Artykuły w czasopismach na temat „Digital culture”

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1

Sadiku, Matthew N. O., Mahamadou Tembely, Sarhan M. Musa i Omonowo D. Momoh. "Digital Culture". International Journal of Advanced Research in Computer Science and Software Engineering 7, nr 6 (30.06.2017): 33–34. http://dx.doi.org/10.23956/ijarcsse/v7i6/01613.

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Fernández, María. "Digital Culture". Afterimage 32, nr 1 (lipiec 2004): 16. http://dx.doi.org/10.1525/aft.2004.32.1.16.

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Rabaça, Armando, Bruno Gil i Isabel Clara Neves. "Digital Culture". Joelho Revista de Cultura Arquitectonica, nr 14 (13.07.2023): 9–13. http://dx.doi.org/10.14195/1647-8681_14_0.

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SIVULCA, Alexandra-Daniela, Nicolae BIBU i Maria-Madela ABRUDAN. "DIGITAL TRANSFORMATION AND DIGITAL CULTURE". Oradea Journal of Business and Economics 9, nr 1 (marzec 2024): 34–43. http://dx.doi.org/10.47535/1991ojbe180.

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The paper marks the strong link between digital transformation and digital culture and how success is the result of two mutually conditioning variables. Digital transformation is a vast and complex phenomenon with multiple implications operating on two levels: microeconomic and macroeconomic. As a result, both internal and external organizational environments are changing profoundly. The digital transformation has two sides (it is both an autonomous strategy and the result of the digital one). This restructuring is taking place as a result of the new effects generated by this process: new business models, increased competitiveness in the business world, increased organizational efficiency and effectiveness, and culture plays an important role in this new landscape. Industry 4.0 is also a key determinant that has imposed a series of organizational changes and is linked to digital culture and digital transformation. The tools used were literature review and bibliometric analysis using VOSviewer for visualizing the main and secondary synapses between the variables. Through them, the hypothesis of interdependence between variables (digital transformation and digital culture) was validated. Digital transformation and digital organisational culture condition each other to ensure organizational success in an increasingly volatile, unstable, ambiguous, and digitally complex environment. The items that ensure the connection of the variables and the way in which new conceptual nodes are connected have been identified.
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Jacinto, Stella Santana da Silva, i Danieli Aparecida Duarte. "Jogo digital, cultura real: cultura indígena mediada pelas TDIC / Digital game, real culture: indigenous culture mediated by ICTs". Brazilian Journal of Development 8, nr 3 (10.03.2022): 17453–68. http://dx.doi.org/10.34117/bjdv8n3-129.

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Kotuła, Sebastian D. "Digital book culture". Toruńskie Studia Bibliologiczne 8, nr 1 (14) (2.09.2015): 107. http://dx.doi.org/10.12775/tsb.2015.005.

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Ryan, Mark. "Review: Digital Culture". Media International Australia 108, nr 1 (sierpień 2003): 181–82. http://dx.doi.org/10.1177/1329878x0310800126.

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Tambling, Jeremy, i David Trend. "Reading Digital Culture". Modern Language Review 98, nr 1 (styczeń 2003): 191. http://dx.doi.org/10.2307/3738214.

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Dey, Bidit L., Dorothy Yen i Lalnunpuia Samuel. "Digital consumer culture and digital acculturation". International Journal of Information Management 51 (kwiecień 2020): 102057. http://dx.doi.org/10.1016/j.ijinfomgt.2019.102057.

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Nilufar, Fayzullaeva. "FEATURES OF SOCIALIZATION IN A DIGITAL CULTURE". CURRENT RESEARCH JOURNAL OF PEDAGOGICS 04, nr 05 (1.05.2023): 50–59. http://dx.doi.org/10.37547/pedagogics-crjp-04-05-08.

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The scientific article attempts to explain the behavior of a person in the Internet space and the popularity of the Internet. Internet networks are considered not only as a source of information and a news resource, but as a powerful tool in the form of a separate digital environment with its own language, culture, values, and user behavior patterns. The main emphasis is placed on the fact that the Internet networks are an integral part of the socialization of the individual and can be qualified as a culture.
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Mahan, Jeffrey H. "Congregation(s) in Digital Culture". Journal of Religion, Media and Digital Culture 9, nr 2 (23.10.2020): 247–64. http://dx.doi.org/10.1163/21659214-bja10022.

