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Artykuły w czasopismach na temat "Creative Storytelling"

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Bahram. "Digital Storytelling and Creative Destruction". Storytelling, Self, Society 16, nr 2 (2020): 157. http://dx.doi.org/10.13110/storselfsoci.16.2.0157.

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Phillips, Louise. "Storytelling: The Seeds of Children's Creativity". Australasian Journal of Early Childhood 25, nr 3 (wrzesień 2000): 1–5. http://dx.doi.org/10.1177/183693910002500302.

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Storytelling is an effective educational tool that features strongly across all cultures since human language evolved. Today, it is rarely heard in conventional learning environments. This paper describes an educational program based on storytelling. Research shows that storytelling has the ability to build a greater sense of community, enhance knowledge and memory recall, support early literacy development, and expand creative potential in young children. This program explores storytelling's potential for this through a broad range of extension activities. Conclusively, it is argued that storytelling has a highly effective role to play in the education of young children.
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Fakunle, David O., David T. Thomas, MPH, Kathy A. M. Gonzales, Denise C. Vidot i LaShaune P. Johnson. "What Anansi Did for Us: Storytelling’s Value in Equitably Exploring Public Health". Health Education & Behavior 48, nr 3 (czerwiec 2021): 352–60. http://dx.doi.org/10.1177/10901981211009741.

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There is growing implementation of storytelling as a specific application of narrative in public health. As the field’s latest epoch evolves to consider cultural determinants, reimagination of how scientists conceptualize, operationalize, and capture populations’ unique elements is necessary, and storytelling provides a genuine and efficacious methodology that can assist with that reimagination. Professionals are creating more spaces that demonstrate how storytelling elucidates, promotes, and supports contextual factors that are not captured by orthodox methodologies. However, more opportunities are needed to exhibit storytelling’s impact on capturing the nuances in human experiences, such as those of historically and systemically underrepresented populations. This study synthesizes the past decade of research in public health and related fields that primarily utilized storytelling and reports significant implications. Additionally, this study highlights explorations in public health that primarily use storytelling as a research and practice approach. Each case study includes a description of the background and aims, elaborates on storytelling’s utilization, and discusses findings, observations, and future directions. Finally, this study discusses conceptual issues in public health raised by use of storytelling, such as how to best capture impact on human beings and the importance of context. This article’s goal is to present current evidence of critical reevaluations to the epistemological, conceptual, and practical paradigms within public health through storytelling. Additionally, this article aims to provide support and empowerment to public health scientists considering creative approaches to better acknowledge and appreciate humanity’s inherent subjectivity.
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Kalogeras, Stavroula. "Storytelling". International Journal of Information and Communication Technology Education 9, nr 4 (październik 2013): 113–22. http://dx.doi.org/10.4018/ijicte.2013100108.

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In the era of e-learning, student-centered approaches and constructivists learning environments are critical success factors. The inherent interactivity of the Internet and the emotional engagement of story can lead to transformative learning experiences in media rich environments. This paper focuses on Web-Based Transmedia Storytelling Edutainment as critical-creative pedagogy in higher e-education.
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Ponputtha, Wilasinee, Panita WannapiroonWannapiroon i Prachyanun Nilsook. "Creative History Learning Model Using Digital Storytelling through Cloud Learning to Enhance Analytical Thinking". International Journal of e-Education, e-Business, e-Management and e-Learning 11, nr 2 (2021): 42–50. http://dx.doi.org/10.17706/ijeeee.2021.11.2.42-50.

