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CAROLINE, ANDERSSON. "Shopping as an experience". Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20331.
Pełny tekst źródłaProgram: Magisterutbildning i fashion management med inriktning modemarknadsföring
Anja, Jablanović, Özden Aylin Çakanlar i Christiane Hohls. "Fast Fashion in the Experience Economy : Comparing online and in-store shopping experiences". Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-43597.
Pełny tekst źródłaSong, Minkyu. "Personalized Shopping Experience for Social Impact". University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439306405.
Pełny tekst źródłaÖner, Özge. "Experience in Shopping Centers : An Accessibility Analysis of Swedish Shopping Centers". Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Nationalekonomi, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-13734.
Pełny tekst źródłaFong, Sum-yee Sally. "The planning of a regional shopping centre : the Cityplaza experience /". Click to view the E-thesis via HKUTO, 1990. http://sunzi.lib.hku.hk/hkuto/record/B42574171.
Pełny tekst źródłaYang, Yaxing, i 杨雅星. "Item-level RFID-based customer shopping experience enhancement". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/208567.
Pełny tekst źródłapublished_or_final_version
Industrial and Manufacturing Systems Engineering
Master
Master of Philosophy
Brits, Corné. "The influence of designer paper shopping bags on consumer interest and their shopping experience". Thesis, [Bloemfontein?] : Central University of Technology, Free State, 2010. http://hdl.handle.net/11462/178.
Pełny tekst źródłaGood package design entails employing appropriate yet attractive graphic attributes such as colour, typography and images with which the consumer can engage. Even the name of a colour plays a considerable part in the success of a new product or brand. Consumers use graphic attributes to associate different products with different income groups, to infer the weight of products and even use it as an indicator of the perceived change in temperature resulting from the use of certain products. Consumers develop colour preferences based on associations they have formed through experience which are influenced by factors such as age, gender, culture and demographics. Colour may also affect consumers’ respond to a product and may even have an effect on their emotional state. In order for consumers to involve themselves with store brands more readily, packaging has to be updated constantly to keep packaging fresh and exciting. A shopping bag, transformed with graphic attributes into a designer shopping bag, can, just as good packaging often does, contribute to the art and science of selling a product or promoting a brand. Consumers prefer designer paper shopping bags with attractive appearances and showed a willingness to even pay for the paper bags. This study determined if consumers will actually purchase a designer paper shopping bag as opposed to just indicate a willingness to do so. Semistructured interviews with 100 subjects provived insight into consumers’ perception of the designer paper shopping bag sold at a store selling higher priced items. Designer paper shopping bags were offered to consumers for sale. Two retail stores in Bloemfontein, South Africa, participated in the study. Consumers could choose whether to buy a designer paper shopping bag or to make use of the plastic bags provided by each of the stores. Consumers prefered to rather purchase a designer paper shopping bag sold at a well-known store, selling branded, higher priced items than purchase one from a store that sells lower priced items of which the brand names are unknown to them. Consumers are more likely to pay for a designer paper shopping bag when the amount spent by them in store is relatively high. It is recommended to introduce new packaging items via marketing strategies such as “buy one get one free” and to not test a new packaging item during a recession as consumers then tend to spend less than usual. Interviewees agree that the colour scheme of the designer paper shopping bag used in the study associate well with the clothes and accessories sold in the store. Subjects suggested a few general ideas, but agree that the illustrations used on the paper shopping bag are appropriate. The majority of the interviewees state that they can read all the typography easily and that they will feel confident when carrying the designer paper shopping bag.
Alefjord, Pierre, i Antonio Tortorici. "Consumers rituals inside shopping malls : A qualitative study on consumers shopping rituals inside Swedish shopping malls". Thesis, Stockholms universitet, Företagsekonomiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-184233.
Pełny tekst źródłaWamsler, Erika, i Linnea Jonsson. "Reinventing Traditional Shopping". Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37739.
Pełny tekst źródłaFong, Sum-yee Sally, i 方心儀. "The planning of a regional shopping centre: the Cityplaza experience". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1990. http://hub.hku.hk/bib/B42574171.
Pełny tekst źródłaNienass, Sherri. "The Fabricated Shopping Experience: An Impersonal Impression on Consumerism". Master's thesis, University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5356.
Pełny tekst źródłaID: 031001429; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Adviser: Carla Poindexter.; Title from PDF title page (viewed June 24, 2013).; Thesis (M.F.A.)--University of Central Florida, 2012.; Includes bibliographical references (p. 53-54).
