Gotowa bibliografia na temat „Digital art and aesthetics”
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Artykuły w czasopismach na temat "Digital art and aesthetics"
Lopes, Dominic McIver. "Aesthetics of Interaction in Digital Art". British Journal of Aesthetics 55, nr 2 (9.09.2014): 261–63. http://dx.doi.org/10.1093/aesthj/ayu040.
Pełny tekst źródłaCROWTHER, PAUL. "Ontology and Aesthetics of Digital Art". Journal of Aesthetics and Art Criticism 66, nr 2 (marzec 2008): 161–70. http://dx.doi.org/10.1111/j.1540-6245.2008.00296.x.
Pełny tekst źródłaCROWTHER, PAUL. "Ontology and Aesthetics of Digital Art". Journal of Aesthetics and Art Criticism 66, nr 2 (marzec 2008): 161–70. http://dx.doi.org/10.1111/j.1540-594x.2008.00296.x.
Pełny tekst źródłaDenikin, Anton A. "Post-Digital Aesthetics in the Art Practices of the Digital Art". Observatory of Culture 14, nr 1 (1.01.2017): 36–45. http://dx.doi.org/10.25281/2072-3156-2017-14-1-36-45.
Pełny tekst źródłaGintere, Ieva. "ART SPACE: AN EXPERIMENTAL DIGITAL ART GAME". SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (20.05.2020): 649. http://dx.doi.org/10.17770/sie2020vol5.4817.
Pełny tekst źródłaHolgate, John. "Informational Aesthetics—What Is the Relationship between Art Intelligence and Information?" Proceedings 47, nr 1 (15.05.2020): 54. http://dx.doi.org/10.3390/proceedings47010054.
Pełny tekst źródłaHolgate, John. "Informational Aesthetics—What Is the Relationship between Art Intelligence and Information?" Proceedings 47, nr 1 (15.05.2020): 54. http://dx.doi.org/10.3390/proceedings2020047054.
Pełny tekst źródłaPhilipsen, Lotte. "Who’s Afraid of the Audience? Digital and Post-Digital Perspectives on Aesthetics". A Peer-Reviewed Journal About 3, nr 1 (1.06.2014): 120–30. http://dx.doi.org/10.7146/aprja.v3i1.116092.
Pełny tekst źródłaGintere, Ieva. "A NEW DIGITAL ART GAME: THE ART OF THE FUTURE". SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (21.05.2019): 346. http://dx.doi.org/10.17770/sie2019vol4.3674.
Pełny tekst źródłaSusca, Vincenzo. "Open-air museums: digital cultures, aesthetics and everyday life". Vista, nr 7 (15.04.2021): e021003. http://dx.doi.org/10.21814/vista.3165.
Pełny tekst źródłaRozprawy doktorskie na temat "Digital art and aesthetics"
Chan, Ching-yan Janet. "On digital aesthetics scrutinizing aesthetic studies in the digital era /". Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B30681893.
Pełny tekst źródłaChan, Ching-yan Janet, i 陳靜昕. "On digital aesthetics: scrutinizing aestheticstudies in the digital era". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30681893.
Pełny tekst źródłaHo, King Tong. "The poetics of making a new cross-cultural aesthetics of art making in digital art through the creative integration of Western digital ink jet printmaking technology with Chinese traditional art substrates : this exegesis is submitted to AUT University in partial fulfillment of the degree of Doctor of Philosophy". Click here to access this resource online, 2007. http://hdl.handle.net/10292/333.
Pełny tekst źródłaValiquet, Patrick Joseph. "'The digital is everywhere' : negotiating the aesthetics of digital mediation in Montreal's electroacoustic and sound art scenes". Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:356cdab4-c690-4eb8-9558-3ae80e51d2df.
Pełny tekst źródłaEdnie-Brown, Pia Hope, i pia@rmit edu au. "The aesthetics of emergence". RMIT University. Architecture and Design, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080804.161628.
Pełny tekst źródłaSniadecki, John Paul. "Digital Jianghu: Independent Documentary in a Beijing Art Village". Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:10971.
Pełny tekst źródłaAnthropology
Kenning, Gail Joy Art College of Fine Arts UNSW. "Pattern as process: an aesthetic exploration of the digital possibilities for conventional, physical lace patterns". Awarded by:University of New South Wales, 2007. http://handle.unsw.edu.au/1959.4/39898.
Pełny tekst źródłaGazana, Cleber [UNESP]. "Glitch Art: uso do erro digital como procedimento artístico e possibilidade estética". Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/136255.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Esta pesquisa tem como objetivo constatar a possibilidade e potencialidade estética por meio do uso do erro digital e de usos não projetados dos dispositivos técnicos e softwares na Glitch Art. Por ser um tema quase inédito, foi importante explicar o significado dos termos tilt, bug, failure, fault, error e mistake em relação ao campo técnico e artístico da Glitch Art, à sua prática e a nossa experiência, assim como a definição do termo glitch e de seu uso como designação deste recente gênero artístico. Seguiu-se para a investigação de suas bases fundamentais, classificações, características visuais, procedimentos artísticos, relação com o passado da arte, seus artistas visuais mais expressivos e sua aplicação para além da arte digital. Para tanto, este trabalho apoiou-se, principalmente, nos pensamentos de Moradi, Manon, Temkin e Menkman nos aspectos exclusivos da Glitch Art. Por fim, de modo teórico-prático, resultou a criação da obra Decode, de minha autoria, onde se dialogou e se experienciou as teorias e os procedimentos aqui discutidos.
