Gotowa bibliografia na temat „Game development based learning”
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Artykuły w czasopismach na temat "Game development based learning"
Maindalkar, Advait, Sarvesh Gharat i Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach". International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30.04.2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Pełny tekst źródłaYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen i Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance". International Journal of Engineering Education 2, nr 1 (15.06.2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Pełny tekst źródłaLeitão, Rui, J. M. F. Rodrigues i Adérito Fernandes Marcos. "Game-Based Learning". International Journal of Art, Culture and Design Technologies 4, nr 1 (styczeń 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Pełny tekst źródłaBennis, Lamyae, i Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning". International Journal of Emerging Technologies in Learning (iJET) 14, nr 16 (29.08.2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Pełny tekst źródłaRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam i BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation". Journal of ICT Research and Applications 15, nr 3 (28.12.2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Pełny tekst źródłaHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen i Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education". Sustainability 14, nr 3 (20.01.2022): 1172. http://dx.doi.org/10.3390/su14031172.
Pełny tekst źródłaHartt, Maxwell, Hadi Hosseini i Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning". Planning Practice & Research 35, nr 5 (16.06.2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Pełny tekst źródłaLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe i Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments". AI Magazine 34, nr 4 (15.12.2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Pełny tekst źródłaSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole i Erna Wahyuni. "Development of Game-Based Learning Applications to Increase Students’ Learning Motivation". al-fikrah: Jurnal Manajemen Pendidikan 12, nr 1 (8.07.2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Pełny tekst źródłaSu, Yang Na. "Development of the Teaching Games System Based on Mobile Learning". Applied Mechanics and Materials 685 (październik 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Pełny tekst źródłaRozprawy doktorskie na temat "Game development based learning"
Covalciuc, Marina, i Gautier Kerleguer. "Leadership Competencies Development through Game-Based Learning". Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85164.
Pełny tekst źródłaDeRouin-Jessen, Renee. "GAME ON: THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING". Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
Pełny tekst źródłaPh.D.
Department of Psychology
Sciences
Psychology PhD
Deniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development". Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Pełny tekst źródłaTang, Stephen. "A model-driven framework to support games development : an application to serious games". Thesis, Liverpool John Moores University, 2013. http://researchonline.ljmu.ac.uk/4493/.
Pełny tekst źródłaPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development". Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Pełny tekst źródłaShearer, James D. "Development of a Digital Game-Based Learning Best Practices Checklist". Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Pełny tekst źródłaCress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation". Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Pełny tekst źródłaAyub, Mohamad Nizam. "Game-Based learning (GBL) development in secure accommodation units in Scotland". Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.
Pełny tekst źródłaNguyen, Song Huyen Chau. "Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam". Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/206449/1/Song%20Huyen%20Chau_Nguyen_Thesis.pdf.
Pełny tekst źródłaLindberg, Jesper, i Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning". Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Pełny tekst źródłaDigital games in today's society are becoming more common and have in the past few years been used in education and teaching around the world. Using games and technology in an education has both positive and negative impact on the students as well as the school. The positive aspects of technology lead to increased motivation and commitment among the students, but at the same time can lead to more negative factors, such as social isolation, expensive costs or a distraction that may adversely affect other courses in education. This report aims to be a support in selecting educational tools to be used for Game Design Based Learning (GDBL). This support consists of an evaluation model that can be used, for example, by teachers who wish to apply GDBL in their education. The work has been carried out with the support of the research strategy design and creation, where the development and the production of an artefact has taken place. The evaluation model has been designed using the current research strategy. The data collection for the work has been done by searching for training tools, including the search engine Google Search, along with relevant terms for the work, such as drag & drop. When applying GDBL and the choice of training tools, it takes into account both the opportunities offered by GDBL, but also the negative risks that exist. The evaluation model has also been tested on five different training tools to validate the evaluation model. These five training tools are Scratch, Kodu Game Lab, Kahoot, Quizizz and Twine. Finally, we found that two of the training tools are the most suitable for educational purposes. These were Kahoot and Quizizz, which are simple quiz games, that is, they do not require education or programming to be used in a classroom. This was based on an established scenario, which was to find a training tool for a program that focuses on graphic design.
Książki na temat "Game development based learning"
Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen i Michitaka Hirose, red. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.
Pełny tekst źródłaFelicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.
Znajdź pełny tekst źródłaDeniz, Eseryel, Ge Xun i SpringerLink (Online service), red. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.
Znajdź pełny tekst źródłaEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Znajdź pełny tekst źródła1974-, Chang Maiga, red. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Znajdź pełny tekst źródłaKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Pełny tekst źródłaM, Slator Brian, red. Electric worlds in the classroom: Teaching and learning with role-based computer games. New York: Teachers College Press, 2006.
Znajdź pełny tekst źródłaVahrusheva, Lyudmila. Development of mental activity of preschool children. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.
