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Artykuły w czasopismach na temat "Flexible One-dimensional Objects"

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Menon, Midhun S., G. K. Ananthasuresh i Ashitava Ghosal. "Natural motion of one-dimensional flexible objects using minimization approaches". Mechanism and Machine Theory 67 (wrzesień 2013): 64–76. http://dx.doi.org/10.1016/j.mechmachtheory.2013.04.003.

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Menon, Midhun S., B. Gurumoorthy i Ashitava Ghosal. "Efficient simulation and rendering of realistic motion of one-dimensional flexible objects". Computer-Aided Design 75-76 (czerwiec 2016): 13–26. http://dx.doi.org/10.1016/j.cad.2016.02.003.

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NAGAO, MAKOTO. "SHAPE RECOGNITION BY HUMAN-LIKE TRIAL AND ERROR RANDOM PROCESSES". International Journal of Pattern Recognition and Artificial Intelligence 10, nr 05 (sierpień 1996): 473–90. http://dx.doi.org/10.1142/s021800149600030x.

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Pattern recognition and object detection systems so far developed required the algorithmic description of every detail of the objects to be recognized by bottom-up process from pixel-to-pixel relation to line, corner, and structural description. Because this low-level process does not see global information, feature detection is highly sensitive to noise. To overcome this problem and to give human-like flexibility to machine recognition process, we developed a new system which had non-algorithmic feature detection functions by seeing a comparatively large area at once. It uses a variable size window which is applied to the most plausible parts in an image by a top-down command from an object model, and obtains characteristic features of object parts. This window application is realized mostly in hardware, and has some autonomic ability to detect the best features by a sort of random trial and error search. The system has some other hardware functions such as mutual correlation of one- and two-dimensional patterns, which are also flexible according to the variable size window. The system interprets user's declarative description of objects, and activates the window application functions to obtain characteristic features of the description. This new flexible approach of object detection can be used as a robot eye to recognize many simple two-dimensional shapes.
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Serra, Jean. "MORPHOLOGICAL DESCRIPTIONS USING THREE-DIMENSIONAL WAVEFRONTS". Image Analysis & Stereology 21, nr 4 (3.05.2011): 13. http://dx.doi.org/10.5566/ias.v21.ps13-s21.

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The present study deals with the analysis of three-dimensional binary objects whose structure is not obvious nor generally clearly visible. Our approach is illustrated through three examples taken from biological microscopy. In one of our examples, we need to extract the osteocytes contained in sixty confocal sections. The cells are not numerous, but are characterized by long branches, hence they will be separated using a directional wavefront The two other objects are more complex and will be analysed by means of a spherical wavefront In the first case, a kidney of a rat embryo, the tissue grows like a tree, where we want to detect the branches, their extremities,and their spatial arrangement. The wavefront method enables us to define precisely branches and extremities, and gives flexible algorithms. The last example deals with the embryonic growth of the chicken shinbone. The central part of the bone (or shaft) is structured as a series of nested cylinders following the same axis, and connected by more or less long bridges. Using wavefronts, we show that it is possible to separate the cylinders,and to extract and count the bridges that connect them.
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Westermann, Sebastian, Thomas Ingeman-Nielsen, Johanna Scheer, Kristoffer Aalstad, Juditha Aga, Nitin Chaudhary, Bernd Etzelmüller i in. "The CryoGrid community model (version 1.0) – a multi-physics toolbox for climate-driven simulations in the terrestrial cryosphere". Geoscientific Model Development 16, nr 9 (15.05.2023): 2607–47. http://dx.doi.org/10.5194/gmd-16-2607-2023.