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Abstract This essay draws on a particular example of Christian community in the urban American West to ask how digital culture is shifting the way religious identity, community, and leadership are being performed in cultures shaped by digital communication. It suggests more attention is needed to the complexity of organized religion and to the ways religious communities respond to media change. Further, that scholars of media, religion, and culture can help practitioners better understand their media-context and strategize within it.
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Meilani, Meilani. "Berbudaya Melalui Media Digital". Humaniora 5, nr 2 (30.10.2014): 1009. http://dx.doi.org/10.21512/humaniora.v5i2.3210.

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Understanding and knowing the meaning of culture that shape the culture of a nation is the first step. Indonesia as a country that has various shades of different cultures from Sabang to Merauke, the diversity of cultural patterns is a matter of pride that should be preserved and passed on to generations of recipients so that its presence can be maintained. Do not let the culture of Indonesia is claimed by other countries simply because of ignorance and indifference to the Indonesian cultural heritage. Various means have been taken to promote the culture of the archipelago in conventional media such as magazines, books and even articles. Generations who have lived in abundance world of digital media technology is the next target of inheritance. So it would be nice if steps are taken to a great start to focus more on the spread of culture and passed it along the changing times and of course without losing the identity of the nation.
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Elijah, Ng‟ang‟a. "Digital Culture versus Change". IOSR Journal of Engineering 06, nr 08 (sierpień 2016): 21–34. http://dx.doi.org/10.9790/3021-068012134.

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Yatsenko, Olena Dmytrivna. "DIGITAL CULTURE: CONCEPTUALIZATION WAYS". Culturological Almanac, nr 2 (2022): 48–50. http://dx.doi.org/10.31392/cult.alm.2022.2.14.

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Yatsenko, Olena Dmytrivna. "DIGITAL CULTURE: CONCEPTUALIZATION WAYS". Culturological Almanac, nr 2 (2022): 34–36. http://dx.doi.org/10.31392/cult.alm.2022.2.11.

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Vickery, Jacqueline Ryan. "Memes in digital culture". Information, Communication & Society 18, nr 12 (19.11.2014): 1450–51. http://dx.doi.org/10.1080/1369118x.2014.979217.

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Frankel, Susy. "Digital Copyright and Culture". Journal of Arts Management, Law, and Society 40, nr 2 (10.06.2010): 140–56. http://dx.doi.org/10.1080/10632921.2010.486294.

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Keller, Beth. "Tracing digital thyroid culture". Communication Design Quarterly 1, nr 4 (sierpień 2013): 61. http://dx.doi.org/10.1145/2524248.2524262.

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Ferreira, Carlos Miguel. "Sociology and Digital Culture". International Journal of Social Science Studies 7, nr 3 (22.04.2019): 101. http://dx.doi.org/10.11114/ijsss.v7i3.4221.

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The society increasingly based on digital culture is already an unavoidable reality. This paper aims to contribute, in a preliminary way, to understand several of the implications in Sociology that this propagation of digital culture involves through a bibliographical review. We analyse several implications in dimensions such as the very purpose of Sociology (highlighting digital literacy and the level of democracy) and social research (addressing issues raised by the big date, the interdisciplinary dialogue between Sociology and other scientific areas, and new ethical dilemmas). We conclude that there are profound implications both in the research object and in the research processes of Sociology, which we will develop in later phases of the dissemination of this research. As a major implication, the reflective capacity of sociological knowledge is central to the preparation for this new reality, but, at the same time, also to a well-founded critical understanding of digital society.
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Ng, Alphonsus H. C., Bingyu Betty Li, M. Dean Chamberlain i Aaron R. Wheeler. "Digital Microfluidic Cell Culture". Annual Review of Biomedical Engineering 17, nr 1 (7.12.2015): 91–112. http://dx.doi.org/10.1146/annurev-bioeng-071114-040808.

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Weisen, Marcus. "Digital access to culture". Journal of Assistive Technologies 6, nr 2 (15.06.2012): 163–66. http://dx.doi.org/10.1108/17549451211235028.

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Harwood, Tracy. "Cocurated Digital Culture: Machinima". Leonardo 52, nr 2 (kwiecień 2019): 123–27. http://dx.doi.org/10.1162/leon_a_01328.

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This article explores hybrid curatorial practices that have developed around digital “socio-techno-cultural” practices such as machinima. Machinima is a creative cultural movement that has evolved considerably since its emergence in 1996. The article highlights interrelated themes of curatorial practice: coevolving sense-making and social consumption; creative cognition and exploratory visualization; technologies as cultural intermediaries; social products, materialized expression and collective memory; capturing contexts through cocuration; and sustainability and stability of cultural capital. The article concludes that curation is a process of continually evolving interpretation of the artifact, representing shifts in the technology landscape, network of community members and audience interactions.
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Leggett, Mike. "Charlie Gere’s Digital culture". Digital Creativity 14, nr 4 (grudzień 2003): 255–56. http://dx.doi.org/10.1076/digc.14.4.255.27883.