M.F.A.
Masters
Visual Arts and Design
Arts and Humanities
Emerging Media; Studio Art and the Computer
Qu, Mengran, i Luqi Xu. "Have you ever had a terrible online shopping experience?" Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-98331.
Pełny tekst źródłaPRESTINI, STEFANO. "CONSUMER AMBIVALENCE IN SHOPPING EXPERIENCE: NEW PERSPECTIVES AND OPPORTUNITIES". Doctoral thesis, Università Cattolica del Sacro Cuore, 2018. http://hdl.handle.net/10280/39862.
Pełny tekst źródłaMy thesis is composed by three papers that have a common theme: Consumer Ambivalence in Shopping Experience. The general starting point is that Consumer Ambivalence has always been perceived as something to avoid because it decreases relevant consumer outcomes (e.g. satisfaction and loyalty). However, some evidences in literature suggest that, particularly in some service experiences, this construct is trivialized. The main research goal is to explore the role of Consumer Ambivalence in different shopping experiences, investigating how this construct can impact on shopping behaviors, considering perceptions, discourses, emotions and experiences of both shoppers and company personnel. I chose two settings of investigation which are favorable contexts to identify different mixed emotions: luxury shopping experience and ethical shopping experience. Both industries are particular relevant because their consumer market value is still increasing despite the current period of economic crisis and literature evidences of negative (and positive) emotions felt by shoppers. Through a constructivist epistemological approach, my main findings elicit that Consumer Ambivalence can be an emotional state which has not to be rejected, but rather be something to aim for. Moreover, I argue that this mixed emotional state is essentially unavoidable and is intrinsically part of high affect shopping experiences.
PRESTINI, STEFANO. "CONSUMER AMBIVALENCE IN SHOPPING EXPERIENCE: NEW PERSPECTIVES AND OPPORTUNITIES". Doctoral thesis, Università Cattolica del Sacro Cuore, 2018. http://hdl.handle.net/10280/39862.
Pełny tekst źródłaMy thesis is composed by three papers that have a common theme: Consumer Ambivalence in Shopping Experience. The general starting point is that Consumer Ambivalence has always been perceived as something to avoid because it decreases relevant consumer outcomes (e.g. satisfaction and loyalty). However, some evidences in literature suggest that, particularly in some service experiences, this construct is trivialized. The main research goal is to explore the role of Consumer Ambivalence in different shopping experiences, investigating how this construct can impact on shopping behaviors, considering perceptions, discourses, emotions and experiences of both shoppers and company personnel. I chose two settings of investigation which are favorable contexts to identify different mixed emotions: luxury shopping experience and ethical shopping experience. Both industries are particular relevant because their consumer market value is still increasing despite the current period of economic crisis and literature evidences of negative (and positive) emotions felt by shoppers. Through a constructivist epistemological approach, my main findings elicit that Consumer Ambivalence can be an emotional state which has not to be rejected, but rather be something to aim for. Moreover, I argue that this mixed emotional state is essentially unavoidable and is intrinsically part of high affect shopping experiences.
Callegaro, Giorgia <1992>. "La fast fashion shopping experience di un consumatore omnichannel". Master's Degree Thesis, Università Ca' Foscari Venezia, 2017. http://hdl.handle.net/10579/11612.
Pełny tekst źródłaRIZWAN, RAFIQUE MUHAMMAD, i SAEED ARIAN MUHAMMAD USMAN. "Testing shopping experience and behavior for distant shopping by focus on communication between web shops and consumer". Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20121.
Pełny tekst źródłaHare, Caroline Anne. "Food choice : the shopping experience of older consumers in Scotland". Thesis, Queen Margaret University, 2001. https://eresearch.qmu.ac.uk/handle/20.500.12289/7304.
Pełny tekst źródłaHeiding, Fredrik. "How To Create A User Friendly Shopping Experience with 3D". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-393545.
Pełny tekst źródłaToniolo, Alberto <1992>. "Il consumatore è mobile: dispositivi beacon per la shopping experience". Master's Degree Thesis, Università Ca' Foscari Venezia, 2017. http://hdl.handle.net/10579/10487.
Pełny tekst źródłaKubiak, Adam, i David Persson. "Roll Camera, Roll Sound, Roll the Experience! : the consumer perspective on live shopping as an experience". Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22144.
