Artykuły w czasopismach na temat „Fantasy games – design – drawings”
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Yeni, Sabiha, i Kursat Cagiltay. "A heuristic evaluation to support the instructional and enjoyment aspects of a math game". Program 51, nr 4 (7.11.2017): 406–23. http://dx.doi.org/10.1108/prog-07-2016-0050.
Pełny tekst źródłaMaj, Krzysztof M. "Otwarty świat i narracja rozproszona w grze Elden Ring studia FromSoftware". Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, nr 42 (3.07.2023): 231–50. http://dx.doi.org/10.14746/i.2023.33.42.15.
Pełny tekst źródłaZuo, Tengjia, Jixiang Jiang, Erik Van der Spek, Max Birk i Jun Hu. "Situating Learning in AR Fantasy, Design Considerations for AR Game-Based Learning for Children". Electronics 11, nr 15 (27.07.2022): 2331. http://dx.doi.org/10.3390/electronics11152331.
Pełny tekst źródłaMurray, Liam, i John Maher. "The Role of Fantasy in Video Games: A Reappraisal". Eludamos: Journal for Computer Game Culture 5, nr 1 (11.07.2011): 45–57. http://dx.doi.org/10.7557/23.6126.
Pełny tekst źródłaGunter, Glenda A., Robert F. Kenny i Erik H. Vick. "Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games". Educational Technology Research and Development 56, nr 5-6 (16.10.2007): 511–37. http://dx.doi.org/10.1007/s11423-007-9073-2.
Pełny tekst źródłaLiu 3, Guangquan, Azhari Md Hashim i Norman Yusoff. "VISUAL PRESENTATION OF CYBERSPACE: ANALYZING THE PRODUCTION DESIGN OF THE FILM, FREE GUY". Journal of Information System and Technology Management 7, nr 29 (31.12.2022): 136–43. http://dx.doi.org/10.35631/jistm.729012.
Pełny tekst źródłaKirichenko, Vladislav V. "Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”". Galactica Media: Journal of Media Studies 3, nr 4 (18.12.2021): 68–90. http://dx.doi.org/10.46539/gmd.v3i4.201.
Pełny tekst źródłaAbrudan, Mirela, Andreea Voina i Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior". Studia Universitatis Babeș-Bolyai Ephemerides 66, nr 2 (30.12.2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Pełny tekst źródłaFathi, Bassam Abdel Nafie, i Nsiyf Jassem Mohammad. "Techniques for Designing Puzzle Shapes and their Role in Children’s Learning". International Journal of Religion 5, nr 8 (24.05.2024): 839–49. http://dx.doi.org/10.61707/yqfmyn20.
Pełny tekst źródłaNipo, Daniel, David Gadelha, Mirian da Silva i Andiara Lopes. "Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts". Journal on Interactive Systems 14, nr 1 (6.07.2023): 231–43. http://dx.doi.org/10.5753/jis.2023.3190.
Pełny tekst źródłaRossetti, Gregory. "Mandatory Metal Moments". Journal of Sound and Music in Games 4, nr 2 (2023): 24–45. http://dx.doi.org/10.1525/jsmg.2023.4.2.24.
Pełny tekst źródłaThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan i in. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games". Information and Learning Sciences 122, nr 7/8 (19.07.2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Pełny tekst źródłaHaris, Darius Andana, Viny Christiani Mawardi i Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”". Journal of Games, Game Art, and Gamification 5, nr 1 (19.10.2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Pełny tekst źródłaTokadlı, Güliz, Kaitlyn Ouverson, Chase Meusel, Austin Garcia, Stephen B. Gilbert i Michael C. Dorneich. "An Analysis of Video Games Using the Dimensions of Human-Agent Interaction". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, nr 1 (wrzesień 2018): 716–20. http://dx.doi.org/10.1177/1541931218621163.
Pełny tekst źródłaHaggis, Mata. "Creator’s discussion of the growing focus on, and potential of, storytelling in video game design". Persona Studies 2, nr 1 (17.05.2016): 20–25. http://dx.doi.org/10.21153/ps2016vol2no1art532.
Pełny tekst źródłaDedeaux, Timothy, i Taralynn Hartsell. "Comparison Between Two Types of Educational Computer Games". Simulation & Gaming 49, nr 6 (1.06.2018): 661–74. http://dx.doi.org/10.1177/1046878118778727.
Pełny tekst źródłaShi, Yen-Ru, i Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model". International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Pełny tekst źródłaQuick, John M., Robert K. Atkinson i Lijia Lin. "The Gameplay Enjoyment Model". International Journal of Gaming and Computer-Mediated Simulations 4, nr 4 (październik 2012): 64–80. http://dx.doi.org/10.4018/jgcms.2012100105.
Pełny tekst źródłaGallardo Vergara, René, i Mónica Monserrat Gallardo. "Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study." Acta Colombiana de Psicología 26, nr 2 (29.05.2023): 33–49. http://dx.doi.org/10.14718/acp.2023.26.2.4.
