Rozprawy doktorskie na temat „Information design”
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Barrass, Stephen, i stephen barrass@cmis csiro au. "Auditory Information Design". The Australian National University. Computer Science, 1998. http://thesis.anu.edu.au./public/adt-ANU20010702.150218.
Pełny tekst źródłaLin, Fang Suey. "Affective information design". Thesis, University of Leeds, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422628.
Pełny tekst źródłaFry, Benjamin Jotham 1975. "Computational information design". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26913.
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Includes bibliographical references (p. 171-174).
The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the visualization of complex data. As a solution, this dissertation proposes that the individual fields be brought together as part of a singular process titled Computational Information Design. This dissertation first examines the individual pedagogies of design, information, and computation with a focus on how they support one another as parts of a combined methodology for the exploration, analysis, and representation of complex data. Next, in order to make the process accessible to a wider audience, a tool is introduced to simplify the computational process for beginners, and can be used as a sketch- ing platform by more advanced users. Finally, a series of examples show how the methodology and tool can be used to address a range of data problems, in particular, the human genome.
Benjamin Jotham Fry.
Ph.D.
Fry, Benjamin Jotham 1975. "Organic information design". Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/9042.
Pełny tekst źródłaIncludes bibliographical references (p. 93-94).
Design techniques for static information are well understood, their descriptions and discourse thorough and well-evolved. But these techniques fail when dynamic information is considered. There is a space of highly complex systems for which we lack deep understanding because few techniques exist for visualization of data whose structure and content are continually changing. To approach these problems, this thesis introduces a visualization process titled Organic Information Design. The resulting systems employ simulated organic properties in an interactive, visually refined environment to glean qualitative facts from large bodies of quantitative data generated by dynamic information sources.
Benjamin Jotham Fry.
S.M.
Lidälv, Gustav. "The embodiment of a format in interaction design : A discussion about design thinking, acting and tools for intentional creation of emergent qualities". Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34954.
Pełny tekst źródłaDesign researchers and design practitioners differ regarding their notion of thenature of design complexity, and how design practitioners should approach it in arational way. By describing three ways of viewing design rationality, differentapproaches of what it means to design and be a designer is presented. This paperargues that design complexity is ‘wicked’, with no definite conditions or limits todesign problems. This means that the designer acts as a ‘bricoleur’; someone whoshares the notion of ‘wicked’ design complexity, and who understands that thecomponents in the design space is interrelated and interdependent. A ‘bricoleur’,engages in the design space with systems thinking, in a dialectic process ofinterpretation and meaning-making, where judgment and imagination are the coredesign skills. I describe this process in terms of the design of a composition, guided bya parti (an early vision of the design) with the aim to create a strong format (agestalt) with desired emergent qualities. In this process I have pinpointed the‘embodiment of a format’ as the key activity if the designer wishes to create a designwith components in harmony and desired emergent qualities. When the designerembodies a format, the designer becomes aware of the different roles that componentsin a design have in the whole design, and as a consequence, this creates awareness ofthe qualities that emerges before the design is implemented. This paper also discussesthe support for this activity in the tools used by interaction design practitioners, andthat sketching is the tool that is mostly used in the activity of ‘format embodiment’.The conclusion is that there is a lack of support for ‘format embodiment’ in the toolsthat are promoted by mainstream HCI-research. Design researchers should view thedesigner as a ‘bricoleur’ to be able to address the need for tools for formatembodiment.
Nickpour, Farnaz. "Information behaviour in design". Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/7412.
Pełny tekst źródłaPlouffe, Danielle Grace. "Graphic design career information /". Online version of thesis, 1993. http://hdl.handle.net/1850/11960.
Pełny tekst źródłaJohansson, Sofia. "Information design for product visualisations : Developement of a information design for carton boxes". Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85902.
Pełny tekst źródłaEson Pac är ett företag som utvecklar läkemedelsförpackningar. Ett problem som företagethar i dagsläget är att de inte har ett underlag för att visa sina produkter ochinformation kring dem. Denna rapport presenterar utvecklingen av detta till företaget,genom ett examensarbete. Det viktiga fokuset i arbetet har varit att ta fram en informationsdesignsom informerar och visualiserar deras produkter på ett användarvänligtsätt.Genom att följa välgrundad teori och forksningsbaserade metoder har det itterativa arbetettagit form. Detta dels genom att följa en IDEO baserad processmetod som kallasthree I method som innehåller de tre faserna Inspirera, idegenerera och implementera.Utefter Eson Pac’s önskemål har vissa begränsningar gjorts vid framtagnignen avresultatet såsom färger och innehållande information, utöver dethar fokus legat på attta fram ett resultat som gynnar användarna. Arbetet resulterade i en interaktiv informationsdesignmed framtagna animeringar och illustrationr av företagets produktertilsammans med information kring dem.
