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Ely, Robert. "Creating a creative university". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2005. https://ro.ecu.edu.au/theses/621.
Pełny tekst źródłaZabramski, Stanislaw. "Creating Digital Traces of Ideas : Evaluation of Computer Input Methods in Creative and Non-Creative Drawing". Doctoral thesis, Uppsala universitet, Människa-datorinteraktion, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-220882.
Pełny tekst źródłaScholtes, Mark A. "Creative Trigger, Creative Intent and Creative Choice: An Exploration of Where Songs Come From". Thesis, Griffith University, 2015. http://hdl.handle.net/10072/365726.
Pełny tekst źródłaThesis (Masters)
Master of Music (MMus)
Queensland Conservatorium of Music
Arts, Education and Law
Full Text
McGinn, Bonnie Gay. "Creative Matrix". VCU Scholars Compass, 2007. http://hdl.handle.net/10156/1366.
Pełny tekst źródłaSantos, Elder Rizzon. "Creative agency". reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/28359.
Pełny tekst źródłaThis PhD thesis describes an interdisciplinary research on computational creativity and cognitive agents. Our motivation to integrate these two areas is to study the human skill that uses previous experiences and knowledge to solve unpredicted problems and situations. Imbued by that motivation, our purpose is to improve the applicability of the agent’s knowledge, inspired in the way that we humans understand and experience the world. Our approach towards that research view is to adopt theories and results from cognitive and neural sciences as the grounding to a computational model of agents capable of acting creatively. Thus, we adopt the concept blending theory (FAUCONNIER; TURNER, 1998) – that originated from cognitive linguistics and theory of the mind – as the grounding of our model. Therefore, our proposal of creative agents integrates an implementation of concept blending into a BDI structure. In concrete terms, we use Jason’s implementation of AgentSpeak to manipulate the agent’s theoretical (beliefs) and practical (desires and intentions) reasoning. Hence, the main topic of study of this research is the utilization of concept blending in a structure of intelligent agents. Consequently, we observe our contributions under two perspectives. Regarding computational creativity, we specify a model for concept blending that explicitly defines rules to represent a blending typology. Furthermore, integrating a BDI structure to the model allows the automated construction of inputs and domain information to feed the blending process. Focusing on agents, our contribution is on the process of creative reasoning applied to supply alternative ways to use practical and theoretical knowledge. Given the blending specification defined here, it is possible to integrate different adaptation strategies to handle intention failure or other adaptation scenarios. Another feature is the possibility to work with different knowledge representations given its descriptive logics (using the OWL language) definition. The blending specification is also applied to model the reasoning of an educational recommender system. Finally, the defined model represents an initial work towards a cognition model where blending, agency and other cognitive operations (e.g. learning) interact together to simulate different features of the human thinking.
Blatter, John Henry. "Creative Insubordination". VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1825.
Pełny tekst źródłaJalili, Lemar. "Creative Processes". Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75298.
Pełny tekst źródłaTsiavos, Prodromos. "Cultivating creative commons : from creative regulation to regulatory commons". Thesis, London School of Economics and Political Science (University of London), 2007. http://etheses.lse.ac.uk/264/.
Pełny tekst źródłaRagsdell, Gillian. "Creative management of creative management : a critical systems approach". Thesis, University of Hull, 1997. http://hydra.hull.ac.uk/resources/hull:4702.
Pełny tekst źródłaHood, Emily Jean. "Creative Matter: Exploring the Co-Creative Nature of Things". Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404623/.
Pełny tekst źródłaBrown, Sacha Devine. "Creative Performance, Creative Partner Preference, and Creative Perception: A Test of Fisher's Runaway Sexual Selection Theory". Thesis, The University of Arizona, 2010. http://hdl.handle.net/10150/146888.
Pełny tekst źródłaBOWERS, ROBERT SIDNEY EARL. "MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION)". Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/188177.
Pełny tekst źródłaKing, Willow. "Yantra: A creative writing thesis (Original writing, Poetry, Creative fiction)". Diss., Connect to online resource, 2005. http://wwwlib.umi.com/cr/colorado/fullcit?p1425764.
Pełny tekst źródłaKarlsson, Stefan. "A Norm Creative Perspective : Understanding users through norm creative theories". Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-154776.
