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Artykuły w czasopismach na temat "Digital Human Models (DHM)"
Chaffin, Don B. "Digital Human Modeling for Workspace Design". Reviews of Human Factors and Ergonomics 4, nr 1 (październik 2008): 41–74. http://dx.doi.org/10.1518/155723408x342844.
Pełny tekst źródłaAndreoni, Giuseppe, Marco Mazzola, Tiziana Atzori, Federica Vannetti, Lucia Modi, Sara D’Onofrio i Leonardo Forzoni. "Digital Human Models for Automated Ultrasound User Interface Design". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, nr 1 (wrzesień 2016): 561–65. http://dx.doi.org/10.1177/1541931213601129.
Pełny tekst źródłaMaruyama, Tsubasa, Satoshi Kanai, Hiroaki Date i Mitsunori Tada. "Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation". Journal of Computational Design and Engineering 3, nr 3 (25.03.2016): 250–65. http://dx.doi.org/10.1016/j.jcde.2016.03.001.
Pełny tekst źródłaŞuteu Băncilă, Ana Maria Adina, i Constantin Buzatu. "Digital Human Modeling in the Development of Assistive Technologies for Elderly Users". Applied Mechanics and Materials 809-810 (listopad 2015): 835–40. http://dx.doi.org/10.4028/www.scientific.net/amm.809-810.835.
Pełny tekst źródłaSänger, Johannes, Lukas Wirth, Zhejun Yao, David Scherb, Jörg Miehling, Sandro Wartzack, Robert Weidner, Andreas Lindenmann i Sven Matthiesen. "ApOL-Application Oriented Workload Model for Digital Human Models for the Development of Human-Machine Systems". Machines 11, nr 9 (29.08.2023): 869. http://dx.doi.org/10.3390/machines11090869.
Pełny tekst źródłaGeiger, Andreas, Elisabeth Brandenburg i Rainer Stark. "Natural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Models". Applied System Innovation 3, nr 1 (12.03.2020): 15. http://dx.doi.org/10.3390/asi3010015.
Pełny tekst źródłaReed, Matthew P., Don B. Chaffin i Julian Faraway. "Critical Features in Human Motion Simulation for Ergonomic Analysis". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, nr 12 (wrzesień 2005): 1196–99. http://dx.doi.org/10.1177/154193120504901221.
Pełny tekst źródłaRustandi, Apid, i Sinung Nugroho. "Investigation of Unexpected Crossing-Lane Activity on Curving Road Using Digital Human Modelling Analysis". RSF Conference Series: Engineering and Technology 2, nr 2 (29.11.2022): 127–38. http://dx.doi.org/10.31098/cset.v2i2.566.
Pełny tekst źródłaRhén, Ida-Märta, Xuelong Fan, Magnus Kjellman i Mikael Forsman. "A possible revival of population-representing digital human manikins in static work situations – exemplified through an evaluation of a prototype console for robotic surgery". Work 70, nr 3 (26.11.2021): 833–51. http://dx.doi.org/10.3233/wor-213604.
Pełny tekst źródłaChatterjee, Tirthankar, Debojyoti Bhattacharyya, Deepti Majumdar i Madhusudan Pal. "Ergonomic Assessment of Multi Calibre Individual Weapon System in Virtual Reality Platform". Defence Science Journal 69, nr 3 (30.04.2019): 240–48. http://dx.doi.org/10.14429/dsj.69.14426.
Pełny tekst źródłaRozprawy doktorskie na temat "Digital Human Models (DHM)"
Kronfeld, Thomas, i Guido Brunnett. "Simulation komplexer Arbeitsabläufe im Bereich der digitalen Fabrik". Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-223856.
Pełny tekst źródłaRamos, Mayara. "Testes de usabilidade para idosos : aplicação de Digital Human Modeling (DHM) em softwares CAD/CAE". Universidade do Estado de Santa Catarina, 2014. http://tede.udesc.br/handle/handle/2020.
Pełny tekst źródłaCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The present research presents the problem related to the aging population of the world and the necessary improvement on product development to better serve these users considering their limitations that come with the aging process; one of the possible improvements is the inclusion of these user on usability testing. This inclusion can be made with low cost and without exposing the user through virtual testing, which is where the problem of this research focuses, if is possible to to perform these usability tests entirely in SolidWorks® platform. The objective of this research is to develop a procedure for virtual usability testing in SolidWorks® software, with focus on elderly users. To achive the corroboration of the hypothesis (is possible to do virtual usability testing through the software plataform), was reproduced the traditional usability test of a remote control conducted with elder users in a virtual usability test on the SolidWorks® plataform, the modeled user presented limitations based on the users participants of the traditional testing, enabling the comparison of the found results of the tests. On the usability tests were evaluated the performance metrics of task success and number of positioning of the remote control were necessary to complete the task. By the test results we were able to realize that the variable of number of positions necessary to complete the task is more appropriate to evaluate the similarity between the results of real and virtual tests. The result of the statistic test for this metric indicated that there are significant differences between the results of the traditional test and the results of the virtual test, but when evaluated only the results of females elders the results showed no significant differences. It was concluded that further research is necessary to achieve corroboration of the hypothesis, considering that the results indicated significant differences between the results. The fact that the group of female older users have shown similar results, indicating that with improvements in usability testing procedure in SolidWorks® platform can achieve similar results for older users of both genders.
