Gotowa bibliografia na temat „Games bib”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Spis treści
Zobacz listy aktualnych artykułów, książek, rozpraw, streszczeń i innych źródeł naukowych na temat „Games bib”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Artykuły w czasopismach na temat "Games bib"
Andini, Della Putri, Hery Kresnadi i Dyoty Auliya Vilda Ghasya. "Kepraktisan Game Edukasi Berbasis Wordwall pada Pelajaran IPAS Bab 1 Kelas IV SDN 41 Pontianak Utara". AS-SABIQUN 6, nr 2 (1.03.2024): 266–86. http://dx.doi.org/10.36088/assabiqun.v6i2.4476.
Pełny tekst źródłaKhosiin, Khosiin. "Pengaruh Motivasi Belajar Terhadap Prestasi Belajar Siswa Melalui Penggunaan Model Pembelajaran Teams Games Tournaments (TGT) Pada Mata Pelajaran Biologi Kelas X di MA NU 03 Sunan Katong Kaliwungu Kendal". Journal Of Biology Education 3, nr 2 (12.11.2020): 143. http://dx.doi.org/10.21043/jobe.v3i2.7762.
Pełny tekst źródłaBotrè, Francesco, Moutian Wu i Thierry Boghosian. "Preparation and accreditation of anti-doping laboratories for the Olympic Games". Bioanalysis 4, nr 13 (lipiec 2012): 1623–31. http://dx.doi.org/10.4155/bio.12.155.
Pełny tekst źródłaSaad, Khadija, Sofia Salama, Peter Horvatovich, Mohammed Al Maadheed i Costas Georgakopoulos. "Olympic anti-doping laboratory: the analytical technological road from 2016 Rio De Janeiro to 2021 Tokyo". Bioanalysis 13, nr 19 (październik 2021): 1511–27. http://dx.doi.org/10.4155/bio-2021-0157.
Pełny tekst źródłaYuan, Yuling, Youxuan Xu i Jianghai Lu. "Dried blood spots in doping analysis". Bioanalysis 13, nr 7 (kwiecień 2021): 587–604. http://dx.doi.org/10.4155/bio-2021-0019.
Pełny tekst źródłaYuliana, Yuliana. "PENGEMBANGAN DAYA TARIK WISATA DI AGROWISATA BALAI BENIH INDUK LUBUK MINTURUN PADANG". JURNAL PENDIDIKAN DAN KELUARGA 9, nr 1 (1.06.2017): 26. http://dx.doi.org/10.24036/jpk/vol9-iss1/47.
Pełny tekst źródłaGillooly, Leah, Philip Crowther i Dominic Medway. "Experiential sponsorship activation at a sports mega-event: the case of Cisco at London 2012". Sport, Business and Management: An International Journal 7, nr 4 (11.09.2017): 404–25. http://dx.doi.org/10.1108/sbm-04-2016-0015.
Pełny tekst źródłaCoffman, Jonathan, Bruno Marques, Raquel Orozco, Minni Aswath, Hasan Mohammad, Eike Zimmermann, Joelle Khouri i in. "Highland games: A benchmarking exercise in predicting biophysical and drug properties of monoclonal antibodies from amino acid sequences". Biotechnology and Bioengineering 117, nr 7 (9.05.2020): 2100–2115. http://dx.doi.org/10.1002/bit.27349.
Pełny tekst źródłaMachado, FH, LF Silva, FA Dupas, AP Mattedi i FE Vergara. "Economic assessment of urban watersheds: developing mechanisms for environmental protection of the Feijão river, São Carlos - SP, Brazil". Brazilian Journal of Biology 74, nr 3 (sierpień 2014): 677–84. http://dx.doi.org/10.1590/bjb.2014.0073.
