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Artykuły w czasopismach na temat "Information design"

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Baskerville, Richard. "Information design". European Journal of Information Systems 20, nr 4 (lipiec 2011): 375–77. http://dx.doi.org/10.1057/ejis.2011.22.

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Eade, Fred. "Information design". Information Design Journal 7, nr 1 (1.01.1993): 81–82. http://dx.doi.org/10.1075/idj.7.1.08ead.

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Orna, Elizabeth, i Graham Stevens. "Information design". English Today 9, nr 3 (lipiec 1993): 24–30. http://dx.doi.org/10.1017/s0266078400007082.

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Taneva, Ina. "Information Design". American Economic Journal: Microeconomics 11, nr 4 (1.11.2019): 151–85. http://dx.doi.org/10.1257/mic.20170351.

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A designer commits to a signal distribution that is informative about a payoff-relevant state. Conditional upon the privately observed signals, agents take actions that affect their payoffs as well as those of the designer. We show how to derive the (designer) optimal information structure in static finite environments. We fully characterize it in a symmetric binary setting for a parameterized game. In this environment, conditionally independent private signals are never strictly optimal. (JEL C72, D78, D82, D83)
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Vaira, Žilvinas, i Albertas Čaplinskas. "Software Engineering Paradigm Independent Design Problems, GoF 23 Design Patterns, and Aspect Design". Informatica 22, nr 2 (1.01.2011): 289–317. http://dx.doi.org/10.15388/informatica.2011.328.

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Andersson, Carina, i Jennie Schaeffer. "Design as Information: How May Design and Information Relate?" Design Principles and Practices: An International Journal—Annual Review 3, nr 4 (2009): 161–72. http://dx.doi.org/10.18848/1833-1874/cgp/v03i04/37708.

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DENTSORAS, A. J. "Information generation during design: Information importance and design effort". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 19, nr 1 (luty 2005): 19–32. http://dx.doi.org/10.1017/s089006040505002x.

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The present paper studies the process of information generation during design and focuses on the relationship between the information importance and the required effort for its generation. Multiple associative relationships among design entities (handled as design descriptors) are used to represent the design knowledge. The characteristics of the dependent and the primary descriptors are examined and their distinct roles in the design process are discussed. Term definitions concerning the information importance and the design effort are also introduced. The descriptors are used to form a matrix. A number of operations on this matrix results in its transformation, with the final matrix reflecting the quantitative relationship between the information importance and the design effort. From the aforementioned matrix, a unique sorted list for the primary design descriptors is produced. Following this list during descriptor instantiation ensures the production of design information of maximum importance with the least effort in the early design stages. The design of a belt conveyor is used as a basis for a better understanding of the theoretical analysis and for a demonstration of the use of the suggested descriptor list.
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Nugraha, Ucu, i Hari Supriadi. "Design of XYZ Village Poor Household Information System". International Journal of Psychosocial Rehabilitation 24, nr 02 (12.02.2020): 3263–70. http://dx.doi.org/10.37200/ijpr/v24i2/pr200636.

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Koessler, Frederic, Marie Laclau, Jérôme Renault i Tristan Tomala. "Long information design". Theoretical Economics 17, nr 2 (2022): 883–927. http://dx.doi.org/10.3982/te4557.

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We analyze information design games between two designers with opposite preferences and a single agent. Before the agent makes a decision, designers repeatedly disclose public information about persistent state parameters. Disclosure continues until no designer wishes to reveal further information. We consider environments with general constraints on feasible information disclosure policies. Our main results characterize equilibrium payoffs and strategies of this long information design game and compare them with the equilibrium outcomes of games where designers move only at a single predetermined period. When information disclosure policies are unconstrained, we show that at equilibrium in the long game, information is revealed right away in a single period; otherwise, the number of periods in which information is disclosed might be unbounded. As an application, we study a competition in product demonstration and show that more information is revealed if each designer could disclose information at a predetermined period. The format that provides the buyer with most information is the sequential game where the last mover is the ex ante favorite seller.
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Doval, Laura, i Jeffrey C. Ely. "Sequential Information Design". Econometrica 88, nr 6 (2020): 2575–608. http://dx.doi.org/10.3982/ecta17260.

