Rozprawy doktorskie na temat „Digital art”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „Digital art”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj rozprawy doktorskie z różnych dziedzin i twórz odpowiednie bibliografie.
Holder, John Frans Patrick. "Immersive, digital, expressive, art". Thesis, University of East London, 2011. http://roar.uel.ac.uk/3137/.
Pełny tekst źródłaBergman, John. "IMMERSIVE GALLERY OF DIGITAL ART". Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223228.
Pełny tekst źródłaKavanaugh, Anya. "Effectiveness of Digital Response Art". Digital Commons at Loyola Marymount University and Loyola Law School, 2020. https://digitalcommons.lmu.edu/etd/905.
Pełny tekst źródłaJones, Benjamin David. "Digital butterflies of the backstreets : participatory art and the digital divide". Thesis, University of Newcastle upon Tyne, 2015. http://hdl.handle.net/10443/3063.
Pełny tekst źródłaEdström, Jesper, i Nicky Ristic. "Digital art recommendation system : A personalized virtual tour of digital collections". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-449497.
Pełny tekst źródłaCasbarro, Shaun M. "Experimental digital printing methods". Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1265100.
Pełny tekst źródłaDepartment of Art
Christiansen, Lauren. "Redefining exhibition in the digital age /". This body of writing is available online with supplemental images, 2010. http://exhibitioninthedigitalage.tumblr.com/.
Pełny tekst źródłaDE, VINCENTIS Stefania. "Il museo di arte antica in una prospettiva digitale. Progetti di Digital Art History tra teoria e applicazione all'interno dei luoghi della cultura". Doctoral thesis, Università degli studi di Ferrara, 2020. http://hdl.handle.net/11392/2478840.
Pełny tekst źródłaChanges in museological and museographic approaches, thanks to new technologies both for the cataloging and communication of collections, represent an established and recognized fact. The virtual museum is a concept with which art history began to familiarize itself at the end of the nineteenth century with the first approach by historical avant-gardes to the museum space and to the concept of museum itself, intending to promote a model for an aesthetic usability and enjoyment, interpretable and interactable, personalizable when not really portable. Starting from these premises, the aim of the thesis is to identify the contact points, if any, between the new manifestations of Digital Art History and the projects that affect the digital museum. The thesis aims to suggest the museum as a privileged area for the development of historical and artistic digital research, as the place where the results of these studies become an accessible resource to the stratified audience, made up of generic or specialized users. Examples of digital projects that concern both museums and art history will be compared, but the case treated in more detail, chosen to test this research, concerns one of the most famous and "old" digital resources for the history of art: the Getty Provenance Index. This project is included in a three-year program, the Provenance Index Remodeling, which will modify the types of access to the various databases that make it up and which will influence the ways how this structure can be used by users, scholars, researchers, students, technicians and museum curators.
Milton-Smith, Melissa. "A conversation on globalisation and digital art". University of Western Australia. Communication Studies Discipline Group, 2008. http://theses.library.uwa.edu.au/adt-WU2009.0057.
Pełny tekst źródłaKonstantelos, Leonidas. "Digital art in digital libraries : a study of user-oriented information retrieval". Thesis, University of Glasgow, 2009. http://theses.gla.ac.uk/1333/.
Pełny tekst źródłaMinnie, Heinrich. "Homunculi of the Digital City". Master's thesis, Faculty of Humanities, 2021. http://hdl.handle.net/11427/32863.
Pełny tekst źródłaHeron, Julie. "The art of homecoming". Thesis, University of Ballarat, 2002. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/43455.
Pełny tekst źródłaMasters (Visual Arts)
Heron, Julie. "The art of homecoming". University of Ballarat, 2002. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/14603.
Pełny tekst źródłaMasters (Visual Arts)
Sheridan, Jennifer Gayle. "Digital live art : mediating wittingness in playful arenas". Thesis, Lancaster University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.442720.
Pełny tekst źródłaLotz, Felix. "A conversation between Art Nouveau and Digital design". Thesis, KTH, Arkitektur, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-193091.
