitative data sources included interviews, think-aloud protocols, and artifacts. Interviews and think-aloud protocols were audio-taped, transcribed, and member-checked. Artifacts, such as course packets and participant-authored books or interactive CDs, were collected. Data was coded and triangulated. Event-state diagrams and narratives were developed and member-checked. A between-subjects approach also was used to analyze data to develop a composite diagram and narrative that describes how expert nurse educators design instruction. Results indicate that the participants generally followed the steps of analysis, design, develop, implement, and evaluate (ADDIE), as they design instruction. Little was mentioned about actually developing material. However, six key elements were common among the participants. Enthusiasm, meaningful, prior knowledge, engaged, faculty-student relationships, and faculty preparation were common themes that the faculty found important in their process of designing instruction. This study provides information to build a knowledge base on instructional design in nursing education. It may also foster discussion to improve the effectiveness of how nurse educators design instruction.
Ph. D.
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Williams, Gregory Spencer. "Empathy and the Instructional Designer". BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/5808.

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The purpose of this study was to understand how instructional designers define empathy in the context of instructional design technology and how empathy was manifest in their daily work. Through a series of in-depth interviews with six designers, three definitions of empathy emerged including caring for the learner, referencing personal experience in service of the learner, and taking on somebody else's viewpoint. Additionally, analysis of empathy in participants' daily work resulted in six themes: personal experience, metacognition or self-awareness, project management constraints, multiple stakeholders, practical processes and traditional learner analysis, and navigating learner goals and motivation. Several complexities regarding empathy and learner analysis were revealed, including those pertaining to institutional constraints, managing empathetic relationships with various stakeholders beyond learners, the amount of learner analysis necessary for a good design, the degree to which interaction between designer and learner is necessary, and whether increased content knowledge helps designers effectively empathize with learners. In addition to these complexities of practice, the gap in research regarding learner analysis and empathy in instructional design were recommended as important topics for further research.
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Winter, Georgeann A. "Examining Teachers' Lesson Plans Following Universal Design for Learning Training". ScholarWorks, 2016. https://scholarworks.waldenu.edu/dissertations/2775.

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With a growing population of culturally and academically diverse student populations in K -12 education, Universal Design for Learning (UDL) has the potential to improve the quality of teaching and learning for all students. However, there is a lack of research on UDL teacher in-service training to determine whether teachers are more effective at implementing UDL once they receive adequate training. The purpose of this quantitative study was to examine changes in teachers' lesson plans following UDL professional training. Seventeen teachers from 5 school districts in the state of Mississippi participated in the study. Teachers' lesson plans were evaluated at 3 time points using a valid UDL lesson plan rubric from a previous study. Data were collected before the intervention, immediately after the intervention, and 2 months after the intervention was administered. A within-subjects MANOVA with repeated measurement was conducted comparing pretreatment and post-treatment scores for each of the 4 dependent variables (total score and representation, expression, and engagement scores) to examine the changes in lesson planning following UDL professional training. The results showed a significant difference in teachers' lesson plans between conditions for each of the 4 dependent variables. The social change objective for this study was to improve the quality of teaching and learning in mixed-ability classrooms.
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Nall, La Keshia Lynn. "Instructional Designers as Project Managers: A Phenomenology". Diss., NSUWorks, 2019. https://nsuworks.nova.edu/gscis_etd/1065.

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The ability to effectively manage learning design projects, consult with stakeholders (such as sponsors, subject matter experts, and learners), and direct projects to completion is a vital part of an instructional designer’s role. Although the need for project management education and experience is reiterated in the literature and in cross-industry instructional designer (ID) job postings, it was unclear how these professionals acquired and used project management skills and tools in their profession because project management is not a focus in many higher education programs intended to prepare instructional designers. The goal of this phenomenological study was to understand the lived experiences of practicing instructional designers as project managers. Results describe how instructional designers practice project management and the best practices, models, methods, tools, and technologies that they use to acquire and apply project management knowledge and skills in their learning design projects. Five themes emerged from the analysis: ID/Project Management (PM) Background, PM Role Characteristics, PM Challenges, PM Insights, and PM Recommendations. During the analysis process, 14 codes (each corresponding to a theme) were exposed. The ID/PM Background theme consisted of ID/PM-related Experience, PM Preparation, and PM Competencies. PM Role Characteristics included Primary Responsibilities, Models Used, and Tools Used. PM Challenges encompassed the PM Challenges and Avoid/Overcome PM Challenges codes. PM Insights comprised PM Preparation Feelings, PM Experience Feelings, and PM Models/Tools Feelings. The theme, PM Recommendations, included codes for PM Preparation Recommendations, PM Model/Tool Recommendations, and PM Recommendations. An examination of themes that emerged from the instructional designers’ stories, along with an exploration of the research questions yielded important findings. The study offers recommendations for academia and industry for preparing instructional designers to manage their projects in professional practice.
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Crane, Melissa R. "Synchronous Online Training Employing Practice and Feedback in the Hospital Environment| A Basic Qualitative Study". Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10617124.