Pełny tekst źródłaDwi Asworo, Yuliana. "PENGGUNAAN KARTU “MATCH GAME FOR BILOKS” UNTUK MENINGKATKAN HASIL BELAJAR DAN KEAKTIFAN PESERTA DIDIK KELAS X IPA2 MAN 10 JAKARTA". Wawasan: Jurnal Kediklatan Balai Diklat Keagamaan Jakarta 1, nr 2 (27.11.2020): 54–62. http://dx.doi.org/10.53800/wawasan.v1i2.37.
Pełny tekst źródłaRozprawy doktorskie na temat "Games bib"
Au-yeung, Wan-man Billy, i 歐陽允文. "Gaining from olympic games legacy on land use improvement: a study on Beijing 2008 games". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B42930443.
Pełny tekst źródłaLi, King-lun, i 李景麟. "Nintendo revolution: what is happening in videogame industry and individuals". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44676670.
Pełny tekst źródła何燦恒。 i Tsan-hang Ho. "Decision support systems in business management games". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31220915.
Pełny tekst źródłaLaw, Cheuk-fung Jimmy, i 羅卓豐. "Asian Games Village: a High-Density Sports Complex". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31986572.
Pełny tekst źródłaChan, Ching-yin Amy, i 陳靜妍. "The new possibilities computer games offer for learning". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29600169.
Pełny tekst źródłaHo, Kwan-yu, i 何君瑜. "The 2008 Olympic games and the development of Beijing". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B45007500.
Pełny tekst źródła韓政龍 i Ching-lung Hon. "Biorhythms, state anxiety and mood states as predictors of racquet games performance". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31257203.
Pełny tekst źródłaLam, Chung-sang, i 林仲生. "Survival analysis of the timing of goals in soccer games". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B32028635.
Pełny tekst źródłaLai, Ying-sie Benedict, i 賴應虒. "Administrative discretion: the case of the licensing of automatic machine establishments". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1985. http://hub.hku.hk/bib/B42128201.
Pełny tekst źródłaYip, Wai-man Florence, i 葉慧敏. "Online vocabulary games as a tool for teaching and learning English vocabulary". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29597511.
Pełny tekst źródłaKsiążki na temat "Games bib"
Edell, Larry. The everything craps strategy book: Win big every time! Avon, Mass: Adams Media, 2005.
Znajdź pełny tekst źródłaAnderson, Karen C. Games magazine junior kids' big book of games. New York: Workman Pub., 1990.
Znajdź pełny tekst źródłaStott, Dorothy M. The big book of games. New York: Dutton Children's Books, 1998.
Znajdź pełny tekst źródłaKane, Michael. Game boys: Professional videogaming's rise from the basement to the big time. New York: Viking, 2008.
Znajdź pełny tekst źródłaTalley, Trevor. The big book of Minecraft: The unofficial guide to Minecraft & other building games. Chicago, Ill: Triumph Books, 2014.
Znajdź pełny tekst źródłaLeng, Dean. Little big planet karting. Roseville, CA: Prima Games, 2012.
Znajdź pełny tekst źródłaGerlings, Rebecca, i Anna Amari-Parker. The great big book of games and puzzles. London, England: Arcturus Pub., 2006.
Znajdź pełny tekst źródłaStrong, Todd. Great games for big activity balls. Champaign, IL: Human Kinetics, 2010.
Znajdź pełny tekst źródłaStrong, Todd. Great games for big activity balls. Champaign, IL: Human Kinetics, 2010.
Znajdź pełny tekst źródłaHoussin, Frédéric. The big book of car games! New York: Black Dog & Leventhal, 2003.
Znajdź pełny tekst źródłaCzęści książek na temat "Games bib"
El-Shamy, Susan. "Big Game Hunting". W Training Games, 43–70. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003448228-4.
Pełny tekst źródłaJohnson, Greg. "Big Finale". W Developing Creative Content for Games, 183–93. Boca Raton, FL : Taylor & Francis, 2019. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc”-- Title page.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-18.
Pełny tekst źródłaReeth, Allan. "Big Game". W Political Future Fiction Vol 2, 108–10. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003551607-30.