Pełny tekst źródłaDenna studien kontrasterar Art Nouveau/ Jugendstil perioden 1880-1920 med dagens datorstödda design diskurs med fokus på den böjda linjen. Studien undersöker skillnader och likheter i kontext, metod, filosofi och form mellan de båda perioderna. Studien inkluderar en analys av den kurvatur som används inom Art Nouveau / Jugendstil och undersöker vidare byggnadskomposition, fasader och ornament i de båda tidsperioderna. Studien försöker besvara följande frågor: Fins det några signifikanta former eller geometrier i Art Nouveau / Jugendstil arkitekturen och hur skiljer dessa sig från dagens datorstödda arkitektur, Går det att på ett relevant sätt använda delar av Art Nouveau / Jugendstil arkitekturen och dess diskurrs på ett idag relevant sätt.
Lilas, Zilvinas. "The work of art in the digital era". The Ohio State University, 1996. http://rave.ohiolink.edu/etdc/view?acc_num=osu1327337143.
Pełny tekst źródłaLam, Yui-yim Margaret. "Realm of media art". Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25947382.
Pełny tekst źródłaChan, Ching-yan Janet, i 陳靜昕. "On digital aesthetics: scrutinizing aestheticstudies in the digital era". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30681893.
Pełny tekst źródłaAndersen, Evan. "An analysis of the art image interchange cycle within fine art museums /". Online version of thesis, 2010. http://hdl.handle.net/1850/11981.
Pełny tekst źródłaTurner, Rhys. "Etherscapes massless, elastic, technology and control /". Connect to full text, 2004. http://hdl.handle.net/2123/1100.
Pełny tekst źródłaTitle from title screen (viewed 27 March 2008). Submitted in fulfilment of the requirements for the degree of Master of Visual Arts to the Sydney College of the Arts. Degree awarded 2005; thesis submitted 2004. Includes bibliographical references. Also available in print form.
Choe, Nancy Sunjin. "An Exploration of the Qualities and Features of Digital Art Media in Art Therapy". Digital Commons at Loyola Marymount University and Loyola Law School, 2013. https://digitalcommons.lmu.edu/etd/19.
Pełny tekst źródłaChan, Ching-yan Janet. "On digital aesthetics scrutinizing aesthetic studies in the digital era /". Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B30681893.
Pełny tekst źródłaMcBurnie, Jonathan. "Collisions: drawing in the digital age". Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/13133.
Pełny tekst źródłaWaelder, Laso Pau. "Selling and collecting art in the network society: Interactions among contemporary art new media and the art market". Doctoral thesis, Universitat Oberta de Catalunya, 2016. http://hdl.handle.net/10803/399029.
Pełny tekst źródłaLa presente tesis explora y analiza las interacciones actuales entre arte, nuevos medios y el mercado del arte, así como las transformaciones que se están produciendo en el reconocimiento del arte digital, la estructura del mercado del arte y los roles del espectador y el coleccionista. La tesis se divide en tres partes. La primera parte analiza las formas en que el arte de nuevos medios se ha definido a sí mismo como un mundo del arte específico, y las polémicas que ejemplifican su separación del mundo del arte contemporáneo. La segunda parte analiza las motivaciones y las expectativas de los artistas que trabajan con tecnologías emergentes, por medio de una encuesta realizada por el autor entre más de quinientos artistas de cincuenta países. La tercera parte analiza las maneras en que el arte digital ha sido comercializado y los cambios recientes en el mercado del arte contemporáneo en internet.
The present dissertation explores and analyzes the current interactions among art, new media and the art market, as well as the ongoing transformations in the recognition of digital art, the structure of the market, and the role of the viewer and collector. It is divided into three parts. The first part analyzes the ways in which new media art has defined itself as a distinct art world, as well as the controversies that exemplify its separation from the mainstream contemporary art world. The second part exposes the motivations and expectations of artists working with emerging technologies by means of a survey carried out by the author among more than 500 artists from 50 countries. The third part discusses the ways in which digital art has been commercialized as well as the recent developments in the online contemporary art market.
Johnson, Mia. "Digital art on the World Wide Web, 1996-1997". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/nq25074.pdf.