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We study games of incomplete information as both the information structure and the extensive form vary. An analyst may know the payoff‐relevant data but not the players' private information, nor the extensive form that governs their play. Alternatively, a designer may be able to build a mechanism from these ingredients. We characterize all outcomes that can arise in an equilibrium of some extensive form with some information structure. We show how to specialize our main concept to capture the additional restrictions implied by extensive‐form refinements.
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Rozprawy doktorskie na temat "Information design"

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Barrass, Stephen, i stephen barrass@cmis csiro au. "Auditory Information Design". The Australian National University. Computer Science, 1998. http://thesis.anu.edu.au./public/adt-ANU20010702.150218.

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The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an approach for designing sounds that are useful information rather than distracting "noise". The approach is called TaDa because the sounds are designed to be useful in a Task and true to the Data. ¶ Previous researchers in auditory display have identified issues that need to be addressed for the field to progress. The TaDa approach is an integrated approach that addresses an array of these issues through a multifaceted system of methods drawn from HCI, visualisation, graphic design and sound design. A task-analysis addresses the issue of usefulness. A data characterisation addresses perceptual faithfulness. A case-based method provides semantic linkage to the application domain. A rule-based method addresses psychoacoustic control. A perceptually linearised sound space allows transportable auditory specifications. Most of these methods have not been used to design auditory displays before, and each has been specially adapted for this design domain. ¶ The TaDa methods have been built into computer-aided design tools that can assist the design of a more effective display, and may allow less than experienced designers to make effective use of sounds. The case-based method is supported by a database of examples that can be searched by an information analysis of the design scenario. The rule-based method is supported by a direct manipulation interface which shows the available sound gamut of an audio device as a 3D coloured object that can be sliced and picked with the mouse. These computer-aided tools are the first of their kind to be developed in auditory display. ¶ The approach, methods and tools are demonstrated in scenarios from the domains of mining exploration, resource monitoring and climatology. These practical applications show that sounds can be useful in a wide variety of information processing activities which have not been explored before. The sounds provide information that is difficult to obtain visually, and improve the directness of interactions by providing additional affordances.
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Lin, Fang Suey. "Affective information design". Thesis, University of Leeds, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422628.

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Fry, Benjamin Jotham 1975. "Computational information design". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/26913.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
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Includes bibliographical references (p. 171-174).
The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the visualization of complex data. As a solution, this dissertation proposes that the individual fields be brought together as part of a singular process titled Computational Information Design. This dissertation first examines the individual pedagogies of design, information, and computation with a focus on how they support one another as parts of a combined methodology for the exploration, analysis, and representation of complex data. Next, in order to make the process accessible to a wider audience, a tool is introduced to simplify the computational process for beginners, and can be used as a sketch- ing platform by more advanced users. Finally, a series of examples show how the methodology and tool can be used to address a range of data problems, in particular, the human genome.
Benjamin Jotham Fry.
Ph.D.
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Fry, Benjamin Jotham 1975. "Organic information design". Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/9042.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.
Includes bibliographical references (p. 93-94).
Design techniques for static information are well understood, their descriptions and discourse thorough and well-evolved. But these techniques fail when dynamic information is considered. There is a space of highly complex systems for which we lack deep understanding because few techniques exist for visualization of data whose structure and content are continually changing. To approach these problems, this thesis introduces a visualization process titled Organic Information Design. The resulting systems employ simulated organic properties in an interactive, visually refined environment to glean qualitative facts from large bodies of quantitative data generated by dynamic information sources.
Benjamin Jotham Fry.
S.M.
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Lidälv, Gustav. "The embodiment of a format in interaction design : A discussion about design thinking, acting and tools for intentional creation of emergent qualities". Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34954.

