Gotowa bibliografia na temat „Design knowledge”

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Artykuły w czasopismach na temat "Design knowledge"

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Cooper, Rachel. "Design Knowledge". Design Journal 4, nr 1 (marzec 2001): 1–2. http://dx.doi.org/10.2752/146069201789378478.

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Drucker, Johanna. "Knowledge Design". Design and Culture 6, nr 1 (marzec 2014): 65–83. http://dx.doi.org/10.2752/175470814x13823675225117.

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Linzner, Felix. "World. Knowledge. Design". Ethnologia Fennica 47, nr 1 (25.06.2020): 111–14. http://dx.doi.org/10.23991/ef.v47i1.91710.

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Addis, T. R. "Knowledge for design". Knowledge Acquisition 2, nr 2 (czerwiec 1990): 95–105. http://dx.doi.org/10.1016/s1042-8143(05)80006-8.

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Hunter, Bruce. "Knowledge and Design". Philosophy and Phenomenological Research 59, nr 2 (czerwiec 1999): 309. http://dx.doi.org/10.2307/2653674.

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Logan, B. S. "Conceptualizing design knowledge". Design Studies 10, nr 3 (lipiec 1989): 188–95. http://dx.doi.org/10.1016/0142-694x(89)90037-9.

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Manzini, Ezio. "New design knowledge". Design Studies 30, nr 1 (styczeń 2009): 4–12. http://dx.doi.org/10.1016/j.destud.2008.10.001.

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Yang, Cheng, Zheng Liu, Haobai Wang i Jiaoqi Shen. "Reusing design knowledge based on design cases and knowledge map". International Journal of Technology and Design Education 23, nr 4 (2.03.2013): 1063–77. http://dx.doi.org/10.1007/s10798-013-9239-7.

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Nakakoji, Kumiyo, i Yasuhiro Yamamoto. "Knowledge Interaction Design for Creative Knowledge Work". Transactions of the Japanese Society for Artificial Intelligence 19 (2004): 154–65. http://dx.doi.org/10.1527/tjsai.19.154.

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Yinhua, Hai. "A Framework Design of Mongolian Idioms Knowledge Base". International Journal of Machine Learning and Computing 4, nr 5 (2014): 428–32. http://dx.doi.org/10.7763/ijmlc.2014.v4.449.

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Rozprawy doktorskie na temat "Design knowledge"

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Burge, Janet E. "Knowledge Elicitation for Design Task Sequencing Knowledge". Digital WPI, 1999. https://digitalcommons.wpi.edu/etd-theses/1062.

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"There are many types of knowledge involved in producing a design (the process of specifying a description of an artifact that satisfies a collection of constraints [Brown, 1992]). Of these, one of the most crucial is the design plan: the sequence of steps taken to create the design (or a portion of the design). A number of knowledge elicitation methods can be used to obtain this knowledge from the designer. The success of the elicitation depends on the match between the knowledge elicitation method used and the information being sought. The difficulty with obtaining design plan information is that this information may involve implicit knowledge, i.e. knowledge that can not be expressed explicitly. In this thesis, an approach is used that combines two knowledge elicitation techniques: one direct, to directly request the design steps and their sequence, and one indirect, to refine this knowledge by obtaining steps and sequences that may be implicit. The two techniques used in this thesis were Forward Scenario Simulation (FSS), a technique where the domain expert describes how the procedure followed to solve it, and Card Sort, a technique where the domain expert is asked to sort items (usually entities in the domain) along different attributes. The Design Ordering Elicitation System (DOES) was built to perform the knowledge elicitation. This system is a web-based system designed to support remote knowledge elicitation: KE performed without the presence of the knowledge engineer. This system was used to administer knowledge elicitation sessions to evaluate the effectiveness of these techniques at obtaining design steps and their sequencing. The results indicate that using an indirect technique together with a direct technique obtains more alternative sequences for the design steps than using the direct technique alone."
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Wang, Chun-Yen. "Knowledge-Based Design: Networked and Visualized Knowledge for Improved Product Development". The Ohio State University, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=osu1394804762.

