Artykuły w czasopismach na temat „Game therory”
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Waring, Michael, i Len Almond. "Game-Centred Games- A Revolutionary or Evolutionary Alternative for Games Teaching?" European Physical Education Review 1, nr 1 (kwiecień 1995): 55–66. http://dx.doi.org/10.1177/1356336x9500100106.
Pełny tekst źródłaGutierrez, David, i Luis M. García-López. "Gender differences in game behaviour in invasion games". Physical Education & Sport Pedagogy 17, nr 3 (lipiec 2012): 289–301. http://dx.doi.org/10.1080/17408989.2012.690379.
Pełny tekst źródłaHamzah, Mohd Pouzi bin, i Muhammad Faris Izzat bin Ahmad Khairil. "Game Based Learning on Android Platform: Cognitive Remediation Therapy Games". International Journal of Computer Theory and Engineering 9, nr 3 (2017): 179–84. http://dx.doi.org/10.7763/ijcte.2017.v9.1134.
Pełny tekst źródłaHarrison, Craig B., Andrew E. Kilding, Nicholas D. Gill i Taisuke Kinugasa. "Small-sided games for young athletes: is game specificity influential?" Journal of Sports Sciences 32, nr 4 (9.09.2013): 336–44. http://dx.doi.org/10.1080/02640414.2013.824600.
Pełny tekst źródłaDillon, Deborah, Diane Ailor i Shelly Amato. "We're Not Just Playing Games: Into Aging-An Aging Simulation Game". Rehabilitation Nursing 34, nr 6 (12.11.2009): 248–49. http://dx.doi.org/10.1002/j.2048-7940.2009.tb00259.x.
Pełny tekst źródłaCrawford, Garry, i Victoria K. Gosling. "More than a Game: Sports-Themed Video Games and Player Narratives". Sociology of Sport Journal 26, nr 1 (marzec 2009): 50–66. http://dx.doi.org/10.1123/ssj.26.1.50.
Pełny tekst źródłaArifovna, Atadjanova Ludmila. "GAME THERAPY AS A FACTOR IN THE FORMATION OF ADOLESCENTS COMMUNICATION SKILLS". Frontline Social Sciences and History Journal 4, nr 6 (1.06.2024): 17–23. http://dx.doi.org/10.37547/social-fsshj-04-06-03.
Pełny tekst źródłaWorley, Jennifer R., Sharon N. Rogers i Robert R. Kraemer. "Metabolic Responses to Wii Fit™ Video Games at Different Game Levels". Journal of Strength and Conditioning Research 25, nr 3 (marzec 2011): 689–93. http://dx.doi.org/10.1519/jsc.0b013e318207eae9.
Pełny tekst źródłaSaavedra, Jose M., Sveinn Þorgeirsson, Milan Chang, Hafrún Kristjánsdóttir i Antonio García-Hermoso. "Discriminatory Power of Women’s Handball Game-Related Statistics at the Olympic Games (2004-2016)". Journal of Human Kinetics 62, nr 1 (13.06.2018): 221–29. http://dx.doi.org/10.1515/hukin-2017-0172.
Pełny tekst źródłaKatsarov, Johannes, Markus Christen, Ralf Mauerhofer, David Schmocker i Carmen Tanner. "Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms". Games and Culture 14, nr 4 (20.07.2017): 344–66. http://dx.doi.org/10.1177/1555412017719344.
Pełny tekst źródłaFerrari, Bernardo, Deógenes P. da Silva Junior, Carolina Moreira Oliveira, Júlia S. B. Ortiz i Roberto Pereira. "Socially Aware Design of Games: an early workshop for game designers". Journal on Interactive Systems 11, nr 1 (9.12.2020): 92–109. http://dx.doi.org/10.5753/jis.2020.757.
Pełny tekst źródłaBishop, David. "Game sense or game nonsense?" Journal of Science and Medicine in Sport 12, nr 4 (lipiec 2009): 426–27. http://dx.doi.org/10.1016/j.jsams.2008.03.004.
Pełny tekst źródłaZielina, Martin, Jan Šmahaj, Jaroslava Raudenská i Alena Javůrková. "Using and Creating Therapeutic Games in Virtual Reality and the Player/Game/Therapy Model". Ceskoslovenska psychologie 66, nr 3 (30.06.2022): 332–48. http://dx.doi.org/10.51561/cspsych.66.3.332.
