Rozprawy doktorskie na temat „GRAPHIC DESIGNING”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „GRAPHIC DESIGNING”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj rozprawy doktorskie z różnych dziedzin i twórz odpowiednie bibliografie.
Culshaw, Laurie K. "Designing Connection". VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3449.
Pełny tekst źródłaSchlifer, Laura. "Unloosed: Designing Participatory Objects". VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3386.
Pełny tekst źródłaHenrichson, Linn. "Hypermanual : Designing beyond the screen". Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7712.
Pełny tekst źródłaScott, Daniel. "Designing for Social Change - Social responsibility and the graphic designer". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22517.
Pełny tekst źródłaGlover, Mickey. "Designing without boundaries". [Johnson City, Tenn. : East Tennessee State University], 2003. http://etd-submit.etsu.edu/etd/theses/available/etd-1112103-133946/unrestricted/GloverM120803f.pdf.
Pełny tekst źródłaTitle from electronic submission form. ETSU ETD database URN: etd-1112103-133946. Includes bibliographical references. Also available via Internet at the UMI web site.
De, Laney Velvette L. "Designing for Sustainability: A Path Forward to Improve Graphic Design Practices". The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu14926353460947.
Pełny tekst źródłaKim, Minsoo. "Designing for situations of elevated stress /". Online version of thesis, 2008. http://hdl.handle.net/1850/6182.
Pełny tekst źródłaJordan, Jessica. "Designing for digital : skill sets needed to design for variable data /". Online version of thesis, 2009. http://hdl.handle.net/1850/10895.
Pełny tekst źródłaBooyens, Johann Grebe. "The software ideated plate : towards designing a new relationship of integration between digital technology and the intaglio process". Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1329.
Pełny tekst źródłaThis study investigates the application and use of the latest graphic design software technologies to help plan and ideate the intaglio printmaking process. This is significant as intaglio is a 600 year old process which has evolved little, if any, in the last few hundred years although it was born from technology. Furthermore, the intaglio process relies on mental visualisation of the final artwork, making the real outcome and the planned outcome dissimilar. Students of intaglio printmaking are often surprised or disappointed by the printed result due to the lack of efficient planning. There are several ways in which software influences the creative process, including enhancing visualisation and communication, premature fixation, circumscribed thinking and bounded ideation. In this research, computer software is used as a simulator to facilitate the planning process in order to minimise the disconnect between visualisation and outcome, and serve as learning instrument. The use of digital computer technologies has been a highly debated issue in printmaking as there exists a rift between printmakers; those who embrace and explore new technologies and those who reject new methods in favour of traditional means. New technologies in printmaking offer exciting opportunities, both innovative and creative, but these new technologies are often seen as alternative or auxiliary methods of printmaking compared to traditional ways. Since these debates have been buried but not necessarily resolved, this study reinvigorates some of these perspectives and seeks a common middle ground. This study does not argue for, or against computer technology, but rather for a third paradigm: technology can coexist with intaglio without compromising the beauty and authenticity of hand processes. Computer technologies, therefore, serve as a facilitator to amplify the traditional intaglio hand process. However, the issue of discussion in this thesis is not hybrid printmaking but rather a hybrid mode of thinking in the printmaking discipline. This iterative design experiment consists of a written dissertation and intaglio printed artworks which inform and complement each other. The theoretical foundation of the art practice is found in the Bauhaus slogan: “Art and technology: a new unity”. Art and technology form the basis of the theory and the theme of entropy – the process of degeneration – is illustrated in the design artefacts. This theme shows process and illustrates the idea of a positive agent: the interference of computer in intaglio to instil new energy and value not only to keep it alive, but position it as an important skill necessary for growth in the knowledge-based economy. Furthermore, this study contributes to the scholarly discussion of design’s conceptual skills (ways of thinking) in order to enhance production capabilities (ways of making).
Schmitt, Charmaine Elieth. "A protocol analysis study on the process of designing a newspaper front page". Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/958775.
Pełny tekst źródłaDepartment of Journalism
Bolger, Mary Ann. "Designing modern Ireland : the role of graphic design in the construction of modern Ireland at home and abroad (1949-1979)". Thesis, Royal College of Art, 2016. http://researchonline.rca.ac.uk/3543/.
Pełny tekst źródłaAndino, Gilberto. "Designing and Evaluating an Educational Initiative Promoting Condom Use Among HIV+ Hispanic Men". ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/3516.
