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1

Shoemaker, Garth B. D. "Single Display Privacyware, augmenting public displays with private information". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0013/MQ61497.pdf.

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King, Lisa Charmayne. "Auditory ambience as an information display". Diss., Georgia Institute of Technology, 1994. http://hdl.handle.net/1853/28829.

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Stubenbord, Jess. "Battery Information Display in Mobile Devices". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21483.

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In this exploration of the human battery interface, the way in which battery information and notifications effect interaction are analyzed through two small scale studies and a design proposal which is then user tested. With the first study, an attempt is made to gauge user’s feelings toward the current battery information display on their smartphones through a brief online questionnaire. Participants who were selected for further study installed battery monitoring software on their devices and shared the resulting data. This data was then analyzed and some usage patterns were extrapolated. After surveying current market solutions and research in the field, design opportunities were explored and a final design proposal was created and tested with possibilities for further applications being discussed.
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Mphepo, Wallen. "Technologies for enabling versatile information display". Thesis, University of Sunderland, 2016. http://sure.sunderland.ac.uk/6803/.

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The thesis work is centered on five objectives. These objectives are among the main factors in the field of electronic information display technologies. They are namely display optical efficiency, crosstalk, resolution, power consumption and switchable 2D/3D capability. The thesis findings and the different levels of success are covered in detail in chapters 4 through chapter 8. They are then summarized in discussion and conclusion chapter using measurable quantities in tabular format. Specifically, with respect to optical efficiency three different solutions were applied. The first raised optical efficiency by 60%. The second solution raised optical efficiency to 90%. The third solution eliminated the need for backlighting altogether as well as remove pixel circuitry from optical light path. With respect to image crosstalk, two solutions were applied. One method reduced crosstalk by 51% while the other method eliminated crosstalk to zero percent in the viewing zones. With respect to resolution two methods were applied. One method increased 3D display resolution by limiting the reduction of the native display resolution by only half regardless of the number of concurrent 3D viewers. The other method increased display resolution 900%. With respect to power consumption two methods were applied. The first method eliminated the need for backlighting and also reduced the number of thin film transistors [TFTs] needed by 60% for the same display resolution. The second method increased display brightness by 60% without increasing power consumption. Finally with respect to 2D/3D switchable display an optical module was designed that successfully enable a conventional 2D display to become a switchable 2D/3D display.
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Dahley, Andrew Martin 1972. "Designing kinetic objects for digital information display". Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/61098.

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Polys, Nicholas Fearing. "Display Techniques in Information-Rich Virtual Environments". Diss., Virginia Tech, 2006. http://hdl.handle.net/10919/28045.

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Across domains, researchers, engineers, and designers are faced with large volumes of data that are heterogeneous in nature - including spatial, abstract, and temporal information. There are numerous design and technical challenges when considering the unification, management, and presentation of these information types. Most research and applications have focused on display techniques for each of the information types individually, but much less in known about how to represent the relationships between information types. This research explores the perceptual and usability impacts of data representations and layout algorithms for the next-generation of integrated information spaces. We propose Information-Rich Virtual Environments (IRVEs) as a solution to challenges of integrated information spaces. In this presentation, we will demonstrate the application requirements and foundational technology of IRVEs and articulate crucial tradeoffs in IRVE information design. We will present a design space and evaluation methodology to explore the usability effects of these tradeoffs. Experimental results will be presented for a series of empirical usability evaluations that increase our understanding of how these tradeoffs can be resolved to improve user performance. Finally, we interpret the results though the models of Information Theory and Human Information Processing to derive new conclusions regarding the role of perceptual cues in determining user performance in IRVEs. These lessons are posed as a set of design guidelines to aid developers of new IRVE interfaces and specifications.
Ph. D.
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7

Tan, Hong Zhang. "Information transmission with a multi-finger tactual display". Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/40225.

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Fogarty, John Patrick. "Numerical simulation and optimization of triple supertwist nematic liquid crystal displays /". Full text open access at:, 1998. http://content.ohsu.edu/u?/etd,658.

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Casella, Stacey E. "Gamut extension algorithm development and evaluation for the mapping of standard image content to wide-gamut displays /". Online version of thesis, 2008. http://hdl.handle.net/1850/8416.

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Eriksson, Joar, i Filip Oresten. "Wireless weight display". Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-39711.