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This research aims to develop a creative history learning model using digital storytelling through cloud learning to enhance analytical thinking. The research methodology is divided into 3 steps involving the use of digital storytelling through cloud learning to enhance analytical thinking. This involves 1) studying the creative history learning process, 2) developing the creative history learning model, 3) comparing the students’ analytical thinking scores before and after learning. The sample consisted of Mathayomsuksa 5 students of the Chonburi Sukkhabot School in the 2nd semester of the academic year 2019. The research instrument was an assessment of the students’ analytical thinking. Data were statistically analyzed with the use of mean and standard deviation measurements. The research findings were as follows 1) The creative history learning process using digital storytelling through cloud learning to enhance analytical thinking consisted of 4 steps: 1) The introductory stage included student orientation, specification of the learning objectives and historical topics; 2) The instruction stage included researching historical information, summarizing historical facts, creating digital storytelling media 3) The summary stage included presenting material by digital storytelling 4) Evaluation. The cloud learning resources used were Facebook Group, Google Drive, Google Form, and YouTube. The suitability evaluation score was at the highest level (x̅= 4.63, S.D. = 0.41) 2) The students who learned through the creative history learning model using digital storytelling through cloud learning had analytical thinking scores after learning (x̅ = 26.13, S.D. = 1.63) which were higher than scores before learning (x̅ = 10.70, S.D. = 2.58). The results were statistically significant at the .05 level.
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Worcester, Lara. "Reframing Digital Storytelling as Co-creative". IDS Bulletin 43, nr 5 (wrzesień 2012): 91–97. http://dx.doi.org/10.1111/j.1759-5436.2012.00368.x.

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Spurgeon, Christina. "Participatory Media and ‘Co-Creative’ Storytelling". Media International Australia 154, nr 1 (luty 2015): 132–38. http://dx.doi.org/10.1177/1329878x1515400116.

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Distinguishing critical participatory media from other participatory media forms (for example user-generated content and social media) may be increasingly difficult to do, but it nonetheless remains an important task if media studies is to remain relevant to the continuing development of inclusive social political and media cultures. This was one of a number of the premises for a national Australian Research Council-funded study that set out to improve the visibility of critical participatory media, and to understand its use for facilitating media participation on a population-wide basis. The term ‘co-creative’ media was adopted to make this distinction and to describe an informal system of critical participatory media practice that is situated between major public, Indigenous and community arts, culture and media sectors. Although the co-creative media system is found to be a site of innovation and engine for social change, its value is still not fully understood. For this reason, this system continues to provide media and cultural studies scholars with valuable sites for researching the socio-cultural transformations afforded by new media and communication technologies, as well as their limitations.
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Prakash, Nayana. "Readers, Writers, and Everything in Between: Considering Co-Creative Relationships on Digital Storytelling Platform". ACM SIGWEB Newsletter 2024, Spring (kwiecień 2024): 1–7. http://dx.doi.org/10.1145/3663752.3663754.

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This paper uses the notion of the empowered reader in hypertext to think about the role of readers and creative partners in constructing art and digital storytelling. Using the Indian digital storytelling platform 'Voices of Rural India' as a field site, this research considers the role of the fan and other facilitators of digital storytelling as being central to the production process. While there has been argument for including the work of fans as a form of labor, I argue instead for calling this a co-creative partnership, in the vein of Banks and Humphrey (2008). In doing so, I resist the urge to label all forms of production as labor and consider instead the fruits this creative relationship may bear. This paper also looks closely at the idea of volunteerism in the context of Voices of Rural India and the ways in which volunteer work can become a form of unpaid labor in the context of digital storytelling. Overall, this paper seeks to empower the practice of reading and argue for its necessity and worth in the wider infrastructure of digital storytelling and creative production, while also promoting the notion of creative partnership and shared storytelling.
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Zetteler, Jessica, i Vanessa Snowdon-Carr. "Being creative with reminiscence therapy". Clinical Psychology Forum 1, nr 184 (kwiecień 2008): 27–29. http://dx.doi.org/10.53841/bpscpf.2008.1.184.27.

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Rezende, Rian, Sabrina Araujo i Denise Portinari. "Wonder Cards Storytelling: Imagination, Storytelling, and Role-playing in the Creation of Objects, Spaces, and Experiences". International Journal of Role-Playing, nr 8 (28.12.2018): 15–20. http://dx.doi.org/10.33063/ijrp.vi8.261.