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Poster, Mark. "Who Controls Digital Culture?" Fast Capitalism 1, nr 2 (1.04.2019): 61–74. http://dx.doi.org/10.32855/fcapital.200502.009.

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de Seta, Gabriele. "Memes in digital culture". New Media & Society 17, nr 3 (13.02.2015): 476–78. http://dx.doi.org/10.1177/1461444814563048.

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Tailor, Zachariah. "Culture and Digital Capitalism". Journal of Ethics and Emerging Technologies 32, nr 2 (13.12.2022): 1–4. http://dx.doi.org/10.55613/jeet.v32i2.117.

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In the face of nearly inescapable subsumption of the world by the digital sphere, Tung-Hui Hu's Digital Lethargy offers an evocative lens through which to make sense of digital capitalism's kaleidascopic maelstrom of networks, social relations, expressions and oppressions. Through perceptive analyses of six diverse responses to digital capitalism, Hu delivers an invaluable contribution to the crucial body of literature that is growing around the new digital mode of capitalism. The following review assesses some key aspects of Hu's book whilst asking pertinent questions about the nature of lethargy as a subversive attitude and tactic.
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Firican, Diana Andreea. "Digital Transformation and Digital Culture: A Literature Review of the Digital Cultural Attributes to Enable Digital Transformation". Proceedings of the International Conference on Business Excellence 17, nr 1 (1.07.2023): 791–99. http://dx.doi.org/10.2478/picbe-2023-0073.

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Abstract Digital transformation is unavoidable for organizations nowadays. The promise of financial success pushes organizations to speed up their digital transformation, by increasing the budgets allocated to it. Organizations understand more and more that digital transformation is not only an IT endeavor and that it implies, among others, the important aspect of digital culture. Digital culture goes hand in hand with the process of digital transformation, being both a premise to, and an outcome of it. As a premise, digital culture can be either an enabler for, or a barrier to digital transformation, which is why digital culture is receiving increased attention in scientific literature. This study analyzes the scientific literature to create a well-rounded definition of digital culture, categorizing and describing in detail the attributes of digital culture, both the ones mentioned by previous studies with a similar purpose and adding new categories to provide a more comprehensive understanding of what digital culture entails. Digital culture is characterized by collaboration, both internal and external, customer-centricity, seamless flow of information, decision making at lower organizational levels, responsiveness and rapid action, innovation and entrepreneurial mindset, risk-affinity, flexibility, agility and adaptability, learning and growth orientation, as well as datadriven decisions, digital-first mindset, openness to unusual career developments and change openness and readiness.
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Головко, О. М. "Digital culture & information culture: human rights in the age of digital transformation". INFORMATION AND LAW, nr 4(31) (24.12.2019): 37–44. http://dx.doi.org/10.37750/2616-6798.2019.4(31).196663.

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Aprilia, Ruli. "Digital Culture and Individuals: (Analysis of the influence of digital culture on individuals)". Jurnal Komunikasi 17, nr 1 (31.03.2023): 76–85. http://dx.doi.org/10.21107/ilkom.v17i1.19458.

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The public sphere in the internet age is shaped by changes in traditional information consumption practices. With the rise of social media and other online platforms, the ways in which people access and consume information have shifted significantly. One major change is the increased role of user participation in shaping the public sphere. The online users are forced to act and participate. Currently media users are active and looking for information. The World Wide Web is a giant external memory, capable of storing a lot of information. Data can be by all. Even if the use of books for five centuries made linear thinking the primary means of reasoning, now it is gradually replaced by multitask, nonlinear, more thinking faster, more fluid and shallower at the same time. Internet users who relying on this external memory has better data analysis capacity, but does not have more synthesis capacity. External memory in the world wide web becomes "Source of amnesia" citizens: they know the information, but they forget sources (and consequently they do not question the credibility of sources). This forms the practice of consuming and producing people's information in virtual public spaces. The purpose of this paper is to find out how educated young adults consume and generate information in virtual space
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Saputra, Nopriadi, i Aldy M. Saputra. "On-Becoming Digital Organisation: Digital Competence, Digital Leadership and Digital Culture in Indonesia Airports". 11th GLOBAL CONFERENCE ON BUSINESS AND SOCIAL SCIENCES 11, nr 1 (9.12.2020): 11. http://dx.doi.org/10.35609/gcbssproceeding.2020.11(11).

