Gotowa bibliografia na temat „Immersion”
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Artykuły w czasopismach na temat "Immersion"
Selzer, Matias, i Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables". Journal of Computer Science and Technology 23, nr 2 (25.10.2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Pełny tekst źródłaNomizu, Katsumi, Ulrich Pinkall i Fabio Podestà. "On the geometry of affine Kähler immersions". Nagoya Mathematical Journal 120 (grudzień 1990): 205–22. http://dx.doi.org/10.1017/s0027763000003342.
Pełny tekst źródłaUmar, Najirah, Yuyun Yuyun i Hamdan Gani. "Generating game immersion features for immersive game selection". ILKOM Jurnal Ilmiah 14, nr 3 (19.12.2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Pełny tekst źródłaSilva Bastos, Arthur, Renata Faria Gomes, Clemilson Costa dos Santos i José Gilvan Rodrigues Maia. "Synesthesia: A Study on Immersive Features of Electronic Games". Journal on Interactive Systems 9, nr 2 (29.08.2018): 1. http://dx.doi.org/10.5753/jis.2018.700.
Pełny tekst źródłaBORBÉLY, ALBERT. "ON MINIMAL SURFACES SATISFYING THE OMORI–YAU PRINCIPLE". Bulletin of the Australian Mathematical Society 84, nr 1 (16.06.2011): 33–39. http://dx.doi.org/10.1017/s0004972711002346.
Pełny tekst źródłaPapavlasopoulos, Angelos, Agnes Papadopoulou, Andreas Floros i Andreas Giannakoulopoulos. "Entropy as a Transitional In-Game Variable". Technologies 10, nr 4 (20.07.2022): 88. http://dx.doi.org/10.3390/technologies10040088.
Pełny tekst źródłaHarrison, M. H., L. C. Keil, C. A. Wade, J. E. Silver, G. Geelen i J. E. Greenleaf. "Effect of hydration on plasma volume and endocrine responses to water immersion". Journal of Applied Physiology 61, nr 4 (1.10.1986): 1410–17. http://dx.doi.org/10.1152/jappl.1986.61.4.1410.
Pełny tekst źródłaCharfi, Ahmed Anis. "Immersion and Perceived Value". International Journal of Online Marketing 4, nr 4 (październik 2014): 17–35. http://dx.doi.org/10.4018/ijom.2014100102.
Pełny tekst źródłaBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard i Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality". Presence: Teleoperators and Virtual Environments 17, nr 4 (1.08.2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Pełny tekst źródłaLytvynova, Svitlana. "IMMERSIVE LEARNING ENVIRONMENT: A COMPARATIVE ANALYSIS". Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», nr 2(53) (4.11.2023): 76–82. http://dx.doi.org/10.24144/2524-0609.2023.53.76-82.
Pełny tekst źródłaRozprawy doktorskie na temat "Immersion"
Wang, Xiaotian. "Chattahoochee Immersion". Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Pełny tekst źródłaFraser, Child Nancy. "Learning immersion, the multiple worlds of french immersion students". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Pełny tekst źródłaDaggett, Kristina Marie. "Immersion through technology". [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Pełny tekst źródłaBodén, Marcus. "Immersion och lärande". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Pełny tekst źródłaJia, Hongyi, i Hongyi Jia. "Chinese Immersion Language Education". Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Pełny tekst źródłaHolm, Robin. "Spelarkitekturs inverkan på immersion". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Pełny tekst źródłaEnström, Hasse. "Nostalgi och ökad immersion". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Pełny tekst źródłaPerroud, Benoit. "Immersion visuelle réaliste : proposition d'un modèle d'évaluation". Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Pełny tekst źródłaThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom, i Hampus Strömsholm. "Immersion, Make and Break the Game - a Study on the Impact of Immersion". Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Pełny tekst źródłaImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William, i Valdemar Helander. "Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Pełny tekst źródłaKsiążki na temat "Immersion"
L'Hérault, Marie-Josée. Immersion. Québec: Arion, 1995.
Znajdź pełny tekst źródłaTedick, Diane J., Donna Christian i Tara Williams Fortune, red. Immersion Education. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041.
Pełny tekst źródłaWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Znajdź pełny tekst źródłaImmersion, emergence. New Delhi: Ravi Agarwal, 2006.
Znajdź pełny tekst źródłaGoodman, Allegra. Total immersion. New York: Delta Trade Paperbacks, 1998.
Znajdź pełny tekst źródłaCanadian Broadcasting Corporation. French immersion. Montreal: CBC Transcripts, 1987.
Znajdź pełny tekst źródłaWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Znajdź pełny tekst źródłaFleischer, Alain. Immersion: Roman. [Paris]: Gallimard, 2005.
Znajdź pełny tekst źródłaRobert, Davidson. Total immersion. Edinburgh: Scottish Cultural Press, 1998.
Znajdź pełny tekst źródłaEntertainment, Topics, i Instant Immersion. Instant Immersion Hawaiian (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Znajdź pełny tekst źródłaCzęści książek na temat "Immersion"
Aksamit, Anna, i Monique Jeanblanc. "Immersion". W SpringerBriefs in Quantitative Finance, 53–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41255-9_3.
Pełny tekst źródłaGladston, Paul. "Immersion". W Chinese Contemporary Art Series, 149–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46488-5_19.
Pełny tekst źródłaHoward, Mary, i Elisha Elliott. "Immersion". W Quality Learning, 53–68. Rotterdam: SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6300-914-0_6.
Pełny tekst źródłaStockwell, Peter. "Immersion". W The Language of Surrealism, 149–66. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-39219-0_9.
Pełny tekst źródłaAustin, Tricia. "Immersion". W Narrative Environments and Experience Design, 127–45. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780367138073-7.