Pełny tekst źródłaGarner, Steven W. "Drawing and designing : an analysis of sketching and its outputs as displayed by individuals and pairs when engaged in design tasks". Thesis, Loughborough University, 1999. https://dspace.lboro.ac.uk/2134/7095.
Pełny tekst źródłaLeufstadius, Rebecka. "Att formge en receptbok - är könsneutral design möjlig? / Designing a recipe book - is gender-neutral design possible?" Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21023.
Pełny tekst źródłaBjörkman, Hanna. "Designing a board game rulebook It is harder than you would think". Thesis, Linköpings universitet, Medie- och Informationsteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-160510.
Pełny tekst źródłaChen, Jiuqiang. "Designing scientific workflow following a structure and provenance-aware strategy". Thesis, Paris 11, 2013. http://www.theses.fr/2013PA112221/document.
Pełny tekst źródłaBioinformatics experiments are usually performed using scientific workflows in which tasks are chained together forming very intricate and nested graph structures. Scientific workflow systems have then been developed to guide users in the design and execution of workflows. An advantage of these systems over traditional approaches is their ability to automatically record the provenance (or lineage) of intermediate and final data products generated during workflow execution. The provenance of a data product contains information about how the product was derived, and it is crucial for enabling scientists to easily understand, reproduce, and verify scientific results. For several reasons, the complexity of workflow and workflow execution structures is increasing over time, which has a clear impact on scientific workflows reuse.The global aim of this thesis is to enhance workflow reuse by providing strategies to reduce the complexity of workflow structures while preserving provenance. Two strategies are introduced.First, we propose an approach to rewrite the graph structure of any scientific workflow (classically represented as a directed acyclic graph (DAG)) into a simpler structure, namely, a series-parallel (SP) structure while preserving provenance. SP-graphs are simple and layered, making the main phases of workflow easier to distinguish. Additionally, from a more formal point of view, polynomial-time algorithms for performing complex graph-based operations (e.g., comparing workflows, which is directly related to the problem of subgraph homomorphism) can be designed when workflows have SP-structures while such operations are related to an NP-hard problem for DAG structures without any restriction on their structures. The SPFlow rewriting and provenance-preserving algorithm and its associated tool are thus introduced.Second, we provide a methodology together with a technique able to reduce the redundancy present in workflows (by removing unnecessary occurrences of tasks). More precisely, we detect "anti-patterns", a term broadly used in program design to indicate the use of idiomatic forms that lead to over-complicated design, and which should therefore be avoided. We thus provide the DistillFlow algorithm able to transform a workflow into a distilled semantically-equivalent workflow, which is free or partly free of anti-patterns and has a more concise and simpler structure.The two main approaches of this thesis (namely, SPFlow and DistillFlow) are based on a provenance model that we have introduced to represent the provenance structure of the workflow executions. The notion of provenance-equivalence which determines whether two workflows have the same meaning is also at the center of our work. Our solutions have been systematically tested on large collections of real workflows, especially from the Taverna system. Our approaches are available for use at https://www.lri.fr/~chenj/
Shiue, Le-Jeng. "Designing and implementing a surface modeling system". [Gainesville, Fla.] : University of Florida, 2001. http://etd.fcla.edu/etd/uf/2001/ank7128/Thesis.pdf.
Pełny tekst źródłaTitle from first page of PDF file. Document formatted into pages; contains viii, 48 p.; also contains graphics. Vita. Includes bibliographical references (p. 47).
Liang, Weifa, i wliang@cs anu edu au. "Designing Efficient Parallel Algorithms for Graph Problems". The Australian National University. Department of Computer Science, 1997. http://thesis.anu.edu.au./public/adt-ANU20010829.114536.
Pełny tekst źródłaMarsden, Gary. "Designing graphical interface programming languages for the end user". Thesis, University of Stirling, 1998. http://hdl.handle.net/1893/1920.
Pełny tekst źródłaKanarick, Craig. "AIDE : case-based approach for designing graphics from locative and temporal data". Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/79965.
Pełny tekst źródłaCrowfoot, Norman C. "A visual aid for designing regular expression parsers /". Online version of thesis, 1988. http://hdl.handle.net/1850/10446.
Pełny tekst źródłaSvedberg, Katrin. "Designing Management System for Advanced Simulations training". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-65898.
