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1

Hofmann, Herwig C. H. "Agency Design in the European Union". Windsor Yearbook of Access to Justice 28, nr 2 (1.10.2010): 309. http://dx.doi.org/10.22329/wyaj.v28i2.4501.

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This article gives a brief overview of the main features, functions and future perspectives of agencies in the European Union [EU]. It highlights the specific notion of the EU’s highly integrated, multi-level legal system as an explanatory factor for the specificities of agency design. The article looks at agencies in the EU through the lens of the structural and procedural arrangements for their independence and their accountability. The article comes to the conclusion that, generally speaking, accountability and independence are defined by and adapted to the position of an agency within the structure of administrative networks implementing EU law and policy. Their raison d’être is usually to coordinate Member State implementing activities rather than taking on these responsibilities themselves.Cet article présente un bref aperçu des caractéristiques principales, des fonctions et des perspectives d’avenir d’agences au sein de l’Union Européenne [UE]. Il met en évidence la notion particulière que les spécificités de la façon dont les agences sont structurées s’expliquent par le fait que le système juridique de l’UE est hautement intégré et à niveaux multiples. L’article examine des agences de l’UE dans la perspective des arrangements structuraux et procéduraux en vue de leur indépendance et de leur obligation de rendre compte. L’article conclut que de façon générale l’obligation de rendre compte et l’indépendance sont définies par, et adaptées à, la position d’une agence dans le cadre des réseaux administratifs qui appliquent la loi et les politiques de l’EU. Leur raison d’être est généralement de coordonner les activités d’application des États Membres plutôt que d’être chargées elles-mêmes de ces responsabilités.
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Saward, Michael. "Agency, design and ‘slow democracy’". Time & Society 26, nr 3 (4.05.2015): 362–83. http://dx.doi.org/10.1177/0961463x15584254.

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Can democracy be resilient in an increasingly ‘high-speed society’? Social acceleration, some critics argue, poses a serious threat to the idea and practice of democracy. Others invoke but do not develop the idea of ‘slow democracy’ as one important response to this threat. Despite its importance, the critique and response lack analytical depth. In this context, and in an effort to rebuild the debate on a stronger and more fruitful base, the article underscores the potential of political agency to shape democracy’s temporality and reframes ‘slow democracy’ as a challenge of democratic design.
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Ruder, Alex I. "Agency Design, the Mass Media, and the Blame for Agency Scandals". Presidential Studies Quarterly 45, nr 3 (28.07.2015): 514–39. http://dx.doi.org/10.1111/psq.12208.

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Akama, Yoko. "Designers’ Agency: Human-centred Design in Communication Design Practice". Design Principles and Practices: An International Journal—Annual Review 1, nr 2 (2007): 1–6. http://dx.doi.org/10.18848/1833-1874/cgp/v01i02/37593.

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Bakker, Wibo. "Total design: the archive of a Dutch design agency". Communication Design 3, nr 2 (3.07.2015): 187–95. http://dx.doi.org/10.1080/20557132.2016.1219474.

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Mick, Carola. "Learner Agency". European Educational Research Journal 10, nr 4 (1.01.2011): 559–71. http://dx.doi.org/10.2304/eerj.2011.10.4.559.

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This article presents first results of an ethnographic research project in a Luxembourgish primary school that accompanied the development of a school project by children from the fifth grade. Analysing the data children themselves collected with Kodak Zi8 cameras in order to document their project activities, it investigates their possibilities and constraints to become designers of a ‘third space’ within the educational institution. The author draws on Emile Durkheim's educational sociology in order to simultaneously analyse the educational processes of socialisation and subjectification that occur when children are legitimated to take part in the design of their own learning processes within school. The analysis focuses on the social languages children are drawing on and creating when shaping their school project in and through the collected data. It succeeds in depicting the interplay of structure and agency in children's practices and in demonstrating children's capability to contribute to their subjectification as social beings and to co-design the educational institution they are socialised by. However, it also points to the institution's mistrust and constant endangering of children's initiative and constitution as social actors. In this sense, the article deals with the possibilities of and obstacles to transformation of institutions of learning from within and bottom up.
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Svihla, Vanessa, Tryphenia Peele-Eady i Amber Gallup. "Exploring Agency in Capstone Design Problem Framing". Studies in Engineering Education 2, nr 2 (21.12.2021): 96. http://dx.doi.org/10.21061/see.69.