Pełny tekst źródłaSebald, Anna Kathrin [Verfasser]. "Reinventing the Customer Shopping Experience : Value (co-)creation, Shopping Motivations and Typologies in Curated Fashion Retailing / Anna Kathrin Sebald". Berlin : ESCP Europe Wirtschaftshochschule Berlin, 2018. http://d-nb.info/1173369228/34.
Pełny tekst źródłaAyres, Simone Maia Pimenta Martins. "Experiências em Shopping Centers: dimensões e valores". Doctoral thesis, Universidade de Évora, 2018. http://hdl.handle.net/10174/24846.
Pełny tekst źródłaCheung, Jenny. "Exploring consumers' experiential responses and shopping intentions toward visual user-generated content in online shopping environments". Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/exploring-consumers-experiential-responses-and-shopping-intentions-toward-visual-usergenerated-content-in-online-shopping-environments(d1f610ba-418f-43b1-9e6a-68f43dc38ec0).html.
Pełny tekst źródłaNoh, Mijeong Warfield Carol L. "Consumers' prior experience and attitudes as predictors of their online shopping beliefs, attitudes, and purchase intentions in a multichannel shopping environment". Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/FALL/Consumer_Affairs/Dissertation/Noh_Mijeong_24.pdf.
Pełny tekst źródłaLim, Nena. "The effects of experience and perceptions on consumers' acceptance of on-line shopping /". [St. Lucia, Qld.], 2003. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe17160.pdf.
Pełny tekst źródłaMeyer, Tracy Hindman. "Experience-Based Aspects of Shopping Attitudes: The Moderating Roles of Norms and Loyalty". Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?1115920770.
Pełny tekst źródłaAdvisor: Dr. Karen A. Machleit. Title from electronic thesis title page (viewed May 15, 2008). Keywords: Loyalty; Hassles; Shopping Behavior; Norms. Includes abstract. Includes bibliographical references.
Eneh, Sandra. "Showroom the Future of Online Fashion Retailing 2.0 : Enhancing the online shopping experience". Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-159.
Pełny tekst źródłaQasem, Zainah A. "The role of website experience in building attitude and intention towards online shopping". Thesis, University of Leeds, 2014. http://etheses.whiterose.ac.uk/7876/.
Pełny tekst źródłaSchubertsson, Larsson Lisette, i Donia Tarokh. "Kan modeföretag förbättra shoppingupplevelsen i sina onlinebutiker?" Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12799.
Pełny tekst źródłaFör denna uppsats har vi valt att studera kring tre aspekter inom shoppingupplevelsen online -navigering, produktbild och produktbeskrivning, utifrån Hasans (2016) grundmodell för att undersöka om och hur shoppingupplevelsen online behöver förbättras inom modebranschen. Utifrån eyetracking-observationer och kvalitativa intervjuer framkommer vilka förväntningar och upplevda problem som identifieras av konsumenter, för shoppingupplevelsen online. Ett av resultaten visar att det överlag finns en generell överenskommelse för att bland annat produktbilder har en stor inverkan på shoppingupplevelsen online. Ytterligare ett resultat visade att en tydlig presentation av filtreringsmöjligheter på webbshoppar är av betydelse för att konsumenten ska hitta rätt i sin sökning.
Johansson, Moberg Marcus, i Tilda Karlsson. "Consumer experience : An exploratory study of why consumers chose to buy groceries online". Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-19848.
Pełny tekst źródłaSchmitz, Thorsten, Ai Xu i Zhibing Mo. "Engaging Customers : How e-commerce companies can use customer involvement to create a superior online shopping experience". Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-13022.
Pełny tekst źródłaFors, Hanna, i Johanna Hyllander. "The Physical Store Experience : A qualitative study on how in-store experiences influence store attractiveness". Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-20831.
Pełny tekst źródłaZeeman, Riané Cherylise. "Hedonic and utilitarian shopping motivations among South African black Generation Y students / Riané Cherylise Zeeman". Thesis, North-West University, 2013. http://hdl.handle.net/10394/10627.
Pełny tekst źródłaMCom (Marketing Management), North-West University, Vaal Triangle Campus, 2014
Gu, Lingtao, i Feiyan Mu. "Shopping on social media: : A qualitative study to explore Chinese consumers’ purchasing experience on WeChat". Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-358044.
Pełny tekst źródłaWynn, Amanda. "An Investigation of the Contributions of Gender, Shopping Orientation, Online Experience, and Website's Interactive Features to Consumers' Intentions to Engage in Apparel E-commerce Shopping". NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/340.