Pełny tekst źródłaBeattie, Robert. "The creative entrepreneur : a study of the entrepreneur's creative processes". Thesis, Abertay University, 1999. https://rke.abertay.ac.uk/en/studentTheses/9dfc2bf2-fb0e-4609-9c13-a35fce053cbc.
Pełny tekst źródłaVerseput, Lisa. "The creative conservatory : a community media & creative arts centre". Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60215.
Pełny tekst źródłaJohannesburg is gebou op die ontdekking en ontginning van goud, maar goud resereves loop nou leeg en 'n nuwe hulpbron kan die stad vorentoe dryf: menslike kapitaal. Die kreatiwiteit en aspirasies van 'n diverse bevolking onderhou Johannesburg as die ekonomiese spilpunt van die land, maar die stad het sy goue betekinis verloor en streef nou na 'n nuwe identiteit: om die Kulturele Hoofstad van Suid Afrika te word - 'n vergestalt diversiteit, kreatiwiteit en kulturele uitdrukking. Mense en kulture in die stad meng en nuwe idees word in publieke ruimtes gegenereer. Joubert Park is die stad se grootste en oudste park en huisves die Johannesburg Kunsgallery, hierdie ruimte kan 'n belangrike rol speek in die stad se transformasie na kulturele kapitaal. Die Joubert Park Konservatorium is 'n eeu-oue en eens indrukwekkended onrnamentele kweekhuis, nou verlate en onversorgd. Die Konservatorium en sy omliggende ruimtes dra nie tot die park by nie, maar sy ikoniese form en posisie hou potensiaal in wat herontdek kan word as 'n publieke ruimte van belang. Hierdie verhandeling ondersoek hoe ruimtelike veranderinge gebruik kan word om die vergete waarde van die terrein te herstel. 'n Nuwe program wat die erfenis van die terrein repspekteer kan dit terselfdetyd verbeter om as kulturele landskap by te dra tot Joubert Park en tot die stedelike omgewing daarom by te dra as kulturale kapitaal. Die program wat voorgestel word is die Kreatiewe Konservatorium, 'n gemeenskapsentrum vir media en kuns wat universele media toegang dryf en 'n omgewing skep vir die kultivasie van kuns en kulturele ontwikkeling en uitdrukking. Die Kreatiewe Konservatorium bedien die gemeenskap en mobiliseer die kunste ten einde sosiale en ekonomiese ontwikkeling te bewerkstellig en soedoende die kreatiewe ekonomie en kulturele landskap van Johannesburg te ondersteun. Die projek is ontwerp vir die hede, ge?nspireer deur en in reaksie tot erfenis, om plekke te skep wat relevant sal bly in die toekoms.
Mini Dissertation (MArch (Prof))--University of Pretoria, 2016.
Architecture
MArch (Prof)
Unrestricted
Jungmann, Manuela. "Embodied creativity : a process continuum from artistic creation to creative participation". Thesis, University of Sussex, 2011. http://sro.sussex.ac.uk/id/eprint/7374/.
Pełny tekst źródłaÖzkâr, Mine 1976. "Envisioning creative space". Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/69412.
Pełny tekst źródłaIncludes bibliographical references (p. 97-100).
This thesis proposes a framework to articulate certain criteria in creative spatial productions such as architecture. I discuss that a conformist and unquestioning adaptation to conventional space conceptions limits enhancement of spatial sensibility, and consequently creativity. I connect such adaptations to linear progress of continuous and one directional accumulation. Specifically, I call attention to a non-linear progress that surpasses the limitations of these mental constructs and brings in creativity. My discussions are formed around how this non-linear progress might be conceived and sustained in dynamic systems of fragments. The thesis connects this inquiry to the historical and contemporary critique of positivism in the classical sciences, mainly due to the relation of origins of space conceptions to sciences.
by Mine Oz̈kar.
S.M.
Kaewpanukrangsi, Nuanphan. "Creative-Up-Cycling". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21543.
Pełny tekst źródłaAnsari, Rushina. "Creative Paper Recycling". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23795.