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Kovacic, William E., i David A. Hyman. "Competition Agency Design: What's on the Menu?" European Competition Journal 8, nr 3 (15.12.2012): 527–38. http://dx.doi.org/10.5235/ecj.8.3.527.

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Brandes, Uta. "Body-Guard Design: Gedner, Violence an Agency". Cubic Journal, nr 2 (wrzesień 2019): 48–67. http://dx.doi.org/10.31182/cubic.2019.2.017.

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This essay focuses on one of the numerous aspects in design that illustrates the necessity of including gender. It discusses gender identities between subjection and agency within the broad realm of matters, textiles, and fashion. The article exemplarily wanders through various forms of social oppression and exploitation of women in history as well as today, but also offers perspectives of resilience and resistance. Although totally different from each other, they have one phenomenon in common: it is both the body and the material that matters. In the end, the possibility of transforming the social making of objectified and subjectified bodies into fluid identities is discussed.
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Sauer, Sabrina. "Material Agency In User-Centred Design Practices". Digital Culture & Society 1, nr 1 (1.09.2015): 187–210. http://dx.doi.org/10.14361/dcs-2015-0112.

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Abstract This paper investigates (digital) materiality through an analysis of the “sociomaterial configuration” (Orlikowski 2009) of the participatory design project SensorLab (2010). In SensorLab, users were enrolled as designers: a group of high school students developed and tested smart pollution-sensing prototypes in a public park in Amsterdam. Concepts from science and technology studies, specifically the notion of the “dance of agency” (Pickering 1995), are used to trace how ‘smartness’ materialises in the form of the SensorLab’s prototypes. The exploratory case study draws conclusions about (1) how materiality performs its agency and invites improvisations during prototype design and (2) how the student-designers use their tacit knowledge as situated expertise to improvise with construction materials and technology. The deconstruction of the assemblage of human/material agency suggests that while the student- designers are readily accommodated to develop prototypes, the material agency of the sensor technology resists improvisation as compared with the other available materials. The extent to which the black-boxed sensor technology allows the student-designers to become ‘smart’ is therefore debatable.
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Boadway, Robin, Nicolas Marceau i Motohiro Sato. "Agency and the design of welfare systems". Journal of Public Economics 73, nr 1 (lipiec 1999): 1–30. http://dx.doi.org/10.1016/s0047-2727(99)00003-1.

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Cordell, Bruce. "Interspace — design for an international space agency". Space Policy 8, nr 4 (listopad 1992): 287–94. http://dx.doi.org/10.1016/0265-9646(92)90062-z.

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Pierri, Paola. "Decentralising Design. Raising the Question of Agency in Emerging Design Practice". Design Journal 20, sup1 (28.07.2017): S2951—S2959. http://dx.doi.org/10.1080/14606925.2017.1352805.

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Wang, Li Ping, Zhong Yi Lui i Bao Lin Ji. "Framework Design for Management Information System of Engineering Tendering Agency". Applied Mechanics and Materials 411-414 (wrzesień 2013): 2606–9. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.2606.

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Backward informationization management of tendering agency hindered the further development of the tender agent industry. Based on project management and tendering agency business process, the overall framework model of tendering agency management information system was established, and analyzed the content of each function module.
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Neubauer, Ruth M. "Materializing the Agency of Design in Innovation Practices". Design Issues 38, nr 1 (2022): 81–91. http://dx.doi.org/10.1162/desi_a_00672.

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Abstract This article critically reviews how we think about design in technology and service innovation. Human-centered design has emerged in this science-driven field as a way to include the interests of humans and their needs in production processes. As such, design has a considerable effect on the development of new technologies and services. Making visible the agency of design in these practices thus is of immense importance. A gap remains in the ability of current concepts of design to visualize and conceptualize design agency. Therefore, drawing on concepts of materiality in design and practice, this article proposes a framework that makes design agency visible.
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16

Schaffner, Brennan, Antonia Stefanescu, Olivia Campili i Marshini Chetty. "Don't Let Netflix Drive the Bus: User's Sense of Agency Over Time and Content Choice on Netflix". Proceedings of the ACM on Human-Computer Interaction 7, CSCW1 (14.04.2023): 1–32. http://dx.doi.org/10.1145/3579604.