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This article explores storytelling and role-playing as resources to create objects, spaces, and experiences in the field of design. To this end, we present Wonder Cards. The game is an “imagination instrument” that, through distant analogies (de Cruz and de Smedt 2010), assist in the development of narratives. A tale needs to arouse feelings – empathy, love, fear, nostalgia, and many others. The materiality of this abstraction helps the individual generate notions of belonging and temporality for himself and for others (Pallasma 2012). Human beings express themselves through objects and spaces: what we call our material culture. They are an indispensable part of the materialization of sensations and affect. Accordingly, magnificent tales create memories that express the objects and spaces invented. Objects and spaces within an intrinsic narrative create memory. Memory helps construct and preserve cultural and personal identity, since living itself is a constant movement toward recollection (Cardoso 2011). Therefore, the merging of objects with subjectivity is exceedingly important to culture construction. Nonetheless, how does one create these tales? Structures can facilitate this creative process. This article presents the constitutive elements of our creative tool, the implemented experiments, discussions, and debriefings (Atwater 2016) derived from the use of the card game on workshops and design classes at Pontifical Catholic University of Rio de Janeiro. These activities with participants, objects, spaces, and experiences are explored by the creation of narrative scenes and storytelling resources through fantasy (Barthes 2013) and role-playing (Bienia 2016) and by using the Wonder Cards. This union enables the participants to live situations removed from the creative environment where they usually work, thus stimulating creation in new situations and imaginary narrative environments. The Wonder Cards assist in the construction of tales, which inspire the development of objects, spaces, and experiences by the participants.
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Rozprawy doktorskie na temat "Creative Storytelling"

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Haggerstone, Andrew. "Language, fantasy and storytelling : how humans became creative". Thesis, University of York, 2017. http://etheses.whiterose.ac.uk/20363/.

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The thesis I try to develop here hopes to contribute to some recent discussions on the evolution of human creative cognition. In particular, it is a response to the view that pretend play was a primary driver of the evolution of human creativity, a position defended in Carruthers (2002), Picciuto and Carruthers (2014) and elsewhere. This thesis doesn’t directly address what we might think of as a traditional philosophical puzzle. Instead, my concern here is with a puzzle that has its origins in palaeoanthropology. While it might not be ‘our’ puzzle, it nonetheless touches upon areas which have long been the concern of philosophers: the nature of thought and its relationship to language, the nature of representation in art, and more recent concerns with our understanding of concepts like the imagination and creativity and what their relationship might be. It appears as though the emergence of our species saw a rapid (in evolutionary terms) development of material culture, from new hunting techniques to the production of representational art. Because of its dramatic contrast with the relatively stagnant material culture of pre-cursor hominids this has sometimes been described as a ‘creative explosion’. One of the central questions this dramatic change prompts is what drove this explosion? Many answers have been posited, including the emergence of language, the appearance of pretend play in childhood, and the accumulation of material wealth in the form of skills and improved tools that allowed our ancestors the time to be creative. I develop an alternative thesis which sees a co-evolution of language, a tendency to engage in fantasy, and the externalisation of this tendency in storytelling as the explanation.
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Francis, James. "Short fiction creative writing: storytelling with a film perspective". Texas A&M University, 2005. http://hdl.handle.net/1969.1/2427.

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The research and material contained in this thesis will examine short story theory from current perspectives in the field and provide a response to questions posed about the composition of short fiction. A critical introduction will take into account these theories and lead into a collection of five short stories written from a filmmaking perspective. The collection of work provided represents an attempt to break stereotype in the construction and formatting of what is considered standard short story material. Focus for the collection concerns sensory perception, elements of film (flashback sequencing and extended exposition) and gender/race identity. Through the critical introduction and short story collection, the completed thesis will prove that the study and practice of creative writing cannot be regulated by a set of technical guidelines.
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Hartley-Smith, Rachel L. "Cella : a journal for creative storytelling through digital mediums". Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1379434.

