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1

Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen i Michitaka Hirose, red. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.

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Felicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.

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3

Deniz, Eseryel, Ge Xun i SpringerLink (Online service), red. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.

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4

Edutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.

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5

1974-, Chang Maiga, red. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.

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6

Kruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.

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Based on the analysis of many years of experience in the development and application of didactic games in order to teach all categories of students from schoolchildren and students to university faculty, the monograph attempts to revise established, controversial and contradictory views on the phenomenon of the game. The author's vision of how to answer such long-standing questions is proposed: what is a game and a non-game, how the game happened, what characteristics it has. The concept of behavioral games is introduced. The signs and driving forces of traditional and behavioral games are analyzed. In the practice-oriented part of the work, in the context of the modern paradigm of the educational process, the main milestones in the history of the development of educational games, age-specific gaming activities are considered. The analysis of the practice of developing and applying educational games by novice university teachers is given, the principles of using individual game elements in the context of the requirements of active pedagogy are given. The theoretical basis for the analysis of the game was the author's motivational activity theory of active learning. For students, postgraduates and teachers of pedagogical universities and faculties, as well as a wide range of readers interested in education and training.
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M, Slator Brian, red. Electric worlds in the classroom: Teaching and learning with role-based computer games. New York: Teachers College Press, 2006.

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Vahrusheva, Lyudmila. Development of mental activity of preschool children. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.

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The textbook reveals the general issues of organizing the mental activity of preschool children: the development of mental actions and mental abilities, the features of developing, problem-based learning and its methods, the meaning and place of active methods of organizing mental activity in pedagogical work with children, the technology of using active learning tools — intellectual games and cognitive fairy tales. For the organization of independent work of students, sample topics of seminars, practical classes, questions for the test, the final test of the discipline are offered. Meets the requirements of the federal state educational standards of secondary vocational education of the latest generation. For students of secondary vocational education institutions of pedagogical profile, students of the system of additional professional education( advanced training), practitioners of preschool educational institutions and all those who are interested in the development of the mental activity of preschoolers.
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Ifenthaler, Dirk, Deniz Eseryel i Xun Ge, red. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.

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Aprea, Carmela, i Dirk Ifenthaler, red. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.

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11

Daniela, Linda, red. Smart Pedagogy of Game-based Learning. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4.

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12

Straub, Jeremy, Ronald Arthur Marsh i David J. Whalen. Small Spacecraft Development Project-Based Learning. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-23645-2.

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Barr, Matthew. Graduate Skills and Game-Based Learning. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-27786-4.

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Romero, Margarida, Kimberly Sawchuk, Josep Blat, Sergio Sayago i Hubert Ouellet, red. Game-Based Learning Across the Lifespan. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41797-4.

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Ke, Fengfeng, Valerie Shute, Kathleen M. Clark i Gordon Erlebacher. Interdisciplinary Design of Game-based Learning Platforms. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04339-1.

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16

Bridges, Edwin M. Implementing problem-based learning in leadership development. Eugene, Ore: ERIC Clearinghouse on Educational Management, University of Oregon, 1995.

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Bridges, Edwin M. Implementing problem based learning in leadership development. Eugene, Or: ERIC Clearinghouse on Educational Management, University of Oregon, 1995.

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18

Ng, Betsy, red. Graduate Employability and Workplace-Based Learning Development. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-5622-5.

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Penny, Little, Ostwald Michael i Ryan Greg, red. Research and development in problem based learning. Sydney, N.S.W: University of Newcastle, 1995.

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20

Merrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.

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Merrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.

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Maiga, Chang Rita Kuo Kinshuk. Learning by Playing: Game-Based Education System Designing and Development. Springer, 2009.

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23

Bikovska, Jana. Development of a Scenario-based Approach to Simulation Games Management. RTU Press, 2021. http://dx.doi.org/10.7250/9789934226892.

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The Doctoral Thesis is elaborated in the field of scenario-based simulation game management. The essence of simulation games and their role in the learning process is studied, their advantages and disadvantages are identified. The concept of simulation game scenarios is developed that enables efficient game management by using formal methods. An integrated approach to simulation game scenario management is developed and the procedure for scenario generation, simulation and control; as well as its implementation mechanisms, are described.
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24

Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.

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25

Management Association, Information Resources, red. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3710-0.

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Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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29

Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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30

Ifenthaler, Dirk, Xun Ge i Deniz Eseryel. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. Springer, 2012.

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31

Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. Springer, 2014.

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32

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4. IGI Global, 2021.

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33

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1. IGI Global, 2021.

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34

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 2. IGI Global, 2021.

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35

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3. Information Science Reference, 2021.

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36

Kinshuk, Michitaka Hirose, Maiga Chang, Gwo-Dong Chen i Rita Kuo. Learning by Playing. Game-Based Education System Design and Development: 4th International Conference on e-Learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings. Springer London, Limited, 2009.

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37

Firestone, Robin. Gamification and Game Based Learning in Training and Development: How to Decide If It's Right for You and What to Consider Before Starting Your First Learning Intervention. Business Expert Press, 2017.

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38

Oehlke, Andreas. Learning Libgdx Game Development. Packt Publishing, Limited, 2013.

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Learning ShiVa3D Game Development. Packt Publishing, 2012.

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Learning Libgdx Game Development. Packt Publishing, 2013.

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41

Learning Roblox Game Development. Burtons Media Group, 2024.

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Learning Shiva3D Game Development. Packt Publishing, Limited, 2012.

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Game-Based-Learning. GRIN Verlag GmbH, 2013.

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44

Multiculturalism and Technology-Enhanced Language Learning. IGI Global, 2017.

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45

Learning Game Development with Unity. Pearson Education (US), 2014.

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Learning Unity Android Game Development. Packt Publishing, Limited, 2015.

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47

Shekar, Siddharth. Learning Cocos2d-X Game Development. Packt Publishing, Limited, 2014.

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48

Feronato, Emanuele. Learning Cocos2d-JS Game Development. Packt Publishing, 2015.

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49

Quandt, Michael. Learning Windows 8 Game Development. Packt Publishing, Limited, 2013.

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Quandt, Michael. Learning Windows 8 Game Development. Packt Publishing, Limited, 2013.

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