Artykuły w czasopismach na temat „Gaming”
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Close, James, Stuart Gordon Spicer, Laura Louise Nicklin, Joanne Lloyd, Ben Whalley i Helen Lloyd. "Gambling and Gaming in the United Kingdom during the COVID-19 Lockdown". COVID 2, nr 2 (18.01.2022): 87–101. http://dx.doi.org/10.3390/covid2020007.
Pełny tekst źródłaMohamed, Mohamed S., Gull Rukh, Helgi B. Schiöth, Sofia Vadlin, Susanne Olofsdotter, Cecilia Åslund i Kent W. Nilsson. "Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic". Journal of Clinical Medicine 12, nr 1 (29.12.2022): 249. http://dx.doi.org/10.3390/jcm12010249.
Pełny tekst źródłaKisch, Mark, i Anders Håkansson. "Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study". JMIR Serious Games 10, nr 2 (22.04.2022): e29077. http://dx.doi.org/10.2196/29077.
Pełny tekst źródłaVadlin, S., C. Åslund i K. W. Nilsson. "Stability of problematic gaming and associations with problematic gambling: A three-year follow-up study of adolescents in the SALVe-cohort". European Psychiatry 41, S1 (kwiecień 2017): s882. http://dx.doi.org/10.1016/j.eurpsy.2017.01.1782.
Pełny tekst źródłaRichard, Jérémie, Émilie Fletcher, Stephanie Boutin, Jeffrey Derevensky i Caroline Temcheff. "Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review". Journal of Behavioral Addictions 9, nr 3 (12.10.2020): 497–533. http://dx.doi.org/10.1556/2006.2020.00045.
Pełny tekst źródłaAndré, Frida, Anders Håkansson, Björn Axel Johansson i Emma Claesdotter-Knutsson. "The prevalence of gaming and gambling in a child and adolescent psychiatry unit". Journal of Public Health Research 11, nr 2 (kwiecień 2022): 227990362211041. http://dx.doi.org/10.1177/22799036221104160.
Pełny tekst źródłaChang, Fong-Ching, i Wei-Chun Chuang. "0802 Adolescents’ In-game Purchase, Problem Gaming, Gambling Game Playing Associated with Poor Sleep Quality". SLEEP 47, Supplement_1 (20.04.2024): A343—A344. http://dx.doi.org/10.1093/sleep/zsae067.0802.
Pełny tekst źródłaMonaghan, Sally, Alex Blaszczynski i Lia Nower. "Do Warning Signs on Electronic Gaming Machines Influence Irrational Cognitions?" Psychological Reports 105, nr 1 (sierpień 2009): 173–87. http://dx.doi.org/10.2466/pr0.105.1.173-187.
Pełny tekst źródłaMiers, David. "THE RELATIONSHIP BETWEEN THE REGULATORY ENVIRONMENT GOVERNING COMMERCIAL GAMBLING AND THE SHAPE OF THE MARKET IN THE SUPPLY AND GAME PARAMETERS OF GAMING MACHINES". Journal of Gambling Business and Economics 7, nr 3 (9.12.2013): 111–49. http://dx.doi.org/10.5750/jgbe.v7i3.820.
Pełny tekst źródłaKarlsson, J., N. Broman i A. Håkansson. "Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey". Journal of Addiction 2019 (24.09.2019): 1–8. http://dx.doi.org/10.1155/2019/1464858.
Pełny tekst źródłaBarratt, Monica J., Michael Livingston, Sharon Matthews i Susan L. Clemens. "Gaming machine density is correlated with rates of help-seeking for problem gambling: a local area analysis in Victoria, Australia". Journal of Gambling Issues, nr 29 (1.10.2014): 1. http://dx.doi.org/10.4309/jgi.2014.29.16.
Pełny tekst źródłaStanden, Jeffrey A. "Gaming Law vs. Gambling Law". Gaming Law Review and Economics 15, nr 12 (grudzień 2011): 777–83. http://dx.doi.org/10.1089/glre.2011.151210.