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Abstract. The CryoGrid community model is a flexible toolbox for simulating the ground thermal regime and the ice–water balance for permafrost and glaciers, extending a well-established suite of permafrost models (CryoGrid 1, 2, and 3). The CryoGrid community model can accommodate a wide variety of application scenarios, which is achieved by fully modular structures through object-oriented programming. Different model components, characterized by their process representations and parameterizations, are realized as classes (i.e., objects) in CryoGrid. Standardized communication protocols between these classes ensure that they can be stacked vertically. For example, the CryoGrid community model features several classes with different complexity for the seasonal snow cover, which can be flexibly combined with a range of classes representing subsurface materials, each with their own set of process representations (e.g., soil with and without water balance, glacier ice). We present the CryoGrid architecture as well as the model physics and defining equations for the different model classes, focusing on one-dimensional model configurations which can also interact with external heat and water reservoirs. We illustrate the wide variety of simulation capabilities for a site on Svalbard, with point-scale permafrost simulations using, e.g., different soil freezing characteristics, drainage regimes, and snow representations, as well as simulations for glacier mass balance and a shallow water body. The CryoGrid community model is not intended as a static model framework but aims to provide developers with a flexible platform for efficient model development. In this study, we document both basic and advanced model functionalities to provide a baseline for the future development of novel cryosphere models.
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Sukhanov, Kostiantyn. "Approximation of real data by fuzzy sets for the classification problem". Ukrainian journal of remote sensing, nr 22 (30.09.2019): 22–26. http://dx.doi.org/10.36023/ujrs.2019.22.154.

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The article deals with the method of classification of real data using the apparatus of fuzzy sets and fuzzy logic as a flexible tool for learning and recognition of natural objects on the example of oil and gas prospecting sections of the Dnieper-Donetsk basin. The real data in this approach are the values for the membership function that are obtained not through subjective expert judgment but from objective measurements. It is suggested to approximate the fuzzy set membership functions by using training data to use the approximation results obtained during the learning phase at the stage of identifying unknown objects. In the first step of learning, each traditional future of a learning data is matched by a primary traditional one-dimensional set whose membership function can only take values from a binary set — 0 if the learning object does not belong to the set, and 1 if the learning object belongs to the set. In the second step, the primary set is mapped to a fuzzy set, and the parameters of the membership function of this fuzzy set are determined by approximating this function of the traditional set membership. In the third step, the set of one-dimensional fuzzy sets that correspond to a single feature of the object is mapped to a fuzzy set that corresponds to all the features of the object in the training data set. Such a set is the intersection of fuzzy sets of individual features, to which the blurring and concentration operations of fuzzy set theory are applied in the last step. Thus, the function of belonging to a fuzzy set of a class is the operation of choosing a minimum value from the functions of fuzzy sets of individual features of objects, which are reduced to a certain degree corresponding to the operation of blurring or concentration. The task of assigning the object under study to a particular class is to compare the values of the membership functions of a multidimensional fuzzy set and to select the class in which the membership function takes the highest value. Additionally, after the training stage, it is possible to determine the degree of significance of an object future, which is an indistinctness index, to remove non-essential data (object futures) from the analysis.
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Wallace, Julian M., Leland S. Stone i Guillaume S. Masson. "Object Motion Computation for the Initiation of Smooth Pursuit Eye Movements in Humans". Journal of Neurophysiology 93, nr 4 (kwiecień 2005): 2279–93. http://dx.doi.org/10.1152/jn.01042.2004.

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Pursuing an object with smooth eye movements requires an accurate estimate of its two-dimensional (2D) trajectory. This 2D motion computation requires that different local motion measurements are extracted and combined to recover the global object-motion direction and speed. Several combination rules have been proposed such as vector averaging (VA), intersection of constraints (IOC), or 2D feature tracking (2DFT). To examine this computation, we investigated the time course of smooth pursuit eye movements driven by simple objects of different shapes. For type II diamond (where the direction of true object motion is dramatically different from the vector average of the 1-dimensional edge motions, i.e., VA ≠ IOC = 2DFT), the ocular tracking is initiated in the vector average direction. Over a period of less than 300 ms, the eye-tracking direction converges on the true object motion. The reduction of the tracking error starts before the closing of the oculomotor loop. For type I diamonds (where the direction of true object motion is identical to the vector average direction, i.e., VA = IOC = 2DFT), there is no such bias. We quantified this effect by calculating the direction error between responses to types I and II and measuring its maximum value and time constant. At low contrast and high speeds, the initial bias in tracking direction is larger and takes longer to converge onto the actual object-motion direction. This effect is attenuated with the introduction of more 2D information to the extent that it was totally obliterated with a texture-filled type II diamond. These results suggest a flexible 2D computation for motion integration, which combines all available one-dimensional (edge) and 2D (feature) motion information to refine the estimate of object-motion direction over time.
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Faragó, Tomáš, Petr Mikulík, Alexey Ershov, Matthias Vogelgesang, Daniel Hänschke i Tilo Baumbach. "syris: a flexible and efficient framework for X-ray imaging experiments simulation". Journal of Synchrotron Radiation 24, nr 6 (9.10.2017): 1283–95. http://dx.doi.org/10.1107/s1600577517012255.