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Users often turn to subscription video on demand (SVOD) platforms for entertainment. However, these platforms sometimes employ manipulative tactics that undermine a user's sense of agency over time and content choice to increase their share of a user's attention. Prior research has investigated how interface designs affect a user's sense of agency on social media and YouTube. For example, YouTube's autoplay left users feeling like they had less control over their time. We extend this work by investigating the design elements of Netflix, the most used SVOD, for the impact they have on users' senses of agency. We conducted interviews with 20 participants that used Netflix regularly, asking about their experiences and perceptions of features in the Netflix platform design that may affect their sense of agency. We found that a user's sense of agency was at odds with the platform's design. Users, who were often seeking entertainment for mood management, were met with features that encouraged watching more than they originally planned to and watching content they may not otherwise watch. We discuss design recommendations that Netflix could employ to reaffirm their users' agency.
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Fawcett, Christina. "Creative Agency and Play in Design-Based Games". Jeunesse: Young People, Texts, Cultures 13, nr 1 (czerwiec 2021): 315–25. http://dx.doi.org/10.3138/jeunesse.13.1.315.

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Fawcett, Christina. "Creative Agency and Play in Design-Based Games". Jeunesse: Young People, Texts, Cultures 13, nr 1 (2021): 315–25. http://dx.doi.org/10.1353/jeu.2021.0013.

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Hernandez Ibinarriaga, Desiree, i Brian Martin. "Critical Co-Design and Agency of the Real". Design and Culture 13, nr 3 (2.09.2021): 253–76. http://dx.doi.org/10.1080/17547075.2021.1966731.

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HODGSON, G. J. "HIGHWAYS AGENCY DESIGN AND BUILD CONDITIONS OF CONTRACT." Proceedings of the Institution of Civil Engineers - Transport 135, nr 1 (luty 1999): 17–28. http://dx.doi.org/10.1680/itran.1999.31283.

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Kraehe, Amelia M. "Creative Agency: Empowerment in Art and Design Education". Art Education 71, nr 6 (16.10.2018): 4–8. http://dx.doi.org/10.1080/00043125.2018.1514835.

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Koch, Harold L., i Christopher Liechty. "Reducing Disconnects in the Design Agency-Client Relationship". Journal of Promotion Management 11, nr 1 (24.03.2005): 51–70. http://dx.doi.org/10.1300/j057v11n01_04.

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Poirier, Elizabeth A., i John W. Moran. "Design for change in a home health agency". Managing Service Quality: An International Journal 8, nr 1 (luty 1998): 19–23. http://dx.doi.org/10.1108/09604529810199359.

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MacDonald, Jason A. "Agency Design and Postlegislative Influence over the Bureaucracy". Political Research Quarterly 60, nr 4 (28.09.2007): 683–95. http://dx.doi.org/10.1177/1065912907304151.

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Logan, Mary S. "Using Agency Theory to Design Successful Outsourcing Relationships". International Journal of Logistics Management 11, nr 2 (lipiec 2000): 21–32. http://dx.doi.org/10.1108/09574090010806137.

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Severance, Samuel, William R. Penuel, Tamara Sumner i Heather Leary. "Organizing for Teacher Agency in Curricular Co-Design". Journal of the Learning Sciences 25, nr 4 (30.06.2016): 531–64. http://dx.doi.org/10.1080/10508406.2016.1207541.

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Tracey, Monica W., i Alisa Hutchinson. "Uncertainty, agency and motivation in graduate design students". Thinking Skills and Creativity 29 (wrzesień 2018): 196–202. http://dx.doi.org/10.1016/j.tsc.2018.07.004.

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Chiesa, Gabriella. "Debt and warrants: Agency problems and mechanism design". Journal of Financial Intermediation 2, nr 3 (wrzesień 1992): 237–54. http://dx.doi.org/10.1016/1042-9573(92)90001-t.

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Ralf, Edelmann,, Milde, Hellmuth i Weimerskirch, Pierre. "Agency-Beziehungen und Kontrakt-Design: Problem, Lösung, Beispiel". Credit and Capital Markets - Kredit und Kapital 31, nr 1 (1.01.1998): 1–27. http://dx.doi.org/10.3790/ccm.31.1.1.