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Vastola, Justin Timothy. "Sequential experimental design under competing prior knowledge". Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/47724.

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This research focuses on developing a comprehensive framework for designing and modeling experiments in the presence of multiple sources of competing prior knowledge. In particular, methodology is proposed for process optimization in high-cost, low-resource experimental settings where the underlying response function can be highly non-linear. In the first part of this research, an initial experimental design criteria is proposed for optimization problems by combining multiple, potentially competing, sources of prior information--engineering models, expert opinion, and data from past experimentation on similar, non-identical systems. New methodology is provided for incorporating and combining conjectured models and data into both the initial modeling and design stages. The second part of this research focuses on the development of a batch sequential design procedure for optimizing high-cost, low-resource experiments with complicated response surfaces. The success in the proposed approach lies in melding a flexible, sequential design algorithm with a powerful local modeling approach. Batch experiments are designed sequentially to adapt to balance space-filling properties and the search for the optimal operating condition. Local model calibration and averaging techniques are introduced to easily allow incorporation of statistical models and engineering knowledge, even if such knowledge pertains to only subregions of the complete design space. The overall process iterates between adapting designs, adapting models, and updating engineering knowledge over time. Applications to nanomanufacturing are provided throughout.
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Shurville, Simon John. "Method oriented design environments in knowledge aided design". Thesis, University of Brighton, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287129.

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Alexander, George Shepard. "Practical knowledge and artroom design". Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/28912.

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Field research methodology was employed to describe how the personal practical knowledge of three art teachers has helped shape their junior secondary artrooms. Through interviews, photographic analysis, and participant observation a description of each site is provided to show that some aspects of each teacher's practical knowledge find expression in the artroom environment. Each artroom had its own distinctive features, but what held these three sites in common was the way in which practical knowledge functioned in the design of the flexible elements of the room's environment. Each teacher employed specific coping strategies to manage the classroom and increase their sense of comfort in their professional role. An image of an artroom was held by each teacher which both directly and indirectly influenced their decisions about artroom design. The findings were used to construct a conceptual framework relating practical knowledge and the artroom to the teacher's personal history and the limitations imposed on the artroom by school life and the room's physical limitations.
Education, Faculty of
Curriculum and Pedagogy (EDCP), Department of
Leaves 275 to 280 do not exist
Graduate
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Liu, Huimin. "Knowledge-based inventive conceptual design". Thesis, Cardiff University, 2007. http://orca.cf.ac.uk/54627/.

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Conceptual design is the first phase of the design process. Most basic functions of a new product and the solutions for solving design problems are generated in this critical phase, which will affect the attributes in the later detailed design process. Conceptual design, especially the process of concept generation, is an innovation process that is achieved by human intelligence. The intuition and experience of designers play a significant role during the design process which is hard to be replaced by computer-aided tools or artificial intelligence technology. TR1Z is an inventive problem-solving tool to help people improve creativity. It is applied in this work to generate creative design concepts. The TRIZ inventive principles are extended by integrating other TRIZ tools and TRIZ-derived tools. These principles are also restructured by the inspiration of I-Ching. The Behaviour-Entity representation of inventive principles enables the generation of new and innovative solutions based on TRIZ. The TRIZ Contradiction Matrix (CM) and inventive principles are then used to develop the TRIZ-based concept generation approach by adding constraints to the standard Behaviour-Entity representation of TRIZ. This approach is developed to retrieve modified TRIZ inventive principles and to generate new solutions by re-organising the BEC (Behaviour-Entity-Constraint) representation of principles according to the conflicting design requirements. Finally, a negotiation-based approach is integrated with an existing no-compromise approach to develop a knowledge-based system for automatically detecting and resolving conflicts. The recommendation is given as an output arranged by weight to help the designer improve creativity and efficiency for concept generation and conflict resolution in conceptual design. The approach is implemented by using a rule-based language, JESS. A case study of aircraft fuselage layout design is presented to demonstrate the benefits of using this conflict resolution system.
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Kumar, Bimal. "Knowledge processing for structural design". Thesis, University of Edinburgh, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.329496.