Pełny tekst źródłaSchneider, Sue. "Social Gaming and Online Gambling". Gaming Law Review and Economics 16, nr 12 (grudzień 2012): 711–12. http://dx.doi.org/10.1089/glre.2012.16123.
Pełny tekst źródłaRose, I. Nelson. "Compulsive Gambling and Gaming Debts". Gaming Law Review and Economics 20, nr 8 (październik 2016): 627–34. http://dx.doi.org/10.1089/glre.2016.2082.
Pełny tekst źródłaSanders, James, i Robert Williams. "The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling". Journal of Gambling Studies 35, nr 2 (18.08.2018): 559–69. http://dx.doi.org/10.1007/s10899-018-9798-3.
Pełny tekst źródłaKing, Anthony, i Gloria Wong-Padoongpatt. "Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility". International Journal of Environmental Research and Public Health 19, nr 22 (21.11.2022): 15384. http://dx.doi.org/10.3390/ijerph192215384.
Pełny tekst źródłaCastrén, Sari, Terhi Mustonen, Krista Hylkilä, Niko Männikkö, Maria Kääriäinen i Kirsimarja Raitasalo. "Risk Factors for Excessive Social Media Use Differ from Those of Gambling and Gaming in Finnish Youth". International Journal of Environmental Research and Public Health 19, nr 4 (19.02.2022): 2406. http://dx.doi.org/10.3390/ijerph19042406.
Pełny tekst źródłaHarviainen, J. Tuomas. "Gaming, Simulation/Gaming, and Simulation & Gaming". Simulation & Gaming 48, nr 6 (9.11.2017): 719–21. http://dx.doi.org/10.1177/1046878117742201.
Pełny tekst źródłaWang, Grace Y., Dovile Simkute i Inga Griskova-Bulanova. "Neurobiological Link between Stress and Gaming: A Scoping Review". Journal of Clinical Medicine 12, nr 9 (25.04.2023): 3113. http://dx.doi.org/10.3390/jcm12093113.
Pełny tekst źródłaAndersson, Claes, i Anders Håkansson. "Associations between Risk Factors in Late Adolescence and Problem Behaviors in Young Adulthood: A Six-Year Follow-Up of Substance Related and Behavioral Addictions in Swedish High School Seniors". International Journal of Environmental Research and Public Health 18, nr 23 (3.12.2021): 12766. http://dx.doi.org/10.3390/ijerph182312766.
Pełny tekst źródłaKhan, Novaira, Amy Dodds, Yanni Lu i Sean McGroarty. "Personal Tax Planning: Online Gaming Windfalls—Know Your Odds When the House Is the Canada Revenue Agency". Canadian Tax Journal/Revue fiscale canadienne 72, nr 1 (kwiecień 2024): 207–17. http://dx.doi.org/10.32721/ctj.2024.72.1.ptp.
Pełny tekst źródłaDelfabbro, Paul, Daniel King i Sally M. Gainsbury. "Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines". International Gambling Studies 20, nr 1 (5.09.2019): 171–83. http://dx.doi.org/10.1080/14459795.2019.1662824.
Pełny tekst źródłaStanković, Marija, Jovana Bjekić i Saša R. Filipović. "Effects of Transcranial Electrical Stimulation on Gambling and Gaming: A Systematic Review of Studies on Healthy Controls, Participants with Gambling/Gaming Disorder, and Substance Use Disorder". Journal of Clinical Medicine 12, nr 10 (11.05.2023): 3407. http://dx.doi.org/10.3390/jcm12103407.
Pełny tekst źródłaQin, Sihan. "An Overview of Casino and Gambling". Advances in Economics, Management and Political Sciences 60, nr 1 (5.01.2024): 149–53. http://dx.doi.org/10.54254/2754-1169/60/20231199.
