Rozprawy doktorskie na temat „Digital artworks”
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Meneses, Luis. "Exploring the biography and artworks of Picasso with interactive calendars and timelines". [College Station, Tex. : Texas A&M University, 2007. http://hdl.handle.net/1969.1/ETD-TAMU-1451.
Pełny tekst źródłaDe, Wild Karin. "Internet art and agency : the social lives of online artworks". Thesis, University of Dundee, 2019. https://discovery.dundee.ac.uk/en/studentTheses/a6a64a92-2edc-44a8-b371-de4a61bdc289.
Pełny tekst źródłaPower, Debby Akam. "The use of digital media in artworks that demonstrate contemporary cultural engagements with the rural environment". Thesis, University of Sunderland, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404642.
Pełny tekst źródłaGould, C. E. "Interactive works for urban screens : a practice based study into building new ways of engaging communities in urban space through interactive artworks for urban screens". Thesis, University of Salford, 2015. http://usir.salford.ac.uk/35462/.
Pełny tekst źródłaYijun, Ding. "The aura of the artwork in the digitalization age : An experimental study based on Benjamin and Baudrillard". Thesis, Uppsala universitet, Institutionen för informatik och media, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325739.
Pełny tekst źródłaHavlik, Michele Lynne, i havlik@optusnet com au. "An investigation of Interaction Design principles, for use in the design of online galleries". RMIT University. Creative Media, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080213.091808.
Pełny tekst źródłaStanley, Michael Leighton. "Digital compositing with traditional artwork". Texas A&M University, 2005. http://hdl.handle.net/1969.1/2643.
Pełny tekst źródłaMcCormick, Sean. "Digital album artwork for the album "This was Tomorrow"". Click here to view, 2009. http://digitalcommons.calpoly.edu/artsp/35/.
Pełny tekst źródłaProject advisor: Mary LaPorte. Title from PDF title page; viewed on Mar. 10, 2010. Includes bibliographical references. Also available on microfiche.
Pentes, Tatiana. "BlackBOX : painting a digital picture of documented memory". University of Technology, Sydney. Faculty of Humanities and Social Sciences, 2005. http://hdl.handle.net/2100/357.
Pełny tekst źródłaMcCallion, P. J. "The development of methods for the reproduction in continuous tone of digitally printed colour artworks". Thesis, University of the West of England, Bristol, 2017. http://eprints.uwe.ac.uk/30002/.
Pełny tekst źródłaSwift, Elizabeth. "The hypertextual experience : digital narratives, spectator, performance". Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16025.
Pełny tekst źródłaSmith, Allison Hope. "162 Springcrest". Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1524231199349606.
Pełny tekst źródłaLai, Pei-Yu, i 賴珮瑜. "The Message Dispositif of Contemporary Artworks in Digital Image". Thesis, 2018. http://ndltd.ncl.edu.tw/handle/nbu5jw.
Pełny tekst źródła國立臺南藝術大學
藝術創作理論研究所博士班
106
This research is explored base on researcher’s personal artworks in recent years. Starting from generalizing and reflecting personal artworks,but also exploring the message dispositif of artworks in digital image through characteristics, the way of creation and content of other artists’s artworks in digital image. Of contemporary artworks in digital image with popularized digital tools after 2000’, exploring what content enrich the contemporary art? Are these artworks in digital image showing the special perspective to message spectacle space and mass media? Therefore, this research focuses on artworks in digital image after 2000’ to explore the representativeness in art of the way of creation of artworks in digital image based on message dispositif way of message remove of contemporary artists, by message delete and message disconnect. Briefly, this research exploreshow contemporary artworks in digital image could generate another way of appreciation and interpretation by the relationship between artworks in digital image and the message dispositif. Starting from thinking above to position the direction in this research: (a) Exploring the encoding status of spectacle space, (b) Exploring the reality and reality reconstruction of media message, (c) Exploring time and perception in electro-optic information. “Encoding status of spectacle space”, attempting to explore how to read the message sign in digital image through the decode, reconstruction and production space. “The reality and reality reconstruction of media message” is to explore the relationship between image and reality by the simulation and interpretation in artworks in digital image. “Time and perception in electro-optic information”, exploring the relationship between image time and artworks by the speed sense and perception experience in image artworks. This research is divided into six chapters: The first chapter is introduction; the second chapter is to explore the application and transformation of image and technology media based on the context of digital image art; the third chapter is observing the spectacle space to explore the decode and reconstruction in artworks in digital image; the fourth chapter focuses on mass message and explores the relationship between reality and reality reconstruction by mechanical copy; the fifth chapter is to investigate the time and speed sense in image by the speed of electro-optic information; the sixth chapter is conclusion.This research makes an attempt to use the above direction as an exploration of “message dispositif” of artworks in digital image to point out the pulsing relationship between contemporary artworks in digital image and this age’s.