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An open-source framework for conducting a broad range of virtual X-ray imaging experiments,syris, is presented. The simulated wavefield created by a source propagates through an arbitrary number of objects until it reaches a detector. The objects in the light path and the source are time-dependent, which enables simulations of dynamic experiments,e.g.four-dimensional time-resolved tomography and laminography. The high-level interface ofsyrisis written in Python and its modularity makes the framework very flexible. The computationally demanding parts behind this interface are implemented in OpenCL, which enables fast calculations on modern graphics processing units. The combination of flexibility and speed opens new possibilities for studying novel imaging methods and systematic search of optimal combinations of measurement conditions and data processing parameters. This can help to increase the success rates and efficiency of valuable synchrotron beam time. To demonstrate the capabilities of the framework, various experiments have been simulated and compared with real data. To show the use case of measurement and data processing parameter optimization based on simulation, a virtual counterpart of a high-speed radiography experiment was created and the simulated data were used to select a suitable motion estimation algorithm; one of its parameters was optimized in order to achieve the best motion estimation accuracy when applied on the real data.syriswas also used to simulate tomographic data sets under various imaging conditions which impact the tomographic reconstruction accuracy, and it is shown how the accuracy may guide the selection of imaging conditions for particular use cases.
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Trunin, Konstantin. "Mathematical Model of Flexible Link Dynamics in Marine Tethered Systems Considering Torsion and its Influence on Tension Force". Polish Maritime Research 30, nr 2 (1.06.2023): 188–96. http://dx.doi.org/10.2478/pomr-2023-0032.

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Abstract The rigidity in bending of a flexible link (is an important characteristic that should be considered during regular service conditions. The tension and bending with torsion of wire ropes are also significant factors. This study proposed a method to calculate the vectors of the generalised forces of bending of flexible links. One of the causes of torsional stresses in the power plant of underwater tethered systems is the interaction with ship equipment, such as spiral winding on the winch drum, friction on the flanges of the pulleys or winch drums, and bends on various blocks and rolls that cause torsion. The source of torsional stresses in the FL may also be related to manufacturing, storage, transportation, and its placement on the ship’s winch drums. Torsion can lead to a decrease in the tensile strength due to load redistribution between power elements, or even a violation of their structure. In some cases, torsion significantly affects the movement of the underwater tethered system as a whole. The development of a mathematical model to describe the marine tethered systems dynamics, taking into account the effect of torsion, is important and relevant. The mathematical model of the marine tethered systems dynamics was improved and solved by accounting for the generalised forces of the torsion rigidity of the flexible link, using an algorithm and computer program. The influence of the bending and torsional rigidity of the FL on its deflection and tensile strength were considered based on the example of two problems. The developed program’s working window image shows the simulated parameters and the initial position of the flexible link. The results show that torsion has almost no effect on the shape of the a flexible link’s deflection in the X0Z plane, but leads to a deviation from the X0Z plane when calculating the static deflection of the flexible link. When the carrier vessel is stationary and the submersible vehicle has no restrictions on movement and has positive buoyancy, torsion leads to a three-dimensional change in the shape of the flexible link both in the X0Z plane and in the X0Y plane. The tension force of the flexible link along its length is distributed unevenly, and the torsion of the flexible link can lead to significant changes in its shape, the trajectory of towed objects, and the forces acting on the elements of the marine tethered systems
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Chovnyuk, Y., A. Priymachenko, Р. Cherednichenko, O. Ostapushchenko i I. Kravchenko. "ELASTIC WAVEFORMS ANALYSIS IN THE LOAD LIFTING CRANES ROPES". Modern construction and architecture, nr 4 (28.06.2023): 23–32. http://dx.doi.org/10.31650/2786-6696-2023-4-23-32.