Pełny tekst źródłaDanilenko, Nikita [Verfasser]. "Designing Functional Implementations of Graph Algorithms / Nikita Danilenko". Kiel : Universitätsbibliothek Kiel, 2016. http://d-nb.info/1102933031/34.
Pełny tekst źródłaRorke, Michael. "Designing and implementing a virtual reality interaction framework". Thesis, Rhodes University, 2000. http://hdl.handle.net/10962/d1006491.
Pełny tekst źródłaSari, Mehmet. "Designing fast Golay encoder/decoder in Xilinx XACT with Mentor Graphics CAD interface". Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA331926.
Pełny tekst źródłaMassie, Anna Elizabeth. "Designing a graphical decision support tool to improve system acquisition decisions". Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51632.
Pełny tekst źródłaIncludes bibliographical references (p. 130-133).
System acquisition decision makers are frequently charged with choosing a single system from a set of feasible possibilities that could best fulfill the needs of their organizations. While numerous rules and regulations are already in place for both commercial and government acquisitions to ensure the acquisitions are conducted fairly, decision makers need greater support than rules and regulations alone can provide. The acquisition decision is a complex data analysis problem, where the decision maker must analyze multiple candidate systems on a number of performance and cost metrics. To understand this multivariate environment, decision makers must analyze the system data at multiple levels of reasoning. This research proposes a decision support tool that best supports system acquisition decision makers by providing them with graphical representations displaying how well candidate systems fulfill their organizations' needs. System acquisition decisions require support of three basic levels of reasoning (Data Processing, Information Aggregation, and Knowledge Synthesis) in order to perform system trade-offs on relevant system metrics. To test how well decision support tools could support system acquisition decision makers, two graphical decision support tools were designed: a traditional separable display and a new configural display named Fan Visualization (FanVis). To compare the effectiveness of FanVis against a traditional separable display, an experiment was conducted where participants answered a series of system acquisition questions across the three levels of reasoning.
(cont.) Analysis of the experimental results indicate that FanVis and the separable displays support a system acquisition decision maker, but to different degrees across the three levels of reasoning. Comparatively, participants tended to have higher performance on Knowledge Synthesis tasks using FanVis, while they tended to have a higher performance on Data Processing tasks using the separable display. When examining subjective measures, FanVis was the preferred tool of choice. Through use of an eye tracking device, it was further determined that participants also exhibited erratic fixation patterns on those questions that were answered incorrectly compared to those answered correctly. Further, it was determined that FanVis allowed participants to maintain more efficient gaze patterns regardless of task, whereas participants used less efficient gaze patterns in the separable display for some tasks. Additionally, participants tended to spend a greater frequency of time fixating on relevant elements in FanVis while completing Knowledge Synthesis tasks, while the opposite was true for Data Processing tasks, suggesting that performance and time spent fixating on relevant information is correlated. From the results of this experiment, a set of design implications was created for future system acquisition decision support tools.
by Anna Elizabeth Massie.
S.M.
Sabene, Ralph. "Designing a graphical user interface for a bilateral negotiation support system". Thesis, Monterey, Calif. : Naval Postgraduate School, 1992. http://handle.dtic.mil/100.2/ADA247910.
Pełny tekst źródłaТищенко, Т. О. "Розробка дизайн-проєкту ілюстрованої дитячої книги". Магістерська робота, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18548.
Pełny tekst źródłaВ дипломной работе представлены результаты исследования истории возникновения и развития иллюстрации, ее роли в издательском деле и графическом дизайне, разновидностей иллюстративного искусства, и стилистических, художественных особенностей детской книжной иллюстрации. Проанализированы примеры иллюстрирования детской литературы на основе работ известных художников-иллюстраторов, обнаружено существующие тенденции отрасли и их теоретические основы. Установлена связь между восприятием текста и его визуальным сопровождением, роль иллюстрации в создании целостного эмоционального образа книги как формы искусства и средства коммуникации. Исследовано психологические эффекты использования определенных цветовых, композиционных и стилистических решений, восприятие различных художественных материалов. Обнаружено, что визуальное сопровождение детской литературы должно быть подчинено специальному набору правил для положительного влияния на психику ребенка. С учетом полученных результатов разработана серия иллюстраций к книге "Пеппи Длинныйчулок", подобраны соответствующие материалы для печати книги.