Pełny tekst źródłaLebenius, Filippa, Ida Andersson i Filippa Skoglund. "See what I'm saying? : A qualitative study of how sensory stimulation enhances the customer shopping experience in e-commerce". Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-44618.
Pełny tekst źródłaArciniega, Giurcovich Fadia. "Factores asociados a la compra de pasajes low cost en hombres y mujeres de 20 a 50 años de Lima Metropolitana". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652772.
Pełny tekst źródłaThe low-cost ticket format is a trend that has been establishing itself in the Peruvian market. However, due to different aspects the low-cost airlines have not managed to achieve the expected reception by Peruvian consumers. For this reason, this research will analyze factors associated with the purchase of low-cost tickets for men and women between 20 and 50 years of age in Lima. In this way, we select the variables hedonic value, utility value, social influence, price, promotions, website, purchase experience and perceived risk. In order to be able to evaluate the hypotheses, a mixed investigation has been developed. On the one hand, the qualitative study will analyze two focus groups on the target audience and three in-depth surveys of experts in the sector. On the other hand, for the quantitative study, a questionnaire was applied to 355 people. It should be noted that a multiple linear regression study was done. In this way, it was obtained the variables hedonic value, website and purchase experience had a relationship with the purchase intention. Finally, it is important that this investigation be one of the few investigations carried out on the factors that may present a relationship on the purchase of low-cost tickets in the Peruvian market.
Trabajo de investigación
Beyer, Péndola Valerie. "Los factores de la experiencia online en relación a la decisión de compra de marcas de ropa casual por parte de hombres del NSE A/B de 20 a 30 años en Lima Metropolitana en el 2018". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/627723.
Pełny tekst źródłaIn the last 10 years there has been a considerable increase in online sales. Now that customers are constantly expecting and demanding excellent service and simple purchase processes, clothing brands have identified the importance to invest in this platform. Even though this platform provides advantages for both the brand and the consumer, there are still barriers that affect the decision of the consumers to prefer the online store. In the Peruvian society, men are perceived to be practical in relation to purchase decisions. The investigation attempts to analyze this stereotype and connect and compare the concept of masculinity to the online shopping process. Therefore, it was deemed interesting to investigate the factors involved with the online experience in relation to the final purchase decision of casual clothing by men, between the ages of 20 a 30, that belong to the socioeconomic level A/B in Lima in 2018. The investigation is composed of a qualitative and a quantitative analysis. These analyses were made up of two focus groups, interviewing two experts related to the topic and 224 surveys completed by the primary target throughout different locations in Lima. Finally, in the investigation, concepts such as intangibility, brand value, masculinity and E-commerce will be analyzed profoundly, with the objective of discovering the importance assigned to the factors that affect the online purchase decision.
Trabajo de investigación
WEI, CHUNG-HAN, i 魏崇涵. "The Influence of Shopping Companions on Shoppers' Shopping Experience". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/05738241721582465470.
Pełny tekst źródła東吳大學
企業管理學系
102
In marketing research, consumer behavior has been discussed overtimes, and the study field has come from dealing individual's shopping behavior to further investigate what other factors might influence consumer behavior. Since, shopping is no more considering a sole activity, as we find ourselves constantly go shopping with companions. Now, shopping has become a group activity and social experience. In this paper, we examine whether the different roles played by shopping companions would influence shoppers' behavior and satisfaction in a retail setting. Specifically, we relate companion as reference group to satisfaction with decision, emotional value and social value, then, lead to satisfaction with decision. Also, we relate companion as expertise to satisfaction with decision and perceived support. In addition, we discuss three different "mutuality of shopping styles," and take another step to hypothesize the positive influence on emotion value, social value, and perceived support. Our study results shows companion as expertise and similar shopping intensities between shoppers and shopping companions are positively influenced on shoppers' perceived support, and shopping intensities also directly influences on social value. Shopper and companions having the same viewpoints will positively influence companion as reference group, and lead to positive influence on satisfaction with decision, emotional value and social value, and finally lead to positive effect on satisfaction with shopping experience. While perceived support is positive related to satisfaction with decision and emotional value, and lead to positive influence on satisfaction with shopping experience.
Huang, Hsin-yi, i 黃馨儀. "Shopping Experience, Shopping Culture:A Case Study of Taipei 101 Mall". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/35638407457299026558.