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To complete my final creative project in seeking a Master of Arts degree in Telecommunication: Digital Storytelling through Ball State University, I have created a "pilot" online journal in Macrojnedia Flash 8 for the display of various methods of creative storytelling through the digital medium (currently located at http://rlhartleysmi.iweb.bsu.edu/cella.swf). Here, 1 review the concepts employed as well as my intentions in creating such a journal. I detail the interior workings of the journal and the categories of digital work represented. I outline requirements for future submissions and financial needs for initial creations and upkeep should the journal develop into a public enterprise. In this overview, I explain the rationale in exploring the creative arts through digital mediums and the importance of such concepts as collaboration and visual aesthetics when communicating through digital mediums.In preparation of this project, I performed an intense study of similar online journals in existence, their designs and usability as well as their subject matter. I also made use of social networking sites through which I created groups for the purpose of gathering and sharing additional research in the realms of digital poetry and publishing creative writing online. Also, I read scholarly research regarding computers as creative outlets, online publishing, and the aspects of interactivity as it comes to exist within the creative story in digital mediums. Brief analyses of several articles regarding interactivity within the experience of the story and within education and culture have been included here. I have concluded that we have naturally moved towards using technology as an artistic medium. My direction and passions have also been reaffirmed in that, through my created digital journal CEIIA, I am assured that the digital medium is the ideal union for the artistic narrative, both literal and visual.
Department of Telecommunications
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Rau, Man-Lin. "Creative, imaginative English-as-a-foreign-language using storytelling and drama". CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2693.

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With a view to improve English teaching, this project provides creative teaching methods for English teachers of elementary schools in Taiwan. Storytelling, creative writing, and creative drama are interesting and lively activities that are used to motivate students to learn English.
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Olson, Ted. "The National Storytelling Festival: Words, Music, and Memories". Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/1126.

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Excerpt: A Other acclaimed masters of the spoken word scheduled to appear at this year’s Festival include David Novak, Minton Sparks, Joseph Bruchac, Milbre Burch, and Jackson Gillman. Each year the Festival seeks to represent storytelling from a range of cultural traditions, and this year is no exception. Rev. Robert Jones and Diane Ferlatte will present stories and music relating African American experience, while Festival attendees may also see and hear performances by Yiddish storyteller Shonaleigh, Chinese American storyteller and musician Charlie Chin, and Brazilian performance artist Antonio Rocha. Several special events will be held in Anyone who shares an appreciation for A the telling of stories should note that the world’s oldest and largest festival dedicated to celebrating that ancient art will take place a short drive from western North Carolina on October 4-6, 2013.
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Carson, Jo. "Spider Speculations: A Physics and Biophysics of Storytelling". Digital Commons @ East Tennessee State University, 2008. http://amzn.com/1559362839.

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"Jo Carson lays bare her personal investigation into her own creative process after a spider bite on her back begins a series of life-altering events. Spider Speculations applies cutting edge mind-body science, quantum physics and ancient shamanistic techniques to describe how stories work in our bodies and our lives, and what happens when real stories are used in a public way. Carson, whose ability to capture the spoken word hallmarks her community-based work, sets down this story in her own distinctive voice, interspersing the journey with examples of her performance work. This truly original American book will speak to anyone thinking about art and community or engaging with people's stories"--Publisher description.
https://dc.etsu.edu/alumni_books/1019/thumbnail.jpg
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Olson, Ted. "Word-weaving in Tennessee: The National Storytelling Festival". Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etsu-works/1127.

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Excerpt: Appalachia is a storied land. Every place within the region has its own story, and virtually every person who has spent a significant amount of time in a specific Appalachian place has been affected by—indeed, has become part of—that story.
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Blair, Molly. "Putting the storytelling back into stories : creative non-fiction in tertiary journalism education". ePublications@bond, 2006. http://epublications.bond.edu.au/theses/blair.