O presente trabalho apresenta problemática relacionada ao cenário mundial do envelhecimento da população e as melhorias necessárias no desenvolvimento dos produtos para melhor atender esses usuários considerando as limitações que são desenvolvidas no envelhecimento; uma dessas melhorias é a inclusão desse usuário nos testes de usabilidade. Essa inclusão pode ser feita com custo baixo e sem expor o usuário por meio de testes virtuais, que é onde se apresenta o problema dessa pesquisa: se é possível realizar esses testes de usabilidade inteiramente na plataforma do SolidWorks®? O objetivo desta pesquisa é desenvolver um procedimento para testes de usabilidade virtuais realizados no software SolidWorks®, com foco nos usuários idosos. Para procurar a corroboração da hipótese (de que seria possível realizar testes de usabilidade digitalmente nesta plataforma), foi reproduzido o teste de usabilidade tradicional de um controle remoto realizado com usuários idosos em um teste de usabilidade virtual na plataforma do SolidWorks®, em que o usuário modelado apresentou limitações baseadas nas dos usuários participantes do teste tradicional, podendo assim, comparar os resultados encontrados nos testes. No teste de usabilidade foram avaliadas as medidas de desempenho, sucesso de realização da tarefa e número de reposicionamentos do controle remoto necessários para realizar a tarefa. Pelos resultados dos testes pode se perceber que a variável de número de reposicionamentos para realizar a tarefa é a mais adequada para avaliar a similaridade entre os resultados dos testes real e virtual. O resultado do teste estatístico dessa variável indicou que existem diferenças significativas entre os resultados encontrados do teste tradicional e os resultados do teste virtual, mas quando avaliado apenas os resultados dos indivíduos idosos do sexo feminino os resultados não apresentaram diferenças significativas. Foi concluído que ainda são necessárias pesquisas para se atingir a corroboração da hipótese, considerando que os resultados indicaram para diferenças significativas entre os resultados. O fato do grupo de usuárias idosas ter apresentado resultados similares, indica que com melhorias no procedimento de testes de usabilidade na plataforma do SolidWorks® pode-se conseguir resultados similares para usuários de idosos de ambos os gêneros.
Garay, Beñat. "High-level language design for IMMA-Virtual Driver DHM Research". Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11236.
Pełny tekst źródłaVirtual Driver
OLIVEIRA, JOSE LUIS AMARAL DE CARVALHO DE. "DIGITAL HUMAN MODELS: CONCEPT, APPLICABILITY AND TECHNOLOGIES". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2013. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=23898@1.
Pełny tekst źródłaA presente pesquisa tem como objetivo explorar as diferentes possibilidades de aplicação de Digital Human Models em projetos para as áreas do Design, Arquitetura, Arte e Engenharia. A partir da construção de um panorama temporal das culturas antigas, com a redescoberta de valores o período do Renascimento e culminando na Revolução Industrial, seguindo com o fator humano sendo agregado aos requisitos de projeto na Revolução Industrial. Do contexto histórico da curiosidade humana por replicar sua imagem até a implementação da representação da forma humana como parâmetro projetual para o setor produtivo. Espera-se com a pesquisa um melhor entendimento dos Digital Human Models como ferramenta para o desenvolvimento de projetos, sua aplicabilidade e perspectivas futuras, possibilitando assim a consequente disseminação de seu uso e maior acessibilidade ao usuário final, bem como um mapeamento das etapas e tecnologias de criação dos modelos.
The present research intends to explore the different possibilities on the application of Digital Human Models on projects for Design, Architecture, Arts and Engineering. Building a panorama over the time starting on ancient cultures, rediscovering values from the antiquity on the period of Renascence, and culminating on the Industrial Revolution, following with the human factor been adopted as a project requirement during the Industrial Revolution. From a historical panorama of the human curiosity for replicating its own image until the implementation of human representation as project parameters into the productive sector. The main goal of this research is to obtain a better understanding of Digital Human Models as a tool to be used on projects development, its applicability and future perspectives, allowing with it a consequent dissemination of its use and a bigger accessibility to the final user, as well as a mapping of the stages and technologies on creating those models.