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Design researchers and design practitioners differ regarding their notion of thenature of design complexity, and how design practitioners should approach it in arational way. By describing three ways of viewing design rationality, differentapproaches of what it means to design and be a designer is presented. This paperargues that design complexity is ‘wicked’, with no definite conditions or limits todesign problems. This means that the designer acts as a ‘bricoleur’; someone whoshares the notion of ‘wicked’ design complexity, and who understands that thecomponents in the design space is interrelated and interdependent. A ‘bricoleur’,engages in the design space with systems thinking, in a dialectic process ofinterpretation and meaning-making, where judgment and imagination are the coredesign skills. I describe this process in terms of the design of a composition, guided bya parti (an early vision of the design) with the aim to create a strong format (agestalt) with desired emergent qualities. In this process I have pinpointed the‘embodiment of a format’ as the key activity if the designer wishes to create a designwith components in harmony and desired emergent qualities. When the designerembodies a format, the designer becomes aware of the different roles that componentsin a design have in the whole design, and as a consequence, this creates awareness ofthe qualities that emerges before the design is implemented. This paper also discussesthe support for this activity in the tools used by interaction design practitioners, andthat sketching is the tool that is mostly used in the activity of ‘format embodiment’.The conclusion is that there is a lack of support for ‘format embodiment’ in the toolsthat are promoted by mainstream HCI-research. Design researchers should view thedesigner as a ‘bricoleur’ to be able to address the need for tools for formatembodiment.

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Nickpour, Farnaz. "Information behaviour in design". Thesis, Brunel University, 2012. http://bura.brunel.ac.uk/handle/2438/7412.

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Designers draw on a significant volume and range of information throughout the design process. This could include information on people, materials, markets, processes, etc. However, not all this information is effectively communicated to and used by designers. In order to provide designers with information that is useful, useable and engaging for them, it is important to understand why designers use information, what information they use and when and how they use it. This will be collectively referred to as ‘information behaviour’ in this thesis. There is currently a lack of a holistic understanding of designers’ information behaviour. Through developing a framework for investigation, analysis and reflection on designers’ use and requirements of information, this research aims to provide a better understanding of information behaviour in design, leading to a systematic way to address the key dimensions of information used in a design process. For this purpose, the research focuses on ‘practicing designers’ as key users of information in the real-world practice of design and ‘people information’ as a major type of information used during the design process. An initial framework for addressing key dimensions of information used in the design process is outlined through the analysis and synthesis of relevant literature. The framework is then evaluated and refined through four complementary studies: an interview and questionnaire administered to nine design companies; observation of a design team in a real-world design project; observation of three teams through a design competition; and a survey of designers and design researchers. The outcomes of the studies lead to a refined version of the information framework that includes seven key dimensions and details designers’ behaviour in regard to ‘purpose’, ‘source’, ‘format’, ‘type’, ‘at tributes’, ‘stage’ and ‘intensity’ of people information they use. The research conducted with designers leads to an enhanced understanding of their information behaviour with respect to the seven key dimensions. A new information framework has been created and evaluated; and it is argued that it can be used as a research and education tool to investigate and analyse information used during core stages of a design process. The framework can also assist developers of information tools to make informed decisions on what, how and when to communicate information to designers, ensuring that this information is delivered in a way which has maximum impact on the design process.
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Plouffe, Danielle Grace. "Graphic design career information /". Online version of thesis, 1993. http://hdl.handle.net/1850/11960.

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Johansson, Sofia. "Information design for product visualisations : Developement of a information design for carton boxes". Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85902.