Pełny tekst źródłaEhrlich, Kornelia. "Creative City Ljubljana?" Doctoral thesis, Humboldt-Universität zu Berlin, Philosophische Fakultät I, 2014. http://dx.doi.org/10.18452/16891.
Pełny tekst źródłaThe negotiation of public urban space and culture in the context of neo-liberal urban policies is visible in various cities and regions; this can also be observed in the Slovenian capital Ljubljana. The accession of Slovenia to the European Union ejected the city into the global urban competition where the development of a unique profile becomes essential. In this matter, the local, regional as well as the national political level are oriented towards the concept of the creative city; this concept is closely connected with neo-liberal urban development concepts. Also cultural and creative actors as well as political activists negotiate urban public space with the help of cultural and social-spatial practices. Partially they are developing contrary approaches to the official concept the political level follows. These negotiations are being theoretically embedded in this thesis into cultural-anthropological concepts of Europeanization and new concept of space and its negotiation. Furthermore it brings together postsocialist theories with postcolonial approaches in order to grasp specific developments in the field more precisely. Empirically this is being done by reflecting on six concrete places where these negotiations and theoretical concepts can be observed: Rog, a former bicycle fabrication site which shall be transformed into a Centre of Contemporary Arts; Kino Siska and Spanski Borci, two commercial centres for culture; Krater Bezigrad, a development project of an abandoned site; Tabor park which shall be made more attractive for its users and a community garden. The thesis ends with a call for leftist urban policies with which conflicts that emerge in the public urban space can be addressed adequately.
Still, Frederick George. "Digital Collage-Access to inspiration: The use of multimedia as a catalyst for creative thought". CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2891.
Pełny tekst źródłaLucas, Sátiro María Angélica. "Pedagogía para una ciudadanía creativa". Doctoral thesis, Universitat de Barcelona, 2012. http://hdl.handle.net/10803/96169.
Pełny tekst źródłaThis is a Thesis by Publication which seeks to provide a themed unit of ten articles published in referred books and journals as well as two books which result from investigation. These texts which have been published in five countries (Spain, Brazil, Mexico, Argentina and Guatemala) are evidence of a trajectory of research effort that commenced in the 1980’s. The issue which provoked this investigation was the question of creative capacity and its ethical, social and civic potential, applied to education in its broadest sense. Over the years a praxis, which has proposed various practices and ideas, has been created around the possible relationships between these thematic areas. The texts of this compendium represent thoughtful opinions about this praxis and were published between 2002 and 2012. This Thesis proposes pedagogy for the development of creative citizens. It seeks to develop resourceful individuals and groups, capable of creating original "products" through imaginative process in order to create societies which are prepared to face the challenges of the XXI century. It is based on the principle that nobody is taught to be a creative citizen, rather the conditions can be provided to allow them to learn to become one. For this the issue of systemic interaction between the following four basic elements is raised: the person, the process, the environment and the creative product. From this perspective is it the educational field that has the opportunity to favour the emergence of creative citizens. That is, it is the educational environment that encourages individuals and collectives to become enabled to use social evolution against current challenges. This process can become evident as actions and interactions that are coherent with a way of being and thinking on citizenship are favoured (creative ethos). So, the thematically unifying element of this compendium is an understanding of education as a systemic creative process. This Thesis is accompanied by the Ciudadanía Creativa website (www.crearmundos.net/tesis) where the elements of the compendium are expanded with quantitative and qualitative evidence of the projects quoted in the articles.
Zubkova, Alina Boleslavivna. "Creative Economy: Driving of Internationalization and Global Development". Thesis, НТУ "ХПІ", 2015. http://repository.kpi.kharkov.ua/handle/KhPI-Press/35808.
Pełny tekst źródłaLloyd, Jana. "Finding Where I Am: A Collection of Creative Nonfiction - Creative thesis". Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd771.pdf.
Pełny tekst źródłaJaveri, Sabyn. "The creative process : a journey of self-discovery through creative writing". Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37801.
Pełny tekst źródłaNativio, Angela <1995>. "Shaping Creative Atmospheres - When Art & Business collide to create innovation". Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/16026.
Pełny tekst źródłaFarrar, Ruth. "Creating soundscapes : a creative, technological and theoretical investigation of binaural technology usage". Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/17557.