This research aims to verify the possibility and aesthetic potential through the use of digital error and not designed uses of technical devices and software in Glitch Art. For being an almost unheard subject, it was important to explain the meaning of tilt, bug, failure, fault, error and mistake terms in relation to the technical and artistic field of Glitch Art, its practice and our experience as well the definition of glitch term and its use as designation of this recent artistic genre. We proceed to the investigation of its fundamental basis, classifications, visual characteristics, artistic procedures, relationship with the past of art, its more expressive visual artists and its application beyond the digital art. Therefore, this research grounds on mainly thoughts of Moradi, Manon, Temkin, and Menkman in exclusive aspects of Glitch Art. Finally, with theoretical and practical way has resulted in the creation of my own work Decode, where was connected and experienced the theories and procedures discussed herein.
Fontaine, Chantale. "Channeling Aesthetics in the Digital Realm: Designing Virtual Homes for the Artists of Folkvine.org". Honors in the Major Thesis, University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/708.
Pełny tekst źródłaB.A.
Bachelors
Arts and Sciences
Art
Woodger, Jeff Robert University of Ballarat. "An inquiry into Suiboku and Kano School influences on Rococo and Romantic landscape painting through Claude Lorraine (1600-1682) and Salvator Rosa (1615-1673)". University of Ballarat, 2006. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12791.
Pełny tekst źródłaDoctor of Philosophy
Książki na temat "Digital art and aesthetics"
Berry, David M., i Michael Dieter. Postdigital aesthetics: Art, computation and design. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2015.
Znajdź pełny tekst źródłaHoltzman, Steven R. Digital mosaics: The aesthetics of cyberspace. New York: Simon & Schuster, 1997.
Znajdź pełny tekst źródłaTrodd, Tamara Jane. The art of mechanical reproduction: Technology and aesthetics from Duchamp to the digital. Chicago: University of Chicago Press, 2015.
Znajdź pełny tekst źródłaDrucker, Johanna. SpecLab: Digital aesthetics and projects in speculative computing. Chicago: University of Chicago Press, 2009.
Znajdź pełny tekst źródłaCampanelli, Vito. Web aesthetics: How digital media affect culture and society. Rotterdam: NAi Publishers, 2010.
Znajdź pełny tekst źródłaFuller, Matthew. Media ecologies: Materialist energies in art and technoculture. Cambridge, Mass: MIT Press, 2005.
Znajdź pełny tekst źródłaFuller, Matthew. Media ecologies: Materialist energies in art and technoculture. Cambridge, Mass: MIT Press, 2005.
Znajdź pełny tekst źródłaYe, Jinrui. Shu wei mei xue?: Dian nao shi dai de yi shu chuang zuo ji wen hua chao liu pou xi = Digital aesthetics? Wyd. 8. Taibei Shi: Yi shu jia chu ban she, 2008.
Znajdź pełny tekst źródłaMigunov, A. S. Algoritmicheskai︠a︡ ėstetika. Sankt-Peterburg: Aleteĭi︠a︡, 2010.
Znajdź pełny tekst źródłaBurda, Hubert. The digital Wunderkammer: 10 chapters on the Iconic Turn. Redaktor Kittler Friedrich A. Munich: Wilhelm Fink, 2011.
Znajdź pełny tekst źródłaCzęści książek na temat "Digital art and aesthetics"
Fazi, M. Beatrice, i Matthew Fuller. "Computational Aesthetics". W A Companion to Digital Art, 281–96. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch11.
Pełny tekst źródłaCubitt, Sean. "Aesthetics of the Digital". W A Companion to Digital Art, 265–80. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch10.
Pełny tekst źródłaBense, Max. "Small Abstract Aesthetics". W A Companion to Digital Art, 247–64. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch9.
Pełny tekst źródłaSwale, Alistair D. "Anime as Art: Digital Cinema and the Anime Aesthetic". W Anime Aesthetics, 120–40. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137463357_7.
Pełny tekst źródłaCrowther, Paul. "The Emergence of Digital Art". W Digital Art, Aesthetic Creation, 36–63. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-4.
Pełny tekst źródłaCrowther, Paul. "Digital Plasticity and Its Objects". W Digital Art, Aesthetic Creation, 64–95. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-5.
Pełny tekst źródłaKnight, Linda. "Digital Aesthetics and Multidimensional Play in Early Childhood". W Communities of Practice: Art, Play, and Aesthetics in Early Childhood, 133–51. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-70644-3_9.
Pełny tekst źródłaCrowther, Paul. "A Methodological Prologue". W Digital Art, Aesthetic Creation, 1–5. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-1.