The diploma project presents the results of the study of the history of the emergence and development of illustration, its role in publishing business and graphic design, varieties of illustrative art, and stylistic, artistic features of children's book illustrations. Examples of illustrating children's literature on the basis of the works of famous illustrators are analyzed, existing trends in the industry and their theoretical foundations are revealed. A connection has been established between the perception of the text and its visual accompaniment, the role of illustration in creating a holistic emotional image of a book as an art form and a means of communication. The psychological effects of the use of certain color, compositional and stylistic solutions, the perception of various art materials are studied. It was found that the visual accompaniment of children's literature should be subject to a special set of rules for a positive effect on the child's psyche. Taking into account the results obtained, a series of illustrations for the book "Pippi Longstocking" was developed, and the appropriate materials for printing the book were selected.
Stålnacke, Daniel. "Designing and Implementing Communication and a Graphical Interface for Antenna Test Devices". Thesis, Umeå University, Department of Computing Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-33772.
Pełny tekst źródłaEsrange Space Center, located in Kiruna, is a company which specializes in the area of satellite service as well as rocket and balloon launches. To communicate with the satellites Esrange use antennas that is between eight and thirteen meters in diameter. The antennas must always be ready to operate which is why there is a need for an application to test the antennas when they are not used.This master's thesis work aims to develop such a system that tests the antennas when they are not communicating with satellites. This report contains background information about the problem and system requirements as well as the solution and description of the developed system. It also contains an in-depth study about similar applications that has been developed by others.To solve the problem, a client-server application was developed. The server controls the test devises used to test the antennas and the client gives the users a GUI to control the server and its functions. An automated system called OASIS, developed at Esrange, was included in the solution to make it possible to automate some of the core tests.
Roberg, Abigail M. "Data Visualizations: Guidelines for Gathering, Analyzing, and Designing Data". Ohio University Honors Tutorial College / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1524826335755109.
Pełny tekst źródłaWANG, BIWEI. "Designing a graphical userinterface of an easy-to-usevideophone for people withmild dementia". Thesis, Uppsala University, Human-Computer Interaction, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-127918.
Pełny tekst źródłaIn Alzheimer association’s clinique practice, there was a need to communicate with people with mild dementia. Videophone is considered as one of the best assistive communication tool for these people since video communication is not only a tool to break an isolation caused by the disease, but also a powerful way to help people demonstrate their ideas and understand what is said in a conversation with pictures, signs and body language. Therefore, an easy-to-use videophone for people with mild dementia is needed.
The goal of this master thesis is to design a graphical user interface (GUI) of an easy-to-use videophone for people with mild dementia according to their characteristics and difficulties of using everyday technology. User centered design (UCD) was used in the design. To get familiar with the user, literature research was conducted before design.
Low-fidelity prototype was created. With the help of Karolinska institute’ research group on people with dementia, the prototype was refined twice. Based on the refined low-fidelity prototype, an interactive prototype with navigation, sound and animation effect was created. A usability testing was conducted on older adults with this interactive prototype.
In addition to the GUI of functions for people with mild dementia, GUI of functions for other care givers was also created and presented in this master thesis.
McLeod, Tyson. "Designing an algorithm to build communities by combining semi-cliques spanning multiple graphs". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-450174.
Pełny tekst źródłaBodily, Robert Gordon. "Designing, Developing, and Implementing Real-Time Learning Analytics Student Dashboards". BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7258.
Pełny tekst źródłaSani, Awais Hussain. "Bipartite edge coloring approach for designing parallel hardware interleaver architecture". Lorient, 2012. http://www.theses.fr/2012LORIS261.
Pełny tekst źródłaTurbo and LDPC due to their excellent error correction capabilities are part of current telecommunication standards. However, implementation of these codes introduces new challenges mainly due to support the high data rate applications. For high data rate applications, the main memory is partitioned into smaller memory banks and multiple data values are accessed in parallel through memory to acquire required throughput. However, scrambling of data (also called interleaving) coming from TC and LDPC standards results in Memory Conflict Problem that increases the cost and latency of the system. In this thesis, different methods have been explored to allocate data in different memory banks so that different processing elements can access them concurrently without any conflict. All these methods are based on graph theory and can be divided into two steps. In first step, mapping problem is modeled as bipartite or tripartite graph respecting the data access order. Then, different algorithms are proposed to map the data into different memory banks thanks to polynomial time edge coloring algorithms. Several experiments have been performed using a set of tools developed during this thesis. This tool first finds conflict free memory mapping and then generates VHDL files that can be synthesized to design complete architecture i. E. Network, memory banks and associated controllers. These experiments have been performed
Deligiannidis, Leonidas. "DLoVe : a specification paradigm for designing distributed VR applications for single or multiple users /". Thesis, Connect to Dissertations & Theses @ Tufts University, 2000.
