Gotowa bibliografia na temat „Graphical user interface”

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Artykuły w czasopismach na temat "Graphical user interface"

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Jansen, Bernard J. "The graphical user interface". ACM SIGCHI Bulletin 30, nr 2 (kwiecień 1998): 22–26. http://dx.doi.org/10.1145/279044.279051.

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Gita, Fadhila Herly. "Improving Graphical User Interface for Indoor Navigation System". Journal of Advanced Research in Dynamical and Control Systems 12, SP8 (30.07.2020): 268–75. http://dx.doi.org/10.5373/jardcs/v12sp8/20202524.

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Sluÿters, Arthur, Jean Vanderdonckt i Radu-Daniel Vatavu. "Engineering Slidable Graphical User Interfaces with Slime". Proceedings of the ACM on Human-Computer Interaction 5, EICS (27.05.2021): 1–29. http://dx.doi.org/10.1145/3457147.

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Intra-platform plasticity regularly assumes that the display of a computing platform remains fixed and rigid during interactions with the platform in contrast to reconfigurable displays, which can change form depending on the context of use. In this paper, we present a model-based approach for designing and deploying graphical user interfaces that support intra-platform plasticity for reconfigurable displays. We instantiate the model for E3Screen, a new device that expands a conventional laptop with two slidable, rotatable, and foldable lateral displays, enabling slidable user interfaces. Based on a UML class diagram as a domain model and a SCRUD list as a task model, we define an abstract user interface as interaction units with a corresponding master-detail design pattern. We then map the abstract user interface to a concrete user interface by applying rules for the reconfiguration, concrete interaction, unit allocation, and widget selection and implement it in JavaScript. In a first experiment, we determine display configurations most preferred by users, which we organize in the form of a state-transition diagram. In a second experiment, we address reconfiguration rules and widget selection rules. A third experiment provides insights into the impact of the lateral displays on a visual search task.
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Sinaga, Arnaldo Marulitua, Yohanssen Pratama, Felix Oswaldo Siburian i Kevin J. F. Pardamaian S. "Comparison of Graphical User Interface Testing Tools". Journal of Computer Networks, Architecture and High Performance Computing 3, nr 2 (4.07.2021): 123–34. http://dx.doi.org/10.47709/cnahpc.v3i2.951.

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Graphical User Interface or better known as the user interface is the liaison of users with electronic devices such as computers. The Graphical User Interface uses icons, menus, and some other visual indicators to represent the information contained in the interface of the application being used. The Graphical User Interface I must pass the Graphical User Interface Testing stage to ensure that every element in the Graphical User Interface is not an error and by the specified one. Also, we know that Graphical User Interface Testing is a set of activities that aim to test the Graphical User Interface I of the test object to ensure that the Graphical User Interface complies with the specifications specified in the software design document. In this research, we try to compare four Graphical User Interface testing tools which ae: Robotium, Espresso, UI Automator, and Pix2Code. By exploring these 4 testing tools we find out that Pix2code can only identify objects, especially label objects. Pix2code can only meet 3 out of 7 predefined criteria. This indicates that there are still many objects of the android application that Pix2code has not been able to identify. In other words in the Graphical User Interface testing section, pix2code can play a role in identifying each object contained in the application and can be done at the design stage. The result that we get from this research is that the GUI testing tools could identify many parts and almost every object in the application except the Pix2code. For future development, Pix2code as a testing tool requires development in the form of a desktop display such as the UI Automatorviewer so that it can display every detail of the object including the attributes of the object.
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RAPHAEL, B., G. BHATNAGAR i I. F. C. SMITH. "Creation of flexible graphical user interfaces through model composition". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 16, nr 3 (czerwiec 2002): 173–84. http://dx.doi.org/10.1017/s0890060402163049.

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Nearly all software products have rigid and predefined interfaces. Users are usually unable to modify or customize features beyond cosmetic aspects. Interface adaptability is important because aspects such as user preferences and task sequences vary widely in engineering, even within specialized domains. A methodology for the creation of adaptable user interfaces using model composition is presented in this paper. User interfaces are generated dynamically through the composition of model fragments that are stored in a fragment library. When fragments are linked to models of physical behavior, interface model composition applications are likely to be easier to extend and maintain than traditional graphical user interfaces. A prototype system within the domain of bridge diagnosis illustrates the potential for practical applications.
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Okada, Akira. "Design guidelines for graphical user interface". Japanese journal of ergonomics 30, Supplement (1994): 58–59. http://dx.doi.org/10.5100/jje.30.supplement_58.