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In the article the boundary value problem on the elastic longitudinal waves motion in the load lifting cranes and mine mechanisms variable length ropes is considered. Solutions of the Cauchy problem, which describe longitudinal oscillations propagation in the ropes (flexible suspensions) as in areas with moving boarders, are found. Displacements and stresses dynamic fields in variable length steel ropes of the specified load lifting mechanisms are investigated. Usually the ropes are balanced, and the main rope carries concentrated stress which before the systems movement was at the main ropes lower end. Dynamic forces in perfectly elastic variable length steel ropes estimation is shown, that only when lifting ropes without end loads under non-integrated boundary conditions, their efforts do not increase. However, practical experience shows that this phenomenon is not observed at moderate lifting speeds due to the fact that along with the dynamic forces amplitudes increase. Due to the decrease in length there is a simultaneous decrease in the amplitudes of their oscillations. The object of analysis refers to a wide range of variable length oscillations one-dimensional objects. A classical mathematical model to describe oscillations and waveforms is used. When studying wave fields in areas with moving boundaries the reflection of pulses from such boundaries is established. Elastic type waveforms in variable length rods (rope models) taking into account the fact that these rods have circular cross section of variable (length of rope/rod) area (rods are cylindrical, rotational paraboloids form, conical rods) is considered. Method based on the possibility of constructing wave equation from waves reflected from fixed and moving given boundaries of a semi-infinite domain solutions is applied.
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Streszczenia konferencji na temat "Flexible One-dimensional Objects"

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Brett Talbot, Thomas, i Chinmay Chinara. "Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations". W 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002054.

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Mixed (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more naturalistic interactions for combat medic training for the military, we have developed an open-source toolkit that enables direct hand controlled responsive interactions that is sensor independent and can function with depth sensing cameras, webcams or sensory gloves. From this research and review of current literature, we have discerned several best approaches for hand-based human computer interactions which provide intuitive, responsive, useful, and low frustration experiences for VR users. The center of an effective gesture system is a universal hand model that can map to inputs from several different kinds of sensors rather than depending on a specific commercial product. Parts of the hand are effectors in simulation space with a physics-based model. Therefore, translational and rotational forces from the hands will impact physical objects in VR which varies based on the mass of the virtual objects. We incorporate computer code w/ objects, calling them “Smart Objects”, which allows such objects to have movement properties and collision detection for expected manipulation. Examples of smart objects include scissors, a ball, a turning knob, a moving lever, or a human figure with moving limbs. Articulation points contain collision detectors and code to assist in expected hand actions. We include a library of more than 40 Smart Objects in the toolkit. Thus, is it possible to throw a ball, hit that ball with a bat, cut a bandage, turn on a ventilator or to lift and inspect a human arm.We mediate the interaction of the hands with virtual objects. Hands often violate the rules of a virtual world simply by passing through objects. One must interpret user intent. This can be achieved by introducing stickiness of the hands to objects. If the human’s hands overshoot an object, we place the hand onto that object’s surface unless the hand passes the object by a significant distance. We also make hands and fingers contact an object according to the object’s contours and do not allow fingers to sink into the interior of an object. Haptics, or a sense of physical resistance and tactile sensation from contacting physical objects is a supremely difficult technical challenge and is an expensive pursuit. Our approach ignores true haptics, but we have experimented with an alternative approach, called audio tactile synesthesia where we substitute the sensation of touch for that of sound. The idea is to associate parts of each hand with a tone of a specific frequency upon contacting objects. The attack rate of the sound envelope varies with the velocity of contact and hardness of the object being ‘touched’. Such sounds can feel softer or harder depending on the nature of ‘touch’ being experienced. This substitution technique can provide tactile feedback through indirect, yet still naturalistic means. The artificial intelligence (AI) technique to determine discrete hand gestures and motions within the physical space is a special form of AI called Long Short Term Memory (LSTM). LSTM allows much faster and flexible recognition than other machine learning approaches. LSTM is particularly effective with points in motion. Latency of recognition is very low. In addition to LSTM, we employ other synthetic vision & object recognition AI to the discrimination of real-world objects. This allows for methods to conduct virtual simulations. For example, it is possible to pick up a virtual syringe and inject a medication into a virtual patient through hand motions. We track the hand points to contact with the virtual syringe. We also detect when the hand is compressing the syringe plunger. We could also use virtual medications & instruments on human actors or manikins, not just on virtual objects. With object recognition AI, we can place a syringe on a tray in the physical world. The human user can pick up the syringe and use it on a virtual patient. Thus, we are able to blend physical and virtual simulation together seamlessly in a highly intuitive and naturalistic manner.The techniques and technologies explained here represent a baseline capability whereby interacting in mixed and virtual reality can now be much more natural and intuitive than it has ever been. We have now passed a threshold where we can do away with game controllers and magnetic trackers for VR. This advancement will contribute to greater adoption of VR solutions. To foster this, our team has committed to freely sharing these technologies for all purposes and at no cost as an open-source tool. We encourage the scientific, research, educational and medical communities to adopt these resources and determine their effectiveness and utilize these tools and practices to grow the body of useful VR applications.
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Kövecses, J., R. G. Fenton i W. L. Cleghorn. "The Dynamic Effects of Robotic Grasping Considering Flexible Joints". W ASME 1995 Design Engineering Technical Conferences collocated with the ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/detc1995-0715.