Pełny tekst źródłaKlich, Rosemary, i Edward Scheer. "Immersion". W Multimedia Performance, 127–52. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35759-4_8.
Pełny tekst źródłaShelby, Karen. "Immersion". W Belgian Museums of the Great War, 126–57. New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315673899-6.
Pełny tekst źródłaTherrien, Carl. "Immersion". W The Routledge Companion to Video Game Studies, 564–71. Wyd. 2. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-77.
Pełny tekst źródłaTedick, D. J., D. Christian i T. W. Fortune. "Chapter 1. The Future of Immersion Education: An Invitation to ‘Dwell in Possibility’". W Immersion Education, redaktorzy Diane J. Tedick, Donna Christian i Tara Williams Fortune, 1–10. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-004.
Pełny tekst źródłaBjörklund, S., i K. Mård-Miettinen. "Chapter 2. Integrating Multiple Languages in Immersion: Swedish Immersion in Finland". W Immersion Education, redaktorzy Diane J. Tedick, Donna Christian i Tara Williams Fortune, 13–35. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-005.
Pełny tekst źródłaStreszczenia konferencji na temat "Immersion"
Zhang, Chenyan, Andrew Perkis i Sebastian Arndt. "Spatial immersion versus emotional immersion, which is more immersive?" W 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965655.
Pełny tekst źródłaKuchelmeister, Volker. "Virtual Immersion: Simulating Immersive Experiences in VR". W 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446124.
Pełny tekst źródłaSawchuk, A. A., E. Chew, R. Zimmermann, C. Papadopoulos i C. Kyriakakis. "From remote media immersion to Distributed Immersive Performance". W the 2003 ACM SIGMM workshop. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/982484.982506.
Pełny tekst źródłaWhitson, Jennifer, Chris Eaket, Brian Greenspan, Minh Quang Tran i Natalie King. "Neo-immersion". W the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497028.
Pełny tekst źródłaValkov, Dimitar, i Steffen Flagge. "Smooth immersion". W SUI '17: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131277.3132183.
Pełny tekst źródłaFairclough, Stephen H., i Christopher G. Burns. "Decomposing immersion". W CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468552.
Pełny tekst źródłaCook, Margaret, Amber Ackley, Karla Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine i Timothy McLaughlin. "InNervate immersion". W SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Pełny tekst źródłaOgi, Tetsuro, Masahiro Hayashi i Mitsutaka Sakai. "Room-sized Immersive Projection Display for Tele-immersion Environment". W 17th International Conference on Artificial Reality and Telexistence (ICAT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icat.2007.22.
Pełny tekst źródłaHanawa, Tetsuro, Toshifumi Suganaga, Takeo Ishibashi, Shinroku Maejima, Koichiro Narimatsu, Kazuyuki Suko, Mamoru Terai, Teruhiko Kumada i Junichi Kitano. "Studies on immersion defects using mimic immersion experiments". W SPIE 31st International Symposium on Advanced Lithography, redaktor Qinghuang Lin. SPIE, 2006. http://dx.doi.org/10.1117/12.655568.
Pełny tekst źródłaTohmyoh, Hironori, i Masumi Saka. "A High-Resolution Dry-Contact Acoustic Imaging of the Solder Joints for Ball Grid Array Assembly". W ASME 2003 International Electronic Packaging Technical Conference and Exhibition. ASMEDC, 2003. http://dx.doi.org/10.1115/ipack2003-35228.
Pełny tekst źródłaRaporty organizacyjne na temat "Immersion"
Romrell, D. M. FFTF reactor immersion heaters. Revision 1. Office of Scientific and Technical Information (OSTI), sierpień 1994. http://dx.doi.org/10.2172/10182997.
Pełny tekst źródłaPatching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, styczeń 2016. http://dx.doi.org/10.15760/honors.274.
Pełny tekst źródłaColes, Henry, i Magnus Herrlin. Immersion Cooling of Electronics in DoD Installations. Office of Scientific and Technical Information (OSTI), sierpień 2017. http://dx.doi.org/10.2172/1375005.
Pełny tekst źródłaMerrill, C. I., i J. D. O'Drobinak. Sea Water Immersion of Gem II Propellant. Fort Belvoir, VA: Defense Technical Information Center, marzec 1998. http://dx.doi.org/10.21236/ada404866.
Pełny tekst źródłaMerrill, C. I., i J. D. O'Drobinak. Sea Water Immersion of GEM II Propellant. Fort Belvoir, VA: Defense Technical Information Center, kwiecień 1998. http://dx.doi.org/10.21236/ada405481.
Pełny tekst źródłaLiu, Q., i E. A. Irene. Si/SiO2 Interfere Studies by Immersion Ellipsometry. Fort Belvoir, VA: Defense Technical Information Center, maj 1993. http://dx.doi.org/10.21236/ada265151.
Pełny tekst źródłaRoy, Ajit. Galvanic corrosion testing using electrochemical and immersion techniques. Office of Scientific and Technical Information (OSTI), lipiec 1996. http://dx.doi.org/10.2172/2647.
Pełny tekst źródłaSnyder, C. T., L. A. Barnes i J. K. Fink. Metal waste form corrosion release data from immersion tests. Office of Scientific and Technical Information (OSTI), luty 2005. http://dx.doi.org/10.2172/837433.
Pełny tekst źródłaWiersma, B. COUPON IMMERSION TESTING IN SIMULATED HAZARDOUS LOW LEVEL WASTE. Office of Scientific and Technical Information (OSTI), sierpień 1991. http://dx.doi.org/10.2172/967272.
Pełny tekst źródłaBeavers, J. A., i C. L. Durr. Immersion studies on candidate container alloys for the Tuff Repository. Office of Scientific and Technical Information (OSTI), maj 1991. http://dx.doi.org/10.2172/138113.
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