Gotowa bibliografia na temat „Human-computer interest”
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Artykuły w czasopismach na temat "Human-computer interest"
Wang, Yangyang, Yibo Li i Xiaofei Ji. "Human Action Recognition Based on Normalized Interest Points and Super-Interest Points". International Journal of Humanoid Robotics 11, nr 01 (marzec 2014): 1450005. http://dx.doi.org/10.1142/s0219843614500054.
Pełny tekst źródłaChen, Keh-Hsun. "INCREASING INTEREST". ICGA Journal 26, nr 1 (1.03.2003): 2. http://dx.doi.org/10.3233/icg-2003-26102.
Pełny tekst źródłaKawas, Saba, Sarah K. Chase, Jason Yip, Joshua J. Lawler i Katie Davis. "Sparking interest: A design framework for mobile technologies to promote children’s interest in nature". International Journal of Child-Computer Interaction 20 (czerwiec 2019): 24–34. http://dx.doi.org/10.1016/j.ijcci.2019.01.003.
Pełny tekst źródłaHochheiser, Harry, i Rupa S. Valdez. "Human-Computer Interaction, Ethics, and Biomedical Informatics". Yearbook of Medical Informatics 29, nr 01 (sierpień 2020): 093–98. http://dx.doi.org/10.1055/s-0040-1701990.
Pełny tekst źródłaCostaner, Loneli, Guntoro Guntoro i Lisnawita Lisnawita. "Analysis of Students to Follow Computer Extracurricular Activities using Fuzzy Logic Method". SISTEMASI 12, nr 1 (31.01.2023): 244. http://dx.doi.org/10.32520/stmsi.v12i1.2211.
Pełny tekst źródłaHu, Jing, Xiang Qi i Jian Feng Chen. "Fights Behavior Detection Based on Space-Time Interest Points". Applied Mechanics and Materials 577 (lipiec 2014): 659–63. http://dx.doi.org/10.4028/www.scientific.net/amm.577.659.
Pełny tekst źródłaWang, Fang. "Research of Image Processing Algorithm Based on Region of Interest". Advanced Materials Research 798-799 (wrzesień 2013): 814–17. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.814.
Pełny tekst źródłaSabir, Aafaq, Evan Lafontaine i Anupam Das. "Analyzing the Impact and Accuracy of Facebook Activity on Facebook's Ad-Interest Inference Process". Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (30.03.2022): 1–34. http://dx.doi.org/10.1145/3512923.
Pełny tekst źródłaK., Priyadharshini, i R. Aroul Canessane. "Blockchain Concepts on Computer Vision With Human-Computer Interaction and Secured Data-Sharing Framework". International Journal of Fuzzy System Applications 11, nr 4 (1.10.2022): 1–21. http://dx.doi.org/10.4018/ijfsa.312240.
Pełny tekst źródłaNayar, Narinder. "State of the Art and Current Activities in Human Modelling Technology". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, nr 9 (październik 1995): 516–18. http://dx.doi.org/10.1177/154193129503900916.
Pełny tekst źródłaRozprawy doktorskie na temat "Human-computer interest"
Liljekvist, Pontus Holmertz, i Andreas Zsigmond. "Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications". Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2081.
Pełny tekst źródłaMedans spelindustrin växer ökar behovet av visuellt tilltalande grafik. Detta driver utvecklingen av hårdvara och nya tekniker framåt. Med den senaste generationens 3D grafik API kom renderingssteget tesselering. Eftersom varje generation av spel blir mer avancerat ökar efterfrågan på detaljerade modeller. Detta leder till en högre arbetsbörda för GPUn. Syftet med denna avhandling är att undersöka tesselering och utveckla en prototyp för att optimera tesseleringspipelinen. Prototypen är utformad för att hjälpa till att minska antalet genererade trianglar genom att dela upp figuren i regioner, varje region med egen tesseleringsfaktor. Prototypen stödjer både manuell och automatisk generering av dessa regioner, ett nytt filformat utvecklades för att stödja dessa. Prototypen delades upp i tre delar, ett Python baserat Maya plug-in som används för att förbereda modellen för export, en Maya exportör som genererar filerna, och ett visningsprogram som kan rendera den färdiga figuren. Figuren från den föreslagna tekniken utvärderades genom att jämföra den med motsvarande figur med universal tesseleringsfaktor. Mätningar visar att den föreslagna tekniken klarar att reducera antalet trianglar med låg felmarginal.
Eisenmann, Jonathan A. "Interactive Evolutionary Design with Region-of-Interest Selection for Spatiotemporal Ideation & Generation". The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1405610355.
Pełny tekst źródłaChakraborty, Prithwi Raj. "Detecting viewer interest in video using facial and heart rate responses". Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/108023/1/Prithwi%20Raj_Chakraborty_Thesis.pdf.
