Artykuły w czasopismach na temat „Human-computer interest”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych artykułów w czasopismach naukowych na temat „Human-computer interest”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj artykuły w czasopismach z różnych dziedzin i twórz odpowiednie bibliografie.
Wang, Yangyang, Yibo Li i Xiaofei Ji. "Human Action Recognition Based on Normalized Interest Points and Super-Interest Points". International Journal of Humanoid Robotics 11, nr 01 (marzec 2014): 1450005. http://dx.doi.org/10.1142/s0219843614500054.
Pełny tekst źródłaChen, Keh-Hsun. "INCREASING INTEREST". ICGA Journal 26, nr 1 (1.03.2003): 2. http://dx.doi.org/10.3233/icg-2003-26102.
Pełny tekst źródłaKawas, Saba, Sarah K. Chase, Jason Yip, Joshua J. Lawler i Katie Davis. "Sparking interest: A design framework for mobile technologies to promote children’s interest in nature". International Journal of Child-Computer Interaction 20 (czerwiec 2019): 24–34. http://dx.doi.org/10.1016/j.ijcci.2019.01.003.
Pełny tekst źródłaHochheiser, Harry, i Rupa S. Valdez. "Human-Computer Interaction, Ethics, and Biomedical Informatics". Yearbook of Medical Informatics 29, nr 01 (sierpień 2020): 093–98. http://dx.doi.org/10.1055/s-0040-1701990.
Pełny tekst źródłaCostaner, Loneli, Guntoro Guntoro i Lisnawita Lisnawita. "Analysis of Students to Follow Computer Extracurricular Activities using Fuzzy Logic Method". SISTEMASI 12, nr 1 (31.01.2023): 244. http://dx.doi.org/10.32520/stmsi.v12i1.2211.
Pełny tekst źródłaHu, Jing, Xiang Qi i Jian Feng Chen. "Fights Behavior Detection Based on Space-Time Interest Points". Applied Mechanics and Materials 577 (lipiec 2014): 659–63. http://dx.doi.org/10.4028/www.scientific.net/amm.577.659.
Pełny tekst źródłaWang, Fang. "Research of Image Processing Algorithm Based on Region of Interest". Advanced Materials Research 798-799 (wrzesień 2013): 814–17. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.814.
Pełny tekst źródłaSabir, Aafaq, Evan Lafontaine i Anupam Das. "Analyzing the Impact and Accuracy of Facebook Activity on Facebook's Ad-Interest Inference Process". Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (30.03.2022): 1–34. http://dx.doi.org/10.1145/3512923.
Pełny tekst źródłaK., Priyadharshini, i R. Aroul Canessane. "Blockchain Concepts on Computer Vision With Human-Computer Interaction and Secured Data-Sharing Framework". International Journal of Fuzzy System Applications 11, nr 4 (1.10.2022): 1–21. http://dx.doi.org/10.4018/ijfsa.312240.
Pełny tekst źródłaNayar, Narinder. "State of the Art and Current Activities in Human Modelling Technology". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, nr 9 (październik 1995): 516–18. http://dx.doi.org/10.1177/154193129503900916.
Pełny tekst źródłaYin, Jing Hai, Zheng Dong Mu i Jian Feng Hu. "The Application of BCI Technology in Android RPG Game". Applied Mechanics and Materials 496-500 (styczeń 2014): 2015–18. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2015.
Pełny tekst źródłaNakatsuji, Makoto, Makoto Yoshida i Toru Ishida. "Detecting innovative topics based on user-interest ontology". Journal of Web Semantics 7, nr 2 (kwiecień 2009): 107–20. http://dx.doi.org/10.1016/j.websem.2009.01.001.
Pełny tekst źródłaTREU, SIEGFRIED. "RECOGNITION OF LOGICAL INTERFACE STRUCTURES TO ENHANCE HUMAN-COMPUTER INTERACTION". International Journal of Pattern Recognition and Artificial Intelligence 03, nr 02 (czerwiec 1989): 217–36. http://dx.doi.org/10.1142/s0218001489000176.
Pełny tekst źródłaMao, Xiaoqian, Wei Li, Huidong He, Bin Xian, Ming Zeng, Huihui Zhou, Linwei Niu i Genshe Chen. "Object Extraction in Cluttered Environments via a P300-Based IFCE". Computational Intelligence and Neuroscience 2017 (2017): 1–12. http://dx.doi.org/10.1155/2017/5468208.