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This work explores the place of creative non-fiction in Australian tertiary journalism education. While creative non-fiction — a genre of writing based on the techniques of the fiction writer — has had a rocky relationship with journalism, this study shows that not only is there a place for the genre in journalism education, but that it is inextricably linked with journalism. The research is based on results from studies using elite interviews and a census of Australian universities with practical journalism curricula. The first stage of this study provides a definition of creative non-fiction based on the literature and a series of elite interviews held with American and Australian creative non-fiction experts. This definition acknowledges creative non-fiction as a genre of writing that tells true stories while utilising fiction writing techniques such as point of view, dialogue and vivid description. The definition also takes into account creative non-fiction’s diverse range of publication styles which include feature articles, memoir, biography, literary journalism and narrative non-fiction. The second stage of the study reports upon elite interviews with Australian writers who have produced works in the genres of journalism and creative non-fiction. These interviews reveal the close relationship journalism and creative non-fiction share across a variety of approaches and techniques. This study also shows how creative non-fiction can improve the careers of journalists and the quality of journalism. The census of journalism programs further reveals the place of creative non-fiction in tertiary journalism education and prompts the formulation of a two tiered model for the genre’s inclusion in the curriculum. The first tier involves including creative non-fiction in a core journalism subject. The second tier is an elective creative non-fiction subject which builds on the skills developed in the core classes. Through the literature, and the responses of the elites and survey respondents, it was possible to show how creative non-fiction helps journalism students to appreciate the history of their profession, explore their talents and finally to be part of what may be the future of print journalism.
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Masters, Danny L. "Using creative stories to enhance the theological understanding and retention of the Beatitudes of Matthew 5:1-12". Fort Worth, TX : Southwestern Baptist Theological Seminary, 2007. http://dx.doi.org/10.2986/tren.049-0492.

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Chanter, Thomas E. "Investigation of the advantages and disadvantages of using creative narrative in the preaching experience". Theological Research Exchange Network (TREN), 1997. http://www.tren.com.

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Książki na temat "Creative Storytelling"

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Shaw, Jan, Philippa Kelly i L. E. Semler, red. Storytelling: Critical and Creative Approaches. London: Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137349958.

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Zipes, Jack David. Creative storytelling: Building community, changing lives. New York: Routledge, 1995.

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Zipes, Jack David. Creative storytelling: Building community changing lives. New York: Routledge, 1996.

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Zipes, Jack David. Creative storytelling: Building community changing lives. New York: Routledge, 1995.

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Cassady, Marsh. Creating stories for storytelling. San Jose, Calif: Resource Publications, 1991.

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Storytelling & the art of imagination. Rockport, Mass: Element, 1992.

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Haven, Kendall F. Write right!: Creative writing using storytelling techniques. Englewood, Colo: Teacher Ideas Press, 1999.

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The creative storytelling guide for children's ministry. Cincinnati, Ohio: Standard Pub., 2002.

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McDonald, Paul. Storytelling: Narratology for critics and creative writers. London: Greenwich Exchange, 2014.

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Rodari, Gianni. The grammar of fantasy: An introduction to the art of inventing stories. New York: Teachers & Writers Collaborative, 1996.

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Części książek na temat "Creative Storytelling"

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Lonergan, Patrick. "Co-creative storytelling". W Communicating Fashion Brands, 110–21. London; New York: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780429464423-7.

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Bernard, Sheila Curran, i Kenn Rabin. "Creative and Ethical Considerations". W Archival Storytelling, 157–79. Second edition. | London ; New York : Routledge, 2020. |: Routledge, 2020. http://dx.doi.org/10.4324/9781003026204-11.

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Roemmele, Melissa, i Andrew S. Gordon. "Creative Help: A Story Writing Assistant". W Interactive Storytelling, 81–92. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_8.

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Thorpe, Ryan. "Intercultural Storytelling". W Teaching Creative Writing to Second Language Learners, 65–89. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003043492-6.