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Nannaware, Mr Pramod, i Prof Khwaja Aamer. "Secure Password with Graphical User Interface". IJARCCE 6, nr 3 (30.03.2017): 766–72. http://dx.doi.org/10.17148/ijarcce.2017.63181.

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Urica, Tomas, Zuzana Loncova i Anna Simonova. "Graphical User Interface for Control Design". International Review of Automatic Control (IREACO) 10, nr 2 (31.03.2017): 136. http://dx.doi.org/10.15866/ireaco.v10i2.10684.

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Toby, Brian H. "EXPGUI, a graphical user interface forGSAS". Journal of Applied Crystallography 34, nr 2 (1.04.2001): 210–13. http://dx.doi.org/10.1107/s0021889801002242.

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A description and justification of theEXPGUIprogram is presented. This program implements a graphical user interface and shell for theGSASsingle-crystal and Rietveld package. Use of the Tcl/Tk scripting language allowsEXPGUIto be platform independent. Also included is a synopsis of how the program is implemented.
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Vallerio, K. S., Lin Zhong i N. K. Jha. "Energy-efficient graphical user interface design". IEEE Transactions on Mobile Computing 5, nr 7 (lipiec 2006): 846–59. http://dx.doi.org/10.1109/tmc.2006.97.

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Rozprawy doktorskie na temat "Graphical user interface"

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Lanni, M. J. "Graphical user interface network applications". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA295638.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, March 1995.
Thesis advisor(s): Norman F. Schneidewind, W.B. Short. "March 1995." Bibliography: p. 61-62. Also available online.
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Block, Florian. "Reimagining graphical user interface ecologies". Thesis, Lancaster University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.551629.

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Graphical User Interfaces (GUIs) have proven to work effectively in practice, but still suffer from a lack of power and expressiveness: simple tasks are often laborious to carry out with a mouse, there is never enough display space available to make commands easy to reach, and customization and tailoring are difficult to accomplish. In this thesis we propose to overcome these limitations by reimagining graphical user interfaces. The aim is to preserve all established benefits of existing GUIs while seamlessly integrating novel forms of interaction. Our contribution consist of three case studies: The first case study is concerned with physical pen-and-paper customization of GUIs on large interactive surfaces. We introduce two novel techniques: the live sketching of free-form controls, and the configuration of new controls via handwritten annotations. The results of our studies show: handwritten annotations are more efficient for configuring physical interfaces than list-based configuration; free-form sketched controls can be created effectively, and be used as efficiently by users as tangible controls and keyboard interfaces. The second case study explores two-handed interaction with touchpad and mouse on notebooks - a configuration that we show commonly exists in practice. We introduce a series of novel interaction techniques that utilize the touchpad as independent input device alongside the mouse. The results of our studies show: using the touchpad for document navigation with the non-dominant hand is instantly be as efficient as conventional methods, and show potential to improve with more practice; flick-gestures and inertia introduce navigation overhead; absolute mappings are initially less efficient but show steeper learning curves and adding a metallic token can decrease jumps, but produces more overshoots. The third case study revolves around keyboards that are extended with touch-sensing and display capability, allowing them to seamlessly blend with the graphical input and output space surrounding them. We introduce a series of novel interaction techniques that push the boundaries of conventional mouse-keyboard-display configurations. The results of our studies show: using display enabled keyboards, users can instantly invoke commands faster than with the mouse or conventional keyboards; touch-enabled keyboards can enforce the tactile acquisition of hotkeys, allowing users to rest their hands and focus on the primary screen. We conclude by envisioning a GUI ecology that seamlessly integrates the interaction space from all three case studies.
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Kamili, Hermawan 1977. "Collaborative Graphical User Interface Design". Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/80936.

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Tejwani, Kamal Ram. "An Extensible Graphical User Interface". Kent State University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=kent1224258348.

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Persson, Emmeli, i Helen Sjelvgren. "Graphical Corporate Interface. A concept for semi-produced Graphical User Interfaces for corporations". Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3000.