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Lukas, Christian. "Contract design in dynamic agency: An experimental analysis". Managerial and Decision Economics 38, nr 8 (25.05.2017): 1216–26. http://dx.doi.org/10.1002/mde.2859.

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Burt, Christopher D. B., i Annette H. Dunham. "Trust generated by aid agency web page design". International Journal of Nonprofit and Voluntary Sector Marketing 14, nr 2 (maj 2009): 125–36. http://dx.doi.org/10.1002/nvsm.338.

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Ahlquist, Sean. "Negotiating human engagement and the fixity of computational design: Toward a performative design space for the differently-abled bodymind". International Journal of Architectural Computing 18, nr 2 (18.05.2020): 174–93. http://dx.doi.org/10.1177/1478077120919850.

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Computational design affords agency: the ability to orchestrate the material, spatial, and technical architectural system. In this specific case, it occurs through enhanced, authored means to facilitate making and performance—typically driven by concerns of structural optimization, material use, and responsivity to environmental factors—of an atmospheric rather than social nature. At issue is the positioning of this particular manner of agency solely with the architect auteur. This abruptly halts—at the moment in which fabrication commences—the ability to amend, redefine, or newly introduce fundamentally transformational constituents and their interrelationships and, most importantly, to explore the possibility for extraordinary outcomes. When the architecture becomes a functional, social, and cultural entity, in the hands of the idealized abled-bodied user, agency—especially for one of an otherly body or mind—is long gone. Even an empathetic auteur may not be able to access the motivations of the differently-abled body and neuro-divergent mind, effectively locking the constraints of the design process, which creates an exclusionary system to those beyond the purview of said auteur. It can therefore be deduced that the mechanisms or authors of a conventional computational design process cannot eradicate the exclusionary reality of an architectural system. Agency is critical, yet a more expansive terminology for agent and agency is needed. The burden to conceive of capacities that will always be highly temporal, social, unpredictable, and purposefully unknown must be shifted far from the scope of the traditional directors of the architectural system. Agency, and who it is conferred upon, must function in a manner that dissolves the distinctions between the design, the action of designing, the author of design, and those subjected to it.
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Alizamir, Saed, Francis de Véricourt i Shouqiang Wang. "Warning Against Recurring Risks: An Information Design Approach". Management Science 66, nr 10 (październik 2020): 4612–29. http://dx.doi.org/10.1287/mnsc.2019.3420.

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The World Health Organization seeks effective ways to alert its member states about global pandemics. Motivated by this challenge, we study a public agency’s problem of designing warning policies to mitigate potential disasters that occur with advance notice. The agency privately receives early information about recurring harmful events and issues warnings to induce an uninformed stakeholder to take preemptive actions. The agency’s decision to issue a warning critically depends on its reputation, which we define as the stakeholder’s belief regarding the accuracy of the agency’s information. The agency faces then a trade-off between eliciting a proper response today and maintaining its reputation to elicit responses to future events. We formulate this problem as a dynamic Bayesian persuasion game, which we solve in closed form. We find that the agency sometimes strategically misrepresents its advance information about a current threat to cultivate its future reputation. When its reputation is sufficiently low, the agency downplays the risk and actually downplays more as its reputation improves. By contrast, when its reputation is high, the agency sometimes exaggerates the threat and exaggerates more as its reputation deteriorates. Only when its reputation is moderate does the agency send warning messages that fully disclose its private information. Our study suggests a plausible and novel rationale for some of the false alarms or omissions observed in practice. We further test the robustness of our findings to imperfect advance information, disasters without advance notice, and heterogeneous receivers. This paper was accepted by Manel Baucells, decision analysis.
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Kucirkova, Natalia. "Children’s agency by design: Design parameters for personalization in story-making apps". International Journal of Child-Computer Interaction 21 (wrzesień 2019): 112–20. http://dx.doi.org/10.1016/j.ijcci.2019.06.003.