Pełny tekst źródłaIsmanjanov, Akbar. "INTELLECTUAL PROPERTY LAW OF COMPUTER-GENERATED WORKS DERIVING FROM ARTIFICIAL INTELLIGENCE". International Journal of Legal Studies ( IJOLS ) 5, nr 1 (30.06.2019): 339–48. http://dx.doi.org/10.5604/01.3001.0013.3243.
Pełny tekst źródłaChen, Xiaojun, Xitong Lin, Deyun Mo, Xiaoqun Xia, Manfeng Gong, Haishan Lian i Yihui Luo. "High-sensitivity, fast-response flexible pressure sensor for electronic skin using direct writing printing". RSC Advances 10, nr 44 (2020): 26188–96. http://dx.doi.org/10.1039/d0ra04431h.
Pełny tekst źródłaMurad, Sharefa, Abdallah Qusef i Muhanna Muhanna. "CHR vs. Human-Computer Interaction Design for Emerging Technologies: Two Case Studies". Advances in Human-Computer Interaction 2023 (14.02.2023): 1–11. http://dx.doi.org/10.1155/2023/8710638.
Pełny tekst źródłaDevi, S. N. Shobha. "Methods to Revive and Revitalize the Interest of Students towards Basic Sciences". Mapana - Journal of Sciences 4, nr 1 (11.07.2005): 33–35. http://dx.doi.org/10.12723/mjs.6.7.
Pełny tekst źródłaLima, Franklin M. da C., Gabriel A. M. Vasiljevic, Leonardo Cunha De Miranda i M. Cecília C. Baranauskas. "An Analysis of IHC and HCII Publication Titles: Revealing and Comparing the Topics of Interest of their Communities". Journal on Interactive Systems 12, nr 1 (1.03.2021): 1–20. http://dx.doi.org/10.5753/jis.2021.997.
Pełny tekst źródłaMiller, Douglas L., Alton J. Volanth, G. Jonathan Wolfman i R. Timothy Mullins. "Electronic Meeting Systems in Computer Human Interface Design: A Case Study". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, nr 18 (październik 1995): 1190–93. http://dx.doi.org/10.1177/154193129503901809.
Pełny tekst źródłaJouandet, Marc L., Mark Jude Tramo, Daniel M. Herron, Allison Hermann, William C. Loftus, Josh Bazell i Michael S. Gazzaniga. "Brainprints: Computer-Generated Two-Dimensional Maps of the Human Cerebral Cortex in vivo". Journal of Cognitive Neuroscience 1, nr 1 (styczeń 1989): 88–117. http://dx.doi.org/10.1162/jocn.1989.1.1.88.
Pełny tekst źródłaKurniati, Kurniati. "Pengembangan Digital Library Universitas Bina Darma Menggunakan Pendekatan Human Computer Interaction". Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 2, nr 2 (15.07.2018): 542–53. http://dx.doi.org/10.29207/resti.v2i2.441.
Pełny tekst źródłaMiyahara, Shinji, Toru Sadakata, Hidenori Okuda i Masahiro Oku. "Discovery Search System That Supports the User's Interest Using the Referrals of Other Users". International Journal of Human-Computer Interaction 23, nr 1-2 (29.06.2007): 131–42. http://dx.doi.org/10.1080/10447310701363072.
Pełny tekst źródłaLapshin, V. A. "Determining the term structure of interest rates". Moscow University Computational Mathematics and Cybernetics 33, nr 4 (grudzień 2009): 206–13. http://dx.doi.org/10.3103/s0278641909040062.
Pełny tekst źródłaDing, Xueyan, i Yi Zhang. "Human-Computer Interaction System Application in Hotel Management Teaching Practice". Mobile Information Systems 2022 (12.07.2022): 1–8. http://dx.doi.org/10.1155/2022/6215736.
Pełny tekst źródłaByelas, Heorhiy, i Alexandru Telea. "Towards realism in drawing areas of interest on architecture diagrams". Journal of Visual Languages & Computing 20, nr 2 (kwiecień 2009): 110–28. http://dx.doi.org/10.1016/j.jvlc.2008.09.001.