Pełny tekst źródłaPryor, Sally, University of Western Sydney, of Arts Education and Social Sciences College i of Communication Design and Media School. "Extending integrationist theory through the creation and analysis of a multimedia work of art : postcard from Tunis". THESIS_CAESS_CDM_Pryor_S.xml, 2003. http://handle.uws.edu.au:8081/1959.7/746.
Pełny tekst źródłaDoctor of Philosophy (PhD)
Pryor, Sally. "Extending integrationist theory through the creation and analysis of a multimedia work of art : postcard from Tunis". Thesis, View thesis, 2003. http://handle.uws.edu.au:8081/1959.7/746.
Pełny tekst źródłaHo, Charlotte Tsz Wing. "AR in the Wild: Designing an Augmented Reality Tour for Preschool Children". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139321.
Pełny tekst źródłaFeng, Mi. "Quantifying, Modeling and Managing How People Interact with Visualizations on the Web". Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-dissertations/518.
Pełny tekst źródłaRao, Sushma. "Application of Human-computer Interaction Theories to Information Design on Internet Portals". Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/35756.
Pełny tekst źródłaMaster of Science
Ponce, Arturo. "A Dynamic Behavioral Biometric Approach to Authenticate Users Employing Their Fingers to Interact with Touchscreen Devices". NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/46.
Pełny tekst źródłaSiva, Sahithi Pokala. "Design and delivery : functional colour web pages". Thesis, University of Liverpool, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343620.
Pełny tekst źródłaKsiążki na temat "Human-computer interest"
1971-, Francq Pascal, red. Collaborative search and communities of interest: Trends in knowledge sharing and assessment. Hershey, PA: Information Science Reference, 2010.
Znajdź pełny tekst źródłaEuropean Research Consortium for Informatics and Mathematics i Association for Computing Machinery. Special Interest Group on Human-Computer Interaction., red. Proceedings: Second International Workshop on User Interfaces to Data Intensive Systems : UIDIS 2001 : 31 May-1 June 2001, Zurich, Switzerland ; sponsored by European Research Consortium on Informatics and Mathematics, Association of Computing Machinery Special Interest Group on Human-Computer Interaction. Los Alamitos, California: IEEE Computer Society, 2001.
Znajdź pełny tekst źródłaArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda i Kori Inkpen, red. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85610-6.
Pełny tekst źródłaArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda i Kori Inkpen, red. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85623-6.
Pełny tekst źródłaArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda i Kori Inkpen, red. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7.
Pełny tekst źródłaArdito, Carmelo, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda i Kori Inkpen, red. Human-Computer Interaction – INTERACT 2021. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85616-8.
Pełny tekst źródłaBaranauskas, Cécilia, Philippe Palanque, Julio Abascal i Simone Diniz Junqueira Barbosa, red. Human-Computer Interaction – INTERACT 2007. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74796-3.
Pełny tekst źródłaBaranauskas, Cécilia, Philippe Palanque, Julio Abascal i Simone Diniz Junqueira Barbosa, red. Human-Computer Interaction – INTERACT 2007. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74800-7.
Pełny tekst źródłaBernhaupt, Regina, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill i Marco Winckler, red. Human-Computer Interaction - INTERACT 2017. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67684-5.
Pełny tekst źródłaBernhaupt, Regina, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill i Marco Winckler, red. Human-Computer Interaction – INTERACT 2017. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67687-6.
Pełny tekst źródłaCzęści książek na temat "Human-computer interest"
Podpora, M., i J. Sadecki. "Biologically Reasoned Point-of-Interest Image Compression for Mobile Robots". W Human-Computer Systems Interaction, 371–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03202-8_29.
Pełny tekst źródłaDeufemia, Vincenzo, Massimiliano Giordano, Giuseppe Polese i Genoveffa Tortora. "Capturing User’s Interest from Human-Computer Interaction Logging". W Lecture Notes in Business Information Processing, 312–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36608-6_20.
Pełny tekst źródłaPimentel, Maria da Graça C., Renan G. Cattelan, Erick L. Melo, Giliard B. Freitas i Cesar A. Teixeira. "Watch-and-Comment as an Approach to Collaboratively Annotate Points of Interest in Video and Interactive-TV Programs". W Human-Computer Interaction Series, 349–68. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-701-1_23.
Pełny tekst źródłaHan, Shuang, Wenguang Chen i Heng Wang. "History Based User Interest Modeling in WWW Access". W Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 308–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73110-8_32.
Pełny tekst źródłaMoreno-Llorena, Jaime, Xavier Alamán Roldán i Ruth Cobos Perez. "Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System". W Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 330–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02580-8_36.
