Gotowa bibliografia na temat „Home video”
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Artykuły w czasopismach na temat "Home video"
Meyer, Hugo, Peter Wei i Xiaofan Jiang. "Intelligent Video Highlights Generation with Front-Camera Emotion Sensing". Sensors 21, nr 4 (3.02.2021): 1035. http://dx.doi.org/10.3390/s21041035.
Pełny tekst źródłaFerrerallo, Debi. "Video Review: The Baby Care Home Video". Journal of Human Lactation 19, nr 2 (maj 2003): 215. http://dx.doi.org/10.1177/0890334403192029.
Pełny tekst źródłaMorgan, Beverly. "Video Review: Coming Home". Journal of Human Lactation 13, nr 2 (czerwiec 1997): 168. http://dx.doi.org/10.1177/089033449701300231.
Pełny tekst źródłaKaundal, Amardeep, V. Hegde, H. Khan i Holger Allroggen. "Home video EEG telemetry". Practical Neurology 21, nr 3 (30.03.2021): 212–15. http://dx.doi.org/10.1136/practneurol-2020-002910.
Pełny tekst źródłaRelieu, Marc, Moustafa Zouinar i Natalia La Valle. "At Home with Video Cameras". Home Cultures 4, nr 1 (marzec 2007): 45–68. http://dx.doi.org/10.2752/174063107780129707.
Pełny tekst źródłaGreco, Alan J., i D. Michael Fields. "Home Video Ordering for Groceries". Journal of Food Products Marketing 1, nr 2 (11.06.1993): 23–42. http://dx.doi.org/10.1300/j038v01n02_03.
Pełny tekst źródłaStage, Corey. "Video Review: Names...from home". American Journal of Hospice and Palliative Medicine® 12, nr 1 (styczeń 1995): 2. http://dx.doi.org/10.1177/104990919501200103.
Pełny tekst źródła&NA;, &NA;. "NURSING HOME VISITS VIA VIDEO". AJN, American Journal of Nursing 86, nr 12 (grudzień 1986): 1324. http://dx.doi.org/10.1097/00000446-198612000-00004.
Pełny tekst źródłaHalstead, Helen L. "Home Care Companion Video Series". Journal of Gerontological Nursing 26, nr 10 (1.10.2000): 35. http://dx.doi.org/10.3928/0098-9134-20001001-07.
Pełny tekst źródłaYamazaki, H., D. Ishiguro, Y. Nakatake, Y. Minagawa, Y. Honda i F. Yatsuboshi. "A home video bus system". IEEE Transactions on Consumer Electronics 34, nr 3 (1988): 728–35. http://dx.doi.org/10.1109/30.20177.
Pełny tekst źródłaRozprawy doktorskie na temat "Home video"
Chan, Chun-leung. "Market research of home video editing service /". [Hong Kong : University of Hong Kong], 1992. http://sunzi.lib.hku.hk/hkuto/record.jsp?B13302103.
Pełny tekst źródłaChan, Chun-leung, i 陳眞良. "Market research of home video editing service". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B31265194.
Pełny tekst źródłaShen, Jiaxi. "Home Video and Nostalgia in Transitional China". OpenSIUC, 2014. https://opensiuc.lib.siu.edu/theses/1404.
Pełny tekst źródłaZou, Zichuan. "Remote Client of Home Video Surveillance System". Case Western Reserve University School of Graduate Studies / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=case1459453065.
Pełny tekst źródłaStapenhurst, Robert Karl. "Adaptive wireless video streaming for in-home environments". Thesis, University of Bristol, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.601211.
Pełny tekst źródłaVilla, Bjørn J. "Enhancing Quality Aspects of Adaptive Video Streamingin Home Networks". Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-24724.
Pełny tekst źródłaGray, Ann. "Household culture : women, television and video in the home". Thesis, University of York, 1989. http://etheses.whiterose.ac.uk/10891/.
Pełny tekst źródłaDembovsky, Colin. "The remote configuration of devices within home entertainment networks". Thesis, Rhodes University, 2002. http://hdl.handle.net/10962/d1007795.
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Habbari, Samia, Arreola Alfredo Hidalgo i Petrova Antoniya Georgieva. "Business Dynamics and Innovation in the Home Video Game Industry". Thesis, Jönköping University, JIBS, EMM (Entrepreneurship, Marketing, Management), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836.
Pełny tekst źródłaThe purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic literature. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis. The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic litera-ture. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis.The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.
Bruckman, Amy Susan. "The electronic scrapbook : towards an intelligent home-video editing system". Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/12954.
Pełny tekst źródłaKsiążki na temat "Home video"
The home video handbook. London: Chancellor, 1992.
Znajdź pełny tekst źródłaDavid, Muse, red. Home video made easy. Englewood Cliffs, N.J: Prentice-Hall, 1986.
Znajdź pełny tekst źródłaHome video: Producing for the home market. Westport, CT: M. Wiese, 1986.
Znajdź pełny tekst źródłaDiana, Weynand, red. How video works. Wyd. 2. Amsterdam: Focal Press, 2007.
Znajdź pełny tekst źródłaPeter, Utz. Create excellent video. Upper Saddle River, NJ: Prentice-Hall, 1990.