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Changes in the business environment that are continuous and disruptive, encourage companies to transform into digital organizations. Organizations does not only have digital as their resources, but also have organizational capabilities to utilize digital technology for achieving business goals. Related to the development of digital organizational digital capability, digital competence of whole employees becomes a key success factor. Digital leadership of the superiors and digital based corporate culture become important antecedents. This study was conducted at PT Angkasa Pura 1 (Persero). It is an Indonesia state-owned company which manages 15 airports in Bali, Lombok, Solo, Jogjakarta, Surabya, Makasar, Menado, Ambon, Kupang, and Papua. Becoming a modern organisation which providing world-class service quality by utilizing digital technology, it is an imperative for PT Angkasa Pura I. Therefore, the development of digital competence is an essential factor. This study aimed to examine the effect of digital leadership and digital culture on digital competence of airport officers. Does digital leadership of the superior have a significant impact on digital competence of airport officer? Does digital culture impact on the digital leadership of the superiors and also impact on digital competence of airport officer? Keywords: digital competence, digital leadership, digital culture
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Denham, Jack. "Digital culture industry: a history of digital distribution". Information, Communication & Society 17, nr 8 (16.04.2014): 1055–57. http://dx.doi.org/10.1080/1369118x.2014.905617.

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Demshina, Anna Yu. "Digital Humanities: humanities and media culture". Vestnik of Saint Petersburg State University of Culture, nr 1 (46) (marzec 2021): 21–27. http://dx.doi.org/10.30725/2619-0303-2021-1-21-27.

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The article examines the achievements and problems that exist in the digital research in the context of the development of media culture, today virtual reality has ceased to be a situational option. Media culture turns out to be a two-way phenomenon: on the one hand, it is a product of our civilization, on the other hand, it transforms our culture. Digital Humanities focus on different ways of processing and presenting information, at the same time, any data selection work presupposes the presence of an angle of view, ethical and ideological grounds for the selection itself and the context for the presentation of research results. Criticism of Digital Humanities can be viewed from the standpoint of the «remove culture» by R. Barth. The removal of culture presupposes the development of the postmodern idea of the need to reveal how much our ideas about the world are predetermined by certain cultural schemes, languages and genres, including how non-neutral media culture in general and digital research is. In the absence of criticism, lack of agreements on ethical norms, social responsibility, the risks are that we allow media culture and digital research tools in a sense to dictate to us the type of society in which we live
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Wagner, Julia. "The dialectic of digital culture". Journal of Cultural Geography 38, nr 2 (8.04.2021): 306–7. http://dx.doi.org/10.1080/08873631.2021.1906497.

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Bakulev, Gennady P. "Cinematic media in digital culture". Journal of Flm Arts and Film Studies 11, nr 1 (15.03.2019): 8–14. http://dx.doi.org/10.17816/vgik1118-14.

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Periods of important technological changes greatly influence film theory, as new films usually raise the key question: what is actually a film? This problem has been discussed by film theorists over many decades. Todays film industry, in which digital technology is being successfully integrated in the traditional narrative media and combined with the established visual paradigms, clearly demonstrates how classical artistic approaches can go along with new technical developments. Contemporary documentary cinema is a vivid example of the ways in which digital technology can expand and deepen the area of cinematic media. Basing themselves mostly on traditional formats, media makers create products which could be rightfully considered as new genres. By restructuring cinemas borders film scholars widen the scope of their studies. One of the ideas attracting their attention is that of expanded cinema. This concept, suggested by Gene Youngblood, is usually related to experimental media, in which the perceptive context is the key aspect of artistic creativity. The principal task of film researchers has been to follow the continually changing horizons of cinema in the context of film history. New schemes of development often create new problems which can be solved only by means of new critical tools.
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Киндиа, Самаке. "DIGITAL REVOLUTION AND ELECTRONIC CULTURE". Вестник Тверского государственного университета. Серия: Философия, nr 3(53) (30.10.2020): 58–66. http://dx.doi.org/10.26456/vtphilos/2020.3.058.