Pełny tekst źródłaMalakate, Anna. "Assessing creative potential : recruitment and selection in creative SMEs in the UK". Thesis, University of Aberdeen, 2011. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=174685.
Pełny tekst źródłaKew, Carole. "Creative impulses - creative pauses : Nietzsche and the expressive dance of Mary Wigman". Thesis, Goldsmiths College (University of London), 2007. http://research.gold.ac.uk/6497/.
Pełny tekst źródłaEhrlich, Kornelia. "Creative City Ljubljana?: A Cultural-Anthropological Approach to „Making“ a Creative City". Založba ZRC, 2018. https://ul.qucosa.de/id/qucosa%3A74295.
Pełny tekst źródłaStevenson, Kylie J. "Creative River Journeys: Using reflective practice to investigate creative practice-led research". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2017. https://ro.ecu.edu.au/theses/2025.
Pełny tekst źródłaCalatrava, Santiago Tzonis Alexander Lefaivre Liane. "Santiago Calatrava's creative process". Basel [etc.] : Birkhäuser, 2001. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=3764363231.
Pełny tekst źródłaMuhrbeck, Anton, Richard Waller i Martin Berglund. "Coworking : A Creative Workspace". Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15899.
Pełny tekst źródłaFlint, Paul Martin. "Managing the creative mind /". Available to subscribers only, 2006. http://proquest.umi.com/pqdweb?did=1136089471&sid=15&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Pełny tekst źródłaSmith, Jack. "Unleashing your creative potential". Theological Research Exchange Network (TREN), 1988. http://www.tren.com.
Pełny tekst źródłaOlson, Stephanie E. "Igniting my Creative Process". Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/87.
Pełny tekst źródłaBonhomme, Desmond. "Creative Writing Thesis: Poetry". Scholarship @ Claremont, 2013. http://scholarship.claremont.edu/cmc_theses/563.
Pełny tekst źródłaHill, Jonathan. "Creative users, illegal architects". Thesis, University College London (University of London), 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.312161.
Pełny tekst źródłaHolloway, Lewis Weber. "Creative Participation: Rethinking Reclamation". Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/42730.
Pełny tekst źródłaMaster of Landscape Architecture
Riber, Henrik, i Pontus Sjögren. "Motivation in Creative Writing". Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-35292.
Pełny tekst źródłaLin, Ching-Yi, i 林靜宜. "Investigation the Influence of Creative Motivation and Flow Experience on Personal Creative Performance, Creation Satisfaction and Re-Creative Intention". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/58985513205025935028.
Pełny tekst źródła國立高雄大學
經濟管理研究所
96
The 21st century is called the era of creative economy, the concept of creativity and innovation are the key factors responding to the rapidly changing enterprises and countries. Since 1997, the Great Britain and many other countries began pursuing the movement of creative cultural, consequently, the creative culture industry nowadays have become one of the most important industries in the world. Recently in Taiwan 2002, the theme of "Creative Taiwan" is treated as the new vision in planning the future government. While the creativity is the important resource to individuals, enterprises, and countries, according to the theory of individual creative action that is proposed by Ford (1996), motivation will determinate whether the individuals behave creatively or habitually; therein, the capability beliefs and emotion are the important components of motivation. Therefore, this study explores individuals’ creative motivation (including different levels of self-efficacy, positive and negative mood) and flow experience, and their impact on ones’ creative performance, creation satisfaction, and re-creative intention. A survey was conduct to a total of 486 subjects, which is comprised of two different populations: one is the voluntary creators (creators of from fashion market) and the semi-voluntary creators (systems developers), resulting in 396 valid samples, for an overall response rate of 81.5%. The results show that in the group of volunteer subjects (valid subjects N=241), five kinds of self-efficacy established a hieratical relationship; the creative self-efficacy, positive mood, and flow experience have positive impact on individuals’ creative performance. Positive mood and creative performance have positive influence on creation satisfaction and re-creative intentions. Flow experience influence on ones’ positive and negative mood. As for the semi-voluntary group (N=155), the hierarchal relationships of self-efficacy are significant except the relationship between resilience self-efficacy and task self-efficacy. Creative self-efficacy and positive mood have positive impact on creative performance. Creative performance, creative self-efficacy and positive mood have positive influence on ones’ creation satisfaction. Creative self-efficacy and positive mood have positive impact on re-creative intention. As for the flow experience has impact on positive and negative mood. Altogether, the higher level of creative self-efficacy, positive mood and flow experience in creation can lead to a higher level of creative performance, creation satisfaction, and re-creation intentions. The implications to academics and business are discussed.