Znajdź pełny tekst źródłaCoulter, George. Video. Vero Beach, Fla: Rourke Publications, 1996.
Znajdź pełny tekst źródłaLewis, Roland. The home video maker's handbook. New York: Crown Publishers, 1987.
Znajdź pełny tekst źródłaWood, Mary Lee. Video/audio home study guide. [Pullman, Wash.]: Washington State University Extension Service, 1991.
Znajdź pełny tekst źródłaMcComb, Gordon. Using video in your home. Richardson, Tex: Master Pub., 1989.
Znajdź pełny tekst źródłaKirschten, Robert. POETRY VIDEO: HOME STUDY COURSE. available: www.oldfamilymovies.com: The Vanity of Human Wishes Press, 2009.
Znajdź pełny tekst źródłaCzęści książek na temat "Home video"
Pini, Maria. "Inside the Home Mode". W Video Cultures, 71–92. London: Palgrave Macmillan UK, 2009. http://dx.doi.org/10.1057/9780230244696_4.
Pełny tekst źródłaDiehl, Eric. "Protection Within the Home". W Securing Digital Video, 173–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-17345-5_9.
Pełny tekst źródłaHua, Xian-Sheng, i Hong-Jiang Zhang. "Automatic Home Video Editing". W Multimedia Content Analysis, 1–35. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-76569-3_13.
Pełny tekst źródłaCamras, Marvin. "Home Video Tape Recording". W Magnetic Recording Handbook, 504–37. Dordrecht: Springer Netherlands, 1988. http://dx.doi.org/10.1007/978-94-010-9468-9_12.
Pełny tekst źródłaVerdult, Vincent. "Video Equipment". W Optimal Audio and Video Reproduction at Home, 167–215. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429443800-6.
Pełny tekst źródłaSimkin, Stevie. "Home-Video Release: The Video-Nasties Debate". W Straw Dogs, 53–55. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34497-6_11.
Pełny tekst źródłaFarkas, Bart, i Jeff Govier. "Video". W Use Your PC to Build an Incredible Home Theater System, 3–31. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5174-3_1.
Pełny tekst źródłaFarkas, Bart, i Jeff Govier. "Home Theater PC Video Cards". W Use Your PC to Build an Incredible Home Theater System, 91–118. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5174-3_4.
Pełny tekst źródłaVerdult, Vincent. "Audio and Video Basics". W Optimal Audio and Video Reproduction at Home, 3–35. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429443800-2.
Pełny tekst źródłaVered, Karen Orr. "TV and Video in OSHC". W Children and Media Outside the Home, 108–23. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583979_7.
Pełny tekst źródłaStreszczenia konferencji na temat "Home video"
Unknown. "BUDWEISER "Come Home"". W ACM SIGGRAPH 2001 video review. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/945314.945320.
Pełny tekst źródłaKirk, David S., Abigail Sellen i Xiang Cao. "Home video communication". W the 2010 ACM conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1718918.1718945.
Pełny tekst źródłaLienhart, Rainer W. "Dynamic video summarization of home video". W Electronic Imaging, redaktorzy Minerva M. Yeung, Boon-Lock Yeo i Charles A. Bouman. SPIE, 1999. http://dx.doi.org/10.1117/12.373569.
Pełny tekst źródłaNitta, Naoko, i Noboru Babaguchi. "Example-based video remixing for home videos". W 2011 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2011. http://dx.doi.org/10.1109/icme.2011.6012080.
Pełny tekst źródłaXue, Chengkun, Liqun Li, Feng Yang, Patricia P. Wang, Tao Wang, Yimin Zhang i Yankui Sun. "Automated home video editing". W the 15th international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1291233.1291337.
Pełny tekst źródłaLienhart, Rainer. "Abstracting home video automatically". W the seventh ACM international conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/319878.319888.
Pełny tekst źródłaMin, Hyun-Seok, Young Bok Lee, Wesley De Neve i Yong Man Ro. "Semantic home video categorization". W IS&T/SPIE Electronic Imaging, redaktorzy Jaakko T. Astola, Karen O. Egiazarian, Nasser M. Nasrabadi i Syed A. Rizvi. SPIE, 2009. http://dx.doi.org/10.1117/12.806104.
Pełny tekst źródłaMei, Tao, i Xian-Sheng Hua. "Intention-based home video browsing". W the 13th annual ACM international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1101149.1101186.
Pełny tekst źródłaLu, Xiaolin, Peng G. Zhang i Walter Y. Chen. "Internet gateway for long-distance 1394 home network". W Voice, Video, and Data Communications, redaktorzy V. Michael Bove, Jr., Barbara Derryberry, Clifford R. Holliday, Louis S. Lome, Vishal Markandey, Andrew G. Tescher i Bhaskaran Vasudev. SPIE, 1998. http://dx.doi.org/10.1117/12.300880.
Pełny tekst źródłaHan, Haochen, i Yu Sun. "A Video Note Taking System to Make Online Video Learning Easier". W 10th International Conference on Information Technology Convergence and Services (ITCSE 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110917.
Pełny tekst źródłaRaporty organizacyjne na temat "Home video"
A longitudinal study of cognitive predictors of (complex) post‐traumatic stress in young people in out‐of‐home care. ACAMH, czerwiec 2020. http://dx.doi.org/10.13056/acamh.12390.
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