Pełny tekst źródłaWardyga, Brian J. "Video Games Become Big Business". W The Video Games Textbook, 243–67. Wyd. 2. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003315759-9.
Pełny tekst źródłaXu, Lei, Chunxiao Jiang, Yi Qian i Yong Ren. "The Conflict Between Big Data and Individual Privacy". W Data Privacy Games, 1–43. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77965-2_1.
Pełny tekst źródłaBarton, Matt. "Dungeon Master: Real Time Hits the Big Time". W Vintage Games 2.0, 199–204. Boca Raton, FL ; London ; New York : Taylor & Francis, 2017.| Includes bibliographical references and index.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9780429280542-31.
Pełny tekst źródłaCarman, Christopher. "The Big Buildable". W Visual Design Concepts for Mobile Games, 89–98. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2018]: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315751382-9.
Pełny tekst źródłaWineka, Mark, i Jason Lesley. "Big-game hunter". W Lion's Share, 164–72. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003165231-14.
Pełny tekst źródłaHens, Kristien. "20. Creativiteit: Een game dat bio-ethici inspireert". W Toevallige ontmoetingen, 245–50. Cambridge, UK: Open Book Publishers, 2023. http://dx.doi.org/10.11647/obp.0370.20.
Pełny tekst źródłavan der Ploeg, Jan. "Eenzaamheid en gamen". W Eenzaamheid bij jeugdigen, 117–22. Houten: Bohn Stafleu van Loghum, 2017. http://dx.doi.org/10.1007/978-90-368-1953-4_16.
Pełny tekst źródłaStreszczenia konferencji na temat "Games bib"
Santana, Camila A., Claudio H. M. Jambo, Vera Maria B. Werneck i Rosa Maria Moreira da Costa. "Big Gamer Brasil: Proposta de um jogo". W Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19650.
Pełny tekst źródłaXu, Zinuo, i Soroush Mirzaee. "An Educational Platform to Enhance Financial Literacy using Multiplayer Interaction and Innovative Game Mechanics". W 5th International Conference on Artificial Intelligence and Big Data. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.140431.
Pełny tekst źródłaLi, Peiyi, Peilin Li, John Morris i Yu Sun. "A Context-Aware and Immersive Puzzle Game using Machine Learning and Big Data Analysis". W 5th International Conference on Computer Science and Information Technology (COMIT 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111717.
Pełny tekst źródłaYao, Xueying, Tianyu Zhou i Yafeng Niu. "The Construction of the Evaluation Index System of Children's Educational Game Learning Accessibility". W Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001093.
Pełny tekst źródłaNascimento, Leandro Marques do, Eduardo Santana de Almeida i Silvio Romero de Lemos Meira. "Core Assets Development in Software Product Lines - Towards a Practical Approach for the Mobile Game Domain". W Simpósio Brasileiro de Componentes, Arquiteturas e Reutilização de Software. Sociedade Brasileira de Computação, 2009. http://dx.doi.org/10.5753/sbcars.2009.24106.
Pełny tekst źródłaGafni, Yotam, Ron Lavi i Moshe Tennenholtz. "Worst-case Bounds on Power vs. Proportion in Weighted Voting Games with Application to False-name Manipulation". W Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/30.
Pełny tekst źródłaGao, Shijing, i Shuqin Li. "A Review of Incomplete Information Game about Games". W 2019 International Conference on Machine Learning, Big Data and Business Intelligence (MLBDBI). IEEE, 2019. http://dx.doi.org/10.1109/mlbdbi48998.2019.00015.
Pełny tekst źródłaAlves, Sharina. "Further Development of BIM Education: A Literature Review of Game-Based Learning Approaches and a Proposal for a Game-based Solution in Facility Management". W AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004348.
