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Artykuły w czasopismach na temat "Digital artwork"
Gibson, Steve. "Being Formal without Being a Formalist". Leonardo 54, nr 6 (2021): 625–30. http://dx.doi.org/10.1162/leon_a_02056.
Pełny tekst źródłaLyubchenko, Irina. "What is Art?" Interactive Film & Media Journal 2, nr 3 (23.06.2022): 174–90. http://dx.doi.org/10.32920/ifmj.v2i3.1532.
Pełny tekst źródłaZhao, Ziruo, i Jingru Wei. "Blockchain Technology in the Protection and Inheritance of Non-traditional Heritage". British Journal of Philosophy, Sociology and History 2, nr 2 (26.09.2022): 05–08. http://dx.doi.org/10.32996/pjpsh.2022.2.2.2.
Pełny tekst źródłaAbdou, Doaa, i Fatma Elnasr. "PROSPECTS OF INVESTMENT IN DIGITAL ART: CASE OF ETHEREUM AND NON-FUNGIBLE TOKEN (NFT)". Economics & Law 3, nr 2 (30.12.2021): 20–30. http://dx.doi.org/10.37708/el.swu.v3i2.3.
Pełny tekst źródłaLi, Kangying, Jiayun Wang, Biligsaikhan Batjargal i Akira Maeda. "Intuitively Searching for the Rare Colors from Digital Artwork Collections by Text Description: A Case Demonstration of Japanese Ukiyo-e Print Retrieval". Future Internet 14, nr 7 (18.07.2022): 212. http://dx.doi.org/10.3390/fi14070212.
Pełny tekst źródłaPasko, Galina, Alexander Pasko, Turlif Vilbrandt, Arnaldo Luis Lixandrão Filho i Jorge Vicente Lopes da Silva. "Ascending in Space Dimensions: Digital Crafting of M.C. Escher's Graphic Art". Leonardo 44, nr 5 (październik 2011): 411–16. http://dx.doi.org/10.1162/leon_a_00241.
Pełny tekst źródłaFiordelmondo, Alessandro, Sergio Canazza i Niccoló Pretto. "Reactivating and Preserving Interactive Multimedia Artworks: An Analog Performance from the Seventies". Journal on Computing and Cultural Heritage 17, nr 2 (26.03.2024): 1–17. http://dx.doi.org/10.1145/3647995.
Pełny tekst źródłaSprugnoli, Rachele, Marco Guerini, Giovanni Moretti i Sara Tonelli. "Are these Artworks Similar? Analysing Visitors’ Judgements on Aesthetic Perception with a Digital Game". Journal on Computing and Cultural Heritage 14, nr 4 (31.12.2021): 1–14. http://dx.doi.org/10.1145/3461663.
Pełny tekst źródłaDeniesa, Salsabilla, Dela Rinanda Putri, Arqam Amrullah, AdrianaMaisarah binti Mohd Farid i Nor Audra Diana binti Md Hassan. "Copyright Protection for Creators of Digital Artwork". Indonesian Comparative Law Review 4, nr 1 (8.09.2022): 43–58. http://dx.doi.org/10.18196/iclr.v4i1.15106.
Pełny tekst źródłaWang, Rongrong. "Copyright Infringement Liability of NFT Digital Artwork Platforms". Academic Journal of Management and Social Sciences 7, nr 1 (27.04.2024): 103–8. http://dx.doi.org/10.54097/thk2ay85.
Pełny tekst źródłaRozprawy doktorskie na temat "Digital artwork"
Stanley, Michael Leighton. "Digital compositing with traditional artwork". Texas A&M University, 2005. http://hdl.handle.net/1969.1/2643.
Pełny tekst źródłaMcCormick, Sean. "Digital album artwork for the album "This was Tomorrow"". Click here to view, 2009. http://digitalcommons.calpoly.edu/artsp/35/.
Pełny tekst źródłaProject advisor: Mary LaPorte. Title from PDF title page; viewed on Mar. 10, 2010. Includes bibliographical references. Also available on microfiche.
Pentes, Tatiana. "BlackBOX : painting a digital picture of documented memory". University of Technology, Sydney. Faculty of Humanities and Social Sciences, 2005. http://hdl.handle.net/2100/357.
Pełny tekst źródłaYijun, Ding. "The aura of the artwork in the digitalization age : An experimental study based on Benjamin and Baudrillard". Thesis, Uppsala universitet, Institutionen för informatik och media, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325739.
Pełny tekst źródłaSwift, Elizabeth. "The hypertextual experience : digital narratives, spectator, performance". Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16025.
