Artykuły w czasopismach na temat „Game development based learning”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych artykułów w czasopismach naukowych na temat „Game development based learning”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj artykuły w czasopismach z różnych dziedzin i twórz odpowiednie bibliografie.
Maindalkar, Advait, Sarvesh Gharat i Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach". International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30.04.2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Pełny tekst źródłaYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen i Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance". International Journal of Engineering Education 2, nr 1 (15.06.2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Pełny tekst źródłaLeitão, Rui, J. M. F. Rodrigues i Adérito Fernandes Marcos. "Game-Based Learning". International Journal of Art, Culture and Design Technologies 4, nr 1 (styczeń 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Pełny tekst źródłaBennis, Lamyae, i Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning". International Journal of Emerging Technologies in Learning (iJET) 14, nr 16 (29.08.2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Pełny tekst źródłaRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam i BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation". Journal of ICT Research and Applications 15, nr 3 (28.12.2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Pełny tekst źródłaHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen i Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education". Sustainability 14, nr 3 (20.01.2022): 1172. http://dx.doi.org/10.3390/su14031172.
Pełny tekst źródłaHartt, Maxwell, Hadi Hosseini i Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning". Planning Practice & Research 35, nr 5 (16.06.2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Pełny tekst źródłaLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe i Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments". AI Magazine 34, nr 4 (15.12.2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Pełny tekst źródłaSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole i Erna Wahyuni. "Development of Game-Based Learning Applications to Increase Students’ Learning Motivation". al-fikrah: Jurnal Manajemen Pendidikan 12, nr 1 (8.07.2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Pełny tekst źródłaSu, Yang Na. "Development of the Teaching Games System Based on Mobile Learning". Applied Mechanics and Materials 685 (październik 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Pełny tekst źródłaSulistianta, Heru, Moch Asmawi i Ahmad Sofyan Hanif. "Learning Model Development Short Run based Games". Journal of Advanced Research in Dynamical and Control Systems 11, nr 10-SPECIAL ISSUE (31.10.2019): 779–86. http://dx.doi.org/10.5373/jardcs/v11sp10/20192870.
Pełny tekst źródłaChau, Ma Thi. "HoQ - Based Learning Game Development. Case Study: Travelix Application for Learning Traffic Law". International Journal of Religion 5, nr 11 (26.06.2024): 1938–53. http://dx.doi.org/10.61707/xsp9af02.
Pełny tekst źródłaMondal, Anowar Hussain, i Ranjan Maity. "Exploring the Effects of Game-based Learning". Journal of Engineering Education Transformations 37, nr 1 (1.04.2023): 98–105. http://dx.doi.org/10.16920/jeet/2023/v37i1/23136.
Pełny tekst źródłaArifudin, Dani, Suliswaningsih Suliswaningsih, Dian Pramesti i Linda Heryanti. "Implementasi Game Design Document Pada Perancangan Game Based Learning". CogITo Smart Journal 8, nr 2 (21.12.2022): 385–97. http://dx.doi.org/10.31154/cogito.v8i2.431.385-397.
Pełny tekst źródłaK., Pazhanivel. "“EDUPLAY”- Interactive Game Based Learning Platform". International Journal of Innovative Research in Information Security 10, nr 03 (30.04.2024): 173–77. http://dx.doi.org/10.26562/ijiris.2024.v1003.10.
Pełny tekst źródłaRoseandree, Billdan Satriana, Jenuri Jenuri i Asep Rudi Nurjaman. "Implementing Digital Game-Based Learning for Qur’anic Arabic Learning Using Serious Game Development Method to Increase Arabic Vocabulary". TIN: Terapan Informatika Nusantara 4, nr 11 (29.04.2024): 719–26. http://dx.doi.org/10.47065/tin.v4i11.5059.