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The purpose of this basic qualitative study was to determine practice and feedback strategies used by instructional designers when creating synchronous online instruction. Practice and feedback have survived through many modes of learning including classroom, asynchronous online learning, and synchronous online learning. The research design consisted of open-ended questions administered during a telephone interview. A pre-qualifying questionnaire was posted on social media to recruit participants to determine the sample population; the qualifying survey produced 14 participants who met the requirements to participate in a telephone interview. The participants answered nine questions during the phone interview. The interviews were recorded, transcribed, and coded. Based on the participant responses, five themes emerged. The results of the study contribute to the field of instructional design by providing suggestions of the current use of practice and feedback in synchronous online instruction and how they use motivation strategies to encourage adult learner participation. Similarities were found between the results and reviewed literature. This study was limited by only interviewing instructional designers who work, or have worked, in a hospital environment. Suggestions for future research would be to repeat this study on a larger scale by recruiting more participants that work in different work environments as an industry, higher education, and computer technology.

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Hoyle, John Christian. "Black Girls Matter| An Ethnographic Investigation of Rural African-american Girls Experiencing a Specialized Stem High School for Gifted and Talented Students". Thesis, University of South Alabama, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10786688.

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High-ability adolescent African-American females from rural communities face many challenges when attempting to access science, technology, engineering, and math (STEM) career pathways. This research study focused on seven high-ability adolescent African-American females from rural communities who attended a public STEM-focused boarding high school in the southern United States.

This study used ethnographic methodology to examine race, gender, and giftedness together to explain how and why a selected population of seven African-American girls from rural environments who attended a southern, state-sponsored residential math and science high school successfully navigated STEM career trajectories. Despite encountering pervasive gender and racial discrimination, the young African-American women in this study persisted on STEM career trajectories because they were supported by a role model or mentor; accessed prolonged and meaningful exposure to STEM concepts, including attending a STEM-focused boarding school; and demonstrated a blend of resiliency, high self-esteem, self-confidence, and self-efficacy. Although the sample size is small, this research provides encouraging results that show young African-American women can successfully pursue STEM careers despite facing substantial barriers (English, Lambert, & Ialongo, 2016; Ghodsee, 2016).

This research is significant because high-ability African-American females represent an untapped opportunity to expand STEM employment in America. Expanding the contributions of young African-American women in STEM-related fields would also help safeguard the economic vitality of a robust STEM workforce.

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Herndon, Valerie L. s. "Changing places in teaching and learning| A qualitative study on the facilitation of problem-based learning". Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10242971.

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Problem-based learning is an especially useful learner-centered instructional approach in which learners collaborate within small groups to solve an authentic ill-structured problem that has no right or wrong answer. However, facilitating and designing problem-based learning can be challenging for instructors as well as instructional designers, especially for learning environments, such as the law enforcement academies, that traditionally have been designed for rote memorization and repetitive skills. The purpose of this basic qualitative research was to interview and explore instructors’ experiences and the factors instructors believed are essential for facilitating problem-based learning in their learning environment. For this study, participants were selected based on their attendance at the 2014 annual conference or by referrals from those attendees. Eleven participants met the requirements of having completed the 2-week problem-based learning instructor course sponsored by an organization dedicated to the advancement of problem-based learning in police training and had 3–5 years of facilitating problem-based learning in their learning environment. In this study, semi-structured interviews with law enforcement instructors were used to provide knowledge and insight about the challenges they experienced, such as resistance to change and instructional strategies used to overcome these challenges, as well as key elements of problem-based learning. Additionally, the findings provided instructional designers insight into how to design problem-based learning instruction using effective instructional strategies identified by participants. Moreover, participants provided instructional strategies on how to move from a teacher-centered learning environment focused on lower level skills to a student-centered learning that foster problem-solving and critical thinking skills using real-world situations. A recommendation for further research is to conduct a study on a larger sample to explore facilitators’ experiences when facilitating problem-based learning. A second recommendation calls for a study to identify ways for educators and training and development professionals to promote the benefits and value of the problem-based learning process to their agency leadership and educational institution administration. A third recommendation is to conduct a study with a targeted audience of instructional designers who have designed and developed training for the law enforcement field and who use a student-centered approach to explore further strategies used to incorporate real-world instructional methods that enhance critical thinking and problem-solving skills.

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Benzigar, Sasikumar. "A Survey Study of the Association between Perceptions of Interactions,Learning and Satisfaction among Undergraduate Online Students". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1394725752.

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Fisher, Joan E. "The Intelligent Essay Assessor Autograder and Its Effect on Reducing College Writing Anxiety". Thesis, Keiser University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10265396.

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Writing anxiety impedes meta-cognitive writing strategies, which results in a decline in writing skills amongst college freshman composition students. This study examined the effect autograders have on reducing writing anxiety. This paper presented (a) was there significant difference in students’ writing anxiety based on autograder usage for evaluation, (b) was there significant difference in writing anxiety on the basis gender, and (c) was there significant difference in writing anxiety on the basis of age. The participants were 129 community college undergraduate composition students, 67 male students and 62 female students, of first year English Composition Community College classes 2017. The samples were selected using purposive sampling. The data were collected from the Daly/Miller Writing Apprehensive Test adapted for Survey Monkey as a pretest to determine a baseline writing anxiety scale and as a post-test from an experimental group using an autograder to evaluate the writing and a control group using an instructor to evaluate the writing following an in-class writing. Then, the data were analyzed quantitatively using ANCOVA and ANOVA. The result showed no statistically significant difference on the basis of autograder usage, gender, or age. However, the findings confirmed previous research on community college students and indicated community college students’ exhibit writing anxiety. In addition the study almost resulted in statistical significance on the basis of gender and age. Closer analysis revealed students’ writing anxiety decreased with each writing attempt.

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Nivens, Ryan Andrew. "A Review of Robot Turtles: The Game for Little Programmers". Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/2637.

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