Pełny tekst źródłaKawazu, Kosuke, Masakazu Murao, Takeru Ohta, Masayoshi Mase i Takashi Maeno. "A System to Construct an Interest Model of User Based on Information in Browsed Web Page by User". W Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 304–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02580-8_33.
Pełny tekst źródłaYeung, Peter, Oliver Alonzo i Matt Huenerfauth. "Interest and Requirements for Sound-Awareness Technologies Among Deaf and Hard-of-Hearing Users of Assistive Listening Devices". W Universal Access in Human-Computer Interaction. Applications and Practice, 147–58. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49108-6_11.
Pełny tekst źródłaDenef, Sebastian. "Human-Computer Interaction Techniques in Firefighting". W Human-Computer Interaction – INTERACT 2009, 864–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03658-3_97.
Pełny tekst źródłaMaciel, Cristiano, Elizabeth Furtado, Marco Winckler, Milene Silveira i Raquel Prates. "Overview of the Brazilian Computer Society’s Council for Human-Computer Interaction (CEIHC)". W Human-Computer Interaction – INTERACT 2011, 679–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_112.
Pełny tekst źródłaBourguet, Marie-Luce, i Akio Ando. "Speech timing prediction in multimodal human-computer interaction". W Human-Computer Interaction INTERACT ’97, 453–60. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35175-9_70.
Pełny tekst źródłaStreszczenia konferencji na temat "Human-computer interest"
Brewster, Stephen. "Haptic human-computer interaction". W the 4th Annual Conference of the ACM Special Interest Group. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/2331829.2331830.
Pełny tekst źródłaSemertzidis, Nathan Arthur, Michaela Scary, Xiao Fang, Xinyi Wang, Rakesh Patibanda, Josh Andres, Paul Strohmeier i in. "SIGHInt: Special Interest Group for Human-Computer Integration". W CHI '21: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3411763.3450400.
Pełny tekst źródłaNothdurft, Florian, Felix Richter i Wolfgang Minker. "Probabilistic Human-Computer Trust Handling". W Proceedings of the 15th Annual Meeting of the Special Interest Group on Discourse and Dialogue (SIGDIAL). Stroudsburg, PA, USA: Association for Computational Linguistics, 2014. http://dx.doi.org/10.3115/v1/w14-4307.
Pełny tekst źródłaMiehle, Juliana, Koichiro Yoshino, Louisa Pragst, Stefan Ultes, Satoshi Nakamura i Wolfgang Minker. "Cultural Communication Idiosyncrasies in Human-Computer Interaction". W Proceedings of the 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue. Stroudsburg, PA, USA: Association for Computational Linguistics, 2016. http://dx.doi.org/10.18653/v1/w16-3610.
Pełny tekst źródłaGibert, Guillaume, Martin Pruzinec, Tanja Schultz i Catherine Stevens. "Enhancement of human computer interaction with facial electromyographic sensors". W the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1738826.1738914.
Pełny tekst źródłaGreen, Nancy, i David G. Novick. "CHI 99 special interest group on natural language in computer-human interaction". W CHI '99 extended abstracts. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/632716.632934.
Pełny tekst źródłaBhattacharya, Shubhobrata, Anirban Dasgupta, Anwesha Sengupta i Aurobinda Routray. "Interest Indices for Human Computer Interaction Applications based on Facial Image Sequences". W 2019 IEEE 16th India Council International Conference (INDICON). IEEE, 2019. http://dx.doi.org/10.1109/indicon47234.2019.9029016.
Pełny tekst źródłaSedano, Carolina A. Islas, Christian Schweikert, Mikko Vinni i Antony Harfield. "Triggering interest in outdoor gallery exhibitions through touch, sound and games". W AfriCHI '18: 2nd African Conference for Human Computer Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3283458.3283533.
Pełny tekst źródłaSolon, Amelia, Stephen Gordon, Jonathan McDaniel i Vernon Lawhern. "Collaborative Brain-Computer Interface for Human Interest Detection in Complex and Dynamic Settings". W 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2018. http://dx.doi.org/10.1109/smc.2018.00172.
Pełny tekst źródłaSánchez, J. Alfredo, Lizbeth Peralta-Malváez, Ofelia Cervantes i Wanggen Wan. "A platform for experimenting with brain-computer interfaces in points of interest of smart cities". W CLIHC '15: Latin American Conference on Human Computer Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2824893.2824905.
Pełny tekst źródłaRaporty organizacyjne na temat "Human-computer interest"
CIE 245:2021 Optical Safety of Infrared Eye Trackers Applied for Extended Durations. International Commission on Illumination (CIE), 2021. http://dx.doi.org/10.25039/tr.245.2021.
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