Pełny tekst źródła東吳大學
社會學系
94
Based on the concept of “the new means of consumption”, the dissertation analyzes how the contemporary shopping mall thoroughly changes the essentiality of consumption and persuades consumers to buy excess goods and services. The dissertation is divided into three parts. First, in order to have a deeper understanding of the local character and context of Taiwan retail department stores, the researcher has carried out a historical research of the department stores and shopping malls in Taipei. It is found that the process of opening, managing and closing of a department store is not only a single phenomenon, it also reflects the forming and degeneration of the surrounding retail areas, and also, the change of consumer’s consumption behavior through the years. Second, the researcher examined the operating system of Taipei 101 Mall by the concept of “the new means of consumption”, which was proposed by American sociologist George Ritzer. In this enchanted and rationalized space, people can take the possession of different experience, for example, the unusual aura of shopping environment, the sign and the meaning of commodity, the commodity service and the entertaining equipment. Finally, it is proposed that through Taipei 101 Mall, “the new means of consumption” in Taiwan produces the “101 culture”, which combines the consumer culture, popular culture and urban culture, and has become the lifestyle and manner in people’s daily life.
Fung, Juliana. "An Exploration of the Shopping Experience". Thesis, 2010. http://hdl.handle.net/10012/5157.
Pełny tekst źródłaMata, Catarina Lopes. "E-Shopping / In-Store Shopping, Experience and Shopping Motives: o Consumidor de Moda de Luxo". Master's thesis, 2021. http://hdl.handle.net/10400.26/36181.
Pełny tekst źródłaThe present dissertation titled “E-Shopping / In-Store Shopping Experience and Shopping Motives: The luxury fashion consumer” aims to explore the shopping experience and consumer motives in the luxury fashion shopping, depending on the choice of the sale. In the first stage, the luxury fashion brands stood out for their presence in a physical store. However, with the multiplicity of electronic commerce platforms, some luxury brands rethought their sales position and continued their business in the digital environment. Point of sale differentiation is associated with different shopping experiences, as well as specific consumer motivations. In the methodological section, a correlational non-experimental study was carried out between the dependent variables defined in this investigation, and the questionnaire survey (Qualtrics) was the instrument used to collect data and its respective representative sample of the population. The SPSS statistical software was the tool chosen to analyze the collected data. As a resource to this study, Farfetch was identified as the best practice in the online luxury business and the most appropriate platform to filter target’s investigation. The first research hypothesis "Adherence to new trends in luxury fashion positively influences the consumption of luxury brands." has not been confirmed, as well as the hypothesis "There is a positive association between the benefits of the in-store shopping experience and the benefits of the online shopping experience." However, the research hypothesis is confirmed "There is a positive association between the motives of consumers of luxury fashion products online and the motives of consumers of luxury fashion products in store."
Khoza, Gugulethu. "The shopping experience: ethnographies of black female consumption". Thesis, 2016. http://hdl.handle.net/10539/19430.
Pełny tekst źródłasetiawanlai, evelyn, i 賴怡慧. "A study of AR-based online shopping experience". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/23502822989519111230.
Pełny tekst źródła國立成功大學
創意產業設計研究所
102
Virtual Dressing Room (VDR) as an Augmented Reality (AR)-based web environment draws an opportunity to create better shopping experience in online shopping in Indonesia. This research identifies user experience of online shopping at three levels: the activity level (buying, consumption, impress people, online, dressed at home), the action level (everything that related to try-on, physical try-on), and the operational level (technology, moving, adjust). First study reveals positive and negative feedback of VDR that helps the researcher to summarize several suggestions from participants for better VDR based on their insight. This finding, used for the interview and group discussions to illustrate new designs of better VDR, with better shopping experience and better user engagement. In conclusion, the research demonstrates that VDR may attract people and encourage customers to take action to buy products, while the AR technology still needs improvement to achieve better experience that brings satisfaction and good feeling during online shopping.
Li, Yi-Yin, i 黎怡吟. "The Relationship Between Experience marketing and shopping value". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/66034583508178329528.