Pełny tekst źródłaKhalfallah, Riahi Sonia. "Performance dansée augmentée et installation interactive performative : possibilités et limites de la co-création". Electronic Thesis or Diss., Paris 8, 2021. http://www.theses.fr/2021PA080069.
Pełny tekst źródłaInteractive digital artworks question the role of the spectator. They solicit him physically and sensually in order to make him active.In this thesis project, we highlight the creative potential embedded in each participant through their interactive gestures in the co-creation of the artwork.Thanks to the exploration of the different performative gestures through existing art movement and disciplines in the form of performances and installations, we identified and created the sought performative gesture in our artistic creations : creative and performative interactive gestures. Moreover, as part of this research-creation, the realization of augmented dance performances and performative interactive installations was consolidated through the observation and the study of the participants’ behavior in order to depict the possibilities and the limits of co-creation in the created artworks
Smith, Allison Hope. "162 Springcrest". Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1524231199349606.
Pełny tekst źródłaMeneses, Luis. "Exploring the biography and artworks of Picasso with interactive calendars and timelines". [College Station, Tex. : Texas A&M University, 2007. http://hdl.handle.net/1969.1/ETD-TAMU-1451.
Pełny tekst źródłaDe, Wild Karin. "Internet art and agency : the social lives of online artworks". Thesis, University of Dundee, 2019. https://discovery.dundee.ac.uk/en/studentTheses/a6a64a92-2edc-44a8-b371-de4a61bdc289.
Pełny tekst źródłaPower, Debby Akam. "The use of digital media in artworks that demonstrate contemporary cultural engagements with the rural environment". Thesis, University of Sunderland, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404642.
Pełny tekst źródłaKsiążki na temat "Digital artwork"
Perello, Ibarionex. Photoshop: Inspiring artwork and tutorials by established and emerging artists. [Berkeley, Calif.]: Peachpit Press, 2013.
Znajdź pełny tekst źródłaTobin, Paul. White cloud worlds: An anthology of science fiction and fantasy artwork from Aotearoa New Zealand. Auckland, N.Z: HarperCollins, 2010.
Znajdź pełny tekst źródłaTobin, Paul. White cloud worlds: An anthology of science fiction and fantasy artwork from Aotearoa New Zealand. Auckland, N.Z: HarperCollins, 2010.
Znajdź pełny tekst źródłaCousens, David. Digital art: A complete guide to making your own computer artworks. London: Arcturus Publishing Limited, 2013.
Znajdź pełny tekst źródłaCousens, David. Digital art: A complete guide to making your own computer artworks. Mankato, Minnesota: Arcturus Publishing, 2014.
Znajdź pełny tekst źródłaStanco, Filippo. Digital imaging for cultural heritage preservation: Analysis, restoration, and reconstruction of ancient artworks. Boca Raton: CRC Press, 2011.
Znajdź pełny tekst źródłaFossati, Giovanni. From grain to pixel: The archival life of film in transition. Amsterdam: Amsterdam University Press, 2009.
Znajdź pełny tekst źródłaBrady, Dennis. Fractals...Artwork for Your Imagination. Lulu.com, 2006.
Znajdź pełny tekst źródłaBeckman, Marc, i Alison Mangiero. Comprehensive Guide to NFTs, Digital Artwork, and Blockchain Technology. Skyhorse Publishing Company, Incorporated, 2021.
Znajdź pełny tekst źródłaBeckman, Marc, i Alison Mangiero. Comprehensive Guide to NFTs, Digital Artwork, and Blockchain Technology. Skyhorse Publishing Company, Incorporated, 2021.
Znajdź pełny tekst źródłaCzęści książek na temat "Digital artwork"
Whitt, Phillip. "Creating Digital Artwork". W Practical Glimpse, 195–222. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6327-3_9.
Pełny tekst źródłaWhitt, Phillip. "Creating Digital Artwork". W Practical Paint.NET, 255–87. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7283-1_9.
Pełny tekst źródłaCubitt, Sean. "16. Precepts for Digital Artwork". W Fluid Screens, Expanded Cinema, redaktorzy Janine Marchessault i Susan Lord, 304–20. Toronto: University of Toronto Press, 2007. http://dx.doi.org/10.3138/9781442684355-018.
Pełny tekst źródłaHinsch, K. D., G. Gülker, H. Hinrichs i H. Joost. "Artwork Monitoring by Digital Image Correlation". W Springer Proceedings in Physics, 459–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/3-540-27176-7_58.