Pełny tekst źródłaPan, Hanting, i Meifang Zhang. "Translating for a healthier gaming industry". Culture and Society 5, nr 2 (28.11.2016): 163–80. http://dx.doi.org/10.1075/ts.5.2.01pan.
Pełny tekst źródłaPhillips, David P., Ward R. Welty i Marisa M. Smith. "Elevated Suicide Levels Associated with Legalized Gambling". Suicide and Life-Threatening Behavior 27, nr 4 (grudzień 1997): 373–78. http://dx.doi.org/10.1111/j.1943-278x.1997.tb00516.x.
Pełny tekst źródłaEmond, Alan M., i Mark D. Griffiths. "Gambling in children and adolescents". British Medical Bulletin 136, nr 1 (15.09.2020): 21–29. http://dx.doi.org/10.1093/bmb/ldaa027.
Pełny tekst źródłaValenciano-Mendoza, Eduardo, Fernando Fernández-Aranda, Roser Granero, Mónica Gómez-Peña, Laura Moragas, Bernat Mora-Maltas, Anders Håkansson, José M. Menchón i Susana Jiménez-Murcia. "Prevalence of Suicidal Behavior and Associated Clinical Correlates in Patients with Behavioral Addictions". International Journal of Environmental Research and Public Health 18, nr 21 (21.10.2021): 11085. http://dx.doi.org/10.3390/ijerph182111085.
Pełny tekst źródłaZendle, David. "Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming". PeerJ 8 (14.07.2020): e9466. http://dx.doi.org/10.7717/peerj.9466.
Pełny tekst źródłaBlaszczynski, Alex. "A CRITICAL EXAMINATION OF THE LINK BETWEEN GAMING MACHINES AND GAMBLING-RELATED HARM". Journal of Gambling Business and Economics 7, nr 3 (9.12.2013): 55–76. http://dx.doi.org/10.5750/jgbe.v7i3.818.
Pełny tekst źródłaClaesdotter-Knutsson, Emma, Frida André i Anders Håkansson. "Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study". JMIR Serious Games 10, nr 1 (25.01.2022): e33059. http://dx.doi.org/10.2196/33059.
Pełny tekst źródłaAntolak-Saper, Natalia. "The Legal Effect of Voluntary Self-Exclusion Programs for Problem Gambers". Deakin Law Review 15, nr 2 (1.12.2010): 169. http://dx.doi.org/10.21153/dlr2010vol15no2art123.
Pełny tekst źródłaJouhki, Hannu, Iina Savolainen, Anu Sirola i Atte Oksanen. "Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic". International Journal of Environmental Research and Public Health 19, nr 19 (30.09.2022): 12491. http://dx.doi.org/10.3390/ijerph191912491.
Pełny tekst źródłaKaye, Alan S., i Thomas L. Clark. "The Dictionary of Gambling and Gaming". Language 65, nr 1 (marzec 1989): 178. http://dx.doi.org/10.2307/414861.
Pełny tekst źródłaSaunders, John B., Louisa Degenhardt i Michael Farrell. "Excessive gambling and gaming: addictive disorders?" Lancet Psychiatry 4, nr 6 (czerwiec 2017): 433–35. http://dx.doi.org/10.1016/s2215-0366(17)30210-9.
Pełny tekst źródłaThomas, Anna C., Felicity C. Allen i James Phillips. "Electronic Gaming Machine Gambling: Measuring Motivation". Journal of Gambling Studies 25, nr 3 (7.07.2009): 343–55. http://dx.doi.org/10.1007/s10899-009-9133-0.
Pełny tekst źródłaLee, Jae-Kyoung, i Soo-Bi Lee. "Online Game Speculative Experiences and Problem Gambling among Adolescents in South Korea: Dual Mediation Effects of Irrational Beliefs and Gambling Attitude". Healthcare 11, nr 9 (25.04.2023): 1226. http://dx.doi.org/10.3390/healthcare11091226.
Pełny tekst źródłaPark, Hyoungjin, i Taewoon Jung. "The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder". Healthcare 12, nr 3 (25.01.2024): 311. http://dx.doi.org/10.3390/healthcare12030311.