Pełny tekst źródłaCrowther, Paul. "Introduction". W Digital Art, Aesthetic Creation, 6–19. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-2.
Pełny tekst źródłaCrowther, Paul. "Machine-Being". W Digital Art, Aesthetic Creation, 20–35. New York : Routledge, 2019. | Series: Routledge advances in art and visual studies: Routledge, 2018. http://dx.doi.org/10.4324/9780429467943-3.
Pełny tekst źródłaStreszczenia konferencji na temat "Digital art and aesthetics"
Gintere, Ieva. "ART SPACE: AN INNOVATIVE DIGITAL GAME OF MODERN AESTHETICS". W 13th annual International Conference of Education, Research and Innovation. IATED, 2020. http://dx.doi.org/10.21125/iceri.2020.0388.
Pełny tekst źródłaBowen, Jonathan P., Tula Giannini i Gareth Polmeer. "Coded Communication: Digital Senses and Aesthetics, Merging Art and Life". W Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.1.
Pełny tekst źródłaGao, Lin. "Enrichment and Development of Film Aesthetics by Digital Long Take". W International Conference on Education, Language, Art and Intercultural Communication (ICELAIC-14). Paris, France: Atlantis Press, 2014. http://dx.doi.org/10.2991/icelaic-14.2014.162.
Pełny tekst źródłaGintere, Ieva. "Fusing Art Game And Edugame: An Innovative Digital Game Of Modern Aesthetics". W 11th International Conference on Education and Educational Psychology. European Publisher, 2020. http://dx.doi.org/10.15405/epiceepsy.20111.20.
Pełny tekst źródłaPolmeer, Gareth. "Sublating Time: Hegel’s speculative philosophy and digital aesthetics". W Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.49.
Pełny tekst źródłaJinbo Xu, Qifang Gong i Yating Lei. "Research on aesthetic evolution caused by digital art". W 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5374919.
Pełny tekst źródłaKim, Hyunil C., i Hyung-Gi Kim. "Temporal Elements of Aesthetic Experience in Interactive Media Art". W Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.113.23.
Pełny tekst źródłaPulejkova, Kristina. "The Future Human: Exploring Posthuman Aesthetics through Digital and Immersive Technologies". W Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.46.
Pełny tekst źródłaKim, Taeyeon. "The Aesthetic Evaluation of Digital Games as an Art Form: Analysis with Heidegger's Art Theory". W Games and Graphics 2014. Science & Engineering Research Support soCiety, 2014. http://dx.doi.org/10.14257/astl.2014.65.08.
Pełny tekst źródłaCho, Wonjun, Eunkyung Kim i Hohyun Lee. "Is (Infinite Challenge) the Art of Work: Focused on our traditional aesthetic theory Sinmyoung". W Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2016. Science & Engineering Research Support soCiety, 2016. http://dx.doi.org/10.14257/astl.2016.125.03.
Pełny tekst źródłaRaporty organizacyjne na temat "Digital art and aesthetics"
Goetzmann, William, Elena Mamonova i Christophe Spaenjers. The Economics of Aesthetics and Three Centuries of Art Price Records. Cambridge, MA: National Bureau of Economic Research, sierpień 2014. http://dx.doi.org/10.3386/w20440.
Pełny tekst źródłaLapolla, Kendra, Jaclyn Gordyan i Brian Lapolla. Critiquing Design Aesthetics in Collaborative Fashion Creation: Design Conversations with a Fashion Designer, an Architect, and Art Director. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-901.
Pełny tekst źródłaDubois, Marie-Claude, i Miljana Horvat. State-of-the-Art of Digital Tools Used by Architects for Solar Design. IEA Solar Heating and Cooling Programme, wrzesień 2010. http://dx.doi.org/10.18777/ieashc-task42-2010-0001.
Pełny tekst źródłaCampos Freire, F., i N. Alonso Ramos. Online digital social tools for professional self-promotion. A State of the Art review. Revista Latina de Comunicación Social, marzec 2015. http://dx.doi.org/10.4185/rlcs-2015-1047en.
Pełny tekst źródłaStephen Goss, Stephen Goss. Youth on the Move: Re-Storying Urban Communities with Public Art and Digital Media. Experiment, listopad 2016. http://dx.doi.org/10.18258/8558.
Pełny tekst źródłaParsons, Jean L., Jessica L. Ridgway i Lauren Tofflemire. With a Theme, as a Team, for a Client: A Digital Textile Design Commissioned Art Project. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-471.
Pełny tekst źródłaRysjedal, Fredrik. Frozen Moments in Motion. Universitetet i Bergen KMD, styczeń 2019. http://dx.doi.org/10.22501/kmd-ar.31524.
Pełny tekst źródłaBaral, Aniruddha, Jeffery Roesler i Junryu Fu. Early-age Properties of High-volume Fly Ash Concrete Mixes for Pavement: Volume 2. Illinois Center for Transportation, wrzesień 2021. http://dx.doi.org/10.36501/0197-9191/21-031.
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