Pełny tekst źródłaHicyilmaz, Yahya. "Investigation of game perceptions of elementary school students through the pictures they draw in the context of social powers". Cypriot Journal of Educational Sciences 15, nr 2 (30.04.2020): 369–85. http://dx.doi.org/10.18844/cjes.v15i2.4807.
Pełny tekst źródłaEasterday, Matthew W., Yanna Krupnikov, Colin Fitzpatrick, Salwa Barhumi i Alexis Hope. "Political Agenda". International Journal of Gaming and Computer-Mediated Simulations 9, nr 3 (lipiec 2017): 41–66. http://dx.doi.org/10.4018/ijgcms.2017070102.
Pełny tekst źródłaMehrstam, Christian. "Berättare i trikåer". Tidskrift för litteraturvetenskap 47, nr 1 (1.01.2017): 78–93. http://dx.doi.org/10.54797/tfl.v47i1.8431.
Pełny tekst źródłaLaili, Siti Indatul, i Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH". INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, nr 1 (14.12.2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1.iss1.44.
Pełny tekst źródłaLaili, Siti Indatul, i Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH". INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, nr 1 (14.12.2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1/iss1/44.
Pełny tekst źródłaWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida i Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series". Information 12, nr 6 (27.05.2021): 229. http://dx.doi.org/10.3390/info12060229.
Pełny tekst źródłaZulkifli, Ahmad Fahim, i Ajau Danis. "Unfolding Exergame Roles to Improve Pre-Service Education Teachers’ Physical Activity Levels Using Drawings Analytics". European Journal of Social and Behavioural Sciences 33, nr 1 (31.01.2024): 5–20. http://dx.doi.org/10.15405/ejsbs.341.
Pełny tekst źródłaWhitson, Jennifer, i Martin French. "Productive play: The shift from responsible consumption to responsible production". Journal of Consumer Culture 21, nr 1 (luty 2021): 14–33. http://dx.doi.org/10.1177/1469540521993922.
Pełny tekst źródłaChaudhury, Arkabrata, i Arunoday Chaudhuri. "How Not to Play an Indian Mythic: Raji: A Modern Fantasy". CyberOrient 17, nr 1 (czerwiec 2023): 38–69. http://dx.doi.org/10.1002/cyo2.36.
Pełny tekst źródłaHarrer, Sabine. "From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure". Culture Unbound 5, nr 4 (12.12.2013): 607–20. http://dx.doi.org/10.3384/cu.2000.1525.135607.
Pełny tekst źródłaTorner, Evan, Sarah Lynne Bowman, William J. White, Sarah Albom, Diana J. Leonard, Jovo Janjetovic, Maximilian Usman i in. "International Journal of Role-playing 11 -- Full Issue -- IJRP". International Journal of Role-Playing, nr 11 (20.12.2021): 1–131. http://dx.doi.org/10.33063/ijrp.vi11.279.
Pełny tekst źródłaHsu, Tien-Yu. "Constructing a gamed-based learning website for children". International Journal of Humanities and Arts Computing 6, nr 1-2 (marzec 2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.
Pełny tekst źródłaWhite, William J., Evan Torner, Sarah Lynne Bowman, Tadeu Rodrigues Iuama, Luiz Falcão, Marissa Baker, Pascal Martinolli, Hanne Grasmo, Jaakko Stenros i Christian Mehrstam. "International Journal of Role-playing 12 -- Full Issue -- IJRP". International Journal of Role-Playing, nr 12 (5.10.2022): 1–128. http://dx.doi.org/10.33063/ijrp.vi12.287.
Pełny tekst źródłaJondya, Aisha Gemala, Hisyam Izuddin Anwar, Muhammad Rifky Hermawan i Tobia Azaria Deru. "Developing "EMBER": A Fantasy Puzzle Adventure Game with An Approach to Agile by Applying Game-Scrum Methodology". Engineering, MAthematics and Computer Science (EMACS) Journal 4, nr 2 (9.06.2022): 39–43. http://dx.doi.org/10.21512/emacsjournal.v4i2.8428.
Pełny tekst źródłaFalkenbach, Atos, i Betina Stampe. "EDUCAÇÃO FÍSICA E ARTES: UMA EXPERIÊNCIA INTERDISCIPLINAR ATRAVÉS DO LÚDICO". Movimento (ESEFID/UFRGS) 6, nr 13 (30.12.2000): 32–40. http://dx.doi.org/10.22456/1982-8918.11781.
Pełny tekst źródłaBoehm, Robert, Brackley Frayer i Joe Aldridge. "Engineering for the Spectacle". Mechanical Engineering 127, nr 01 (1.01.2005): 42–44. http://dx.doi.org/10.1115/1.2005-jan-5.