Pełny tekst źródłaWolf-Root, Alex. "Pre-Game Cheating and Playing the Game". Sport, Ethics and Philosophy 13, nr 3-4 (30.10.2018): 334–47. http://dx.doi.org/10.1080/17511321.2018.1536676.
Pełny tekst źródłaNoraziah ChePa, Laura Lim Sie-Yi i Sumayyah Adetunmbi. "Game-based Technology for Elderly with Memory Disorder: Criteria and Guideline of Mobile Psychotherapy Games". Journal of Advanced Research in Applied Sciences and Engineering Technology 28, nr 2 (17.10.2022): 162–80. http://dx.doi.org/10.37934/araset.28.2.162180.
Pełny tekst źródłaSouza, Carlos Henrique Rorato, Daniel Machado De Oliveira, Daniela Fernandes Do Nascimento, Luciana de Oliveira Berretta i Sérgio Teixeira De Carvalho. "A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts". Journal on Interactive Systems 13, nr 1 (26.08.2022): 179–91. http://dx.doi.org/10.5753/jis.2022.2679.
Pełny tekst źródłaTurner, Adrian P., i Thomas J. Martinek. "An Investigation into Teaching Games for Understanding: Effects on Skill, Knowledge, and Game Play". Research Quarterly for Exercise and Sport 70, nr 3 (wrzesień 1999): 286–96. http://dx.doi.org/10.1080/02701367.1999.10608047.
Pełny tekst źródłaWallace, Jarryd Luke, i Kevin Ian Norton. "Evolution of World Cup soccer final games 1966–2010: Game structure, speed and play patterns". Journal of Science and Medicine in Sport 17, nr 2 (marzec 2014): 223–28. http://dx.doi.org/10.1016/j.jsams.2013.03.016.
Pełny tekst źródłaCamuñas-García, Daniel, María Pilar Cáceres-Reche, María de la Encarnación Cambil-Hernández i Manuel Enrique Lorenzo-Martín. "Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games". Education Sciences 14, nr 4 (10.04.2024): 396. http://dx.doi.org/10.3390/educsci14040396.
Pełny tekst źródłaStorey, Brian, i Joy Butler. "Complexity thinking in PE: game-centred approaches, games as complex adaptive systems, and ecological values". Physical Education & Sport Pedagogy 18, nr 2 (8.03.2012): 133–49. http://dx.doi.org/10.1080/17408989.2011.649721.
Pełny tekst źródłaCurtis, S. L. "A Simulation Game for Students: The Music Therapy Game". Music Therapy Perspectives 5, nr 1 (1.01.1988): 111–13. http://dx.doi.org/10.1093/mtp/5.1.111.
Pełny tekst źródłaBranquinho, Luís C., Ricardo Ferraz i Mário C. Marques. "The Continuous and Fractionated Game Format on the Training Load in Small Sided Games in Soccer". Open Sports Sciences Journal 13, nr 1 (15.10.2020): 81–85. http://dx.doi.org/10.2174/1875399x02013010081.
Pełny tekst źródłaPerez, Jose R., Jonathan Burke, Abdul K. Zalikha, Dhanur Damodar, Joseph S. Geller, Andrew N. L. Buskard, Lee D. Kaplan i Michael G. Baraga. "The Effect of Thursday Night Games on In-Game Injury Rates in the National Football League". American Journal of Sports Medicine 48, nr 8 (15.05.2020): 1999–2003. http://dx.doi.org/10.1177/0363546520919989.
Pełny tekst źródłaMasterson, Eileen. "The Village Game". British Journal of Occupational Therapy 49, nr 7 (lipiec 1986): 233–34. http://dx.doi.org/10.1177/030802268604900711.
Pełny tekst źródłaAghemo, Alessio, i Maria Buti. "Hepatitis C Therapy: Game Over!" Gastroenterology 151, nr 5 (listopad 2016): 795–98. http://dx.doi.org/10.1053/j.gastro.2016.09.034.