Pełny tekst źródłaNunohiro, Eiji, Kotaro Matsushita, Kenneth J. Mackin i Masanori Ohshiro. "Development of game-based learning features in programming learning support system". Artificial Life and Robotics 17, nr 3-4 (1.12.2012): 373–77. http://dx.doi.org/10.1007/s10015-012-0073-x.
Pełny tekst źródłaHidayat, Rahmat. "Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan". Buletin Psikologi 26, nr 2 (3.12.2018): 71. http://dx.doi.org/10.22146/buletinpsikologi.30988.
Pełny tekst źródłaEliyasni, Rifda, M. Habibi, Nurfaijah i Tiok Wijanarko. "HAVE A DIFFERENT CONCEPT: HOW TO DESIGN MOBILE GAME-BASED INTEGRATED THEMATIC LEARNING FOR ELEMENTARY SCHOOL STUDENTS?" Journal of Law and Sustainable Development 12, nr 2 (29.02.2024): e3263. http://dx.doi.org/10.55908/sdgs.v12i2.3263.
Pełny tekst źródłaAfandi, Mochammad Fachrizal, Wahyu Nur Hidayat i Kokom Komariyah. "Game-Based Learning Media Development with Role-Playing Game Mechanism in Basic Programming". Letters in Information Technology Education (LITE) 5, nr 1 (27.06.2022): 1. http://dx.doi.org/10.17977/um010v5i12022p1-5.
Pełny tekst źródłaLestariningsih, Tri, Hendrik Kusbandono, Angger Binuko Paksi, Yosi Afandi i Ikhwan Baidlowi Sumafta. "Development of Game-based Learning Media for Early Childhood Animal Recognition". East Asian Journal of Multidisciplinary Research 2, nr 8 (4.09.2023): 3507–16. http://dx.doi.org/10.55927/eajmr.v2i8.5219.
Pełny tekst źródłaHanghøj, Thorkild, Sara Hajslund i Stine Ejsing-Duun. "The challenges of designing learning games: Interviewing professional learning game designers". European Conference on Games Based Learning 16, nr 1 (29.09.2022): 263–70. http://dx.doi.org/10.34190/ecgbl.16.1.669.
Pełny tekst źródłaMagno De Jesus, Angelo, i Ismar Frango Silveira. "Game-based collaborative learning framework for computational thinking development". Revista Facultad de Ingeniería Universidad de Antioquia, nr 99 (30.06.2020): 113–23. http://dx.doi.org/10.17533/udea.redin.20200690.
Pełny tekst źródłaLaranjeiro, Dionísia. "Development of Game-Based M-Learning Apps for Preschoolers". Education Sciences 11, nr 5 (12.05.2021): 229. http://dx.doi.org/10.3390/educsci11050229.
Pełny tekst źródłaTopani, Muhammad Alfikri Maida, i Ahmad Azhari. "Development of Mandarin Education Quiz Game Using Android-Based Multimedia Development Life Cycle". Mobile and Forensics 5, nr 2 (30.09.2023): 31–41. http://dx.doi.org/10.12928/mf.v5i2.7947.
Pełny tekst źródłaHe, Zhenni, Yi Zhang i Dingle Zhao. "Flappy Bird Game Based on Reinforcement Learning Q-Learning Algorithm". Highlights in Science, Engineering and Technology 34 (28.02.2023): 222–25. http://dx.doi.org/10.54097/hset.v34i.5475.
Pełny tekst źródłaHernandez, James, i Rica Ramirez. "Introducing pre-service teachers to game-based learning". International Journal of Educational Technology and Learning 17, nr 1 (20.09.2024): 1–8. http://dx.doi.org/10.55217/101.v17i1.825.
Pełny tekst źródłaMaratou, Vicky, Firdaous Ennami, Filipe Luz, Yama Abdullahi, Raimonda Agne Medeisiene, Indrė Ščiukauskė, Rizos Chaliampalias, Achilles Kameas, Carla Sousa i Sara Sara. "Game-Based Learning in Higher Education Using Analogue Games". International Journal of Film and Media Arts 8, nr 1 (15.06.2023): 63–83. http://dx.doi.org/10.24140/ijfma.v8.n1.04.