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Abstract The objective of this bachelor’s project is to investigate how to reuse the graphical- and technical aspects of a user interface, and to develop a concept for a semi-produced GUI. When giving shape to a user interface the aim is to make it usable for the end user, so naturally that is part of the work as well. There are a lot of innovative and interesting techniques in the web based GUI domain and some of them are suitable when the aim is to make a GUI which is both reusable and a corporate structure. Two stages exist in the semi-produced GUI concept. The first stage is to investigate and develop the semi-produced. The second stage is to use the semi-produced GUI and prepare a specific GUI for the end user. The whole concept will require some extra effort to begin with. There has to be an enquiry into which functions in the GUI are likely to be reused. The architecture has to be planned to be reusable and be well documented. In the GUI development there are several roles involved and all of them will be affected by the reuse idea. The core in the semi-produced concept is a component-based architecture, a well-prepared reference GUI, GUI- documentation and guidelines.
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Uhlir, Adam. "daGui: A DataFlow Graphical User Interface". Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-215693.

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Big Data is a growing trend. It focuses on storing and processing a vast amount of data in a distributed environment. There are many frameworks and tools which can be used to work with this data. Many of them utilise Directed Acyclic Graphs (DAGs) in some way. A DAG is often used for expressing the dataflow of computation as it others the possibility to optimise the execution, because it contains the overview of the whole computation. This thesis aims to create an Integrated Development Environment (IDE) like software, which is user-friendly, interactive and easily extendable. The software enables to draw a DAG which represents the dataflow of a program. The DAG is then transformed into launchable source code. Moreover, the software others a simple way to execute the generated source code. It compiles the code (if necessary), and launches it based on the user’s configuration, either on localhost or cluster. The software primarily aims to help beginners learn these technologies, but experts can also use it as visualisation for their workflow or as a prototyping tool. The software has been implemented using Electron and Web technologies, which ensure its platform independence. Its main features are code generation (i.e. translation of a DAG into source code) and code execution. It is created with extensibility in mind, to be able to plug-in support for more frameworks and tools in the future.
Big Data är en växande trend. Det fokuserar på att lagra och bearbeta stora mängder data i en distribuerad omgivning. Det finns flera ramverk och verktyg med vilka man kan arbeta med denna data. Flera av dem använder Direct Acyclic Graph (DAG) på något sätt. Det används ofta för att uttrycka dataflödet av beräkningen tack vare möjligheten att optimera utförandet i och med att det innehåller en överblick över hela beräkningen och inte bara en begränsad del. Detta arbetets syfte är att skapa en Integrated Development Environment (IDE) programvara, vilken är användarvänlig, interaktiv och lätt att utvidga. Programvaran gör det möjligt att rita en DAG som representerar ett programs dataflöde. DAG:en kan sedan omvandlas till en utförbar källkod. Dessutom erbjuder programvaran ett simpelt sätt att köra den skapade källkoden. Den kompilerar koden (ifall nödvändigt) och kör den baserat på användarens konfiguration som localhost eller cluster. Programvaran syftar primärt på att hjälpa nybörjare att lära sig dessa teknologier, men experter kan också använda den som en visualisation för deras arbetsflöde eller som ett prototypsverktyg. Programvaran implementerades med Electron och web teknologier vilka försäkrar plattformens självständighet. Huvudfunktionerna är skapande av kod (t.ex. översättning av DAG till källkod) och utförande av kod. Programvaran har skapats så att en utvidgning är möjlig, så att plug-ins för mer strukturer och verktyg kan stödas i framtiden.
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VangalurSrinivasan, Vagula Bhaskaran. "Graphical user interface for TROMLAB environment". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0015/MQ47855.pdf.

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England, David. "Graphical support for user interface specification". Thesis, Lancaster University, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.306558.

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Olcay, Taner. "Expressing Temporality In Graphical User Interface". Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23102.

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Temporality has been given attention in HCI research, with scholars arguing that temporal aspects in function-oriented graphical user interface are overlooked. However, these works have not adequately addressed practical approaches to manifest time in the design of such. This paper presents an approach for implementing temporal metaphors in the design of graphical user interface. In this design research, I materialize temporal metaphors into material qualities, in order to manifest time into the design of graphical user interface and shape the experiences of such designs. I argue that the design of temporal metaphors may express traces of time in graphical user interface differently from contemporary designs. I discuss implications and significance of unfolding experience over time. In conclusion, this design research, by articulating the experiences of its design works, sheds new light on the meanings of expressing temporal metaphors in the design of graphical user interface.
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Woodard, Jon Lenley. "Graphical user interface framework for Earlab". Thesis, Boston University, 2012. https://hdl.handle.net/2144/32069.