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Taniyama, Kensaku, i Hideyoshi Yanagisawa. "FREE-ENERGY MODEL OF SENSE OF AGENCY FOR HUMAN-MACHINE INTERFACE DESIGN BASED ON COMPARATOR MODEL". Proceedings of the Design Society 3 (19.06.2023): 1945–54. http://dx.doi.org/10.1017/pds.2023.195.

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AbstractSense of agency is the sense that one is causing an action. The increase in machine or system autonomy leads to an increase in the loss of sense of agency for the operation causing the loss of pleasure in the operation or sense of responsibility for the consequences of operations. Designing a sense of agency is necessary, especially in the context of machine autonomy. This calls for the control of the sense of agency, which requires the construction of a model to predict the sense of agency and establishing a design methodology to manipulate the factors of sense of agency. We propose the mathematical model that predicts the sense of agency in a human-machine system based on the comparator model and free-energy principle and what to design to enhance the sense of agency. Proposed model explains the effects of prediction error, prediction uncertainty, and observation uncertainty for body, machine, and environment feedback on the sense of agency. The model generally reveals the interaction effect between prediction error and prediction uncertainty and between prediction error and observation uncertainty. The model prediction can be widely applied as a design guide for enhancing sense of agency of human-machine interfaces.
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Hiippala, Tuomo. "Individual and Collaborative Semiotic Work in Document Design". HERMES - Journal of Language and Communication in Business, nr 55 (29.08.2016): 45. http://dx.doi.org/10.7146/hjlcb.v0i55.24288.

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This article examines the concepts of agency, transformation and transduction in the context of document design. These concepts have been previously used to describe communicative actions and sign-making among individuals: whereas agency focuses on the individual’s capabilities as a sign-maker, transformation and transduction describe how individuals transform meanings within one mode of communication or from one mode to another. Organizational communication, however, is rarely an individual effort, particularly in corporate settings: producing multimodal documents that communicate on behalf of entire organizations, such as annual reports, constitutes a collaborative effort involving a variety of specialists, such as concept planners, copywriters and graphic designers.In the age of increasing specialization, this kind of collaborative semiotic work raises questions about agency, transduction and transformation. In this context, the concepts of agency and transmodality, which emphasize the individual, appear to have reduced explanatory power. This leads to the central question of this article, that is, how can the collaborative design process be captured and how does it affect the multimodal structure of annual reports? By analyzing an annual report published by Finnair and interviewing its designers, this article aims to illuminate the design process and its consequences to the document in question.
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Yang, Weipeng, Yongyan Li, Wumei Zhou i Hui Li. "Learning to Design Research: Students’ Agency and Experiences in a Master of Education Program in Hong Kong". ECNU Review of Education 3, nr 2 (czerwiec 2020): 291–309. http://dx.doi.org/10.1177/2096531120917163.

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Purpose: Learning to do research has been understudied in the context of professional development in postgraduate programs. This exploratory study investigated the agency and experiences of five Chinese students who learned to design their research project in a Master of Education program at an English-medium university in Hong Kong SAR. Design/Approach/Methods: We obtained the data from semi-structured interviews and documents to establish data triangulation. Findings: The findings revealed that (1) the students’ agency in research design and proposal writing was associated with their personal/professional backgrounds, (2) their English proficiency affected their agency in the proposal writing, (3) the supervisors’ feedback would stimulate students’ agency in changing/refining their research design, and (4) ineffective supervision and learning resources would impede students’ achievement of agency on their way to creating a robust research design. Originality/Value: This study adds empirical evidence to the field of research training through the lens of learner agency. It demonstrates the applicability of using the ecological framework of agency in theoretically interpreting the contextual facilitators and constraints in making postgraduate students active agents.
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Susilo, Tri. "DESIGN OF SPECIAL JUSTICE AGENCY ELECTION CHAIN IN INDONESIA". UNTAG Law Review 1, nr 1 (31.05.2017): 68. http://dx.doi.org/10.36356/ulrev.v1i1.524.