Pełny tekst źródłaSniadecki, John Paul. "Digital Jianghu: Independent Documentary in a Beijing Art Village". Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:10971.
Pełny tekst źródłaAnthropology
Hancock, Mary T. "Cultivating Territories and Historicity: The Digital Art of Skawennati". University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1396530332.
Pełny tekst źródłaClifford, Alison. "Articulating the interstitial : interpretive responses in digital art practice". Thesis, Glasgow School of Art, 2014. http://radar.gsa.ac.uk/3716/.
Pełny tekst źródłaPaquette, Andrew John. "The development of proficiency among undergraduate digital art students". Thesis, King's College London (University of London), 2018. https://kclpure.kcl.ac.uk/portal/en/theses/the-development-of-proficiency-among-undergraduate-digital-art-students(1eecb985-b369-4207-aaa0-80383188c0aa).html.
Pełny tekst źródłaCalderone, Ursula University of Ballarat. "I hope that I have got some art". University of Ballarat, 2008. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12783.
Pełny tekst źródłaMaster of Visual Arts
Calderone, Ursula. "I hope that I have got some art". Thesis, University of Ballarat, 2008. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/54811.
Pełny tekst źródłaMaster of Visual Arts
Calderone, Ursula. "I hope that I have got some art". University of Ballarat, 2008. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/14619.
Pełny tekst źródłaMaster of Visual Arts
Geiger, William. "The art educator's role in technology education". Online version, 2009. http://www.uwstout.edu/lib/thesis/2009/2009geigerw.pdf.
Pełny tekst źródłaHartley, Julian Alex. "Museums and the digital public space : researching digital engagement practice at the Whitworth Art Gallery". Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/museums-and-the-digital-public-space-researching-digital-engagement-practiceat-the-whitworth-art-gallery(8eebb8f4-b0b5-4e40-a419-50be3c2e6e9a).html.
Pełny tekst źródłaBoivie, Joakim. "Digital Wanderlust : Med digital materia som följeslagare i skapandet". Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14703.
Pełny tekst źródłaWith this bachelor thesis I aim to bring to light the role of the computer in digital creative work. This is accomplished by treating the code that make up digital objects as a form of matter, and with Karen Barad’s agential realism and other research into digital materiality as a point of reference this matter is invited to the creative process as an actor. I’ve been striving for a glimpse of how digital matter comes to life when it’s allowed an active part in the creative process, to see how it expresses itself. By engaging with the digital matter through diffraction and remix as methods I’ve been given an insight into the core of it, and through the process I’ve been working alongside digital matter in intra action. Ultimately I can see how digital matter won’t appear alone, I myself and the computer are both entangled together with the digital matter as a result of the intra actions we’ve been engaging in. My intervention in digital matter becomes visible as glitches, traces of decay that give the digital matter, which can be so fleeting, more concrete and material characteristics. The unintelligible complexity of digital matter also comes to light when it’s allowed influence, as it appears visually. With this knowledge I’ve gained the awareness that digital matter does not have an absolute appearance, and this thesis can be seen as an investigation into how digital matter can appear.
Yen, Koon-wai Michael. "Urban channel for electronic media and arts". Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.
Pełny tekst źródłaSalisbury, Brian. "OF GODS, BEASTS AND MEN: DIGITAL SCULPTURE". Master's thesis, Orlando, Fla. : University of Central Florida, 2009. http://purl.fcla.edu/fcla/etd/CFE0002587.
Pełny tekst źródłaHermosilla, Abby L. "Virtual Elsewhere/s: Decolonizing Cyberspace in Skawennati's Digital Territories". Kent State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=kent1619431752147577.
Pełny tekst źródłaClinnin, Kaitlin Marie. "Beyond Binary Digital Embodiment". Thesis, Virginia Tech, 2012. http://hdl.handle.net/10919/32341.
Pełny tekst źródłaMaster of Arts
Meintjes, Anthony Arthur. ""From digital to darkroom"". Thesis, Rhodes University, 2001. http://hdl.handle.net/10962/d1007418.