Pełny tekst źródłaIfenthaler, Dirk, Deniz Eseryel i Xun Ge, red. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.
Pełny tekst źródłaAprea, Carmela, i Dirk Ifenthaler, red. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.
Pełny tekst źródłaCzęści książek na temat "Game development based learning"
Albright, Glenn. "Introduction to PK12 Professional Development Role-Play Simulation Technology". W Advances in Game-Based Learning, 7–17. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_2.
Pełny tekst źródłaTorrente, Javier, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger i Baltasar Fernández-Manjón. "Towards Universal Game Development in Education". W Advances in Web-Based Learning - ICWL 2012, 160–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_17.
Pełny tekst źródłaKhalid, Nikita. "Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting". W Advances in Game-Based Learning, 115–26. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_8.
Pełny tekst źródłaTan, Wee Hoe, i Ivan Boo. "A Provisional Framework for Multimodal Evaluation: Establishing Serious Games Quality Label for Use in Training and Talent Development". W Advances in Game-Based Learning, 163–83. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_9.
Pełny tekst źródłaYu, Jiaqi, i André R. Denham. "Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development". W Game-based Learning Across the Disciplines, 245–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Pełny tekst źródłaLópez-Forniés, Ignacio. "Game-Based Learning and Assessment of Creative Challenges Through Artefact Development". W Smart Pedagogy of Game-based Learning, 1–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_1.
Pełny tekst źródłaHirumi, Atsusi, i Christopher Stapleton. "Applying Pedagogy during Game Development to Enhance Game-Based Learning". W Games: Purpose and Potential in Education, 127–62. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09775-6_6.
Pełny tekst źródłaSisarica, Anja, i Neil Maiden. "An Emerging Model of Creative Game-Based Learning". W Serious Games Development and Applications, 254–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.
Pełny tekst źródłaHulpuş, Ioana, Manuel Fradinho i Conor Hayes. "On-the-Fly Adaptive Planning for Game-Based Learning". W Case-Based Reasoning. Research and Development, 375–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14274-1_28.
Pełny tekst źródłaPfändler, Andrea Maria. "Development and Pilot Testing of a Financial Literacy Game for Young Adults: The Happy Life Game". W Game-based Learning Across the Disciplines, 61–87. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_4.
Pełny tekst źródłaStreszczenia konferencji na temat "Game development based learning"
"Digital Ethnography Development Investigating Children's Agency in Minecraft". W 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.020.
Pełny tekst źródła"Emergent Narratives in Project Based Software Development Education". W 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.161.
Pełny tekst źródła"Development of the Learning Game Tile war". W 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.085.
Pełny tekst źródła"Development of e-Learning Applications Using HoloLens and Mixed Reality". W 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.126.
Pełny tekst źródła"Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning Scenarios". W 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.096.
Pełny tekst źródła"Investigating Regional Heritage Through the Development and Playing of AR Games". W 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.030.
Pełny tekst źródła"Development of a Virtual Reality Tool for Patients With Eating Disorder". W 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.152.
Pełny tekst źródła"Gamification of Strategic Thinking: A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation)". W 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.148.
Pełny tekst źródła"Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social Content". W 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.164.
Pełny tekst źródła"Liike: The Design and Development of a Serious Game for Accountancy Students". W 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.053.
Pełny tekst źródłaRaporty organizacyjne na temat "Game development based learning"
Valek, Robert, i Lisa Schulte-Moore. Environmental software development in academic settings to support digital game-based learning: A case study on PEWI. Ames (Iowa): Iowa State University. Library, listopad 2023. http://dx.doi.org/10.31274/dr-20231205-0.
Pełny tekst źródłaМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний i Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, wrzesień 2023. http://dx.doi.org/10.31812/123456789/8486.
Pełny tekst źródłaDasgupta, Anuttama, i Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Pełny tekst źródłaEnnis, Linda. Game-Based Learning: An Instructional Tool. Ames (Iowa): Iowa State University, styczeń 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Pełny tekst źródłaDutta, Sourav, Anna Wagner, Theadora Hall i Nawa Raj Pradhan. Data-driven modeling of groundwater level using machine learning. Engineer Research and Development Center (U.S.), maj 2024. http://dx.doi.org/10.21079/11681/48452.
Pełny tekst źródłaRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler i Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, kwiecień 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Pełny tekst źródłaPopovi, Zoran. Engage: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, maj 2012. http://dx.doi.org/10.21236/ada562150.
Pełny tekst źródłaPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2012. http://dx.doi.org/10.21236/ada564820.
Pełny tekst źródłaPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, sierpień 2012. http://dx.doi.org/10.21236/ada564831.
Pełny tekst źródłaPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 2012. http://dx.doi.org/10.21236/ada564833.
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