Chen, Kuo-Hua, i 陳國華. "Taiwan Magazine Industry Creative Value Creation Cycle Research". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/86747080568439549864.
Pełny tekst źródła國立臺灣大學
高階公共管理組
96
The magazine industry operates on a scale of more than 25 billion NTD per annum in Taiwan. In recent years, the proliferation of broadband Internet and an increase in Internet users have altered the methods and means by which consumers receive information. Faced with the challenges and opportunities brought about by the Internet, magazine publishers have attempted to incorporate their content onto the Internet in various ways, but the effects have been fairly limited. Analysis conducted in accordance with “The Long Tail” concept suggests that there is a market for past issues of magazines, but currently, a suitable means of accessing them does not exist yet. By integrating three forces of “Long Tail”, a market for past issues of magazines can be established. Research done for this paper reveals that by utilizing three key elements: past issues, paper copy scans, and subscription model, Internet platforms will be able to cooperate with magazine publishers and place content on the Internet. By practicing the Creative Value Creation Cycle’s framework, along with applying the three key elements: surf by units, search by keywords, and deliver content of past issues to the Internet, a different magazine industry value chain can be established. Actualization took place in April, 2008. Initially participation consisted of 50 magazines, but the number of participants is rapidly increasing. In terms of the Taiwanese market, revenue per annum is projected to reach 600 million NTD, with more than 500,000 subscribers. In the future, this platform will be able to combine forces with magazine publishers to enter the Internet advertisement market and create an entirely different magazine industry value chain. The closing conclusions of this paper are: 1. Paper magazines experience a “Long Tail” effect through digitalization. 2. Through digitalization, magazine content will be able to reach new readers and new markets. 3. A completely creative magazine industry value chain can be established through the Internet. Key word: Internet, Magazine, Long Tail, Creative, Value Chain, CVCC
Ju-ChingHsueh i 薛如晴. "Does Creative Award Matter in Firm Value Creation?" Thesis, 2019. http://ndltd.ncl.edu.tw/handle/w5rkjy.
Pełny tekst źródła國立成功大學
國際企業研究所
106
Advertising is a common marketing strategy in our daily life. It can attract customers’ interest and purchase intention easily. However, the advertising spending is also a huge number. Firms desire to figure out what kind of advertising is worth to spend on. A wide variety of advertising, one is the creative advertising. The creative advertising is believed can push the message into viewers’ minds. In this study, I choose two internationally recognized awards: the Clio Awards and the One Show Awards as the rating indicator of creativity. Investigating the impact of winning of advertising award would increase the firm value or not. In addition, I try to figure out the initial signs carried by advertising awards. In this study, I use event study methodology to estimate the market reaction to announcements of winning creative award and develop regression models to explain the relationship between firms’ abnormal returns and selected variables. The sample firms are collected from 2009 to 2017 on The Clio Award and The One Show Award official websites. The study result shows that stock market has a consistent positive reaction to several factors like award rank. However, the abnormal return is significantly negative on the award announcement date. The creative awards may not generate much attention from the investment community.
Kuo, Chih-Wei, i 郭智爲. "Creative Entrepreneurs\'\' Emotions, Creative Thinking, and Performance". Thesis, 2019. http://ndltd.ncl.edu.tw/cgi-bin/gs32/gsweb.cgi/login?o=dnclcdr&s=id=%22107NCHU5230033%22.&searchmode=basic.