Pełny tekst źródłaEsenalieva, Gulzada, Andrei Ermakov i Nataliia Maiatskaia. "THE ROLE OF HYPERTEXT AND HYPERNARRATIVES IN GAME DESIGN". Alatoo Academic Studies 23, nr 4 (30.12.2023): 170–79. http://dx.doi.org/10.17015/aas.2023.234.18.
Pełny tekst źródłaPérez-Ferreirós, Alexandra, Anton Kalén, Miguel-Ángel Gómez i Ezequiel Rey. "Reliability of Teams’ Game-Related Statistics in Basketball: Number of Games Required and Minimal Detectable Change". Research Quarterly for Exercise and Sport 90, nr 3 (2.05.2019): 297–306. http://dx.doi.org/10.1080/02701367.2019.1597243.
Pełny tekst źródłaPi, Jiasheng. "Game Theory and Game Mechanics Design". SHS Web of Conferences 188 (2024): 03020. http://dx.doi.org/10.1051/shsconf/202418803020.
Pełny tekst źródłaSwinden, Helen. "“ADAPTED GAME OF DRAUGHTS”*". Australian Occupational Therapy Journal 26, nr 3 (27.08.2010): 126–28. http://dx.doi.org/10.1111/j.1440-1630.1979.tb00706.x.
Pełny tekst źródłaDopson, Laurence. "Winning The Publications Game". Physiotherapy 83, nr 7 (lipiec 1997): 387–88. http://dx.doi.org/10.1016/s0031-9406(05)65799-9.
Pełny tekst źródłaDunican, Ian C., Charles C. Higgin, Kevin Murray, Maddison J. Jones, Brian Dawson, John A. Caldwell, Shona L. Halson i Peter R. Eastwood. "Sleep Patterns and Alertness in an Elite Super Rugby Team During a Game Week". Journal of Human Kinetics 67, nr 1 (5.07.2019): 111–21. http://dx.doi.org/10.2478/hukin-2018-0088.
Pełny tekst źródłaFerro, Richard T. "The Steroids Game". Medicine & Science in Sports & Exercise 30, nr 11 (listopad 1998): 1662. http://dx.doi.org/10.1097/00005768-199811000-00024.
Pełny tekst źródłaWright, Maureen, Elizabeth Scott i Rhonda Cockerill. "Surviving the Management Game: Workload Measurement Systems in a Cost-Conscious Environment". Canadian Journal of Occupational Therapy 60, nr 1 (kwiecień 1993): 23–28. http://dx.doi.org/10.1177/000841749306000106.
Pełny tekst źródłaFarias, Cláudio Filipe Guerreiro, Stephen Harvey, Peter Andrew Hastie i Isabel Maria Ribeiro Mesquita. "Effects of situational constraints on students’ game-play development over three consecutive Sport Education seasons of invasion games". Physical Education and Sport Pedagogy 24, nr 3 (22.01.2019): 267–86. http://dx.doi.org/10.1080/17408989.2019.1571184.
Pełny tekst źródłaPrabowo, Donni, Ema Utami i Hanif Al Fatta. "Implementasi Konsep Gamification pada Aplikasi Terapi Autis dengan Metode Applied Behavior Analysis". Creative Information Technology Journal 1, nr 3 (2.04.2015): 204. http://dx.doi.org/10.24076/citec.2014v1i3.22.
Pełny tekst źródłaHenríquez, Matías, Aitor Iturricastillo, Arturo González-Olguín, Felipe Herrera, Sonny Riquelme i Raul Reina. "Time−Motion Characteristics and Physiological Responses of Para-Footballers With Cerebral Palsy in Two Small-Sided Games and a Simulated Game". Adapted Physical Activity Quarterly 38, nr 2 (1.04.2021): 232–47. http://dx.doi.org/10.1123/apaq.2020-0077.
Pełny tekst źródłaUlrich, Frank, i Niels Henrik Helms. "CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics". Simulation & Gaming 48, nr 5 (17.05.2017): 695–714. http://dx.doi.org/10.1177/1046878117709841.
Pełny tekst źródłaTsarbou, Charis, Nikolaos I. Liveris, Panagiotis D. Tsimeas, George Papageorgiou, Sofia A. Xergia i Athanasios Tsiokanos. "The effect of fatigue on jump height and the risk of knee injury after a volleyball training game: A pilot study". Biomedical Human Kinetics 13, nr 1 (1.01.2021): 197–204. http://dx.doi.org/10.2478/bhk-2021-0024.