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Eson Pac is a company that develops pharmaceutical packaging. One problem that thecompany currently has is that they do not have a basis for showing their products andthe information about them. This report presents the development of this to the company,through a degree project. The important focus of the work has been to developan information design that informs and visualizes their products in a user-friendly way.By following well-founded theory and research-based methods, the iterative work hastaken shape. This is partly by following an IDEO based process method called the threeI method which contains the three phases Inspire, generate Ideas and Implement. Inaccordance with Eson Pac’s wishes, certain restrictions have been placed on the productionof the result, such as colors and containing information, in addition to whichthe focus has been on producing a result that benefits the users. The work resulted in aninteractive information design with produced animations and illustrations of the company’sproducts together with information about them.
Eson Pac är ett företag som utvecklar läkemedelsförpackningar. Ett problem som företagethar i dagsläget är att de inte har ett underlag för att visa sina produkter ochinformation kring dem. Denna rapport presenterar utvecklingen av detta till företaget,genom ett examensarbete. Det viktiga fokuset i arbetet har varit att ta fram en informationsdesignsom informerar och visualiserar deras produkter på ett användarvänligtsätt.Genom att följa välgrundad teori och forksningsbaserade metoder har det itterativa arbetettagit form. Detta dels genom att följa en IDEO baserad processmetod som kallasthree I method som innehåller de tre faserna Inspirera, idegenerera och implementera.Utefter Eson Pac’s önskemål har vissa begränsningar gjorts vid framtagnignen avresultatet såsom färger och innehållande information, utöver dethar fokus legat på attta fram ett resultat som gynnar användarna. Arbetet resulterade i en interaktiv informationsdesignmed framtagna animeringar och illustrationr av företagets produktertilsammans med information kring dem.
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Palmgren, Linnea. "75 år sedan bombningen i Hiroshima : En studie av informationsgrafik med fokus på etik". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49238.

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The following essay is a thesis in information design with orientation on informative illustration. The purpose of this study is to investigate, based on a given graphic assignment, how to shape an event that is a response to the great big and world-wide event, the bombing in Hiroshima. The purpose of the thesis is to explore how, in an ethical way, the way radiation can be seen on people who was on the scene. The aim of the work is to design a visualization that is ethical and at the same time easily understandable and interesting. This study is done after a graphic assignment assigned from the TT news agency. This graphic shows the effects of the radiation from the atomic bomb in Hiroshima on the population of the city and the magnitude of the consequential damage. The final design was formed by data collection and theories in visual rhetoric and cognition. Methods that have been used are a survey as well as a method for creating ethical visualization described by Katherine Hepworth, a professor of visual journalism. The results of the survey show that in order to create an ethical visualization, one must work close to one's target group. Find out what they have for past experiences and knowledge in the subject you are working on. The choice of manners also affects the feeling of images and how to interpret them.
Följande undersökning är ett examensarbete i informationsdesign med inriktning informativ illustration. Denna studie syftar till att utifrån ett givet grafikuppdrag undersöka hur man kan gestalta en händelse som är ett svar på den väldigt stora och världsomställande händelsen, bombningen i Hiroshima. Syftet med examensarbetet är att utforska hur man, på ett etiskt sätt, kan gestalta hur strålningen påverkade människorna på platsen. Målet med arbetet är att utforma en visualisering som är etiskt och samtidigt lätt förståelig och intresseväckande. Denna studie är utförd efter ett grafikuppdrag som är tilldelat från TT nyhetsbyrån. Denna grafik ska redogöra för de effekter som strålningen från atombomben i Hiroshima drabbade befolkningen i staden och hur stora följdskadorna har blivit. Genom datainsamling och teorier inom visuell retorik samt kognition utformades den slutgiltiga gestaltningen. Metoder som har används är enkät samt en metod för att skapa etisk visualisering som är beskriven av Katherine Hepworth. Hepworth är professor inom visuell journalistik. Resultatet av undersökningen påvisar att för att skapa en etisk visualisering måste man jobba nära sin målgrupp. Ta reda på vad de har för tidigare erfarenheter och kunskaper inom det ämnet man jobbar med. Valet av manér påverkar också känslan av bilder och hur man tolkar dem.
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Tomar, Shivanjali. "PROLOGUE : Health Information System". Thesis, Umeå universitet, Institutionen Designhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-79315.

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Prologue is a health information system developed for underserved communities in Bihar, India. It is aimed at helping people living in poverty and with low literacy to take the right steps to manage their and their family’s health. Bihar suffers from one of the worst healthcare records in the country. This is as much due to the lack of access to the right information as it is due to the economic condition of the region. The inaccessibility of information is aggravated by the complex social set up in these communities, for e.g. women aren’t allowed to leave their homes and community has the strongest influence on an individual’s decision making. To make sure that right information permeates even to the most inaccessible user groups, especially women and to uplift community’s awareness as a whole, two different communication channels were designed-an interactive radio show and a public installation.
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Książki na temat "Information design"

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Prakken, Bart. Information, Organization and Information Systems Design. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4615-4421-0.