Pełny tekst źródła國立中興大學
科技管理研究所
107
Research has suggested that creative entrepreneurs’ emotions influence their performance at work. In the present study, we apply this framework to clarify the interplay of variables that explain work performance and creative performance. We analysed the mediating roles of divergent thinking and convergent thinking between emotions and performance. Result from a sample of 318 creative entrepreneurs revealed that emotions were positively associated with creative thinking, and creative thinking were positively related with their performance. The effects of emotions on performance were fully mediated by creative thinking. The relations explored new elements for models that explain which variables influence creative entrepreneurs’ performance. It is important for creative entrepreneurs to realize that their emotions display may have effects on how well their creative thinking perform. Creative entrepreneur can inspired their creative thinking through teamwork with their partners and inspire their creative thinking through beneficial task conflict. Creative entrepreneurs may therefore enhance performance with their creative thinking.
Heng-Chien, Chen, i 簡禎恆. "Creative Field-Creation Exposition of Chen Heng-Chien’s Painting". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/25806214249711457426.
Pełny tekst źródła國立嘉義大學
視覺藝術研究所
101
“Creative Field” is to discover author’s internal motivation on creation, and reflection of his thoughts to the realistic life and environment. Through creation, based on the skill and spirit of traditional Landscape Painting, “Creative Field” integrates soul-searching and external watching and is to pursue the balance between psyche and flesh. Replying upon external observation and the projection of reality, this creation artwork perfectly performs his self-inspiring and thought. Based on theoretical consideration, this artwork discussion contents 5 chapters, the first chapter focuses on the motivation, objective and the research method of this study. The second chapter discusses the ancient Chinese cosmology, “Heaven Thinking”, which influences the development of the theory of artistic creations, such as “spirit of mind, spirit of comfortable, lively spirit and Charm”. The third chapter stresses the concept of author’s creation and practices. Chapter 4 is the interpretation of the study. Chapter 5 focuses on author’s future development and expectation. “Harmony of humanity and heaven” and “lively spirit and Charm” are the central thought and spirit of these artworks. Referring to ancient Chinese cosmology “Creative Field” is actually the presentation of author’s observation to the value of life. This series work connects to the spirit of traditional Landscape Painting and reflects the relationship between life and realistic environment. Therefore, “Creative Field” perfectly exhibits author’s personal life to the image of thinking.
Shih, Li-Chun, i 施麗君. "The Research of Banknotes creative design Media Application Creation". Thesis, 2013. http://ndltd.ncl.edu.tw/handle/31484792881479102467.
Pełny tekst źródła國立臺灣師範大學
美術學系在職進修碩士班
101
With the progress of the technology, the” convergence” and “Interdisciplinary” become the key of changing the world, including Visual Media Design.The field of Visual Media Design including contents ,form and style. After the time government define cultural and creative as the industries, we are actively looking for the culture elements which can on behalf of Taiwan. The “originality” will be the core of this thesis. We start with the “originality” and comes to “form”. At the end, we will discuss the way of Media. We use the "Evolution Beyond Money" as the target case , and combine "2010 Taipei International Flora Exposition", "32nd Young Designers' Exhibition", " Body - interface Digital Art" , "A Dream Exhibition 100 years before the birth " and the "Visual Media Design" to compare the difference. The creations of course also associated with this context steadily, .In the form of "money" as the creative elements, interactive video display combined with innovations such as the use of digital interaction with the audience. Combined with the concepts and architecture, presenting specific creation Research. The creation of the final conclusion, there are four points summarize, 1 discussed the content of the material propensity new and the old way of the pattern; 2. The form of Taiwan today to cultural and creative application; 3. Creative Media applications received by the target bias who may be, most of the emphasis on creative forms of Media performances; 4 theoretical context parsing process of Visual Media Design rational to follow.
Ho, Kuan Ting, i 何冠廷. "Creation behind curation: creative response to constraints through brokerage". Thesis, 2011. http://ndltd.ncl.edu.tw/handle/20250715162167975316.