Bristow, Tegan. "The sublime in interactive digital installation: an analysis of three artworks: Listening Post, Translator II: Grower and The Cloud Harp". Thesis, 2009. http://hdl.handle.net/10539/6512.
Pełny tekst źródłaJooste, Ané. "Childhood sexual abuse and contemporary trauma theory : a visual exploration in selected South African artworks". Diss., 2020. http://hdl.handle.net/10500/27260.
Pełny tekst źródłaThe study delves into traumatic memories rooted in the unconscious mind and the modalities of expression of traumatic memories of childhood. Specific reference is made to the trauma studies of Cathy Caruth and Bessel van der Kolk. Using a framework of contemporary trauma theory, I argue that trauma manifests through childhood sexual abuse (CSA) manifests in trauma and that a number of artworks by myself, Penny Siopis and Nathani Lüneberg, reflect such trauma. The research is conducted as practice-led research and focuses on interpretations of selected artworks as well as a theoretical component. The body of large-scale digital paintings plays a significant role in the research process, which implies that theory leads practice and vice versa. The work encompasses the visual exploration of CSA and it is specifically analysed according to my interpretation of symbols such as the naked female body and intimate scenes which illustrate, vulnerabilty, curtains that metaphorically represent a view into my unconscious mind. The symbol of the uterus or the womb, where a foetus or unborn baby develops and grows, is a symbol of nurturing and protection. The artworks are primarily considered according to notions of CSA that cause betrayal and traumatic associations with sex, angst and psychological fragility in children. The exhibition portrays the psychobiological and psyhoanalytical aspects of childhood trauma resulting from CSA. The creative work consists of four digital paintings and seven photographic artworks. The artworks in The Silent Wound Series portray CSA, childhood trauma, and traumatic memories in the unconscious. Dealing with the understanding and representation of childhood trauma such as CSA, these themes are continuously embodied in my artworks. As the portrayal of the fragile girl child’s body as a signifier in the artworks relates to my personal situation, I choose an empathic view of childhood trauma within the study, portraying traumatic events and the memories thereof in the unconscious. The aim of the study is to recognise how digital painting and photography enable the representation and understanding of CSA and traumatic memories and how the silenced and abused child’s voice can be expressed through the affective and transactive quality of art. The main study objective is to investigate if traumatic memories occur in victims of CSA.
Uphononongo lungena nzulu kwiinkumbulo ezoyikisayo ezendele kwingqondo eleleyo kunye neendlela zokubonisa iinkumbulo ezibuhlungu zobuntwana. Ngokukhethekileyo kujoliswe kuphando olwenziwe kwizifundo zomothuko zikaCathy Caruth noBessel van der Kolk. Ndisebenzisa isakhelo sethiyori yanamhlanje, ndivakalisa ukuba umothuko wokuxhatshazwa ngokwesondo ebuntwaneni (i-CSA) bubonakala kuloyiko kwaye eminye yemisebenzi yam yobugcisa, uPenny Siopis kunye noNathani Lüneberg, ibonisa uloyiko olunjalo. Uphando lwenziwa njengophando olukhokelwa kukuziqhelanisa kwaye lujolise kutoliko lwemisebenzi yobugcisa ekhethiweyo kunye nenxalenye yethiyori. Uvimba wemizobo emikhulu yedijithali idlala indima ebalulekileyo kwinkqubo yophando, oko kuthetha ukuba ithiyori ikhokelela ekusebenzeni kwaye nangokuphendulelekileyo. Umsebenzi uquka uphando olubonakalayo kwe-CSA kwaye ucazululwa ngokukodwa ngokokutolika kwam iisimboli ezinje ngomzimba wabasetyhini ehamba ze kunye nemiboniso esondeleleneyo ebonisa, ukuba sesichengeni, iikhethini ngokukwekwayo ezimele imbono kwingqondo yam eleleyo. Uphawu lwesibeleko okanye isibeleko, apho umbungu okanye usana olungekazalwa lukhula khona kwaye lukhule, siluphawu lokondla nokukhusela. Imisebenzi yobugcisa iqwalaselwa ikakhulu ngokwemibono ye-CSA ebangela ukungcatshwa kunye nomanyano oludakumbisayo ngezesondo, ixhala kunye nobu-ethe-ethe ngokwengqondo ebantwaneni. Umboniso uzoba iimeko zengqondo ephilayo kunye nohlalutyo lwengqondo elimeleyo yobuntwana ebangelwe yi-CSA. Umsebenzi wobugcisa unemizobo emine yedijithali kunye neefoto zobugcisa esixhenxe. Imisebenzi yobugcisa kwi-Silent Wound Series izoba i-CSA, umothuko wobuntwana, kunye neenkumbulo ezibuhlungu ezikwingqondo eleleyo. Ukusebenza nokuqonda nokutolika ukwenzakaliswa kobuntwana okufana ne-CSA, le mixholo ihlala iyinxalenye kwimisebenzi yam yobugcisa.Njengoko ukwenza uzobo lomzimba o-ethe-ethe womntwana oyintombazana njengomboniso kwimisebenzi yobugcisa kunxulumene nemeko yam yobuqu, ndikhetha umbono onovelwano wokwenzakala kobuntwana kolu phononongo, ndibonisa iziganeko ezihlasimlis 'umzimba kunye neenkumbulo zazo ezingqondweni ezileleyo. Injongo yophando kukufuna ukuqonda ukuba imizobo ngedijithali kunye nokufota kukwenza njani ukumelwa kunye nokuqondwa kwe-CSA neenkumbulo ezenzakalisayo nokuba ilizwi elithulisiweyo nempatho-mbi yomntwana linokuvakaliswa njani ngokomgangatho ochaphazelayo notshintshayo wobugcisa. Eyona njongo iphambili yophando kukuphanda ukuba iinkumbulo ezibuhlungu ziyenzeka kumaxhoba e-CSA.