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Brown, Lorna Margaret. "Tactons : structured vibrotactile messages for non-visual information display". Thesis, University of Glasgow, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.439116.

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Wanke, Craig R. (Craig Rudolf). "Operational cockpit display of ground-measured hazardous windshear information". Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/43003.

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Berberich, Katelyn. "Evaluating Mobile Information Display System in Transfer of Care". Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1503437044573349.

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Hall, Terri. "Individual cognitive differences and display design". Thesis, Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/28650.

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Kytökangas, H. (Henri). "UbiLibrary:context-aware library service on a public display". Master's thesis, University of Oulu, 2014. http://urn.fi/URN:NBN:fi:oulu-201406091704.

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This thesis introduces UbiLibrary, a new context-aware library service developed fork the Oulu City Library. The service content is aggregated from existing library databases and online services, refined with semantic and context information, and provided to library customers on a large public display that can be coupled with personal mobile phones. The requirements for the service are elicited by reviewing related literature, conducting a user study of the library’s customers, interviewing the library staff, and analyzing the library’s current digital services. The design and implementation of the service is done according to the agile software development model in close collaboration with the library staff. The resulting functional prototype provides library customers with a range of applications from book recommendations to information on the library’s services and events. The heart of the service is the metadata engine that maintains a database on the library’s holdings, events and services. The metadata engine semantically enriches the information on the works in the OUTI database by crawling supplementary metadata from various online services such as KirjaSampo, GoodReads and LibraryThing. The database is dynamically browsed with a novel tag cloud based interface that also adapts book recommendations according to the age category and gender of the user as estimated by computer vision. An administration interface is provided to the library staff for maintaining the service. The service is deployed in a real world setting on the UBI-hotspot located at the lobby of the Oulu City library. The service is assessed with a task-based user evaluation with 20 library customers, by feedback from eight professional librarians and by collecting statistics of real world usage over a period of 24 days. Overall, the service is found easy to use and presents a valuable addition to the library’s existing digital services
Tämä diplomityö esittelee Oulun kaupunginkirjastoille kehitetyn kontekstitietoisen kirjastopalvelun nimeltään UbiLibrary. Palvelun sisältö kootaan kirjaston tietokannoista sekä julkisista verkkopalveluista ja sisältöä jalostetaan semanttisella sekä paikallisella tiedolla. Sisältöä tarjotaan käyttäjille suurella julkisella näytöllä, josta käyttöä voidaan jatkaa henkilökohtaisella älypuhelimella. Vaatimukset palvelulle tunnistetaan aiheeseen liittyvästä kirjallisuudesta, kirjaston asiakkaiden käyttäjätutkimuksesta, kirjastonhoitajien haastatteluista sekä tutkimalla kirjaston nykyisiä digitaalisia palveluita. Ohjelmistosuunnittelu sekä toteutus palvelulle tehdään ketterän ohjelmistokehityksen mukaisesti läheisessä yhteistyössä kirjaston henkilökunnan kanssa. Työn tuloksena saatu prototyyppi tarjoaa kirjaston asiakkaille erilaisia sovelluksia aina kirjasuosituksista kirjaston palveluihin sekä tapahtumiin. Palvelun ydin on metatiedon käsittelyyn perustuva järjestelmä, joka tallentaa tietokantaansa tietoa kirjaston kokoelmista, tapahtumista sekä palveluista. Järjestelmä rikastaa semanttisin keinoin OUTI-tietokannassa olevaa kokoelmaa hakemalla lisätietoa erinäisistä verkkopalveluista, kuten KirjaSampo, GoodReads tai LibraryThing. Koottua rikasta tietokantaa voidaan dynaamisesti selata uudenlaisella avainsanapilveen perustuvalla käyttöliittymällä. Konenäön avulla tarjotaan käyttäjän iän sekä sukupuolen perusteella sisältösuosituksia. Kirjaston henkilökunnan tekemään järjestelmän ylläpitoon tarjotaan erillinen käyttöliittymä. Palvelu otettiin käyttöön Oulun kaupunginkirjastossa sijaitsevalle UBI-näytölle. Palvelun toimivuutta arvioidaan tehtävä-pohjaisella käyttäjäarvioinnilla 20 kirjaston asiakkaan toimesta, keräämällä palautetta kahdeksalta kirjastonhoitajalta sekä nauhoittamalla kosketusstatistiikkaa reaalimaailman käytöstä 24 vuorokauden ajan. Uusi palvelu todettiin helppokäyttöiseksi ja se tarjoaa arvokkaan lisän kirjaston digitaalisiin palveluihin
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16

Ebeling, Anton. "InStore Display Application". Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44068.