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Hinwood, Kathleen. "Storytelling and Ethics: Understanding Ethical Storytelling for the Purpose of Business Education". W Creative Business Education, 71–86. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-10928-7_5.

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Sims, Kiyoko Motoyama. "The Power of Storytelling". W Democracy as Creative Practice, 154–63. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003475996-18.

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Portocarrero, Edwina, Ye Wang i V. Michael Bove. "Calliope: A Portable Stage for Co-creative Storytelling". W Interactive Storytelling, 300–304. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-25289-1_34.

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May, Adrian. "Storytelling, Myth, Folklore and Magic". W Tradition in Creative Writing, 39–55. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74776-3_4.

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Thumim, Nancy. "Therapy, Democracy and the Creative Practice of Digital Storytelling". W Digital Storytelling, 229–40. London: Palgrave Macmillan UK, 2017. http://dx.doi.org/10.1057/978-1-137-59152-4_17.

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Messer, David, i Valerie Critten. "Creative use of digital storytelling". W Storytelling, Special Needs and Disabilities, 78–84. Wyd. 2. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003159087-9.

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Streszczenia konferencji na temat "Creative Storytelling"

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Lukin, Stephanie, Reginald Hobbs i Clare Voss. "A Pipeline for Creative Visual Storytelling". W Proceedings of the First Workshop on Storytelling. Stroudsburg, PA, USA: Association for Computational Linguistics, 2018. http://dx.doi.org/10.18653/v1/w18-1503.

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Roemmele, Melissa, i Andrew Gordon. "Linguistic Features of Helpfulness in Automated Support for Creative Writing". W Proceedings of the First Workshop on Storytelling. Stroudsburg, PA, USA: Association for Computational Linguistics, 2018. http://dx.doi.org/10.18653/v1/w18-1502.

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Halperin, Brett A., i Stephanie M. Lukin. "Envisioning Narrative Intelligence: A Creative Visual Storytelling Anthology". W CHI '23: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3544548.3580744.

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Nordmark, Susanna, i Marcelo Milrad. "Mobile Digital Storytelling for Promoting Creative Collaborative Learning". W 2012 IEEE 7th International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE). IEEE, 2012. http://dx.doi.org/10.1109/wmute.2012.10.

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Catala, Alejandro, Mariët Theune, Hannie Gijlers i Dirk Heylen. "Storytelling as a Creative Activity in the Classroom". W C&C '17: Creativity and Cognition. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3059454.3078857.

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Wong, Yin-Li, i Chien-Sing Lee. "Creative storytelling enhanced through social media and intelligent recommendation". W the 8th ACM conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2069618.2069715.

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Sylla, Cristina, Íris Susana Pires Pereira i Gabriela Sá. "Designing Manipulative Tools for Creative Multi and Cross-Cultural Storytelling". W C&C '19: Creativity and Cognition. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3325480.3325501.

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Hubbard, Layne Jackson, Yifan Chen, Eliana Colunga, Pilyoung Kim i Tom Yeh. "Child-Robot Interaction to Integrate Reflective Storytelling Into Creative Play". W C&C '21: Creativity and Cognition. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3450741.3465254.

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Chiang, Feng-cheng, Ching-ya Chiu i Zhen-hui Su. "Using digital storytelling to enhance elementary school students' creative thinking". W 2016 International Conference on Advanced Materials for Science and Engineering (ICAMSE). IEEE, 2016. http://dx.doi.org/10.1109/icamse.2016.7840183.

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Crăciun, D., P. Crăciun i M. Bunoiu. "Digital storytelling as a creative teaching method in Romanian science education". W 9TH INTERNATIONAL PHYSICS CONFERENCE OF THE BALKAN PHYSICAL UNION (BPU-9). AIP Publishing LLC, 2016. http://dx.doi.org/10.1063/1.4944311.

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Raporty organizacyjne na temat "Creative Storytelling"

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Virmani, Swati. Creative Storytelling in Economics with Lego and AI. The Economics Network, luty 2024. http://dx.doi.org/10.53593/n3918a.