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В статье анализируется сущность понятия «цифровая революция» и ее проявления. Делается вывод, что следствием цифровой революции стало возникновение и развитие нового типа культуры - электронной культуры. Ее особенностями являются доступность, дистанционность, стирание различий между объектом и субъектом, расширение их степени свободы, доминирование визуального над знаково-символическим, динамичность, усиление роли виртуальной реальности в бытии человека и общества, ориентация на игровую деятельность. Автор показывает, что электронная культура выполняет все основные функции, присущие феномену культуры, и имеет две разновидности: культуру, являющуюся электронной по своей форме, и культуру, которая является электронной и по форме, и по содержанию. University of social Sciences and management of Bamako, Republic of Mali The article analyzes the essence of the concept of «digital revolution» and its manifestations. It is concluded that the digital revolution resulted in the emergence and development of a new type of culture - electronic culture. Its features are accessibility, distance, blurring the differences between the object and the subject, expanding their degree of freedom, the dominance of the visual over the symbolic, dynamism, strengthening the role of virtual reality in the existence of man and society, orientation to gaming activities. The author shows that e-culture performs all the main functions inherent in the phenomenon of culture and has two varieties: culture, which is electronic in its form, and culture, which is electronic in its form and content.
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Aleksey А., Strokov. "Social Manifestations of Digital Culture". Humanitarian Vector 15, nr 4 (lipiec 2020): 46–52. http://dx.doi.org/10.21209/1996-7853-2020-15-4-46-52.

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Diamante, Oscar. "Miller, Vincent, Understanding Digital Culture". Kritike: An Online Journal of Philosophy 6, nr 1 (1.06.2012): 134–38. http://dx.doi.org/10.25138/6.1.b.3.

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Hunter, Andrea. "Digital humanities as third culture". MedieKultur: Journal of media and communication research 30, nr 57 (19.12.2014): 16. http://dx.doi.org/10.7146/mediekultur.v30i57.16318.

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<p class="p1">Th is article examines collaboration in the digital humanities through a sociological lens, focusing on the social relations, including hierarchies, that form in the digital humanities. It argues that the digital humanities can be seen as a form of third culture (Snow, 1971) in which people from computing science and the humanities form new relationships and in some cases move towards an embodiment of third culture. While the humanities are still seen as largely driving the digital humanities, there is increasingly recognition of the importance of technology and programmers. Significant strides are being taken towards involving those with computing and technical expertise in the design and conception of the digital humanities although this transition is not always smooth or democratic.</p>
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Ávila Torres, Víctor. "Selling digital music, formatting culture". Information, Communication & Society 22, nr 12 (27.03.2019): 1848–51. http://dx.doi.org/10.1080/1369118x.2019.1598136.

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조은하. "Culture Ecosystem in Digital Era". Journal of Korean Studies ll, nr 37 (czerwiec 2011): 113–38. http://dx.doi.org/10.17790/kors.2011..37.113.

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Couldry, Nick, Mary L. Gray i Tarleton Gillespie. "Culture Digitally: Digital In/Justice". Journal of Broadcasting & Electronic Media 57, nr 4 (październik 2013): 608–17. http://dx.doi.org/10.1080/08838151.2013.846343.

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Harvey, Eric. "Selling digital music: Formatting culture". Journal of Broadcasting & Electronic Media 62, nr 4 (2.10.2018): 722–24. http://dx.doi.org/10.1080/08838151.2018.1523908.

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Fernandez, Maria. "Review: Charlie Gere, Digital Culture". Art Book 11, nr 4 (wrzesień 2004): 47–48. http://dx.doi.org/10.1111/j.1467-8357.2004.00479.x.

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Whitelaw, Mitchell, Mark Guglielmetti i Troy Innocent. "Strange ontologies in digital culture". Computers in Entertainment 7, nr 1 (luty 2009): 1–13. http://dx.doi.org/10.1145/1486508.1486512.

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Broeckmann, A., i A. Jaimes. "Digital culture, art, and technology". IEEE MultiMedia 12, nr 4 (październik 2005): 9–11. http://dx.doi.org/10.1109/mmul.2005.68.

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Rikakis, Thanassis, Aisling Kelliher i Nicole Lehrer. "Experiential Media and Digital Culture". Computer 46, nr 1 (styczeń 2013): 46–54. http://dx.doi.org/10.1109/mc.2012.391.

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Baetens, Jan. "Selling Digital Music, Formatting Culture". Leonardo 50, nr 1 (luty 2017): 108–9. http://dx.doi.org/10.1162/leon_r_01369.

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Rutten, Kris. "Participation, Art and Digital Culture". Critical Arts 32, nr 3 (4.05.2018): 1–8. http://dx.doi.org/10.1080/02560046.2018.1493055.

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Carlton, Natalie R. "Digital culture and art therapy". Arts in Psychotherapy 41, nr 1 (luty 2014): 41–45. http://dx.doi.org/10.1016/j.aip.2013.11.006.

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Hight, Craig. "Book Review: Understanding Digital Culture". Media International Australia 145, nr 1 (listopad 2012): 171–72. http://dx.doi.org/10.1177/1329878x1214500133.

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