Romera, Orengo Javier. "Analysis of vehicle ergonomics using a driving test routine in the DHM tool IPS IMMA". Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19055.
Pełny tekst źródłaGonzalez, Alvaro J. "Alpha stable human visual system models for digital halftoning". Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 58 p, 2007. http://proquest.umi.com/pqdweb?did=1251904881&sid=3&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Pełny tekst źródłaGünzkofer, Fabian [Verfasser]. "Elbow Strength Modelling for Digital Human Models / Fabian Günzkofer". München : Verlag Dr. Hut, 2013. http://d-nb.info/1045988197/34.
Pełny tekst źródłaLima, Antonio. "Digital traces of human mobility and interaction : models and applications". Thesis, University of Birmingham, 2016. http://etheses.bham.ac.uk//id/eprint/6833/.
Pełny tekst źródłaKronfeld, Thomas, i Guido Brunnett. "Simulation komplexer Arbeitsabläufe im Bereich der digitalen Fabrik". Technische Universität Dresden, 2016. https://tud.qucosa.de/id/qucosa%3A30296.
Pełny tekst źródłaOh, Joonmi. "Human visual system informed perceptual quality assessment models for compressed medical images". Thesis, University of Birmingham, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368425.
Pełny tekst źródłaKsiążki na temat "Digital Human Models (DHM)"
Human resource management in the digital economy: Creating synergy between competency models and information. Hershey, PA: Information Science Reference, 2012.
Znajdź pełny tekst źródła1951-, Rogowitz Bernice Ellen, Allebach Jan P, Society of Photo-optical Instrumentation Engineers., SPSE--the Society for Imaging Science and Technology., Technical Association of the Graphic Arts. i SPIE/SPSE Symposium on Electronic Imaging Science and Technology (1990 : Santa Clara, Calif.), red. Human vision and electronic imaging: Models, methods, and applications : 12-14 February 1990, Santa Clara, California. Bellingham, Wash., USA: SPIE, 1990.
Znajdź pełny tekst źródłaWörz, Stefan. 3D parametric intensity models for the localization of 3D anatomical point landmarks and 3D segmentation of human vessels. Berlin: Akademische Verlagsgesellschaft Aka, 2006.
Znajdź pełny tekst źródłaGeorge, Xu Xie, i Eckerman K. F, red. Handbook of anatomical models for radiation dosimetry. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2010.
Znajdź pełny tekst źródłaservice), SpringerLink (Online, red. Digital Human Modeling: Second International Conference, ICDHM 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009.
Znajdź pełny tekst źródłaservice), SpringerLink (Online, red. Innovation in product design: From CAD to virtual prototyping. London: Springer, 2011.
Znajdź pełny tekst źródłaCamara, Oscar. Statistical Atlases and Computational Models of the Heart. Imaging and Modelling Challenges: Third International Workshop, STACOM 2012, Held in Conjunction with MICCAI 2012, Nice, France, October 5, 2012, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.
Znajdź pełny tekst źródłaL, Commons Michael, i Symposium on Quantitative Analyses of Behavior., red. Behavioral approaches to pattern recognition and concept formation. Hillsdale, NJ: Erlbaum Associates, 1990.
Znajdź pełny tekst źródłaL, Commons Michael, i Symposium on Quantitative Analyses of Behavior. (8th : 1985 : Harvard University), red. Computational and clinical approaches to pattern recognition and concept formation. Hillsdale, N.J: Lawrence Erlbaum Associates, 1990.
Znajdź pełny tekst źródła1953-, Fisher Bob, Dawson-Howe K, O'Sullivan Carol 1965- i International Symposium on Virtual and Augmented Architecture (2001 : Dublin, Ireland), red. Virtual and augmented architecture (VAA'01): Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA'01), Trinity College, Dublin, 21-22 June 2001. London: Springer, 2001.
Znajdź pełny tekst źródłaCzęści książek na temat "Digital Human Models (DHM)"
Rivera, Francisco Garcia, Anna Brolin, Estela Perez Luque i Dan Högberg. "A Framework to Model the Use of Exoskeletons in DHM Tools". W Advances in Simulation and Digital Human Modeling, 312–19. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79763-8_38.
Pełny tekst źródłaBubb, Heiner. "Future Applications of DHM in Ergonomic Design". W Digital Human Modeling, 779–93. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73321-8_89.
Pełny tekst źródłaRobbins, Bryan, Daniel Carruth i Alexander Morais. "Bridging the Gap between HCI and DHM: The Modeling of Spatial Awareness within a Cognitive Architecture". W Digital Human Modeling, 295–304. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02809-0_32.
Pełny tekst źródłaKolbeinsson, Ari, Erik Brolin i Jessica Lindblom. "Data-Driven Personas: Expanding DHM for a Holistic Approach". W Advances in Simulation and Digital Human Modeling, 296–303. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79763-8_36.