Pełny tekst źródłaCasey, William, Parisa Memarmoshrefi, Ansgar Kellner, Jose Andre Morales i Bud Mishra. "Identity Deception and Game Deterrence via Signaling Games". W 9th EAI International Conference on Bio-inspired Information and Communications Technologies (formerly BIONETICS). ACM, 2016. http://dx.doi.org/10.4108/eai.3-12-2015.2262519.
Pełny tekst źródłaCHENG, RONG, HAI XU i SHU LIN. "RESEARCH ON THE RESEARCH AND DEVELOPMENT COUNTERMEASURES OF PINDUODUO'S «BIG AGRICULTURE» FARM GAME UNDER THE BACKGROUND OF THE HOME ECONOMY". W CONTEMPORARY ECONOMIC PROBLEMS OF RUSSIA AND CHINA. Amur State University, 2021. http://dx.doi.org/10.22250/medprh.6.
Pełny tekst źródłaRaporty organizacyjne na temat "Games bib"
Schelde, Sidse Louise, Steffen Nørgaard Mikkelsen, Poul Meier Melchiorsen i Anja Lykkegaard Jensen. The Big ORCID Game. Aalborg University, wrzesień 2024. http://dx.doi.org/10.54337/aau719517896.
Pełny tekst źródłaSwanson, Cindy, Michael Thomas i Dennis M. Donnelly. Economic value of big game hunting in southeast Alaska. Ft. Collins, CO: U.S. Department of Agriculture, Forest Service, Rocky Mountain Forest and Range Experiment Station, 1989. http://dx.doi.org/10.2737/rm-rb-16.
Pełny tekst źródłaThompson, Gerald L., i Sten Thore. Advertising and Sealed Bid Auctions in a Transshipment Game. Fort Belvoir, VA: Defense Technical Information Center, czerwiec 1996. http://dx.doi.org/10.21236/ada352045.
Pełny tekst źródłaGrimes, Seamus. China’s Big Pharma bet could change the IP game. Redaktor Reece Hooker. Monash University, lipiec 2022. http://dx.doi.org/10.54377/8d68-d3a6.
Pełny tekst źródłaWhitney, Richard P., Matthew T. Berger, Samuel Rushing i Cory Peone. Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008. Office of Scientific and Technical Information (OSTI), styczeń 2009. http://dx.doi.org/10.2172/961805.
Pełny tekst źródłaGonzalez-Caban, Armando, John B. Loomis, Dana Griffin, Elen Wu, Daniel McCollum, Jane McKeever i Diane Freeman. Economic value of big game habitat production from natural and prescribed fire. Albany, CA: U.S. Department of Agriculture, Forest Service, Pacific Southwest Research Station, 2003. http://dx.doi.org/10.2737/psw-rp-249.
Pełny tekst źródłaSilwal, Bishal, Andrzej Nycz i Mark Noakes. The effect of shielding gases on the geometrical features in metal big area additive manufacturing (mBAAM). Office of Scientific and Technical Information (OSTI), sierpień 2018. http://dx.doi.org/10.2172/1557532.
Pełny tekst źródłaBerger, Matthew T., i Steven L. Judd. Hellsgate Big Game Winter Range Wildlife Mitigation Site Specific Management Plan for the Hellsgate Project. Office of Scientific and Technical Information (OSTI), styczeń 1999. http://dx.doi.org/10.2172/751953.
Pełny tekst źródłaIrwin, Larry L., John G. Cook, Robert A. Riggs i Jon M. Skovlin. Effects of long-term use by big game and livestock in the Blue Mountains forest ecosystems. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station, 1994. http://dx.doi.org/10.2737/pnw-gtr-325.
Pełny tekst źródłaFlather, Curtis H., Michael S. Knowles i Stephen J. Brady. Population and harvest trends of big game and small game species: a technical document supporting the USDA Forest Service Interim Update of the 2000 RPA Assessment. Ft. Collins, CO: U.S. Department of Agriculture, Forest Service, Rocky Mountain Research Station, 2009. http://dx.doi.org/10.2737/rmrs-gtr-219.
Pełny tekst źródła