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Artykuły w czasopismach na temat "Game based grammar instruction"
Fithriani, Rahmah. "COMMUNICATIVE GAME-BASED LEARNING IN EFL GRAMMAR CLASS: SUGGESTED ACTIVITIES AND STUDENTS’ PERCEPTION". JEELS (Journal of English Education and Linguistics Studies) 5, nr 2 (22.01.2019): 171–88. http://dx.doi.org/10.30762/jeels.v5i2.509.
Pełny tekst źródłaLilić, Polona, i Silva Bratoz. "The Effectiveness of Using Games for Developing Young Learners’ Grammar Competence". ELOPE: English Language Overseas Perspectives and Enquiries 16, nr 2 (30.11.2019): 49–61. http://dx.doi.org/10.4312/elope.16.2.49-61.
Pełny tekst źródłaSetiawan, Budi, i Asrowi. "English Grammar on 2013 Curriculum: The Development of Game Based Learning Multimedia". MATEC Web of Conferences 205 (2018): 00011. http://dx.doi.org/10.1051/matecconf/201820500011.
Pełny tekst źródłaRochmawati, Dyah. "Innovative Techniques of Teaching English Grammar at Secondary Schools". JET ADI BUANA 4, nr 2 (31.10.2019): 152–59. http://dx.doi.org/10.36456/jet.v4.n2.2019.2077.
Pełny tekst źródłaSetiawan, Budi, Nunuk Suryani i Suharno Suharno. "Pengembangan Game Based Learning Materi Grammar Bahasa Inggris Dalam Kurikulum 2013 Kelas X SMA Negeri 3 Sragen". Teknodika 16, nr 1 (15.03.2018): 22. http://dx.doi.org/10.20961/teknodika.v16i1.34752.
Pełny tekst źródłaKayan, Adil, i İbrahim Seçkin Aydın. "The Effect of Computer-Assisted Educational Games on Teaching Grammar". World Journal of Education 10, nr 1 (20.02.2020): 117. http://dx.doi.org/10.5430/wje.v10n1p117.
Pełny tekst źródłaZandvakili, Elham, Ernest Washington, Edmund W. Gordon, Craig Wells i Mzamo Mangaliso. "Teaching Patterns of Critical Thinking: The 3CA Model—Concept Maps, Critical Thinking, Collaboration, and Assessment". SAGE Open 9, nr 4 (lipiec 2019): 215824401988514. http://dx.doi.org/10.1177/2158244019885142.
Pełny tekst źródłaNarváez Paguay, Joe Adrián, i Juan José Santillán. "The implementation of the Student Response System (SRS) Kahoot! in EFL classes and its effects on reading comprehension". INNOVA Research Journal 6, nr 2 (10.05.2021): 1–21. http://dx.doi.org/10.33890/innova.v6.n2.2021.1655.
Pełny tekst źródłaShintani, Mayu. "Image Schema-Based Instruction in English Grammar". JALT2015—Focus on the Learner 2015, nr 1 (1.08.2016): 285. http://dx.doi.org/10.37546/jaltpcp2015-38.
Pełny tekst źródłaNutta, Joyce. "Is Computer-Based Grammar Instruction as Effective as Teacher- Directed Grammar Instruction for Teaching L2 Structures?" CALICO Journal 16, nr 1 (14.01.2013): 49–62. http://dx.doi.org/10.1558/cj.v16i1.49-62.
Pełny tekst źródłaRozprawy doktorskie na temat "Game based grammar instruction"
Yu, Shu-yun, i res cand@acu edu au. "The Effects of Games on the Acquisition of Some Grammatical Features of L2 German on Students’ Motivation and on Classroom Atmosphere". Australian Catholic University. School of Education, 2005. http://dlibrary.acu.edu.au/digitaltheses/public/adt-acuvp98.29052006.
Pełny tekst źródłaDe, Kock Elizabeth Catharina. "Game-based learning and library instruction". Diss., University of Pretoria, 2013. http://hdl.handle.net/2263/37275.
Pełny tekst źródłaDissertation (MSc)--University of Pretoria, 2013.
gm2014
Information Science
unrestricted
Gray, James Wesley. "Task-Based English Grammar Instruction: A Focus on Meaning". Kyoto University, 2020. http://hdl.handle.net/2433/253376.