Palmgren, Linnea. "75 år sedan bombningen i Hiroshima : En studie av informationsgrafik med fokus på etik". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49238.
Pełny tekst źródłaFöljande undersökning är ett examensarbete i informationsdesign med inriktning informativ illustration. Denna studie syftar till att utifrån ett givet grafikuppdrag undersöka hur man kan gestalta en händelse som är ett svar på den väldigt stora och världsomställande händelsen, bombningen i Hiroshima. Syftet med examensarbetet är att utforska hur man, på ett etiskt sätt, kan gestalta hur strålningen påverkade människorna på platsen. Målet med arbetet är att utforma en visualisering som är etiskt och samtidigt lätt förståelig och intresseväckande. Denna studie är utförd efter ett grafikuppdrag som är tilldelat från TT nyhetsbyrån. Denna grafik ska redogöra för de effekter som strålningen från atombomben i Hiroshima drabbade befolkningen i staden och hur stora följdskadorna har blivit. Genom datainsamling och teorier inom visuell retorik samt kognition utformades den slutgiltiga gestaltningen. Metoder som har används är enkät samt en metod för att skapa etisk visualisering som är beskriven av Katherine Hepworth. Hepworth är professor inom visuell journalistik. Resultatet av undersökningen påvisar att för att skapa en etisk visualisering måste man jobba nära sin målgrupp. Ta reda på vad de har för tidigare erfarenheter och kunskaper inom det ämnet man jobbar med. Valet av manér påverkar också känslan av bilder och hur man tolkar dem.
Tomar, Shivanjali. "PROLOGUE : Health Information System". Thesis, Umeå universitet, Institutionen Designhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-79315.
Pełny tekst źródłaWallace, Stewart. "Mobile information services: enriching information architecture with urban design". Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/9039.
Pełny tekst źródłaScudieri, Paul Anthony. "Information in Complex Product Systems". The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1236698805.
Pełny tekst źródłaBernstein, Michael (Michael Scott). "Information scraps : understanding and design". Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44686.
Pełny tekst źródłaIncludes bibliographical references (p. 139-148).
In this thesis I investigate information scraps - personal information whose content has been scribbled on Post-it notes, scrawled on the corners of sheets of paper, stuck in our pockets, sent in e-mail messages to ourselves, and stashed into miscellaneous digital text files. Information scraps encode information ranging from ideas and sketches to notes, reminders, shipment tracking numbers, driving directions, and even poetry. I proceed by performing an in-depth ethnographic investigation of the nature and use of information scraps, and by designing and building two research systems designed for information scrap management. The first system, Jourknow, lowers the capture barrier for unstructured notes and structured information such as calendar items and to-dos, captures contextual information surrounding note creation such as location, documents viewed, and people corresponded with, and manages uncommon user-generated personal information such as restaurant reviews or this week's shopping list. The follow-up system, Pinky, further explores the lightweight capture space by providing a command line interface that is tolerant to re-ordering and GUI affordances for quick and accurate entry. Reflecting on these tools' successes and failures, I characterize the design process challenges inherent in designing and building information scrap tools.
by Michael Bernstein.
S.M.
Aney, Madhav Shrihari. "Institutional design under asymmetric information". Thesis, London School of Economics and Political Science (University of London), 2009. http://etheses.lse.ac.uk/3001/.
Pełny tekst źródłaChen, Weng-Jen. "Manufacturing information for engineering design". Thesis, University of Cambridge, 1998. https://www.repository.cam.ac.uk/handle/1810/272428.
Pełny tekst źródłaCroon, Fors Anna. "Being-with Information Technology : Critical explorations beyond use and design". Doctoral thesis, Umeå : Umeå universitet, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-748.
Pełny tekst źródłaAnttila, Lars, i Martin Ögren. "A design process from a collaborative point of view : Exploring the importance of collaboration between designers and clients". Thesis, Umeå University, Department of Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-23533.
Pełny tekst źródłaThis essay studies the design process from a collaborative point of view. A literature study has been carried out with focus on design processes and collaborative design, where important concepts and notions are presented. A practical design process was carried out where the project was to create a station identification for Swedish Channel 9. The process was than retrospectively analyzed and broken down into a time-line describing the whole process from amongst other a collaborative point of view. Collaboration between designers and client is found to be very important for the final design. Constraints are considered important to force creativity and the ability to convey abstract thoughts over long distance channels such as e-mail is found to be important in order to overcome the spatial barrier that exists in many design processes today.