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Abstract In this paper the dynamics of an important and frequently used robotic working process is investigated. The robot manipulator approaches, suddenly grasps and lifts a three dimensional object which is travelling on a conveyor. The spatial robot manipulator has two rigid links, rigid rotors and flexible joints. In order to model the joint flexibility, one-degree of freedom torsional springs have been used. The effects of continuous and discontinuous constraint equations are analysed. Simulation results are presented.
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Sugawara, Yoshiki, i Nobuyuki Kobayashi. "A Controller Design for Flexible Multibody System by the Use of Absolute Nodal Coordinate Formulation". W ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47797.

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In the past decade, Absolute Nodal Coordinate Formulation (ANCF), which is kind of a finite element method, has been developed for flexible multibody systems with large deformation and large rotation. Almost all studies for ANCF are dedicated to the development of expression ability of flexible multibody system’s behaviors, for example, a study of expansion of ANCF to three dimensional beam, the improvement of computational performance for numerical analysis and so on. On the other hand, there are few studies which extract controllers from the mathematical expressions derived by ANCF. The main aim of this study is to propose a controller design procedure by the use of the mathematical expression which is derived by ANCF. A flexible beam is introduced as a controlled object and the control torque is applied to the one end of the beam. Control objective is to rotate the beam to the desired position and suppress the residual vibration of the beam. In order to derive the mathematical expression for controller design, a kind of ANCF which uses continuum mechanics approach is employed. It is shown that some assumptions and manipulations of the mathematical expression derived by that method result in the linear equation of motion with some uncertainties and the resultant equation has a form suitable for controller design based on μ synthesis framework which is one of the robust control design method. Using μ synthesis framework, controllers are derived for some design parameters and the derived controllers are applied to the controlled object. The validity of the procedure for controller design is shown by numerical simulations and the possibilities and future works of the proposed controller design procedure by the use of mathematical expression by ANCF is discussed.
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Rajbenbach, H., S. Bann i J. P. Huignard. "A compact photorefractive joint transform correlator for industrial recognition tasks". W Optical Computing. Washington, D.C.: Optica Publishing Group, 1991. http://dx.doi.org/10.1364/optcomp.1991.tud5.

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Technology advances in solid state lasers, spatial light modulators and nonlinear optical materials are centrally important for the construction of optoelectronics processors that combine the massive interconnectivity and parallelism of optics with the accuracy and flexibility of digital electronics. In pattern recognition applications, hybrid optical-digital approaches in which optics performs correlation operations and electronics processes the output correlation plane for classification have already been demonstrated(1−2). Today, the performances of semiconductor lasers, diode-pumped YAG lasers, two dimensional liquid crystal light modulators and photorefractive materials allow the introduction of compact and more flexible optical hardware in optoelectronic processors. In this paper, we present a compact and reconfigurable multichannel joint transform optical correlator designed and constructed for industrial recognition applications. The principle of operation is shown in Fig.1. The object to be identified S(x,y) is display on one half of the input scene. The other half of the input, allocated to the reference R(x,y) is split in N subarrays, or channels, each containing a reference object or a calculated version of reference object. The sum R(x,y) + S(x,y) is Fourier transformed and the spectrum is recorded in a dynamic holographic medium. The complex light field produced by reading out the joint-transform power spectrum contains the cross-correlation component R(x,y) ⊗ S (x-2a, y), where 2a is the separation between signal and reference and ⊗ denotes the correlation operation(3). The identification is performed by detecting the position and relative intensities of the correlation peaks in the corresponding subarrays of the output plane.
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