Pełny tekst źródłaAlam, S., A. Budiman, D. Hidayat i Sunarto. "Batik Bomba: Symbolic interaction through artwork". W Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities, 1–6. London: Routledge, 2023. http://dx.doi.org/10.1201/9781003372486-1.
Pełny tekst źródłaWinter, Dorothea. "Aesthetic Aspects of Digital Humanism: An Aesthetic-Philosophical Analysis of Whether AI Can Create Art". W Introduction to Digital Humanism, 211–24. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-45304-5_14.
Pełny tekst źródłaWang, Qiurui, Luc Streithorst, Caihong He, Loe Feijs i Jun Hu. "Calm Digital Artwork for Connectedness: A Case Study". W Entertainment Computing – ICEC 2023, 461–70. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-8248-6_44.
Pełny tekst źródłaArmstrong, Keith. "Wasting Time? Art, Science and New Experience. Examining the Artwork, Knowmore (House of Commons)". W Digital Da Vinci, 113–27. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-0965-0_6.
Pełny tekst źródłaCaldeira, Altino Barbosa, i Silvio Romero Fonseca Motta. "Digital Documentation and Digital Prototyping of Sacred Artwork of Museum Museu Mineiro - Brazil". W Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 248–55. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48974-2_28.
Pełny tekst źródłaSupandi, Fajar Persada, Juju Masunah i Rita Milyartini. "Utilization of or Code for Digital Information Media Installation Artwork". W Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022), 402–9. Paris: Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-100-5_54.
Pełny tekst źródłaStreszczenia konferencji na temat "Digital artwork"
Azevedo, Isabel. "Artwork: Performative holography". W ARTECH 2021: 10th International Conference on Digital and Interactive Arts. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3483529.3483775.
Pełny tekst źródłaWang, Haotian, Gang Liu i Xin Chen. "User Guided Digital Artwork Colorization". W CSAI2019: 2019 3rd International Conference on Computer Science and Artificial Intelligence. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3374587.3374604.
Pełny tekst źródłaFranco, Jorge. "A Decolonized Mood of Creating a Three-dimensional Digital Space Based on Integrating Transdisciplinary Knowledge". W LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.66.
Pełny tekst źródłaMarchese, Francis T. "Conserving software-based artwork through software engineering". W 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6744752.
Pełny tekst źródłaLiu, Wenhui, Bin Liu, Xiao Lin, Bo Li, Zhifen He i Kang Wang. "ArtDiff: Artwork Generation via Conditional Diffusion Models". W ICDIP 2023: The 15th International Conference on Digital Image Processing. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3604078.3604167.
Pełny tekst źródłaBorda, Sylvia Grace. "Digital image archives as public artwork and community engagement". W Electronic Visualisation and the Arts (EVA 2010). BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/eva2010.31.
Pełny tekst źródłaKusuma, Adjie Wijaya, Arief Agus Sukmandhani i Jenny Ohliati. "Digital Artwork Marketplace Web Application Design using Blockchain Technology". W 2023 International Conference on Information Management and Technology (ICIMTech). IEEE, 2023. http://dx.doi.org/10.1109/icimtech59029.2023.10277875.
Pełny tekst źródłaKnoll, Mathias, i Michael Brickmann. "HOW TO TRANSFER PHYSICAL ARTWORK INTO DIGITAL ENVIRONMENTS - AND BACK". W International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.1874.
Pełny tekst źródłaGe, Shurong, Matilda Isaac, Wenzhang Zhang, Yuji Dong, Sida Huang i Bintao Hu. "Blockchain-Empowered Solutions for IoT-Based Digital Artwork Storage System". W 2023 2nd International Conference on Sensing, Measurement, Communication and Internet of Things Technologies (SMC-IoT). IEEE, 2023. http://dx.doi.org/10.1109/smc-iot62253.2023.00025.
Pełny tekst źródłaSouliotou, AZ. "TRANSFORMATIONS OF MONA LISA: THE CASE OF A DISTANCE EDUCATION ART-ANDTECHNOLOGY PROJECT". W The 7th International Conference on Education 2021. The International Institute of Knowledge Management, 2021. http://dx.doi.org/10.17501/24246700.2021.7131.
Pełny tekst źródłaRaporty organizacyjne na temat "Digital artwork"
Pluquailec, Jill. Digital Collection: autistic young people's experiences of education during Covid-19. Sheffield Hallam University, 2021. http://dx.doi.org/10.7190/shu-artefact-21001.
Pełny tekst źródłaPluquailec, Jill. Comic strip findings: autistic young people's and families' experiences of education during Covid-19. Sheffield Hallam University, 2021. http://dx.doi.org/10.7190/shu-artefact-21002.
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