Znajdź pełny tekst źródłaAdviser: Robert J. K. Jacob. Submitted to the Dept. of Computer Science. Includes bibliographical references (leaves 297-316). Access restricted to members of the Tufts University community. Also available via the World Wide Web;
Zhang, Cheng. "The Moon Experience: Designing Participatory Immersive Environments for Experiential Learning". The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1366363049.
Pełny tekst źródłaBiesboer, Allison Marie. "The process of designing animation and motion graphics as a visual response to surveyed opinions on hyperreality, reality, and film". The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1405623047.
Pełny tekst źródłaVergopoulos, Stavros. "Graphical expression and designing : cognitive aspects of drawing operations in design and implications for computerised drawing environments". Thesis, University of Edinburgh, 1992. http://hdl.handle.net/1842/20264.
Pełny tekst źródłaAndrén, Sandra, i Nicole Man. "Uppfattningen av den grafiska designen på teförpackningar : Enkätundersökning och visuell innehållsanalys". Thesis, Högskolan Dalarna, Grafisk teknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-23488.
Pełny tekst źródłaThe companies of today all compete to sell the same products and it’s important to stand out. There’s a great variety of packaging in the stores and that’s why graphic design play an important role. This study examines the graphic design of the tea packaging and if graphic design on tea packages has an impact on how consumers perceive the product. This study is only focused on tea packages containing tea bags and not loose tea. The focus is on graphic design on the front of the tea package and not the shape of the tea package. The study was implemented with a survey and a visual content analysis. The study aims to find out what it is in the tea packaging graphic design that contributes to how the consumer perceives the product. The results of the survey showed that the brand had a big impact on how consumers perceived the product and its design.
Serim, Baris. "Designing for Engagement: Using indirect manipulation to support form exploration in 3D modeling". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22790.
Pełny tekst źródłaYahaya, Noraffandy. "Designing for learning and support : the user-centred construction and evaluation of an on-line environment for Malaysian teachers learning about digital graphics". Thesis, University of Leeds, 2008. http://etheses.whiterose.ac.uk/3859/.
Pełny tekst źródłaHossain, Md Altaf. "On a new graph theory approach to designing zero-aliasing space compressors for built-in self-testing". Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27372.
Pełny tekst źródłaForejtník, Jan. "Moderní přístupy k projektování elektrických zařízení se zaměřením na železniční stavby". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-413125.
Pełny tekst źródłaBoncha, Alison. "Designing compelling interfaces : an exploration of the artist book and how its unique interactive experience can influence the graphical user interface /". Online version of thesis, 2008. http://hdl.handle.net/1850/7748.
Pełny tekst źródłaDahlqvist, Sofia, i Marie Hedén. "Designens betydelse vid val av boxvin : En studie om konsumenters preferenser av designfaktorer på bag-in-box-vin". Thesis, Högskolan Dalarna, Grafisk teknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:du-20826.
Pełny tekst źródłaIn the Swedish market the bag-in-box wine stands for over 50 percent of all wine that sells and Sweden is the country where the bag-in-box have the strongest hold in the world (Fremin, 2012). This makes bag-in-box packaging a major and significant product for winemakers. Therefore having knowledge about selling design is important for graphic designers and other involved companies. This study included a visual content analysis of the bag-in-box wine in a liquor store in Sweden in order to get an overview of the supply. With the results, a web-based survey was created and implemented in the spring of 2015. The results showed that the majority of the respondents chose the wine based on the appearance of the package and felt that they were mainly effected by the colour, font, illustrations and brand. Consumers with higher knowledge about wine were less effected by the design in their choice of wine. Women and men had generally different opinions about how much impact the different design factors had in the choice of bag-in-box wine. This study is only a starting point for a subject that includes many influencing factors. Further research is therefore needed before completely truthful results can be established.