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<p>Past-approval of government regulation in lieu of Law No.1 of 2014 concerning the election of governor, regent, and mayor (hereinafter called local election), In accordance with the decision of the Constitutional Court Number 97 /PUU-XI / 2013, the Constitutional Court is no longer authorized to resolve disputes on direct election results, because the provisions of Article 236C of Law Number 12 Year 2008 NRI are against the Constitution of 1945. Article 157 paragraph (1) Law No. 8 Year 2015 determines that the dispute settlement on direct election results become the authority of specialized judiciary. But before a specialized judiciary is formed, then the Constitutional Court is authorized to resolve disputes on direct election results. The authority of the Constitutional Court is the constitutional authority to fulfill temporary legal vacuum (rechtvakum). Therefore legislators should immediately establish a specialized judiciary which has the authority to resolve the disputes on direct election results. There is a new design in election mechanisms of regional hand. The law a quo stated that elections be held simultaneously at the national level. This design would require regulatory support, such as the establishment of as special court, solve any disputes that arise from the election. The problems emerge in this study is how the urgency of special court, how it compares to special court on election matters in various countries and how the relevance of the comparison can be applied in Indonesia. This was conducted using a legal-normative research. The research conclude unable to meet the demands for justice, for example, the court's decision are settled after the elections conducted and thick-layers on legal remedies so it is counterproductive to the election that have limited period of time. These legal remedies are even separated in several judicatures. Various countries have also established a special court on local elections with a variety of institutional design and procedural law. For Indonesia, the special court is ad hoc court, based on provincial and district or city and authorized to settle disputes concerning the local elections.</p>
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REENOCK, CHRISTOPHER, i SARAH POGGIONE. "Agency Design as an Ongoing Tool of Bureaucratic Influence". Legislative Studies Quarterly 29, nr 3 (sierpień 2004): 383–406. http://dx.doi.org/10.3162/036298004x201221.

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Habel, Chad, i Ben Kooyman. "Agency mechanics: gameplay design in survival horror video games". Digital Creativity 25, nr 1 (9.05.2013): 1–14. http://dx.doi.org/10.1080/14626268.2013.776971.

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Dilnot, C. "The Question of Agency in the Understanding of Design". Journal of Design History 26, nr 3 (18.04.2013): 331–37. http://dx.doi.org/10.1093/jdh/ept015.

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Olsen, Trond E., i Gaute Torsvik. "Intertemporal common agency and organizational design: How much decentralization?" European Economic Review 39, nr 7 (sierpień 1995): 1405–28. http://dx.doi.org/10.1016/0014-2921(94)00094-g.

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Lewis, Craig M., Richard J. Rogalski i James K. Seward. "Agency Problems, Information Asymmetries, and Convertible Debt Security Design". Journal of Financial Intermediation 7, nr 1 (styczeń 1998): 32–59. http://dx.doi.org/10.1006/jfin.1998.0231.

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Carrasco, Vinicius. "Common agency, organizational design and the hold-up problem". Economics Letters 108, nr 3 (wrzesień 2010): 264–68. http://dx.doi.org/10.1016/j.econlet.2010.05.004.

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Lu, Andong. "Architecture as Synthetic Agency: Narrative-Augmented Design in Practice". Architectural Design 88, nr 6 (listopad 2018): 110–15. http://dx.doi.org/10.1002/ad.2373.

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Bawn, Kathleen. "Political Control Versus Expertise: Congressional Choices about Administrative Procedures". American Political Science Review 89, nr 1 (marzec 1995): 62–73. http://dx.doi.org/10.2307/2083075.

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Congressional choices about administrative procedures affect an agency's political responsiveness and the technical accuracy of its decisions. Legislators would like to design procedures so that agencies make technically sound decisions and balance the needs of competing interests in the way intended. In practice, agency procedures designed to promote technical competence often allow for political drift, and those that promote political control provide little new technical information about the consequences of policy decisions. The trade-off between technical competence and political control is captured in a model of a legislative coalition's decision about agency procedures. The choice variables are the agency's expected preferences and independence. Depending on exogenous levels of technical and political uncertainty, optimal agency procedures can maximize technical competence, maximize political control, or achieve a combination of the two.
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Bodi, Bettina, i Jan-Noël Thon. "Playing stories?" Frontiers of Narrative Studies 6, nr 2 (12.01.2020): 157–90. http://dx.doi.org/10.1515/fns-2020-0012.