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This thesis covers the development of an application. The application is developed in terms of helping sellers, who in turn help customers in, for example, a clothing store. This is done by obtaining information about the various productsof the store by means of various search functions. The result of the search is a list of products that match the search parameters the user enters, these products lead to a product page where further information about the product is displayed. The fact that a seller has the opportunity to download this applicationin a mobile device gives the seller a very good tool to help the customers. This is because the seller does not have to go to a fixed computer to check productinformation, such as stock balance, but it is directly in the mobile device.The result of this is that the customer gets a better experience with the seller, and that the seller can work more effciently.
Detta examensarbete omfattar utvecklingen av en applikation. Applikationenar utvecklad i avseende för att hjälpa säljare, som i sin tur hjälper kunder i exempelvis en klädaffär. Detta genom att med hjälp av olika sök funktioner få information angående butikens olika produkter. Resultatet av sökningen blir en lista av produkter som stämmer mot de sökparametrar användaren matar in, dessa produkterna leder till en produktsida där vidare information om produktenvisas. Att en säljare har möjligheten att ladda ner denna applikation i en mobil enhet ger säljaren ett mycket bra redskap för att hjälpa kunderna. Detta för att säljaren inte behöver ta sig till en fast dator för att kolla upp produktinformation, exempelvis lagersaldo, utan det  finns direkt i den mobila enheten. Resultatet av detta är att kunden får en bättre upplevelse med säljaren, och att säljaren kan arbeta mer effektivt.
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Blanchette, Roger. "Hardware and Software Solutions for Low Cost Distributed Visualization". Fogler Library, University of Maine, 2008. http://www.library.umaine.edu/theses/pdf/BlanchetteR2008.pdf.

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Kahn, Michael J. "Application of chunking to the design of complex information displays". Diss., This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-08252008-161857/.

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19

Conti, Greg. "Countering network level denial of information attacks using information visualization /". Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-03232006-112827/.

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Gu, Gong. "Stacked organic light emitting devices an approach toward full color flat panel displays /". Click to view the dissertation via Digital dissertation consortium, 1999.

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King, Robert A. "Determinants of auditory display usage". Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/29422.

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22

Schweighardt, Edward Joseph. "Electronic Chart Display and Information System-Navy : analysis and recommendations". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA392987.

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Fawcett, Stephen P. M. "A chart display and navigation information system for integrated bridge". Thesis, Liverpool John Moores University, 1992. http://researchonline.ljmu.ac.uk/4940/.

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Johansson, Mattias. "Investigating the Distance to Display Holographic Shelf Information in Retailing". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149587.

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This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need ground to stand on when developing experiences that uses this kind of technology. There are many factors to consider to develop comfortable and enlightening experiences. Earlier studies on store layout, information processing, consumer behavior, as well as MR design guide lines are used to determine how the specific challenge of viewing distance can be approached. Two levels of distance spans and two levels of information amount are introduced. These distance spans are five to two meters, and closer than two meters. Two hypotheses are defined and user tests were done in a provisional store with a prototype developed for the Microsoft HoloLens. The data received from the tests indicated that the distances proposed were legible and satisfying to use, and most test participants would use this kind of technology in a real-world store. This makes the distances proposed to at least be a starting point for developers, although it is very important to test the specific application in the specific context. In the end of the paper, different topics that might affect the users' experiences are discussed and the results are evaluated.
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Grother, Ethan Mark. "Mobile device reference apps to monitor and display biomedical information". Thesis, Kansas State University, 2017. http://hdl.handle.net/2097/35488.