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Carliner, Saul, Jan Piet Verckens i Cathy de Waele, red. Information and Document Design. Amsterdam: John Benjamins Publishing Company, 2006. http://dx.doi.org/10.1075/ddcs.7.

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Sevilla, Christine. Information design desk reference. Menlo Park, Calif: Crisp Learning, 2002.

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Taratukhin, Victor, Mikhail Matveev, Jörg Becker i Yury Kupriyanov, red. Information Systems and Design. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95494-9.

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Kovalenko, Vladimir. Design of information systems. ru: INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/987869.

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The tutorial discusses the design features of information systems (is) involved in the implementation of CALS technologies: MRP/MRPII/ERP systems, e-Commerce systems (B2B), supply chain management (SCM), customer relationship management (CRM), and decision support systems (OLAP). The issues of choosing the design technology, software tools for project development, building functional and information models in the environment of Business Studio, MS Visio, Elma, AllFusion Modeling Suite and Oracle Designer 10g, as well as the development of technical and operational documentation are highlighted. The characteristics of CASE technologies and their implementation in the Oracle Designer 10g environment are considered. A comparative analysis of the standards of the organization of the life cycle of creating and using IP, practical recommendations for the development of standard profiles, examples of the development of an IP project based on a cascading model of the life cycle, including using a process approach in the management and automation of processes. The models of the client — server architecture and the structure of cloud computing are considered. Modern approaches to the selection of ready-made is and their implementation in automated enterprises are studied in detail. Meets the requirements of the Federal state educational standards of higher education of the latest generation. It is intended for students (bachelors and specialists) and masters of higher educational institutions studying in the direction of "Applied Informatics". It is also recommended for teachers and specialists working in the field of information technology.
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Rein, Houkes, i Sullivan Peter, red. Information design and infographics. Rotterdam: European Institute for Research and Development of Graphic Communications, 1996.

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Information design desk reference. Menlo Park, Calif: Crisp Learning, 2002.

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Hagge, Kira. Informations-Design. Heidelberg: Physica-Verlag, 1994.

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Albers, Michael J. Communication of complex information: User goals and information needs for dynamic Web information. Mahwah, N.J: Lawrence Erlbaum Associates Pub., 2005.

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Kouloumbis, G. K. An information systems design editor. Manchester: UMIST, 1993.

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Części książek na temat "Information design"

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Spence, Robert. "Design". W Information Visualization, 225–35. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07341-5_6.

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Hirtle, Stephen C. "For More Information". W Geographical Design, 41. Cham: Springer International Publishing, 2011. http://dx.doi.org/10.1007/978-3-031-02194-7_6.

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Dubrova, Elena. "Information Redundancy". W Fault-Tolerant Design, 87–136. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-2113-9_5.

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Ding, Wei, i Xia Lin. "Interaction Design". W Information Architecture, 69–80. Cham: Springer International Publishing, 2010. http://dx.doi.org/10.1007/978-3-031-02267-8_6.

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Ding, Wei, Xia Lin i Michael Zarro. "Interaction Design". W Information Architecture, 87–97. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-031-02308-8_7.

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Kaufhold, Marc-André. "Research Design". W Information Refinement Technologies for Crisis Informatics, 27–44. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-33341-6_3.

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Butragueño Díaz-Guerra, Belén, Mariasun Salgado de la Rosa i Javier Francisco Raposo Grau. "Information Design: Communication-Design-Record". W Graphic Imprints, 264–73. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93749-6_22.

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Dreifke, M. "Design Information Management". W Entwurf Kundenspezifischer Integrierter MOS-Schaltungen, 256–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-95601-0_10.

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Sousa, Pedro, i André Vasconcelos. "Information Architecture Design". W Enterprise Architecture and Cartography, 211–26. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96264-7_9.