Pełny tekst źródłaIde, Soichiro, Miharu Nakanishi, Syudo Yamasaki, Kazutaka Ikeda, Shuntaro Ando, Mariko Hiraiwa-Hasegawa, Kiyoto Kasai i Atsushi Nishida. "Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data". JMIR Serious Games 9, nr 1 (9.02.2021): e23886. http://dx.doi.org/10.2196/23886.
Pełny tekst źródłaLopez-Fernandez, Olatz, i Daria J. Kuss. "Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options". International Journal of Environmental Research and Public Health 17, nr 11 (27.05.2020): 3797. http://dx.doi.org/10.3390/ijerph17113797.
Pełny tekst źródłaFreeman, Guo, Karen Wu, Nicholas Nower i Donghee Yvette Wohn. "Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases". Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (25.10.2022): 1–24. http://dx.doi.org/10.1145/3549510.
Pełny tekst źródłaHo, Ying, Long W. Lam i Desmond Lam. "Gamble more than you want?" International Journal of Contemporary Hospitality Management 31, nr 2 (11.02.2019): 557–74. http://dx.doi.org/10.1108/ijchm-10-2017-0679.
Pełny tekst źródłaMora-Salgueiro, Javier, Sandra Feijóo, Teresa Braña, Jesús Varela i Antonio Rial. "Gaming habits and symptoms of video game addiction in Spanish adolescents". Behavioral Psychology/Psicología Conductual 30, nr 3 (9.12.2022): 627–39. http://dx.doi.org/10.51668/bp.8322302n.
Pełny tekst źródłaKaidalova, D. A., A. A. Kuznetsova i E. A. Nikitina. "Peculiarities of eye Motor Reactions During the Perception of Static Images in Boys and Girls with a Bend to Computer Gaming Dependence". Proceedings of the Southwest State University. Series: Linguistics and Pedagogy 13, nr 4 (22.01.2024): 164–75. http://dx.doi.org/10.21869/2223-151x-2023-13-4-164-175.
Pełny tekst źródłaHenzel, Vincent, i Anders Håkansson. "Hooked on virtual social life. Problematic social media use and associations with mental distress and addictive disorders". PLOS ONE 16, nr 4 (8.04.2021): e0248406. http://dx.doi.org/10.1371/journal.pone.0248406.
Pełny tekst źródłaTang, Wai Yen, Felix Reer i Thorsten Quandt. "The interplay of gaming disorder, gaming motivations, and the dark triad". Journal of Behavioral Addictions 9, nr 2 (czerwiec 2020): 491–96. http://dx.doi.org/10.1556/2006.2020.00013.
Pełny tekst źródłaPalansky, Seth, Laura Mcallister Cox, Elizabeth Lanza i Stewart Groumoutis. "Responsible Gaming for online Gaming". Gaming Law Review 25, nr 9 (1.11.2021): 405–11. http://dx.doi.org/10.1089/glr2.2021.29044.sle.
Pełny tekst źródłaBeard, Charlotte L., i Robert E. Wickham. "Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder". Computers in Human Behavior 61 (sierpień 2016): 507–15. http://dx.doi.org/10.1016/j.chb.2016.03.046.
Pełny tekst źródłaLloret Irles, Daniel, Víctor Cabrera Perona i Yolanda Sanz Baños. "Relationships between video-gaming habits, parental monitoring and school performance". European Journal of Investigation in Health, Psychology and Education 3, nr 3 (22.08.2013): 237–48. http://dx.doi.org/10.1989/ejihpe.v3i3.46.
Pełny tekst źródłaLloret Irles, Daniel, Víctor Cabrera Perona i Yolanda Sanz Baños. "Relationships between video-gaming habits, parental monitoring and school performance". European Journal of Investigation in Health, Psychology and Education 3, nr 3 (22.08.2013): 237–48. http://dx.doi.org/10.3390/ejihpe3030021.
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