Pełny tekst źródłaVijayan, V., i CEL Tan. "A computer-generated three-dimensional view of the developing human biliary system". Proceedings, annual meeting, Electron Microscopy Society of America 54 (11.08.1996): 626–27. http://dx.doi.org/10.1017/s0424820100165598.
Pełny tekst źródłaMorse, Katherine L., Lubomir Bic i Michael Dillencourt. "Interest Management in Large-Scale Virtual Environments". Presence: Teleoperators and Virtual Environments 9, nr 1 (luty 2000): 52–68. http://dx.doi.org/10.1162/105474600566619.
Pełny tekst źródłaHe, Dacheng, Dafang Zhang, Yanbiao Li, Wei Liang i Meng-Yen Hsieh. "An efficient and DoS-resilient name lookup for NDN interest forwarding". Connection Science 33, nr 3 (16.03.2021): 735–52. http://dx.doi.org/10.1080/09540091.2021.1875988.
Pełny tekst źródłaBerretti, Stefano, Naoufel Werghi, Alberto del Bimbo i Pietro Pala. "Matching 3D face scans using interest points and local histogram descriptors". Computers & Graphics 37, nr 5 (sierpień 2013): 509–25. http://dx.doi.org/10.1016/j.cag.2013.04.001.
Pełny tekst źródłaAhmed, Tanveer, i Abhishek Srivastava. "A Prototype Model to Predict Human Interest: Data Based Design to Combine Humans and Machines". IEEE Transactions on Emerging Topics in Computing 8, nr 1 (1.01.2020): 31–44. http://dx.doi.org/10.1109/tetc.2017.2686487.
Pełny tekst źródłaLam, Wai, i Javed Mostafa. "Modeling user interest shift using a bayesian approach". Journal of the American Society for Information Science and Technology 52, nr 5 (2001): 416–29. http://dx.doi.org/10.1002/1532-2890(2001)9999:9999<::aid-asi1078>3.0.co;2-o.
Pełny tekst źródłaPervukhina, Svetlana Vladimirovna, Gyulnara Vladimirovna Basenko, Irina Gennadjevna Ryabtseva i Elena Evgenyevna Sakharova. "Approaches to Text Simplification: Can Computer Technologies Outdo a Human Mind?" GEMA Online® Journal of Language Studies 21, nr 3 (30.08.2021): 37–51. http://dx.doi.org/10.17576/gema-2021-2103-03.
Pełny tekst źródłaMenelas, Bob-Antoine J., Lorenzo Picinali, Patrick Bourdot i Brian F. G. Katz. "Non-visual identification, localization, and selection of entities of interest in a 3D environment". Journal on Multimodal User Interfaces 8, nr 3 (17.02.2014): 243–56. http://dx.doi.org/10.1007/s12193-014-0148-1.
Pełny tekst źródłaAgah, Arvin, i Kazuo Tanie. "Multimedia Human-Computer Interaction for Presence and Exploration in a Telemuseum". Presence: Teleoperators and Virtual Environments 8, nr 1 (luty 1999): 104–11. http://dx.doi.org/10.1162/105474699566071.
Pełny tekst źródłaSimonnet, Mathieu, i Stéphane Vieilledent. "Accuracy and Coordination of Spatial Frames of Reference during the Exploration of Virtual Maps: Interest for Orientation and Mobility of Blind People?" Advances in Human-Computer Interaction 2012 (2012): 1–14. http://dx.doi.org/10.1155/2012/835246.
Pełny tekst źródłaXIE, Songyun, Xiaowei ZHANG, Liuzhi ZHOU, Xianghui LIU i Xinzhou XIE. "A method of brain computer cooperative navigation combined with simultaneous localization and mapping". Xibei Gongye Daxue Xuebao/Journal of Northwestern Polytechnical University 40, nr 2 (kwiecień 2022): 330–36. http://dx.doi.org/10.1051/jnwpu/20224020330.
Pełny tekst źródłaSonali i Ashok Kumar Bathla. "A Review on Classification Techniques for Human Activity Recognition". Journal of Advance Research in Business Management and Accounting (ISSN: 2456-3544) 1, nr 2 (28.02.2015): 01–06. http://dx.doi.org/10.53555/nnbma.v1i2.131.