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Abstract Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals, this article conceptualizes player agency as the possibility space for “meaningful” choice expressed via player action that translates into avatar action, afforded and constrained by a videogame’s design. It further distinguishes between four core dimensions of agency thus conceptualized: First, spatial-explorative agency is afforded by those elements of a videogame’s design that determine the player’s ability to navigate and traverse the game spaces via their avatar. Second, temporal-ergodic agency is afforded by those elements of a videogame’s design that determine the player’s options for interacting with the videogame as a temporal system. Third, configurative-constructive agency is afforded by those elements of a videogame’s design that allow the player to configure their avatar and/or (re)construct the game spaces. Fourth, narrative-dramatic agency is afforded by those elements of a videogame’s design that determine the player’s “meaningful” impact on the unfolding story. The article then moves on to analyze two case studies of independently developed videogames: ZA/UM’s role-playing game Disco Elysium (2019), whose complex nonlinear narrative structure primarily affords configurative and narrative agency, and System Era Softworks’s sandbox adventure game Astroneer (2019), whose procedurally generated game spaces and “open” game mechanics primarily afford explorative, constructive, and dramatic agency.
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Ahn, Jihyun, Junsung Park, Hayoung Sim, Geunyoeng An i Hee Seo. "Design requirements of safeguards sealing system for real-time verification". Nuclear Technology and Radiation Protection 36, nr 4 (2021): 376–83. http://dx.doi.org/10.2298/ntrp2104376a.

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To ensure the peaceful use of nuclear energy, nuclear safeguards are applied in member states of the International Atomic Energy Agency the Non-Proliferation Treaty. The two main goals of nuclear safeguards are effectiveness and efficiency. The International Atomic Energy Agency has a great interest in using a containment and surveillance technology to maintain continuity of knowledge. A representative means of a containment and surveillance technology is a sealing system to alert the user to tampering. The existing sealing systems used by the International Atomic Energy Agency are of limited utility for real-time verification purposes. To address this limitation, the present study analyzed the design requirements of a sealing system proposed by various institutions including the International Atomic Energy Agency, the U.S. Nuclear Regulatory Commission, a number of national laboratories, and companies. Then, we identified the appropriate design requirements of this system for real-time verification. The next step is to develop a real-time verification sealing system based on the design requirements identified and discussed herein. Such a system is expected to significantly enhance the efficiency of nuclear safeguards.
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Larsson, Tinea, Jose Font i Alberto Alvarez. "Towards AI as a Creative Colleague in Game Level Design". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, nr 1 (11.10.2022): 137–45. http://dx.doi.org/10.1609/aiide.v18i1.21957.

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In Mixed-Initiative Co-Creative tools, the human is mostly in control of what will and can be created, delegating the AI to a more suggestive role instead of a colleague in the co-creative process. Allowing more control and agency for the AI might be an interesting path in co-creative scenarios where AI could direct and take more initiative within the co-creative task. However, the relationship between AI and human designers in creative processes is delicate, as adjusting the initiative or agency of the AI can negatively affect the user experience. In this paper, different degrees of agency for the AI are explored within the Evolutionary Dungeon Designer (EDD) to further understand MI-CC tools. A user study was performed using EDD with three varying degrees of AI agency. The study highlighted elements of frustration that the human designer experiences when using the tool and the behavior in the AI that led to possible strains on the relationship. The paper concludes with the identified issues and possible solutions and suggested further research.
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Atkinson, Andrew Ross. "HIDD’n HADD in Intelligent Design". Journal of Cognition and Culture 20, nr 3-4 (26.08.2020): 304–16. http://dx.doi.org/10.1163/15685373-12340086.

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Abstract The idea that religious belief is ‘almost inevitable’ is so forcefully argued by Justin Barrett (2004, 2012) that it can warrant justifiable concern (Shook, 2017; Sterelny, 2018) – especially since he claims atheism is an unnatural handicap (2012, p. 203). In this article, I argue that religious belief in Homo sapiens isn’t inevitable – and that Barrett does agree when pushed. I describe the role played by a Hyperactive Agency Detection Device (HADD) in the generation of belief in God as necessary but insufficient in explaining religious culture – I distance myself from some common conceptions of HADD and the view I take of it is unorthodox. I point out that the conclusion to Barrett’s (2004) book, ‘Why Would Anyone Believe in God?’ is a fine example of the very hyperactive agency detection Barrett himself describes, and is therefore highly suspect.
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