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Leach, Desmond John. "Work design and job knowledge". Thesis, University of Sheffield, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.287355.

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Kaddache, M. "The structure of design knowledge". Thesis, Heriot-Watt University, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.374899.

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Mahmoud, M. A. "Factory building : Design knowledge engineering". Thesis, University of Strathclyde, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.382426.

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Książki na temat "Design knowledge"

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Debenham, John K. Knowledge systems design. New York: Prentice Hall, 1990.

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Marc, Green, red. Knowledge aided design. London: Academic Press, 1992.

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Debenham, John K. Knowledge systems design. New York: Prentice Hall, 1989.

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Perkins, David N. Knowledge as design. Hillsdale, N.J: L. Erlbaum Associates, 1986.

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Bayley, Stephen. General knowledge. London [England]: Booth-Clibborn Editions, 2000.

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Borg, Jonathan C., Philip J. Farrugia i Kenneth P. Camilleri, red. Knowledge Intensive Design Technology. Boston, MA: Springer US, 2004. http://dx.doi.org/10.1007/978-0-387-35708-9.

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Balachandran, M. Knowledge-based optimum design. Southampton: Computational Mechanics Publications, 1991.

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Richard, Coyne, red. Knowledge-based design systems. Reading, Mass: Addison-Wesley, 1990.

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Knowledge-based optimum design. Southampton: Computational Mechanics Publications, 1993.

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Weidinger, Jürgen. Designing knowledge. Berlin: Universitätsverlag der TU Berlin, 2015.

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Części książek na temat "Design knowledge"

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Budgen, David. "Design Knowledge". W Software Design, 43–58. Third edition. | Boca Raton : CRC Press, 2021. | Series: Chapman & Hall/CRC innovations in software engineering: Chapman and Hall/CRC, 2020. http://dx.doi.org/10.1201/b21883-6.

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Palazzo, Danilo, i Frederick Steiner. "Knowledge". W Urban Ecological Design, 47–94. Washington, DC: Island Press/Center for Resource Economics, 2011. http://dx.doi.org/10.5822/978-1-61091-226-6_3.

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Serrat, Olivier. "Design Thinking". W Knowledge Solutions, 129–34. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0983-9_18.

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Vajna, Sándor. "Knowledge Integration". W Integrated Design Engineering, 527–48. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-19357-7_17.

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Walker, Stuart. "Traditional Knowledge". W Design and Spirituality, 118–22. Abingdon, Oxon ; New York : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9781003107422-29.

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Maier, Ronald. "Research Design". W Knowledge Management Systems, 372–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24779-1_11.

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Maier, Ronald. "Research Design". W Knowledge Management Systems, 294–311. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/978-3-662-04380-6_11.

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Höckmayr, Benedikt S. "Knowledge Creation: Advancing Design Knowledge". W Engineering Service Systems in the Digital Age, 57–211. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-26203-7_4.

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Hirz, Mario, Wilhelm Dietrich, Anton Gfrerrer i Johann Lang. "Knowledge-Based Design". W Integrated Computer-Aided Design in Automotive Development, 309–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-11940-8_5.

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Wohinz, Josef W. "Knowledge Systems Design". W Anwendungsorientiertes Wissensmanagement, 35–52. Wiesbaden: Deutscher Universitätsverlag, 2002. http://dx.doi.org/10.1007/978-3-322-89655-1_4.

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Streszczenia konferencji na temat "Design knowledge"

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ZITKUS, Emilene, Patrick LANGDON i John CLARKSON. "How to supply designers effectively with knowledge about accessibility and inclusion?" W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-071.

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Perritano, Anthony, i Tom Moher. "Knowledge Places". W IDC '19: Interaction Design and Children. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311927.3325326.