Ahlbrecht, Peter. "Impact of mobility on information systems and information system design". [S.l. : s.n.], 2004. http://deposit.ddb.de/cgi-bin/dokserv?idn=973034017.
Pełny tekst źródłaBautista, AdriaÌn Espinosa. "A design intent information model to support engineering design". Thesis, Loughborough University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.416170.
Pełny tekst źródłaYeung, Mei-nai Carina. "Urban purifier + information cells". Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25950356.
Pełny tekst źródłaGranlund, Therese. "Informationsfilm om utbyggnationen av Stockholms tunnelbana : En studie om hur rörlig bild kan användas för att informera berörda barn i skolmiljö om en byggprocess". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-46177.
Pełny tekst źródłaMed anledning av att Stockholm växer har Region Stockholm påbörjat arbetet med att bygga ut tunnelbanan för ökade kommunikationsmöjligheter. Detta omfattande arbete kommer att ta ett flertal år att genomföra, samt orsaka komplikationer såsom buller och vibrationer som kommer påverka människor och verksamheter i närområdet. Region Stockholm är därför angelägna om att i god tid nå ut med relevant information till de som påverkas genom målgruppsanpassad kommunikation i sina olika kanaler. I detta examensarbete i informationsdesign med inriktning Informativ illustration på Mälardalens högskola har ett gestaltningsförslag i form av en animerad film tagits fram för att informera om byggprocessen för förskolebarn i fyraårsåldern som berörs av utbyggnationen i sin skolmiljö. Syftet med filmen är att väcka intresse hos målgruppen samt att den i skolmiljön ska kunna användas tillsammans med stöd från lärare eller pedagog som ska kunna använda materialet som underlag för dialog med barnen. Studien undersöker vilka tillvägagångssätt som kan användas för att visuellt vägleda och upprätthålla användarens uppmärksamhet i ett rörligt medium, samt hur ljud och vibrationer kan visualiseras i en animerad film. Utifrån insamlad data från teori och empiri, som bland annat innefattar barns perceptionsförmåga, resulterar studien i ett flertal förslag på hur den visuella vägledningen kan effektiviseras, exempelvis vikten av att reducera antalet konkurrerande bildelement. Det framkom även att visuella metaforer kan användas för att visualisera sådant som inte syns för blotta ögat, såsom ljud och tid. Slutligen resulterade studien i ett gestaltningsförslag i form av en animerad film som drar nytta av dessa tillvägagångssätt.
Jun, Soojin. "Information and the Experience of Wonder: A Rhetorical Study of Information Design". Research Showcase @ CMU, 2011. http://repository.cmu.edu/dissertations/52.
Pełny tekst źródłaGasson, Susan. "Co-operative information system design : how multi-domain information system design takes place in UK organisations". Thesis, University of Warwick, 1997. http://wrap.warwick.ac.uk/4240/.
Pełny tekst źródłaJennings, Daniel Blair. "Welding information system : design, operations, methods". Thesis, University of British Columbia, 1991. http://hdl.handle.net/2429/29988.
Pełny tekst źródłaApplied Science, Faculty of
Civil Engineering, Department of
Graduate
Liao, Gang. "Information repository design for software evolution". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ34039.pdf.
Pełny tekst źródłaNoppen, Johannnes Albertus Rudolf. "Imperfect information in software design processes". Enschede : University of Twente [Host], 2007. http://doc.utwente.nl/57882.
Pełny tekst źródłaCharlton, C. T. "The retrieval of mechanical design information". Thesis, University of Cambridge, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.597499.
Pełny tekst źródłaCahill, Daniel. "Utilising information in architectural design drawings". Thesis, Heriot-Watt University, 2000. http://hdl.handle.net/10399/1143.
Pełny tekst źródłaCabrera, Carlo Antonio. "Essays in learning and information design". Thesis, London School of Economics and Political Science (University of London), 2018. http://etheses.lse.ac.uk/3826/.
Pełny tekst źródłaKaijima, Sawako 1976. "Bridge : information as material for design". Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/30232.
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This thesis investigates architectural design as a sensory device that mediates the relationship between the body and the environment. I used a bridge as a site since the body is fully exposed to an open environment, vet often one is barely aware of the environment due to the linear and repetitive nature of the bridge form. My attempt is to amplify and variegate the experiences of the bridge by using environmental information itself as a material for design. In order to capture the nature of environmental information I employed computation and developed generative processes as tools for design. The possibility of this mode of design can be contested by means of digital computation through algorithmic processes which allow one to operate on relationships and attributes and implicitly evolve a final design product without preconditioning the outcome by formal biases. Thus, rather than allowing the logic of a predetermined form to dictate architectural choices, such as material and structure, the form emerges out of a computationally calibrated distribution of properties in space.
by Sawako Kaijima.