Arts and Music
M.V.A.
Earnshaw, Rae A., S. Liggett i K. Heald. "Interdisciplinary Collaboration Methodologies in Art, Design and Media". 2013. http://hdl.handle.net/10454/7080.
Pełny tekst źródłaCollaboration in art, design and media has traditionally taken place in the studio. Recent experiments in collaboration and interaction have sought to identify the factors that promote productive and creative collaboration and those that do not. It is clear that virtual collaboration mediated by computer networks can include many of the elements that characterise face to face collaboration. This also facilitates international collaboration just as easily as national and local ones. At the same time, digital convergence is producing environments and artefacts that blur the traditional distinctions between art and technology, and which give rise to new creative opportunities and new kinds of creative works. These are described in this paper and their significance is explored. These also cause further reflections on the contributions that science can make to art and vice-versa.
Hsiao, Shih-Ting, i 蕭世廷. "A Study of Interactive Artwork by Integrating Digital Devices". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/53668590715394797573.
Pełny tekst źródła國立雲林科技大學
設計運算研究所碩士班
100
Many interactive artworks often achieve better interaction experience due to using digital devices. Computers are often used for integrating several kinds of digital devices. This study discussed interactive artworks which were made by integrating digital devices. The researcher created and exhibited two interactive artworks “News, Trash, News” and the “The Voice of Abandon” based on the observation of environment and the experiment of life. Both of the two interactive artworks used the suitable digital devices and integrated them by computer application programs to follow the steps of design and produce. After analysis the two interactive artworks, this study found that the interactivity of interactive artworks would grow with increased feedback and productivity components. This study also found that the relationship between the artworks and the sensory system or locomotor system of audiences guide the selection of the digital devices used in interactive artworks. Moreover, computers would integrate digital devices more easily if the core programs are separated from the peripheral programs and using some appropriate visible computer application programs instead of writing all of them.
Stenner, Jack Eric. "Critical reflection in a digital media artwork - Playas: homeland mirage". Thesis, 2007. http://hdl.handle.net/1969.1/ETD-TAMU-1893.
Pełny tekst źródła"Critical reflection in a digital media artwork. Playas: Homeland Mirage". TEXAS A&M UNIVERSITY, 2008. http://pqdtopen.proquest.com/#viewpdf?dispub=3281007.
Pełny tekst źródłaHargadon, Michael A. "Like City Lights, Receding: ANSi Artwork and the Digital Underground, 1985-2000". Thesis, 2011. http://spectrum.library.concordia.ca/7341/1/Hargadon_MA_S2011.pdf.
Pełny tekst źródłaGrotepass, Maria. "Investigating the software artwork creation process from an Agile perspective". Thesis, 2013. http://hdl.handle.net/10539/12270.
Pełny tekst źródłaLin, Ying-Chun, i 林英純. "A Digital Artwork Collection System with Recommendation Module - a Case Study on the Website of a University's Art Center". Thesis, 2012. http://ndltd.ncl.edu.tw/handle/77805678445040270823.
Pełny tekst źródła正修科技大學
資訊管理研究所
100
In the era of highly developed information and internet technology, using digital techniques to preserve artwork collections by images or 3D models and presenting them on websites have become the current trend. Users can thus browse the exhibits and interactive with them without any temporal and spatial constraints. We proposed a framework of digital artwork collection system in this study for instance of the construction of the website an art center in a university. The system is developed by adopting ASP.NET, and the structure of this system consists of four parts which are the construction of artworks collections, presentation of front-pages, searching, and interaction with users. Besides of construction of the artwork collection system, in this study, we also add a recommendation module on the system which combines collaborative filtering method and content-based filtering method based on data mining technologies. In the recommendation module, the groups of users who have the same preferring items are found, and the browsing behaviors of users in the same group are analyzed to output recommending items. A list of ranking items is then provided to users for their reference.
Carvalho, Margarida Ribeiro Ferreira de. "A Obra “Faça-você-mesmo”: Estética da Participação nas Artes Digitais". Doctoral thesis, 2015. http://hdl.handle.net/10362/14990.
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