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Gerhard, David, i Wil J. Norton. "Information Display". W Virtual Reality Usability Design, 345–64. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003261230-12.

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Streszczenia konferencji na temat "Information design"

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CROCCIA, Florencia Cecilia, Silvia FÁBREGAS i Mariano ADESSI. "Public information: Design, visibility and citizenship". W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-045.

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BOECHAT, Marina Pantoja. "Space, information and cosmology in today’s computer interfaces". W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-086.

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OSWALD, David. "The Information Department at the Ulm School of Design". W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-011.

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D’ELBOUX, Jose Roberto. "Architectural lettering: from information to identity: a study on Gregori Warchavchik’s Condomínio Cícero Prado". W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-105.

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Nickpour, Farnaz, Hua Dong i Robert Macredie. "Information Behaviour in Design; an information framework". W 6th Information Design International Conference. São Paulo: Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/designpro-cidi-130.

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Oliveira, João Augusto D. B. e., i Maria José V. Jorente. "Information architecture and information design: relationships and interactions". W 6th Information Design International Conference. São Paulo: Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/designpro-cidi-123.

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Chiu, Mao-Lin, i Ju-Hung Lan. "Information and IN-formation -Information mining for supporting collaborative design". W eCAADe 2003: Digital Design. eCAADe, 2003. http://dx.doi.org/10.52842/conf.ecaade.2003.067.

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Chiu, Mao-Lin, i Ju-Hung Lan. "Information and IN-formation -Information mining for supporting collaborative design". W eCAADe 2003: Digital Design. eCAADe, 2003. http://dx.doi.org/10.52842/conf.ecaade.2003.067.

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Cristian A Giumale. "Information Models of VHDL". W 32nd Design Automation Conference. ACM, 1995. http://dx.doi.org/10.1109/dac.1995.250051.

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Martens, Yuri, i Alexander Koutamanis. "Realestate online information systems". W eCAADe 2003: Digital Design. eCAADe, 2003. http://dx.doi.org/10.52842/conf.ecaade.2003.561.

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Raporty organizacyjne na temat "Information design"

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Smith, P. S., R. D. Short i R. K. Schwarz. Engineering Design Information System (EDIS). Office of Scientific and Technical Information (OSTI), listopad 1990. http://dx.doi.org/10.2172/6467046.

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Onyshkevych, Boyan. Template Design for Information Extraction. Fort Belvoir, VA: Defense Technical Information Center, lipiec 1993. http://dx.doi.org/10.21236/ada635849.

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Sudarsan, R., U. Roy, Y. Narahari, RD Sriram, K. W. Lyons i N. Pramanik. Information models for design tolerancing:. Gaithersburg, MD: National Institute of Standards and Technology, 2000. http://dx.doi.org/10.6028/nist.ir.6524.

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Stiglitz, Joseph. Incentives, Information, and Organizational Design. Cambridge, MA: National Bureau of Economic Research, maj 1989. http://dx.doi.org/10.3386/w2979.

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Blair, Dianna, i Fredrick McCrory. Safeguards Information Assurance by Design. Office of Scientific and Technical Information (OSTI), maj 2019. http://dx.doi.org/10.2172/1762387.

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Knutson, B. J. TWRS information locator database system design description. Office of Scientific and Technical Information (OSTI), wrzesień 1996. http://dx.doi.org/10.2172/301346.

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BECK, DAVID F. Developing Design Principles for Information Technology Security. Office of Scientific and Technical Information (OSTI), luty 2002. http://dx.doi.org/10.2172/793334.

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Qu, Gang, i Min Wu. Information Hiding based Trusted Computing System Design. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2014. http://dx.doi.org/10.21236/ada608967.

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Smith, P. S., i R. D. Short. Engineering Design Information System (EDIS) user' manual. Office of Scientific and Technical Information (OSTI), listopad 1991. http://dx.doi.org/10.2172/6097767.

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Cain, Alasdair. Design Elements of Effective Transit Information Materials. Tampa, FL: University of South Florida, listopad 2004. http://dx.doi.org/10.5038/cutr-nctr-rr-2003-05.

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