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Thesis (M.S.)--Boston University
The Earlab Project at Boston University Hearing Research Center (HRC), http://earlab.bu.edu, is a computational simulation system created by the HRC to allow researchers to run simulations efficiently, using software representations of physiological pathways. The existing complexity of Earlab presents difficulty for users who may wish to adjust the parameters necessary to change from models of the ear to models that simulate other physiological pathways. To address this difficulty, several approaches were explored to assist in formulating a new framework for editing files associated with Earlab. XML, a mark-up language, was used to derive a series of prototype XML based documents as replacements for existing Earlab files. Microsoft Visual Studio and C# was then used to create a prototype of a graphical user interface that is capable of displaying an XML based document in a visual manner. The resulting framework shows the process of the intake of an XML document of an sample Earlab model, the presentation of the model in a graphical framework and the ability to edit the model and receive feedback on the suitability of values in the model.
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Książki na temat "Graphical user interface"

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Rimmer, Steve. Graphical user interface programming. Blue Ridge Summit, PA: Windcrest, 1992.

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Laboratories, UNIX System, red. OPEN LOOK graphical user interface: User's guide. Englewood Cliffs, N.J: Prentice Hall, 1991.

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Microsystems, Sun, red. OPEN LOOK graphical user interface functional specification. Reading, Mass: Addison-Wesley, 1989.

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Curlett, Brian P. A graphical user-interface for propulsion system analysis. [Washington, DC]: National Aeronautics and Space Administration, 1992.

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Corporation, Oracle. Building reports with Oracle Reports: Graphical user interface. Wyd. 2. Belmont, Calif: OracleCorporation, 1993.

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Curlett, Brian P. A graphical user-interface for propulsion system analysis. [Washington, DC]: National Aeronautics and Space Administration, 1992.

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Microsystems, Sun, red. OPEN LOOK graphical user interface application style guidelines. Reading, Mass: Addison-Wesley, 1990.

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Curlett, Brian P. A graphical user-interface for propulsion system analysis. [Washington, DC]: National Aeronautics and Space Administration, 1992.

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Practical user interface design: Making GUIs work. London: McGraw-Hill Book Co., 1995.

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Taricco, G. The TOPSIM IV graphic user interface. Paris, France: European Space Agency, 1993.

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Części książek na temat "Graphical user interface"

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Molter, H. Gregor. "Graphical User Interface". W SynDEVS Co-Design Flow, 119–30. Wiesbaden: Springer Fachmedien Wiesbaden, 2012. http://dx.doi.org/10.1007/978-3-658-00397-5_5.

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Colhoun, O. "Graphical User Interface". W Lexikon der Medizinischen Laboratoriumsdiagnostik, 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-49054-9_1334-1.

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Colhoun, O. "Graphical User Interface". W Springer Reference Medizin, 1027–28. Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-48986-4_1334.

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Weik, Martin H. "graphical user interface". W Computer Science and Communications Dictionary, 688. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_8027.

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Rudd, Anthony S. "Graphical User Interface". W Practical Usage of ISPF Dialog Manager, 338–52. London: Springer London, 1996. http://dx.doi.org/10.1007/978-1-4471-3040-6_19.

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Öchsner, Andreas, i Resam Makvandi. "Graphical User Interface". W Plane Finite Elements for Two-Dimensional Problems, 167–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-89550-1_6.

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Asadi, Farzin. "Graphical User Interface". W Essentials of C Programming with Microsoft® Visual Studio®, 321–33. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35711-4_18.

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Redfern, Darren, i Colin Campbell. "Graphical User-Interface Functions". W The Matlab® 5 Handbook, 328–67. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4612-2170-8_15.

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Langer, Arthur M. "Graphical User Interface Tools". W Analysis and Design of Information Systems, 111–27. New York, NY: Springer New York, 2001. http://dx.doi.org/10.1007/978-1-4757-3492-8_6.

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Kumar, Abhishek. "Painters’ Graphical User Interface". W Beginning PBR Texturing, 59–69. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5899-6_8.

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Streszczenia konferencji na temat "Graphical user interface"

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Edge, Harris, i Jerry Clarke. "Graphical user interface for ZEUS". W 21st Atmospheric Flight Mechanics Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1996. http://dx.doi.org/10.2514/6.1996-3386.

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Alkhalid, Abdulaziz, i Yvan Labiche. "On Graphical User Interface Verification". W 13th International Conference on Software Technologies. SCITEPRESS - Science and Technology Publications, 2018. http://dx.doi.org/10.5220/0006916603730380.