Pełny tekst źródła0048
新制・課程博士
博士(人間・環境学)
甲第22540号
人博第943号
新制||人||224(附属図書館)
2019||人博||943(吉田南総合図書館)
京都大学大学院人間・環境学研究科共生人間学専攻
(主査)准教授 高橋 幸, 教授 谷口 一美, 教授 STEWART Timothy William, 准教授 笹尾 洋介, 教授 田地野 彰
学位規則第4条第1項該当
DeRouin-Jessen, Renée E. "Game on the impact of game features in computer-based training /". Orlando, Fla. : University of Central Florida, 2008. http://purl.fcla.edu/fcla/etd/CFE0002439.
Pełny tekst źródłaZaldivar, Marc Robert. "Blending cognitive rule-based, process-based, and context-based theories in the development of online grammar instruction". Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/29533.
Pełny tekst źródłaPh. D.
Frederick, Patricia Ann. "Using Digital Game-Based Learning to Support Vocabulary Instruction for Developmental Reading Students". NSUWorks, 2010. http://nsuworks.nova.edu/gscis_etd/154.
Pełny tekst źródłaNivens, Ryan Andrew, i Rosemary Geiken. "Using a Computer Science-based Board Game to Develop Preschoolers' Mathematics". Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3040.
Pełny tekst źródłaHanan, Rowena E. "The effectiveness of explicit grammar instruction for the young foreign language learner : a classroom-based experimental study". Thesis, University of York, 2015. http://etheses.whiterose.ac.uk/9059/.
Pełny tekst źródłaMethaneethorn, Jutima. "Towards motivation modelling within a computer game based learning environment". Thesis, Connect to e-thesis, 2008. http://theses.gla.ac.uk/250/.
Pełny tekst źródłaPh.D. thesis submitted to the Faculty of Education, Department of Educational Studies, University of Glasgow, 2008. Includes bibliographical references. Print version also available.
Näckros, Kjell. "Visualising security through computer games : investigating game-based instruction in ICT security : an experimental approach /". Kista : Department of Computer and Systems Sciences, Stockholm University : Royal Institute of Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-533.
Pełny tekst źródłaKsiążki na temat "Game based grammar instruction"
Digital game-based learning. New York: McGraw-Hill, 2001.
Znajdź pełny tekst źródłaCantürk, Bahar. Explicit grammar instruction: A comparison of comprehension-based and production-based instruction for EFL learners. Eskişehir [Turkey]: Anadolu Üniversitesi, 2001.
Znajdź pełny tekst źródłaRezaei, Saeed. Corrective feedback in task-based grammar instruction: A case of recast vs.metalinguistic feedback. Saarbru cken, Germany: LAP Lambert, 2011.
Znajdź pełny tekst źródłaThe gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.
Znajdź pełny tekst źródładeHaan, Jonathan. Game camp: Out-of-school language and literacy development. Champaign, Illinois: Common Ground Publishing LLC as part of The Learner book series, 2012.
Znajdź pełny tekst źródłaBurmester, Michael. Digital game based learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University. Karlsruhe: Univ.-Verl. Karlsruhe, 2006.
Znajdź pełny tekst źródłaEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Znajdź pełny tekst źródła1974-, Chang Maiga, red. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Znajdź pełny tekst źródłaMoretti, Gaia. Virtualmente insieme: Comunità virtuali, nuove tecnologie, apprendimento, pratiche. Roma: Polìmata, 2012.
Znajdź pełny tekst źródła(Foreword), Sivasailam Thiagarajan, red. Digital Game-Based Learning. Paragon House Publishers, 2007.
Znajdź pełny tekst źródłaCzęści książek na temat "Game based grammar instruction"
Betts, Ben. "Game-Based Learning". W The Really Useful elearning Instruction Manual, 175–94. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781118375860.ch10.
Pełny tekst źródłaHeaton, C. "Video Game Technology and Training Research". W Computer-Based Instruction in Military Environments, 271–83. Boston, MA: Springer US, 1987. http://dx.doi.org/10.1007/978-1-4613-0915-4_22.
Pełny tekst źródłaEnglbrecht, Ludwig, i Günther Pernul. "A Serious Game-Based Peer-Instruction Digital Forensics Workshop". W Information Security Education. Information Security in Action, 127–41. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59291-2_9.
Pełny tekst źródłaHsu, Sheng-Hui, Shu-Chen Cheng i Yueh-Min Huang. "The Experience of Adopting Game-Based Learning in Library Instruction". W Learning by Playing. Game-based Education System Design and Development, 571–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_71.
Pełny tekst źródłaKnautz, Kathrin, Lisa Orszullok i Simone Soubusta. "Game-Based IL Instruction – A Journey of Knowledge in Four Acts". W Communications in Computer and Information Science, 366–72. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03919-0_48.