Pełny tekst źródłaWijnker, Winnifred, Arthur Bakker, Stanislaw Schukajlow i Paul Drijvers. "Modeling the mechanisms of interest raising videos in education". Human Behavior and Emerging Technologies 3, nr 5 (16.11.2021): 823–31. http://dx.doi.org/10.1002/hbe2.314.
Pełny tekst źródłaLawalata, Meike Ocktavia, Fredy Leiwakabessy i Alwi Smith. "The effect of web-based blended learning echaced course on cognitive learning outcomes, scientific attitudes and learning interests of class VIII students Junior High Schools of gwamar Dobo and Negeri 1 Dobo". BIOEDUPAT: Pattimura Journal of Biology and Learning 2, nr 2 (13.10.2022): 49–53. http://dx.doi.org/10.30598/bioedupat.v2.i2.pp49-53.
Pełny tekst źródłaWidyantoro, Dwi H., Thomas R. Ioerger i John Yen. "Learning user interest dynamics with a three-descriptor representation". Journal of the American Society for Information Science and Technology 52, nr 3 (2001): 212–25. http://dx.doi.org/10.1002/1532-2890(2000)9999:9999<::aid-asi1615>3.0.co;2-o.
Pełny tekst źródłaLiu, Xiaozhong, i Howard Turtle. "Real-time user interest modeling for real-time ranking". Journal of the American Society for Information Science and Technology 64, nr 8 (13.06.2013): 1557–76. http://dx.doi.org/10.1002/asi.22862.
Pełny tekst źródłaYANNAKAKIS, GEORGIOS N., i JOHN HALLAM. "MODELING AND AUGMENTING GAME ENTERTAINMENT THROUGH CHALLENGE AND CURIOSITY". International Journal on Artificial Intelligence Tools 16, nr 06 (grudzień 2007): 981–99. http://dx.doi.org/10.1142/s0218213007003667.
Pełny tekst źródłaEl Merhebi, Souad, Jean-Christophe Hoelt, Patrice Torguet i Jean-Pierre Jessel. "Perception-Based Filtering for MMOGs". International Journal of Computer Games Technology 2008 (2008): 1–9. http://dx.doi.org/10.1155/2008/243107.
Pełny tekst źródłaHu, Xiaowen, Bing Xu i Shangfeng Zhang. "Understanding the Influence of Interest Rate Liberalization on Economic Structure and Monetary Policy". Journal of Advanced Computational Intelligence and Intelligent Informatics 19, nr 4 (20.07.2015): 500–507. http://dx.doi.org/10.20965/jaciii.2015.p0500.
Pełny tekst źródłaXu, Bing, Qiuqin He, Xiaowen Hu i Shangfeng Zhang. "Interest Rate Liberalization and Fiscal Policy in China: A New Keynesian DSGE Model". Journal of Advanced Computational Intelligence and Intelligent Informatics 18, nr 6 (20.11.2014): 985–91. http://dx.doi.org/10.20965/jaciii.2014.p0985.
Pełny tekst źródłaLi, Mingzhao, Zhifeng Bao, Farhana Choudhury, Hanan Samet, Matt Duckham i Timos Sellis. "AOI-shapes: An Efficient Footprint Algorithm to Support Visualization of User-defined Urban Areas of Interest". ACM Transactions on Interactive Intelligent Systems 11, nr 3-4 (31.12.2021): 1–32. http://dx.doi.org/10.1145/3431817.
Pełny tekst źródłaZhou, Chaoran, Jianping Zhao, Xin Zhang i Chenghao Ren. "Entity Alignment Method of Points of Interest for Internet Location-Based Services". Journal of Advanced Computational Intelligence and Intelligent Informatics 24, nr 7 (20.12.2020): 837–45. http://dx.doi.org/10.20965/jaciii.2020.p0837.
Pełny tekst źródłaFryer, Luke K., Kaori Nakao i Andrew Thompson. "Chatbot learning partners: Connecting learning experiences, interest and competence". Computers in Human Behavior 93 (kwiecień 2019): 279–89. http://dx.doi.org/10.1016/j.chb.2018.12.023.
Pełny tekst źródłaZhu, Shao Ping, i Yu Hua Chen. "Human Behavior Recognition Based on Motion Decomposition". Advanced Materials Research 945-949 (czerwiec 2014): 1780–83. http://dx.doi.org/10.4028/www.scientific.net/amr.945-949.1780.
Pełny tekst źródła