Pełny tekst źródłaMunkvold, Robin Isfold, Line Kolås i Adam Palmquist. "A Conflict Management Game in Project-based Learning". European Conference on Games Based Learning 17, nr 1 (29.09.2023): 443–51. http://dx.doi.org/10.34190/ecgbl.17.1.1375.
Pełny tekst źródłaAbd Halim, Noor Dayana, Ong Ace Hong, Nurul Nadwa Zulkifli, Nurul Farhana Jumaat, Norasykin Mohd Zaid i Mahani Mokhtar. "Designing Game-Based Learning Kit with Integration of Augmented Reality for Learning Geography". International Journal of Interactive Mobile Technologies (iJIM) 16, nr 02 (28.01.2022): 4–16. http://dx.doi.org/10.3991/ijim.v16i02.27377.
Pełny tekst źródłaLui, Richard W. C., i Cheuk Hang Au. "Establishing an Educational Game Development Model". International Journal of Game-Based Learning 8, nr 1 (styczeń 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Pełny tekst źródłaGriggs, Andrew, Elizabeth H. Lazzara, Evan Palmer, Sarah Fouquet, Tiffany Leverenz, Alexis Raushel i Shawn Doherty. "Utilizing Games for Learning: Applications of Game-Based Training and Gamification". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, nr 1 (listopad 2019): 2166–68. http://dx.doi.org/10.1177/1071181319631361.
Pełny tekst źródłaWu, Min Lun. "Making Sense of Digital Game-Based Learning: A Learning Theory-Based Typology Useful for Teachers". Journal of Studies in Education 8, nr 4 (27.09.2018): 1. http://dx.doi.org/10.5296/jse.v8i4.13022.
Pełny tekst źródłaLaksita, Ghany Desti, Dewi Oktaviani i Aji Pangestu. "The Effect of Android Game Based Learning for Student Interest in Mathematics Learning". Proceeding International Conference on Science and Engineering 3 (30.04.2020): 335–38. http://dx.doi.org/10.14421/icse.v3.523.
Pełny tekst źródłaRithvik, M., Dr K. Narasimha Raju i B. Ajay Ram. "A Novel Game-Based Approach for Computer Networks". Journal of Engineering Education Transformations 36, S2 (1.01.2023): 313–18. http://dx.doi.org/10.16920/jeet/2023/v36is2/23046.
Pełny tekst źródłaPareja, Shella Mae W. "Development of Game-Based Approach Courseware in Learning Computer System Servicing". Inclusive Society and Sustainability Studies 1, nr 1 (28.08.2021): 23–26. http://dx.doi.org/10.31098/issues.v1i1.610.
Pełny tekst źródłaMoon, Jewoong, i Fengfeng Ke. "In-Game Actions to Promote Game-Based Math Learning Engagement". Journal of Educational Computing Research 58, nr 4 (27.09.2019): 863–85. http://dx.doi.org/10.1177/0735633119878611.
Pełny tekst źródłaSusanti, Vera Dewi, Edy Suprapto i Yuli Anis Wardani. "Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students". AL-ISHLAH: Jurnal Pendidikan 14, nr 3 (15.08.2022): 3931–42. http://dx.doi.org/10.35445/alishlah.v14i3.1978.
Pełny tekst źródłaWidyasari, Widyasari, Hadi Sutopo i Murniati Agustian. "QR Code-based Learning Development: Accessing Math Game for Children Learning Enhancement". International Journal of Interactive Mobile Technologies (iJIM) 13, nr 11 (15.11.2019): 111. http://dx.doi.org/10.3991/ijim.v13i11.10976.
Pełny tekst źródłaWahyuni, Wahyuni, Ika Lis Mariatun i Yusrianto Sholeh. "Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes". Edunesia: Jurnal Ilmiah Pendidikan 5, nr 1 (22.08.2023): 143–55. http://dx.doi.org/10.51276/edu.v5i1.545.