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Master of Science
Department of Electrical and Computer Engineering
Steven Warren
Smart phones and other mobile technologies can be used to collect and display physiological information from subjects in various environments – clinical or otherwise. This thesis highlights software app reference designs that allow a smart phone to receive, process, and display biomedical data. Two research projects, described below and in the thesis body, guided this development. Android Studio was chosen to develop the phone application, after exploring multiple development options (including a cross-platform development tool), because it reduced the development time and the number of required programming languages. The first project, supported by the Kansas State University Johnson Cancer Research Center (JCRC), required a mobile device software application that could determine the hemoglobin level of a blood sample based on the most prevalent color in an image acquired by a phone camera, where the image is the result of a chemical reaction between the blood sample and a reagent. To calculate the hemoglobin level, a circular region of interest is identified from within the original image using image processing, and color information from that region of interest is input to a model that provides the hemoglobin level. The algorithm to identify the region of interest is promising but needs additional development to work properly at different image resolutions. The associated model also needs additional work, as described in the text. The second project, in collaboration with Heartspring, Wichita, KS, required a mobile application to display information from a sensor bed used to gather nighttime physiological data from severely disabled autistic children. In this case, a local data server broadcasts these data over a wireless network. The phone application gathers information about the bed over this wireless network and displays these data in user-friendly manner. This approach works well when sending basic information but experiences challenges when sending images. Future work for both project applications includes error handling and user interface improvements. For the JCRC application, a better way to account for image resolution changes needs to be developed, in addition to a means to determine whether the region of interest is valid. For the Heartspring application, future work should include improving image transmissions.
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Mohammed, Edris. "Luminescence properties of SrₓCa₁₋ₓS:Cu thin film phosphors for flat panel displays". Diss., Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/30245.

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D'Angelo, John J. "A Study of the Relationship Between the Use of Color for Text in Computer Screen Design and the Age of the Computer User". Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc663711/.

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This study addresses an individual's performance, relating it to eyesight changes due to the aging of the individual and to color computer screens used for computer-based-instruction not designed specifically for older students. This study determines how existing research in gerontology, human-computer interface, and color use in visual graphics can be applied to the design of computer screen displays containing color text and backgrounds and how various color combinations will affect performance by adult learners forty years of age and older. The results of this research provide software developers and instructional designers guidelines to use when designing computer screen displays for use in instructional computing settings involving older adults.
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Wang, Kerwin. "Micro-optical components for a MEMS integrated display /". Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/6047.

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Richardson, John, Andrew Dillon i Cliff McKnight. "The Effect of display size on reading and manipulating electronic text". London: Taylor and Francis, 1989. http://hdl.handle.net/10150/106205.

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This item is not the definitive copy. Please use the following citation when referencing this material: Richardson, J., Dillon, A., and McKnight, C. (1989) The effect of window size on reading and manipulating electronic text. In E. Megaw (ed.) Contemporary Ergonomics 1989. London:Taylor and Francis, 474-479. Abstract: With the advent of hypertext the presentation of electronic text is becoming an increasingly important issue. However, most research to date has focused on simplistic measures of reading speed or navigation in highly controlled presentation formats, often using very constrained texts and task scenarios. The present paper attempts a more meaningful analysis of the effect of window size on reader comprehension and manipulation of real-world texts. Reading a journal article for comprehension and a software manual for specific information are both investigated. Results indicate that screen size is not a major factor in performance on either task but readers express a strong preference for larger screens.
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Plaue, Christopher M. "Exploring and visualizing the impact of multiple shared displays on collocated meeting practices". Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29656.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2009.
Committee Chair: Stasko, John; Committee Member: Bartram, Lyn; Committee Member: Catrambone, Richard; Committee Member: Guzdial, Mark; Committee Member: Mynatt, Elizabeth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Park, C. K. "Two dimensional interpolation for radar raster scan display". Thesis, University of Salford, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357191.

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Alverson, Charlotte Y. "Exploring differences in teachers', administrators', and parents' preferences for data display and whether type of graphic display influences accuracy when extracting information /". Connect to title online (ProQuest), 2008. http://proquest.umi.com/pqdweb?did=1617305601&sid=4&Fmt=2&clientId=11238&RQT=309&VName=PQD.

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Thesis (Ph. D.)--University of Oregon, 2008.
Typescript. Includes vita and abstract. Includes bibliographical references (leaves 147-151). Also available online in ProQuest, free to University of Oregon users.
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33

Kilpatrick, Carol Elizabeth. "Capture and display of performanced information for parallel and distributed applications". Diss., Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/8193.

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Lowell, James P. "Graphic user interface design for mapping, information, display, and analysis systems". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2000. http://handle.dtic.mil/100.2/ADA379753.

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Thesis (M.S. in Operations Research)--Naval Postgraduate School, June 2000.
Thesis advisors, Krebs, William K. ; Bradley, Gordon H. "June 2000." Includes bibliographical references (p. 55-57). Also available in print.
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Salisbury, Leslie Denise Pinnel. "Automatic visual display design and creation /". Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/6950.