Pełny tekst źródłaMarner, Anders. "Digital media embedded in Swedish art education : a case study". Umeå universitet, Institutionen för estetiska ämnen i lärarutbildningen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-71559.
Pełny tekst źródłaSkolämnesparadigm och undervisningspraktik i skärmkulturen – bild, musik och svenska [“School subject paradigms and teaching practice in the screen culture – art, music and Swedish”].
Partin-Harding, Melissa C. "Innovative Teaching Strategies: Teaching Art Photography In The Digital World". Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308282675.
Pełny tekst źródłaSuliman, Helen-Joy. "Framing the digital the viewing environment for web specific art work /". Access electronically, 2004. http://ro.uow.edu.au/theses/234.
Pełny tekst źródłaGasparetto, Débora Aita. "Arte digital no Brasil e as (re)configurações no sistema da arte". reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/150958.
Pełny tekst źródłaThis research aims to understand the space in which digital art, understood as a complex system, that is, art-science-technology, is produced, circulates, is consumed and preserved in Brazil, between the system of contemporary art and digital culture. From a qualitative methodology that combines bibliographic research, field research and interviews, I found an interoperating network, convergent, mobile, pervasive and unstable that updates the art system notions. In this fluid and flexible space that I have defended as the system of digital art, I trace the movement of concepts, agents, processes, theories and practices. The research results indicate a digital art system in connection with other systems, and (re) configurations caused by the economy and digital culture.
Haute, Lucile. "Performer dans les environnements mixtes : Actualisation de l'espace programmé". Thesis, Saint-Etienne, 2014. http://www.theses.fr/2014STET2197/document.
Pełny tekst źródłaMixed environments are devices, stagings, installations, which hybridize what is tangible and what is digital, physical space and informational or fictional space. These environments allow for their experimenters to be here and now, but also simultaneously linked to an elsewhere or to another temporality. They borrow as much from the magic of the spectacle as from the engineer’s technologies. When they allow to create or to give access to other worlds, they join with performance. These worlds can be 3D platforms or fictions. Mixed environments are defined less by spectacular issues than by performative, fictional and plastic ones. The technical dimensions, be they digital technologies, the ceremonial formatting or stage design, join with the plastic dimensions. To perform in these environments is to search for, allow or provoke temporary states of the body that are related to the specific context of a demonstration. Aside from their public presentation, this dissertation work will also address these forms, which invite to multiple and singular experimentations, as well as the different ways they are explored, by the performers or by the experimenters
Kruger, Leanne. "Metapolis : virtual reality vs. real virtuality in a digital art pavillion". Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29982.
Pełny tekst źródłaDissertation (MArch(Prof))--University of Pretoria, 2011.
Architecture
unrestricted
Ferreira, Daniel Peixoto. "Expressividade procedural: narrativas e jogos digitais". Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-22092016-141634/.
Pełny tekst źródłaThis thesis is about a specific creative approach in digital media: the expressive use of procedural authorship (i.e., the creation or manipulation of algorithms). This approach, which we call procedural expressiveness, distinguishes itself in a fundamental manner from the use of computers solely to emulate traditional forms and languages. Our investigation includes practical studies conducted in the context of the Playing Beowulf project (University College London), where I worked as part of the research and development team of MissionMaker, an educational software for creating digital narratives and games. With this thesis we hope to contribute in understanding the expressive use of procedural authorship in digital media, and its fundamental role in achieving the unique expressiveness of this medium.
Santos, Pedro Miguel Baptista dos. "Industrias criativas: o papel da escola na formação dos artistas digitais". Master's thesis, Universidade de Évora, 2021. http://hdl.handle.net/10174/30135.
Pełny tekst źródłaAgyeman, Cynthia A. "Artists' Perception of the Use of Digital Media in Painting". Ohio University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1443101832.
Pełny tekst źródłaHempson, Garth Jake. "The naturally imperfect form : investigations of the application of digital sculpting methods - extracted art : incorporating and translating ‘found art’ into the medium of digital sculpture". Thesis, Queensland University of Technology, 2012. https://eprints.qut.edu.au/60246/1/Garth_Hempson_Thesis.pdf.
Pełny tekst źródła