M.Arch.
Christian, Andrew D. (Andrew Dean). "Simulation of information flow in design". Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11102.
Pełny tekst źródłaAurisicchio, Marco. "Characterising information acquisition in engineering design". Thesis, University of Cambridge, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.614130.
Pełny tekst źródłaBai, Guohua. "Feedback learning in information systems design". Licentiate thesis, Luleå tekniska universitet, 1994. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26690.
Pełny tekst źródłaChaudhari, Gaurav Singh. "Information Network Design for Lean Logistics". Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29677.
Pełny tekst źródłaPh. D.
Min, Daehong, i Daehong Min. "Essays on Information Design and Regulation". Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/624568.
Pełny tekst źródłaPilemalm, Sofie. "Information Technology for Non-Profit Organisations : Extended Participatory Design of an Information System for Trade Union Shop Stewards". Doctoral thesis, Linköpings universitet, MDALAB - Human Computer Interfaces, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4981.
Pełny tekst źródłaOn the day of the public defence the status of article V was: Submitted.
Alton, Noel Teresa. "Empirical Study of Information Design: Four Experiments". BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2118.
Pełny tekst źródłaBruch, Jessica. "Management of Design Information in the Production System Design Process". Doctoral thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14138.
Pełny tekst źródłaDutra, Luciano. "Design process and environmental information : applicability of design support tools". Thesis, Open University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.576664.
Pełny tekst źródłaSmith, Robert Adamson. "Design centric information and process modelling for integrated building design". Thesis, University of Nottingham, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431867.
Pełny tekst źródłaWon, Seahwa. "Colour information in design : understanding colour meaning in packaging design". Thesis, University of Leeds, 2015. http://etheses.whiterose.ac.uk/12472/.
Pełny tekst źródłaLong, Jianghua. "Computer-integrated information modelling for design of building structures /". View abstract or full-text, 2004. http://library.ust.hk/cgi/db/thesis.pl?CIVL%202004%20LONG.
Pełny tekst źródłaIncludes bibliographical references (leaves 223-232). Also available in electronic version. Access restricted to campus users.
Chen, Danfang. "Information management for the factory planning process". Licentiate thesis, Stockholm : Skolan för industriell teknik och management, Kungliga Tekniska högskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-11418.
Pełny tekst źródłaMajumder, Deeptendu. "Towards enhanced information support for engineering design tasks". Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/15846.
Pełny tekst źródłaHelps, C. Richard G. "Evolving Information Technology: A Case Study of the Effects of Constant Change on Information Technology Instructional Design Architecture". BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2388.
Pełny tekst źródłaKarlsson, Jimmy, i Emanuel Niska. "Tidsdistortion i metodkomponenter - En design science-ansats". Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-44366.
Pełny tekst źródłaBadrah, Mustafa Kamal. "Information technology strategies for detailed structural design". Thesis, University of Strathclyde, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.248505.
Pełny tekst źródłaChen, Li. "Information and Preferences in Matching Mechanisms". Doctoral thesis, Universite Libre de Bruxelles, 2016. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/235227.
Pełny tekst źródłaDoctorat en Sciences économiques et de gestion
info:eu-repo/semantics/nonPublished
Bowser, Anne Elizabeth. "Cooperative design, cooperative science| Investigating collaborative research through design with floracaching". Thesis, University of Maryland, College Park, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10129884.
Pełny tekst źródłaThis dissertation presents a case study of collaborative research through design with Floracaching, a gamified mobile application for citizen science biodiversity data collection. One contribution of this study is the articulation of collaborative research through design (CRtD), an approach that blends cooperative design approaches with the research through design methodology (RtD). Collaborative research through design is thus defined as an iterative process of cooperative design, where the collaborative vision of an ideal state is embedded in a design. Applying collaborative research through design with Floracaching illustrates how a number of cooperative techniques—especially contextual inquiry, prototyping, and focus groups—may be applied in a research through design setting. Four suggestions for collaborative research through design (recruit from a range of relevant backgrounds; take flexibility as a goal; enable independence and agency; and, choose techniques that support agreement or consensus) are offered to help others who wish to experiment with this new approach. Applying collaborative research through design to Floracaching yielded a new prototype of the application, accompanied by design annotations in the form of framing constructs for designing to support mobile, place-based citizen science activities. The prototype and framing constructs, which may inform other designers of similar citizen science technologies, are a second contribution of this research.
Shooter, Steven B. "Information modeling in mechanical design : with application to cam mechanical design /". Diss., This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-06062008-155414/.
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