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Alkhalid, Abdulaziz, i Yvan Labiche. "On Graphical User Interface Verification". W 13th International Conference on Software Technologies. SCITEPRESS - Science and Technology Publications, 2018. http://dx.doi.org/10.5220/0006916604070414.

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Gopaluni, Jitendra, Ishaq Unwala, Jiang Lu i Xiaokun Yang. "Graphical User Interface for OpenThread". W 2019 IEEE 16th International Conference on Smart Cities: Improving Quality of Life Using ICT & IoT and AI (HONET-ICT). IEEE, 2019. http://dx.doi.org/10.1109/honet.2019.8908055.

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Chang, Eva, Ming Tang Wang, Rain Chen, Su Ping Tan i Sung Yun Shen. "Design Trend of Graphical User Interface". W 2014 International Symposium on Computer, Consumer and Control (IS3C). IEEE, 2014. http://dx.doi.org/10.1109/is3c.2014.252.

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Kepe, Miklos, Ilija Basicevic, Tomislav Maruna, Sebastian Novak i Miodrag Temerinac. "Declaration language-based graphical user interface". W 2015 IEEE 1st International Workshop on Consumer Electronics (CE WS). IEEE, 2015. http://dx.doi.org/10.1109/cews.2015.7867149.

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Shneiderman, Ben. "Beyond the graphical user interface (abstract)". W the 1993 ACM conference. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/170791.171139.

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Lazar, Z. I., A. Fanea, D. Petrascu, V. Ciobotariu-Boer i B. Parv. "COMODI: on the graphical user interface". W Seventh International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC'05). IEEE, 2005. http://dx.doi.org/10.1109/synasc.2005.27.

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Bien, Ngo Huy, i Tran Dan Thu. "Graphical User Interface Variability Architecture Pattern". W SoICT 2015: The Sixth International Symposium on Information and Communication Technology. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2833258.2833284.

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Miljkovic, Dorde, Sasa Bojic, Miodrag Dukic i Miladin Jovanovic. "Automation testing of Graphical User Interface". W 2012 20th Telecommunications Forum Telfor (TELFOR). IEEE, 2012. http://dx.doi.org/10.1109/telfor.2012.6419531.

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Raporty organizacyjne na temat "Graphical user interface"

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Islam, MD Raqibul, i Satish Karra. PyFLOTRAN A Graphical User Interface. Office of Scientific and Technical Information (OSTI), sierpień 2015. http://dx.doi.org/10.2172/1209458.

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Vinh, Alan B., Richard A. Rouil, Antonio Izquierdo Manzanares i Alexandre Delye. Graphical User Interface (GUI) for project 25 :. Gaithersburg, MD: National Institute of Standards and Technology, 2010. http://dx.doi.org/10.6028/nist.ir.7726.

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Gailani, J. Z., E. Howlett, T. Isaji i C. Galagan. Graphical User Interface for LTFATE Version 2.0. Fort Belvoir, VA: Defense Technical Information Center, kwiecień 2001. http://dx.doi.org/10.21236/ada393805.

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Islam, M. D. Raqibul. PyFLOTRAN-GUI. A Graphical User Interface for PFLOTRAN. Office of Scientific and Technical Information (OSTI), sierpień 2015. http://dx.doi.org/10.2172/1212623.

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Schwarz, Randolph, i Leland L. Carter. Graphical User Interface for Simplified Neutron Transport Calculations. Office of Scientific and Technical Information (OSTI), lipiec 2011. http://dx.doi.org/10.2172/1018953.

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Shasharina, Svetlana. Graphical User Interface for Light Water Reactor Simulation. Office of Scientific and Technical Information (OSTI), maj 2018. http://dx.doi.org/10.2172/1437613.

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Sakalaukus, Peter J. NOMADS Graphical User Interface Version 2.0 User's Manual. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 1994. http://dx.doi.org/10.21236/ada286314.

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Stroumtsos, Nicholas, Gary Gilbreath i Scott Przybylski. An Intuitive Graphical User Interface for Small UAS. Fort Belvoir, VA: Defense Technical Information Center, maj 2013. http://dx.doi.org/10.21236/ada587349.

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Wheeler, G. F. National Ignition Facility Controls Systems Graphical User Interface Migration. Office of Scientific and Technical Information (OSTI), styczeń 2019. http://dx.doi.org/10.2172/1499960.

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Kroenung, Lauren. Visualization for Hyper-Heuristics: Front-End Graphical User Interface. Office of Scientific and Technical Information (OSTI), marzec 2015. http://dx.doi.org/10.2172/1177598.

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