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SANTOS, Nubia, Josenete MENDES i Aurelio GOUVÊA. "Design and biodiversity: the production of knowledge in the development sustainable products". W Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-117.

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Pérez-Bustos, Tania, i Manuel Franco-Avellaneda. "Embroidering self-knowledge". W the 13th Participatory Design Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2662155.2662173.

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Nimkulrat, Nithikul. "Introduction: Experiential Knowledge". W Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.607.

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Zurita, Gustavo, Nelson Baloian i Felipe Baytelman. "Mobile Collaborative Knowledge Management System". W in Design (CSCWD). IEEE, 2008. http://dx.doi.org/10.1109/cscwd.2008.4537044.

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Johnson, R. Barry. "Knowledge Based Optical Systems Design". W International Lens Design. Washington, D.C.: Optica Publishing Group, 1990. http://dx.doi.org/10.1364/ild.1990.ltuf1.

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Nimkulrat, Nithikul. "DRS2020 Editorial: Synergy and experiential knowledge in collaboration – the Experiential Knowledge SIG". W Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.124.

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Fuhrmann, Tamar, Shima Salehi i Paulo Blikstein. "Meta-modeling knowledge". W IDC '13: Interaction Design and Children 2013. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2485760.2485810.

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CASADABAN, CYPRIAN. "Design knowledge capture using semantic understanding". W Aerospace Design Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1992. http://dx.doi.org/10.2514/6.1992-1141.

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Raporty organizacyjne na temat "Design knowledge"

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Pirolli, Peter. Knowledge and Processes in Design. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 1992. http://dx.doi.org/10.21236/ada255663.

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Woods, Mel, Michael Marra i Saskia Coulson. Design in Action Knowledge Exchange Process Model: Design-led Knowledge Exchange for Business Innovation. University of Dundee, 2015. http://dx.doi.org/10.20933/10000100.

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DuBois, David, Valerie Shalin, Keith Levi i Walter Borman. Job Knowledge Test Design: A Cognitively-Oriented Approach. Fort Belvoir, VA: Defense Technical Information Center, lipiec 1993. http://dx.doi.org/10.21236/ada267303.

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Dabrowski, Christopher E., i David K. Jefferson. A knowledge-based system for physical database design. Gaithersburg, MD: National Bureau of Standards, 1988. http://dx.doi.org/10.6028/nbs.sp.500-151.

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Lenzholzer, S. Deeply integrated design : Source of knowledge and innovation. Wageningen: Wageningen University & Research, 2022. http://dx.doi.org/10.18174/570636.

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Monroe, Deirdre. A Detonator Design Guide and Knowledge Capture System. Office of Scientific and Technical Information (OSTI), kwiecień 2023. http://dx.doi.org/10.2172/1972153.

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Seybold, Patricia. Doug Engelbart's Design for Knowledge-Based Organizations—Part 1. Boston, MA: Patricia Seybold Group, luty 1992. http://dx.doi.org/10.1571/gu02-12-92ocg.

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Wolters, Heather M., Trevor Conrad, Christopher Riches, Robert Brusso, Kenny Nicely, Ray Morath i Heidi Keller-Glaze. Identification of Knowledge, Skills, and Abilities for Army Design. Fort Belvoir, VA: Defense Technical Information Center, kwiecień 2014. http://dx.doi.org/10.21236/ada601309.

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Fischer, Gerhard, Raymond McCall i Anders Morch. JANUS: Integrating Hypertext with a Knowledge-Based Design Environment. Fort Belvoir, VA: Defense Technical Information Center, lipiec 1990. http://dx.doi.org/10.21236/ada231773.

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Andriole, Stephen J., Charlton A. Monsanto i Lee S. Ehrhart. Knowledge-Based User-Computer Interface Design, Prototyping and Evaluation - the Design Pro Advisory System. Fort Belvoir, VA: Defense Technical Information Center, lipiec 1998. http://dx.doi.org/10.21236/ada353010.

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