Batofi, Sardar. "Grafiska Designens verkan på högskolestudenter gällande tilliten till nyhets webbplatser : Denna rapport handlar om hur den grafiska designen på en nyhets webbplats påverkar Högskolestudenters tillit till webbplatsen, och hur det påverkar trovärdigheten på artiklar som återfinns på webbplatsen". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13729.
Pełny tekst źródłaThis review is about how the graphic design on a news site influences college students' trust towards the site and how it affects the credibility to the articles from the student's perspective. The review was conducted on the basis of a triangular research method. A quantitative and a qualitative method was used, the collection techniques used during the review were a survey and interviews. The purpose of the survey was to understand what factors affect users' trust in a news site and article credibility. The motivation for this review is that truthless news are spread across social media and that many people do not realize that the news is truthless and choose to share it with their circle on social media. This is something that needs to be processed and fixed.
Chen, Jiuqiang. "Designing scientific workflows following a structure and provenance-aware strategy". Phd thesis, Université Paris Sud - Paris XI, 2013. http://tel.archives-ouvertes.fr/tel-00931122.
Pełny tekst źródłaJordaan, Leandra. "Designing and developing a prototype indigenous knowledge database and devising a knowledge management framework". Thesis, Bloemfontein : Central University of Technology, Free State, 2009. http://hdl.handle.net/11462/121.
Pełny tekst źródłaThe purpose of the study was to design and develop a prototype Indigenous Knowledge (IK) database that will be productive within a Knowledge Management (KM) framework specifically focused on IK. The need to develop a prototype IK database that can help standardise the work being done in the field of IK within South Africa has been established in the Indigenous Knowledge Systems (IKS) policy, which stated that “common standards would enable the integration of widely scattered and distributed references on IKS in a retrievable form. This would act as a bridge between indigenous and other knowledge systems” (IKS policy, 2004:33). In particular within the indigenous people’s organizations, holders of IK, whether individually or collectively, have a claim that their knowledge should not be exploited for elitist purposes without direct benefit to their empowerment and the improvement of their livelihoods. Establishing guidelines and a modus operandi (KM framework) are important, especially when working with communities. Researchers go into communities to gather their knowledge and never return to the communities with their results. The communities feel enraged and wronged. Creating an IK network can curb such behaviour or at least inform researchers/organisations that this behaviour is damaging. The importance of IK is that IK provides the basis for problem-solving strategies for local communities, especially the poor, which can help reduce poverty. IK is a key element of the “social capital” of the poor; their main asset to invest in the struggle for survival, to produce food, to provide shelter, or to achieve control of their own lives. It is closely intertwined with their livelihoods. Many aspects of KM and IK were discussed and a feasibility study for a KM framework was conducted to determine if any existing KM frameworks can work in an organisation that works with IK. Other factors that can influence IK are: guidelines for implementing a KM framework, information management, quality management, human factors/capital movement, leading role players in the field of IK, Intellectual Property Rights (IPR), ethics, guidelines for doing fieldwork, and a best plan for implementation. At this point, the focus changes from KM and IK to the prototype IK database and the technical design thereof. The focus is shifted to a more hands-on development by looking at the different data models and their underlying models. A well-designed database facilitates data management and becomes a valuable generator of information. A poorly designed database is likely to become a breeding ground for redundant data. The conceptual design stage used data modelling to create an abstract database structure that represents real-world objects in the most authentic way possible. The tools used to design the database are platform independent software; therefore the design can be implemented on many different platforms. An elementary prototype graphical user interface was designed in order to illustrate the database’s three main functions: adding new members, adding new IK records, and searching the IK database. The IK database design took cognisance of what is currently prevailing in South Africa and the rest of the world with respect to IK and database development. The development of the database was done in such a way as to establish a standard database design for IK systems in South Africa. The goal was to design and develop a database that can be disseminated to researchers/organisations working in the field of IK so that the use of a template database can assist work in the field. Consequently the work in the field will be collected in the same way and based on the same model. At a later stage, the databases could be interlinked and South Africa can have one large knowledge repository for IK.
Bergvik, David. "Designing experiences for virtual reality, in virtual reality : A design process evaluation". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138062.
Pełny tekst źródłaAndersson, Simon. "Designing a fast and robust device for measuring and providing graphical visualization of the number of 60Co sources in a Leksell Gamma Knife®". Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279067.
Pełny tekst źródła