Pełny tekst źródłaLin, Chun-Hung, Eric Zhi-Feng Liu, Chan-Hsin Kou, Marjo Virnes, Erkki Sutinen i Shan-Shan Cheng. "A Case Analysis of Creative Spiral Instruction Model and Students’ Creative Problem Solving Performance in a LEGO® Robotics Course". W Learning by Playing. Game-based Education System Design and Development, 501–5. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_61.
Pełny tekst źródła"Grammar in Content-Based Instruction". W Content-Based College ESL Instruction, 107–20. Routledge, 1999. http://dx.doi.org/10.4324/9781410603081-11.
Pełny tekst źródłaGettys, Serafima. "Usage-Based Instruction". W Advances in Educational Technologies and Instructional Design, 412–33. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4482-3.ch020.
Pełny tekst źródłaSardone, Nancy, Roberta Devlin-Scherer i Joseph Martinelli. "Game-Based Instruction in a College Classroom". W Handbook of Research on Effective Electronic Gaming in Education, 1427–39. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch082.
Pełny tekst źródłaAl-Makhzoomy, Alaa Khalaf, Ke Zhang i Timothy Spannaus. "Game Development-Based Learning". W Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities, 244–59. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0249-5.ch012.
Pełny tekst źródłaStreszczenia konferencji na temat "Game based grammar instruction"
"Tangible Grammar: Prototyping Playful Physical Tools for Foreign Language Learning". W 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.061.
Pełny tekst źródłaMeng, Hsiang-jen, i Ding-Chau Wang. "Robust Design for Game-Based Instruction Using Interactive Whiteboards". W 2012 IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012). IEEE, 2012. http://dx.doi.org/10.1109/digitel.2012.66.
Pełny tekst źródłaHuang, Shu-Hsien, Ting-Ting Wu i Yueh-Min Huang. "Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course". W 2013 IIAI International Conference on Advanced Applied Informatics (IIAIAAI). IEEE, 2013. http://dx.doi.org/10.1109/iiai-aai.2013.43.
Pełny tekst źródłaHwang, Chein-Shung, Yi-Ching Su i Kuo-Cheng Tseng. "Effects of Computer Game-based Instruction on Students' Programming Achievement in Taiwan". W 2010 International Conference on Computational Aspects of Social Networks (CASoN 2010). IEEE, 2010. http://dx.doi.org/10.1109/cason.2010.60.
Pełny tekst źródłaValls-Vargas, Josep, Jichen Zhu i Santiago Ontañón. "Graph grammar-based controllable generation of puzzles for a learning game about parallel programming". W FDG'17: International Conference on the Foundations of Digital Games 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3102071.3102079.
Pełny tekst źródłaSeidel, Anna, Franziska Weidle i Claudia Borner. "Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture". W 2021 7th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2021. http://dx.doi.org/10.23919/ilrn52045.2021.9459389.
Pełny tekst źródłaYampinij, Sakesun, Supamas Kongkachuay i Sophon Meejaleurn. "The development of computer multimedia game-based instruction on English idioms for the 2nd educational range at Bannakhao School". W 2010 2nd International Conference on Computer Technology and Development (ICCTD). IEEE, 2010. http://dx.doi.org/10.1109/icctd.2010.5645963.
Pełny tekst źródłaTodd, Beth A., Luke Niiler, Marcus Brown, Prateek Bahri, Virginia Tamondong, David M. Beams, Joan Barth, Garry Warren, Kenneth R. Swinney i David W. Cordes. "Beta Testing a Web-Based Writing Coach". W ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-88296.
Pełny tekst źródłaChang, Chenghung P., Felipe Arango, Dror Kodman, Sven K. Esche i Constantin Chassapis. "Utilization of Immersive Collaborative Student Laboratory Simulations Developed Using a Game Engine". W ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14532.
Pełny tekst źródłaBanks, David. "Reflecting on an Adventure-Based Data Communications Assignment: The ‘Cryptic Quest’". W InSITE 2006: Informing Science + IT Education Conference. Informing Science Institute, 2006. http://dx.doi.org/10.28945/3000.
Pełny tekst źródłaRaporty organizacyjne na temat "Game based grammar instruction"
Zachry, Anne, J. Flick i S. Lancaster. Tune Up Your Teaching Toolbox! University of Tennessee Health Science Center, 2016. http://dx.doi.org/10.21007/chp.ot.fp.2016.0001.
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