Pełny tekst źródła國立政治大學
科技管理研究所
100
When innovation is regarded as resources combination rather than novel invention, recombination therefore becomes the origin of innovation. One school demonstrated the concept of 『Bricolage』, which transfers existed resources into new values, however, it would be limited if resources are insufficient. The other school referred to 『Brokerage』, which brokers the resources outside the organization and creates new combinations through diversified resources. Nevertheless, most of relative researches focus on the process of recombination, which led to disregarding the constraints met by enterprises. Unlike normal barriers or challenges, constraints in the context are hard to removed for enterprise with insufficient resources. Due to the pervasive effectiveness of constraints, the problem-solving concept may not work well when it is applied to this issue. That is to say, how enterprises innovate under constraints is the issue neglected by past researches. Hence, this research mainly focuses on how innovator brokers diversified resources to respond to constraints creatively. Then we find that a type of brokerage named 『leverage through brokerage』. By this type of brokerage, innovators could respond to the effectiveness of constraints, and create new values through the recombination of existing resources. This research chooses B group, which belongs to a leading media company in Taiwan, as our research case. Rather than ineffective problem-solving ability of enterprise, this research cuts to the point from the effects to innovators in such constraints. B group has devoted into curation industry for many years, it tends to be easier to broker resources from different stakeholders and develop unique creativity since its media background and wide social networks. This research explains: When an enterprise confronts constraints, how does it broker resources to respond such constraints? This research chose 『Van Gogh exhibition』 held from 2009 to 2010 as a case study, adopting deeper research by interviews and using interpretation as qualitative research method, trying to analyze how curator broker resources from different stakeholders and leverage them to respond constraints. Finally, this research generalizes three creative responses as design principles from the curator's responding process to the constraints. The findings of this research demonstrate two academic contributions: (1) Different from past research, this case focuses more on the process of the brokerage when an enterprise try to innovate under constraints, therefore enriches the Brokerage theory. (2) This case concludes the process of curator's responding to constraints through brokerage as a way of creative response, hence complements the creative response theory.
Siow-KianTan i 陳垗鄄. "Creative Experience in Creative Tourism: A Tourist’s Perspective". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/jdj9hg.
Pełny tekst źródła國立成功大學
創意產業設計研究所
102
This dissertation aims to construct a model of creative experience in creative tourism, and to characterize creative tourists and their perceptions of creative experiences at tourism sites. Creative tourism is receiving an increasing amount of attention, although the concept remains rather vague, and more research is needed. This study first explores the essence of ‘creativity’ in ‘creative tourism’ from a tourist perspective. Data was collected using observations and in-depth interviews with tourists at four ‘Creative Life Industry’ sites in Taiwan. Grounded theory approach was employed, and the findings show that ‘outer interactions’ and ‘inner reflections’ construct the model of tourists’ creative experience. The former refer to tourists’ interactions with environment, people, and product/service/experience, while the latter refer to consciousness/awareness, needs and creativity, and these dimensions ‘interact’ in tourists’ inner-self throughout the experience. Moreover, ‘consciousness/awareness’ is a prerequisite for creative experience, differentiating it from other types of experiences. However, how a particular mix of factors interact and define an individual’s perceptions of a creative experience may vary among different types of creative tourists. Hence, this study continually investigates how tourists perceive creativity and construct their creative experiences at creative tourism sites. Q methodology was used to reveal the tourists’ inherent subjectivity of creative experiences with regard to the constructions of personal meaning. Five distinct groups of creative tourists were identified: novelty-seekers, knowledge and skills learners, those who are aware of their travel partners’ growth, those who are aware of green issues, and the relax and leisure type. Each consists of a different composition of factors which can provide new insights into how different tourists construct their personal creative experiences.
Cheng, Yi-Lun, i 鄭依綸. "The Research of Creative Set and Creative House". Thesis, 2014. http://ndltd.ncl.edu.tw/handle/19266169886124460240.
Pełny tekst źródła國立臺北教育大學
數位科技設計學系(含玩具與遊戲設計碩士班)
102
Taiwan already move into knowledge society. The education system in knowledge is different from industry society. However, the educational system in Taiwan still remains in industry society. Therefore, the competitiveness of Taiwan is decreasing. This leads to the salary of the colleges students is still stay as in sixteen years ago. This causes lots of problem in the society of Taiwan. This research analyzes these education problems. Furthermore, this research propose a number of solutions to improve the quality of education in Taiwan. This will improve the competitiveness of Taiwan. The importance of innovation has been increasing tremendously in knowledge society. This research investigates different methods of creating innovation and proposes a systematic method to provide people an efficient way to create innovation. This systematic method is composed of creative elements, creative sets, and creative house. This is a totally new idea of creating innovation.