Pełny tekst źródła中國文化大學
國際企業管理研究所
97
In the twenty-first century, economic value has entered the era of experiential economy. Retailers must acknowledge that the purpose of purchase isn’t the product itself anymore, more importantly is the atmosphere of the experience of shopping is pleasure. In another word, con-sumers are not only receiving a practical value of the product itself but also enjoying the fun of the experience. To all corporations nowadays, if it wants to have a sustainable business, satisfying the consumers’ need is still the philosopher’s stone of the magic. A corporation should begin with the market, and raise the appraisals of the consumers’ value. The purpose of this research is to study the connections between experiential marketing and the consumers’ value through em-pirical analysis. This study used office departments, counters in department stores as units, targeting spe-cially people who have shopping experiences in department stores or malls as surveying sub-jects. This research has in total issued 300 questionnaires, retrieved 273, 7 questionnaire were inefficacious and were eliminated, 256 were efficacious (85.3%). In result, this study has discovered, when in a controlled emotion, and environment, Expe-riential marketing and shopping value are positively connected, In the end, according to the re-sult, shows practical and theoretical strategy meaning, and afterwards study advices. Key words: experience marketing,shopping value
Pinto, Rita Maria Lopes. "Engaging with customer experience while visiting a shopping centre". Master's thesis, 2020. http://hdl.handle.net/10071/21855.
Pełny tekst źródłaEste projeto tem como objetivo aferir qual a perceção dos clientes do Centro Colombo face às diferentes experiências promovidas neste centro comercial. Com um conhecimento mais aprofundado sobre as preferências dos seus clientes, os gestores da Sonae Sierra poderão direcionar os seus esforços, através de uma estratégia experiencial, para conseguir clientes mais satisfeitos. Este projeto exigiu uma revisão de literatura extensa, assim como analises externa, interna e competitiva. Esta revisão e analises foram os pilares para a criação do questionário deste projeto. Através dos resultados deste questionário foi possível aferir, entre as várias dimensões de experiências do consumidor, quais as mais relevantes para os clientes e aquelas as que devem ser melhoradas. Adicionalmente, foi também testado e confirmado que existe relação entre o cliente deparar-se no centro com uma experiência positiva e se sentir comprometido com o mesmo. Este projeto termina com uma proposta de melhorias, face a novas experiências do consumidor que apresentam características promissoras tanto para os consumidores como para os gestores do Centro Colombo.
Silva, Filipe Lampreia Anes Estevens da. "Using augmented reality to enhance the shopping mall experience". Master's thesis, 2012. http://hdl.handle.net/10400.14/17382.
Pełny tekst źródłaO objectivo do presente estudo é perceber se os consumidores usariam uma aplicação com Realidade Aumentada nos seus smartphones durante uma visita a um centro comercial. Esta aplicação teria várias funcionalidades que melhorariam a experiência que é uma visita a um centro comercial. De modo a avaliar a aceitação desta proposta tecnológica foi feito um questionário online a uma amostra fidedigna de onde se retiraram dados empíricos. Estes dados foram analisados e caracterizados com recurso a algumas estatísticas descritivas e também ao cruzamento de algumas variáveis. Esta análise permitiu uma melhor caracterização da amostra, e a formação de conclusões preliminares fundamentais para a conclusão final. Os resultados mostraram que a maioria dos indivíduos desta amostra estão dispostos a usar as funcionalidades desta proposta tecnológica e, deste modo, usariam a aplicação com Realidade Aumentada nos seus smartphones durante uma visita a um centro comercial.
Huang, Wan-Chi, i 黃琬琪. "Effects of Relevance of Recommended Products on Shopping Experience". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/9bpwtm.
Pełny tekst źródła國立臺北科技大學
工業工程與管理系碩士班
103
Recommended products are commonly displayed around target products on shopping websites. Most of the recommended products relate to the target products, but some advertised products may not be so relevant. Previous research has shown that the relevance of recommended products to target products affects customers’ shopping experience and attitude. The higher the relevance is, the more positive the experience and attitude will be. Therefore, the relationship between relevance of recommended products and shopping experience is important. However, insufficient research has been done to explore this relationship. The purpose of this paper is to investigate how customer’s shopping experience changes to recommended products according to different degrees of relevance to target products. To obtain the relevance of products, twenty participants were asked to sort 100 products so that a dendrogram about product relevance was constructed. Based on the dendrogram, 5 levels of relevance were identified. They were the highest relevance, high relevance, medium relevance, low relevance and the lowest relevance, and served as the 5 levels of the independent variable. Five shopping webpages were designed according to these 5 levels of relevance. For each webpage, a target product displayed on the center of the page and 4 recommended products horizontally listed below it. Another40 participants were asked to browse all the five webpages in a random order and to complete a shopping experience questionnaire for measuring participants’ shopping experience of recommendation information quality, shopping relevance and perceived usefulness. Results indicated that the declines of shopping experience from medium to low relevance and from high to medium relevance were significantly sharper than the declines from highest to high relevance and from low to the lowest relevance. A logistic function should be able to describe the relationship between the shopping experience and product relevance. Thus, through the curve estimation modeling, a logistic regression function was derived. It is expected that designers of recommendation systems can apply this function to their design decisions.