Pełny tekst źródłaWulan Ningdyah Anggraini. "Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning Media". International Journal of Elementary Education 7, nr 4 (28.12.2023): 637–45. http://dx.doi.org/10.23887/ijee.v7i4.64937.
Pełny tekst źródłaMaharjan, Namita, Kyohei Kuroda, Gunjan Silwal, Shigehiro Toyama, Yoshihiro Ominato, Yasuko Tsuchida, Nobuo Araki, Takashi Yamaguchi i Makoto Ichitsubo. "Implementation of design based learning for the development of SDGs educational games". Journal of Technology and Science Education 12, nr 2 (18.07.2022): 496. http://dx.doi.org/10.3926/jotse.1578.
Pełny tekst źródłaRohendi, Dedi. "Game-Based Multimedia for Horizontal Numeracy Learning". International Journal of Emerging Technologies in Learning (iJET) 14, nr 15 (1.08.2019): 159. http://dx.doi.org/10.3991/ijet.v14i15.10679.
Pełny tekst źródłaKhusnah, Asmaul, i Retno Mustika Dewi. "Development of Web-Based Game Based Learning Media to Improve High School Students' Understanding of Concepts in Economics Subjects". International Student Conference on Business, Education, Economics, Accounting, and Management (ISC-BEAM) 2, nr 1 (8.09.2024): 452–76. http://dx.doi.org/10.21009/isc-beam.012.31.
Pełny tekst źródłaZainuddin, Muhammad, Mardianto Mardianto i Hasan Matsum. "Development of Game-Based Learning Media on Islamic Religious Education Materials". Nazhruna: Jurnal Pendidikan Islam 6, nr 1 (21.12.2022): 13–24. http://dx.doi.org/10.31538/nzh.v6i1.2824.
Pełny tekst źródłaMai, Neo, Neo Tse Kian, Heidi Tan Yeen-Ju, Hew Soon Hin, Nazi Mahendru, Ismat Zahra i Md Waziullah Apu. "Improving Students’ Collaborative Learning Experiences within a Game-Based Augmented Reality Learning Environment". International Journal of Membrane Science and Technology 10, nr 3 (6.09.2023): 1909–16. http://dx.doi.org/10.15379/ijmst.v10i3.1850.
Pełny tekst źródłaКатаев, А. В., О. А. Шабалина i А. В. Хайров. "METHOD OF DYNAMIC CONTENT AGREEMENT OF LEARNING AND GAME SCENARIOS IN ADAPTIVE LEARNING GAMES". МОДЕЛИРОВАНИЕ, ОПТИМИЗАЦИЯ И ИНФОРМАЦИОННЫЕ ТЕХНОЛОГИИ 8, nr 1(28) (2.02.2020): 7–8. http://dx.doi.org/10.26102/2310-6018/2020.28.1.007.
Pełny tekst źródłaSetiawan, Budi, i Asrowi. "English Grammar on 2013 Curriculum: The Development of Game Based Learning Multimedia". MATEC Web of Conferences 205 (2018): 00011. http://dx.doi.org/10.1051/matecconf/201820500011.
Pełny tekst źródłaRabiyya Huseynzada, Elviz Ismailov, Rabiyya Huseynzada, Elviz Ismailov. "GAME-BASED LEARNING: A REVOLUTION IN THE TEACHING OF SOFTWARE DEVELOPMENT". PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 38, nr 03 (28.03.2024): 190–98. http://dx.doi.org/10.36962/pahtei38032024-190.
Pełny tekst źródłaDeghedi, Ghada Ahmed. "Game-Based Learning for Supply Chain Management". International Journal of Game-Based Learning 13, nr 1 (23.03.2023): 1–20. http://dx.doi.org/10.4018/ijgbl.319715.
Pełny tekst źródła