Pełny tekst źródłaMishra, Devansh, Ajay Singh, Akash Halder, Anusha Sharma A i Rishika Varshiini Rao. "MEDICATE: TREATING DEPRESSION VIA GAME THERAPY". International Journal of Engineering Applied Sciences and Technology 5, nr 1 (31.05.2020): 274–80. http://dx.doi.org/10.33564/ijeast.2020.v05i01.041.
Pełny tekst źródła&NA;. "Video game improves adherence to therapy". Nursing 38, nr 11 (listopad 2008): 15. http://dx.doi.org/10.1097/01.nurse.0000341059.77945.09.
Pełny tekst źródłaVukasinovic Vesic, Milica, Marija Andjelkovic, Nenad Dikic, Ivana Baralic, Tamara Stojmenovic, Tatjana Malic i Brizita Djordjevic. "Pre-Game And Post-Game Hydration Status Of Young Basketball Players". Medicine & Science in Sports & Exercise 47 (maj 2015): 502–4. http://dx.doi.org/10.1249/01.mss.0000477817.33697.4f.
Pełny tekst źródłaNovitasari, Selvia, Suhendar Sulaeman i Nyimas Heny Purwati. "Pengaruh Terapi Musik dan Terapi Video Game terhadap Tingkat Nyeri Anak Usia Prasekolah yang Dilakukan Pemasangan Infus". Journal of Telenursing (JOTING) 1, nr 1 (14.05.2019): 168–77. http://dx.doi.org/10.31539/joting.v1i1.510.
Pełny tekst źródłaShapii, Azrulhizam. "STROKE REHABILITATION EXERCISE KINECT GAME AS A MODALITY FOR HOME-BASED THERAPY". Asia-Pacific Journal of Information Technology and Multimedia 10, nr 02 (1.12.2021): 15–36. http://dx.doi.org/10.17576/apjitm-2021-1002-02.
Pełny tekst źródłaÞorgeirsson, Sveinn, Demetrio Lozano, Juan C. Zapardiel, Francisco Jimenez, Damir Sekulić i Jose M. Saavedra. "Women’s beach handball game statistics". Kinesiology 54, nr 1 (2022): 126–32. http://dx.doi.org/10.26582/k.54.1.12.
Pełny tekst źródłaYadi, Yadi Jatira, i Netrawati. "Rational Emotive Behavior Therapy untuk Mengurangi Kecanduan Game Online". JPI (Jurnal Pendidikan Indonesia) 13, nr 1 (28.04.2024): 138–45. http://dx.doi.org/10.23887/jpiundiksha.v13i1.69658.
Pełny tekst źródłaCaroux, Loïc. "Presence in video games: A systematic review and meta-analysis of the effects of game design choices". Applied Ergonomics 107 (luty 2023): 103936. http://dx.doi.org/10.1016/j.apergo.2022.103936.
Pełny tekst źródłaLockwood, Joanna, Laura Williams, Jennifer L. Martin, Manjul Rathee i Claire Hill. "Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study". JMIR Mental Health 9, nr 1 (24.01.2022): e29008. http://dx.doi.org/10.2196/29008.
Pełny tekst źródłaHopper, Tim. "Game-as-teacher: Modification by adaptation in learning through game-play". Asia-Pacific Journal of Health, Sport and Physical Education 2, nr 2 (czerwiec 2011): 3–21. http://dx.doi.org/10.1080/18377122.2011.9730348.
Pełny tekst źródłaHasibuan, Shinta Yuliana, i Novy Helena Catharina Daulima. "Penerapan Behavior Therapy (Token Ekonomi) terhadap Risiko Kecanduan Game Online: Case Study". MAHESA : Malahayati Health Student Journal 3, nr 8 (16.07.2023): 2320–29. http://dx.doi.org/10.33024/mahesa.v3i8.10792.
Pełny tekst źródłaCoffey, Aodhan L., Tomas E. Ward i Richard H. Middleton. "Game Theory". International Journal of Ambient Computing and Intelligence 3, nr 3 (lipiec 2011): 43–51. http://dx.doi.org/10.4018/jaci.2011070106.
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