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Simon, Nandor Juan. "Development of an electronic message display". Thesis, Cape Technikon, 1993. http://hdl.handle.net/20.500.11838/1143.

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Thesis (Masters Diploma (Electrical Engineering)--Cape Technikon, Cape Town, 1993
In the last decade the advertising industry has developed into an advanced science which increasingly relies on the use of electronic utilities and modern technology. The advent of the microcontroller has made it possible to incorporate electronic intelligence into advertising utilities. This thesis describes the design, development and functioning of a stand alone programmable electronic message display as required by the Electrical Engineering Department of the Cape Technikon.
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Chang, Dempsey H., i n/a. "A Gestalt-Taxonomy for Designing Multimodal Information Displays". University of Canberra. Arts & Design, 2007. http://erl.canberra.edu.au./public/adt-AUC20081203.123314.

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The theory of Gestalt was proposed in the nineteenth century to explain and predict the way that people perceptually group visual elements, and it has been used to develop guidelines for designing visual computer interfaces. In this thesis we seek to extend the use of Gestalt principles to the design of haptic and visual-haptic displays. The thesis begins with a survey of Gestalt research into visual, auditory and haptic perception. From this survey the five most commonly found principles are identified as figure-ground, continuation, closure, similarity and proximity. This thesis examines the proposition that these five principles can be applied to the design of haptic interfaces. Four experiments investigate whether Gestalt principles of figure-ground, continuation, closure, similarity and proximity are applicable in the same way when people group elements either through their visual (by colour) or haptic (by texture) sense. The results indicate significant correspondence between visual and haptic grouping. A set of haptic design guidelines for haptic displays are developed from the experiments. This allows us to use the Gestalt principles to organise a Gestalt-Taxonomy of specific guidelines for designing haptic displays. The Gestalt-Taxonomy has been used to develop new haptic design guidelines for information displays.
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Broussard, Richard L. "Prototype for a document-preparation environment /". Full text open access at:, 1986. http://content.ohsu.edu/u?/etd,122.

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Garrabrants, William. "Reducing Cognitive Load Using Hypervariate Display". NSUWorks, 2008. http://nsuworks.nova.edu/gscis_etd/158.

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This research examined the application of hypervariate display principles to human-computer interfaces with the intent of reducing the cognitive load placed on the operator during high-intensity activity. This research extended the existing body of knowledge relevant to reducing the cognitive load using human-computer interfaces. Existing research has explored the application of techniques that, when used in isolation, contribute to a computer operator's understanding of the data or efficiency in execution of tasks. This research studied the collaborative use of proven display techniques to improve a computer operator's ability to understand large amounts of data more rapidly and react to that data more effectively. These techniques, including the display of multiple variables in a single window, use of preattentive factors in the display, and the severing of geospatial dependencies on data significantly contributed to the reduction of cognitive burdens placed on a user in environments that are typically overwhelming. Experiments performed on 18 volunteer participants conclusively proved that the hypervariate display improved the participants' ability to handle increased workload, comprehend complex situations quickly and completely, and efficiently respond to the situation in an effective manner. This research has significant value and broad application to user communities where computers are used to control high-intensity operations such as military and law enforcement environments.
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Hochstein, Allison Dana. "The effectiveness of display formats in a data retention task". Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/29172.

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41

Petřek, Miroslav. "Maticový display s flip-dot maticí". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2021. http://www.nusl.cz/ntk/nusl-442461.

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This thesis deals with the design and implementation of a control system that complements the existing BS110 flip-dot display panel and enables Ethernet and wireless communication. It first briefly discusses the original use of the display, and gives an overview of the display types. This is followed by an analysis, testing and repair of the BS110 panel, followed by a description of the proposed concept and the development of the control computers and their circuitry. For these, the thesis further describes the design and implementation of the software consisting of a website, database, MCU control script and display circuit control program. Finally, the system so designed and built is demonstrated and evaluated.
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Meng, Zhiguo. "Metal-induced unilaterally crystallized polycrystalline silicon thin-film transistor technology and application to flat-panel displays /". View Abstract or Full-Text, 2002. http://library.ust.hk/cgi/db/thesis.pl?ELEC%202002%20MENG.