Pełny tekst źródłaBianconi, F., M. Filippucci i C. Mommi. "THE SEDUCTION OF THE SIMULATION. 3D MODELLING AND STORYTELLING OF UNREALIZED PERUGIA RAIL STATION". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2022 (30.05.2022): 1145–52. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2022-1145-2022.
Pełny tekst źródłaНикиенко, Ирина Владимировна. "Ethical foundations, social modeling potential and creative aspects of literary game for younger schoolchildren “Cities on the Asphalt...”". Pedagogical Review, nr 2(48) (30.04.2023): 24–36. http://dx.doi.org/10.23951/2307-6127-2023-2-24-36.
Pełny tekst źródłaLassen, Aske Juul, Kenneth Mertz, Lars Holm i Astrid Pernille Jespersen. "Retirement Rhythms: Retirees’ Management of Time and Activities in Denmark". Societies 10, nr 3 (16.09.2020): 68. http://dx.doi.org/10.3390/soc10030068.
Pełny tekst źródłaLin, Chwen-Yea, Wei-Hsi Hung, Kwoting Fang i Chien-Chung Tu. "Understanding players’ achievement values from MMORPGs: an exploratory study". Internet Research 25, nr 5 (5.10.2015): 829–51. http://dx.doi.org/10.1108/intr-12-2013-0268.
Pełny tekst źródłaPonce-Delgado, Abel, Rasa Pocevičienė i Rainer Rubira-García. "Developing Creative Potential in School Children through Museums as Cultural Institutions: A Case Study in Madrid, Spain". Education Sciences 14, nr 3 (1.03.2024): 261. http://dx.doi.org/10.3390/educsci14030261.
Pełny tekst źródłaArdiansyah, Fitra, i M. Syaichul Muchyidin. "Teaching Narrative Text Using RPG (Role Playing Game) in SMPN 2 Purwoasri for the Second Year Students". EDULINK EDUCATION AND LINGUISTICS KNOWLEDGE JOURNAL 3, nr 2 (30.09.2021): 172. http://dx.doi.org/10.32503/edulink.v3i2.2043.
Pełny tekst źródłaSpang, Robert C., Daniel B. Haber, Brendin R. Beaulieu-Jones, Kristen L. Stupay, George Sanchez, Anthony Sanchez, Colin P. Murphy i in. "Jones Fractures Identified at the National Football League Scouting Combine: Assessment of Prognostic Factors, Computed Tomography Findings, and Initial Career Performance". Orthopaedic Journal of Sports Medicine 6, nr 8 (1.08.2018): 232596711879074. http://dx.doi.org/10.1177/2325967118790740.
Pełny tekst źródłaOctavianti, Riri, i Mulia Marita Lasutri Tama. "Improving Fine Motor Skills with Finger Painting in Early Childhood". Psikostudia : Jurnal Psikologi 12, nr 1 (13.03.2023): 105. http://dx.doi.org/10.30872/psikostudia.v12i1.9399.
Pełny tekst źródłaIngadottir, Brynja, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman i in. "Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach". JMIR Serious Games 10, nr 1 (20.01.2022): e31471. http://dx.doi.org/10.2196/31471.
Pełny tekst źródłaSulpat, Emuliana, Amellia Mardhika, Lailatul Fadliyah, Anestasia Pangestu Mei Tyas, Susilo Harianto i Yusrina Ika Ilhami. "THE EFFECT OF PUPPET SHOW ON HOSPITALIZATION IN PRESCHOOL CHILDREN (3-6 YEARS)". Journal of Vocational Nursing 3, nr 1 (30.05.2022): 59–64. http://dx.doi.org/10.20473/jovin.v3i1.34824.
Pełny tekst źródłade Witt Huberts, Jessie, Val Curtis, Connie Celum, Jennifer Morton, Linda-Gail Bekker, Katherine Gill i Robert Aunger. "Theory-driven formative research to support development of a pre-exposure prophylaxis (PrEP) demand creation campaign among young women in a South-African township". Gates Open Research 6 (27.07.2022): 83. http://dx.doi.org/10.12688/gatesopenres.13645.1.
Pełny tekst źródłaHabel, Chad Sean. "Doom Guy Comes of Age: Mediating Masculinities in Power Fantasy Video Games". M/C Journal 21, nr 2 (25.04.2018). http://dx.doi.org/10.5204/mcj.1383.
Pełny tekst źródłaGarthoff, Jon. "Playability as Realism". Journal of the Philosophy of Games 1, nr 1 (30.12.2018). http://dx.doi.org/10.5617/jpg.2705.
Pełny tekst źródłaHarrer, Sabine. "We Are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS". Simulation & Gaming, 23.12.2020, 104687812098201. http://dx.doi.org/10.1177/1046878120982014.
Pełny tekst źródłaLowder, James. "Moving Through Ruins and Encountering Entropy in the Horizon Video Games". Mapping the Impossible: Journal for Fantasy Research 2, nr 1 (28.05.2024). http://dx.doi.org/10.36399/mti.2.1.2.
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