Pełny tekst źródłaMårdberg, Peter, Dan Högberg, Johan S. Carlson i Rikard Söderberg. "Towards Enhanced Functionality and Usability of Giving Manikin Task Instructions in a DHM Tool". W Advances in Digital Human Modeling, 44–51. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37848-5_5.
Pełny tekst źródłaFeyen, Robert G. "Bridging the Gap: Exploring Interactions Between Digital Human Models and Cognitive Models". W Digital Human Modeling, 382–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73321-8_44.
Pełny tekst źródłaBeckmann, Michael, i Jeronimo Dzaack. "Incorporating Motion Data and Cognitive Models in IPS2". W Digital Human Modeling, 379–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21799-9_42.
Pełny tekst źródłaCloutier, Aimee, Robyn Boothby i Jingzhou (James) Yang. "Motion Capture Experiments for Validating Optimization-Based Human Models". W Digital Human Modeling, 59–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21799-9_7.
Pełny tekst źródłaDzaack, Jeronimo, i Leon Urbas. "Multilevel Analysis of Human Performance Models in Safety-Critical Systems". W Digital Human Modeling, 375–83. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02809-0_40.
Pełny tekst źródłaBenderius, Ola, Gustav Markkula, Krister Wolff i Mattias Wahde. "A Simulation Environment for Analysis and Optimization of Driver Models". W Digital Human Modeling, 453–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21799-9_51.
Pełny tekst źródłaStreszczenia konferencji na temat "Digital Human Models (DHM)"
Bhatia, Nitesh, Ciara M. Pike-Burke, Eduardo M. Normando i Omar K. Matar. "Reinforcement learning with digital human models of varying visual characteristics". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31782.
Pełny tekst źródłaFleischer, Martin. "Improved modeling approach for the usage of mixed linear effects models in empirical digital human models". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31786.
Pełny tekst źródłaHarih, Gregor, i Vasja Plesec. "Improving ergonomic value of product interface materials using numerical digital human models". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31739.
Pełny tekst źródłaBrolin, Erik, Niclas Delfs, Martin Rebas, Tobias Karlsson, Lars Hanson i Dan Högberg. "Development of body shape data based digital human models for ergonomics simulations". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31759.
Pełny tekst źródłaBrolinab, Erik, Dan Högberga i Lars Hansonbc. "Design of a Digital Human Modelling Module for Consideration of Anthropometric Diversity". W Applied Human Factors and Ergonomics Conference. AHFE International, 2020. http://dx.doi.org/10.54941/ahfe100418.
Pełny tekst źródłaHodkin Jr., Randall J., i Michael E. Miller. "Methods for including human variability in system performance models". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31789.
Pełny tekst źródłaMaruyama, Tsubasa, Satoshi Kanai i Hiroaki Date. "Vision-Based Wayfinding Simulation of Digital Human Model in Three Dimensional as-is Environment Models and its Application to Accessibility Evaluation". W ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59170.
Pełny tekst źródłaAlemany, Joseph, Meghan Garvey, Kristin Gowers, Robyn Highfill-McRoy, Patrick Walsh i Arlington Wilson. "Multi-modal Event Standardization Platform of Biometric-Derived Human Performance Models in University Students". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31765.
Pełny tekst źródłaSabbah, Adel Olaf, i Heiner Bubb. "Development of a Motorcycle Posture Model for DHM Systems". W Digital Human Modeling for Design and Engineering Symposium. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2008. http://dx.doi.org/10.4271/2008-01-1866.
Pełny tekst źródłaKyosev, Yordan, Tino Kühn i Ann-Malin Schmidt. "Automatic generation of partially homogenized FEM human body models based on 3D body scan data". W Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022) and Iowa Virtual Human Summit 2022 -. University of Iowa Libraries Publishing, 2022. http://dx.doi.org/10.17077/dhm.31779.
Pełny tekst źródłaRaporty organizacyjne na temat "Digital Human Models (DHM)"
Li, Jian, Peijing Li i Jingwen Hu. Digital human modeling in automotive engineering applications: a systematic review and bibliometric mapping. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, październik 2022. http://dx.doi.org/10.37766/inplasy2022.10.0094.
Pełny tekst źródłaAlonso-Robisco, Andres, i Jose Manuel Carbo. Analysis of CBDC Narrative OF Central Banks using Large Language Models. Madrid: Banco de España, sierpień 2023. http://dx.doi.org/10.53479/33412.
Pełny tekst źródłaRudd, Ian. Leveraging Artificial Intelligence and Robotics to Improve Mental Health. Intellectual Archive, lipiec 2022. http://dx.doi.org/10.32370/iaj.2710.
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