XIAO, MING-DA, i 蕭明達. "User Experience and Product Promotions Affect Sales Through Shopping APPs". Thesis, 2016. http://ndltd.ncl.edu.tw/handle/57940142470326896205.
Pełny tekst źródła世新大學
資訊管理學研究所(含碩專班)
104
With the growing usage of smartphone, mobile network and table PC, consumer online shopping habits gradually transferred from the PC platform to mobile shopping. In such a competitive environment, if the APP inventors can understand the needs from the consumers and provide the satisfied shopping APP and service in order to improve the consumer's purchase intention. This research utilizes the information system success model as a foundation, add shopping APP common mode of marketing. The primary purpose is to investigate quality and promotion affecting purchase intention on shopping APP. The main objective focuses on people who have mobile shopping experience. The survey, based on Taiwan Main Island, contains two parts, pilot survey and main survey. Fifty pilot survey sheets were given out; fifty test sheets were effective; every test sheet was given reliability analysis. Total 400 main survey sheets were retrieved, 370 effective sheets. SPSS analysis method was applied on the recovered survey to empirical analysis; The following is the result of the analysis: Information quality, system quality, service quality and promotion all have positive effect on consumer’s willingness of Satisfaction supplement. Satisfaction has positive effect on consumer’s willingness of Satisfaction supplement. People with different age and jobs have different perception and cognition for Information quality, system quality, service quality and promotion. The overall study results can be provided to the operators in order to understand the factors that affect customer satisfactoion and purchase intention as the reference of system design and the direction of sales strategy.
Lian, Cheng-wei, i 連成崴. "Experience Design of User’s Online Shopping Involvements and Price Comparison Styles". Thesis, 2011. http://ndltd.ncl.edu.tw/handle/wen47n.
Pełny tekst źródła國立臺灣科技大學
設計研究所
99
Owing to the convenience and immediacy of Internet technology, online shopping has become a novel business model in recent years. This research study reveals the user interface (UI) design strategy based on problems of existing online shopping websites. Thus, this thesis focuses on: 1) applying the viewpoint of experience to the UI design of online shopping website, then discussing the relationship between shopping decision and price comparison style for different user involvements in order to increase the possibility of providing better Quality of Service (QoS). 2) Investigating the existing online shopping website UIs: based on the problems of existing online shopping websites, products that satisfy the consumer’s requirements are given in terms of functionality, satisfaction, and system utilization. 3) Discussing, experiencing, and criticizing the designed interactive UIs of online shopping website, and also, exploring and categorizing involved literature for verifications, giving suggestions for designing UIs according to the user’s requirements. For the experiments, a two-way ANOVA experiment design, i.e., 2 (user involvements) by 3 (price comparison styles), was used. The user involvements have two levels: a) high involvement users: purchase is important, consideration or positive actions happen when curiosity comes. b) Low involvement users: purchase is not important, and also, with small sensory risks which result in low information processing demand. For price comparison, it can be categorized into three levels: a) drag operation: the pictures of product for comparison are dragged into the comparison zone. b) pick-up operation: comparison is made by using the check-boxes. c) existing operation: special offers are summarized for comparison. The data generated from the experiment in terms of task performance, system usability, and quality of Internet experiences are obtained for further statistical analyses. The generated experimental results are: 1) Pick-up operation with low involvement users and drag operation with high involvement users are eligible. It is substantiated that user involvement and price comparison style can highly interfere with users’ feelings. 2) The pick-up operation is one of the UIs that can find the target product rapidly and increase the task efficiency, satisfaction, and feeling of experience. 3) Drag operation is considered as a design of simulating physical shopping behavior. 4) The systems which provide the frame of detailed price comparison can isolate the special offer attraction and assist the purchase decision on recognizing special offer for positive judgment. 5) The number of candidate for comparison can be adjusted according to the user’s shopping behavior and quantity of preferred information.