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Parry, Jane, i Miko Jazmine Mojica. Why ADB Uses Storytelling in Knowledge Management. Asian Development Bank, październik 2023. http://dx.doi.org/10.22617/brf230384.

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This brief shows how ADB is engaging audiences through storytelling to better highlight the impact of its work in Asia and the Pacific, share knowledge, and communicate complex ideas in a creative and effective way. It explains why it adopted conversational TED-style talks to deliver stories and how these resonate with audiences. It outlines the components of good stories and the importance of making them sound authentic and easy to understand. It analyzes how integrating storytelling into ADB’s communications strategy is helping build trust, share experiences and best practices, and harness knowledge in order to better address the region’s critical challenges.
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Futch Ehrlich, Valerie A. Leadership Development as a Lever for Social Change: An Evaluation Framework and Impact Storytelling Approach. Center for Creative Leadeship, 2022. http://dx.doi.org/10.35613/ccl.2022.2050.

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Founded with the mission to “advance the understanding, practice, and development of leadership for the benefit of society worldwide”, the Center for Creative Leadership (CCL) has served both the social and commercial sectors for over 50 years. Many of our programs across corporate, government, philanthropic, and social (e.g., NGOS, nonprofits, K12 institutions, higher education institutions, and population health organizations) sectors have the goal of improving outcomes for individual leaders and groups, and extending those outcomes to create impact at the organizational, community, or societal level. Our clients often aspire for large and transformational impact. They are interested in telling stories of impact – both immediate and sustained – that trace the power of their investment and its ability to result in improved outcomes for individuals, organizations, and communities. However, it’s often difficult or impossible to represent such impact without intentional planning and measurement. Using the idea of levers as a metaphor, we present a pathway for how leadership development across contexts can lead to larger scale impact, with examples from some of our current efforts to demonstrate this impact. We also provide a typology of stories that can be useful for communicating complex impact pathways. The typology provides metaphors for understanding the variety of layers of impact that contribute to societal change. Our work in support of this framework is continuously evolving, as we are learning, improving our measures, and identifying opportunities for increased evaluation efforts.
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PODDUBSKAYA, O., V. DARJINA i E. MAKSIMKINA. PECULIARITIES OF STORITELLING APPLICATION FOR SPEECH DEVELOPMENT OF FUTURE FOREIGN LANGUAGE TEACHERS. Science and Innovation Center Publishing House, 2022. http://dx.doi.org/10.12731/2658-4034-2022-13-2-3-7-15.

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The article is devoted to the study of storytelling possibilities as a means of speech development, including the ones in a foreign language. This determines its relevance, since fluency in the word is necessary for a teacher to solve learning problems and create an atmosphere of interest, creativity and psychological contact with students.
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Panchenko, Liubov F., i Ivan O. Muzyka. Analytical review of augmented reality MOOCs. [б. в.], luty 2020. http://dx.doi.org/10.31812/123456789/3750.

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The aim of the article is to provide an analytical review of the content of massive open online courses about augmented reality and its use in education with the further intent to create a special course for the professional development system for the research and teaching personnel in postgraduate education. The object of research is massive open online courses. The subject of the study is the structure and content of augmented reality MOOCs which are offered by acclaimed providers of the world. The methods of research are: the analysis of publications on the problem; the analysis of MOOCs’ content, including observation; systematization and generalization of research information in order to design a special course about augmented reality for the system of professional training and retraining for educators in postgraduate education. The results of the research are the following: the content and program of specialized course “Augmented Reality as a Storytelling Tool” for the professional development of teachers. The purpose of the specialized course is to consider and discuss the possibilities of augmented reality as a new direction in the development of educational resources, to identify its benefits and constraints, as well as its components and the most appropriate tools for educators, to discuss the problems of teacher and student co-creation on the basis of the use of augmented reality, and to provide students with personal experience in designing their own stories and methodical tools in the form of augmented books and supplementary training aids with the help of modern digital services.
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