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Lloyd, Natasha. "Clutter measurement and reduction for enhanced information visualization". Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-011206-232808/.

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Eklund, Rikard. "Presentation av taktisk information på bildskärm : Head-Up Display som stöd för tidsstyrd taxning med flygplan". Thesis, KTH, Ergonomi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-109317.

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Lindh, Nina. "Hur kan information i hjullastare om bränsleeffektiv körning utformas? : -En studie om vilken information förare av hjullastare behöver för att motiveras till att köra bränsleeffektivt". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36504.

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Studies show that instruction manuals are rarely read, and Volvo CE often finds the manual in the bookshelf at the office at customer visits. The instruction books are thus far from the users. How will information reach users? In this study I have worked with Volvo CE, Eskilstuna based on the question "How can information about how best driving economy be achieved and be designed to motivate drivers of wheel loaders to drive fuel efficiently?". Based on literature studies, interviews, analyzes and hearings, a prototype with accompanying concepts has been developed for Volvo CE for continued development. The prototype consists of a design where three factors that affect fuel efficient driving have been selected and constructed. The elements are text and image-based and then placed in an ECO OPERATOR program in the Volvo CE Co-pilot. Volvo CE already works with information via Co-pilot, which is a display located in the wheel loaders cab. Conclusions are that human centered design where the user is put in focus can be used to generate fuel efficient driving information adapted for wheel loaders.
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Nees, Michael A. "Data Density and Trend Reversals in Auditory Graphs: Effects on Point Estimation and Trend Identification Tasks". Thesis, Available online, Georgia Institute of Technology, 2007, 2007. http://etd.gatech.edu/theses/available/etd-02262007-105538/.

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Fain, W. Bradley. "An investigation of attention in a consistently mapped auditory detection task". Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/30873.

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Xiao, Xiangye. "Slicing*-tree based Web page transformation for small displays /". View abstract or full-text, 2005. http://library.ust.hk/cgi/db/thesis.pl?COMP%202005%20XIAO.

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Buchanan, Maria Cecelia. "Specifying temporal behavior in interactive multimedia documents /". Thesis, Connect to this title online; UW restricted, 1995. http://hdl.handle.net/1773/6933.

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Olofsson, Jakob. "Input and Display of Text for Virtual Reality Head-Mounted Displays and Hand-held Positionally Tracked Controllers". Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64620.

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The recent increase of affordable virtual reality (VR) head-mounted displays has led to many new video games and applications being developed for virtual reality environments. The improvements to VR technology has introduced many new possibilities, but has also introduced new problems to solve in order to make VR software as comfortable and as effective as possible. In this report, different methods of displaying text and receiving text input in VR environments are investigated and measured. An interactive user study was conducted to evaluate and compare the performance and user opinion of three different text display methods and four separate virtual keyboard solutions. Results revealed that the distance between text and user, with the same relative text size, significantly affected the ease of reading the text, and that designing a good virtual keyboard for VR requires a good balance of multiple factors. An example of such factors is the balance between precise control and the amount of physical exertion required. Additionally, the results suggest that the amount of previous experience with virtual reality equipment, and typing skill with regular physical keyboards, can meaningfully impact which solution is most appropriate.
Den senaste tidens ökning av prisvärda virtual reality (VR) glasögon har lett till en ökning av spel och applikationer som utvecklas för virtual reality miljöer. Förbättringarna av VR tekniken har introducerat många nya möjligheter, men även nya problem att lösa för att skapa VR mjukvara som är så bekväm och effektiv som möjligt. I den här rapporten undersöks och mäts olika metoder för att visa samt ta emot text i VR miljöer. Detta undersöktes genom utförandet av en interaktiv användarstudie som utvärderade och jämförde effektiviteten och användaråsikter kring tre olika metoder för att visa text samt fyra olika virtuella tangentbordslösningar. Resultatet visade att avståndet mellan användaren och texten, med samma relativa textstorlek, avsevärt påverkade lättheten att läsa texten, samt att designen av ett bra virtuellt tangentbord för VR kräver en bra balans mellan flera faktorer. Ett exempel på sådana faktorer är balansen mellan noggrann kontroll och den fysiska ansträngning som krävs. Resultatet tyder även på att mängden av tidigare erfarenhet med virtual reality utrustning samt skicklighet att skriva med vanliga fysiska tangentbord betydligt kan påverka vilka lösningar som är mest passande för situationen.
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